Because the Call of Duty audience doesn't buy anything other than Call of Duty and Fifa/Madden. EA is too fucking retarded to notice this and has ran franchises into the ground just to try to appeal to an audience that will never buy their games.
>>254207638 >>254206704 it was a "okay" game it wasnt that bad the mechs chaged the gameplay the big problem was the match making, server and other little shit EA or RE fucked the game just with too much annoying little things stopped after like 27h was worth my 30€
>>254206704 Because anyone who played it for awhile realized that it'd be better without bots or Titans, and a larger weapon base.
The movement and maps are fun, the player builds you can do are pretty entertaining, but there just isn't enough.
I'd say 8vs8 or 10vs10 for the map size would be a nice balance, no titans (or a separate Titan only mode and separate Infantry only mode), and expanded weapon/perk content would have been far more successful IMO.
They tried way too hard to make it a system seller. If they just released it like any other game it could have been a rival to CoD. But no, gotta tie it to origin and the Xbox brand so MS and EA get their shekels.
>>254206704 It certainly underperformed, but apparently it made a profit. Not big enough to satisfy EA of course, but it was a profit. At its core, Titanfail is a good game. It's very well balanced, has a nice number of varied maps and the Burncard system is fantastic.
The problem is that, while the core gameplay is very strong, there isn't enough "meat" surrounding it to attract people and keep people playing. There aren't many pilot or titan weapons, so choices are limited (although this makes balance easier), there are few weapon customization options and no visual titan customizations other than single emblems (which you hardly see). Gamemodes are rather limited as well.
It's like a really good tapas. It's incredibly delicious and you want a whole meal from it, but all you get is a tiny plate with 4-5 bites. Also it cost as much as a main course meal.
>>254209106 They shouldn't have made titans so fucking easy to access
the titans are the worst part of the game anyway, it works much better as a parkour FPS. Titans control identically to pilots so it just feels like you're playing a slower version of the same game, and they're destroyed so easily there's no sense of power when piloting one.
>>254211972 >They shouldn't have made titans so fucking easy to access
The entire gist of the game is that you're a titan pilot and that the titans are literally mass-produced during the battle.
>the titans are the worst part of the game anyway
Good to know that you're the worst kind of Titanfall player, then.
>Titans control identically to pilots so it just feels like you're playing a slower version of the same game
Except that the dynamics of titan combat is completely different from player combat. And fucking duh it's supposed to feel like a "slower" version (you're actually MUCH faster than pilots) of playing a human, the titans are supposed to be giant extensions of your own body, not a single-crewed vehicle. It's not a tank or an AT-ST, it's like a gigantic suit of power armor, like the PowerLoader from Aliens but on a larger scale.
>and they're destroyed so easily there's no sense of power when piloting one
Hardly, unless you're a really fucking bad player. Anti-titan weapons are a minor threat unless you ignore them. If you think you die quickly in the titans, you're probably the guy who charges head-on into an Ogre in a Stryder and whines when you get rekt. Against human players, you are a force to be reckoned with. You will one or two-shot them with your weapons, and you can easily smash them by punching them or simply walking over them.
>>254212490 You must be incredibly bad if you die to players using the smartpistol. You have literally three or four seconds to kill them, and they're fairly close if they're locking-on even if they have the enhanced smartpistol.
>and then shoot you from around corners
Except that doesn't happen, the smart-pistol requires a line-of-sight lock to work.
>>254212831 >Also: it's always folks with Smart Pistols tend to end up on the top of the scoreboard, which suggest there's a balance issue.
Except that isn't true, at all. Unless you only play Attrition, in which case: lel. In Attrition the smartpistol is good because you can rack up attrition points real quick with it. But those player's player kill count and k/d ratio fucking suck.
The people who top the scoreboards in other, non-pleb game-modes use the Shotgun, R-97 SMG, C.A.R. SMG and RC-101R Carbine.
>>254213857 >You must be incredibly bad if you die to players using the smartpistol
Bullshit. "Git gud" is the standard excuse for bullshit OP weapons. You can't do much if someone wall-runs and bunny-hops behind you, drops down and kills you in one shot before you have time to react. It's not fun at all and is a really shitty frustrating, really game mechanic.
