>ITT: Shit that makes you immediately love a game.
>skill trees/grid system
>BONUS POINTS if the skills can level up and have mini skill tree themselves which add effects to the skill.
>one liners during battle
>banter between characters before/during/after battle
>a sweet fighting theme song
>status effects that actually work
>that first AOE spell you get
>equipping a new weapon changes your appearance
>Game caters to both newcomers and veterans
>same game lets you pick pre-built folders that are pretty meh but still good
>same game lets you customize your folder with different abilities
>with the proper combos you can destroy bosses in seconds
>Veterans already know this
>newcomers learn to do this
One of the reasons why I love Megaman Battle Network series.
>lewd armor has better stats than normal armor
That and FFX.
Just started playing that Van Helsing action rpg on steam. Loving it so far.
>Skills synergize with each other, allowing for a multitude of viable character builds.
>let's me take my time to fuck around in earlier levels/maps/worlds/instances/whatever to pimp myself out for later ones
>gives ton of shit that is not really necessary to be used to advance
>let's me visit the same earlier stages after I'm pimped out like a fucking king
The last one is also something I do whenever I can, just to show them starter NPC's I'm still the same "Anon from the block", just with better gear and longer kill list.
Too bad they swapped Styles for Souls.
I liked it more where you build around a playstyle with a certain Style supporting it, instead of building a folder around a specific Soul and its set of abilities.
>game/series with real time combat and a really strong combo system, fighters, action games etc.
>has a mode in which you can gain basic stats depending on your performance and choice (Speed, Attack, Defense etc)
>the higher your speed/knockback/hitsturn gets, the more fucking ridiculously OP you get
>no hard limit, can raise your stats for ever
>unlockable encyclopedia of everything in the game - locations, enemies, character (or lots of unlockable lore in general)
>built in custom music system that muffles/echoes etc music depending on what's happening in the game
oh boy have I got a game for you...
>skill trees/grid system
>My face when FFXII IZJS
>Bleed does 10% max HP as damage a turn
>The final post-game boss can be afflicted with Bleed
Thank god I'm not the only one. Another game I can recommend is Monaco: What's yours is mine but it gets boring a bit and it requires a lot of teamwork. The people playing online are complete dicks so careful with that. The last one that I can think that comes off the top of my head is Dungeon Defenders, but it has a shit ton of DLC .
The first is in a few games, most recently for me would be BlazBlue (though I don't know if that has a stat limit).
The second is in Smash Bros, Kid Icarus Uprising. I like how Drakengard 3 did it too though.
Third was neat in Wipeout HD.
>mc meets a clone/mirror of himself
>"Am I really that annoying?"
I don't know why I love it so much, but I do.
>simple but extensive customization e.g picking between beam/pellet/missile weapons and armors with different abilities
>Mind Blast sound effect from WoW
Goddamn that was the best sound effect
>multiplayer FPS with no unlocks or progession of any kind and asymmetrical teams
>momentum works like it does in real life
>jump up while on a platform and you don't hang in midair while it shoots out from under you, you go flying off it instead
>jump at the apex of a platform's rise for maximum launch
Really good parrying and counter systems.
>tfw Royal Guard
>multiplayer game set in space
>join game half way
>explosions and shit, gun fire and people screaming
>deathly fucking quiet
>can only hear my character breathing
>LOADING COMBAT SOUNDS
my fucking face
>The game's soundtrack changes depending on the time of day
I have yet to encounter a game that did this that didn't have an overall godly OST.
>colorful spells and attacks
I love ToD
"Infinite play" modes like Waves modes or being able to play with bots. I'm especially a huge sucker for games that are entirely replayable, like Viva Pinata, Animal Crossing, Super Smash Bros, Mario Kart, Minecraft, and more like that.
If the game isn't consumable, then I'll be tempted to buy it at some point.
>Good boss music
This is extremely important to me. I'm much more likely to try a difficult fight again and again if there's good music. The example I always come back to is one of my favorite video game songs of all time from Icewind Dale II:
>You visit areas from the previous games
>You meet the old protagonist
>You murder the old protagonist
Depends what kind of customization you want. While not visual, STALKER CoP has some nice weapon/suit upgrade trees, though not very ridiculous.
