Previous thread >>1883452
I get the feeling a lot of people didn't understand WHY you had to choose between Arcadia Bay and Chloe.
You don't just save Chloe once. You save her over, and over, and over again. Fate doesn't just want her to die, it demands that she die. You say reuse over and over and over again. This is a story about one girl given the ability to fight against fate, but that fight means nothing if you don't have something to fight for, and if fate doesn't fight back.
So in the end people die. Every war has it's casualties. That doesn't taint the victory, it makes it more meaningful. So many lesbian romances end with one person dying, or them breaking up. This stands it's on its head. It tells you that everything you've been doing is wrong. That fate and morality demand sacrafice. But this time you get to decide.
So what if less people die? So what you save everyone? So what if allowing Chloe to die makes the world a better place? What kind of world would that be without your soul mate? What world would that be without the love and sacrifice you made to realize it? What's the fucking point being able to turn back time if you don't? If life exists with any purpose at all, and if fate has a plan and we can't refuse that fate then what is the point in being alive?
This story has to end like this, it's the only way it can. You and fate fight to a stand still, but you still win. If you just give up at the end then what was the point in all this? Nothing. Doing that renders the emotional journey the story takes you on meaningless.
Fight fate. Fuck Arcadia bay.
There's really no point in spoiler tags. Anybody who reads this thread can clearly tell how the game ends.
>You don't just save Chloe once. You save her over, and over, and over again. Fate doesn't just want her to die, it demands that she die. You say reuse over and over and over again. This is a story about one girl given the ability to fight against fate, but that fight means nothing if you don't have something to fight for, and if fate doesn't fight back.
So Max is Homura then.
I'm extremely surprised at the fact that 66% of the players chose to kiss Warren, even without the potential lesbian romance, he always seemed nothing more than the 'friend'. Hugging him makes more sense.
I didn't even know you could kiss him. I hugged him by accident and then decided to reverse time because I don't want to send him the wrong message. Kids dead now tho so who cares i guess.
I like to think it's something like that and everyone in-universe is way off on their theories of why the storm is coming. It's not because Max is messing with time, but because she's messing with the narrative (Arcadia Bay is actually located in Discworld or something). Chloe is supposed to die to save the community (if she dies, Nathan and Jefferson are caught, Rachel's body is found, Kate's bullying stops, Victoria is safe, etc.) because she hits so many death flags. She's a regular bad girl; she does drugs, she steals, she's queer, she has casual sex. Max has the chance of reversing that so the community dies to save Chloe.
I admit that when I pressed the Sacrifice Arcadia Bay button, I gained a whole new level of sympathy for Homucifer.
Saving Arcadia Bay is the only logical response to acept your mistakes in playing god. Chloe must die so that you can be cleansed off, of your arrogance in playing with the threads of time.
You cannot win.
Delaying the inevitable will always bring you to that same place over and over until You Decide, even against your oen will, what fate, god or whatever so enjoyed making you suffer, wants.
You can cry out to the skies, curse and renounce whatever deity you believe in and it still will not matter. Because, in the end, it OWNS you.
And Chloe, is not meant for you.
Yeah, I was really disappointed.
Not just on the yuri end, where you either get Tragic Lesbians or get your waifu at a high cost that others will judge you with. I'm guessing the choice is easier for players that romanced Warren. Good for them , but its unfair for those that were going for a lesbian romance.
But also, negating all your choices and slapping on a two-choice 'choose your ending' was not only lazy, but I feel it may also rob some replay value from this game. It almost reminds me of ME3 (though not quite there, still).
Yeah, it DEFINITELY removes replay value.
I have three games running with different choices in them, and I was gonna catch them up through episode 4 and 5 after completing 5 on my 'main' save.
Not sure I will now.
A lot of emotional suckerpunch for no alternate-ending payoff
Well, on a more meta level.
'Wow, you actually sacrificed an entire town and everyone inside for your waifu? What the fuck?'
Well shit, its not like there was a third option or anything, and nothing to be done to avoid that choice altogether.
>Fuck fate, fuck destiny, fuck all those deities, fuck the inevitable, fuck the storm.
>Im gonna fuck Chloe.
Fuck her and God, the Devil and the things that so rules the destinty and/or fate of time and space itself, fucks you.
You'll be running around, jumping like a kid trying to reach a candy on a rod pulled by an adult seeking to have fun.
>Colin: The makers of this game seem to be guilty of the same crime as Mark Jefferson. They put these young women in a box and point cameras at them and have them make out with each other. We witness a lot of hand-wringing about loss of innocence and accumulation of adult guilt, but little else is revealed about their characters. That the girls love each other is established early on, but their feelings don't fully develop into anything that feels complex or authentic. These emotional daubings just get reflected in whatever crisis the writers hand us.
>I had thought that the flirting and suggestions of romantic involvement were packed away when Chloe spurned Max's kiss after their swimming pool adventure. But it's difficult to interpret either of the endings (I watched the one I didn't pick on YouTube) without the notion of romance, which somehow made their feelings for one another less interesting.
>I don't think I like the writers' motives. Sex was coyly suggested, repeatedly, but not explored. They went nuts with make-out scenes in the nightmare section (which we'll get to). And yet, something as enormous as Chloe finding out about her own alternative timelines was just brushed aside.
For reals, Colin Campbell, for reals? My mind. It boggles.
His mind obviously got carried away with it too.
>same crime as Mark Jefferson
>make them make out with each other
When did Jefferson do this?
>loss of innocence and accumulation of adult guilt
This is what he thinks about when he thinks of lesbianism I guess?
>their feelings don't fully develop into anything that feels complex or authentic
>Chloe spurned Max's kiss after their swimming pool adventure
Did I miss something big?
>Sex was coyly suggested, repeatedly
>This is what he thinks about when he thinks of lesbianism I guess?
No, that's literally the point of Jefferson's speech to Max. That it's hard to be a purityfag nowadays. And it's also reflected in Max's hallucinations during the nightmare sequence.
Jefferson didnt do anything of the sort, and the game doesnt force it either. Christ, it's easier to get a het relationship going with minimal actual buildup.
>I had thought that the flirting and suggestions of romantic involvement were packed away when Chloe spurned Max's kiss after their swimming pool adventure.
Fucker is *literally* blind then. It was ridiculously obvious that they were still into each other. I mean hell, one of Chloe's lines afterwards was "You'd better not rewind and take that back".
How is that 'spurned'?
Yeah, it's one thing to be too *something* to not notice the constant sexual tension, flirting and emotional development between Max and Chloe, but to announce it to the world in that unbearable more-progressive-than-thou tone makes me embarrassed for him.
>it's so problematic and exploitative to depict two over-18 women who love each other kiss twice and go swimming with their sinful bits covered
I bet you no one would be complaining about any of this if Max was a boy.
But the "games journalists" on Rock Paper Shotgun are good, and I think, have really grown over the past couple of years by taking interest outside the typically narrow and insular view of the industry. Don't tar them all with the same brush.
I can't remember which episode review it was (probably 3), where he started going off about the Pricefield romance, saying it was pointless fanservice or some such. I've pretty much stopped going to polygon since then.
>Fuck fate, fuck destiny, fuck all those deities, fuck the inevitable, fuck the storm.
>Im gonna fuck Chloe.
Fate != destiny, though.
Fate wants Chloe to die.
It's Max's destiny to save her and only by sacrificing Arcadia Bay she's able to fulfill it.
That's what's the game's about, if you chose Bay over Bae, you gave up.
I was surprised there weren't more comments about it under the article. I think the relationship is very tasteful, and extremely lightweight - with so many chances to avoid overt Pricefield - and a potential het love interest - that they guy is clearly a bigot.
Somebody please tell me that I'm not the only one who saved Arcadia Bay because I prefer Kate instead of Chloe.
>tfw I never really liked Chloe in the first place nor understood why everyone loves her so much
I saved the Bay because
Kiritsugu was right.
But then I felt really shitty. I mean, I also never liked Chloe, but I don't think she deserved to die in that bathroom. That's just a shitty way to go.
I kind of wish they added more slots though. I'd use them too.
I asked in /vg/ a couple of times but have gotten no answer how the stats are counted. What if it adds a stat point every time the game is completed, regardless of save status?
It probably adds a stat point every time you get to the end of the episode. But it might be limited to 3 points per decision per player (as in, each player can only add 3 points to a global stat by playing the game in three different save slots, and whenever the player changes their choice, it detracts a point from wherever it went the first time and adds it to a different stat).
He only hugged him though, because he is a dull dude according to himself. Megan at least wasnt full of shit.
I don't understand people complaining about "why can't it be just a beautiful friendship", not everything has to be for you. It also clearly had romantic undertones the whole time so its not a beautiful friendship for the start. so he didn't liek the relationship at all and it boils down to
"I wish they wrote this exactly how I wanted it to be"
I'm very aware of the hypocritical nature of the statement, yet there are degrees of everything otherwise you can't critic any media,also dude seems to "feel uncomfortable" that girls can develope sexuality in their teens, which is stupid as fuck
Friendly reminder that the journey is over.
Until Dontnod realise that LiS IS their company, and they are going bankrupt again, and SE doesn't want any risks with new IP...
Also that's the fucking cutest picture I don't even know why.
We'll see if Dontnod manage to make it to release without a new incoming bankruptcy. And more cash, with pre-existing art assets? Not sure they'll pass it up. But it could be wishful thinking. But I wouldn't say it's impossible.
David knows where the Dark Room is in the part of time where Max can choose to sacrifice the town, because he busted Jefferson with teh cops the previous night. So as soon as the storm hit you can bet your ass that he hightailed it to Two Whales to get Joyce (and the others) to safety in the Dark Room.
Also the town had a bomb shelter boom due to the Prescotts, as mentioned in Episode 4. Make of all that what you want.
This pic should have a companion piece where they have intense eye contact. Preferably taken in a tent when they're camping. With the same caption.
