Found this in my old saved pics. Now I'm feeling sad.
Is there really no hope?
I think people need to come to terms with the fact that MMORPG is just a shitty genre.
It's just fundamentally shitty and will never be good to anyone except autists, and if one gets changed enough to the point that it is good, then it would have changed so much that it wouldn't be an MMORPG anymore.
The MMORPG savior is never coming because it can't.
Nobody ever thought that Tortanic or Tera would save anything, and while originally WoD might've been good it was still just another WoW expansion.
Of those left only Guild Wars 2 was thought to maybe be salvation, but of course that fucking failed miserably.
i agree. the idea that you can make a game that will "last forever" (gotta keep them subscription buckz comin in) is ridiculous
there are games that DO do the "massive multiplayer online" idea well - such as dark souls - but they have a definitive beginning and end.
I'm looking forward to Eternal Crusade, though I'm somewhat curious about that other coming MMO, the really open one without classes whose name escapes me.
Saw another ad for it on steam, because they are currently accepting founders donations
XIV literally did everything that's been shit about MMO's since 2004, just like every other piece of shit modern MMO
Just because it's polished doesn't mean it's good, and it in no way saved us from this awful stagnation
Only one I've seen do it right is UO when it first came out.
Sandbox world where you can build towns and buildings out in the frontiers and wilderness.
Skill based/Not level based let everyone in on the action right from the start.
Having real consequences for dying and also for being a player killer. There were Shards where you could really make a name for yourself as a Dread Lord or a savior.
I hope the man who receives no compensation for his hard work isn't awake
While I don't like Eve Online, I think open ended gameplay with player driven content like that is the best way to take advantage of the genre. Player interaction needs to be the focus.
MMORPG genre isn't bad, it's the fact that they're designed to appeal to the highest number of players now instead of being designed to actually be a good challenging multiplayer/social oriented game that gets popular due to being a quality product.
I don't even care about having to share a vidya with twilight fans and emo goths. This could've been baller as fuck and the only thing to lure me back into MMOs.
Every MMO has been shit to me. I've tried playing one for years and all of them seem to be the same boring shit to me (even the "classics" like WoW or EQ). Right now I'm trying Tera and it's the first time I've had a semblance of fun in any MMO, but I see myself dropping it pretty soon from now.
It's almost like a dead fad that only happened when the internet started to become more and more accessible and all those ideas seemed now. Now the people who still care are only getting disappointed release after release, not realizing MMOs were always boring and awful grindfests.
But than your adding in games like Diablo into the mix.
Mmorpg note or less is a world with economy, in game community, meeting spots. Basicly you already know the fuckin difference but your just not picking.
>Player interaction needs to be the focus
Definitely true, one thing that's always bugged me is back in the day when i used to play NexusTK during the beta, the NA game masters (people from the company that did the localization) would regularly interact with the players in the world and create events and plotlines ingame and act in them themselves. They'd even create characters specifically for the event and contact well known people in the game and have them play those characters as part of the event. There was even a plotline where the main GM Orb went crazy and was killing people with zone wide nukes and shit and the entire server had to come together and lynch him which sparked off another event that followed it, they had pretty good continuity too.
I don't get why MMO developers nowadays don't do this shit, it was a fucking magical experience in the NA NexusTK beta. Sadly it all ended when the game went retail.
I know /v/ likes to hate on GW2 but it has a large user base as does FF XIV. Both get updated fairly frequently too.
Sure, no MMO is getting WoW's subscriber numbers any time soon, but that was an outlier and not the benchmark.
You can still have a successful MMO with a modest user base. The age of subscription MMO's is coming to an end though, FF XIV is actually really lucky not to have sunk so fucking hard with a sub needed.
I do not play any MMO's currently, and while I understand how a lot of people would not like them, I used to really enjoy them. Back when communities meant something, but the internet is a different place now, everyone wants to be the new swifty leet pro gamer (which if that is your thing more power to you, have fun with what you do) which is not really great for a feeling of community.
There is still fun to be had, but it is not the same, and can never be again sadly, glad I seen the good days, and I will stay of MMO's so my memories of them stay positive
1100 hours into Warframe
1600 hours into Phantasy Star Online 2
1000+ hours into Dungeon Fighter Online (fuck you, Nexon US)
1000+ hours into Ultima Online
3000+ hours into Everquest
If you do not know hope, you have no feeling left.
Pity, AoC is actually pretty fun and it's nice the way that they worked in spellcasting to really make the different casters feel like they belong to the different cultures.
Also that they treat the audience mature enough to not have painted on underwear.
You are stupid. Dark souls is not an MMO by definition. You cannot gather all the players on the same instance even if you all decided to do it, at the same time.
It's not an MMO.
By your definition every single online game ever with stats tracking is an MMO.
The "but there is a chance that any player can meet" is literally any form of matchmaking ever, and includes every single online game ever made.
I've been noticing recently that people have no clue what "MMO" actually means. Why is that? Doesn't seem like a hard concept to grasp. The things that the genre does differently are very clear.
Already did. just bought up customer service links. Even more evidence that the post was full of shit.
Such is to be expected from /v/ when they are discussing things they dont like, false accusations as if it means anything.
>tfw FFXIV 1.0 had interesting and unique ideas, but god-awful execution
>FFXIV ARR does absolutely nothing original and perpetuates the tired WoW theme park concept but has a decent execution
Black Desert is pretty much going to RULE the FUCK out of every other MMO. I don't think it'll get a sub-base like Destiny will, because BUNGIE and HYPE, but it will have a decent subbase and the quality of the game is already through the roof.
After ToS flops, I think I'm going to straight-up completely forget the fact that MMO is even a thing anymore.
Too much suffering, broken promises, scams, all veiled behind a very simple, universal game design choice:
>we want to attract the biggest possible number of players so our game can be self-sustaining and last forever, and to do that, normies need to play it and the minimum common denominator must be as low as it could possibly get
MMO became an entire genre built upon the aforementioned lie once this industry stopped being okay with having a niche audience. Every game mechanic is trying to hide this fact to the player. Every balance change is giving illusion to the player that it's worth to be coming back, and it's cleverly designed solely for this purpose, disregarding the long-term quality of the experience.
MMO development is very similar to D3: "let's discard the entire game and design it from the grounds up with AH profiting in mind."
And nothing good will ever come out of that, objectively speaking. Even just keeping yourself updated with news is a waste of time since you'll know the games will be shit under this premise.
Yes, what's your point? Good looking action combat (not that garbage that Wildshit was), sandbox, castle sieges, corean plastic surgeon level customization etc. Looks pretty fucking good to me, I'm sorry you're used to tab target theme park shit.
If you seriously think any MMO is going to be a WoWkiller aside from WoW itself, you're fucking deluded to begin with.
That being said, GW2 is pretty fun. Not nearly as many people as there were on launch, but of fucking course not. Majority of MMO players on launch for every MMO are spastic ADHD/autistic fucks who reach the cap in 2 weeks then get bored and leave.
