>>255648385 Execution is one small piece of a much larger pie. When you're placing top 16 or at least top 32 at majors consistently you can claim you're legitimately good. Until then, don't think you're more than 6/10 at best.
I like look and playstyle of BB and GG, but would never go to a local because that simply wasnt I think of as something enjoyable. On top of that I am a PC gamer, cba buying consoles to play some damn games.
I would be all over them if they were more popular on PC but hey, they arent. So no point in wasting my time especially since I cant be bothered to permanently being treated like a second class citizen by asian developers.
>>255646734 ive tried a few like mortal kombat, soulcalibur, and virtual fighter(which is definitely the best ive played) but never got to into it cause im not a fan of pvp and im bad at remembering all the different button combinations
>>255649298 I dont. I would only be interested in the current versions of the games. Besides, I am european on top of that. Personally I dont even think that the genre has to be dead in europe. But the imcompetent developers are trying their hardest for it to never be alive. Guess its FPS, Mobas and RTS (if there were any) until I quit gaming.
>>255649265 sakura is very bad for beginners, she requires a loott of execution and a certain understanding of her footsies to be effective at all. akuma is also probably not the best for beginners considering his low health and many mixups. ryu, ken, guile, and adon are considered the best for beginners. glhf
>>255648873 youre a retard 1/100000th of the people who play fighting games are actually tourneyfags. Being better than all your friends its whats actually important for those of us with legitimate jobs.
>>255649865 You'd think that no competitive genre fucks over PC, and especially not, europe that much after 20 years. But I guess asia still didnt get the memo and havent realized how big this hole esport thing is here and that the best players in any competitive titles played on this planet come from europe and south korea.
But hey, if they dont want to take part in this movement and make some money thats fine. Its not really impressive, japanese always were pretty stuck up and missed shit actually happening until it was too late.
>>255649835 It's weird, I can land yang's rekkas pretty much 100%, only really drop them when the match connection eats shit and loses my inputs, but I almost always drop poison's unless i just mash them out as hard as I can. I've never played fei online because I don't find him fun. Maybe I just need to work on the timing for poison's, maybe it's weird or something.
Also vega and fuerte are the least fun to play against forever and always.
>buy skullgrills in the steam sale >go online after doing the tutorial and practicing a little >fucking bodied 8 games in a row >barely land anything, just constantly getting shit on from a great height >9th game is against someone equally bad and we have a fun match where he scrapes a win >10th game get perfected I don't even have the impetus to git gud when the matchmaking is that fucked.
>>255650340 >>255650008 I forgot, I'm on /v/, none of you actual play fighting games. did you guys forget that sakura has up to 3 or 4 1 frame links in her BnB? or that her footsies while very effective are awkwardly slow when coupled with her walk speed? of course you didnt forget, you just never knew. and using IA with adon isnt like using it with viper, you can do it very easily without any tricky shortcuts. also i forgot to mention, Bison is very good for beginners as well.
>>255651394 Did you forget her entire gameplan is based around abusing retarded +frames and creating situations that the opponent cannot contest? You really think you play her like you'd play, for example, Bison, an ACTUAL footsies character?
I think you're the one who doesn't know what they're talking about
Because although I've got the UI and functions of every step of production in Dwarf Fortress memorized, the level of patience and repetition needed to learn a moveset in a fighting game seems like too much for me. Or maybe it's because I'm white
>>255651394 >execution barriers make a character skilled Yes, Viper is the most skilled character in the game and not a character designed for those who don't want to have to think about what the opponent is doing, totally.
Seriously 1 frame links aren't even hard in SF4, they're not even 1 frame in reality and any good player will drop them rarely. That shit is basically irrelevant after a certain point.
>>255648632 >spam his low kicks 6 times every time I assume you mean his alley kicks? They hit 5 times automatically if it's a counter hit, even if you take your hands of the controller after the 3rd hit it will keep going. Doesn't count as spamming if it's a single string.
Anyway, >complaining about spamming You don't know shit about fighting games.