>we're quite lost...
>in each other's eyes!
I was disappointed that so many of the mysteries we thought were going to turn out to be magic-related turned out to be completely pedestrian.
1. How did Jefferson make it to the junkyard so fast? Time travel? Nope. Just an ordinary plothole.
2. Why is Nathan apparently able to see visions of the future? Time travel? Nope. He's just crazy.
3. Why does Rachel appear to have been dating three different people despite being apparently genuine and earnest? Is she in fact three different people? Is she really dead? Are time travel shenanigans involved? Did she cause the apocalypse? Nope. She's just some dead girl.
>Why does Rachel appear to have been dating three different people despite being apparently genuine and earnest?
Simple: she wasn't genuine and ernest
like Laura Palmer, the person she's obviously based on
It's just that "Rachel is/was a time traveler" was one of the most popular fan theories. It was regarded with practically the same level of robustness as R+L is regarded, in ASOIAF fan forums.
So, can we assume that post Sacrife Bay ending that Max has to fight
a future version herself from the Kill Chloe ending that comes back to kill Chloe for the good of all and they are both duking it out, ripping a hole in time and our Max will then manipulate it to create a timeline where Bay and Bae are alive and well? UNLIMITED TIME WORKS
F!Max: No the end will be the same. You'll lose all hope just as I have!
F!Max: In any case, your battle ends now.
Max: You're right, saving Chloe was selfish. But I asked myself "Could I truly live without her?" *she shakes her head* No, even if my life is in ruins my wish for Chloe to live be happy is worth anything. I won't lose her. Even if it's foolish I won't turn back. I know it wasn't....Even if it makes me a bad person. I KNOW SAVING HER WASN'T WRONG!
*Max runs towards the other Max, ripping small holes into time as she does so and her nose starts bleeding*
Max: It's wasn't.....It wasn't....SAVING CHLOE WASN'T WRONG!
Friendly reminder that there are bomb shelters all over Arcadia Bay as a news article told us in Episode 4 and David knows where the Dark Room is from the previous jump through the picture.
You know what to choose
I just love fucking with you guys.
Why do you continue to fight, even though your defeat is inevitable, you still open fabrics of time hoping to win. If Max continues, then the entire world shall be engulfed by a storm.
really I feel like there shouldn't have been a 'final choice'
I've been making choices all game they should dictate how the story ends. not a binary choice that I can get no matter what I chose
like I can play two different games making all the opposite choices and I get the same end is silly
But you can't play two different games. No matter what you do, the main story stays the same. Max learns to rewind time, saves Chloe, gets kidnapped by Jefferson, etc. Nothing really changes.
I think it's more like
" with chloe's death, nathan is arrested, Jefferson to and also the prescott's family for helping jefferson, they were about to do something bad to arcadia bay but chloe's death put a end to this."
" But when you save her, none of them will be stopped unless you're involved yourself into it and then " fate " decide to take care of the cost of that with something unstoppable like the storm"
yes but you didn't have to tell the principle or get David kicked out of his home
you didn't have to befriend Victoria or destroy the train station
all the choices you make could had led to multiple endings
I stole this from a different forum but:
"The first thing the Doe does is lead you up the lighthouse during the storm, showing it was safe, that Max should be there during the storm. Later it leads you to Rachel, then disappears.
I do say the saving Chloe is the best ending, as a real doe shows up in that ending, rather than the cruel mocking butterfly.
Disasters are inevitable, letting someone die in front of you isn't."
Works for me
Favorite part about this game was every time a new episode got released I'd play it out in the living room and my roommate would wander out and watch me play it/help me with the puzzles, and when it got to the last choice I was sitting there seriously considering both options, and from the couch I hear "Easiest decision ever dude, time to sacrifice a small town in Oregon for your girl." My roomie knows what's up
Fuck what the game "wants" you to feel, saving Chloe is a better story. Max didn't spend all that time fighting to keep Chloe alive and putting Chloe first only to go "shit never mind, the stakes just got too high" in the end.
Yeah, I was more referring to how the opposite ending is longer and seems to have more effort put into it, to the degree that I've seen a bunch of people calling it the more "canon" ending. Which, nope. Fuck that.
I'd just like to point out that inaction is not the same as action. Max did not actively will the tornado to land on the town - a town, that, frankly, had ages to get to the many bomb shelters while the tornado was sitting stationary in the bay. If there isn't a difference, then by not donating all your money to charity for malaria medication right now (let's say, 50 cents for a saved life, because those meds are cheap as hell), you are responsible, right now, for 1000s of deaths, irl.
Fuck those idiots. There won't be a season 2, so "canon" doesn't mean anything.
As for the lenght of the endings, it's not too unreasonable that the "bad" one is longer since it deals with Max's personal tragedy of having lost the most important person in her life, while the "good" one is literally a "we're together, fuck everything else" so it shows exactly that.
Honestly I don't know how would I change the "save Chloe" ending for better. For how much I'd loved to see a kiss in that too, I agree with the director saying that it would have been completely out of place for them to start smooching during the tornado or right next to the destroyed town.
Sure, maybe they could have shown who actualy survived the tornado (since it's impossible everyone died like the final scene seems to suggest), but since, as I said, this is the "Max & Chloe and nobody else's" ending it seems fitting to me to show only the two of them leaving that fucking town (like in the Silent Hill series good ends).
I think they should have either shown some survivors (and thus implying that whoever isn't shown is dead) or showing the town completely levelled if they wanted us to think everyone died. I don't really care all that much, though. For the reasons you said, I find both endings satisfying.
Yeah, but I didn't accidentally unleash malaria on the world.
Just a reminder that Chloe is safe and staying with Max and her parents, who didn't even look surprised when they found out Max and Chloe were a couple now.
Yeah, having your daughter announce she's bi and dating her childhood friend is probably nothing after you've spent a week hearing how she's accused someone of waving a gun at school, talked her classmate down from killing herself, helped solve a murder and miraculously survived a freak tornado.
I like to think it was quite obvious to Max and Chloe's parents that they had a big crush on each other from the start. I also think that if Max did have a crush on Chloe all along, it would explain why she never made contact while she was away. She didn't want to admit it to herself, thinking about Chloe dredged up those feelings every time, so her solution was to just totally blank Chloe out. Also, why she avoided seeing Chloe when she came back - she kept putting off contacting her. Also, see: Max's subconscious in episode 5, jealously about the prospect of Chloe being - sexually/romantically, whatever - involved with other people. This would also factor into how obviously hugely guilty Max is about not contacting Chloe, and how quickly she becomes so attached again.
I do think Dontnod could have done a lot more with this. They could really have done something super special and had like the best ever portrayal of gay characters in a game to date. While in reality they obviously never really one hundred percent committed themselves, even maybe to the end. I mean, you've got things like the nightmare sequence, which is, really, totally fucking gay, and I think that was the interpretation they obviously intended, but they are always - just - kind of holding back. I think it's a case of not wanting to upset people that wouldn't be okay with it, which is lame, and also, they are kinda new at this, just look at those trope endings.
I would hardly say DLC is extremely unlikely. They've obviously built the capability in to the game, and the option remains in the main menu, as yet unused; it just drops you on the steam store page.
You know, one thing that I find funny is that in the Sacrifice Bae ending they left it open if NPC!Max tore up the photo or kept it. Imagine Max coming back into her dorm just to find the photo lying there. Tempting her.
To go full Homura.
OK writefag here. Now that the endings feels are subsiding a little (and I kinda got to vent my Sacrificing Chloe feels already) I'm thinking of doing something based on the
best end, though I'm still not sure how to approach it. I want to avoid the "town gets wrecked but 'everyone's' fine" thing that seems to be used to so I'm debating who might be killed off.
>so I'm debating who might be killed off
Go for ME2 ending. Whoever Max befriended survives and maybe helps a couple of other people. For example, if Max and David didn't hate each other, he survives and helps his family. Or something like that.
David I was thinking would survive anyway (Joyce and everyone in Two Whales too because he gets them out and into the Dark Room since he knows where it is and if Max can drive through the storm he can too). So far I wanted Kate to survive, sorely based on the fact that she made it sound like her and her family were going out of town, but maybe I misheard that one.
I wrote the first chapter already. Please don't eviscerate me for linking to my own fic.
I'm going to try publishing a new chapter every few days. But I'm not very organised.
Depends what you're after - lots of short sentences make something choppy and faster. So something like a fight scene, or a confused nightmare maybe, they work well with short sentences. Something more sedate like a romantic dinner, that works better with long sentences.
True and iirc it's procedure for all patients to be moved into the basement during category storms. So if for example Kate's family was picking her up and the storm starts they'd also go down into the basement and be save there.
Any idea how the phone reception is after a storm like that?
I am totally not imagining you as a qt writing things out and then translating them and struggling over the odd word here and there. It's isnt adorable.
Not at all.
No piss-taking intended.
This anon has it basically right in my case. I was trying to go for a fast-paced stream of consciousness, particularly in the second part where Chloe is going to pieces because Max seems to be dying in front of her. I picture her attention rapidly switching between different things. Same reason I wrote that chapter mainly in the present tense. At the beginning as well, it's mainly about what is going on in Chloe's head as it happens. The rest will not necessarily be written in the same style; it will not just be from Chloe's POV either.
Just checking that people got the fact that "Future-Max" had just come back to the new present she just created in a photo elsewhere, that's why she isn't so healthy suddenly?
Well, mobile phones rely on microwaves, which are extremely vulnerable to disruption in bad weather. Wet vegetation is also great at totally blocking them. No storms in UK so I have no experience though.
Considering that the Two-Whale Diner still looks okay after the storm and the only houses that are somewhat levelled, like Chloe's home, are made from fucking plywood, I'd say Blackwell, the Hospital and essentially all building made from stone are still standing.
Yeah pretty much.
Hell, Chloe's home is set back away from the sea front - the Diner is RIGHT THERE on the front, so it should've been hardest hit but even the diner is still standing.
