I played Fallout 3 long time ago, and I liked it. It had some issues (long underground corridors, weird karma system), but in general it was enjoyable. Somebody's selling me New. Vegas Ultimate edition for cheap. My question is: Should I play it? Is it better than FO3? Did the karma system improve? Are there spooky places like the dunwich building? Will it feel too old?
Thanks in advance
eh i like 3 more because as yopu said the mohaje is a fucking joke compared to the capitol wasteland but the story is pretty retarded when put under a microscope. anyway OP id go for it NV improved a lit of things on a technical level and theres a few cool locations, not nearly as many as 3 though. just think of it as dlc
>FO3 has a better story
It doesn't. It just reuses parts from 1 & 2. The Brotherhood of Steel were never the good guys, they were only interested in technology and preserving it.
Anywho OP, Fallout New Vegas is great it's better than New Vegas exception in location and music. The Mojave wasteland can be a very dull place to explore and there's no spooky places.
>yet another end all, be all post that supposedly summarizes what the author believes to be facts about the series
FUCKING SHIT, POSTS LIKE THESE ONLY SERVE TO STIR UP SHIT YOU SHITHEAD.
We'll never have a good fallout thread with people like you in existence.
it depends on how you enjoyed FO3
you are not going to have a ruined world like you had on FO3. NV has much better writing and RPG progression in general. World feels much more real
What do they eat on FO3?
The karma system is more fucked than FO3, it's nigh impossible to be anything but very good, but it barely has any effect on anything and there's a new faction reputation system which is better and makes more of an impact.
It doesn't really have the same level of spooky as some of FO3 but there are some good areas, the entirety of dead money is just dripping with atmosphere
I hope you're not getting one of the console versions anon. It's gonna look and run pretty badly as well as be riddled with bugs and other glitches that endanger your game, just like all the other games published by Bethesda.
>long underground corridors, weird karma system
You're in luck, New Vegas suffers from neither of those issues. Karma in particular has been overhauled to work with individual reputations amongst certain groups in the wasteland, so if you act like a dick to say one of the major raider tribes then you'll only be seen as a bad guy by them. It's also pretty hard to get your rep back up with that group, and having less than stellar reputation with a group can lock you out of certain questlines, areas, and npc conversations.
>Fits better with the world
>A good sense of legends established over the course of the storyline: Joshua Graham, Lanius, various factions before you meet them, House, and Ulysses if you count the dlc
>more dynamic choices
uh, yah, better
>Should I play it?
>Is it better than FO3?
In my opinion it is
Did the karma system improve?
Are there spooky places like the dunwich building?
Depends on how spooked you get, you might get more spooked in the DLC areas though.
Will it feel too old?
If you were to go back to FO3 and play it, would you feel that it's too old?
As a lot of other people have already stated, Fallout New Vegas is a hell of a game. Yeah, it has it's share of bugs but most of the really bad ones have been patched. The dlc is pretty good too, especially old world blues. Coming from someone who put a couple hundred hours of time into Fallout 3, New Vegas is a clear improvement. So, long story short, you should absolutely play it.
By the end of the game you won't notice it. If you're into immersion you might like it; but you're probably only gonna notice ammo weight, and if I wanted immersion I'd just install jsawyer.esp anyway.
It's available right after you're done with character creation.
It's basically a realism mod: You have to maintain your hunger, hydration, and sleep (it's not obsessive; you don't have to constantly worry about it), Companions die instead of getting knocked out, you have to have medical assistance/a doctor's bag to repair broken limbs, stimpaks heal quickly overtime instead of instantly, and, the most significant change, is that ammunition has weight.
OH FUCK THAT'S A GOOD ONE
except the courier doesn't want revenge.
he wants the damn platinum chip.
It's up to the player to interpret. The Courier might want revenge on Benny, or just want the Chip back, or they could simply want to complete their contract because if they don't the Mojave Express will send bounty hunters after them.
>I have to find my dad, he's here
>Oh, he's not here, he's here
>Oh, he's not here, he's here
>Oh, he's not here, he's here
>Oh, he's dead, better kill myself to turn on this water purifier which doesn't make any sense
>Even though at least three of my followers don't get hurt by radiation
LET ME SUMMARIZE FALLOUT NEW VEGAS FOR YOU
YOU GET SHOT IN THE HEAD AND BURIED IN A SHALLOW GRAVE.
YOU GET BETTER.
YOU TAKE A MEANDERING U-TURN SO MURDERMOTHS DON'T RIP YOU APART.
YOU CONFRONT A GIANT COMPUTER MONITOR WHO WAS THE INDIRECT REASON FOR GETTING SHOT.
YOU CONFRONT A SMUG CUNT WHO IS THE DIRECT REASON FOR GETTING SHOT.
YOU CONFRONT CEASER.
YOU PICK A PLOT PATH AND DEAL WITH THE VARIOUS SUBPLOTS AS NECESSARY.
YOU FIGHT SOME NIGGAS ON A BRIDGE.
CUE MULTIPLE CHOICE ENDINGS.
You mean an army of heavily upgraded robots with which you can effectively rule the most profitable settlement on the West Coast, with access to an orbital satellite cannon, a hydro-electric plant and several Vaults-worth of technology.
>all it does
>is let you control New Vegas
Disregarding how retarded your post sounds, the courier didn't know that, obviously, and was after the chip so he wouldn't be out of a job, because couriers are payed well.
I like how that picture pointed out how nonsensical the story in Fallout 3 is and all you're doing is summarizing the story of NV in all caps like that's supposed to make it look bad
I started tale of two wastelands yesterday and got that quest to kill 7 rolerats. The fire ant quest is literally going into a tunnel and walking forward.
I don't remember F3 being this bad.
Let me fix that for you
YOU GET SHOT IN THE HEAD
YOU GET BETTER
DO WHATEVER THE FUCK YOU LIKE 'TIL YOU COMPLETE ENOUGH CORE QUESTS FOR ANY FACTION, OR NOT, YOU CAN PRETTY MUCH DO WHAT YOU LIKE - YOU CAN JUST MURDER EVERYONE AND STILL COMPLETE THE GAME
FIGHT SOME NIGGAS ON A BRIDGE
MULTIPLE CHOICE ENDINGS, ALL OF WHICH STILL PROVOKE DEBATE AS TO WHICH IS THE 'BEST'
I just bought FO3 again (its been about four years) after playing through New Vegas a couple times, and I have to say, i'm having a much better time with FO3 then I ever did with NV.
The whole faction thing in NV is so tedious and boring.
To each his own.
>YOU TAKE A MEANDERING U-TURN SO MURDERMOTHS DON'T RIP YOU APART.
If you suck at video games.
>YOU CONFRONT A GIANT COMPUTER MONITOR WHO WAS THE INDIRECT REASON FOR GETTING SHOT.
>YOU CONFRONT A SMUG CUNT WHO IS THE DIRECT REASON FOR GETTING SHOT.
Not really, the direct reason for being shot was that you had the chip.
>YOU CONFRONT CEASER.
>YOU PICK A PLOT PATH AND DEAL WITH THE VARIOUS SUBPLOTS AS NECESSARY.
Way to summarize a large portion of the game.
>YOU FIGHT SOME NIGGAS ON A BRIDGE.
>CUE MULTIPLE CHOICE ENDINGS.
You mean like a proper RPG?
Fallout 3 is a journey, a journey of wonder and discover. Going to amazing locations, meeting fantastic characters.
Fallout New Vegas is a turd, a turd of boringness and fetchquests. Going to generic locations, meeting characters with no personality.
>DO WHATEVER THE FUCK YOU LIKE 'TIL YOU COMPLETE ENOUGH CORE QUESTS FOR ANY FACTION, OR NOT, YOU CAN PRETTY MUCH DO WHAT YOU LIKE - YOU CAN JUST MURDER EVERYONE AND STILL COMPLETE THE GAME
More like "stay on this one path the game takes you on until it decides you're ready to explore"
>Posting an image that disproves another image is somehow "bait"
How Obsidiots argue, everybody
>le happy merchant meme
I want /pol/ to leave
I've never played fallout, but I got the ultimate edition from the steam sale and tried it out a few days ago.
