I cannot stress this enough.
This is my personal GOTY and it surpasses the original in every conceivable way.
It runs in native 1080p and keeps a
mostlystable 30fps. Despite this, it looks abso-fucking-lutely fan-fucking-tastic. I imagine it will look even better on PC, and I can't wait to see how our PS4bros love the game as well.
My only complaint is the input lag for the camera on Xbox One. Normally you wouldn't notice it, but there are a few shootouts (ESPECIALLY in the last few missions of the game) where I was thrown off. Mainly a problem if you play on the harder difficulties (Seasoned Raider, Survivor). Otherwise, it's not TOO bad.
I wish I had taken more screenshots. I only have this one. The game really is a work of art.
Disclaimer: I'm not paid by MS/SE and I'm no shill. I just bought the game on a whim because I loved the first one, and holy shit it blew every single one of my expectations out of the water.
why do private wow servers have more players then retail?
So how about that NX?
>tfw no game concepts thread
Let me hear your ideas /v/
Why do you love most about Mettaton?
(No X or Z)
ITT: Normie filter games
Hard mode: NO MONSTER HUNTER OR DARK SOULS. Gimme the weirdest games POSSIBLE.
It's literally a game based on the creator's fucked up head since it isn't rated by the ESRB.
I just made a ten dollar bet with a competent, albeit rusty, Tekken 5 player. It's going down tomorrow night at a party.
I'm decent at Street Fighter, but have little experience with Tekken. Am I fucked? What do /v/
>pic related is my main, opponent will be Asuka
are you good with your grab chaining or whatever I don't play tekken but I know he's a grappler.
If you don't know anything even the most basic movement will fuck you over.
Default walk speed is FUCKING HORRIBLE and spacing doesn't compare to SF as well
Wave dashing is the normal movement.
>Picking King first
You're pretty fucked because he takes a good understanding of the game to do anything.
Asuka is powerful in 5.
You're pretty fucked if he knows a basic combo as well
more like this?
Also, not going to scum off and not contribute to thread.
>but not shit
except dishonored is great so that point is null
first thief is pretty easy compared to others i've heard, maybe it'll be the same for dishonored.
Dishonored is short yes, but I don't feel like it over stayed its welcome, which often happens to me in long games.
Annnnndddd... my sword broke
/v/, I just found out that my grandma is dying from dancer. Please post some funny vidya-related stuff to keep me distracted.
I'm sorry that your grandma is being murdered by Natalie Portman, OP.
>"Hi, we're the best games in our respective series' but are denied that position because of retarded, contrarian, nostalgia-glass wearing plebs."
Since we all agree that piecemeal DLC is straight-up con-artistry, what is the proper way for game developers to cope with increased development costs?
The onus shouldn't be on the consumer to pay for manufacturing issues, management fuckups, budget shortfalls and acts of god. Not all games will make a 100 million bucks and chasing good money with bad by pumping out DLC won't help. So if a developer wants to cope with increasing costs to develop they need to work out smarter ways to run a business.