We just bitch about them for a bit longer than usual.
Weather is the primary subject of most smalltalk in this country. It makes it weird playing things like LiS or Three-Fourths Home sometimes because of it. It's just insane to think that people live in places where nature can just rock up and be like YO NICE TOWN IM GONNA BLOW IT DOWN NOW, KAY?
I don't know about the past, but in the present Joyce definitely knows Chloe likes girls and wants Max for a daughter-in-law.
>I do think Dontnod could have done a lot more with this.
How would you have changed things?
>While in reality they obviously never really one hundred percent committed themselves, even maybe to the end.
I didn't really mind them taking the subtle route. It fits Max's character and her situation, and they are committed enough that it never feels like you're watching a KyoAni show.
>the nightmare sequence, which is, really, totally fucking gay, and I think that was the interpretation they obviously intended, but they are always - just - kind of holding back
If you read Max's journal, she pretty much confirms that the nightmare was indeed really, totally fucking gay.
>If you read Max's journal, she pretty much confirms that the nightmare was indeed really, totally fucking gay.
In fact, the whole game was really, totally
Giving my location on 4chan, are you cereal?
It's /u/ though... so I'll give you a hint. In the county there is a river and a famous university.
>I don't know about the past, but in the present Joyce definitely knows Chloe likes girls and wants Max for a daughter-in-law.
Haha. Maybe. In my headcanon she goes a lot easier on Chloe than most parents would with that behaviour both 'cause, obv., William's death, but also because she sees that Chloe is also struggling over her sexuality.
I also imagine that it was really, really, like we don't really get to appreciate, terrible, losing Max for years like that on Chloe, because of those feelings, so that Joyce is so happy when Max comes back. I can see Joyce being totally overjoyed when they start dating, and constantly showering affection on Max. Max never guesses why, but it's because Max didn't break Chloe's heart.
Maybe I'll work something into my fic.
>How would you have changed things?
Really make the fact that they aren't just gal pals central to the plot and gameplay. Like, maybe you still get the chance to date Warren, but this leads to Max second guessing her assumption she liked guys in the first place. And things like the dare kiss, I would liked to have seen Max getting more thoughtful about that before the last episode. It's brushed off for quite some time. As it stands, it feels like you get to control a character with an undefined sexuality, which you then influence. It would have been pretty special if you'd got a character with a defined sexuality. I'm kind of rambling so I'm not sure I'm getting my point across.
>they are committed enough that it never feels like you're watching a KyoAni show.
That's a pretty low bar you're setting there, anon.
>If you read Max's journal, she pretty much confirms that the nightmare was indeed really, totally fucking gay.
I think they could have done more with the journal. Sometimes it didn't mesh with what Max had experienced. A lot of the time it felt like it was written for the 3rd party to read, not a teenaged girl's diary (to themselves). Which it obviously was, but the point is to try to avoid that being the impression given. The dream was super gay, but it was also pretty dark, but in the diary, Max seems pretty cheerful. She just had a dream where random people she knew all kissed or flirted with Chloe in front of her, taunted her and insulted her from the perspective of her not being good enough for Chloe. And then it's all "is it love or friendship? I think I'm about to find out..." I think the dream was darker than that, and showed Max was very insecure (though we of course know this anyway). I think that's when a person sits down and really thinks about their sexuality, how long they have known this for reals, and whether that person really has felt like just a friend to you all along.
And that's enough of my rambling.
Fair point being cautious.
But hell it's /u/, I dont mind saying Im near Dartford. It's a crappy town but it could be worse. At least London is right there.
Agreed, the journal was odd, it slipped out of character sometimes. I liked it and the way it told the story, but it REALLY seemed off in places, where it just didnt seem half as dark as the action itself.
As an aside, could you still bring up the journal after Jefferson burned it?
I remember thinking "I wonder if it's still there" but I was so involved I never actually checked.
Hey, at least you're still in the home counties too.
Could be a lot worse.
And I forgot all about the diary pretty quick on the way to the diner to get that photo. Right about then I had started getting the feeling that Dontnod was going to end the game how they actually did, so I was distracted and forgot to open it (apart from in the nightmare). You must be able to open it at some point later, because there have been screenshots going around that correspond to things that happen after.
Oh boy, no kidding.
I dont know how, because you get that text that prompts you to check your phone and see all the messages from everyone (Pompidou MVP of course) and I still totally forgot to check the journal.
I'm gonna have to steel myself and replay at some point to read it all but I am not looking forward to it.
Also where's my AO3 invite damnit.
It's cool chatting with a semi-local yuri fan. Some reason it's weird thinking there is such a thing. If people I knew irl knew about my obsession with fictional lesbians, ha...
>I'm gonna have to steel myself and replay at some point to read it all but I am not looking forward to it.
After that ending, I can't see myself playing the game again. Life is Strange: The Only Winning Move Is Not To Play.
>Also where's my AO3 invite damnit.
It's a pain waiting, I know. Took about 3 days for me.
>could you still bring up the journal after Jefferson burned it?
If you try to open it, you get a shot of its charred remains. Once you travel back in time to before the party, you gain access to it again. If you open it in the nightmare, you get something scary.
Just load the last save in the game and start reading.
They're a million million world, all different and all similar. Constants and variables. There's always a light house, There's always a girl, there's always a city
But sometimes somethings difrent...yet the same.
It always starts with a light house.
I don't understand
We don't need to. It'll happen all the same.
Because it does. Because it has. Because it will.
There's so many choices...
They all lead us to the same place...where it started.
No one tells me what to chose
Max can't go back with any pre-knowledge though. When she jumps with a picture, she can only stay for a little while. A minute or two at most. And then she returns, not knowing what happened while future her took control of her body. At best, she could write down a few notes for herself about the future, but A) there's no way those could explain everything that happens plus everything that changes because of not using her time powers and B) would she believe herself? Her first long jump was at the end of day 3. If she blacked out for a minute and woke up with some hastily scribbled notes telling her they're from the future and her idol is actually a serial killer, would she believe them, or just think something fucked up was going on?
Your memory isn't great. There are no time limits when she goes back; the constraints are based on physical space, and events, not time, you stay with William the first time as long as it takes to change what happens. Also, she goes back and gives advice to Chloe, who acts on it - that's a pretty big event in ep 5. She doesn't need to just leave a note for herself.
Yeah, it's neat! Usually people are from the mainland, or the complete other end of the UK at best.
I'm pretty sure I'll just go with >>1898204's advice and just load up the checkpoints and read, so I can avoid tearing my heart right back out again.
At some point I'm gonna go back and get all the optional photos, so I guess I'll do it then.
Just gotta be sure I have a lot of tissues on hand.
And yeah, this wait is annoying.
I've seen my piece posted like three times on /vg/ which felt weird mane.
Oh really, you just get the burned remains? That's so cool, I wasnt sure if they'd go with that.
Not sure if want.
>He only hugged him though, because he is a dull dude according to himself.
Same. After everything the guy does for you, he at least deserves a little affection, but I can't find a way to play through the game while believably creating a Max who cares more about Warren than she does about Chloe. She had half a dozen chances to bring Max in on the investigation, or to explain her powers to him, but the first and only person she goes to is Chloe, and every time he tries to join she shoves him away.
>Why does Rachel appear to have been dating three different people despite being apparently genuine and earnest?
We never actually meet Rachel, we only get to know her through second hand accounts, usually from the people she dated.
>she sees that Chloe is also struggling over her sexuality.
I think Chloe's actually remarkably comfortable with her own sexuality. She just has bad luck in love, along with everything else.
>As it stands, it feels like you get to control a character with an undefined sexuality, which you then influence
Actually, going by her journal, Max is always attracted to Chloe even if you don't pursue her. If you fail to kiss her, she writes about how she would have liked to but didn't for reasons and upon returning from the alternate timeline where William lived, she again regrets not kissing her.
>It's brushed off for quite some time
To be fair, Max doesn't really have time for any quiet reflection after the kiss. It's all time manipulation, alternate universe euthanasia, watching the love of your life die and surprise tornadoes from there to the end. I also rather like the idea of a modern teenager being pretty chill about realizing she's bisexual.
>Your memory isn't great. There are no time limits when she goes back; the constraints are based on physical space, and events, not time
I always attributed that to the natural passage of time in a video game being tied to your actions. Like yes, when you jump back into Jefferson's classroom, you can theoretically stay there for 22 hours while you leave your computer running, but then Victoria holds a conversation with her teacher for a day while Max is just sitting at her desk after class, which makes no sense. The whole game only works if, like most games, you assume the time it takes for a character to do something in game is unrelated to the amount of time it took you to have them do it.
>As it stands, it feels like you get to control a character with an undefined sexuality, which you then influence.
I never saw it that way. It always seemed to me like, even if you make all the anti-Chloe choices and all the pro-Warren choices they gave you, you still care more about Chloe than Warren. There are too many scripted events where the game gives you no choice but to blow Warren off to hang with Chloe, and to not tell him anything about your powers or the investigation no matter how much he asks, when you told Chloe more or less right off the bat.
If you wanted to like, chat, you could PM my latest reddit throwaway account FRX-99.
Close. Except Egypt isn't a British home county. Guess again.
Okay, but absolutely no mention is made of Max's time being limited in the photos. A limitation on freedom of movement is specifically mentioned, by Max herself, and we experience this in the fact you as the player cannot walk far. When she jumps into those photos it's a window into the past that then spins out based on what she does at that time, into a new timeline.
>I think Chloe's actually remarkably comfortable with her own sexuality[...]
Then it's even better because it means she's struggling specifically over Max. Joyce is going to know of course. And she obviously really likes Max already. I can picture Chloe and Max being super awkward when they come out, and Joyce just hugs Max.
>To be fair, Max doesn't really have time for any quiet reflection after the kiss[...]
I suppose that's fair to say.
