>a game where the purpose is to dick over your friends can be an enjoyable online experience.
I just don't see how. I enjoy playing Mario Kart online because it's about competing. That's when games are fun.
Would Mario Party have a random mode? Can't see that going over well because people would get assmad and disconnect. Also games would take hours long and some people can't commit to that when they want to play a game online for a little bit.
They literally don't know what to do with the series anymore.
Here's a fucking game pitch that will sell:
>Character roster is exactly that of Mario Golf World Tour >seven or eight boards >All boards are flashback boards, one taken from every MP from MP 1-8 >Mini games are a mixture of old and new ones like Shy Guy Says and Platform Peril >Online like MGWT with communities and custom rules available >DLC hats like in MP2
There, literally a seller and some DLC shenanigans to top it off.
Mario Party is a couch game. Playing it online sounds obnoxious as fuck. Especially with strangers. It's all about your friend stealing your coins and calling him a catfucking Jewbag. That's the heart of Mario Party.
>>254584818 >>254584745 I want to play with my friends over WiFi What if I don't live near them and vise versa? Fuck off, drones. Also, Fortune Street had online playability and it's game is almost twice as long as Mario Party
Mario Party sucks ass now anyway, don't even bother, I'm just saying Online would be stupid unless you have friends to do it with, even then I'd rather play with them in person while we're drunk or something.
It'd be inexcusable if there was no Online with mic support with added friends Random matchup wouldn't work unless it was some minigame competition but considering the Wii U has a non retarted friend system making board games unplayable with added friends would be a kick in the nards.
What the fuck? Me and my buds were looking forward to playing this online. We grew up playing Mario Party together, and now that we're getting out of college two of my friends are moving cross-country.
The only way we can play now is online. Man if this is true fuck MP10. We'll just have to duke it out on Smash then.
>>254584510 Don't play a fucking party game then, dweeb. It's not a competitive title. When some guy in Turkey steals your star out of dumb luck, you won't give even a remote shit. When it's your roommate and you've thrown back a few? NOW it means something. NOW you give a shit.
>>254584657 Oh gosh, sorry. I thought I was in a discussion board.
Yeah. Watching Nintendo is sad. They make one right move and then follow it with a wrong move, and even when they try they fuck up. MK8 has only been amazing thanks to the online, and even that is fucked up. Trying to play with a friend is a nightmare because it is not possible to queue online together as a party to play with other people out there. I try playing with friends a lot and I try joining his games and he tries joining my games and often the games are full so we have to leave that game and join another one over and over. And it doesn't help that the online is so unstable so one of us or both often get kicked out a lot, and then we have to restart the whole process of looking for a game we can join together. I personally cut Nintendo some slack because at least they are trying online but the game would have been way more enjoyable if the online actually worked better the way most normal games do.
And whenever they release a multiplayer game without online, or a co op game without online, it's just so frustrating to see because there goes another game with potential that will never get a chance to be the best it could have been. For their own good they really ought to issue a company wide initiative to improve online, learn how it works, how to integrate it and leave no multiplayer game left with lacking online.
>wanting to mario party online i can understand with distanced friends but holy fuck have you played mario party? there would be so much hatred, so much trolling, so much 12 year olds, allnd if there was voicechat, the swears would be so creative and offensive and abusive
>>254585502 A race doesn't last as long as a party, not to mention how 12 players is more than 4. You'd have to have guys that you know aren't going to ragequit and stick it through, otherwise you'll end up playing with yourself.
>>254586714 People don't disconnect of games that often. Some do but it's not the most common thing, and that doesn't stop online from working. It's certainly a new approach to multiplayer that Nintendo has not mastered, not even grasped, but it's an essential part now and a lot of work can go into making it work the best it can. I figure for a game like mario party if they wanted online with random strangers they'd have to work around it somehow, either make it a modified version of the game that is only minigames over and over so people can join and leave and be replaced by other people and the party keeps going and it just records the player stats and stuff but there's no long term board game or it would need some sort of way to integrate people quitting and joining into the main game like averaging the amount of coins and stars for newcomers so they start in a balanced position. I've been in game lobbies for hours and hours and hours, random lobbies that turn out good and I just stick around and other people do too, so it's not like people can't stick for a long game but some will leave and others will rejoin and that's something to deal with.
