>there are a Dragonriders in the game
>there are Dragons in the game
>not a single Dragonrider riding a Dragon
there's no dragon in the game, it's a drakerider not dragon.
Well now I feel stupid for not even realising this
Talking about bosses, which one would say was actually good?
This fucker right here is my choice
Dark Souls 2 was a great game. I played it when it came out because a friend told me to try it. Loved it. Went out and got the first one. The second one is a great game, but the first one was better I say. Better boss and enemy design. I liked the way the world was laid out also, it felt like a connected place, unlike in Dragleic where it feels you go through one set piece after another. It felt like a mashing of different environments instead of a believable world. Also, Dark Souls had way better bosses. The Four Kings was a great fight, just the "awe shit" moment you get falling into the Abyss. Im not saying I don't like Dark Souls 2, I'm just saying it wasn't as good as the first one. But
still, two great action RPGS.
Reminds me of those things with their legs cut off in Dark Souls 1 (the big iron things found near the first blacksmith). I thought for sure we would have to fight one with both legs, maybe even a boss.
Time to get creative /v/
How do we fix the DS2 boss situation?
First thing is obviously to give Dragonrider his dragon, and make it a cool fight where he starts on a drake, then gets off and they fight separatly and then drake picks him back up and so on while the Rider constantly alternates his weapons ( halberd, bow and twinblade)
lets put 2 of them together, one on a perch that will shoot arrows at you, while another one fights you nornally. Then when you kill the one on the ground the one shooting arrows drops down and attacks you. That sounds fun.
>It felt like a mashing of different environments instead of a believable world.
Dark Souls 2 threads in a nutshell. Yes, this is an objective fact of the game. I am so fucking sick of /v/irgins parroting this glaringly obvious criticism as if they were the first person to realize. As if it was a substantial analysis in some dissertation on game design.
Anyone who's touched the game knows this. What's the point of even bringing it up any more? The discussion has run dry. Then again, what's even the point of bringing this very post up?
The Pursuer was very underwhelming for such a cool consept and desighn
His pursuit should've lasted through the whole game with every time him not actually diying but just getting away on his eagle, with one final confrontation near the end
Like the good old Nemesis and Mr.X, you know, the pursuers
>tfw i made him dash off the platform into his death before even going to the forest of fallen giants
He's was really cool, the rain was really cool, and the summon gimmick was pretty cool. The actual fight wasn't challenging or interesting, but none of the bosses were. If he was more active and had real AI and did shit like reflect your ranged attacks with his shield it would be GOAT.
The next obvious thing that comes to mind is to make Nashandra difficult. I mean its the final boss for christ sake. And the only thing you have to do is make her fast and more aggressive.
This. Demon of Song was cool as fuck to fight just cause I wanted to see how it worked its way around the area.
>Mfw glaring at him revving up the Frog Splash
Human effigy's are wooden.
Giants are human's overloaded on humanity, when they die, they turn into trees.
Eat shit, they've got it all figured out.
I bet you didn't even know that Navlaan was the original occupant of Majula's house.
Oh yeah, btw what the hell is up with those guys?
They have a cool design, awesome and unique move set and build up through the level
...and then there are only like 4 of them and they die in a second
They would actually make a cool "gangbang" boss instead of zombies and rats
I mean seriously. Fucking rats and zombies
I would give so much if Dark Souls introduced characters with martial arts moves.
>Backstab animation is a one inch punch knockdown then Jet Lee stomp and scream for an unescesarily long without invincibility frames.
Now you being creative!
What else /v/?
Why does everyone keep bitching about the Dragonrider enemies not having dragons? If I recall the game outright states that all the dragons (except Ancient Dragon, which may be an artificial dragon) died out. So I'd assume that's why they aren't riding dragons. They did, before the dragons died out. Doesn't seem the complex to me, unless you want them riding Drakes, in which case they'd be Drakeriders.