>Actually, going by her journal[...]
I still think they could have done more.
And this fucking captcha. It keeps asking me for street name signs and won't believe my answers.
>game gives you no choice but to blow Warren off to hang with Chloe
Posted this to antagonise /lisg/ when the prospect of Warren DLC was raised and thought /u/ might find it amusing.
>Max does "Go ape" with Warren. It's awful. Warren is a creep, tries to kiss Max when the mood totally isn't there, has his arm round her the whole time and she's trying to shift away without being to obvious, she can't even concentrate on the film because she's so uncomfortable
>They drive back in silence
>Max sits down alone in her bedroom
>Says to self: "I think I might be gay."
>"Oh hey Supermax, what's up, it's kinda late?"
>"Nothing up Chloe. I just felt like hearing your voice."
Inb4 the crappy ending was just a ruse, they are holding the real one back to get the money off desperate fans.
And they still built in that DLC functionality, and have claimed the plot wasn't changed along the way, so, they probably have some idea about how they would work in DLC.
Valve-game tie-in hats.
>And they still built in that DLC functionality
If you've ever looked through the game's files, you might have noticed that it treats episodes as DLCs. Same with all episodic games.
I personally don't think she'd make it a day past the funeral. Pic related.
This also related. This .webm is the cutest thing.
Ack! Ack! He's saying it's based on whether you sided with Chloe in various previous episodes!
I did side with her against David during the argument with Joyce, but I stayed in the closet during the scene in the bedroom, prevented Chloe from taking the bribe money during the scene in the principal's office, and gave Frank the gun during the junkyard scene.
I'M SCREWED I'M SCREWED I'M SCREWED
I'M NEVER GOING TO GET THAT KISS
But I did! I sacrificed her and still didn't get the kiss, and you guys told me it was because I kissed Warren earlier, so now I'm going back and NOT kissing him, but my friend says that's still not going to work, because of all my previous decisions!
Oh god, and I even took Kate's call. I can't think of a single time I sided with Chloe EXCEPT during the final argument with David. Oh god, I'm doomed. I'm going to have a hetshit ending, no matter what I do. This is it. I have to anhero in real life.
Thanks for the link.
>letting Chloe take a punch for her weed
That was my Max's first choice. But Chloe looked hurt, and after going around her room looking at her stuff I was feeling fucking sorry for her, and thought, I already pissed off David earlier by backing up Kate, I'm already in the shit, might as well commit to it, and rewound, and backed her up to see how things would turn out. Chloe seemed so delighted I'd helped I couldn't rewind and take it back. I even stuck with the lie all through the game to others, didn't tell on Chloe to either David or Joyce later, though neither really believe me I figured. The scene was Joyce was nice. She really likes Max. Said something like she hoped Max would be a good influence and could she try to be, because Chloe needed it. This feeds into my whole headcanon thing about Joyce repeatedly showering affection on Max after she and Chloe announce they are dating.
Please somebody tell me there's an algorithm out there that will tell me whether it's possible for me to get the final Chloe kiss, or whether I've fucked myself over and need to replay the entire goddamned game from episode 1.
I've never heard of the ChloePoints influencing the last scene before, and I had maybe one point more than you and still got the kiss. You're probably fine. It isn't that long an episode anyway.
>It isn't that long an episode anyway.
>You need to support her at least... twice, I think?
Don't you get it? I only sided with her ONCE! If I can't get that kiss, even after showing Warren no affection at all, I have to start over THE ENTIRE FUCKING GAME. Not just episode 5. The entire thing.
This is the only thing that matters. I know, because it's the only thing that takes into account multiple previous decisions. Well, other than saving Alyssa. So I guess there are only TWO things that matter in the entire game – saving Alyssa, and getting Chloe's final kiss. I got the first one, but right now I'm terrified that I've completely screwed myself over on the second one.
>Pretty sure you can side with her in episode 3.
>But if you really, really, want to make the wrong decision, you could just go back to the chapter with the last ChloePoints decision, and play from there.
But the only one I'm willing to change is the closet scene, which I think happens in episode 1. It's the only one I wasn't sure about.
>Look, your choices don't matter either way. If you want to get the kiss, you're going to rewind back before anything happened, so you might as well shoot people and steal money.
No! What's the point of playing a roleplaying game if you're not going to roleplay?
>What's the point of playing a roleplaying game if you're not going to roleplay?
What's the point in playing a game if the end just reverses all your decisions?
That's one for Dontnod I'd say.
The game had stopped being a roleplaying game the moment you've started aiming for "ChloePoints" instead of just going with the flow. So you can either just suck it up and try finishing the game without changing anything, finding a save editor, going back to episode 3 or replaying the game completely.
I need to know whether I can still get Chloe's final kiss. That's all I'm asking for here. Just an algorithm, that will tell me whether I've screwed myself over, or whether there's still a ray of hope.
If I can still get Chloe's last kiss, then I will gladly invest the hours necessary to replay episode 5. But if I can't, then I just need to uninstall the game and never play it again. But I need to KNOW.
All I want is to know whether I've screwed myself over, or whether I can still get Chloe's last kiss by not kissing Warren, even with my current choice history. That's all I want to know.
>That's all I want to know
Well, we don't know. There is no known way to count your points. In some cases, you can even kiss Warren and still get to kiss Chloe.
> replay episode 5
For what reason?
I don't really follow video games. Are there any /y/ equivalent games to this and something like Gone Home? I know there are RPGs with optional gay romances, but is there anything that would be specifically about an m/m relationship?
You made me think of this pic.
>That's all I want to know.
I don't think anyone knows for certain yet.
>There is no known way to count your points.
But there is! I'm 1-4 against. I sided with Chloe once (in the fight between David and Joyce), and I sided against her four times (in the closet scene with David, in the junkyard scene with Frank, in the principal's office with the bribe money, and when Kate called me in the diner).
The question is, what is the minimum number of times you need to side with her, in order to get her final kiss? Is it one? Or is it two or more?
>For what reason?
I kissed Warren the first time. (Yes, yes, I know, I'm a gigantic bi-slut. I regret it, if that makes any difference.)
>I kissed Warren the first time.
Well, just replay it from the diner section. You don't need to replay the whole episodes, that's precisely why the game has "chapters".
>But there is!
And there are also various dialog options that may or may not affect the score.
>Is it one? Or is it two or more?
If I say one, will you finally just try it?
>Well, just replay it from the diner section.
That's still like half the game, isn't it?
>If I say one, will you finally just try it?
Kissing Warren just felt right at the time. I went with it for roleplaying purposes, because I was really grateful to him for taking that picture that let me save Chloe, and it was the end of the world, and I was about to go back in time so he wasn't going to remember it anyway.
Can I at least hug him? Would that count against me?
>That's still like half the game, isn't it?
You'll have to get to the diner, then focus to the parking lot and convince Chloe not to go full berserk on Nathan, then there's the nightmare sequence... and that's it. The nightmare sequence is the longest of them all.
>Can I at least hug him? Would that count against me?
I mean, I hugged him and got the kiss, but I sided with Chloe twice, so I had some leeway. Not sure whether it affects the score.
Jesus fuck what is this, /v/? /r9k/? Get your shitty songs outta here and post lesbians, for fuck's sake.
Anyone who sacrificed Chloe on an "in love" playthrough is heartless. Max feels already bad enough if you sacrifice Chloe but you just know that if she's in love with her she'll feel that it was her pulling the trigger for the rest of her life.
I really hoped for some trippy time-jumping lesbian adventure in chapter 5. Max travelling between increasingly weirder realities to find that one perfect decision to make and get back to Chloe holding her on a sunny beach and all like "dozed off there, Max?"
I know that 90%
(probably less)of you are from /vg/, but still.
Petition anon wants to send Dontnod a box of fan letters as a sort of encouragement/thank-you gesture. If you're interested, here's the thing.
If you aren't, have some lesbians.
You're missing the point. The point is it was a major decision moment, and I sided against Chloe. It probably counts against me for the purpose of the algorithm. And the fact that I didn't side with Chloe any other time, except for the one last time during the argument between Joyce and David, means I might be screwed, and not be able to get Chloe's last kiss, even if I show Warren no affection at all.
It takes me SO LONG to play this game. I'm CONSTANTLY reloading savepoints because I don't like some tiny little aspect of what I did, or something just didn't feel right. I'm like CRAZY autistic. I've played 56 hours of this game. 56 fucking HOURS.
But anyway, because noone can answer my question… I just have to answer it my-fucking-self. I'm currently replaying episode 5 for the first of what might end up being several times. I'm going to first see if I can get Chloe's kiss even if I hug Warren. If I can't, I'll see if I can get it if I don't show Warren any affection at all.
And if that fails… if that fails, then I'm going to uninstall the game in a fucking rage. Because I can't stand to have to replay from episode fucking 1.
>I'm CONSTANTLY reloading savepoints because I don't like some tiny little aspect of what I did, or something just didn't feel right.
Hah, I thought I was the only one.
I'm still going to post angst. Just because I can.
Because I was afraid I'd get arrested? Because I was frozen in panic? Because my Max is a girly girl who hid in the closet because she was afraid of getting kicked out of school?
I specificly asked my friend, "What happens if you try to shoot him?" My friend told me, "You miss, and he takes the gun anyway." If I had been metagaming, then, I WOULD have shot him, since I knew there wouldn't be any consequences. But I WASN'T metagaming. Based on only the information my Max would have had in that situation, I could not have known that it wouldn't turn out really badly if I shot him. So I didn't.
>my Max is a girly girl who hid in the closet
Well, guess that's going to remain that way for the rest of your playthrough then.
Sorry couldn't resist.
Well let's see. Where can you get some points with Chloe. Well kissing her is important. So I can tell you from my experience that if Max is her phone brackground that you should be on track for the final kiss. I don't even think siding with either Chloe or David is influencing that anymore.