I couldn't believe it. I thought I was playing a SNES game at first. Like they took the guns straight from CS1.6 and reused it for this game. Even after downloading a bunch of graphic and retexture mods the game still looks like ass, just a slightly less blurry ass. The thing that annoys me the most is that the running speed is so goddamn slow for an open world game it's like nigga are you crawling? I cannot EVEN right now.
>Posting an image that disproves another image is somehow "bait"
Nice try, again, the arguments there are all false, like I said, gimme a minute Bethesdrone, go play Skyrim or something while you wait.
>If you suck at video games.
STREAM THAT GAMEPLAY IF YOU'RE SO GREAT
>Not really, the direct reason for being shot was that you had the chip.
NO THE DIRECT REASON IS HE SHOT YOU IN THE FUCKING HEAD
WHY IS RICKY RICARDO ON A WIDE SCREEN TV GIVING ME COMMANDS? WHY IS ROME: TOTAL WAR OCCURRING IN POSTAPOCALYPITICA?
>Way to summarize a large portion of the game.
YES LET ME LIST EVERY SUBPLOT YOU HAVE TO DEAL WITH IN EVERY GROUPING YOU CAN CHOOSE I DON'T THINK YOU KNOW WHAT A SUMMARY IS
A CONFLICT IS OCCURRING THAT YOU ENGAGE IN REGARDLESS OF WIETHER OR NOT YOU ACTUALLY SHOOT ANYONE DURING IT ALSO ITS AN FPS SO OF COURSE YOU GOTTA SHOOT SOME NIGGAS
>You mean like a proper RPG?
IF I TOLD YOU STAR OCEAN 2 HAS OVER A HUNDRED ENDINGS WOULD YOU CALL IT A PROPER RPG
its ironic because Fallout 3 achieves the sense of danger way better then new vagas. at no point in new vagas did i ever feel in danger outside of a few small areas, and those areas are only dangerous because apparently shoehorning in 30 dangerous enemies in a small area. in 3 you can take 10 steps out of any safe settlement or the starting and get raped by giant mutated bears or a pack of raiders with rocket launchers and flamethrowers or any other overwhelming scenario at any level. new vagas is casual as fuck
>F3 has less atmosphere than NV
As boring as wandering through metro tunnels was it was a great contrast to wandering through the rest of the endless dead wasteland. In NV it's nothing but endless desert with no hope of wandering into anything interesting. Every bit of content is buried in the character depth and moral choices which is great but the actual gameplay suffers for it.
Did it make sense for a nuclear launcher to be available to the player or for all the cars to violently explode? No, was it more entertaining for it? Yes.
>ALSO ITS AN FPS SO OF COURSE YOU GOTTA SHOOT SOME NIGGAS
Look, I know you're coming from a bethesda game where you can't do that without exploiting glitches, but this is an RPG and as such that simply isn't true.
yeah it's aged like shit. You can tell new vegas is going to be one of those games /v/ hipsters will still say is good in 2024, when it's already outdated in 2014.
Just play skyrim and ignore what everyone here says.
I wouldn't even bother with Little Lamplight.
>STREAM THAT GAMEPLAY IF YOU'RE SO GREAT
Why should I, you would probably call it cheating, considering you're too dense to figure it out on your own.
>NO THE DIRECT REASON IS HE SHOT YOU IN THE FUCKING HEAD
You don't understand what the word reason means.
>WHY IS RICKY RICARDO ON A WIDE SCREEN TV GIVING ME COMMANDS? WHY IS ROME: TOTAL WAR OCCURRING IN POSTAPOCALYPITICA?
It's not a post apocalyptic game, no Fallout RPG ever has been.
>YES LET ME LIST EVERY SUBPLOT YOU HAVE TO DEAL WITH IN EVERY GROUPING YOU CAN CHOOSE I DON'T THINK YOU KNOW WHAT A SUMMARY IS
That's not how it works though, the Fallout 3 summary you were replying to listed EVERY possible element of the main plot.
>A CONFLICT IS OCCURRING THAT YOU ENGAGE IN REGARDLESS OF WIETHER OR NOT YOU ACTUALLY SHOOT ANYONE DURING IT ALSO ITS AN FPS SO OF COURSE YOU GOTTA SHOOT SOME NIGGAS
Maybe in those shit games Bethesda makes.
>IF I TOLD YOU STAR OCEAN 2 HAS OVER A HUNDRED ENDINGS WOULD YOU CALL IT A PROPER RPG
As long as they are divergent, deal with the choices you made during the course of the game, which are presented as more than binary good/evil moral dilemmas, yes.
>people not liking Mojave
b-but I feel at home there
This picture is a fucking joke and I don't know why someone hasn't already made a response image to debunk it. I just got done playing through New Vegas again for the second time, and the only (ONLY) areas I was unable to visit and were beyond my abilities were around Sloan with all the roving deathclaw rape parties. That's IT. And I was killing cazadores (they supply you with antivenom for a fucking reason) and fire geckos at lvl 8 for fucks sake.
And people should shut the fuck up about New Vegas not being "open world". It's as open as Fallout always was. You're free to go wherever you want, whenever you want, but you have to deal with the consequences of that freedom. What, you want deathclaws to scale to your lvl 1 character? Go fuck yourselves.
It's one thing for me to hear someone say that they prefer Fallout 3 because of its atmosphere. That's fine. It's ignoring the game's established story to GIVE you that atmosphere but I'll accept that answer. But 99% of the arguments I hear Fallout 3 fans give in defense of the game are objectively false. Even if Fallout 3 was someone's first exposure to the series and they just don't care about "muh lore" isn't an excuse.
This isn't a bunch of autists getting upset over nothing and overanalyzing things. You take your favorite game, favorite book, movie, or tv show, and 10 years from now someone tries to follow up or reboot it. Then they gloss over the "general idea" of what it was and what made people like it, and they throw a half assed mess together with elements that make no sense or overtly contradict the established franchise. You'd be pissed too.
Bethesda is the Michael Fucking Bay of video games.
I like the Mojave but it feels way too small. I play without fast traveling and going from Novac to New Vegas takes like an hour or two in game and I feel like it should be longer.
On here? Maybe. But it isn't for the general Fallout community though. If you go anywhere on the internet and read discussions people have about this debate, shit like that is exactly what you'll find.
I heard someone say they liked Fallout 3 because, "every area was unique and had something special to do there but New Vegas was boring and everything was the same".
They either lie or make no goddamned sense. None.
>Why should I, you would probably call it cheating, considering you're too dense to figure it out on your own.
>You don't understand what the word reason means.
NO YOU DONT UNDERSTAND WHAT THE WORD PURPOSE MEANS THE REASON YOU GET SHOT IS NIGGA PULLED THE GUN THE PURPOSE YOU GOT SHOT IS ??? WHY THE FUCK ARE YOU EVEN SHOT THE FAGGOT HAS THE CHIP ALREADY THEY COULD JUST THROWN YOU TO THE RADSCORPS THERES A SHITTON WITH OVER THERE FUCK
>It's not a post apocalyptic game, no Fallout RPG ever has been.
DENSE MOTHER FUCKER
>That's not how it works though, the Fallout 3 summary you were replying to listed EVERY possible element of the main plot.
EXCEPT EVERYTHING BEFORE YOUR FATHER SHOOTS HIMSELF OF COURSE YOU KNOW ABOUT HALF OF THE PLOTLINE
>Maybe in those shit games Bethesda makes
>As long as they are divergent, deal with the choices you made during the course of the game, which are presented as more than binary good/evil moral dilemmas, yes
Yeah, not really. Most of them are about which animes want to fuck which other animes. There are a few subplot-based endings, though.