> >BONUS POINTS if the skills can level up and have mini skill tree themselves which add effects to the skill.
Basically the only redeeming shit in ESO, you can morph meaning that shit you use to trap people now crush them after 12 secounds.
that's about it.
>can buy armor and weapons
>can craft your own armor and weapons
>both methods give entirely different gear because why would some schmuck be able to make the same armor a blacksmith would make
>Beat the final boss
>Wasn't actually the final boss
>You're only at the halfway point of the game
>Entire world of the previous game opens up
>Beat the real final boss
>Massive post-game dungeon where previous bosses are now normal enemies
>an autosave system that actually fucking works
>enemies attacking other enemies
>different tribes/organizations of enemies that react differently to each other
>reactive NPCs at all
this was why i liked minecraft in earlier stages, because you could get enemies to attack each other and get rewards from it, and why I love Dust
HA HOHOHOHO https://www.youtube.com/watch?v=f__lLLoe6D0
>game is called Timesplitters
Why'd you have to remind me of that, anon?
Sorry, man. Keep your head up, it can still happen.
>>difficulty settings add more enemies or give existing enemies new abilities
>>hardest difficulty setting is "Realistic" mode where everything dies in one or two hits, including you
>>hammer/mace attacks that cause heavy graphical effects and knock enemies around the map
>>final boss fight plays the title theme either remixed or just straight
>>one boss is a clone of you that knows all your moves
>>clashing with it causes a cutscene/QTE where you struggle for supremacy
bonus points: you have to abuse metagame knowledge to defeat it and the game acknowledges this, otherwise you just stalemate
double bonus points: it becomes a common enemy later in the game
>>Final Mission: [Game Title]
>>after the credits roll:
"... And you, the player."
I wonder what you're talking about.
>Game isn't seperated into levels
>a single huge world map with connected areas with emphasis on exploration and using newly found items to open up new areas
this shit is my fetish, doesn't matter if its cover says Metroid, Dark Souls or Arkham Asylum, as long as this gameplay formula is present in some way I love the game
Any RPG with a fun murder/mystery side quest.
At this point I'm not sure if that furry and his ragtag team of modders is going to finish. It was supposed to be in a playable state over half a year ago.
my sides weren't prepared
>Any time you activate Terra's Esper powers
>weapon and armor crafting/customization
>command bros along side busting caps in enemy faggots
>multiplayer during main story
>massive multiplayer matches
>skills in the trees that interact with each other, allowing many different character builds
>bros communicate with each other & you
>bros compliment your skill during battle
When a game has melee fight that feels heavy.
When you hit something and you hear the 'thunk' and feel the power of the blow.
Shit makes me smile.
Also, good music. Sometimes music I know, sometimes music made for the game.
e.g. The best thing in Watch Dogs is driving a car, fucktons of police after you, and the radio is blasting 'Move On Up'. Holy fuck was it cool.
>no contextual movement/actions
>you are in control of your character all the time
>character models are solid, feel like they have mass
>multiplayer with low amounts of lag compensation and interpolation
>low poly models
goldsrc and quakeworld pls :'(
>different outfits that actually do something
>actually useful status effects
>shittons of sidequests
It's a fucking shame Lightning Returns had to be an FFXIII game, because it's actually kind of
fun. Fuck the story though.
>Equipment changes your character's appearance
>Including in cutscenes
>Flashbacks remember what armor you were wearing at the time
>Weapons are restricted by stats, not classes.
>Magic is not hindered by heavy armor.
>turn based combat
>speed/haste stat determines how often you get turns
>you can see the order of turns for maximum planning
>game is genuinely challenging
>every encounter is a legitimate threat
>status effects are useful
>location based damage
>Using a shotgun in Soldier of Fortune 1 + 2
Pretty much everything about FFT.
>Oh, you want a White Mage that can equip guns? We can do that.
>You want a Monk that punches niggas twice? It'll take some work, but you can have that, too.
>You can have anything your heart desires, so long as you're willing to work for it.
Fuck yes, those skill combinations. Haven't tried the hard mode patch yet, though.