So...Out of the closet, not taking Kate's call, shooting Frank, taking the money. Anything else I missed where you can get Chloe points?
>Out of the closet, not taking Kate's call, shooting Frank, taking the money.
The only one of those I'm willing to change my decision on is the closet one, and that one was way back in, like, episode 1, I think. So I would have to replay almost the ENTIRE game.
If I can't get that final kiss even if I show Warren no affection, then I'm just going to rage-uninstall. I've got too much homework to deal with having to replay this entire freaking game.
That was the one time I DID side with her. It wasn't enough.
Don't pin your unwillingness to side with Chloe on anybody bit yourself. You don't want to support her options and have nobody but yourself to blame if you don't get tge ending you wanted. You get what you chose on your own, np meed to cry about it. It's your own decisions and their consequences, grow up or replay
>if Max is her phone brackground that you should be on track for the final kiss
Speaking of, when's the final time you can check it? After Max gets back from the alternative timeline?
He's right, though. As I told you before, all the roleplaying stopped once you've started going for ChloePoints instead of accepting the result of your choices.
That's why you should never, ever look up walkthroughs for these kinds of games. Because then you start playing for results and plan ahead instead of living in the moment.
I did the closet thing and sided with Chloe against David. Should be enough.
Of course you could also just do episode 3 again and take the money.
I honestly took it because I thought that was bribe money from the Prescotts
No. There is a difference. I am trying to find out if there are any "Chloepoints" that I WOULD be willing to change, without having to break character to do so. I'm not just farming for them.
>you are not roleplaying at all, if you were you would accept the ending your Max would get.
No. This is Dontnod's fucking fault, for not just giving us an EXPLICIT FUCKING OPTION as to whether to kiss her or not. This is absolutely unbelievable.
Are you absolutely joking right now? This is Dontnod's fault, for this shitty, shitty fucking ending. And I am not metagaming. I am going as far as I am willing to go WITHOUT metagaming, which is to say, analyzing which of my choices I could see myself changing WITHOUT having to metagame to do so. The closet choice was the only one I actually struggled with, and could have gone either way on. So that's the only one I'm willing to change.
Calm down you all. This shit flinging doesn't get us anywhere.
Now, if the problem of replaying an episode is all about you having homework and as thus not having the time to do the episodes, so might I suggest you focus on your homework first and after that's over go back to playing the game?
You're hardly bound to beat the game right now, especially if you already know the ending anyway.
>This is Dontnod's fault, for this shitty, shitty fucking ending.
You aren't mad because of the ending. You're mad because you might not get to kiss Chloe. These are two different things.
>analyzing which of my choices I could see myself changing WITHOUT having to metagame to do so
You're already metagaming by trying to make choices which will lead to a certain conclusion that your in-game characters has no knowledge of. That's basically the definition of metagaming in relation to RP games.
And this wasn't in reply to my post, but still.
> This is Dontnod's fucking fault, for not just giving us an EXPLICIT FUCKING OPTION as to whether to kiss her or not.
There are a lot of scripted scenes where the way characters act depends on your previous choices. I don't see a problem with yet another scripted scene. I see a problem with having to enable idiotic behaviour to get to that scene, but that's beside the point.
I already DID finish the game. And there was no fucking kiss. And I was like, "Well that was kind of lame." But then I came on /u/, and saw that THERE WAS SUPPOSED TO BE A FUCKING KISS, and now I'm losing my fucking mind and on the verge of tears, because all I did was roleplay earnestly, without knowing the "Chloepoints" even existed, and now I'm being fucking punished for it. And if I can't even get the kiss even if I show Warren no affection at all, then I don't think I can even stand it.
You are metagaming, you realize that and honestly if you don't want to support the bae you don't get to kiss the bae. Your Max just wouldnt kiss her and that's not Dotnod's fault but your because your choice to role play Max like this. It doesn't matter if bibary end choice ending was terrible or anything, it would be shittier written if your Max would koss her even though she never supported Chloe
Man, I just can't into English today.
>I see a problem with having to enable idiotic behaviour to get to that scene, but that's beside the point.
That's NOT beside the point. That's my ENTIRE fucking point. That's why I'm furious right now.
Just fuck you. Just fucking fuck you.
My Max WOULD kiss her. I was the one roleplaying her. I was the one making her decisions. I did not buy a fucking ROLEPLAYING game, just to have my character's behavior get shoehorned into something Dontnod felt was appropriate based on some stupid fucking "Chloepoints" algorithm that I was never even warned about or knew existed.
I'm mad because I've been stripped of the right to choose in an organic and natural way.
This is not a roleplaying game mate. And this game always had scripted events with choices you didn't make yourself. You take the consequences for your actions dude. You don't see me complaining that Kate's dead in my first file because "N-NOBODY WARNED ME!!" you live with your choices kid and your choices just made you not kiss the bae
>I think there was something in Max's journal that mentioned Chloe and her love for her... Maybe I'll check it out.
Maybe kissing Chloe, killing her other version, and, oh I just realized that it might also be a good thing that Chloe didn't shoot Frank too in terms of Max and Chloe's relationship.
I didn't know Kate was going to attempt suicide, but I still did everything I could for her because I was a decent fucking person.
Anyway, I don't have time to keep playing and replaying and replaying and replaying AND REPLAYING AND REPLAYING AND REPLAYING this fucking game tonight, because I need to wake up early tomorrow and spend all day doing homework, so I'm going to go and literally fucking cry myself to fucking sleep. Goodbye.
>I did not buy a fucking ROLEPLAYING game
There are two different types of roleplaying games.
Actually, there are more, but, eh, doesn't matter right now.
In one of them, you take a more or less full control over your characters. See AAA RPGs for examples. There, you shape your character's personality. You roleplay as yourself or as somebody you want to roleplay as.
RPing as male ginger dwarven whores never gets old, I swear.
Then there are games where you get to live out somebody else's life. These can be called roleplaying games, even though that's technically not their genre. In these kinds of games, you don't get to make any major changes to your MC's personality. While you can guide them subtly, in general they act as they were written to act and make their "own" decisions.
Life is Strange belongs to the second type. Unless side with Chloe repeatedly (only twice, really), Max will only see her as a friend.
I think it was something about the power of luv.
You know I'm a bit sad that while we could witness how Max got along with Joyce and William we never got any indication how Chloe and Max's parents got along.
There's some potential to be had there. Like Chloe and Max's dad liking the same music.
>I think it was something about the power of luv.
Found it. Also not a clear indicator, since you only get to see it in the very end.
There was also a note about "kissing your best friend" a few pages earlier. Dunno what, but something about "kissing" standing next to "your best friend" makes me laugh.
Only faggots dislike Queen after all. Every day I learn something new about my sexuality.
I just think there's a certain pottery in Chloe singing Who Wants to Live Forever or The Show Must Go On.
Though that being said Bohemian Rhapsody while high on weed must be damn fun too.
Why is it that when I see this pic the first thing that springs to mind is how this will end just like The Hangover?
OH MY GOD
Hokay. Hokay. So, I couldn't sleep. I just had to finish my replay of the episode, and see if I had truly screwed myself over. Turns out, you only need to side with Chloe ONCE, and not kiss Warren. You can even hug him. I hugged him, and still got Chloe's last kiss. Oh my fucking god, thank you. Christ. I can go on with my life now. Everything's going to be fine.
When's the last chance you have to check Chloe's phone? I've never checked it before. I'd be curious to see whether I'm her background or not. (I'm probably not, but I'd like to see anyway.)
This thread is hilarious because I too only sided with Chloe during the argument with David and I still got the kiss. I let her get hit by David, didn't give her Frank's gun the first time, took Kate's call...sorry anon, you may just be retarded.
>I did not buy a fucking ROLEPLAYING game
holy fuck, this isnt a fucking roleplaying game, Max isn't you, all you do is help her pick between options sometimes.
what kind of retarded argument is this, you made shit choices, you live with consequences
and no, it's not just idiotic choices or enabling Chloe's bad behaviour everything you do for her shows Max's affection (or not) towards her
>come out of the closet
Max is not willing to let Chloe get slapped and treated like shit and having to deal with everything on her own anymore. She shows her for the first time in forever someone is there for her
Max is ready to protect Chloe from a thug waving knife before her face. also ensures she doesn't lose a gun to him
Max knows it's a shit thing to do but realizes this money can pay off said psycho off Chloe's back and guarantee her safety
I agree this was the only one I could never do in Chloe's favor, but then again Chloe at that point has no idea what Kate is going through and her being bothered by the call makes sense considering her abandonment issues and the fact she finally got Max back in her life after 5 years. I mean don't you ever feel like shit when you want to meet someone badly and then they pay more attention to their phone than you? Granted it was just a short phone conversation but then again Chloe never got a single call from Max during those 5 years away.
Plus she apologized in the end for that.
Shit, this was stupid
Yeah, it's after you meet Warren for the last time and Max muses about how unexpected it is that she's kissing Chloe and not Warren, and how if they're going to die, she wants to kiss her best friend one more time.
Shine on, you crazy diamond.
All real punks like Queen. Ask around, it's true. Johnny Rotten and Kurt Cobain were big fans.
I suppose it would also be fun if Chloe saw Dad's old hardcore LPs from the eighties and they terrorized Mom and Max by singing along to Dead Kennedys' Too Drunk to Fuck at the top of their voices.
>Anyone who sacrificed Chloe on an "in love" playthrough is heartless.
So... everyone, then?
I think it's the other way round. From /u/, on /vg/ as an temporary immigrant. At least, I am.
Um. You could just do it yourself. You can rewind time you know. I shot the first time. If I killed him, I would have rewound. Knowing it was risk-free, and I got Chloe's love for it, I stuck with it.
Does that make me a manipulative person? My Max was actually pretty manipulative. I think that's kinda intentional also because it's an aspect of her nightmare. I mean... she did some things for the right reasons... other things she did turned out to be right in the long run but were also for her own benefit...