New Vegas funnels you in one direction and if you choose to fight through those cazadores, deathclaws and fire geckos you're rewarded with fucking nothing.
The middle of the map is nothing but hills and giant rad scorps with nothing of note so once you've been around it you have no reason to ever go through it since you can fast travel from novac to goodsprings cemetary any way. The top right is full of cazadores and deathclaws but getting past them finds you at Bitter Springs where you can do some short and shitty quests for refugees. The top left is more cazadores and getting past them just gets you to Jacobstown an area you will never need to retread.
The reason F3 is a better game is if you see a petrol station in the distance you'd be able to visit it knowing that you'd be attacked by raiders there who you can dispatch by blowing up the parked cars, you'd then be able to go inside find a medical box, some ammo and possibly a skill book while in New Vegas you'd find the place empty, the cars non-destructible and the doors boarded up. It's more realistic but it's more boring.
Fallout 3 is a game first and a story second, New Vegas is a story first and a game second, it should have been a book not a game.
If you liked Fallout 3 you're probably gonna like New Vegas. I'd say that NV has worse exploration in that it lacks content that isn't already tied in with something major in the game. Additionally, the skill check system is kind of a joke because you can complete the entire game at a leisurely pace while passing every single skill check along the way on a single character.
Bigger fan of Fallout 3, but that is just me.
Well gee anon, it would be nice if you play the video game you're shitposting about.
>NO YOU DONT UNDERSTAND WHAT THE WORD PURPOSE MEANS THE REASON YOU GET SHOT IS NIGGA PULLED THE GUN THE PURPOSE YOU GOT SHOT IS ??? WHY THE FUCK ARE YOU EVEN SHOT THE FAGGOT HAS THE CHIP ALREADY THEY COULD JUST THROWN YOU TO THE RADSCORPS THERES A SHITTON WITH OVER THERE FUCK
The reason you got shot was because you had the chip, this is kindergarden level logical thinking here, if you're incapable of that, we're done.
>YOUUUUU DENSE MOTHER FUCKER
Nice may mays, upvoted and subscribed.
>EXCEPT EVERYTHING BEFORE YOUR FATHER SHOOTS HIMSELF OF COURSE YOU KNOW ABOUT HALF OF THE PLOTLINE
Where what exactly happens apart from "I am searching for Dad"?
Learn to type coherently please.
While a handful of areas in 3 were really really fucking good most of them totally sucked.
the towns in particular sucked, and that was the worst part. As disappointing as Vegas was... 3 had what? Rivet city? What a fucking worthless shithole. There was no real excitement in the actual towns.
I look forward to it, to once again duck between city streets knowing that my enemies could be above me or that the cars I use for cover could be my downfall. To once again hold a mini nuke launcher knowing that I can have as much fun with it as I want without Chris Fagellone trying to hide all the mini nukes because he doesn't want the players to have too much fun.
>Fuck over the top weapons and emergent gameplay the player should only care about the factions and characters whether or not the actual gameplay is just shooting geckos on the other side of a bland empty field for a hundred hours.
>shooting generic enemies in a generic environment in a themepark world
>the player should only care about the factions and characters
It's an RPG, not a shooter.
>the actual gameplay is just shooting geckos on the other side of a bland empty field for a hundred hours.
Do quests, anon.
>Well gee anon, it would be nice if you play the video game you're shitposting about.
I PLAYED THE FUCK OUT OF IT THOSE SKYRAPISTS MOVE LIKE SOME KIND OF WINGED INSECT AND THEY STING LIKE A MOTHER FUCKING TRUCK FULL OF MEXICANS AND AT LEVEL 2 THEY ABSOLUTELY DESOLATE YOU BUT YEAH NO IM SURE YOUR WORD ON THE INTERNET RATHER THAN ACTUAL FOOTAGE OR ANYTHING WILL REALLY SHUT ME UP ABOUT IT
>The reason you got shot was because you had the chip, this is kindergarden level logical thinking here, if you're incapable of that, we're done.
HE HAD THE CHIP WERE TIED UP HE SHOT US BECAUSE HES A GIGANTIC FAGGOT BUT THE REAL ARGUMENT HERE IS WE GOT SHOT BECAUSE HE HAD A GUN IT WAS KIND OF A JOKE WHEN I SAID IT BUT FUCK YOU IF IM GOING TO NOT CALL A SMUG CUNT LIKE YOU A FLACCID COCKSMOKER FOR GETTING A BAG OF GERBILS UP YOUR ASS ABOUT IT
>Nice may mays, upvoted and subscribed.
>Where what exactly happens apart from "I am searching for Dad"?
HEY IRISH FAGGOT WHERE MY POPS
OH SHIT ITS A MILITARY PLATOON SHOOTING GREEN NIGGERS
OH DOUBLE SHIT ITS A GIANT PISSED OFF GIGANIGGA
HEY BLACK GUY WHERE MY POPS
OH SHIT DC IS OVER-RUN BY MOOLIES WHO WOULD OF GUESSED
HEY SUGARTITS WHERE MY POPS
OH SHIT ITS A CYBERNETIC FANTASY WHERE AN OLD MAN PRETENDING TO BE A LITTLE GIRL IS TORTURING PEOPLE TO DEATH AND TORMENT REPEATEDLY ITS LIKE IM ON THE INTERNET
HEY POPS LETS GO FOR A POST APOCALYPTIC FUN RUN
>Learn to type coherently please.
>you're rewarded with fucking nothing
You're rewarded with more quests, more character interaction, more plot, and more weapons and gear than anything Fallout 3 gives you for going off the trail. I didn't even get to Vegas for like 40 or 50 fucking hours. I didn't need to. I was busy doing quests and playing Fallout.
>cars don't blow up
No shit. They don't. Y'know what's really fucked up? Not only did they give off a small nuclear explosion in Fallout 3, they were gasoline powered. So not only does it not make sense, they don't line up with the game world's technology at the pre war stage.
>New Vegas is a story first and a game second
Except that not only did Vegas have more story and involved dialogue with even the most minor characters, not only did they manage to fit more gameplay in a world 30% smaller than Fallout 3's, but they expanded on the mechanics and added more features as well. Funnily enough, most of those features were implemented to make the game MORE like Fallout. Crazy
>Jacobstown (or any other area) you don't have to revisit
You mean, like most of the areas in Fallout 3?
This is seriously ridiculous and gets even more so every time I read one of these threads. There is NO reason why someone could legitimately say Fallout 3 was better, even subjectively, than New Vegas aside from mood and atmosphere. Both of which are already suspect as it is and force you to suspend disbelief or retcon elements of the established story.
>I PLAYED THE FUCK OUT OF IT THOSE SKYRAPISTS MOVE LIKE SOME KIND OF WINGED INSECT AND THEY STING LIKE A MOTHER FUCKING TRUCK FULL OF MEXICANS AND AT LEVEL 2 THEY ABSOLUTELY DESOLATE YOU BUT YEAH NO IM SURE YOUR WORD ON THE INTERNET RATHER THAN ACTUAL FOOTAGE OR ANYTHING WILL REALLY SHUT ME UP ABOUT IT
You can avoid them, easily, you can also kill them, not as easily.
>HE HAD THE CHIP WERE TIED UP HE SHOT US BECAUSE HES A GIGANTIC FAGGOT BUT THE REAL ARGUMENT HERE IS WE GOT SHOT BECAUSE HE HAD A GUN IT WAS KIND OF A JOKE WHEN I SAID IT BUT FUCK YOU IF IM GOING TO NOT CALL A SMUG CUNT LIKE YOU A FLACCID COCKSMOKER FOR GETTING A BAG OF GERBILS UP YOUR ASS ABOUT IT
You're the one who seems flustered here anon, it's called tying up loose ends also, look up the concept.
If you think Fallout is post-apocalyptic and not post-post-apocalyptic, you haven't played 1, 2 or New Vegas.
Shitposting faces is not coherent typing.