I've seen a fuckton of people doing 10+-0 using this strategy so it's not just me.
And, yes, I mostly play Attrition. The rest of the game modes are fucking terrible and aren't fun, Hardpoint in particular. MFD is the only other half-decent game mode.
>>254214823 I used to feel the same until I played the beta as well. It feels like a modern interpretation of arena shooters with vehicles, like UT2k4 People who play it like they play CoD typically do really poorly, while people who play it like they play Quake 3 or UT2k4 do really well (especially if they can strafe-jump properly).
Nah. Either use steam or don't force me to use your fucking awful platform (I realise Steam isn't much better, but I've been on it since 2004, rather there than anywhere else).
Where is the variety? I'm sure the core gameplay is fine, perhaps even interesting and creative but where is all the gamemodes?
Let's take a MP classic, UT2k4 . That had fucking tons of shit to keep everyone happy. Perhaps its the loss of community driven content that leads to these games becoming stale after a few months, you only need to look at TF2 and all the metric fuck tons of crap that people make to know community content is, overall, a good thing.
>>254206704 >FPS >Multiplayer only >Online only >Requires Origin >Made by people who not only have never made a good game, but have made lots of money for making bad games >Made by people who hate mechs >More money spent marketing it than actually making it
This game had absolutely zero chance of ever being anything but complete shit so you've got me, I've no idea why it bombed, it seemed to have everything you need to succeed in the Western market
>>254209106 No destructibility and small player/weapon count just made the game seem small like they were afraid of really pushing the idea of a mech war with infantry combat. They could of have had flying mechs armored transports and longer rocket pack burns to help cross the map but nope they really just wanted to be COD with robots.
>>254217498 >No destructibility and small player/weapon count just made the game seem small like they were afraid of really pushing the idea of a mech war with infantry combat.
The game wasn't supposed to by a mech war with infantry combat, it is supposed to be mechs vs humans.
>How is this a bad thing? That looks awesome.
You read wrong, it's not the mech carcasses, it's the live mechs THEMSELVES that create traffic jams. And it's not awesome, it's annoying because your team ends up getting shot by enemy mechs sniping with plasma railguns while you're trying to retreat, but there's a friendly mech in the way.
>>254217310 >Which are fucking shit. Only a shitter would loose to a smartpistol user in a straight-up fight. You know that not every encounter is a straight-up fight right?, Like, people camping or running behing you, or even above you while you are engaging agains other players. For fucks sake, is a FPS autoaim is unacceptable, even if it is nerfed, it goes against the nature of the genre.
>>254218667 >Sounds to me like they should have made mechs less common and much more powerful.
Well that defeated Respawn's idea of "everyone gets a mech". Plus the lore kinda treats the titans themselves basically like disposable rocket launchers. Yours getting destroyed just warrants mild annoyance while the logistics crew gets to working on your replacement.
If that is the case then they did not execute the mech or the human part well enough. Not enough classes or customization options for the mechs and not enough weapons for the pilots. They can scream balance all day long but it lacked content.
>>254218702 Bigger maps wouldn't have worked, because then the pilots would start to loose their ability to avoid titans by using verticality and maneuverability. Some of the larger maps (Fracture, Colony, Lagoon) actually suffer from this to a small extent, the Titans just end up being too powerful because the pilots have to traverse large, open spaces.
>friend jumps on the hype train for this game >our spring break lined up perfectly for the release date >says he's going to do nothing but play throughout the whole week >plays it for 2 days >he's back to playing counter strike by saturday
according to him, the game was just very limited in terms of map diversity and modes. also, he showed me a bunch of his end game scoreboards where he got top score by really wide margins, and said winning all the time like that was boring as fuck.
it's funny how this game basically fell off the face of the earth after a week or so, sort of like the elder scrolls online
>>254218509 >You know that not every encounter is a straight-up fight right?
You do realize that if they were using literally any other weapon, you'd still die, right? This is true for practically every FPS out there. It's less about straight-up battles and more about map position, flanking and movement.
>Like, people camping or running behing you, or even above you while you are engaging agains other players.
People who camp never do well and they're easy to deal with. People who run behind you? Welcome to every FPS since ever. People who are above you while you are engaging other players? Sounds like someone doesn't go fast.
