>the gameplay is bad, but that's okay, you're supposed to play it for the story!
>there are people on planet Earth who think there is such a thing as a video game with good writing
Both had good gameplay. Witcher 1 combat was boring and lazy, but it wasn't terrible. And Witcher 2 had good combat.
If the story is good enough to distract me from the bad gameplay, then the game is worth playing.
Doo Sex (the original), Silent Hill 2, Grim Fandango, Red Dead Redemption, Planescape: Torment.
>The story is terrible so I won't play it despite its fun gameplay
>/v/ hates QTEs until WItcher makes it the primary combat method.
>thinks that QTE
It's muscle memory dumb-ass, different rhythm combination for each sword and style.
you get really good at it as time passes.
keep shitposting though, amazing arguments
>the story is also bad, but that's ok. You're supposed to play it for the merchandise and the shipping
the glowing sword is there for the retards such as yourself. it's not there on proper difficulties
the combat is based on muscle memory, and a few hours of training and you've learned the sequence so it's a lot more natural
>every time you bring up bad gameplay on a game /v/ likes
Why is it that people always accuse DR of being the reason that ZE3 will never exist, despite the fact that ZE2 was terrible to begin with?
Nope, its in place on normal mod. You can bash it all you want but it won't change the fact that Witcher 1 has QTE gameplay
I can't speak for Witcher 2 as I'm not the brand of idiot who invests in sequels to poorly made games.
>do a typing class
>fire up Mavis Beacon
>do the basic stuff, start to dick around in the program
>find that there are a bunch of books, stories, and autobiographies on it
>get to grims fairy tales
>you have to type the words to be able to read the rest of the story
Well played Ms. Bacon
>Heres a game I've never played before, whose videos display something completely different from traditional RPGS
>BETTER GO IN ON HARD MODE.
I don't see how you being a tryhard is an argument.
Because it's a visual aid on lower difficulties , so you learn how to use the combat properly and time your attacks
But you completely misunderstood it as LOL QTE COMBAT.
You're a fucking idiot that's my argument
Agreed. Nintendo has fun gameplay but all of their stories are garbage layered upon garbage. Prove me wrong.
Paper Mario 2. Had plenty of twists and turns and was exciting to learn about the lore of Rougeport and the door.
>There are actually people who think that combat is the only aspect of gameplay
paper mario 2, zelda games up to wind waker.
i don't understand.
you guys think video games are an inherently bad
medium for writing?
like say if dosteivsky was born today and decided
to make a videogame instead of writing a book,
the writing would automatically be shit because "hurr durr it's a video game"?
or do you think it's just that no good writers have worked in this feild yet and that it is possible to have a good story in a video game?
i haven't seen any outstanding writing in video games, but i do think it's possible.
gta v had glimpses of at least good writing. the overall story was forgettable but there were moments that were good (the cellphone bomb for instance). this kind of plot twist/shock value reminded me of something you would see in a buzz show like breaking bad or game of thrones (not that i think either of those shows are "outstanding"). what i want to know is do you think it's possible, or is it just that great writing in videogames has simply not been achieved thus far?
>People on /v/ recommend Drakengard
>Gameplay is terrible
>"No, you're supposed to play it for the story!"
The gameplay in Torment is good, it's basically a big puzzle sandbox based on talking to the right people, saying the right things, finding things in the game world that relate to you or your past. It's fun.
Deus Ex had incredible writing. Give it a shot
I've never actually seen anyone recommend to actually play the first Drakengard.
Most of times what i heard is mostly to just check a walkthrogh and lets play to see how fucked up it ends
I watch movies for the action scenes
i'm not a very thoughtful fellow
People who say movies can have good prose are negative cons
It is definitely possible and The Witcher is a perfect example
I didn't play 1 but 2 was really goodbut that's not what I search for in videogames, that's why I mostly own Nintendo games, because they focus on fun gameplay and replayability instead of story
>Vampire: The Masquerade Bloodlines
>every Silent Hill ever
sartre kierkegaard and camus all loved movies.
cocteau's orphee is another cinematic venture into philosophy. cinema is not just visuals. it's a combination of visuals, which can have symbolic representation, story, prose, and audio. you're only seeing, you're failing to think.