>>255651678 >abusing retarded +frames >entire game plan >thinking footsies is an entire character archetype its a shame that /fgg/ really isnt any better than you guys. some people just can't understand fighting games
>>255652018 do you realize i was talking about characters for people playing the game for literally the first time? have you ever tried to help someone learn a fighting game before? most people cant even cancel at first. i never said sakura was hard to play, i said she's not good for beginners.
Because I keep committing to special attacks, thinking they're the most effective path to victory. Because I keep committing to a jump instead of staying on the ground and working where it's safe. Because I haven't played a fighting game for three years, because I left my local group as I couldn't improve myself further and was being mocked for it. Because I keep picking mid tier characters as my favorites, instead of playing to the top tier to gain mechanical advantages. Because I never pick characters with a "slow" fighting style. This creates pressure for me to be offensive, when being offensive is the last thing I should do. See the first problem.
I know what I should do to improve in fighting games. But I don't do it. Because fighting games are daunting, and learning one is a big commitment. Never mind learning three or four.
>really want to get into TTT2 but the only character that really interests me is Jin because I think his parries are cool and I just like his simple looking karate dude style >apparently he's bad for beginners because of just frame EWHF and parrying well requires a lot of matchup knowledge and experience >on top of that playing a solo character is apparently frowned upon and learning 2 characters at once as a beginner is too overwhelming for me >roster is huge and learning all those matchups is completely daunting to me Should I just wait for Tekken 7? I heard it's going to be 1v1 again and the roster might be smaller
>>255652247 Ryu is solid all around. He has an answer for everything in it's most basic form. His inputs and ultra setups are extremely easy. If you think Ryu teaches you to become a dp masher then it says a lot about how you learn
>>255652978 You should have Ammy in back, first and foremost. Cold Star is a top-10 assist, and Ammy has lots of tools on her own alongside her slowdown super to help her make comebacks.
X-23 or Wesker are interchangeable in front, although Wesker needs meter less. Putting X-23 second also means you can save her for when you have more meter, then use her Level 3 + Cold Star assist for unblockable setups.
>>255646734 Because I don't play fighting games for competition/pvp.
I play fighting games because I like games with in-depth hand-to-hand or swordfighting mechanics. I like games where I can beat people up with really impactful sounds/effects, and games with involved sword duels.
Unheard of, I know, but there's actually ways to have fun with games that don't involve just "trying to win".
When you "get good", the depth goes beyond two people fighting and starts to become a game of who can lower the other's health more quickly and efficiently. It becomes less about punching someone really hard and more about trying to nail that 30-hit "combo", judging distance with a mental ruler, and counting frames of hitboxes. Learning parries and dodges is as far as I like to go, before it becomes too meta.
You should not be so focused on paper theory, but develop an instinctive understanding for how things work.
If you need to mentally go through your notebook when you're playing, you're doing it wrong.
It should be 'I attack with my light punch and chase you with hadoken,' not 'so FCR into the QQD with the slashback for the wavedash, but Fawx has the matchup advantage through his hyper weapon, and Daigo does it like this so I need to figure out the reka piano hands.'
>>255653867 Every character is viable against every character in Tekken. You need knowledge of the characters, yes, but the character you're using doesn't affect it enough to change how the match will play out.
The reason why PC isn't a popular platform in Japan is a long story. Basically, it has to do with the fact that mobile networks were developed before broadband over there, so everyone in Japan was browsing the internet through phones during the early 2000's while people in Korea or Europe were playing competitive games on the PC. In general, the PC is seen as a machine for work over there, and I don't see that attitude changing any time soon.
>>255652916 You could argue that a new cody might develop a bad habit of using zonk knuckle in a similar fashion that a new ryu might yolo dp everywhere, the only difference being the cody would have to learn how to keep a button held down. I think you can fall into bad habits with just about any character.
In the end though, I feel like a new player should just learn who they really want to learn barring a few exceptions. I think a person tends to stay more motivated to keep with something if they're playing a character they really like. I mean if someone wanted to learn fuerte as a beginner, are they learning to play "street fighter"? No, not really because fuerte just kind of does whatever the fuck he wants and shits on traditional footsies, but you have to realize the person wanting to learn him might not give a shit about any of that.