I am doing quests I've been replaying New Vegas all week and while quests that let you stay inside like Beyond the Beef are great, any quest that involves walking across the desert is fucking awful.
You see this shit, this is fucking trash because instead of negotiating with characters or committing intrigue within the factions it relies on the game's world space to hold it up. Every single quest like this falls on its face as well because the Mojave is fucking boring.
Name a thing from each dlc, 3 and NV, that you liked
The whole thing really I enjoyed it as a little detour from the main gameplay. But to name one thing specifically? The Gauss rifle
The steel mill area. That was fun as fuck to romp in. So goddamn big.
That perk you get that increases your damage for standing still
uhhh.... the alien repair things?
The villa. Holy shit what a fun level design. I wish the actual vegas was as fun.
The simple fact that you could easily enter and exit it whenever you wanted. Made it feel more like part of the real game.
The whole purpose of that quest is to encourage the player to explore other parts of the game world that they may not have visited yet. And if you paid attention, each time you visited a station there was a new (or several) quest related to that area for you to complete and continue to flesh out the story of the NCR while building favor with them.
It's one of the longest quests in the game for that very reason. If you treated it like a messenger boy thing, you fucked up. That's on you, not the game.
>The whole thing really I enjoyed it as a little detour from the main gameplay. But to name one thing specifically? The Gauss rifle
>he enjoys CoD
>The steel mill area. That was fun as fuck to romp in. So goddamn big.
It was ok, the best thing about Fallout 3, but still not amazing.
>he agrees to DLC retcons
>That perk you get that increases your damage for standing still
Irrelevant to the story.
>uhhh.... the alien repair things?
>he continues to support aggressive retcons.
>The villa. Holy shit what a fun level design. I wish the actual vegas was as fun.
The Villa was designed to test your character, the OC is designed to built it.
At least you mentioned something relevant.
Back to being a Fallout 3 kiddy?
>The simple fact that you could easily enter and exit it whenever you wanted. Made it feel more like part of the real game.
You do understand you're playing an RPG, and relevant things concern story, characters, choices etc.
>New Vegas funnels you in one direction and if you choose to fight through those cazadores, deathclaws and fire geckos you're rewarded with fucking nothing.
Well you able to explore the area's they "blocked off" which can usually garner good loot(be it a unique weapon like Chance's Knife which can be acquired without even fighting the Cazadores, or some fucking wonderglue and scrap electronics ah yeah), you gain experience points and I had fun exploring the areas.
>The middle of the map is nothing but hills and giant rad scorps with nothing of note
I though Black Mountain and Hidden Valley and other places where around the middle of the map, pretty noteworthy places there anon.
>you have no reason to ever go through it since you can fast travel from novac to goodsprings cemetary any way.
You can fast travel anywhere anon. That's not really a negative point if YOU don't want to explore, and the same applies to F3.
>area you will never need to retread.
Need and want see to be the big thing with you, huh? You'll want to get to the Ranger Station, Remnants Bunker and the Mine that are around that area, and once you finish finding them then of course you have no need to come back. Same with F3's locations.
>The reason F3 is a better game is if you see a petrol station in the distance you'd be able to visit it knowing that you'd be attacked by raiders there who you can dispatch by blowing up the parked cars, you'd then be able to go inside find a medical box, some ammo and possibly a skill book
Same can happen in New Vegas, of course minus the car part of course. Are you really basing why you think F3 is better around one scenario? Pretty weak points there, anon.
In the hills directly west of fiend territory in vegas there's cazadore nests all along the top.
Around one of them is an abandoned campsite that always contains combat armour mk 2.
>Anything involving gameplay is brushed aside
>Only story, characters and choices matter
Buckle up chuckles because I've got the shit for you, all story, all characters, all choices with no game to get in your way.
Ha ha wow you come off like a giant fucking faggot. Go ahead and type whatever gay all caps epic may may rest response you want, but you seriously come across like the queen of the sperm sommeliers.
>YEAH YOU CAN AVOID THEM LIKE I SAID TO BEGIN WITH A GIANT U TURN TO AVOID THESE FLUTTERING SOUL DEVOURERS
No anon, learn to video games.
>YOU CAN IN THEORY KILL THEM CERTAINLY NOT WITH THE FUCKING PEASHOOTERS YOU GET TO BEGIN WITH WITHOUT HAX OR A GREGOR DEGREE OF SKILL
Or just sit ontop of a tree where they can't really reach you and shoot their wings out and spend a few minutes killing them. You can also blow them up.
>WELL NOW YOU'RE JUST FUCKING SPLITTING HAIRS YOU PEDANTIC CUNT BUSINESS AS USUAL I REALIZE BUT YOU'RE STILL A DOUCHECLOCK FOR IT
Not really, it's a very distinct thing. Fallout 1, 2 and New Vegas are about a society that's already largely rebuilt.
Don't play it at all if it's on Xbox. The console version of it (and all Bethesda games) is garbage.
Get it on PC. If you can't, pirate it, it's not like Obsidian loses money from it anyway.
I've just come here and it is entirely new levels of "it's pretty obscure, you probably never heard of it" for me, bro.
Every argument presented even reads like something a gangly, Dali-stache sporting, tompan clad douchebag would non-chalantly drawl outside the venue with the Tesla Boy playing.
"Atmosphere, you know, i just loved navigating those metro stations. And definitely better story too."
I can hear that hipster voice inside my head.
>Same can happen in New Vegas, of course minus the car part of course. Are you really basing why you think F3 is better around one scenario? Pretty weak points there, anon.
Pick out any marked location in F3 and I guarantee there will be something there. NV on the other hand has dozens of locations like this.
>he deleted his shitposts
Thank you for letting me post these images again
Nice console resolution tho
>oh shit what's that on that hill
>oh nice, a pier, I wonder if there's something in the water
>it's fucking nothing
Honest Hearts was one of the best DLC's I've ever played for a game. Graham was a perfect example of how you make a badass character without all the bullshit edginess muddying up their believability. He was basically a decent guy, despite working with caesar, that just had a tendency to be more heavy handed with his methods while still having sound reasoning behind it. Even when he lost himself in the end, he was still an intelligent character and not beyond considering other means of action. And after I did, I was still left with the impression that he did it more as a favor to me or simply saw things from my perspective in that one moment. His personality didn't drastically do a sudden 180 just because I fed him a line. That's how you write a good character.
It also probably helped that they built up his backstory within the main game long before the DLC came out.
>>it's fucking nothing
Ummm, that's flooded metro.
It has a unique weapon, 4 skill books and a nuka cola quantum in it.
No quest will ever send you there, you have to find them by exploring.
>Lots of shit in the subway
>could be shit in the back of that truck
>Intersection bridge is a good sniping point for the raiders farther down the road
>I could go swimming as far away from this shitty beach as possible because there isn't shit here.
The end game loot was pretty great, and sneaking through the aesthetically pleasing snowy environment was also very nice.
Ingot collecting. F3 fans always go on about atmosphere, but I have to admit the Pitt did a nice job getting me immersed in the environment. The Pitt was like a Beta prototype for Dead Money, both take away your weapons and the Ingot yard was very similar to the Villa. Favorite F3 DLC.
Increased level cap. That's it.
The punga trip sequence. http://www.youtube.com/watch?v=Ss1q9Rp46BU
Fuck off. Only the loot, which pretty much made the game 2ez even more so than usual.
I'd say all of it, but Elijah specifically. Favorite NV DLC
Providing further backstory to Elijah and Christine, and Think Tank dialogue.
ED-E upgrades and a more challenging environment.
Sunset Sarsaparilla star caps. But yeah NV does have some areas that have only mild loot, but they most serve as convenient fast travel spots around the Mojave. Even if F3 had some, I'll agree New Vegas had more area's with less unique loot or quests.
im sure someone holds the opinion that bad rats is the best game ever. doesnt mean theyre not retarded for holding it. the main plot device is the water purifier and it doesnt make any goddamn sense
>Lots of shit in the subway
You got that part right
>could be shit in the back of that truck
>Intersection bridge is a good sniping point for the raiders farther down the road
Except shitty modeling makes it unable to be shot through.