>A really good atmosphere
>Decisions that impact the course of the game
>occasionally breaking fourth wall
>game has factions
>you start off as neutral, but you can choose which faction to join
>faction relations can change, you can affect it
>factions can be completely eliminated
Are there any other games like this, besides RTS games and Mount and Blade?
>Little mundane shit that I know other people wouldn't even want in a game like chopping firewood in Skyrim
I used to pretend that I wasn't a hero in Skyrim, but rather just some guy who needed to make a living and chopping wood was the most job-like activity you could do. The pay wasn't great but it was always more than enough to buy a room at the Inn
There's a flash game series called Hands of War, although it has some rogue-like elements. There is Hands of War 1,2, and 3 which you should be able to find on any website like Kongregate or some shit.
>several approaches to quests
>quest giver makes you kill someone
>you can warn target or kill giver instead
>kill quest related characters or fail
>quest changes instead of making you do it again
I wish I knew good games that did this well.
I actually haven't played any that do this, aside from kind of DMC and that Unlimited Adventure OP game
I mean like where you start off with only an XXB and XXX combo, but as you level up get access to XXBX and XXXBB and XYXBB and whatever
are there any games that do this?
I have a boner for working a normal job in Fable games in the very first town until I can literally afford the whole town. Then I play the game as intended. I'm fucking weird.
>factions that fight each other
>npc's fight each other
>different armor makes the character look different
>good stealth option
>good melee option
>shooting someone actually visibly hurts him
>npc's go through random dialogue
>npc's scream in horror and pain
>i can blow limbs off and make holes in people
>the game takes less than 20 minutes to get you into the real meat of the game
>it has a colorful and aesthetically pleasing art style
>the game doesn't take itself too seriously and actually has a sense of humor
>it's a character action game
>combat system has a lot of fucking depth
>the game has unlockable 3D models of all the characters that you can rotate around
>fps with more than one main starting weapon
>no custom loadouts or weapon unlocks, no unfair advantages
>unlocks have no practical value, only aesthetic value
>map gives you its own loadouts, everyone has same options
>weapons spread throughout map, everyone has to fight over them, everyone has same odds of getting an overpowered weapon
>weapons spawns cycle their weapon between rounds
fuck you CoD.... seriously
>>one liners during battle
>>banter between characters before/during/after battle
>>a sweet fighting theme song
God I fucking love these so much. Love it when my characters actually say badass shit during the combat like in Devil May Cry, Bayonetta, or fuck, even Kingdom Hearts. Or they just do sick battlecries like Link.
>Flashbacks remember what armor you were wearing at the time
I think Xenoblade Chronicles did this. I can't remember since its been a while since I played it but are there any others?
Well those are two of my favorite games and two of the best action games of all time.
But I wasn't thinking of any one particular game like that and maybe I should've worded that better.
I was also thinking of RE4, and DKCR.
>Game has funny memes
>Day one DLC
>No offline feature
>1-2 death animations
>Quick time events
>An app for your Iphone that you can use to make you better at the game
>No instruction booklet
>health bars over enemies
>health bar fade effect
>floating combat text
Genius of motherfukin Sappheiros.
A shame it has shit story, even for an RPG.
Also a shame if you happen to h8 2hu.
>Ultra secret boss that requires your entire party to be max level and have the best possible stats and equipment
>Unique abilities that are also useful
>Things with unique animations
>Characters respond to things that happen in battle
>Turn-based combat where you can abuse turn order
>Static loot amongst randomly-generated loot
>Any kind of visual customization
>A gun where the last round does 5x damage
>Being able to dodge in any direction
>Being able to cancel into a dodge at any time
>Being able to cancel them into each other
>The 'default' weapon isn't a sword
>Warhammers are viable
>Axes are viable
>Warhammers and axes don't look stupid
>Warhammers and axes have different animations to swords
>Being able to choose a sub-class
>Seeing that mountain and being able to climb it
>Full controller support
>Aesthetically pleasing armor design
>Good physics in a 2D game
>Believable level design
>Metroidvanias where you can't level up
>Multiple endings that you can get in one save file
>Unlockable games inside a game
>Satisfying sound effects for things you do often
>Enemies flinch and are knocked back when hit
>Spells with long casting times
>Spells with instant casting times
>Unorthodox mana systems
>A system that simulates losing your balance in battle
>thank you for reading all that
I played a majority of my time in Skyrim as a businessman
Leveling only crafting and moneymaking skills, then got bodyguards to do the necessary fighting for me in the wild when traveling or gathering resources.