I think it's more like if you want to learn "street fighter", a new player should pick a character like ryu; if they want to learn someone like fuerte, let them play fuerte and just make them aware that he's not really a street fighter character and you will have a much harder time learning traditional zoning, anti-airing, and footsies with him.
>>255654972 I play ibuki and everyone shits on me and tells me shes cheap and shit
I rarely even get a knock down at all against a good player, I know she relies on her knock downs to get sufficient damage, but damn it bothers me that people don't like playing me me because of my choice in a main
>>255655524 But its probably even cheaper because they can use lower quality ingredients. When I was at the US and ate at McDonalds I had a worse experience than at the McDonalds in Cairo. And that says a lot, because fucking egypts dont even sell proper meat with their burgers.
>>255655492 Yeah that's one of the things you'll run into if you play a character like Ibuki. People will argue you're not "playing street fighter" anymore once you get a knockdown and that you're going into just set play wake up stuff. I think Ibuki players have to really like their character and she's one of the characters with the most character specialists because you have to put up with a lot of people talking about your "braindead autopilot mixup" or whatever they say. I can't say I like fighting her or that she's really playing the same game as most other characters, but I acknowledge the shit they probably have to endure.
>>255652684 I understand everything except the part of not picking top tier characters. Seriously fuck top tier scrubby yun or edgy evil ryu or whatever the fuck. If I can´t be good with the character I like then I prefer to stay being bad
>>255656179 meaty and blockstring pressure is significantly diffferent than "guess on this 20/20/20/20/20 that loops into itself and leaves me completely safe and on offensive pressure if you guess right anyways"
>>255656245 I would just keep at it, if you like her, you like her. People will talk shit no matter what character you use honestly, especially if you happen to be using a good character and especially when they lose.
>>255656884 dude japan is way up its own butthole about everyting
its not a nice place to decide to live if you are a slacker or stoner
getting stoned used to be the shit for fighting games for me I've gotten/better/more experienced with out it, but every time I'd pull some herb and play fighting games, my focus and technical playing ability would go way up
>>255657398 if you play ibuki your fundamentals are probably shit and you'd be a lot better by learning proper neutral and footsies
guile is a good pick, so is someone like chun that needs to play honest/solid and can't rely on random damage
anyone that needs to use normal antiairs and is low gimmicks is a good pick, esp. people with easily stuffed reversals e.g. balrog, vega, rose, fei (sort of don't get too attached to his specials other than rekka), bison (don't just spam scissors/reverse/stomp use his normals), trying to play zoning heavy with ryu, etc.
I'm black and I play sf on pc. I don't feel like I'm getting any better at all. I play Oni and Yang and I'm trying to learn with Sakura. I guess that whole "all black people are good at fighting games" meme doesn't apply to me.
>>255652916 Cody actually has a ton of gimmicks that can make you fall into bad habits really easily. Add on that how advantageous a lot of his normal moves are and you learn some really awful things. I first tried to learn the game with Cody and dear god it was bad on retrospect.
I think Fei might be one of the best characters to teach the game with, honest as fuck all round and pretty simple execution. Guile's up there too as well as Chun if they don't fall into the trap of spamming legs.
>>255657398 As >>255658183 said try picking someone with good neutral and footsies, learn someone who covers your current weaknesses so that you can apply it to Ibuki and understand her better, it's why I picked up Cammy, my pressure and setups were ass. I really like the Fei choice and anyone who doesn't have exceptionally good specials is a good choice as well.
>friend has Wii >ask what games he has >smash bros and mario kart >played five minuted of smash bros in my life >looks really fun >sit down and play for four hours >get my shit wrekt until I get the hang of it >beat my friend >his brother comes home >play 3 and a cpu >still kicking ass and having fun >matches are close and fun >come back a few days later >autistic child I knew from my own childhood there >he's picked sonic >don't say anything about it but keep picturing the community >he stays up in one corner of the screen >doesn't fight until the rest of us are down to 1 live each >call him out on it >"No bro Sonic is the best hero" >start focusing him in fights >he loses and starts raging >why u heff 2 be mad, ees only a game >have other friend come, one of the brothers leaves >he sets it to 51 stocks >nearly hour long match >ends with me vs older brother >1 live each >greater than 90% damage >get smashed >laugh asses off >play with people who'd grown up as Nintendobabies >get my ass fucking handed to me
>>255659887 This is going from what most Ibuki players are like of course, if you think your fundamentals are solid enough then they probably are, you know yourself best. What do you feel are your weakest points?