>Max will only see her as a friend.
Never. Max will always realise eventually.
But you sacrificed Chloe. You bad person you.
I basically followed the reasoning you'd set out here.
Well after I gave up the gun to him, I wasn't going to rewind specificly to try and kill him. Why the fuck would I do that? I would have only rewound if I had tried to shoot him the first time, and succeeded. (Which, incidentally, is very similar to an actual scenario that happened in episode 4.)
>I suppose it would also be fun if Chloe saw Dad's old hardcore LPs from the eighties and they terrorized Mom and Max by singing along to Dead Kennedys' Too Drunk to Fuck at the top of their voices.
>Um. You could just do it yourself. You can rewind time you know.
Do you know what PTSD is? People get PTSD from seeing people violently killed in front of them. It's not healthy to watch people get violently killed in front of you, and my Max really didn't want to see a person get violently killed in front of her, as long as she could help it, even if she could just rewind. Like I said, I played a girly girl.
>But you sacrificed Chloe. You bad person you.
I laid out my reasoning for this in the previous thread. Basicly, if Chloe and I had continuously been friends for five years, then I would have killed even a MILLION people for her.
But because we weren't friends for five years, and have only been hanging out for a week, I have to agree with the Max clone from the diner that the closeness of our friendship is probably not healthy, and I think is largely motivated by Max's own guilt at abandoning her. We've already made up for that, half a dozen times this week. We don't need to kill a thousand people just to make things right. We've already made things right.
>Knowing it was risk-free, and I got Chloe's love for it, I stuck with it
Yeah, that was my motivation too. My Max also became friendly with Taylor and... the other one through time travel to stop them from bullying Kate and to get inside the Vortex Club party, respectively. Other than that, my Max didn't really bother using her powers to become friendly with anyone; I didn't help Alyssa, model for that one kid or talk to Dana about her abortion.
>Like I said, I played a girly girl.
But Max isn't a girly girl. She basically thinks just that to herself one time, I think in relation to some of Dana's stuff or behaviour. She's a socially awkward, reclusive, geeky hipster, with no fashion or style sense. She doesn't even do anything with her hair.
>People get PTSD from seeing people violently killed in front of them.
It's not that clear cut. And in that situation, someone running at me with a knife, when they know I have a gun on them? I'd shoot. So would a police officer. Also, if I get stabbed, and die, well, I can't rewind time then, can I?
>I think is largely motivated by Max's own guilt at abandoning her.
Hmm, I disagree. I think there were other reasons. If she was just super guilty like that she'd get back in touch with Chloe faster when she got back, surely? Max fell for Chloe so hard and so fast again because:
>The strength of the feelings she had had before, wilfully suppressed, flooded back - just cutting your BFF off and going totally cold turkey on communication isn't very normal
>She lived a lot more than just a typical one week in reality, because she rewound time repeatedly
>Because she could rewind time, she got to tease out bits of Chloe's past and get an insight into Chloe that she wouldn't have otherwise
>In fact, she got to witness aspects of Chloe that even Chloe didn't get to know about, because they got rewound, or changed history, such as the paralysed, totally selfless Chloe that wanted to die so her parents could stop suffering
And in my experience, you can fall in love with a person in a week, anyway. If they just fit you.
Hmm, I did help everyone when there was a small or low cost to it. I even replayed the end of 3 or 4 again because I somehow forgot I could rewind time and stop Alyssa getting splashed when the car went past. My Max was empathetic with everyone, and frankly quite intrusive in her desire to help (going through Dana's stuff to find out what was wrong so I could help, but rewinding on it so Dana wouldn't be upset I'd just gone through her bin) but she wasn't a selfless angel. She had her own feelings and motivations, and when it really came down to her or someone else, well, that was when things got tricky.
>But Max isn't a girly girl. She basically thinks just that to herself one time, I think in relation to some of Dana's stuff or behaviour. She's a socially awkward, reclusive, geeky hipster, with no fashion or style sense. She doesn't even do anything with her hair.
That's not what I meant by "girly girl". I meant personality-wise.
>It's not that clear cut.
I'm not suggesting that there's a deterministic relationship between seeing people get violently killed and getting PTSD. I'm suggesting that seeing people get violently killed is just a generally bad thing, and my aversion to it was sufficient that I decided that my girly girl Max in that situation would simply have hesitated too long, and Frank would have had time to do whatever.
>And in that situation, someone running at me with a knife, when they know I have a gun on them? I'd shoot. So would a police officer.
Yeah, I would do that. But I'm not my Max.
>Also, if I get stabbed, and die, well, I can't rewind time then, can I?
You don't generally die instantly from being stabbed.
Anyway, like I said, it just came down to me deciding my Max would have hesitated too long, due to the aversion to shooting someone. If that means she gets killed, and our hero's adventures come to an end, welp, that's what happens, I guess. (In the actual game, if that WERE what happened, then I suppose the screen would just go sepia, and I'd get a rewind chance.)
>Hmm, I disagree. I think there were other reasons. If she was just super guilty like that she'd get back in touch with Chloe faster when she got back, surely?
I myself have a friend that I abandoned several years ago. I loved her. (Like, love-loved her, in a yuri way.) She was fucking perfect, and I fucked my life up by doing what I did. But I have never once had the courage to try and get back in touch with her. I can absolutely relate to Max's nervousness. It's the fear that Chloe won't forgive her.
Did anyone else, when faced with some of the major decisions in this game, just get off the computer and go for a walk, or take a shower, or something?
I think I left the game running for a solid hour, when I had to choose whether to euthanase alternate-Chloe. I just needed to lie in bed and cry for a while, and then go do stuff and calm down.
I didn't. If a terminally ill person asked me to help them kill themselves, I'd
probably notdo it because I'd be thrown in jail.
Same with all the other things, really. I've always had a clear goal before me - help people, don't kill anyone, save Chloe. The only time I hesitated was at the very end, since saving Chloe meant sacrificing other people.
But, c'mon, you've got to be hella dumb to see a tornado and not run to the nearest shelter or basement. These people had it coming.
I only euthanased her because I knew I was about to go back in time. If I hadn't had time travel powers, I would have just straight up told her, "I can't do that, I don't want to go to jail, Chloe. I want to help you, but you just can't ask me to do that for you."
Stay in the closet. Chloe starts ranting. David slaps her. I stayed in the closet the first time. But Chloe looked so wounded, for that to happen in front of Max, it was a big part of why I rewound.
>I meant personality-wise.
>simply have hesitated too long
But you can rewind time. Max can puzzle it out as long as she wants, and go back.
>Yeah, I would do that. But I'm not my Max.
You say that but...
> I have to agree with the Max clone from the diner that the closeness of our friendship is probably not healthy, and I think is largely motivated by Max's own guilt at abandoning her.
You contradict that here. Surely, if Max was totally guilt tripped, she wouldn't have thought about it rationally like that, she would just have saved Chloe. I mean, I'm not sure however the player wants to interpret it, that Max isn't obsessed with Chloe by the close of 5.
>I myself have a friend that I abandoned several years ago[...]
I'm sorry anon, that's sad. Don't you think, in the same position as Max though, you would sacrifice the town?
I forced myself to make decisions quickly. I usually tried the different outcomes and picked the one that made me feel least bad. In the case of alternate-Chloe though, I refused and didn't go back. There was no way Max was going to accept this timeline, and to kill Chloe before leaving? Too much.
>These people had it coming.
Posted this in /lisg/ re: the 5 people that died that couldn't be bothered to evacuate?
>Hey, massive fucking tornado in the bay
>Would you look at that, it's not moving
>Well, lucky this town had a bomb shelter boom a while back - why, there's one just across the street
>Hmm, guess I'll see what's on TV
No guilt here. Also, tornadoes actually don't kill that many people - and the real E5s don't sit around stationary in the bay for a couple of hours. One wiped out 95% of a town similarly sized to Arcadia Bay (I'm guestimating) in reality and killed 11 people.
>You don't generally die instantly from being stabbed.
Uh-huh. Only time travel doesn't affect Max's body, so if she got stabbed in the junkyard in the middle of nowhere, she would've most likely died.
Just, like, girly. I don't know. I can't really describe it. I just sort of tap into a girly side of my own personality when I roleplay her. Like, not so much hair-pins and nail-polish as, like, butterflies and poems. You know?
>But you can rewind time. Max can puzzle it out as long as she wants, and go back.
Perhaps, but at that moment the game was asking me to make a choice. I don't think you can activate your time powers while you're being given a prompt like that. Can you?
>You contradict that here. Surely, if Max was totally guilt tripped, she wouldn't have thought about it rationally like that, she would just have saved Chloe.
No, because the Max-clone in the diner made my Max start thinking about it consciously.
>I'm sorry anon, that's sad. Don't you think, in the same position as Max though, you would sacrifice the town?
As much as I wish I could say I would do anything to get my personal Chloe back, there's just a rational part of me that says, "Your obsession with this girl is not healthy. You need to move on with your life."
>I forced myself to make decisions quickly.
I took my time, not because I was thinking through the consequences or anything, but just because I always needed to get especially into character in those moments, and decide what would make the most sense for my Max to do, given what she knew, what was going on, what kind of pressure she was under, etcetera. After all, I'm calmly sitting in my bedroom playing a video game. I'm at a resting heartrate. My immediate instinct in a given situation is going to be different than Max's. I need to think about what would make the most sense for her, in that situation, not me in my room.
>because the Max-clone in the diner
Never take your nightmares or dreams as meaningful. It's just your brain filing away memories.
Nonetheless your interpretation sounds interesting. It just differs from mine.
I see Max as having gone from a passive, awkward, reclusive person at the start (panics and goes to hide in bathroom, etc), to the person we see in episode 5, who tells Jefferson to go fuck himself when he could just kill her, and then steals his car to drive through a storm to get a photo to, etc. The Max at the start, yeah, she would sacrifice Chloe. She wouldn't want the responsibility of acting, making a decision. Just letting things be "the way they were supposed to be", is the choice she'd make. Only the Max we get to by the end would be strong enough to make the decision to change what happened.