I had to install a lot of mods to make this feel authentic and enjoyable though.
>having a base that can be changed and developed to what you want
>Things can attack that base
>Being able to customize weapons to what i want(attachments,bodies, etc)
>Being able to change my clothing
>Weather changes randomly
>Day and night cycles
>A DOUBLE BARRELED SHOTGUN THAT ACTUALLY LOADS AND UNLOADS THE AMOUNT USED!!!!!
>Shield and spears
>Huge open areas to explore(even procedurally generated stuff, i fucking love that shit)
>Cars that dont feel like shit when used
>Being able to customize my character
>Being able to customize my car
I also like doing this in Warband.
Commanding an army of bodyguards without actually fighting myself and making a living by trading and businesses.
I don't know if there's a mod for buying fiefs from people and paying high-ranking lords for their services, but I'd like one.
>stealth that works
>shit you can unlock to open new ways to play game
>able to kill whoever I want
>able to explore
>boss fights not just waves of enemies
God dammit, I love Deus Ex
>Weapon models change with different upgrades
>Hero and rival must join forces to beat the big bad
>Defense segments of games
>hack and slash and/or arpg
>higher difficulties multiply number of enemies instead of just making them tougher
>by last act of highest difficulty your desperately hacking through entire swarms of monsters
>higher difficulties add more effects and resistances to subbosses, even immunities
>need to start carrying around multiple weapon sets just in case
>damage reflection on subboss
>>Unique abilities that are also useful
>an ability that's fucking awesome and also happens to be practical to use
>game with customizable PC
>skimpy armour for both genders
thank god for MonHun.
Kirin armour is overrated shit though
>Shield-based abilities that aren't just about blocking
>Timed blocking and parrying
>Shields that grant abilities
>Ability to shield others
>Ability to make your shield's bonuses apply to allies
>Ability to become THE SHIELD THAT PROTECTS THE WEAK
>When your shield is destroyed or disarmed, you proudly exclaim "DID YOU NOT HEAR ME, FIEND? I SAID *I* AM THE SHIELD THAT PROTECTS THE WEAK!" as you use your body to take the blow
>>higher difficulties multiply number of enemies instead of just making them tougher
Even better when they introduce new enemy types, change up enemy behaviors, and mix up the enemy placement too.
>Armor and weapons are displayed on the character model
>Cosmetic slots provided so you can place any kind of armor, clothing, or weapons in them to take on their appearance instead
This shit should be standard in every game with visible gear.
doesnt even really need to be hack and slash or arpg, fpses are fun too when you have to fight through entire armies
good point with changing up the behavior too, gears gets pretty frightening on the higher difficulties how well they flank you and charge you and shit, on top of how many more there are
>Protag has a rival
>Motherfucker fights the exact same way you do
>Counters your moves with the same moves
>Taunts you if you're not doing a good job
>Compliments you if you start fucking up his shit
>Have a powerful form
>When you activate yours, he activates his mode as well
>Recurrent boss throughout the game and the final boss
The rest of the game can be ass for all I care. If the rival battles are flawless then I will love it.
My fucking nigga.
Rival boss fights are pretty much always the best in any game that has them. Always.
Why are the Japs so much better at that sort of thing than we are?
>sequences where the core gameplay changes drastically on occasion, Sly 1 and 2
>drug/dream sequences with strange imagery, Far Cry 3 and FO3
>all your gear is taken away and you slowly reclaim it, Resistance 3 and Skyward Sword
>actually liking bulletsponges
i completely understand what you mean, but actual bulletsponges are bullshit
>A microphone is required to play this game
Interaction between party members. Not the half-assed Bioware party interaction, but the real fucking deal.
Getting along well with a character gives you bonuses when fighting with them, pissing off select characters bites you in the ass later, romances matter and change the plotline instead of being a side thing that's only mentioned a few times. That's the good stuff.
While I'm at it, motherfucking bro characters. Fuck your daddy issues and self-esteem issues, let's go kick orcs in the balls and destroy armies and then let's go hit a pub afterwards and laugh at the misfortune of others.