>For fucks sake, is a FPS autoaim is unacceptable, even if it is nerfed, it goes against the nature of the genre.
No, it doesn't. The smartpistol is fucking shit and the only reason to use it is to rack up points quickly to drop your titan. If you complain about the smartpistol, you are a shitter, plain and simple. You might as well complain about someone using the shotgun.
>>254219670 You totally missed the point of my post. You are counting that every person behing, above or camping near me would kill me. because thats what happens with the smart pistols, grants bad players secure kills that with real guns MAY not get, making a bad stile of playing a viable way to get to the top.
And no, i'm not a shitter, i just don't want a fucking HACK beign the norm.
>>254218969 Except if you use the parkour properly and verticality of the maps you will NEVER get killed by a smartpistol user. Nor will you get killed by a camper, unless you run into a room without clearing it out first with a frag/arc grenade or satchel charge. Maneuverability is everything in titanfall, if you stay still or go slow for an extended period of time, you're going to die.
>>254217442 Yes i believe it is. It is a shame indeed, and then after months of getting them to raise the fps cap what do they do? break it on the next update forcing you to either run at a capped 60fps, or suffer with a slight delay due to the double buffered. Thanks Respawn!
>>254217310 And true those burn cards are fine, but amped weapons? instant titan? It's just retarded
I would love to know how many people are still playing on PC.. cause all i've had for the past month is lobby waiting and 4 v 4 matches
>>254220239 You do realise it's really easy for Smart Pistol users to kill people who are moving, right? They don't have to aim. Smart Pistol users will almost always win against people who are wallrunning
>>254206704 The "OMG NEVA BEEN DUN BEFOR" gameplay gets stale as shit real quick. They try to make it look like a huge battlefield by filling it with pointless grunts, while it's really a teeny 6v6 game while even garbage shit like BF4 has 32v32 gameplay
Beyond you being a shitter who whines about one of the worst weapons in the game?
>You are counting that every person behing, above or camping near me would kill me.
Because that is the case when they're at the same range that the smartpistol starts locking on. Even with the range enhancement, you have to be very close.
>And no, i'm not a shitter, i just don't want a fucking HACK beign the norm.
If you complain about getting killed by the smartpistol, you are a shitter, plain and simple. It's not a hack either, it takes a LONG time (three seconds) to lock-on and as soon as you move out of their FOV or the weapon's range they lose the lock and have to start over again. If the player had the shotgun, he would have killed you, no matter how bad he was. If the player had the submachinegun, he would have killed you, no matter how bad he was.
Go to /tfg/ and whine about getting killed by it, they'll laugh at you and tell you to git gud and go fast.
Not to mention that hardly anybody even uses the smartpistol because of its limitations. The CAR and R-97 smgs, RC-101 carbine and EVA-08 shotguns are all five times more common than the smartpistol.
It probably would have succeeded as F2P game with cosmetic transactions and non-intrusive in-game ad placement to make money.
Because conceptually, it's similar to a MOBA, but is being put out as a Triple-A title with a $60 price tag. Many people did splurge into that, because it had everything CoD had--but also mechs.
Unfortunately, it didn't convince enough people to justify the 60 dollar entrance fee. Having paid the beta on PC, the game was certainly fun at times; but the maps were pretty small and the amount of skill based gameplay was limited. There were moments where the game really did shine, with the fast gunplay, wall-running/double-jumps, and close-quarter urban mech combat that made it really feel like an almost mech-warrior like battle taking place in a city from an infantry perspective.
Unfortunately, it didn't take this gameplay towards its natural end. Instead Respawn Entertainment began rebalancing this skilled and exciting gameplay into a form where even the casual players could achieve a near leveled skill-play via burn cards, auto-pistol, and other modifications.
On one final note, the only real game-type which I found to be appropriate for Titanfall was capturing data locations and holding them for victory conditions. In other wrods, the game universe, combat, and mech designs all seem very much in line with an objective oriented game.
And it flopped because it was anything BUT an objective oriented game in all but one of the game modes, which was more often than not, towards the bottom of the list of preferred play.
No, they aren't. Everyone moves at the same movement speed regardless of what weapon they're holding.