I just wish they'd add more important content. I appreciate the living story stuff, but goddammit I want more weapons and races and classes.
>dungeons with progressive quest rewards at the end istead of arbitrary item hunting and making an arbitrary compromise between exp versus gear, one of the greatest mechanic that gave freedom to a player in RO
Nah, the game will flop but I'll be there to play it and experience it firsthand nonetheless. My delusion just cannot go away after so many years.
I need to take a direct hit to the chest and get BTFO to make me finally ignore the genre as a whole.
>good looking action combat
So, just like tera?
Protip: good looking means exactly that it will feel like shit when playing. It's a marketing move, the game will be shallow as fuck and boring as fuck, with zero depth to it. Just like tera.
>b-but hey it looks flashy... ;_;
I was kinda thinking along these lines as well, it looks too much like dragon's nest where there isn't actually any strategy just hordes of enemies and you gotta use your strongest attacks that hit the widest areas without worrying about tactics at all.
Just because WoW is the most popular MMO do not mean it's the only one. The Secret World still have big population, Ragnarok Online have thousands of players, same for a lot of MMO. WoW will die, people just spent too much time in it to leave it.
So, is it beta yet? Any news or updates?
You've never played any good MMO's then. Fuck the easiest example was FFXI before all the retarded expansions that turned it into a wowclone. You absolutely could not mess with shit that was more than a couple of levels higher than you or you would get your shit pushed in, not to mention you pretty much needed to work together with a group to accomplish shit just about anywhere in the game that was level appropriate.
That's actually wrong, though, and it's why a lot of us still get hype for them. The potential is there, it's just sorely untapped because it requires a LOT of capital to get it up and running. Thus, it requires investors. Investors expect returns, which means casualizing the fuck out of the game in order to appeal to the dumbshits who play it for 2 weeks then quit.
Anyway, calling them MMORPG's is a bit of a false name- they're not "RPG'S" because you don't particularly roleplay, nor is roleplaying much of a mechanic in most servers. They're almost always MMOCPG's. CPG being Character Progression Game (stat-oriented, more about advancing your character stats or following a story with stats than actually having choices that reflect your character).
We've been playing MMOCPG's most of this time. We just need a true MMORPG.
TERA solo PvE against BAMs at higher levels was the exact opposite, it had one of the most fun and skillful "elite" mob soloing system I've ever seen in an MMO. Tell me in what game farming regular mobs isn't a borefest though?
TERA marketed itself as an action combat MMO and the action combat was fucking god tier compared to anything out there (except maybe vindictus, but that's not an MMO). Just because everything else was terrible generic shit doesn't mean the core gameplay was bad.
I haven't seen a single person who actually played the game to higher levels say the combat was boring or they didn't like it. Literally every person says it's the only good thing about the game.
>fun from start to finish, al game mechanics/content are available to you and designed to be in the game from the start, like an actual videogame
>'endgame' content is only player driven economy/territory control with already existing resources for clans to manage, which is self-sustainable forever because the community creates a scenario in which it's fun to be a part of
>always refreshing and with high stakes and massive community investment (the work of entire clans is on the line, expecting a result), the model has been proven to be running for decades
>clear division between "leveling" and "endgame", two completely different parts of the game
>it's agreed upon that leveling is something not fun you have to wade through to get a glimpse of when the game begins, more or less 50 hours into the game of tutorials and fetching
>"end game" relies on mass content crunching, which no new company can supply at the speed dedicated players can finish (actually not a single company has done this to date, not even blizzard), and so it's a horrible non-sustainable model where both the developers work like crazy AND the core players are bored because all they do is issentially "wait for the next patch, maybe I will have fun for one week"
>core players quit
>server loses the portion of people that is out there all the time, helping/chatting/participating
>game investment is entirely on the progression gear you grinded over the current expansion, plus achievements - I actually know a lot of people who will not quit WoW because they need to buy the time-limited pets with each new expansion, or they will miss the missable achievement forever.
>only collectors remain to play the game
>ctrl+f "SWG" "Star Wars Galaxies"
SWG was too early for its time, the world wasn't ready for such greatness.
This is more or less brought about in MrBTongue's video on the subject.
The TL;DW of it is that it's all WoW's fault for making so much money on the themepark MMO design (the second of those two).
EVE is about the only current game with the former model.
>GW2 but it has a large user base
Yeah, so big they had to basically merge servers making people miserable.
Shit game, on life support by the few autists that spend all their cash on the gem store. Dead game outside of that.
>Any class could fulfill any role in the combat triangle if you were good enough and had a group of people willing to work with you
>In general, YOU CAN DO ANYTHING~
>Every class is has one role
>Pray that you'll get a second one that isn't another DPS
This, it's not even the same genre anymore. If Ultima came out today i'm not sure people would even consider it an MMO.
>Tell me in what game farming regular mobs isn't a borefest though?
>TERA solo PvE against BAMs at higher levels was the exact opposite, it had one of the most fun and skillful "elite" mob soloing system I've ever seen in an MMO.
All BAMs are clones of each other, the hitboxes are a lie and the telegraph red eyes are retard-proof. You could theoretically solo any level of BAM, but they impose you the retarded level-difference hard-cap in which you are unable to deal full damage and so it would take you 10 minutes to kill a BAM that is higher level than you.
And killing a BAM of your level does not oneshot you unless your gear is utter shit for the level tier you are at.
>TERA marketed itself as an action combat MMO and the action combat was fucking god tier compared to anything out there
tera marketed itself as "true action game", but that's a lie and an outright scam, because there is homing on projectiles and the player's attack hitboxes are 3 times what they look, you can swing in front of you with an enemy behind you and you will still hit the enemy in a lot of cases.
Also, the end-game P2W gear grinding to max out that PvP gear is literal cancer. It's so time consuming that without paying you would need years to completely max it out, and it's done for PvP so that is actually P2W. I know a shitload of people who dumped thousands on the game to get upping boosters.
I think it's pretty fun, it kind of feels like a speedier monster hunter, especially the boss quests.
Having to use a VPN because of all this DDoS bullshit is really annoying though
RO farming is pretty fucking boring.
>All BAMs are clones of each other, the hitboxes are a lie and the telegraph red eyes are retard-proof. You could theoretically solo any level of BAM, but they impose you the retarded level-difference hard-cap in which you are unable to deal full damage and so it would take you 10 minutes to kill a BAM that is higher level than you.
This is so unbelievably wrong I'm pretty sure you haven't even fucking touched the game. Nowhere did I also say they oneshot you, learn to fucking read.
>tera marketed itself as "true action game", but that's a lie and an outright scam, because there is homing on projectiles and the player's attack hitboxes are 3 times what they look, you can swing in front of you with an enemy behind you and you will still hit the enemy in a lot of cases.
Uh, there's like couple homing attacks...? Which all can be dodged with a roll, backstep or block. I mean, only mages and archers had homing attacks and those are in a tiny minority out of all the mobs in the game.