Fallout New Vegas and Fallout 3 are both, essentially, the same game. There are some obvious differences in plot and setting that amounts to flavor text, but by and large if you liked Fallout 3 you'll like New Vegas. If you hated Fallout 3 you'll hate New Vegas.
>post he's replying to doesn't have any indications of aggression or anger
>continues to defend copy pasted metro tunnels
Well, you're proving his point, if anything.
The Gauss Rifle
The laser shotgun
The drugged up part
dat atmosphere, also the lever-action laser gun
Joshua Graham and his pistol
Beating down your antithesis with the power of logic and persuasion
>because there isn't shit here
Or you could just look at the wiki and compare the two games area by area for available variations of loot, unique items, and enemy types to see that the reverse is actually true.
>Y'know, if we cared.
>doesn't have any indications of aggression
You mean apart from the veiled insult?
And where in my post did I defend the "copy pasted metro tunnels"? I just said there are items there worth getting for some builds, it's not "fucking nothing".
Why do NV fans take the game so goddamn seriously? It's not enough that they enjoy NV, no, it has to undoubtedly prove their intellectual superiority too.
>look at the wiki
>"Wow, New Vegas has WAY more things to see!"
>load up New Vegas and go check out one of those 400 map markers
>it's literally nothing
>Why do NV fans take the game so goddamn seriously?
Because the Fallout franchise means something to them and what Bethesda did was create Oblivion with guns?
Fallout 3 is just an older Skyrim, overhyped, bad shit made for the uneducated masses.
Fallout New Vegas has actually good writing and ironsights.
That doesn't make it good, but certainly a thousand times better than the shitpile that is 3
>Metro has a unique weapon, a quantum and skill books inside it
>Lol that's shit and doesn't count but my couple star bottlecaps just off the pier makes that beach worth it
NVfags just can't admit that anything without a quest npc in it is shit tier. So how bout I attach an image of a completely worthless location with each of these posts and you can continue to muh star caps every time.
>You mean apart from the veiled insult?
Every insult is an instance of aggression?
>And where in my post did I defend the "copy pasted metro tunnels"? I just said there are items there worth getting for some builds, it's not "fucking nothing".
Well I guess it takes very little to count as meaningful content to someone like you.
>Why do NV fans take the game so goddamn seriously? It's not enough that they enjoy NV, no, it has to undoubtedly prove their intellectual superiority too.
Because a company purchased the franchise and ruined it forever with a terrible checklist sequel which was derivative of their other franchise, later gave a chance to the original developers to make a game, and apart from the terrible engine it was a great followup to the originals. But then, fans of the cashgrab start shitposting about how much better it is than the legitimate followup, made by the original devs. It's normal to want to tell people who are wrong, that they are wrong.
No, real Fallout fans were starved for another Fallout game and acknowledged that Obsidian tried their fucking hardest to salvage whatever they could from the mess Bethesda made and did something reasonably cool with it. It's not the Fallout we wanted, but it's a hell of a lot better than nothing.
>NVfags just can't admit that anything without a quest npc in it is shit tier. So how bout I attach an image of a completely worthless location with each of these posts and you can continue to muh star caps every time.
But I can see four locations in that image that do have NPCs with dialogue and quests.
>The value of the locations is that you could be somewhere else!
Most of the non quest related areas I visited in New Vegas were way more interesting and had cooler stuff in them than I saw in F3. Played both games multiple times.
Some of it was even deceptively good. Like the Broc Flower Cave you can end up finding and there's a unique varmint rifle inside. I thought it was garbage and never used it my first run only to find out it's a fucking amazing weapon for stealth kills. A lot of the weapons in NV were like that. Everything sorta had a unique flair to it that you could use to your advantage. Fallout 3 had that to some extent, but most of the weps were just upgrades of other weaker varieties.
I notice your defenses for taking NV seriously are both just basically shitting on Bethesda.
This is just that "casuals ruined my sekret club" crap.
You should stop defining your entire identity by a single hobby, you probably won't get so incensed over things that aren't really such a big deal.
>I notice your defenses for taking NV seriously are both just basically shitting on Bethesda.
Is there a reason not to? What admirable thing have they done?
>This is just that "casuals ruined my sekret club" crap.
Why do you use may mays to get your point across. The Fallout fanbase is far from a secret club, Bethesda did not make a game for the Fallout fanbase though.
>You should stop defining your entire identity by a single hobby, you probably won't get so incensed over things that aren't really such a big deal.
If you hold that argument up, why do you go to such lengths to defend Bethesda and their abortions?
Bethesda never did anything right
Gameplay? Fucking terrible, they got outdone by Arkane with Dark Messiah who had no clue and no budget
Story and writing? I don't have to go here, its laughable, Aside from morrowind and the thieves guild quest in oblivion it was all a bad joke
Engine? Gamebryo is worse than the fucking holocaust
Graphics? It looks like shit and runs like shit
they can't even program ladders for fucks sake
You're on /v/.
If you don't want to talk about vidya seriously and take them seiously maybe you should get out.
This is coming from someone that enjoyed FO3 more than NV but that's probably because NV was unplayable when released and I gave up on it
Yeah, I don't think there's any denying that NV has way more items and they are all better than what you get in F3.
I think the thing that F3 has that NV doesn't is it has stories at locations. Little messages left from characters long dead, emails between employees, a deliberate placement and arrangement of items, stuff like that.
I always found it a little amusing that a lot of people thought the survivalist story from the NV DLC was brilliant and the best thing about it when F3 is chock full of that sort of stuff and it's just completely dismissed.
>implying vault 11 alone isn't better than the whole of fallout 3
>I think the thing that F3 has that NV doesn't is it has stories at locations. Little messages left from characters long dead, emails between employees, a deliberate placement and arrangement of items, stuff like that.
NV had more of this though.
You can't use "opinions" to excuse factual inaccuracies and contradictory elements. It's not a matter of "muh dad" story being bad or not. It's that even if you like that story, it's still told in an objectively poor way.
I don't know why anyone would honestly prefer F3's story regardless. Nobody seems to explain that. I mean, "go get the water chip" or "go find the geck" wasn't any prize winner either... but c'mon. Let's at least try a little harder.
As someone who has enjoyed playing FO1, 2, 3, and NV, (I know there was another one, can't remember the name, and I did like 2 more than 1) i'd like for everyone to get the fuck over their opinions and quit trying to argue which game is better. This shit is almost worse than consolewarfaggotry.
You like what you like, and someone else doesn't? Who cares, it doesn't hinder your ability to keep enjoying the game. Atleast I hope not. Now have a good day, faggots.
I just wish I could target peoples groins again with VATS.
>completely ignoring H&H tools
, where you get to know the details of every employee's sex life
>You like what you like, and someone else doesn't? Who cares, it doesn't hinder your ability to keep enjoying the game.
Go back to Reddit, also the other game was tactics an entertaining game but ultimately inferior in rpg mechanics to real rpgs and inferior in tactical options to games like Commandos.
Everybody agrees shat dead money is awesome. But my most memorable moment in it( I play without cheats) when I were given bunch of gold ingots and I could only take few with me and leave rest there... Damn I tried carrying all of it...
I felt like that guy from Mummy, awesome moment
>NV had more of this though.
I played both games a lot. I don't think it did.
One of the best quests in F3 was following in the footsteps of a search party and most people don't even know it exists. You don't get anything out of it in regards to rewards but it's just an intriguing quest.
Because, you tard, it's not about people liking F3 more than NV. It's that they literally do not give any valid reasons. A lot of it is just straight up lies that could be proven wrong with the tiniest bit of research.
If someone said they liked F3 because they "liked how it looked" or "liked the mood better" or even "liked the story more" it wouldn't be an issue. It's opinion. It's fucking dumb, but it's their opinion. When people straight up get facts wrong, there's a problem.