>Smartpistols have autoaim
At very short range, you will out-range them with literally any weapon. Even the shotgun out-ranges its lock-on distance.
>Smartpistols can shoot accurately while moving
Only while locked-on, and only at very short range. The shotguns and smgs are can be shoot accurately while moving too.
>Smartpistols silently lock-on and kill you instantly
They take three seconds to lock on, at very close range. Even when they're bunny-hopping you can hipfire them and kill them before they get a shot off. If they kill you while you're unaware, congrats! That would have happened with literally every other weapon in even less time.
>>254221134 Yeah, i'm not wasting my time with you. The fact that you need to insult in every post gives your mental age away. And you didn't even proved my thougts wrong, i can post 30 videos right now showing you people getting kills with the smart gun without doing a single thing, and you will keep talking shit. https://www.youtube.com/watch?v=qTh-PzZXqHM
"Boohoo! Someone isn't validating my flawed viewpoint! Waaaaah"
>The fact that you need to insult in every post gives your mental age away.
Because you feel the need to complain about one of the worst weapons in the game in order to rationalize you being shit at the game. It's like when a casual complains about the AWP in CS, but even worse since the Smartpistol is literally the worst pilot weapon in the game.
>And you didn't even proved my thougts wrong
Except I did, in every single post. Stop deluding yourself.
Hey look, it's a guy who's getting the drop on literally every single player he kills, proving my point completely regarding the weapon's effectiveness and uses.
>>254221773 "Unfortunately, it didn't take this gameplay towards its natural end. Instead Respawn Entertainment began rebalancing this skilled and exciting gameplay into a form where even the casual players could achieve a near leveled skill-play via burn cards, auto-pistol, and other modifications."
Did you even watch or analyze the video you linked? Every fight where the enemy is aware, he kills them using a melee attack or spamfiring the pistol (no lockon). The rest of the kills are against targets who are blissfully unaware of him.
>>254224306 You can't really abuse the smart pistol, though. You could abuse satchel charges and the shotgun before, but it was the smartpistol that got all the h8. Ironic that the worst weapon in the game causes the most butthurt.
>Why people can't just play the game and enjoy it for what it is? I never quite understood that.
Because people feel the need to constantly validate themselves and/or rationalize their failures by blaming factors other than themselves.
>>254223558 Exactly my fucking point , it grants 100% SECURE kills to people that with a real gun and aiming for themselves would not 100% GET, it's that so hard to grasp? You are saying literally the same that you contradicted me in my previous post, people camping, behing, below or higher that you can 100% secure kill you when you are engaging against other people.
I think a big mistake that Respawn did make was alienate actual mech fans by saying shit like >>254224073 Other than that, the lack of content and promised updates brought the game down to a crawl, with most people getting bored of it within 3 weeks to a month. I say this based on my own experience. The core gameplay is fun as fuck, and if you see Titanfall webms on the general threads for that shit, you can tell the game looks slick, and the parkour is awesome if you have brains. I think most people only utilized parkour on PC, since there's been faster first person shooters on the platform before, whereas people on console probably played it more like CoD, possibly making it look like a poor man's ripoff of that. I don't know, I kind of wish it had been a PC exclusive, just for faster updates and better optimization (lol 50gb install because of "AUDIO")
"It grants 100% SECURE kills to people that with a real gun and aiming for themselves would not 100% GET" -on hipfiring the shotgun (you need to aim as much with it as with the smartpistol)
>people camping, behing, blow or higher that you can 100% secure kill you when you are engaging against other people
I don't think you seem to understand that you would STILL get killed by the other person regardless of them using the smartpistol or not. The smart pistol needs a three second window + firing time to kill. You can do that in less than a second with a regular weapon at the same range. And at that close range, even simply spraying the submachineguns, carbine and shotgun will get you a kill in less time than it takes for the smart pistol to lock on and fire. Seriously, you're complaining about an extremely situational weapon (even more situational than the fucking shotgun).
Pretty much. People abused the fuck out of wall-running, double-jumping and using allied titans as vantage jumps to get across the building if the initially double jump couldn't do it.