And obviously if you flail your sword in anime-style around you why the fuck would you not hit behind? Realism is sacrificed for gameplay, having tiny fucking hitboxes is retarded in an online game because of lag and it's why Combatative Strike and Heart Thrust were fucking utter ass in PvP.
>Also, the end-game P2W gear grinding to max out that PvP gear is literal cancer. It's so time consuming that without paying you would need years to completely max it out, and it's done for PvP so that is actually P2W. I know a shitload of people who dumped thousands on the game to get upping boosters.
None of this shit was true when the game came out and none of this shit is true at the moment either. Good job on copypasting some bullshit a retard on /v/ posted though, I bet you trolled couple underage faggots.
TLDR: You've never played the game, all you did was spout some shit you read on /v/ from trolls. 0/10.
I've already come to acceptance that no MMORPG will be good ever again.
That said, I'll still try MMORPGs, can't be dissapointed if I expect nothing, and as long as I'm not paying I can't lose too much for trying.
>install Tera Rising
>Start accepting quests
>Literally every quest is either "kill five enemies", "collect five items", or "talk to this person"
>Start fighting enemies
>Realize that I'm just about invincible since I have ranged attacks and just about every enemy I've come across only uses melee attacks
Does the game get any better?
I'm two or three hours into the game and it already feels repetitive
The only good fantasy MMO, where leveling and "endgame" we're not exclusive of eachother.
Do not play on 1x, it would be too shit by today's standards. Also, officials got completely destroyed by garbage P2W. Private servers are actually more integral, as hard as that may be to believe.
Play on 7x/10x private servers. You'll see most of the game features/mechanics within 2-3 hours and you can decide for yourself if it's fun or not.
I like XIV and Rift, but they're still just WoW clones, we need to move on from that game already.
I miss the days of actually interacting with people instead of having the game do everything itself.
When you get to level 60 the game gets pseudo-difficult, but only if you solo the endgame content.
The pseudo-action engine on tera is completely worthless due to the lack of difficulty. It could be tab-target and the game wouldn't suffer at all other than you wanting to solo endgame content, which is only for the challenge, since it's slow as shit. And that is providing you've grinded for levels and appopriate gear, too.
It's fucking shit.
FF14 is one of the WORST mmos to come out recently, just because they add content quickly doesn't mean it isn't a shitty PVE only theme park mmo with a 2.5s global cooldown tab target combat system. FF14 is fucking shit.
It was the first massive project that a rich company risked money into.
It was the first 3D MMO with stable servers that had little lag (besides the first 2 months, where it was utter shit).
At the time, it had a good compromise of world size/graphics, even if the world itself is completely empty, that wasn't an issue back then because we never saw an actually world that big being filled up.
Basically, the reason WoW succeeded was that it copypasted everquest and poured money into it, being the first to do so.
And then it snowballed and nobody could catch up. Themeparks rely on raw content to remain alive, and money will bring raw content.
I haven't played in quite a while, I logged on to play my slayer for 2 weeks with friends and quit because the games' gotten just worse but back when I played hitting CS was near impossible. Every time you hit dead on it did fucking nothing, especially on stunned targets it missed EVERY FUCKING TIME.
No, it had the benefit of not being run by NCwest.
L2 was a superior game for a few years, and also came out before wow, had better graphics, better pvp, better mechanics, NCwest simply sucked.
MMORPG's are horse-shit anyway. All you're doing is (usually) paying a subscription fee to play, and if not, you're being outclassed by people paying to be better in the so called 'free-to-plays'. You're grinding and farming at the same enemies just to be on par with your guild buddies who - under certain circumstances - will break contact with you and all of your friends when guild drama starts.
Graphics tend to be sub-par to compensate for the massive amount of players, and the combat can and will always be simple or just plain shit. Instead, why not play co-operative RPG games like Divinity and the like with friends?
If that's hope we're fucking doomed.
>Almost nonexistent animations
>Apparently you control 5 people that all walk in a formation
>Killing what looks to be a boss is just standing in a formation around it and hitting it with everyone while you facetank damage.
What's suppose to be the appeal of this mmo? this is the first i've seen of it.
People just walk into the formation squares and the centurion takes control of everyone's characters.
>This skill will not be maintained for a long time after using it. You use this skill when you feel you need it, and you stop using it after achieving your objective.
I don't main Slayer but I found it easy to land heart thrust if I use the stunning kick attack first (forgot the actual name) and right after that use the skill from the exact same position I land on, while facing the enemy obviously.
>tfw nobody remembers this p2w piece of shit that only I played
RIP in peace
Ew, I hoped it would have been a generic game mechanic where you could manually move into formations to get bonuses.
At least they did the right thing by having what looks like MH's crouch fire on the archer class, sacrificing mobility for higher attack speed. Breaks up the archer snoozefest gameplay by making you swap to optimize.
Of course it sounds dumb if you put words in my mouth. I never said what is in the webbum is all that is included in the game. I was merely presenting my opinions on what I saw in said webbum.
I even asked what the appeal was suppose to be so that I could get more information and make a better judgement.
I miss l2. I miss 100% mcrit gayness :|
I have faith in human ingenuity and innovation. If there is a way to make money from it, then there will be a way. Game developers arent going to abandon the cash cow an MMO can entail.
MMOs wont change in the next 5 years. Hell, maybe onwards of 7-10 years. It will be stagnant WoW shit.
But there will be a day in our lifetimes where personal computers are so advanced, server capabilities are so strong, personal internet bandwidths so large that MMOs will have the tool it needs to be actually MASSIVE and amazing enough to curb even the deepest of autisms.
And I get to play the whatever MMO of the future with my
husband. Just got to drop it for now and let it surprise you later on in your life
Black Desert is going to rock. Dragon's Dogma was like 90% of the way to being my ideal game and BDO looks even closer. It's a sandbox game where you actually interact with other people. It has loads of different simulations like weather and trade routes that dynamically affect gameplay. There's no gear progression, you just buy different types of "armor" which can get easily broken in combat and are meant to be disposable instead of some ancient god's 15+ helmet of strength. The economy is entirely player-driven, and each area has its own supply of stuff, including individual auction houses. The combat is actually fun and skill-based, like a better version of Tera, so you can beat much higher-level enemies if you're good enough and not just depending on your stats. You can interact with the environment, free running on buildings or sitting on any surface. The character creator is the best in an MMO and probably in any game, you can even give your character heart pupils. It has a stealth system. You have to create resources like meat, fish, dairy, different types of metal etc by actually playing minigames instead of watching a bar. It was confirmed for a Western release the other day and is being published by the same publisher as in Korea so no meddling by Nexon or whoever. Plus it looks absolutely gorgeous.
I played GW2 durring the beta and a couple monthes after release. It was a fun game but had no competetive PvE. The PvP system was great with a fucking great meta.