>monster raising, be it part of the main game or just a minigame
>Aria/Dawn of Sorrow
>triple slashing with any weapon with an early point of attack by making a quick jump and swinging right before you land, right as you land, and then interrupting with a backdash right after the point of attack followed by a third instant swing
>Quests that start from reading a letter/book and have minimal NPC interaction until things get super heated at the end
>Side missions that take place in the main hub
>action RPG with a complex, in-depth magic system
>both offensive and defensive magic is actually fucking useful
>status buffs and debuffs are also really useful
>there are dozens of spells, all of which are different, have different uses, and different 'ins' and 'outs' with each spell
What game is this, /v/?
It doesn't exist, dammit.
Try Binary Domain? I hear good things about it.
They're much better at designing one-on-one boss fights, and boss fights in general too.
I still need to play that one actually.
Besides that last one, I think I found a game you might like
>New Game+ that adds new content to make another playthrough worth your time
>You can play as another character!
Almost anything to do with BGMs that's clever
>day/night versions of area tunes
>plot foreshadowing in the music
>final boss music turns into triumphant version of the main theme when the fight's almost over
>guest character from another game uses their own music [e.g. Demifiend fight in DDS]
>dynamic BGMs depending on how well you're doing
>attacks are in time with the music and/or give bonuses for it [are there any games that do this?]
>Battle mechanics that involve heating up and/or venting heat/excess energy
Imperials in Etrian Odyssey 4, Nero in DMC4, Death Knights in WoW
>Spell targeting rules beyond just Single or All
One row, pierce through rows, Math Skill.
>Context sensitive music
>platformer game where character has a strong sense of weight and momentum both in movements but little things; for example the ground will slightly shake when the character lands from a fall or has little mid-air hang time.
I know you didn't specify but in case you haven't played it DX does all of that better than than HR.
the most controversial probably being the boss fights, but they weren't a strong spot in either game.
Taunts are the best thing in any game, fuck salty faggots.
>character is a tank/grappler
>is not fat or fuckhuge
>Final boss music is a remix of the battle themes
It's an old one, but FUCK, that shit's amazing.
>The weapon and "clothing" you are using appears in the cutscene, not the default crap
>Play Yakuza 5
>meet some chef who needs to bring ramen to client
>middle of winter and the ice is too slippery to deliver on foot
>wants me to bring it to client since I can deal with the weight
>becomes a balancing minigame
>go around the corner
>several japanese men are sliding around on the ground and spinning non-stop while screaming random words I do not understand
>immediately lose my shit
>necromancy with no decreasing curve for max number of minions
>necromancy where you need to collect "parts"
>necromancy leading to lichdom
>necromancy with more than just zombie, skeleton, and skeleton archer/mage
>Action game/ARPG with multiple weapon types
>Weapon types have a unique playstyles and are all viable
crysis 2 and 3's gun customisation got me rock hard. loved it as a good game mechanic due to the fact that you could just dive into cover, hold down the button and throw on a scope or combat shotgun, then proceed with your fight, without being taken out of the battle to a separate menu or some crap
DID SOMEONE SAY GODLY RIVAL FIGHTS
>MFW these played
Been meaning to play this for a while now. Is the magic really like that? I really want to play as a badass battle mage or some shit.
>the spells are over-the-top and badass-looking
This guy knows what's up, title drops are god tier
>Phantom Brave does this AND lets you be evil.
>competently made chiptune soundtrack (classic La-Mulana) or a soundtrack that includes chiptunes (Jets'n'Guns)
>good music that isn't generic orchestral garbage (I like orchestral music, just not generic shit like in FFXIII)
Basically any game with a good soundtrack (because 90% of the time the game itself is also good).
I almost got the DC but on release it was buggy hot mess and I never bothered to see if they ended up fixing the problems. Did they patch it substantially later on? I was kinda bummed since I was excited for the new fights.