Then again, I don't think Max would have accepted either of the options as given. It's not like there wasn't a reason come the end of episode 5 she couldn't have kept trying.
I just stared at the screen for a while.
The euthanasia choice changed how I played the game. Before that, I always tried to do the right thing, but faced with that, all I could think of how traumatised Max would be if she had to bear the memory of killing Chloe. From there, sacrificing Arcadia Bay was a natural end point.
I pretty much go all with this interpretation really.
Max at the start would've gone with the flow, especially with Chloe begging her to.
Max at the end of the week, though... She'd have done everything she could, tried every way, every angle. She wouldnt have given up.
I just don't interpret it as giving up. I interpret it as making things right. We spent a week with Chloe, and it was the greatest week of our life, and of Chloe's life…. But it wasn't supposed to happen. And we need to take responsibility for that, and make things right again.
It wasnt supposed to happen.
But Max was given the power to make it happen.
If it wasnt meant to be, then her power came from nowhere, for nothing.
She was given that power, and shown how to use it.
There is no such thing as the way things were supposed to be. The world in LiS is deterministic, not fatalistic. There's a big difference. All things being equal, reality will play out the exact same way again (hella depressing to me to think about tbh), because if Max rewinds, and acts the same, the exact same thing happens. But it's not fatalistic; Max's decisions change the outcome, they do not loop back in on themselves and cause the original end-point to happen no matter what. Max becomes the most important person alive; the person that can shape the direction in which things go - no doubt deterministic herself, she can however see the different paths and pick the one to take. Now, if you take Warren's little ramble as fact, there are consequences for sending the universe on a different, albeit deterministic course, but it's still not fatalistic. I think this was a terrible cliche end, and I imagine it wasn't Dontnod's original intention. There are repeated hints at another plotline relating to the Prescotts, their housing development, the Native American mysticism, spirit animals, etc. Now, Dontnod do claim in a recent German interview they never changed where the plot was going, but this is an obvious falsehood from the leaks, and the unused audio files that the remain in the game, including one that proves at some point Nathan of all people was supposed to know of the storm in advance. But even if we take it as it stands, I see the end game Max as a Max beyond fatalism. She would make a choice to act.
There are some good artists there. I'll post a list later of my favourites. You needn't post anything, just use the dashboard to follow people. It's a really badly organised site though.
>I suppose it would also be fun if Chloe saw Dad's old hardcore LPs from the eighties and they terrorized Mom and Max by singing along to Dead Kennedys' Too Drunk to Fuck at the top of their voices.
Hmm maybe I'll incorporate something.
Have Max's parents gotten actual names beyond Mr. and Mrs. Caulfield?
Whatever you make of those signatures, I guess.
So, according to her file, Max has an IEP, or an Individualized Education Program, meaning she has some kind of a disability. What's your best guess?
Im writing a thing right now and I dont know if it works in present-tense, or whether I should redo it as past tense.
Cant decide at all.
I feel like I should fuck with the tenses since its about time travel but that feels really pretentious.
Yeah, nah. Can't decipher that shit.
As for IEP, I don't think she has a disability. I think everyone has those in Blackwell, since they all seems to have invidualized curriculums based on what they want to study eventually, hence why Max has a lot of art and chemisty classes. You need those for becoming a photographer.
No-one else's files had them though.
I think she has some form of social anxiety or social phobia. Worse, in the past, probably. But one of the first thing she does is flee to the bathroom to hyperventilate. And everyone is always saying how weird she was - and this view of her by others pre-dates her superpowers.
How did she get her scholarship?
Also friendly reminder that this is canon.
Of course she does, Chloe would be all coy about it, Max would make the first move. We know Chloe has experience, and that Max almost certainly has none, but with Max? Chloe is going to be embarrassed as hell the first time - it's with Max after all. And Max is an introverted, social awkward nerd. Of course she's going to turn out to be a perv in private. She'll surprise herself. And most certainly surprise Chloe.
>what with all the guilt
Guilt over the deaths of the four people who saw the tornado sit in the bay for an hour and didn't go to one of the over-abundant bomb shelters Arcadia Bay had? If you say so, anon. Or maybe over the economic damage? That place was a shithole, it needed rebuilding.
Max gets into mood so much that she furiously goes down on Chloe and eats her out like no tomorrow, just because she cna't hold back anymore and it's Chloe. It will always be Chloe.
It's funny because I started out more of Marshfield fan (and I still like) but damn did I start liking Pricefield.
And Pricefield is my OTP of all time. 8+ years of yuri fandom. And my OTP is from a Western visual novel with a shitty end made by a French company with insufficient funding by Square Enix. Who would have thought.
I feel like I failed /u/.
Ok if anyone is interested in those tumblr artists here's a list of the people I follow:
Chloe: Don't be shy, Max.
Max: I dunno
Chloe: Max, listen to me. You're the prettiest girl I know. You don't need to hide yourself.
Max: OK, fine.
This is basically the only thing I have that is kind of related.
But it ends like this. Still good though.
Where has Chloe's hand gone?
>There is no such thing as the way things were supposed to be. […]
But there is. The universe won't, like, go out of its way to FORCE things to turn out that way, but it will PUNISH you for making things NOT turn out that way, by sending a giant tornado to destroy your town.
All I'm saying is that resetting things back to the beginning, and letting Chloe die, doesn't have to be interpreted as "giving up". I interpreted it as setting things right.
If the universe thinks Chloe dying on a bathroom floor without having reconnected with Max is right, it's obviously a huge idiot and shouldn't be listened to.
ya'll talking about queen and our Lesbians in Storms and you ignore the obvious choice
>It's a hard life
>To be true lovers together
>To love and live forever in each others hearts
And I think that Chloe doesn't deserve to die in some dirty bathroom, thinking that no one gave a crap about her, not knowing that Max was back and how much she
LOVESher. That's just fucking cruel. So saving her is like the ultimate rage against the heaves so to speak
The exact quote (>>1899138) isn't very fitting in this game, since you actually CAN give life to those who die, but the spirit of his words is what I'm referring to.
Also, this is the second half of the quote, which I think is the more important half.
>Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.
In this case, the quote could be changed to, "Do not be too eager to deal out LIFE in judgement. For even the very wise cannot see all ends."
I'm talking about the philosophical distinction between determinism (which of course is also a scientific concept, indeed the foundation of all science) and fatalism (which is akin to how you are thinking). The universe in LiS is not the sentient universe imagined by a fatalist. Why do you think they keep going on about chaos theory? The tornado - if, like I said before, we are to believe Chloe living really caused it, because that's debatable but a whole different can of worms - is just a deterministic outcome of the change. It's not a punishment from on high. It's just a confluence of factors leading to a set outcome through the resolution of natural "laws". One can call to mind the overly simplistic image of a butterfly flapping it's wings, causing a tornado on the other side of the world, which Dontnod were obviously pointing out in various parts of the game, and is probably what most people think of when "chaos theory" is mentioned. When you drop something, it falls, not because the universe wants it to, but because that's how it works. When Max makes her choice, the universe is not judging her. Just like it doesn't judge the butterfly that flaps its wings.
Of course it does. Many times. In the true end, they're together forever.
>When you drop something, it falls, not because the universe wants it to, but because that's how it works.
I feel like the distinction here is really not important to my overall point, which is that, as far as we are told – again, not getting into whether it's actually true or not – letting Chloe live causes a gigantic tornado that wipes out the town. Maybe "supposed to" isn't the right phrasing, but you understand what I mean. If I know that an action I can perform will save one life but cause hundreds of deaths, then it would be wrong for me to take that action. By undoing that action, I am not "giving up". I am merely setting things right.
Does anybody know if picrelated is legit? Or is it just a mockup?
>cause hundreds of deaths
I raise you some stats. https://en.wikipedia.org/wiki/List_of_F5_and_EF5_tornadoes
And these ones didn't sit around long enough for a teenaged girl to carry someone up a mountain.
If Dontnod wanted devastation, they shoulda picked a tsunami. But they didn't so my headcanon is just fine.
are these people legit you mean?
i dunno about the rest, but 'thehaakun' is a prolific fanfiction writer (who wrote the totally canon epilogue to the save chloe ending, Postscript: archiveofourown.org/works/5041915)
Post more art you glorious cunts!
Well, uh, that's awkward.
Bump limit already lol.
You understand that tornadoes regularly destroy one building while leaving the one immediately next to it untouched, right?
Am I seriously the only person here who lives in the midwest, and actually knows what a tornado is like?
It only gets annoying when you got bump limit AND image limit and the thread just won't go down to page 10.
Majykk Killer Tornado category.
And how high is the usual destruction it leaves behind (and casualties)?
To be fair the amount of casualties doesn't matter to Max, it's that anyone died at all that makes her feel guilty.
EF5 tornadoes are known to sometimes even destroy sky-scrapers and deal huge property damage, but they aren't very deadly to people. Tri-State Tornado (1925) has the highest fatality counter, but it lasted for 7 hours and crossed three states.
Of more modern tornadoes, Joplin Tornado (2011) has the highest death toll (158 people), but it happened in a city with ~50k citizens. That's about... 0,3% of the population.
Tsunamis are far more dangerous for coastal towns, but no, they just had to go with the obvious butterfly effect analogy.
Tornadoes that form over land are generally stronger than those that form over water. I'm not sure that a waterspout equal in strength to an EF5 tornado can even exist, but if it does, the difference is probably very small.
Except that at the point that you're making the choice, Chloe is alive and the tornado is happening. Sacrificing Arcadia Bay means accepting the consequences of your actions thus far. Using your powers again to sacrifice Chloe instead - even though it's just going back to let things play out like they would have originally - involves making a deliberate choice to change things based on the people that you morally think "deserve" life.