I got bored soon after and gave my account to my sister. She plays that shit religiously now, has almost all maxed classes from what shes' told me.
>mfw I called GW2 a shitty facebook-tier flash game
MMORPG is not a shitty genre. It's just never going to move past what WoW "refined" because of shitty internet infrastructures. We still can't even handle per-poly or per-pixel collision.
Korean/Asian MMORPGs are just shitty games and rarely qualify as actual MMOs.
Assfaggots are not MMOs. Spiral Knights is not an MMO. Tera is not an MMO. None of these games are massive. They're all lobby/channel/instance based with small groups.
SOE's retarded ass is actually trying to push 10mbps as a standard for their shitty coded game because they want to save server space with psuedo peer-to-peer.
It might be a good thing if 10mbps becomes the new "minimum" available internet, but SOE won't be making any grounds in the MMORPG department.
Bethesda's retarded ass refused to give everyone multiplayer morrowind/oblivion/skyrim and instead they opted for a shitty out-sourced MMO.
what are better examples where mob farming is fun, other than the game that was a diablo 2 clone? do provide names please, ill be loving to play a game in which killing mobs is even funnier than diablo2.
how do you get the old mmo feel and eliminate the grind at the same time? my main problem with mmo's is that the were fun to play as NEET, but at 25 I dont have 5+ hours unless i plan and move alot of shit around.
>tfw it will fail because the hype is unbelievably high
>tfw will never play an mmo again because it's all broken promises
Hold me anon.
>mfw I've played almost all of those at one point or another
>tfw none of them were able to replicate the fun and feeling I got from playing SWG back in the day
Fuck MMO's, garbage genre that went in the absolute wrong direction after WoW came out.
>doesn't like mobbing 50 enemies and brandishing/BBing them down
>or pulling the entire map when being on a party
You weren't a shitty agi build, were you? Of course you weren't, were you? Of course you weren't.
Wakfu APAC was briefly good until Ankama went full Enutrof and started locking out zones for non-premium players.
Which is too bad, they had a good F2P system going.
It's either WoW or XIV, these days. WoW is still full of content, even if the community isn't what it used to be.
XIV is shaping up to be a great game as well, although I could never really get past the boring classes and combat.
FFXIV is not good. Funny that they re-released the game, and then just copied a ton of shit from popular MMOs (ahem) so they could at least be somewhat successful the second time around.
Also the combat is some of the worst I've played in recent memory.
The only reason I hold out any hope is that the game is Asian, and the devs are actually aware of how Korean MMOs usually turn out and are actively avoiding making the same mistakes. The devs are seriously bro-tier as fuck.
I wonder how many times will the RO nostalgia be exploited.
We are at the count of three right now for full-out, shameless exploitation, and that is not counting all the Gravity projects that were not exactly marketed as RO successors but essentially were attempts of.
You accept the fact that the genre is not made for you and stop dipping into the themepark cancer which is something a working adult should not spend all their freetime on either to begin with.
MMOs are not games for people who already have one job. It's pretty much always been the case that if you were invested in one and had a real job, you'd only play that one MMO every evening all the time.
You want an MMO without grinding or keeping consistency and progress? Dota2 is the closest example there is, and it's not even an MMO; that's how impossible your idea is.
MMOs need to be grind-based because the sandbox needs to be revolving around a resource to fight over.
Otherwise, any multiplayer game is going to be better right off the bat. You'd just be playing a butchered multiplayer game without the thing that makes MMOs unique.
This is why people don't mind P2W or P to convenience so much anymore. A lot of us who used to play old mmos when we were 13 are now working adults and we have disposable income. Sometimes I would prefer to spend it on stuff.
The only MMO's I play are TOR and STO. Oh, and Planetside 2 but that barely counts. They're alright, not perfect, but fun for when you want that sort of thing. I was going to get hype for Eternal Crusade, but that shit is pure cancer and looks like garbage so that hope is dead. Maybe Everquest 2 will be fun? I doubt it, but you never know.
No what you're actually witnessing is the Korean society at work.
"We need to make something better and put our identity in it, that way we'll be recognized!"
Seriously S.Korea is worse than California when it comes to societal exploitation.
You think the Kardashians are bad? Go to S Korea.
Yeah, it turned out to not be anything like RO. But both games were marketed to be the real successor to RO.
And they promised they would bring the core elements of RO back into life.
That is, until the games came out.
Hence why "nostalgia exploiting". They hyped up shitty games solely on RO nostalgia marketing.
ToS will be the third project that does so.
Not sure why you're trying to argue facts here.
THEre was an alpha test a while ago to see if there was interest, and they (Neople, the devs) said that they're gonna bring the game back to NA
It's taking a while because they're probably translating the 3 years of updates that NA was behind on
I know what you're saying, and I know that companies are going to try to put out a good image to make you buy their game. But, assuming they are telling the truth, the information they're giving out about the game is extremely promising and if they can keep their word BDO has the potential to be one of my favorite games ever. I know every company tells lies all the time, but the way they're interacting with fans seems really sincere and gives me a tiny shred of hope.
>quit Tera because of lack of content
>next month new dungeons come out
>"I guess I'll play them and then quit again"
>Next day new level cap, competitive guild housing, new PvE/P BG, skills, dungeons, continent and more, are announced, with a 3rd patch in secret for now
>couple of days after that, Russia Tera leaks that there will be another new class
>enchanting system being changed for the better
>tfw game is being saved
It feels amazing.
>The devs are seriously bro-tier as fuck.
unfortunately they answer to the publishers. who see this as a quick money making scheme. the cash shop will probably ruin the game. I hope im just overly pessimistic...
MAfag here. Korea never fails to make me laugh with how they rip off japanese shit then claim it's actually some ancient korean thing.
They've got this sword style, gumdo, there's pretty much no evidence of it existing before the 1990s. I've had koreans tell me that the hwaorang warriros invented it and taught it to japanese samurai. Similar stories with TKD and hapkido.
Well, let's get some facts straight here.
RO2 was made by some shitty Chinese company that tried to essentially make WoW with RO2 shit, which was retarded. The moment you looked at 1 second of footage of that game you realized it wasn't anything like Ragnarok Online.
They were marketed as sequels, but no one believed for a second they were successors.
Tree of Savior is actually developed by the original director of RO, who is no longer working at Gravity either. It's also actually look to be more of a proper successor to RO than RO2 ever did
ToS is the first game to be marketed as a spiritual successor to RO..
Who said anything about being gravity making it?
We also know that ToS changes some core elements of RO, like adding quest rewards being good enough that you must do them to obtain them.
Nostalgia exploiting is not restricted to the original developer nor it is without lies, as history has proven.
Yeah, that. Never played either of the past Everquest games because they looked like shit, but this new one looks like it might be entertaining if not just for the gimmick of being player created and letting people band together to build cities and shit like SWG.
The previous generation of korean/chinese/japanese people all fucking hate each other, it's hilarious. They all claim that the other ripped off their mythology/language etc etc
>They were marketed as sequels, but no one believed for a second they were successors.