>>254587321 >it's an essential part now I'd disagree with this. I like online play as much as the next guy, but online multiplayer is about as essential as the ability to record and replay game footage in game. It's a perk, not a necessity.
>the days of couch co-op is gone >mario party NEEDS to have online >no more smash brothers battles in the same room >no more champions of norrath couch co-op >no more castle crashers couch co-op I hate this world more than anything right now
>>254587762 Online is definitely an essential part of multiplayer now, not for Nintendo of course since they are still kind of in the past but for the rest of the industry online is multiplayer and a multiplayer game with no online is just unthinkable.
Most people not defending online aren't saying that it shouldn't be implemented, just that it would be a complete waste of resources because of how much of a couch game it is. Being with others in person for this kind of game doubles, maybe triples, the fun.
>but it's an essential part now Not for these kinds of games, I'd argue.
>>254583167 >Sitting on Skype playing Mario Party does not sound like an enjoyable experience. You've never done it, so how would you know? I've played with a bunch of people over netplay and it's just as enjoyable.
>hadn't played a mario party since mp5 >bought this on a whim a while back, expecting it to play the same as the others >my imagery when all the maps are like one long race track, with no star/coin based gameplay, resulting in some real mundane shit
Wait, are they seriously not planning to put online in? I can understand wanting to keep couch multiplayer a thing, but holy fuck get with the times. I've never even played Mario Party much and this is a retarded decision.
The most played multiplayer games are built around online now.
MOBAS depend on everyone having an individual screen, one of the most played online games, completely 100% based on online. Shooters have been based on online for a long time with huge maps that take 16,30 or even 60 players at the same time, the second biggest form of multiplayer games at the moment. MMO's, come on, no more explanation needed.
Old genres have all stepped into online as well. Third person action games with online, racing games and even fighting games despite the difficulties involved with lag have all made the jump to online.
Online and multiplayer are a synonym for the whole industry except Nintendo. Local online is a thing now, it's how people refer to non online multiplayer. It's a feature that some games still keep and it certainly has its niche but it is not a default part of the multiplayer experience anymore. I'm not saying this to infuriate anyone but simply because it is the truth.
>>254589246 Online games would need a shorter lifespan but as long as they don't go past 20 minutes a simple penalty on quitting is usually enough to stop most people from leaving games. If people can stay for a whole lol or dota match they can stay a whole mario party game.
>>254589059 >The most played multiplayer games are built around online now. This does not in any way imply that online is essential for multiplayer now. You might as well say that most modern cars are built around automatic transmission, therefore automatic transmission is essential for modern cars. It's an asinine suggestion.
Using genres like MOBAs and MMOs which were created online to be played online as an argument is ridiculous.
Online is a perk for almost any genre, not a necessity.
>>254589506 How will it affect you if the option to play online was in a Mario Party game? Would it suddenly be ruined for you or something? Do you hate it when people that are not you and your friends can enjoy a video game?
>>254589059 >Local online is a thing now, it's how people refer to non online multiplayer No it's not. Online here specifically refers to access over an internet connection. If it's not transmitting through an ISP, it's not online (I say "Online here" because the term "online" has a lot of meanings, most of which meaning something along the lines of "powered up and ready for use").
>>254589864 They didn't say that at all. They wouldn't be upset if it had online. The suggestion is that it's pointless, because nobody will want to play online after dealing with ragequitters for a week, and also that this whole culture of "if it doesn't have online multiplayer it's a shit game" is going way too fucking far.
