>tfw my toaster gets 15-20fps on morrowind overhaul
Just kill me now..
Why aren't musicals a thing in vidya?
Go to http://photofunia.com/
Choose a vidya related picture
Vidya musical feels
You're at Junes buying flour and this guy slaps your waifus ass.
So where's all the creepy shit in this Worlds game I was promised?
Am I not looking in the right places?
If you have to ask, you probably shouldn't be playing.
But just because you'll probably shitpost like a baby if someone doesn't help you,
Its all randomly made user content. You have to just keep going deeper and into older stuff. Preferably bringing back stories and pictures with you.
You can't deny this is currently the best MMO out there. Wildstar fell flat on its face.
Why are you so bad at fighting games /v/?
Time for a Battlestations Thread! Everyone get in here.
These two are the best canon couple.
Still, might as well post this
For those who were in the horror thread last night, here it is.
Is dying a good thing in horror games? I think it's not because it offers relief, and worse, it generates repetition, which causes anger/boredom.
So what do you do if you remove death? Do you simulate it? Should the horror game be a huge play where you think you died but you actually were meant to die? Then where is the challenge? Should there be challenge in a horror game? The player will also get bored if he knows that dying means progress. Then it's all in the execution. But is that enough?
Maybe you could do a big, branching design. At any point, you either die or succeed, and either way you go to a different level. The problem is that people will get autistic and die systematically to see everything.
Right now I have a few ideas for a "you die and think it's your fault, the game restarts at the last checkpoint exactly like the first time you went through the level but it's actually a very different level. Things are all fucked up."
Then I could make is like that: You die and there exists a number (like 2-3) versions of the level you'e about to go through. On death, you restart but the you randomly drop into another one with the same spooks but used differently enough to still...
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Have a mansion/castle/whatever that is constantly shifting, so that stuff never truly repeats (but have a lot of variety in the randomly shifting rooms so it doesn't feel copy pasted). And instead of your character constantly dying, make it apparent that there is some force at work that could kill you at any moment but wants you to stay alive to torture you (physically and psychologically). And instead of death have it be demonic creatures/forces dragging you away to be graphically raped or something like that.
So what did you guys think of the DLC?
A bit overpriced, but holy cow I had a blast with the Sinh fight. Actually the whole thing was pretty fun and felt like a nice addition.
That girl I saw in my dreams, it was you.
I'm playing P3P now and I need to know if I should fuck Ken or Akihiko after Shinji goes into a coma.
I'm leaning towards Ken.
You're part of the neutral master race, aren't you /v/?
>Except IV, but then again, all of IV's ending are shit, so it doesn't really coun
But it was the best ending in IV
Heavy Bowgun a shit.
Monster Hunter thread.
fuck getting these fucking diablos hardhorns. i can get 3 rath mantles at once but these fucking things? too fuckin bad faggot fight me another 20 fcking times and still get nothing.