I see you weren't around during their marketing/update phases. They even introduced the top-down view option saying that it would be the classic RO experience.
Of course, it was a lie.
>This guy was a director for this amazing game
>Oh look, he's developing another game
That's not what nostalgia exploiting is at all.
It probably will, but it hasn't been showcased yet.
What it does have are soul linkers, chronomancers, necromancers, and other shit.
>We also know that ToS changes some core elements of RO, like adding quest rewards being good enough that you must do them to obtain them.
>like adding quest rewards being good enough that you must do them to obtain them.
I really don't understand this, where did they said that?
And of course you must do X quest to obtain the reward, that's whole point isn't it?
Are you implying that you will no longer be able to grind the same map for hours? I'm sure you will.
Also this change is not comparable to RO2, we've seen this game is close enough to the original RO and way different than those sequels, you're exaggerating and comparing completely different things.
gfis jp. We used to work in retail together. She'd get middle aged chinese women coming up to her and babbling away in mandarin. They'd then get shitty when she said she was jp. It was fucking gold.
No way. There's got to be some kind of catch.
The entire game looks too good to be true. I bet people will have sucked the content dry in a few weeks or something.
Fuck, I can't stop being skeptical.
From their official facebook front page:
Tree of Savior (?? ?? ????), also known as Project R1, is a game currently in development by Korean developer IMC Games. Led by the "father of Ragnarok Online" Kim Hakkyu, this game aims to be the spiritual successor of Ragnarok Online 1.
Official description of the game.
Yeah, totally not nostalgia exploiting.
Essentially, someone who never played RO has absolutely no idea what the game even is loosely about. Not even what genre it is.
I think you need to get off that delusion, it's not good for your health to deny facts.
This is the case for a lot of MMO developers. But then you get parasitic publishers like EA, Nexon, or NCSoft rooting in and anything the devs want to do or used to do, they can't do anymore.
Take a look at SWG for example. For years after Jump to Lightspeed was released players begged for atmospheric flight. That is to say they wanted to fly their ships around the planet itself where they could interact with the players roaming it.
We were always told "No, it's impossible." and the truth of the matter was that the higher-ups at SOE and Lucas Arts didn't want to "waste" the time trying to develop that feature. They were too busy trying to directly compete and emulate WoW.
After SWG's closing date was finally announced, the dev team was let off their leash. For the final few months they would be allowed to do whatever they wanted.
The SWG devs implemented atmospheric flight and got it stable on live servers in roughly a month not only just for star fighters, but for "player-on-board" ships as well. Ships that you could explore and decorate like a house and crew with several players.
It was working flawlessly.
It's generally not the Devs that are the problem but greedy, lazy publishers not allowing them to do the best they actually can. It's a lot worse if the publisher owns the developer or the developer is making a licenses product.
Each class is probably going to be limited in skills, they'll have maybe 4-6 core skills.
Mounted Archers confirmed.
>This guy made this great game
>He's making another game
I don't know why you think this is bad at all, also all the footage of it looks great.
In their Q&A they said that there will be quests, some of which have good gear and you should do those to upgrade your gear.
>Are you implying that you will no longer be able to grind the same map for hours? I'm sure you will.
I'm not implying, I'm judging based on what we know, and grinding/mobbing generic open areas is one thing we never saw, in contrast we saw plenty of footage of instance corridor runs, and the developer saying there will be plenty of instanced dungeons.
I doubt they just went through the trouble to put instances for cosmetic reasons if worldmap grinding is the thing to do, but I'm just sticking to what we know/have been shown so far.
Confirmed classes so far.
They all seem pretty unique from each other.
Not sure which one of these is suppose to be bard though, might not be in the game.
>the next blog will be entirely dedicated to archers
>implying I'm not having a shit ton of fun with FFXIV:ARR
They fixed it, nigger.
Seriously though, there will never been a massively enjoyed MMORPG ever again, and I'm kind of happy about that. I don't want to play anything WoW-sized in popularity ever again.
I'm korean, and some of the korean girls I know are super fucked in the head. I was hanging out with two girls, one who was born in Korea and the other was adopted. I don't know what we were talking about but the korea-born one said to the other girl "are you even korean? You don't even have a korean name and don't go to church" in the most snobbish possible way. She also thinks Japanese people should all die and that chinese people are all dirty hobos
MMOs will always be bogged down by pointless grinding, shitty combat, and shallow roleplaying mechanics. The only reason people have fond memories of MMOs is because they were either young when they played, or the people they played with. If it was the people, then they might as well just get with IRC bros instead and play random games.
The genre is dead and has always been dead. People have shat on MMOs since the dawn of time, and rightfully so.
>character creator is the best in an MMO
it's too bad that this has literally zero gameplay and the community is the worst thing that has ever existed, filled entirely with furries and people who somehow manage to be worse than the furries
Again, not about being bad, the FACT is that this game is riding on nostalgia, its entire fucking purpose IS nostalgia, not sure why you are trying to deny this.
Even its original name before it was called ToS was Project R1, which meant project ragnarok one. The first official exposition entirely talked about being like the original RO.
It's obviously exploiting the nostalgia, no matter how you try and look at it.
>include lead designer of X game
>state that you want to make a spiritual successor of X game
>don't even bother writing what genre it is for anyone else who might be interested
>not nostalgia exploiting
I don't know what the fuck it is with Koreans and their obsession with Christianity.
They hate Japan because during WWII they were turned into a slave state. They hate china because they back North Korea.
To be honest, it's pretty amazing how much of a shit everyone took on South Korea. I'd expect their culture to be xenophobic given their recent history.
They're being extremely transparent with development at the moment though, so it's not even close to the level of lies RO2 was spouting.
It was, ironically, better than yours.
Except for some of them which will have critical upgrades and you should do those.
I guess you can also skip all the quests in, say, WoW, that doesn't mean it's how the game is effectively played.
If quests are there, it means they are worth doing. Otherwise they wouldn't be there. That's the generic thing to assume from a design standpoint unless your designers are spending resources and development time on completely random things that do not matter.
Which would be a cool way to approach it, by the way.
I've had some people say shit like that in uni before it happened in American Dad. Multicultural situations lead to people describing themselves as food stuffs that have different colours on the inside than outside.
>tfw you will never be able to enjoy video games in general again because you made the mistake of coming to /v/ on a daily basis for at least a year or more.
This place is toxic, but it's addicting.
Most of the current generation koreans dont give a fuck. It's mostly the people that were around 12-20 during the Japanese occupation. Most of the Koreans I've meet are non religious and only a small handful of the religious ones are fucking crazy
OFFICIAL 2014 MMO LIST
>best sub mmo
I wouldn't go so far as to say MMORPGs can't be good ever, I just think that MMOs are primitive, un-refined, and need a ton of work, and possibly better technology, before they can be any good.