>>255660976 zoning is just an extension of footsies, it just plays out in a more complex way over a larger period of time
the goal of zoning isn't REALLY to hit people with projectiles that's just bonus damage
the goal of zoning is to get your opponent to commit to a bad option so you can get a high damage punish, just like footsies, projectiles are ranged high startup pokes that force your opponent to react
the goal is to condition them to react in an unfavorable way and punish them for being impatient, which is almost always by getting them to commit to a forward jump and then antiairing them
the principle is identical to trying to set up a whiff punish, it just takes more effort, time and attention
>>255660976 If you want to improve your zoning with both projectiles and normals I highly recommend trying some Sagat, his normals are great for keeping people out and I don't need to mention his fireballs.
For pressure try Cammy or Yun, someone rushdown based that'll force you to keep up pressure to play effectively. Dudley is also good in this regard and if you're good you won't fall into the traps most bad Dudleys do.
and don't forget anon, training mode is invaluable.
>>255661696 I think the reason I picked ibuki initially to learn was because she has responses to zoning and
her ultra 2 used to pay off big time, but better players never get baited into it.
anyway what you describe is not so much my play style, but it happens while unleashing sonic booms as guile naturally. I have had good zoners force me into taking damage one way or the other with out ibuki.
>>255661870 I like ibuki for her offensive ability, i just fail to take advantage of it too often.
I still need to try sagat. I never considered him am not a fan of cammy really.
I want to play dudley just to learn the match up, but he doesn't scare me as ibuki most dudleys will end up rushing into a poke or whiff punish and ibuki is so safe I can keep him away.
>>255662561 I will, but I need to learn more char seriously so people will have more fun playing me at least.
and maybe have a back up still thinking I want to learn akuma as a main alternative.
>>255662983 footsies is an integral part of zoning, and good zoners won't be constantly throwing projectiles when you have options that blow through them
e.g. if someone is using something like an ibuki slide to get through a projectile, that should be a high risk option that you can punish just as much as a jump -- it's all about spacing and timing
the only way to actually get around a good zoner who pays attention is to beat them at their own game, by commiting to use safer options more often like walking and blocking and neutral jumps, and contesting their ground game heavily so that they are less likely to antiair you if you eventually decide to jump
>>255663736 I don't think zoning has ever worked effectively against my ibuki
it works in the corner against most other char I play, but I can space jumping or slides so that fire balls never even come out safely if in the corner, ibuki has raida and command dash for me to try to get out. and ultra 2 goes through fireballs at the same distance to zone effectively in the corner I think.
I just suck at using zoning effectively myself. I sometimes use kunai to land in front of an opponent incase they walk into it
>>255665403 I'm not a pro with her, but no you now have to make an adjustment for people with a delayed wakeup though
she is basically the same with a few new tricks You can launch with her crouching hard kick target combo and knock people out of the air after and her cr jab is more safe these seem to be the biggest advantages to scrubs like me.
>>255659946 >fighting your opponent, not their character. That's the part I don't like.
I don't want a mental battle of wits with my opponent. Literally every competitive game offers that. If I wanted a test of reaction speed and foresight and trying to remain one step ahead of my opponent at all times, I would play Quake III or some other twitchy arena shooter.
I don't care about challenge or competition or mindgames. I just want to punch some character's face in, and I want it to look like it hurts.
>>255666029 Fucking tell me about it. What I'm really looking for is more like... a fight simulator I guess. But aside from the hilarious Toribash, there aren't many of those.
So I stick to traditional fighting games that have a really impactful feel to them. Mortal Kombat, Tekken, and Virtua Fighter admittedly aren't great for this, but they're the best I know of.