>>254590406 >The suggestion is that it's pointless, because nobody will want to play online after dealing with ragequitters for a week I would play with my friends who wouldn't quit
>also that this whole culture of "if it doesn't have online multiplayer it's a shit game" I've owned 7 installments of Mario Party. Now that I have friends that are countries and oceans across from me, any Mario Party game that doesn't have online is worthless to me. And I can already play the ones I own if I have people come over. I'm disappointed when any multiplayer game doesn't have online. For example I was disappointed when Pikmin 3 or Super Mario 3D World didn't have online, but I wouldn't call them shit games because they had other things to offer. I already have 7 Mario Party games to play with people near me, and I want just ONE that I can play with my friends from across the world. And until Nintendo makes one, every Mario Party released will be completely worthless to me.
>>254591274 Pickmin 3 was not shit but it was such a massive waste of potential. The game could really shine a lot with multiplayer because it has a lot of interesting mechanics. They didn't even try though. I wish it was out on PC and people could mod it, it's the kind of game that with some tweaks could be a very fun multiplayer experience. But even a standard default mode would have been fun. 4 player big map, have some enemies around, put in some sort of goal for the match and then let people go around collecting and fighting. I love the Pickmin approach to RTS.
>>254592990 It's alright man. It's just a pet peeve I got after browsing Miiverse too long. Anyway yeah, I would love it if they made a multiplayer focused Pikmin game. Hell, rip the multiplayer from 3, add more modes and maps, make it 4 player, give it online and release it on the eShop for like $15. I would buy it.
In truth, its not that bad if everyone is on the same continent, and input lag can make it funnier with fuck ups. I've played with people on /v/, and it was decently amusing. Its best with a skype call, so you can hear people fuck up the input in real time.
>Start online game with four people >Play for an hour or two >One or more people quit because they're losing/are about to lose >Game ruined or you're just playing with the CPU now, defeating the purpose of playing online
Welcome to every game of Mario Party you'll ever play online. Mario Party games can be lengthy too, even ten-turn games can take well over an hour. This is a game that is, and always will be, best played in the same room with friends, like a real board game.
>>254594315 >Tune duration of games so they aren't so long.
There problem fixed.
Alternatively implement a game saving feature that will save the state of a game so the same players can pick it up again the next day that way friends can leave the game and everyone just stops playing for the day and they can play the game again later.
Pause the game when a player quits, and let the group resume it later.
Make games shorter on multiplayer.
End game when someone leaves and declare the highest score winner.
Replace the one that left with another player from the queue pool.
Keep going with 1 player down.
The game could also give players the option of how to setup the game to deal with people leaving. Some people may be ok with the game ending soon and just wrapping it up while others would prefer saving it for later.
>all these people who are saying they'd legitimately buy MP10 if it had online >they don't care that the game itself is basically confirmed to be shovelware trash, they'd still buy it because MUH ONLINE
Online doesn't automatically make a game worthwhile, guys. I may understand your plights if MP10 had the traditional coin-star setup going on, but it doesn't. They're re-using that godawful car mechanic again and there's no way in hell they're going to make it work.
>>254586910 >>254584818 Literally fucking retarded. Use your fucking brains if you seriously think there's no way around this. Goddamn morons, so sick of seeing this stupid dumbass comment from your rotting brains.
>>254604083 >>254604123 I can't think of a more useless feature for mario party. I literally can't comprehend why you would want to play against a bunch of faceless assholes on the internet in a game like mario party unless you literally are a completely shut in loner.
But this is /v/ afterall so that's most likely the case.
>>254597862 >Pause the game when a player quits, and let the group resume it later. Not really feasible if you're not playing with people you actually know.
>Replace the one that left with another player from the queue pool. I don't think people would be too fond of starting a game halfway through. Do they start from scratch? Do they get whatever the last player had that likely made them want to quit in the first place?
How much fun is Risk or Monopoly when everyone quits halfway through and the game ends?