The Secret World was great. I'm kinda sad the same concept wasn't made into a singleplayer game though.
Also part of me wishes the entire game was set in places like Kingsmouth.
You quoted something from a Facebook Fan page about the game, and you're spouting it off as if it's something that the actual developers have said.
I played korean MH Frontier and I made some korean friends and I can back this up.
I had people tell me about the culture differences (of course, the koreans who were willing to be friends with a "filthy foreigner" were more the 'open minded' types of people who were always eager to have a chat with other kinds of people), and they basically hate japan, china, and some hate white girls people for being too "savage".
Koreans essentially hate anyone who isn't korean.
In Frontier, people would actively hunt foreigners down and report them to GMs, you had to fake being a korean by using context-appropriate text macros or they would sniff out the fact that you were non-korean and report you.
Some people told me to get the fuck off in a very rude manner just as I joined a room, without even knowing anything, on the basis that I was foreigner. Like: "we dont like foreigners".
People in party with korean friends of mine often left the party because of me, even if I did my job and never bothered anyone.
I guess that's how it goes for them. I didn't give a shit either way, and I still made a couple good friends who were open minded, who helped me get through all sorts of korean closed betas and shit by giving me their KSSN or registering for me.
Its sad to think Wildstar attempted to fix the no player interaction problem. Dungeons can still be queued for but there are adventures which are essentially dungeons that you can't queue for so you have to find groups.
No one does them because no one bothers to interact at all. Chat is still just arguments and memes.
Also not one MMO has ever got phasing right. You want to see lots of people but not have trouble completing a quest because of no spawns but Wildstar constantly looks barren, well more barren than it actually is, and you still run into wait times on mobs because numbers/respawn times are low and kill requirements are so damn high.
YEah my country's pretty fucked, everyone hates the government, we're constantly on the edging of nuking it out with north korea, american forces here do more harm than good
It has very consistent regular updates that actually add a fair bit of content to the game, each class is balanced well and play vastly different from each other, the story, that is still ongoing is interesting and gives lore and explanations to the entire world, the community are super friendly and helpful, if you're into it the end game raids are really great and again, consistently updated. I personally don't have any final fantasy nostalgia at all, but if you do I'd imagine all the music and homages will give you a grin too.
Its not a super revolutionary mmo, but its solid as fuuuuck.
>Implying it hasn't been there for a long time
Did you know every 10 levels you could just buy purples that will outclass everything you can get for 15 levels?
You can buy purples at level 30 and it would last you until level 45 minimum. Possibly longer if you don't run dungeons.
Did you know you can buy a full set of decked out PVP/PVE gear with cash at end game? It's not raid tier buti t's better than dungeon shit.
Did you know Warrior straight up doesn't have anything of value unless you have the paid souls?
Did you know Rogue can't do support well without the paid souls as well?
It goes on and on.
It's always been P2W since it went F2P.
TERA is okay.
I used to hate it, but they made content and now there's stuff to do. Sadly, the only thing to do is just keep up with the gear treadmill.
They fucking released a new tier of gear like a day before Korea got a level cap increase which renders everything obsolete.
>tfw weebs will justify anything from japan being anything other than boring, monotonous shit
What is this? Right-click, the game?
> which renders everything obsolete.
False, the gear you get now will be better than what you get through leveling up to 65 if you enchant it and get decent rolls on them. You can also use the best gear currently and retool it into newer gear when the patch hits.
My college has a big korean international school, so a really big korean population. A lot of them are very religious, yeah. Also they all hang out in big groups of Koreans only. Very rarely will they ever talk or sit with anyone else. Usually if a Korean is seen being friends with us Americans, they become an outcast and I don't ever really see them with koreans again. A good friend of mine dated this korean girl and she was so clingy. She desperately wanted to have a long distance relationship when she went back to korea and apparently it got pretty crazy.
It's still unnecessary in terms of effort.
If the level cap is 65 and they're removing all level 60 content, they HAVE to make it possible to go straight from 1 to 65 for new players.
Sure, being prepared makes things easier, but it won't be needed.
What you don't understand is that that is not a fix to the problem.
To have player interaction, you must make it so interacting is the best way to progress/the only way.
OF COURSE, if you give a second option that is just as good and requires no social effort, nobody's gonna do it, because it's simply more convenient all the times.
What MMO developers do not understand is that they need to bring back the struggle the player had to progress through the game or navigate the game world.
The players NEEDED to fucking co-operate to even fucking survive. Not to get random optional achievement #37 nobody gives a shit about.
But developers nowadays are too pussy for this, the industry as a whole is pussies and the modern audience is "hand me my free victory token" zero attention span pussies.
Tonight for some reason I've been looking at upcoming MMOs. More and more as the years pass I find myself missing SWG. Even the NGE was great looking back.
I dont mind shitty combat, I enjoy grinding, but I need deep world mechanics ie random resource spawns, availability to make vendors, fuck huge maps etc and deep RP options whether I use them or not.
I dont care if I'm the best pvper on the server I just need to know I exist there. Even if that just means I can place my Naboo Style 1 house in the middle of a swamp and drop a couple crafting machines.
I've been looking to see if Archeage will offer an experience similar to SWG esp concerning. crafting even if it is pay a monthly sub to have Labor point regen.
You get the new gear now to run the new hard mode or do 3's/FWC/GvG, not to prepare for 65. It is only useless if you don't intend on doing any of those, which is not the game's fault.
It's mainly FOBs
FOBs of any East Asian country are assholes
>implying the majority of /v/ understand you
Try SA:O and the 14 year olds will get it, anon!
>ctrl-f Tree of
>lel shit grafix
>moonrunes = dropped
Good thing this game probably isn't too expensive to make so it probably won't die after a few months even without the autism audience.
Steam is a compromise between publishers and pirates which has saved PC gaming. By offering all the most significant non pricing-related benefits of piracy avoiding terrible DRM, rapid acquisition and reacquisition), and a significantly reduced 'impulse buy' encouraging price, publishers and creators can achieve massively improved quantity of sales (at those very low prices).
DOTA2 (really all DOTA/MOBA genre, of which DOTA2 is simply the quasi-progenitor/cream-of-the-crop) is a compromise between casual and competitive play, to save RTS. This will become even more apparent once custom maps and game-types become available, very shortly.
TF2 began as a straight arena FPS (which admittedly as not ever in such dire straits as any of the other examples) but through its design to compromise between casual and competitive play, and its continuing development to 'tame' F2P (develop the 'Valve model' of F2P!=P2W) it has without a doubt been essential in preserving and expanding the genre/medium against casualization/consolization threat.
Stars of Blood will save MMO by combination of being valve-model F2P and supporting players of varying attachment (compromise between long and short-term players).
That was my point, maybe I didn't make it well. I wasn't criticizing wildstar for trying and failing.
Its definitely a social problem. No one wants to group up for that shit because it takes time and dungeon queuing is faster, takes less effort and is essentially anonymous.