>a game is set in the same universe of a completely different game series
>jrpg with little to no animu shit in it
>mfw bravely default
>card battle game
>cards become weapons/magic to kill eachother
>mfw fucking phantom dust on a random buy in eb games pre gamestop merger
Also, if you like free-form combat with combos and shit, then you'll love it. Just try to stomach the fact that the protag, or any of the characters for that matter, aren't instantly buddy-buddy or even likeable sometimes. in the beginning at least
>satisfying/unique reload animations
>ability synergy between different characters
yes,poison magic, petrification magic, enemy slowing,blinding, damaging magic, it is all there.
in some parts of the game, if you dont have any mages or potions to cure debuffs you're fucked.
The spells look really nice too.
you can be a spellsword if you want
>Game gives you an ultra mode that can be used sparingly
>final boss of the game pushes you so far that your limiters are released and ultra mode is permanent throughout the fight
>boss actually starts becoming afraid of your newfound power and fucks up his own moves
>the game actually switches characters in the middle of the game
>there are story-related reasons for this
>the character actually plays differently
>you get to see things from his/her perspective and get new plot developments from this
>they're fun to play as
Why don't more games do this? Considering how other mediums use multiple POV characters, you'd think video games would be all over this as an interactive medium.
>Final boss is absurdly powerful
>You have no business being able to even scratch him, let alone kill him
>You kill him anyway
>The ability to kick
I don't know why, but I just fucking love it
Gonna have to check this out then.
Always seemed like one of the few good things Capcom did this gen.
>tfw when pokemon could be a nearly perfect game, but never will be
>tfw when pokemon will never have:
>characters that actually matter and have real development that makes you care about them
>a plot that actually makes sense and serve as motivation to keep the player interested
>an antagonist whose ambitions amount to more than "i hate everything and everyone and therefore they must die :^)"
>actual challenging gameplay that requires thought, not just super effective hits over and over
damn it nintendo
>Character goes completely berserk
>Enemies have an oh shit moment
>Spell Combination System
>Magic archtype based around melee
>Asura finally meets the creator himself
>gets so angry about his daughter's suffering he begins to fuck up god himself
>god tries to attack with QTE's himself
>he fucks those up
There were multiple games on my mind with that. Sin & Punishment on the N64 did that, although the two characters you played as controlled exactly the same. DMC4 did this. Arkham City did this. Resident Evil: Revelations did it too.
I love that kind of shit. I don't know why more games don't do it, honestly.
>several game routes
>they complement each other's plot
>it does do a whole lot of shit really well
Except for the whole "Shelby is the Origami Killer" twist. It was the biggest asspull in history of games, especially since we can hear his thoughts on the whole matter.
>Character starts to look dirty, tired and his armor starts to break as you progress in the game.
>Villain with good reasons to be a villain.
>Tragic death of a main character.
>being able to gib your enemy
>enemies being able to gib you
>blood splatter on hud
>You can use your fists and beat the shit out of everything with them
>It's actually viable
>Rudra no Hihou
>the three protagonist parties run into each other throughout the plot
Double jumps/air dashes and wall clinging and wall jumps. Tight mechanics that make a game faster essentially.
Not him, but the Souls games and Dragon's Dogma both do exactly that.
So Ninja Gaiden 2?
>there's a gauntlet weapon, or your fists count as a 'weapon'
Usually in games you can do that it's one of my favorite weapons in the game.
>Shelby is the origami killer
Welp, don't need to play that game now
>Usually in games you can do that it's one of my favorite weapons in the game.
I loved how DaS2 made using your fists viable.
>Play Chivalry two years back
>Use my fists
>People start accusing me of hacking because I'm on the top of the scoreboard only using my fists
Too bad they fucked up stamina or whatever they did.
>game starts off easy but no handholding or barriers
>you can do anything at your own pace if your experienced
Fucking Terraria. It could use a little bit of a tutorial, but if it was less wiki-dependent, then it could be the closest an indie game can get to being a 10/10
>It's time for Jack...
>to LET 'ER RIP
Don't care how dumb it was, I still loved it.
>pokemon will never be in an open world with even last-gen graphics
>there will never be a game exactly like pokemon plus my previous point, but with horrible gore and a disturbing dark fantasy style
why god..... it would be perfect..... my inner adult needs pokemon too
>character is always pissed off
>it's badass righteous fury with good motives behind the anger
God, I should play Asura's Wrath.
Shame how this was never an option in MGR. I always wanted it to be but it never happened outside of that one part.