We are having great discussion, points are being made, opinions refuted and evidence is posted to back up those opinions.
Meanwhile on Reddit,
"Durr I like F3"
"Hurr this is NV subreddit go to F3 subreddit to talk about it"
"Murr I like F3"
"Burr I agree you get upboats"
>>A lot of it is just straight up lies that could be proven wrong with the tiniest bit of research.
You know what? Both sides are completely full of shit in this debate. I remember in a thread a while ago some retard was trying to prove that the Mojave was bigger than the Capital Wasteland by counting the fucking grid lines on the overhead map in the pipboy. According to him those lines match up to the cells. If he had actually verified this instead of just deciding it's a fact he would have discovered it's not even remotely true.
>If someone said they liked F3 because they "liked how it looked" or "liked the mood better" or even "liked the story more" it wouldn't be an issue.
This is crap.
Any one claims that's why they like F3 and they are just told "Your opinion is wrong, you fucking retard."
>which could restore the wasteland,
Only a section of it.
The idea is the create a chokepoint to filter the incoming water of pollutants, radioactive or otherwise, the comes upstream from the ocean.
They could either chose some remote location to launch some sort of town, or they could aim higher and get an entire river eventually cleaned up, which lets for better water for everyone along the river.
The full extent of the GECK's abilities has always been wishy washy at best, it isn't even an issue of certain people have skills that can put it to use in different ways just hand it to some faggot and boom vault city out of nowhere.
>Both sides are full of shit
No, they really aren't. Y'know why? Because you're using an example of an argument never made in this thread to make your case. You're the one full of shit right now.
>They could either chose some remote location to launch some sort of town, or they could aim higher and get an entire river eventually cleaned up, which lets for better water for everyone along the river.
No one needs that water, the river will clean itself over time, 200 years is more than enough, a GECK isn't a water filter.
>No one needs that water, the river will clean itself over time, 200 years is more than enough
Not according to Fallout logic.
And I think it's mentioned at some point, too. Water near the river got hit with something nasty, as even the fish are too toxic to eat.
Okay, how about the idiot claiming that in F3 locations never have anything of value at them but in NV they do? That's something from this thread.
I quick browse through the wiki will show that it's the reverse that is more true.
>Not according to Fallout logic.
In Fallout 1, the vault needed water, because they had a static supply, not a moving one. Maybe play the games next time, don't just parrot what you read on reddit.
I suggest you browse through the various locations in both games on the wiki and look at which game has more items of note at them.
But you are just going to claim you don't need to because you "already know", right?
FO1 needed a new Water Chip to filter (or make?) their water supply. So for awhile they were on reserves.
Vault City still used water chips, alongside with the GECK. I don't think a GECK comes with Waterchips, but who knows.
>this quest is content
Go away Obsidiot.
Then he's wrong. The reality isn't that they never have anything of value, it's that they often don't and New Vegas has more content per area. People can disagree if they think that content is good or not for whatever stupid reason, but facts are facts.
Even the game itself proves it. The whole point of Fallout 3 was that it's a desolate wasteland with little life in it. Many of the areas reflect this. Maybe they have a box with scrap or stims, maybe some ammo here and there, but typically nothing worth the effort of exploring it. New Vegas has this as well, but as already mentioned and easily proven, it does this less frequently.
If someone LIKES that, fine. THAT'S an opinion. Saying New Vegas has less content simply because they didn't like the content that was provided, however, is false. Objectively false. Easily proven to be false.
I think this image would carry more weight if you included the "non-quest" quests, like the house always wins and don't tread on the bear.
It's fucking retarded that half of all the Legion quests aren't fucking quests at all
Funny, I remember just lying to them that I killed the ants, and on a different playthough I remember killing this quest giver.
>GECK is just a Macguffin. It suits whatever you want in the story.
And this is why Fallout 3 is a shit game. This attitude right here. Nothing in the game makes sense but it's there because it's cool.
You sure like your spook. Really a nice way to have discussions.
Straight for the horse's mouth of your dear Obsidian Overlord Chris Avellone:
>I'll start by saying that the GECK is a plot device. A McGuffin. It had the ability to save Arroyo when in the hands of the Chosen One or a learned member of the wastes.
Learn to accept that this series is a mish-mash of shitty postapocalyptic pulp tropes that managed to be somewhat popular amidst the horde of DnD RPG.
> but typically nothing worth the effort of exploring it
And nothing we couldn't just as easily find in other areas. That's what really fucking gets me. I bet half the gametime I put into Fallout 3 was just exploring mindlessly and pointlessly into one broken down subway after empty ruined home after another.
>>I'll start by saying that the GECK is a plot device. A McGuffin. It had the ability to save Arroyo when in the hands of the Chosen One or a learned member of the wastes.
Yet it stayed consistent with it's established capacities.
Stay mad Bethdrone.
I took the quest, and killed the quest giver because I was roleplaying a naturalist. Fallout 3 doesn't let you do this, it's a viable solution to the situation, siding with the other side.
I'm doing it right now faggot and even the wiki agrees with me.
Just play the fucking game. On PC. With mods. That is, assuming you didn't start the thread for no other reason than to test /v/'s contrarian reflexes.
Literally the only thing that the unironic FO3 normies have a reason to be upset about is that New Vegas doesn't work as a simple sandbox, where you can walk in any direction and be entertained. Why doesn't New Vegas work as a sandbox? Because it wants to simulate trade routes and territorial conflicts. Why does it do this? Because they want locations, factions and characters to make sense and fit together.
Don't care about any of that shit? New Vegas still has more weapons, more options, superior DLC and various gameplay improvements.
>That's a NV location. I was arguing that NV was the game that has shit locations, not F3.
So am I, it has become very difficult to tell which posts refer to which games because both sides just claim theirs is better by default.
I played NV for about 5-7 hours and enjoyed it quite a bit. I got stuck on the basement part with all those nightkin faggots and dropped it for about 3 months. I tried going back to it and realized Fallout is NOT a series you can just pick up and continue playing.
So, if you intend to play it, see it thru m8.
And in the first games, it wasn't that special.
>It contains a fertilizer system, with a variety of food seeds, soil supplements, and chemicals that could fertilize arid wasteland (and possibly selected sections of the moon's surface pre-conditioned to accept the GECK) into supporting farming.
>there a re people here that don't support NCR
do you people hate freedom?
There is no freedom in anarchy, weakness and mediocre existance.
Pick the one man who is powerful enough to rule and push the world further or pick a man and his legion that will lead the world to glory. NCR are just faggots.
That's because Avellone wanted it that way. Because it's a "deconstruction of the McGuffin". Not a miracle device, but a utility tool hailed by a bunch of hicks as a miracle worker and enforced by the usual trope of the "protagonist going in a quest for something". So deep and thought provoking. On the other hand, it could as well be "a magic box of 1950s science", so yes, it could also be the missing part of a water purifier. As long it gets the plot going.
>doesn't rely on randomly generated dungeons
>world isn't level scaled
Yup, it's not Oblivion with guns.
How about you use an actual tertiary location instead of a quaternary one?
>Pick the one man who is powerful enough to rule and push the world further
I would if I could
>everyone is trying to boot a water purifier
>enclave also wants to use it for genocide purposes
>literally the only choice is to enter the room / use the virus or not
WHOODIBLY-DIBBIDLY-DOO, WHAT A DEEP STORY THERE
SCRAP THE ODYSSEY
BURN THE ILYAD
FUCK THE DIVINE COMEDY
MUH DAD SHOULD BE TAUGHT IN SCHOOLS
The GECK does not transform an entire wasteland, just a small town-sized section, and that isn't what the need.
The entire river, despite it being 200+ years, hasn't purified and just kills anything drinking it over time, or rendering any life in it too toxic to eat.