The game itself has a lot of faults but the player interaction problem is one that is the community brought on itself.
The trick with making the game harder and requiring other people is what happens when you want to play and no one else is around? You get fucked so they would likely add in an NPC party system which is just lame.
SWtOR actually had decent additional content spotted around the worlds. Content that a really good player and their companion could solo if they were careful but was meant for groups, and there were bonus heroic sections in rarer cases that would require a full group.
You couldn't queue for them so you had to find people nearby that wanted to go.
A large portion of the community never saw them because most people just wanted to rush through leveling early on and then the later stages of the game people either weren't good enough to do them or you couldn't find enough people at any given time to do them.
Looks pretty expensive to me
>make 80x 3D models for classes, with animations and spells
>port them into 2D sprites
>design the world, which looks like it has been hand-drawn in parts
>very, very popular
Why do people say this? It's mostly dead and it mostly died in development. It looked good in screen shots and that's it. The game wasn't so expensive that you should still have buyers remorse.
Regardless of that, the only developer rich enough to change anything in the MMO market right now is valve.
Not even blizzard with their titan shit will achieve 11m subs ever again.
Do any current MMO's have half decent /vg/ communities?
I go there some times but they talk about games less than we do and when you do find a general for a game you like where they talk about the game its usually some tight nit circle jerk action.
It looks like shit.
This'll fail, it doesn't look like WoW, is not first person or over the shoulder third person. It's cartoony and will be classified and dismissed as kiddy anime shit by the majority.
If you think this is hope, nothing has changed from the times back when people thought every new MMO was a wow killer.
Gotta read specific latin bibles fast.
For me, its the fucking subscriptions.
I'm not going to pay money for game time, when I'm never going to fucking use it often enough.
More games need to follow suit with GW2, or just straight F2P.
I was pretty hyped for ESO to be honest.
>Oh cool a MMO I can play on my xbawks, on the couch, after work.
>$59.99 + $15.00 a month.
>The trick with making the game harder and requiring other people is what happens when you want to play and no one else is around?
This has never actually happened in old MMO servers with 1000 players total, and it will never happen in a game like Wildstar.
People quit because the MMO has nothing massive online to it in the first place, that's why every zone is deserted.
Also, another problem is massive tiering/power levels of content. That's another problem with shitty themepark progression design.
You are just further subdividing your playerbase into several smaller parts and you are physically unable to play with them due to game rules/restrictions.
System just doesn't work for a social game, infact most modern MMO is directly detrimental to social interaction, nobody understands this yet. They just stop at Blizzard's golden subscriber count and start salivating, turninf off their brain.
>love the idea of darkfall
>really want it to do well
>the controls and interface is fucking terrible, unusable
Why did this have to happen?
Man, I used to remember how amazing MMOs were. I remember playing Anarchy Online for the first time, being completely blown away by how everything looked, joining mission parties with my friends, exploring randomized dungeon apartments, getting ready to open doors in an office building filled with mobs and nuking the whole room with my soldier. Go to a major dungeon like the subways, reach down to the near end exploring the amazing dungeon designs like hidden crevices you wouldn't know was there and then stumbling upon this HUGE generator room. Then when the day was over, head over to Omni Entertainment, head to one of the clubs, see a shitload of people dancing, having parties with their very own DJ with its own AO radio station and everything.
MMOs will never be this amazing and memorable.
I have never felt so satisfied completing a quest in any other game as i have when finishing an investigative mission without cheating.
what the fuck do you mean i have to read hyroglyphics
That's not what I said, nor what was asked. It's a mediocre game, sure, but what I'm saying is that it is still popular and is not dead. Your dislike of it doesn't change that fact.
Different looking classes do not draw themselves.
Not sure if headgears will have a visual impact on the final character look. But I'm confident some weapons will have minor differences like they did in RO.
>I'm not going to pay money for game time, when I'm never going to fucking use it often enough.
Get a job. You'll have plenty of money and not a lot of free time.
I agree that it's bullshit to pay $60 for the game plus a monthly fee afterwards, fuck that.
Gotta learn morse code to complete a side quest son.
Seriously, any MMO that make you solve actual riddles is good in my book.
When you have to download an app on your phone and then use it to listen to morse code to get a geographic location in game. Dude. That's just the first zone too brah. GET USED TO IT.
I really need to go back and do the second zone. Spend 15 hours in the first zone alone. Tank Shotgun over here.
I'm going to assume you were too busy licking windows to actually read my post.
I work 12 hours, come home to children and a wife.
The point I was making, is I don't have much time to sink into games, so subscription based services don't really work for me.
>game is a WoW clone
>"you fucking retards this stagnation is what's killing the genre"
>game is not a WoW clone
>"but every single WoW feature is a core, mandatory MMO feature! this piece of shit will fail if it's not a carbon copy of WoW!"
Thankfully there are enough RO drones who will keep the game alive no matter how bad it turns out to be, this game will be successful on the basis that it's not WoW and I hope you'll get asshurt about it.
Myself, I'll just not play it if it's shit, but it'll send an important message that following the WoW formula is not the only way to go like retards like you love spouting.
My proudest moment is when i managed to figure out how to decipher this
This is what killed MMOs, incidentally.
Once one game was F2P, the others had to compete and the overall quality of the games was lowered down as a result. With no investment and no long-term profits, the games became designed around one month bursts of gameplay and then offering nothing whatsoever, like singleplayer games, instead of being actual MMOs.
Good thing ToS will be sub based. There won't be any brazilians playing.
I personally thought that the zones got less interesting as the game went on, but I have a hard on for that sort of quiet town gone wrong setting.
Egypt has a lot of really cool stuff too, though. I liked the blend of modern things with ancient Egyptian mythology
Transylvania didn't do much for me, except for the few parts that reminded me of Stalker
GUYS I'M REALLY BORED AND HAVE NO VIDYA WORTH PLAYING
WHATS A SOLID FREE MMO I CAN PLAY?
I was so disappointed that Blue Mountain wasn't like Antartica. The whole Ur Draug thing gave me a Lovecraft hard on and i was expecting some into the mountains of madness goodness. But nope. Boring old mountain next to savage coast filled with injuns.
Man. Must have taken an hour to write down the answer.
Wait. F is Carbon, C... I gonna need to context because right now I dont get it really. Must be an another clue to combine with the table.
what is this? A cypher using the periodic table as a key? The letters are elements and their atomic number refers to a letters position in the alphabet?
That's babby tier. Simple substitution.
That's a fucking lie though, people like to spout that bullshit that if a game hands out a subscriptions, the developers will focus more on the actual content instead of focusing on trying to suck money.
Look at fucking WoW.
Actually, we do, the devs are going for subscription, probably following the original RO pricing of free game, free week, and pay for sub ever after.
You get to try all the early-game content/classes for free, and you sub if you like it enough after the first couple accounts you make.
Looks like the best MMO model to me, you don't need to make an upfront investment so you can judge the quality of the game without risk for buyers' remorse.