That being said, the game really really badly needed a story. There were a series of maps where you couldn't help but stop sometimes and just take a look at the skybox and wonder "how the fuck did that happen" or "this probably took half a century to build easily, what's the story behind it?"
For example, there's a shipyward map where if you pause at the corner of a map and look beyond the tanker parked there, you can see a MASSIVE angel statue that goes like 5 miles straight up.
I wanted to know the lore behind this, I wanted to know the history behind the conflict, etc. Except, Respawn never delivered on any of it. I almost considered buying the game, but had a suspicion since beta that such a thing would never be delivered upon. Lo and behold, its still omitted from the game.
On top of that, Respawn claimed that Titanfall's conflict was meaningful in the long-run, that it was effectively a MP based method of story-telling. That's a great idea, on paper. You're thrust directly into the conflict and told: "you're side A, the other B; fight."
And then that keeps going on for the next 60 hours, with no point there being any meaningful exposition to elaborate or allow for extrapolation of game story, objective, or anything of the sort.
The reason CoD is so successful is for two main reasons.
1. It's had over a decade to build itself up into a MP oriented game. All CoDs still have SP campaigns, & MP is an addition to this.
2. CoD: Ghost added the Extinction Gametype, like it or hate it, it has spun off into a competent game-type that is almost akin to a different game within the CoD universe. It has a story, it has lore, it has a beginning, climax, and end--along with a payoff.
Titanfall? Nothing. They fucked up here, and until it's fixed, it will keep floundering.
>>254226496 >Well, the Shotgun is another example of bad game design
It isn't, the shotgun too is a situational weapon. It's very powerful at close range, but as soon as the target is outside your two-shot kill range (in TF less than ten meters) you're fucked. It makes you play to the weapon's advantage, sticking to areas where you are at an advantage. It also makes you vulnerable when you inevitably have to enter/cross areas where you are at a disadvantage.
>>254226487 Smartpistol users kill me in situations where shotgun users would not. They mostly kill me in situations where I wouldn't have any chance to do anything about it. People don't remotely use the shotgun and smartpistol in the same way. It's a bizarre comparison.
>Basically hating them because you were in a situation that suited their situational weapon.
No, people don't like snipers because it's not remotely fun to get sniped from the other side of the map. Hell, Titanfall's game mechanics seem designed to discourage it.
By far the most successful way to play attrition is to sit in a window, pick off people that go by, swap positions every now and then and then kill grunts in your titan. It's not fun at all but you'll be top of your scoreboard every time.
>>254227048 >They mostly kill me in situations where I wouldn't have any chance to do anything about it.
That is, they killed you in a situation that played fit their weapon's (very limited) niche. That is just how situational weapons work, you have to engage the player in a situation that gives you the advantage. Which requires map knowledge, situational awareness, maneuvering skills and knowing when to strike.
>>254227324 >The ability to be one-shotted with hitscan weapons is always a bad game mechanic
Hitscan literally doesn't matter at the ranges the shotgun is used. 00 buck travels nearly ~400 m/s on average. In-game distances for shotguns (under ten meters), the projectiles traverse this distance in two hundredths of a second. That's probably less than the time the game takes to make a hit-check for a hitscan weapon. If we were talking about one-shot, hitscan sniper rifles then you would have an argument (which aren't present in TF, the Kraber require significant lead to be accurate against moving targets).
>>254228783 >Getting killed in unavoidable circumstances is frustrating and a shitty game mechanic. I don't see how you don't see it.
I don't see how you believe that niche weapons are something bad. People like you tend to whine about every niche weapon in a game.
>Wah, I got killed at close range with the shotgun >Wah, I got killed at long range by the sniper rifle >Wah, I got killed at close/medium range while sprinting/bunny hopping by a submachinegun
If people like you had your way, every weapon that isn't the basic jack-of-all-trades-bland-as-a-saltine-cracker assault rifle wouldn't exist in games. Every weapon has its strengths, and every weapon has several counters. Play to your weapon's strengths, attempt to counter the enemy's. This is multiplayer gaming 101.
>>254229830 To be completely fair, if you get killed by literally the worst weapon in the game and complain about it as if it's OP, you must be fucking terrible. It's like complaining about getting killed by The Klobb in Goldeneye.
>>254231030 >People who are so bad that they die constantly anyway so don't understand why it's frustrating to good players.