>>254603637 >>254603815 I personally will not be buying this game without online. The friends I have that actually have Wii U's and would be legitimately interested in MP 10 live in different cities. It was COMPLETELY inexcusable to not have online in Island Tour, and still a major problem here.
Nintendo doesn't need you to defend them. When they fuck up they need to be called out on it or they will never grow as a company.
>>254604294 It can be useful to play with friends too. Both local friends or online friends. And playing with random strangers can be fun too. Sure beats not having that option and only playing it once every few years.
>>254604741 You free to fuck off then. Online is useless feature in Mario Party games and it doesn't justify amount of spend resources to make it somewhat playable. Go whine about such idiotic thing somewhere else.
>>254604741 Online board games is the most idiotic thing could ever happen. It doesn't fucking matter which company makes which game. Board game to succeed that way needs to be redesigned completely from scratch with online component in mind.
>>254604741 Meanwhile every other publisher out there pretends local play doesn't exist and is online-only.
I wish this game did have online play so people would FINALLY realize how fucking shit it would be to have people quit every single game.
There is nothing that can be done to keep the game from being ruined when someone quits, and we have no reason to think people quitting won't be a common occurrence. When you're playing a racer or a shooter and someone quits, no big deal, you'll find a new game 10 minutes later. Mario Party games can last hours. Replacing the player with a new one halfway though the game screws the new player and is not fun for them. Replacing the player with a CPU (like Brawl did) defeats the purpose of playing online and is also not fun. Ending the game is certainly not fun and very dissatisfying. There's no good solution that ends with everyone still enjoying themselves.
>>254605382 >It's useless because I say it is! Of course I wouldn't actually know that because there hasn't been an online Mario Party before so I have no precedent to work from, but fuck off for wanting a feature that is standard in pretty much every multiplayer game of the last five years!
>>254605894 Fixing ragequitting wouldn't be that hard. Just have an online rating that keeps track of when players disconnect early. Other players can see that rating and choose not to play with others who tend to disconnect frequently. Problem solved.
>Mario Party 10 >"oh boy, can't wait for fucking car shit again" >Two modes, Bowser and Mario >"Thank god, Mario mode must be classic, right? And Bowser has the cars" >both modes have cars >Nintendo still pushing the cars
WE FUCKING HATE THE CARS
THIS IS WHY I STILL PLAY MARIO PARTY 8 WHEN I OWN 9
NINTENDO, YOU PIECE OF SHIT, GET RID OF THE CARS
FUCKING DROPPED, I HOPE THIS GAME KILLS OFF THE CARS
>>254605894 With friends an easy easy solution would be pausing the game session. With random strangers they could just make it a lobby that replaces strangers with new strangers and only has minigames. Neither of those solutions would require changing the rest of the game and would make the game usable when people are alone and it would also let friends play together through the internet.
Sure you can't physically assault your friends anymore but the rest of the experience is intact.
>>254606370 And only to expand on what pausing the session means. >Player A has to leave. >People pause the session, it has a name and get saved in their systems. >Later they all join together again and load that session >Game starts again right where they left it before >They continue playing
>>254606643 >I want this useless feature to be in the game! >Get told thru the thread how idiotic idea is. >waaaah, but muh opinion! Sorry, I can't give a fuck about your shitty opinion based on absolutely fucking nothing aside from your shit taste and wish to make every game with multiplayer component being online.
>>254584360 Agree 100%. It's not like Nintendo hasn't thought about it, they know they can't make it work well yet, so they don't include it. You can bet your fucking ass that whenever we get a MP game with online, it'll be something different than what we're used to with the game.
>>254607054 I don't have an image but please have a pretend "Biggest manchild on the internet" award. This was on the front page and made me frown, please think about the shit you type before you post it.