If my region will be F2P due to publishers, I will play in whatever region is not F2P, I don't really give a fuck.
>tree of savior gets released
>after weeks of gameplay realize my build is fucked beyond belief
>let me list this one example of extreme jewfaggotry
FFXI existed for a long time, RO existed for a long time, EVE existed for a long time, even WoW itself existed for a long time without the P2W.
P2P games delve into P2W when they start declining, but that has consistently been around a decade after they released, so it's fine. I will never be playing an MMO myself for 10 years, not even half that, so it doesn't concern me.
F2P games get on the P2W bullshit as they are in alpha. It's the first mechanic that is fully functional and developed, not surprisingly.
I'm not so sure the mmorpg genre can be "saved." I think most of the people who don't see the appeal anymore have simply grown out of them. Some autists cling to it eternally, like a lot of the US WoW playerbase, but otherwise I don't see any reasonable adults staying on that snorefest of a ride.
read the second half of my scathing reply
I'm just kidding bro, learning is fun and working for lore makes it better than just stumbling upon it or having it force fed to you. Plus that other guy fucked up on it real bad so it couldn't be that easy.
>implying there won't be resetters up the ass to prevent this thing, or leveling will be as long as it was in RO anyway
Players nowadays are babies, they will cry their eyes out for resetting.
Also, there are only 4 stats to level up, nobody can fuck that up. Shit's been casualized.
Ah. Make sense. Would have probably tried it yeah. Still, it's pretty cool. Not Morse code listening cool but still.
The fucking emote puzzle. I cheated, I admit. Fuck that puzzle.
>We’d like to thank you all for enjoying our Mabinogi service for the period that we offered it. We were pleased to have such great community members active in-game and on the forums alike. To all of our past players we have some important news;
>Our compensation period closed on the 18th July 2012! On the same day we also closed the customer support site and services. Unfortunately if you have an issue from now on we will be unable to help you.
>Note: For any support enquiries regarding Mabinogi USA, please contact the customer support at http://www.nexon.net/login/?action=parature&task=ticket&theme=mabinogi
>However with every ending comes an opportunity for a fresh beginning, and we’d urge you to check out some of our other great games:
Into the trash it goes.
Maybe they need to wise the fuck up and copy what works in WoW.
I would never play another MMO again without macros,addons, customizable UI shitty, unresponsive, delayed controls, animation locking, or no proper in-game customer support because I got so used to these and WoW yet new MMOs generally lack one or more of these
The Secret World did some genre expanding shit.
I loved all the quests that had you visit in-universe websites using the in game browser.
Just thinking about it makes me want to roll a new character and do the Solomon Island zones again
>first investigative mission taken men in black vans
>have to figure out who this dead guy's wife
>literally have to google the name of the company he works for to look at the employee listing that features the name of his spouse
I think that was a good introduction to investigative missions
Yes they said officially that they will try everything to find publishers that will set up subscriptions, and as I said if they fail to do that in my region (in europe they will most likely fail since it's just the new cancerous frogster), I will play in NA.
I always love seeing tower of hanoi pop up in games as some kind of minigame.
Its one of those puzzles that once you see it you will know it forever but watching people struggle with it for the first time is satisfying.
The community is fucking horrible. Probably one of the worst in any online game. It's practically overrun with Spanish speakers and Brazilians, typical "white boi" faggotry you see in almost every FPS who shout loudly on the mic, are in groups over crowding the market, think that by being the loudest and talkative makes them funny, and dress in obnoxious toons to further prove their coolness, and countless amounts of wiggers and niggers saying "nigga" after every sentence,
Wanted to go back and replay it a few days ago just to play, and was reminded of the people who dwell in there.
>playing in /vg/ server
Holy shit. What an embarassment.
This one dude hacked and botted in a /vg/ guild on Ragnarok Online, was found out, and the entire guild got laughed out until they all quit.
Thankfully I never joined them.
>that feel when burned out on games but when I have the urge to play it's only ever an mmo
>wow is dead and today's mmos
>still going to end up buying wod and regretting it while getting ass pounded by blizzard
but somebody is better than nobody, and I can't handle the original MMO's grind toward endgame.
and last I checked the economy is all sorts of messed up.
Is that a genuine answer? How's the endgame?
Tell me friends, is Mabinogi good again? I quit playing a little bit after the Romeo & Juliet update because I got tired of all Nexon's bullshit and the general inferiority of every update when compared with versions overseas.
I loved the game though and met my girl who I'm still with over it, would I enjoy it if I went back?
No Cthulhutech MMO, where you dwell deep in the underground, able to walk around and explore human settlements and their clubs, choose to fight on foot or mounted battlesuits and mech armors fighting the Old Ones and forgotten monsters in the depth.
The fuck are you talking about, faggots? I"m not going to say XIV is a bad game, but the way it's designed is a surefire way to burn players out. I just got my Thyrus Animus and I'm fucking done with the game. I can't grind dungeons anymore.
>Deep love for MMOs ever since Portal on G4TV.
>Always hype to play any MMO.
>Go in with a high expectation, imagining how amazing the experience and world is going to be.
>Always disappointed, not because of expectations, but because it's usually a shit game.
Well I guess you know what that means..
>see a shitload of people dancing, having parties with their very own DJ with its own AO radio station and everything.
Aw man, I remember that stuff. I used to play solely for that, and it was actually feasible with how much guild drama there was around that whole scene. Different faction RP fights over who owned Reet Retreat that night since it was in neutral territory, or the Rompa Bar in Omni-tek had 2 competing RP guilds that played as waitresses and dancers. One got BTFO and had to move across the street to Baboons, I think their name was Vixen Entertainment or something. I can't remember. Wolfmann if you're out there somewhere, you were boss!
Somehow MMOs felt like they had more people playing them back then. Even though they were like 1/10th as popular as they are now. How could that be? Now even Wildstar feels like a ghost town in most locations... and it just came out.
>i agree. the idea that you can make a game that will "last forever" (gotta keep them subscription buckz comin in) is ridiculous
The point of an MMO shouldn't be to keep the subs coming in forever and makes lodsemone. It should be to create a deep, immersive, world that the players want to participate in and be a part of.
A lot of you guys would call the people who enjoy that kind of game an autist, and maybe you're right, but MMO's have/had a lot of potential if properly executed. It's just that the few people who want to go the extra mile and make really deep MMO's don't have the funding or the publicity to establish a playerbase.
It's 4 main classes with sub classes you can switch between for various things. There's probably a few in each branch that specialize in the same thing but different ways of approaching it to add some variety. So for example magicians would have 4 classes dedicated to killing single (boss) enemies in various ways, 4 classes dedicated to buffing, 4 classes dedicated to killing groups of enemies, etc. I think that's why they added the whole "switch between classes anytime" mechanic, to spice up various activities.
Of course that's just what I think and it could be complete bullshit.
>10 sec in
>Huge boobs Mc boobies