But ultimately, I don't think that doing everything you can to save the person closest to you can be considered a "wrong" choice either way.
Another fanfic rec for /u/: http://archiveofourown.org/works/5060218
So serious question do you think everyone is dead? And is there a way to make sure Jefferson doesn't kill Victoria? Also damn everyone kissed Warren. Alternate universe theory so it doesn't count I guess.
And is anyone else going to replay this. If do what huge or minor changes are you going to do? For me it'll be pulling the plug on Chloe in the Maxine verse.
>confirmed dead is in the thousands already
The whole Arcadia Bay probably has around 3-5k citizens, and I'm being generous here.
>do you think everyone is dead?
If it happened in reality, I would've said no. But the game insists that I've "sacrificed" the town, so I have no other option but to agree with it since I don't have a chance to check the town for survivors or something.
>And is there a way to make sure Jefferson doesn't kill Victoria?
Don't warn her about Nathan.
To be fair it's hard to think about how many people died if you write a fic about that ending and you have to balance what is realistic and what's not.
Like are hundred people dead realistic? Or would it be more realistic if it was, maybe, 40? I mean either way Max would feel like shit even if it was only one person that died in the storm, because it's still a death that she has caused.
Nevermind that she'll most likely feel like she pulled the trigger herself if she lets Chloe die
>To be fair it's hard to think about how many people died if you write a fic about that ending and you have to balance what is realistic and what's not.
Not really. You just need to google several tornado reports in cities with <10k population and get an average number, maybe multiply it by two because people in Arcadia Bay are dumb. "Thousands" is an equivalent of a volcano eruption.
I don't know how many people live there and how prepared the town is for tornadoes (although, considering that Chloe says they get 1 tornado every 4 years, and they also have bomb shelters, they should be more or less fine). I'd say that even ~200 deaths is pushing it.
>Seriously if you don't tell her about Nathan she lives.
That's what I got from her saying that she went to Jefferson for help after I warned her. Maybe you also need to be a bitch to her.
>any in the diner in done for though
Strangely enough, the diner was more or less intact when Max and Chloe drove by. That's one of my problems with Bae ending, it's hard to be emotional when I just can't believe that everyone is dead. Not because I'm in denial, but because the town is mostly intact from the looks of it.
Just don't go "thousands". The most devastating recorded tornado in history only killed ~1300 people, and that happened several decades ago in a shithole where building could probably collapse from a sudden gust of wind.
This might help you get a general idea of how much damage do tornadoes cause.
(hint: they're pretty weak compared to other natural disasters)
No I was most certainly not going to go in the thousands. That's on some ol' biblical shit fam! 150 to 200 at Max. Thinking about having each chapter focused on my favorite girls. Max, Chloe, Victoria, and Kate. This is super early in the planning period though.
Um, no? As anon says here:
They get many of them, so they are going to have early warning systems and measures in place. Blackwell will most certainly have a storm shelter, especially considering that fact that:
Arcadia Bay had a bomb shelter building boom, so, there are going to be plenty of places to take shelter in.
Factor in that, as I have been saying in /lesg/, tornadoes just don't kill that many people...
So, 60-80 is still ludicrously excessive. I was looking through comparable tornadoes, and there was one that wiped out 95% of a town bigger than Arcadia (with some history of tornadoes, like Arcadia) with 22 casualties.
And the thing about that tornado? It didn't sit in a bay for an hour plus giving time for Chloe to carry Max's unconscious body up a mountain. Also, they didn't have loads of bomb shelters.
So, in the end, if you sacrificed Chloe, well done, you just killed Max's
soulmateto save the 4 or 5 idiots who looked out their window, saw a massive waterspout just sitting in the bay, and spent the next hour watching TV rather than walking over the road to the nearest bomb shelter. Where they could probably carry on watching TV. And none of those people are going to be anyone Max knows, statistically speaking. So, the guilt won't even last. Unless she really, really loves insurance companies.
If Dontnod wanted a proper dilemma, they should have picked a tsunami. Jokes on them for going with the cliché chaos theory tornado image.
Joyce and David are the only people Chloe cites as deserving to live more than her. If despite her protests you still choose Chloe, it feels like cheating if the scenario she fears doesn't come true.
And how many of those were magic tornadoes sent by Alaya to take down a magic user threatening to rip the fabric of time?
>And how many of those were magic tornadoes sent by Alaya to take down a magic user threatening to rip the fabric of time?
I refer you here:
It has not been sent. It's a deterministic outcome. You should read about chaos theory.
It's going to smash through that set path, and then dissipate. Michel already said Pricefield together forever after the sacrifice Bay ending. It is not some magical final destination shit seeking to restore order in the universe.
Also, I think you're misinterpreting Chloe's actions at the end. She doesn't want to die - it's not the Chloe of episode 3, paralysed and hopeless. She wants to stay with Max, let's face it, she's probably been in love with Max for years, and probably never thought Max would reciprocate those feelings. But she can't bear to actually ask Max to save her. When Max tears the photo, Chloe doesn't cry, or scream, or hate Max. She just hugs Max as Max hides her face in Chloe's jacket; she can't watch the tornado. Chloe does though, she holds Max and watches.
>It has not been sent. It's a deterministic outcome.
That's just a bunch of teenagers speculating on insufficient data. Anyway, it doesn't really matter if it's deterministic or sent or something in-between (The Nasuverse concept I was half-jokingly referring to is more or less an automated system of self-defence). It's clearly not the same kind of phenomenon as natural tornadoes.
>Michel already said
If you're going to care about what he said, shouldn't you then accept that everyone died?
>The ending where Chloe lives does not feel ambiguous to me. You sacrifice everyone for Chloe, they leave together, saying they will be together.
Chloe doesn't want to die, but it's what she considers the right thing to do. However, she does leave the decision up to Max, whether it's out of respect for everything she has suffered for her, or a small wish that Max would still choose her.
I just watched the first time Max and Chloe kiss again, and I actually appreciated for the first time how super cute it is. I guess I was distracted when I played because wow they kissed. But it is not a dare kiss, like oh this is so edgy. Max puts one hand on Chloe's cheek, the other she rests on Chloe's shoulder/neck, and as she leans in, she closes her eyes. Chloe closes her eyes as Max kisses her, but then backs off in obvious surprise. Oh. Mh. God. It is so gay. Feeds right into my headcanon about how Max was obviously totally gay for Chloe all the time they were apart when she was in Seattle, just never faces it. And she gets a chance, and oh does she obviously want to take full advantage of the opportunity.
I wonder what sort of kiss it would have turned into if Chloe hadn't chickened out.Max still has her hands out when Chloe backs off like, oh, what did I do wrong? And Chloe's voice, she's so surprised. Oh wow. So gay.
Now imagine Chloe going over that kiss repeatedly in her head as she lies in bed that night. Was it just because I dared her? It was a pretty good kiss right? Oh, but, she's so innocent. Maybe it was nothing. Maybe it wasn't. Why did I back off like that? Agh it doesn't answer my question...
Sadly I don't have a gif of the full thing, only the first half.
>Now imagine Chloe going over that kiss repeatedly in her head as she lies in bed that night
>"I have to, er, wake and bake first."
>"wake and bake"
Bullshit, you're going to touch your vagina.
>That's just a bunch of teenagers speculating on insufficient data.
No it's not.
I'm in my mid-twenties.Dontnod obviously are going for the chaos theory thing. They repeatedly go on about it, even so far as that ridiculous OOC speech by Warren right at the end. It's chaos theory this, chaos theory that. And chaos theory is clear cut, it's not fatalistic, it's not sent by god.
"This happens even though these systems are deterministic, meaning that their future behavior is fully determined by their initial conditions, with no random elements involved."
>If you're going to care about what he said, shouldn't you then accept that everyone died?
Max thought she was sacrificing everyone, and she was prepared to. Because she was, Chloe will never doubt her self-worth again. But it turns out Max wasn't sacrificing everyone, actually, because Arcadia Bay was well prepared.
Why do you just not want to believe? Sacrificing Chloe was the most cliche tropy ending of the two. They had do have more than one option because the promised "multiple" endings. If you wanna wilfully choose the bad end, I guess you are free to do that.
>Bullshit, you're going to touch your vagina.
Well, yeah, obviously, but that's after obsessing over the moment, replaying it in your head for about three hours straight. I doubt Chloe slept at all that night.
Actually, thinking about it. When does Chloe basically send you downstairs because reasons? It's not after the kiss, is it? Because if it is.
>Dontnod obviously are going for the chaos theory thing
Granted, but they're just as obviously going for an ending where sacrificing Arcadia Bay means a huge number of people will die. The final choice is supposed to be difficult; you're making one of them clearly superior to the other, and turning the Max who sacrifices Chloe into a huge idiot.
>Sacrificing Chloe was the most cliche tropy ending of the two
Well, yes, but the brilliance of the ending is giving Max the option of not following in Captain Kirk's footsteps and choosing love rather than the lives of the many. I don't think that's a choice the hero usually makes, or one that comes up in games.
Except, as I said, when Max tells Chloe that she had a vision of a tornado, she brushes it off, saying that they get "five tornadoes every twenty year". That's one tornado every four years. Enough to justify having tornado alerts, a couple of shelters and an evacuation plan.
>I don't think that's a choice the hero usually makes, or one that comes up in games
Ever played The last of us?
Spoilers for TLOU ending:
The "moral dilemma" of the ending is exactly the same: (potentially) saving lots of people with the sacrifice of a loved person.
The major difference with LIS is that in that game there's no player choice, Joel can't sacrifice Ellie and even directly kills everyone who tries to stop him (who would be the "good guys" who want to find a cure to save humanity).
So yeah, even that ending isn't that original in gaming (what's curious is that in both of the games the one who must be sacrificed is a lesbian...).
Why are they so perfect together? How can they be so perfectly suited for each other? How does a company like Dontnod manage this? My mind cannot grasp it.