>>254606765 Well if it doesn't work - then game will fail and next one will be without such gimmick. Simple as that. Until game is made it's hard to guess either such ideas good or bad. What if they will be fun? Your post contradicts with other ones about online play being a savior and always a good thing to have. You choose to ignore them it seems.
>>254607456 Online is a special case. It's not something that changes the whole game like the cart, it is more like an expansion to the functionality of the game. Not having online really makes every game with a multiplayer component instantly inferior. It may sound black and white but that only refers to the general stance towards change, not towards specific things. In the case of online it is always better to have it than not have it because it doesn't hurt the rest of the game while adding a different layer.
>people concerned asking why you'd play MP online because people would rage quit >playing with randoms and not your bros
do you people not play games with steam friends or something? why would I want to be restricted to playing games with people who only live feasibly around me instead of being able to plug in and play with my friends who live far away at any time?
>>254607946 This is what Nintendo faggots actually think. It's really sad.
Playing Mario Party 2 and 3 over the internet with some friends is the fucking best shit around, and I guarantee most of the people against online mario party have no friends in real life that would actually PLAY mario party with them.
>>254586394 I'm fine with most games not having online. It doesn't bother me that 3D World doesn't have online, nor NSMBU, nor DKCTF, not even Nintendo Land.
but HOLY FUCK do I wish Pikmin 3 had online so much, the multiplayer is so fucking perfect and THEY HAVE TWELVE STAGES FOR IT WHAT THE FUCK NINTENDO
The inherent problem with multiplayer for a game like Pikmin 3 is that it's really not very accessible for people who have never played the game, but you can solve that issue by having only people who already own the game playing against you. I wish I could send them millions of letters just asking them to give P3 online play, seriously.
>>254609794 A better question is: Why are you so autistic and arguing a point that doesn't matter?
If you want an actual answer: 8/10. If there are a lot of ragequitters, there's a new thing in Online gaming called the ability to join games in progress. and the ability to punish people who ragequit frequently.
You can stop being stuck in the stone age with the rest of Nintendo now.
>Who would play board games online? What a ridiculous idea. >Imagine if you were able to play Risk online! No one would play it because you're not in the same room as other people. >Living in the past is okay if Nintendo does it.
>>254610191 Innovation can go deeper. If a game goes for too long and friends need to leave it would be easy to let them save that session and load it again later on the same lobby. Fucking crazy future shit right? What is this 2008 or something.
>>254608067 Online takes significant amount of resources to be implemented correctly. And if you just put game made for local multiplayer into online without making any changes to it - it'll just be a complete mess. Not every game with multiplayer need to have slapped online on it. Another thing you forget that multiplayer games need to have quite short sessions. Even RTS like SC2 don't have matches longer than 30 min usually. Yeah, you can argue that there is grand strategy games with multiplayer, or even some TBS like HoMM which has multiplayer as well. But does it really important there? It's really hard to know anyone who repeatedly playing those games online. It's just mostly useless feature for very hardcore small communities. And we are talking about causal party board game which can take easily couple of hours. (yeah, you can adjust number of turns, but it doesn't make game that much shorter) Multiplayer for such session is very useless feature to have. Sure, some people will play it. But will it be good feature to justify spending resources on it? heck no. Most new minigames use motion control. It'll be pretty tricky to make it work without any lag online. Online can't be halfassed. Game should be designed with online in mind. Making online game with current formula of mario party games is useless. It'll just not work.
>>254611383 I actually bought a Wii U and 3DS launch date, fucking love them
It's a travesty that people will still defend lousy-ass online, though. You'd think with all the ragequit remarks that people who play online can never play for more than 2 minutes.
Shit, you know what would prevent even that? Random online is a minigame roulette lobby. You get a good 60 second game with random people, nobody's gonna fucking quit that. And you got your friend lobbies for full multiplayer board games, too.
Online is the only component missing from Mario Party.
Anything else they add will not surpass the quality they have already reached in previous Mario Party games. They've tried to change the formula a few times, and it's failed to reach the quality of the titles that predate it.