A GECK village isn't going to fix that, they need to make sure whatever is getting into the river doesn't get into it anymore, which goes a long, long way more than a village that would swiftly be hit with an immigration problem.
Also, before you cite Vault City, they repurposed a bunch of the tech from their own Vault to make it work as well as it did, which was barely. Washington DC doesn't really have ideal Vault locations for that.
And a system with lots of trap options and useless skills, where a well done, minmaxed build could do everything and then some, while builds you thought were interesting are strictly worse.
>a content-less world of rubbles with scattered ghoul/mutant spawn
>a desert filled with 100s of related quest, most locations affect the story
I bet you also like Skyrim.
>install high res texture pack for NV
>game stutters sometimes even though PC can run Wolfenstein and Last Light easily
Life is suffering. FO4 is going to utilize the same shitty engine too.
>FO4 is going to utilize the same shitty engine too.
As will Fallout 4: The Obsidian Spinoff
And then these 3/NW flamewars will ignite again.
Can't wait to laugh at you guys flame each other. I'll just look at you from the sidelines content knowing that
F3 is a piece of shit 2/10 and fine NW 6/10 game
What the fuck are you talking about, it's common sense.
>Primary locations: Content dense, relevant to the main plot.
>Secondary locations: Content dense, tangential connection to main plot, or side-quest chains.
>Tertiary locations: Sparse content, serve a world building role, may also be related to side quests or main quest on rare occasions.
>Quaternary locations: No quest relevance, rarely contain world building elements, serve as decoration mostly.
>What did the people in Megaton eat?
Fuck off with that shit.
The guy is a pseudo-intellectual hack and that "What do they eat?" crap was shown to actually be explained in the game multiple times.
>endless desert with no hope of wandering into anything interesting
>every bit of content is buries in the character depth and moral choices
>more unique items, variations of weapons, ammo types, better game mechanics, countless melee weapons, perks, better perks that actually add something interesting ot the gameplay, more enemy types, more areas to explore in general, and all areas populated with more loot to merit the effort of exploring
>more memorable characters with more depth in your interactions with them
>and more quests... more things to do...
>basically more everything... and everything is more entertaining and engaging...
Why is Joshua Graham the best NPC in the game? I would have much preferred to have someone as based as him as my rival courier than Ulysses, and actually quite liked him.
It's not fair that Honest Hearts was the shortest DLC.
>Brewer's Beer Bootlegging
>Features an unmarked quest
>Conventional story mixed with environmental story
>Connected to side quest
>Serves world building role, in that it shows that there are people who attempted to make it on their own and create something for themselves, rather than being assimilated into an existing business/faction
Where did they get squirrels or iguanas? I never encountered one while playing FO3.
If they're living off of Blamco Mac&Cheese and sugar bombs, how do they still have a healthy supply even after 200 years?
Mirelurks, ants, molerates, yao guai , whatever they could hunt. They tell you this and you meet hunters in the game actually doing it.
There's actually a place in Megaton that sells this crap and only this crap.
The Poseidon gas station itself features no environmental story telling apart from people having used the area as a dump for waste. It's window dressing, that isn't something bad, every good world needs loss of window dressing.
>that "What do they eat?" crap was shown to actually be explained in the game multiple times.
Then it shouldn't be hard for you to tell me.
Bethesda giving them fuck all time to develop the game, so they reuse clutter; at the same time ignoring it in the writing and actually explaining attempts to get substantial food supplies by the factions.
still though, NV is a very accessible, first person sandbox rpg, where you can do all the same stuff as FO3. It's core gameplay is not much different. Do people just hate fleshed out settings and grey morality or what's the deal?
I used to work as a playtester a long time ago, back when it was relevant and while speaking to devs they explained that their tend to tier locations based on content density and inter-connectedness to the quest network.
>Papyrus is just a fucking shit script engine for mods.
Because all papyrus is intended for is scripting quests and the like. It's not for coding fucking game engine logic like modders try to force it into doing with hacks like NVSE.
>Do people just hate fleshed out settings and grey morality or what's the deal?
Same issue with KOTOR2, it's not a heroic story that's easy to swallow, that strokes your ego at every chance. It's not meant to gratify you, it's meant to stimulate thinking, people don't like thinking.
That does not sound like the kind of stuff that would support an actual settlement. Not to mention that half your hunters would die regularly because of how extremely dangerous it is.
When we first became civilised and moved on from hunting and gathering we became farmers and herders. If the wilds were even more full of dangerous and toxic shit than they were at the time and we actually had knowledge of how to perform agriculture, we'd probably be in a much bigger hurry to do so.
Truly it is a mystery, we may never know what forms of food nor drink they consumed as we were too busy sucking dick to fucking buy something.
Christ you people are obnoxious.
People don't like NV, and KOTOR2, because they were excessively buggy, blatantly missing content, and the gameplay is mostly traveling between people and talking to them.
I'm not arguing it's a bad game, but the reason "the masses" don't like it is not because they are so intellectually lacking that it's beyond their comprehension. They just aren't looking for that in a game and Obsidian don't balance it out with more, I don't know, immediately gratifying content.
You have to understand, for most people games are not their entire life, it's what they do in their spare time.
Which is what I meant by
>That does not sound like the kind of stuff that would support an actual settlement
It's just not sustainable to sit around and hunt. The wasteland is hardly bustling with plantlife and low-level consumers to begin with, driving them away by relying on almost solely on hunting for sustenance isn't going to help.
Where do they manufacture the noodles? If they don't manufacture it, why do they have so much after 200 years? Especially in an area as anti-china as Washington apparently was.
Beats me. I think too that the D.C Wasteland is a bit more interesting scenery-wise and to walk around while killing shit, compared to the box of sand with some cities of NV, and the artstyle of the game, despite Beth's halfassedness in modeling, is miles better than the older games (that's mostly because Adam Adamowicz knew his shit, I'm gonna laugh about what are they are gonna do without him). Other than that NV beats it pretty fair and square.
Hey, WoW actually has agriculture.
The game still sucks though.
>People don't like NV, and KOTOR2, because they were excessively buggy, blatantly missing content, and the gameplay is mostly traveling between people and talking to them.
I've never heard anyone cite that as a reason for preferring the literarily inferior previous games.
>I'm not arguing it's a bad game, but the reason "the masses" don't like it is not because they are so intellectually lacking that it's beyond their comprehension.
>LOL KOTOR2 MAKES NO SENSE TO ME xDDD
>They just aren't looking for that in a game and Obsidian don't balance it out with more, I don't know, immediately gratifying content.
>devs need to add instant gratification, instead of stay true to their vision.
>You have to understand, for most people games are not their entire life, it's what they do in their spare time.
That's what games are for me, and I want games to respect the player, not treat them like a child.
Yes, the capital wasteland is struggling to survive. That's kind of the point of the game.
That's crap. Hunter gatherers only moved when there was no more food left, this is usually seasonally based and they would retread the same ground over and over again. They would have multiple settlements they would travel between.
Besides, Megaton itself doesn't hunt, they trade with hunters.
>because they were excessively buggy, blatantly missing content, and the gameplay is mostly traveling between people and talking to them.
You could say the exact same thing of FO3, but the masses love it and dislike NV.
>That's crap. Hunter gatherers only moved when there was no more food left, this is usually seasonally based and they would retread the same ground over and over again. They would have multiple settlements they would travel between.
And that is not moving how?
I don't understand what you mean, are you attempting to imply that FO3 was more enjoyable?
Nigger please, if I wanted to have fun while shooting from first person I would play Serious Sam or Quake, not fucking terrible Oblivion with Guns.
>You can talk about the burned man with every single npc in the fort
>You can walk up to Cesear himself and ask him about it
>Nobody punishses you for being a faggot
NV tried to be an old crpg in a lot of ways but they were still far too hand holding to come close.
>Yes, the capital wasteland is struggling to survive. That's kind of the point of the game.
It's 210 years since the bombs. If they were struggling to survive they shouldn't have relatively thriving settlements with artisans and government.