>mfw the vocal parts of tracks start up in MGR
>every single time even on subsequent playthroughs
hell, probably moreso on subsequent playthroughs since the fights were harder
>So Ninja Gaiden 2?
also fallout 3 and nv
and all of gears of war
bloody mess was the most hilarious thing ever the second time i saw it
the first time i saw it though it was pretty fucking terrifying and unexpected
That actually made me get up and throw my controller in A rage. Despite some fucking terrible writing and plot holes i felt it did a lot of cool shit Like the characters being able to die and the plot still continuing with out them.
I feel Cage has a lot of good ideas and could be a great writer if he had someone to reign in his bullshit And, You know Actually make it into a game.
Robot party members
>Something important happens mid-game
>Replay game again
>If you look for them, you can see the various hints and small events that lead up to that part
>Said stuff was played as comedy/unimportant bits and pieces
>mfw they never let you run around the rest of the game like that as an unlockable
My nigga. Parries are the best. Not even exaggerating. Also,
>most combat animations can be cancelled in some way
>recurring fights with a boss who is essentially you with a lemon twist
So yeah, Devil May Cry 3 is my favorite game ever.
-Collecting things. Bonus points for having the collectables have a bunch of different applications including getting the other collectables.
-Examining everything under different circumstances to see if anything neat happens (good examples of this being the Ace Attorney series and Paper Mario).
-Differing outcomes based on decisions you make, even minor ones.
-The game gradually gives you some kind of points to spend for playing. If you suck you'll get less points but it will feel less like you wasted your time.
-In-game acheivements like in Kirby Air Ride (essentially the same as the last point).
The autism is strong with me. I don't like flat-out grinding though, so not that strong.
>the game works some cinematic QTE-ish bullshit into its combat system without relying on bullshit QTEs all the time
>the actual QTEs, if any, are actually done really well
>hideout/mobile base that you can upgrade and cutimize as the game progresses
>unit's change appearance and become more badass as they level up
>pet system that lets you capture creatures
fucking weeb garbage japano-faggot detected
>Tons of utility spells that inflict status elements or cause instant death on enemies
>They actually work against common enemies and are actually preferable to just auto-attacking in most cases
Thank you Shin Megami Tensei!
cracked versions of the game fuck you over. pic related
Action battle systems in JRPGs.
Don't get me wrong, I like turn-based battles. But I love systems built on your ability to act on the fly and go cuhrayzee on my opponents far more. It's why I like the Tales series so much. Hell, action systems got me to complete Lightning Returns despite how awful the story was because I kept finding new ways to use the different garb combinations.
>Jew class or item that rewards you with more shit instead of buffing you
>small cosmetic changes to a character with an established (familiar) design from an item or experience
Light Speed Ring from Sonic Adventure comes to mind.
>Fetch quest in a game that isnt saturated with fetch quests
STALKER had decent fetch quests, but there was quite a few.
>Character/narrator remarks on your playstyle
Fucking Bastion man
>by the end of the game you could all be running the same class and all still be having entirely different builds
>or it's freelance and you can have any class you want and they're all equally viable
I fucking loved playing through Terraria for this shit.
>>Character/narrator remarks on your playstyle
>the game actually acknowledges the way you play and assigns you nicknames based on the way you play it
Only game I can think of that did this was Mario Kart 7, but there has to be another.
>especially since we can hear his thoughts on the whole matter
But listening to his thoughts again the second time through is the best part, they work in both contexts. If anything, Ethan's blackouts were an asspull that amounted to nothing.
>Reenforcing HK-47 with starship-grade plating.
>character has a signature "thing" they do whenever shit goes down
The collapsing visors Raiden and the WoD had were way cooler than they had any right to be.
>item that boosts item find/ item drop/ drop rarity
>appropriate slots filled with items that have attribute buffs you would be insane to switch out
>not succumbing to your intense loot addiction
i need to see those rare drops
I NEED IT
JUST ONE MORE GRIND THROUGH THIS LEVEL MAN, I SWEAR TO GOD ILL EAT AFTER THIS LAST RUN
Mystic Knight is a fucking game breaker, sometimes literally if you've got a bunch of magic cannons going. Mystic Knight also gets a spell that summons a bunch of pillars of stone up around him to do a lot of damage. Can enchant the weapons of the whole party at once, uses the biggest most badass shields, spells fire off from enchanted shields on a perfect block, got some cool shit.