If you think online is a terrible addition, whatever. But it's the only thing left they can add that would add something to the game without ruining it.
There's seriously no fucking reason to buy Mario Party after these last 3 titles and the notable decline in quality.
>>254611210 Doesn't take that many resources to implement it lightly. If the game doesn't want to devote to online then it can implement a simple online and it will still provide benefits because it will let some people try online. That's really what Nintendo has been doing with most of its games with online. They are all half assed very basic stuff but it gets the job done. MK8 wouldn't have sold anywhere near that much without the half assed online. Without online in general a multiplayer game is basically a B rate thing, limited to small audiences, low replay factor.
>>254611745 >Shit, you know what would prevent even that? Random online is a minigame roulette lobby. You get a good 60 second game with random people, nobody's gonna fucking quit that. And you got your friend lobbies for full multiplayer board games, too. This. Or something similar to it. That is good use of online stuff. But, people here want full blown online. With same length as local session. And that is stupid. Online need to have it's own modes to have.
>player leaves game because everyone else kicks his ass >new player joins with the shitty progress that the rage quitter has made I wouldn't mind online play for the minigames in the MP games, though. They're short enough so that it's almost impossible for someone to rage quit unless they dislike the selected minigame.
A normal online mode would fail on every part that isn't friends-only/a private game since games can last for hours, and having people rage quit until you're the only one left wouldn't be fun.
>>254611745 The random minigame lobby could be like Mario Kart 8 lobbies. It lasts for as long as there's people coming, if people leave in a game they get replaced with new people, they play a new set of minigames every round. Easy to join and quit, play some minigames, stay as long as you want to have fun. Keeps a scoreboard for the people still playing.
And friends that do know each other could create games with their friends online and have full games there.
>chance time >player disconnects >someone gets a star >player disconnects >someone loses a minigame or is about to lose >player disconnects >the above is guaranteed to happen because most people are colossal faggots >idiots make the argument, you can just have the disconnects get taken over by CPU
Might as well just play single player at that point.
This is before you take into account Mario Party has lost the "spark" that got so many people excited in the past.
>>254611910 Sorry dude, you seem to not understand how difficult is to implement decent online. Look at PC scene. So many games primary singleplayer games with online component, and that component sucks and dead. Only games that somehow relevant is the one which were build around online from the begin with. You don't get it, do you. Quality local multiplayer is dead everywhere aside from Nintendo consoles. And you want it dead there as well. Just to please yourself and very small number of people with similar opinion. Local multiplayer games is where Nintendo is strong. Slapping online on them will not magically make it better. It arguably can make it worse cause of misuse of resources.
And MK8 to have shitty online? Really, anon? After that I can't take you seriously enough. Take care.
>>254612364 Too bad most of those are lies. Connection vary on your ISP and router. I didn't have problems since I bought MK8. You can queue MP game with a friend, just go to the friend list and join. How much more ignorant you can be? Joining into the middle of the race? Really? Are you idiot? Communication is limited, yeah. I give you that, even tho I think it is fucking useless to have in mariokart game.
>>254612737 Not him, but he has a point. There's plenty of ways of avoiding ragequits, and not only with negative reinforcement like bans, but also with positive, the game giving valuable points if you stay through a whole match. If they brought back costumes and made them purchaseable through the use of these points for example, people would be much more likely to stay even if they would lose. Bring back chance time and even players in 4th place could end up winning near the end of the match so they have an incentive to keep playing even if they're in last place is another way.