Except that the smart pistol isn't frustrating to good players, because they know its strengths and know that they are very few and have limited applications. If you die to a smart pistol, you played into someone's trap or you got blind-sided by someone who would have killed you anyway.
And yet >origin or >EA didn't stop people from playing Battlefield.
Most people are hypocrites. They say they have "standards" and "beliefs" until first thing that tempts them comes along. Thats why Titanfall bombed. Not because >origin, not because >EA, not because >Xbone but because nobody wanted to play it.
Because it's Call of Duty, but titans replacing killstreaks (and everyone gets one, making it not as special), not even a fraction of the gun or gadget selection, and absolutely no gun porn (recent COD games have actually had a lot because of the number of attachments).
COD could get away with having something like a titan as a single killstreak. One of a large number of different killstreaks. Titanfall relies on them as the only way to escalate the fight, and if you want to just be a soldier running and gunning the whole time you're shit out of luck, because you'll get fucking destroyed unless you use a titan yourself to some extent.
>>254226867 I love how CoD technically is a good game, but it is mostly the same after 10 games. I don't know if is the fact that Titanfall sucks pretty hard, but writting things about CoD make it look like a great game. World is strange sometimes >inb4 you never played CoD Little brother bought MW3, BO2 and Ghosts. We had BO1 borrowed from a friend, it was my favorite from the four
I really had fun with TF on pc for a week and then I just lost interest. Didn't really care about prestige and the gameplay deteriorated into CoD-style run around and get shot in the ass shit. Titan combat had a low skill cap and you were basically dead when outnumbered. Matchmaking was terrible; I didn't mind 6v6 but there was no balance and you'd often get thrown into games with 4 new people, 1 guy who's decent and you're up against 6 decent players.
The fact that the teams are limited to 6 players means each person really needs to contribute more effort into winning. Where as with 32 players (bf4) even if like 5-10 people are fucking around/afk/shit other people can pick up the slack. In titanfall it really only took 1 newbie to feed the enemy team and this game snowballed really hard.
That's not something I can make a compelling argument for or against, but my point was that both those game-types have been properly established with a cause, the effect, and the motivation of the characters within to strive for some end.
Titanfall does not have that. My understanding of Titanfall, is that the lead developers assumed that because they helped found CoD into what it became, therefore, they could exit stage left and prop up a new booth. Then, turn on the lights, and in an absolute instant, recreate the same degree of success that CoD has, without putting in even half the effort that CoD has.
CoD is banal, mindless fun, but there is some semblance of an effort put into establishing a context. Respawn made the gameplay and shipped it. Good job, you forgot the context; no wonder it flopped.
>>254237723 >Titanfall does not have that. My understanding of Titanfall, is that the lead developers assumed that because they helped found CoD into what it became, therefore, they could exit stage left and prop up a new booth.
Not quite. They got fired by Activision because they didn't want to pay bonuses from Modern Warfare 2, after they set sales target at such a high level they assumed they would never had to pay out. Of course, MW2 became the best-selling game of all time.
Activision also wanted them to create incremental updates of COD while Infinity Ward wanted to create a new game (similar to Advanced Warfare).
And it's not the first time they've created a new developer. The same people did the same thing by creating the Call of Duty series after creating Allied Assault for EA.
I only exclusively use smart pistol now. It turns Titanfall from a shitty CoD clone with robots into a completely different game.
Right now, gameplay is focused on going fast, but none of the guns are designed to let you kill reliably while going fast as fuck. I vote we turn all weapons into smart weapons. The game might actually become fun and worth playing for the couple months it has left to live, instead of some MLG tryhard shit.
>>254206704 >AI cannon fodder in a multiplayer FPS >not enough maps or notably different game modes >Titans are just bigger infantry instead of vehicles with their own unique combat >Titans are the end all-be all goal and have no downside, so you're forced to use them or lose >no single player Yeah, I'm serious about that last one. You instantly lose the people who DO care about single player experiences and the worlds that you have created. It's okay if the Modern Sandnigger Genocide Simulators don't have a SP story but if you're going to create an entire original sci-fi universe and not let the escapists immerse themselves in it you're committing a colossal waste.
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