Nigger, for the former: Ninja Gaiden 2's Obliteration Technique system, some of Nero's Devil Buster moves in DMC4 (the ones against the bosses pretty much), and forming Unite Morphs in W101 can lead to QTEs. There's also points in the Batman: Arkham games where it's all cinematic and you have to just use a counter attack at the right time.
For the latter: W101, Bayonetta (for the most part), Vanquish, MGR, and RE4 all use QTEs pretty well I'd say.
you have to try so hard to make a bad star wars game and the ones that are good in their own right like rogue squadron and battlefront are fucking amazing GOAT games
>Final boss music is a remix of the final boss music from a previous installment of the series
Platinum Games and Hideki Kamiya seem to love this trope.
There's the helmet thing in Viewtiful Joe, that thing where Bayonetta powers up in her game, Unlimited Form in W101, etc.
I thought Sam's helmet thing in MGR was badass as hell too.
The first 3 happen in Sonic and the Black Knight.
The Black Knight isn't the final boss,
the girl Sonic travels with until that pointis and after that point you unlock 3 new characters and a weapon-crafting system out of nowhere. Then you have to go through a bunch more levels until you can fight the real final boss.
Man, if only S&tBK had smoother controls, it would've been a great game. Everything else was there.
-Tons of customization options for appearance, clothes your character's application
-Having a bunch of guys that you manage and place importance in.
-Custom maps or being able to organize rooms and shit
-You can choose to have fun just making a happy little place with.
And from a PORN game, no less. Based Sengoku Rance.
I am the biggest slut for character customization. Especially when you have to craft armour in games like MonHun and you wear the skin of whatever you just fucked up. But its also cool if the clothes are just aesthetic and you have a good selelction of shit to pick from. I give God Eater props for this because its one of the only games I've played where the male PC had customization options on par with if not BETTER than the female PC
>fighting something 10 times as big as your character
>escaping a giant facility
>watching said giant facility blow up in front of you while you run through it / escape
that's why I loved dead space so much, too bad they fucked up with the third game
>Everything about Batman Arkham Asylum outside of the boss fights
>Batman Arkham City's boss fights
Das it mane.
>game has anti-gravity portions so the level design gets fucking crazy at some parts
>the game lets you run around in fucking space
Why don't more games do this shit?
>it's a third-person shooter with good bosses
>Game has you gain gimmicky abilities over the course of the game usually for a particular area
>Final boss is defeated using the one ability you've had from the start
Fucking Okami, sort of. You don't actually beat him with Sunrise bit it's the only brush skill that isn't taken from you.
>villains with well done motives and story
You can change the character's costumes
The costumes have no effect on stats, purely for looks
[spoilers]and they're not shitty pallet swaps called "costumes"
Base/town building of some degree. Not the RTS variety, more like the Anno/tropico/etc variety. More of a sidegame within the game. BoF fairy villages, for example. My Life as King would be a full game like that.
I fucking love that shit and I am upset its not a more common thing.
Geeking the fuck out about MGS5 just because I will get to build up motherbase.
Wish there were more games like that out there. I would play them all.
>spells are casted using blahblahblah
The Witcher 1 one was great. I got it wrong on my first try because I didn't choose the right dialogue options to unlock the hidden one. Even though I suspected the right person.
>each spell was a piece of one song
>the final battle plays it all together
Helps that Yukana has a beautiful singing voice
>Collecting all the optional bonus items rewards you with unlocking entirely new levels not seen in the main game and extends the main storyline, adds new dialogue, and reveals a true ending.
The best part is that the new stages require advanced techniques not required or taught to you by any of the tutorials or characters in order to be completed. Proving to the game that you are a true master of its mechanics.
>necromancy with no decreasing curve for max number of minions
>The enemies follow the same game mechanics/rules that you are subjected to
I hate you dark souls 2 for doing this. WoW does this too, only ones I can think of off the top of my head. But it pisses me off so mad when the AI breaks the rules because the devs are fucking stupid.
>Subtle as fuck foreshadowing throughout the game