F3 had mini nukes, grenades, missiles, land mines exploding cars and all kinds of dumb fun stuff just lying around for you to pick up in almost every area of the game. NV forces you out the door with a varmint rifle and the best you'll be seeing for hours is shitty dynamite.
>That's what games are for me, and I want games to respect the player, not treat them like a child.
Great. Wonderful. Good for you.
But not everyone is like you. In fact, most of the games market is not like you.
Also, don't make the mistake of dismissing something not designed to be intellectually stimulating as being designed exclusively for kids. I'm sure you like some stupid shit too.
Let's take the film Predator. I like it but I'd never argue it's intellectually stimulating. Now should some obnoxious film twat be able to designate me a fucking moron across everything I do because I like it and the cancer that's killing the film industry and that these films shouldn't be allowed to exist, etc. etc.
>Also, don't make the mistake of dismissing something not designed to be intellectually stimulating as being designed exclusively for kids. I'm sure you like some stupid shit too.
For sure, Shadow Warrior, Serious Sam, Painkiller and such, but those are mechanically stimulating, Fallout 3 is neither, Fallout 3 is like a pre-chewed hamburger.
Doesn't it take until the Mutant Behemoth before you fire up the nuke launcher? Besides, while it's pretty uncreative given the setting to put so many '50-'60 weapons (better than putting the P90), there are a shitload of guns waiting to be used in NV.
Players don't need to savescum if they listen to the npcs and learn what will piss everyone off before they do it. In both 3 and NV you can walk around being the edge master and everyone will just kindly ask you to please stop.
>>You have to understand, for most people games are not their entire life
>>That's what games are for me
Though I do guess you could read it that way, but the obvious way would be to read it as.
> it's what they do in their spare time.
> That's what games are for me
That isn't a bad thing. It isn't impossible to get by those enemies as a low level, it is just really hard. Having fixed level enemies is something that gamebryo should do more often, rather than leveling the whole fucking world with you, including loot. There should be areas with fixed level enemies and fixed level loot.
I dunno, unless you do like no side quests and make retarded choices, NV does a good job of making you feel heroic. Every ending bar ceasar's , if you make the right decisions (and even if you fuck a few up) the wasteland tends to be better off than before you started your rampage
Too bad the mainstream doesn't understand the value of a non-flat world.
Fallout is not a post-apoc series.
It is a post-post-apoc series. It always has been.
Except for FO3, which strangely seems to take place weeks after the bombs fell instead of 200 years.
That's another major issue I had with Fallout 3. What's the issue with some terrain? The most terrain came from the dried up river. Also, you constantly hear complaints of NV having "invisible walls" when 3 does the same exact shit in the DC ruins. What a load of shit.
I've searched around, New Vegas has like 5 instances of invisible walls in places where they shouldn't be, and it's always right next to a path which leads you to the place where the invisible wall blocks you from, it's a bullshit excuse to shitpost.
I remember there was a mod that let you continue playing NV after you beat the game, but it was bugged like crazy and didn't work half the time.
Anybody know if there's a newer/different version? Have you ever tried it?
The only reason the DLC changed it was because the main character lives on after.
Originally the game just ends, so they decide to have you die for no fucking reason. Without the Lone Wanderer's death being a thing at that point, there was no more reason for the shitty railroading.
>One of the things we're focusing on with 'New Vegas,' is that this is a post-post-apocalyptic society. Governments have formed and have congress. There are large slaver armies and big merchant caravans.
Now stop shitposting.
you can get the non GOTY for like 6.50.
I have been thinking about it, as well. I bought Ninja Gaiden Sigma that time though. same price, either way still thinking about it.
they didn't have a used GOTY. I don't know if the DLC is on disc or not.
It kinda is, really. From the name of the dog, to some guns, to the zany appearance of raiders and tribes, to the retrofuturistic technology, hell, it's in the subtitle. You may object that the tone of the games hints of a possible rebuild of the society, but they still live in a craphole that suffers of the long ago happened destruction.
>climbing mountains which should function as natural obstacles
yeah, they needed to put the walls so that they stop you from trying to climb the mountain and keep you in the game space, rather than trying to break it.
Morrowind let you break it properly, there is made sense within the context of the world, not in New Vegas.
Go away Skyrim kid.
Sorry OP, nothing in NV matches in terms of spookiness/exploration of the Dunwich Building in FO3, other than that, I don't see why not you should get NV, it's a great game, be warned. Lots of bugs, lots of freezing
>keep you in the game space
Gamebryo isn't going to explode if you climb that mountain and there's nothing gamebreaking up there or on the other side of there the devs just put invisible walls all over the mountains because it was easier than deforming the terrain to the point the player couldn't climb it and they really wanted to force players into their route from Goodsprings and cazadores and deathclaws alone couldn't ensure it.
What the fuck am I reading? In both games, the mini nukes and the launcher is expensive/rare.
You get out of the vault with a fucking bb gun and 10mm pistol. You can also get a laser RCW at one of the first buildings in the game in New Vegas. Also why the fuck should you be given amazing loot at the start? Where is the fun in that? Just cheat good weapons in if you just want to have mini nukes from the start. Don't forget in NV you can get:
>a targetfinder for an orbital laser platform
>anti material rifle
>many different throwable explosives such as c4
>WW2 style weapons
>nicer looking weapons based on real designs except furnished with wood because they don't have composites yet
>multiple ammo types
>unique weapons actually look unique
I open up Fallout 3 and all the fun weapons are under big guns, a skill that makes no sense because it contains energy weapons and conventional firearms. You can't find big guns until later in the game. I think the whole skill was designed around them being unsure where the flamer fit in.
Should have been scrapped in 3.
That's the old Fallout stats for you. Be grateful that they removed Throwing, and that in NV Sawyer conjured his autism and made a decent stat system without rehashing everything he wanted to do in Van Buren,
When some console kiddy decides to climb over a hill and go out of bounds where the floor is not solid, then falls through and thinks saving will fix it, it is a very valid reason to block off the mountains. If they didn't, people would call it a bug. The Fallout 3 map was designed as a rectangle, the NV map wasn't. The NV map is not meant to fit in a rectangle. Stop shitposting.
Are you retarded? That specific invisible wall in the video is placed there because the devs wanted you to go to cottonwood cove the proper way because the place is littered with triggered events. You are able to climb pretty much any mountain in the game, and if you're not then the vast majority of those cases it's because of the shaping - not because of invisible walls.
>Tester climbs a mountain and falls through the terrain
>Should we add a collision mesh?
>Naah just add an invisible wall a call it a day
>Oh, Obsidian your mountains are so good please wall me harder!
>Climbs a mountain and there is terrain mesh
>walks the flat expanse until they hit the map border
>walks in what is normally out of bounds, wondering what the purpose of the area is
>flat expanse takes up memory despite having no need to exist
Testers would be wondering why they can enter an area with no content whatsoever. Why not just condense the content into a smaller area?
So what is that supposed to prove? It shows literally one example of a mountain that is absolutely useless to climb.
In 200 hours of FNV i only ever ran into the cottonwood cove invisible wall. Why? Because i'm not some autistic fuck that goes out of his way to scale a mountain that is obviously useless to begin with. If you have any examples of intrusive invisible walls i'd love to hear them though.
Not him, but I got pissed. I ran into 5 invisible walls my first day of playing. Everyfucking where and I wasn't even trying to find exploits. There's one near the boomers, there's one right next to the starting city, both north and south. I don't remember the other two.
I've logged like 60 hours so far and haven't encountered a single one. Everything has been mountains or broken down passes. I'm going to the boomers right now to see because I don't get how this keeps getting brought up.
>there's one right next to the starting city, both north and south.
How? There's a mountain going the whole side up and down from the starting area all the way to the NCR base.
On the way to Primm if you try to be clever and go to the left of it to snipe all the guys in the back you will get stuck on all the invisible walls up the gentle slopes surrounding the town.