A work should be crafted to the strengths of its medium. Games should be about gameplay, movies should be about cinematics, and books should be about story.
When you stop doing this it lowers the quality of the work significantly.
>top down view
>can't walk while crouching
>melee is horrible in 1-3
not to mention it goes full retard in 3 with 3rd person and still doesn't give you shoulder gun view with crosshairs
SS was a decent movie and that's that, It tried to excel and symbolism and hidden messages and whatnot but forgot about all the other areas
well, that depends, no one likes nor gives a shit about pac-man's story: because it doesn't have one, point is: if it has X, then X should be taken into account and analyzed
Mafia 2. Gameplay is utter shit, boring as fuck gunplay and emptiest open world ever, yet the story is great. Joe Barbaro is one of the best characters I've ever seen in a videogame ever, in particular with the Italian dub.
You're an oversimplifying faggot and throw around words without any thought behind them.
Story can be integrated well into the gameplay or cinematics and there is much, much more behind a good book than just a good story.
But you are too simple to notice any of this. And that's okay, to each his own. Just stop shitting your opinions in threads about games you don't like because muh too much story.
and I do for the most part, but sometimes you get caught by surprise by a guy(MGS3 forward) or fail to avoid them in 1-2, that's when fighting comes in, if they give you weapons, then I at least expect the mechanics to be good, 3rd person in 1-2 wasn't necessary as it was top down, but in 3 it was neccesary, as it was a 3rd person game, and if the enemy is too close you can even miss the melee even when facing them, meanwhile, you can fall to the ground with a single gun headbutt from an enemy, you try that and he'll only be pushed back
Story should complement an idea that is already satisfactory in essence, it should never be purposed to overshine any of the other aspects. Meaning, you apply an enjoyable story to a good gameplay experience, or for film a good emotional conveyance of audio and video.
That's the problem with storyfags is that they focus too much on the story that the other aspects suffer.
There'd be a few types, really
>the narrative flows as you play - Portal, Bastion
>the gameplay IS pushing the narrative further, that's the main draw and the reason for gameplay (puzzles, point'n'clicking) - Ghost Trick, PW series, old adventure games
>You want the story find it way - Dark Souls, dungeon crawls with item descriptions
And some minor stuff I like but is, in the end, just small details
>mechanics and story are integrated and even 'obvious' things like exp and level progression have plausible explenations - PS:T, KotOR2
>the story/lore is told not only by text but also visuals - again, Dark Souls. Show, don't tell
>max out igni
>right click to win
also every other sign is pretty much useless, every other weapon besides your silver and steel swords are useless, there's hardly any progression as far as those two go (all of the silver swords are late-game and steel swords are somewhat common but you fight monsters 99% of the time anyway, oh and only 3 armor sets in the whole game), combat is nothing more than monotonous timed clicking and the occasional potion with little to no variety, it's jerky, awkward, and doesn't always work right (slice at an enemy while he's 15 feet away, he crumples over and dies, and vice versa), the status effects are poorly balanced garbage and a huge annoyance since half of them stun you for ~10 seconds (like fucking javed, who blinds you over and over and over, and is also one of the only enemies in the game that actually uses blind, so you never have a reason to stack blind resistance up until that point) or drain your health insanely fast, it's just bad
Not the same anon, but I agree with you.
I really hate the fact that there's only a few devs out there that are willing to utilize the medium as a means of telling a story. Gameplay and storytelling can be seamlessly integrated with each other if they really want to do so/if they're capable of doing so.
I've done this before with tons of Dreamcast games.
I think I still remember playing Zombie Revenge on all the plot paths to see how it synced up with House of the Dead 2.
I loved it and there's nothing you can do to stop me. Furthermore, there are plenty of people who agree with me.
>hurrr shitty cinematic games for mature gamers
>OMG GUISE MGS V THREAD GET HYPE