>>254611383 to >>254610059 you will join a MP game half way of it, right? and making a punishing system for RQ-ers, will make people just complain to the next three, you should get real friends. and if you are the selected few that had all its friends move away and is too autistic to make new one, I feel sorry for ya
>>254612754 The niche died because other people chose to focus on what's more popular, which is online. It's not like online= instant death of local multiplayer. Look at fighting games. They are thriving thanks to online, but people still play them locally. It's up to the developer to choose how to design the game. And yeah Nintendo is good with local multiplayer, so why would they drop it? Adding online would be a mere improvement for what they have to offer. Local multiplayer would actually be in a better state if Nintendo added online to those games because now they would become more relevant and people buying it with the online in mind might play it locally too. The alternative is they don't buy the games, and local multiplayer experiences the slow death while dragging those games with it. Which is the current situation. Though in the case of Mario Party the games have been shit lately, with or without online, but at least online would refresh the franchise by making it way more playable.
>>254603815 I hang out with my friend thats an hour away and play it when we can, but we like playing online too. For me, it gives me the same feeling. Not EXACT, but if I can hear their voice I am absorbed into it and I have a lot of fun.
>>254613163 Let me explain the issue with joining with friends. There is no way to first join a friend and then together join games. A friend has to first join a game and then you have to join him. Having both options would be great. But not having the option to first join a friend in a party to queue together is the issue. It presents a few issues such as the game being full, so your friend joins a game and it is full and you can't join it. So he has to leave and find another one. And that happens. And if that keeps happening you keep wasting time. I can speak from experience. The connection really is shit too, it drops a lot for a lot of people and there's very little to do about it. So every time one of you or both gets disconnected it's back to square one, trying to find a game to play together. It's a very tedious thing, and the result of an unpolished experience. Thus it is half assed.
>>254613379 Fighting game with 3min matches is different thing than hours long session. Mario Party could work if there was some additional online mode based on minigames. (like Raynor party for SC2) I'd be all for that. Adding or removing a feature in a game is always question about resources. Basically - "Is it worth it?" Is it worth to have online mode in our game? Will it be a good feature we should put our resources to? You can argue if those current decisions are good or not - but I still don't see any point in having online mode classic MarioParty game. And that is what thread about. If it was "New MarioParty game should be designed around online play from scratch" - I'd be all for it, cause it's rare for me to find someone to play with. But I really don't see classic online mode being somewhat worth it to put any amount resources into it.
>>254613718 While I agree that join system could be better and it's current state is not as good, initial post was pure bad generalization of issue. But I really never had such connectivity problems, worldwide one or regional one. It all worked nicely for me and my roomie.
>>254614472 Yes it is definitely worth it. We're not talking about some random feature, it's just online. The game either has online or it doesn't. They can be ambitious with it or they can do a straight forward job, so they can balance resource investment all they need. But in the end of the day just having a functional online is a net benefit and not only for the game but for the franchise as a whole. Unless they really really fuck up with the online it will work and there will be an increase in the audience and the value of the game and the franchise. For a big company like Nintendo that already has servers running around for online having more games with online doesn't present such an increased cost. The logistics are all in place already for them and the actual maintenance costs are not high. Not having some online is just a plain mistake. It helped animal crossing, it helped mario kart, it is one of the driving forces behind the smash hype. Not having it on mario party strikes me more as the result of negligence and lack of attention from them towards the franchise than a deliberate course of action.
Is that why people have gone out of the way to mod it into games? Also, having online won't stop people from playing locally. Having the option to play maps online or the minigames themselves would not hurt the game.
You need to realize people want to play online with their friends, who can't come over, and not with randoms.
>>254615904 I see where are you coming from, and actually agree that if game had online implemented in design nicely it would have been a good thing. Problem is that most people arguing for online in this thread just want classic game mode like N64 MP games but online. And that is what wouldn't work at all, that's what I'm trying to say. Animal crossing had online elements, but not online as it is (as far I know, never played). Smash and MarioKart are very different genres from your classic board game. Their formula work nicely online, while Mario Party formula will not work at all. Games needs to have completely new mode for online play to be somewhat fun.
>>254588907 That's kind of bullshit. Restricting access to something that's been established for many years is different from not creating something in the first place. This would apply if Mario Party already had online, but it's never had online in the first place.
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