How the fuck can a 10 year old game still hacve so many TECHNOLOGY moments?
Being this young have never been this refreshing. I wonder what joys await me in the world of Super Smash Brothers Brawl!
Reccomend underrated games thread
>Leave the game for a long time
>Hear MWO is on Steam now
>Having a fucking great time on it
I think i've been waiting for this a long time. Stompy tactical giant mechs.
The Steam shitters are real though, but i guess they'll learn to stop wandering in front of the assaults.
Lots of improvements are made now.
What will the NX be like?
>Is Nintendo gonna plow ahead with their Amiibo cancer and "innovate" the console instead of actually innovating their games?
It's gonna be shit
>Is Nintendo gonna innovate their games on top of putting out strong titles in their classic franchises at 60 FPS 1080p?
It's gonna be great.
You can't deny that the fact that this is the only game to ever try and make the era after ww2 and before the fucking future. It was the only game that had rich history and made you feel like you were part of a conspiracy. Prove me wrong pro tip you can't
>the era after ww2 and before the fucking future
The cia era
I was underage when I bought the game. But now I'm 20 and that's besides the point. The reason why cod is going into the shitter(not like it was any good after bo1) is because they keep going into the future and making it like fucking Star Wars or some shit. I loved the old cod games because they used to have a little piece of history to them that I could play and feel a part of. One of my favorite games of all time was brothers...
Comment too long. Click here to view the full text.
What did NoE mean by this?
Is it just me or is this game insanely more hard then the others in the series, also Suikoden thread
Anyone else upset about the new mod system in XCOM2?
It doesn't seem like this kind of Diablo/Borderlands loot fest mechanic fits into a tactical squad game at all.
I don't really expect XCOM 2 to be any better than XCOM. It will just be more of the same with slightly different visuals.
For instance, in the first game, upgrading your base or equipment was just a linear toggling of flags that unlocked content. You need certain rooms to build the next thing, you need the ship upgrade to be able to take down the alien spacecraft, etc. It wasn't really a strategic gameplay issue, it was just gates.
That's something they could absolutely expand upon and probably won't at all. So I'm not very hopeful.
Has /v/ tried out The Mean Greens yet?
>No leveling up XP bullshit to unlock weapons
>lots of content and really cool maps that all feel distinct
>Really great style and visuals with great
I bought it today on steam for $10, really having a lot of fun playing it so far. The game has zero of the modern day shooter bullshit.
Yeah its got the exact same vibe.
For someone who grew up playing Sarge's Heroes splitscreen on n64 this game is a blast to play
Snake (David Hayter)
I want to make a Shin Megami Tensei fangame. I know how to make music and design demons, but not much else. I guess if I wanted it to be in RPG maker I could manage, but I want to make the best game possible.
I want this to be a /v/ project, something we can show for ourselves. So, would anyone be on-board to help out?
An entire generation afraid of virtual water
he could have done some other spoopy shit from ps1 era or n64 but nope
It's been a month since Cloud was revealed in Smash...
Has it sunk in yet that Cloud fucking Strife is in Smash Bros?