And Soul Calibur, while progressively getting more anime-like and combo-centric and steering toward the Street Fighter audience, is really the most diverse/intricate/entertaining swordfighting simulator I've played.
>>255653654 nope, don´t put your lack of dedication up to your age, several players have proved that age isn´t a factor here, reflexes can be maintained.i´ll play till i don´t want anymore, not when i feel my age limits me, daigo is 34 or something like that.
>Terrible at fightans >Love them anyway Bought almost everyone on my XBL friends list 3rd Strike, man, the rooms and matches were fun. >Started on Street Fighter EX Skullomania >Then MvC2, but was never fast enough for that crazy game, I play it like SF >Got 3rd Strike, fell in love with the wacky feel and KNOCK YOU OUT theme, still maining Urien and Yang >Branched out to different fighters, even picked up AE2012 when it was completely free for three weeks, loved going online and trying my best at E.Ryu Playing Skullgirls now, hot damn, Big Band is 10/10 fun.
And by "soul cal" I mean "I like to play with the character creator, have filled every slot with custom characters, and I either fight the CPU in vs mode as my characters or just watch two CPUs fight each other as them, and sometimes I think up little backstories for them that all sort of connect."
So I don't really play Soul Calibur V so much as a fighting game of my own design that runs on the Soul Calibur V engine.
I mained fuerte for a while and still like to play him. Oh boy all the tears and hatemail. Everytime i mention the character in /v/ people flip their shit as if they get vietnam flashbacks by just hearing the name. Even /fgg/ where the more educated players are flips their shit when you ask anything about fuerte.
>>255667743 I like him but it bugs me because my friend plays peacock and uses a bnb that on block ends in a +2 on block napalm shot.
Shit's a true string so my only option is push block (which just returns us back to the neutral where he's got the advantage) or parry which I'm gonna have to read instead from the start of the combo. Lame as balls.
>played the shit out of MvC2 with a bro >play the shit out of multiple MK games at local arcade (god I miss the 90's) >randomly play in an amateur SSIV tourney having never played the game before >Get to 2nd place with Zangief and managed a win against the guy who got first, who used an arcade stick when I had a controller >Accept that I'll never be as good as Justin Wong without dropping money I dont have on arcade sticks and bow out
Fighting games are amazing, so long as you aren't pathetically poor.
Any amount of good additions is outweighed by the infinite shittiness of invincible moves that slow the game down to a crawl. I have no idea what the fuck they were smoking when they thought it was a good idea.
>>255670152 Man, those shiny special effects are not gonna buy themselves. Your main is locked? How about you give us 6 dollars to get him. All my mains are locked, I grinded as Kazuya doing EWGF, EWGF, DEWGF, DEWGF until I unlocked Steve just to discover his shittines with i-moves in place. Mah Jin is still locked and I don't have will or any desire to grind for him, as I can unlock some shit I don't want.
Wow, how much of a casual do you have to be to not be decent at ONE fighting game? It's one of the few genres where you actually have to commit to a character, practice and plan and a game that actually rewards you for preparation and strategy.
But whatever, if you can't be good at a single fighting game enjoy your Arkham Aslyum's and Cawwa Duty.
Playing Wolverine, Akuma, Wesker, Vergil etc is very braindead domination and very little execution required, and with x-factor 3 on top of that so that everyone has a chance to win from something stupid.
>>255656147 Yoshi when I first got Tekken 3, because that nigga was swag as fuck. Then I unlocked Gon and shit on all my friends because they were gaylords who thought True Ogre was automatically the best character. Didn't play any Tekken again until Dark Resurrection, wherein I mained Yoshi again, but sometimes Lili. Fast forward like 6 years, and I main Asuka now because Mr. Spooky Skeleton Samurai isn't in fucking Revolution. Copped TTT2 finally, but haven't gotten to it yet. Pretty sure I'm gonna main Eliza in 7 if she's in, because she's hot to me, just as I will main female Tengu in DOA5U
>>255646734 Gonna probably get TTT2 for the Wii U. Does anyone actually play that? Does it have any difference from the 360\PS3 versions besides the 2 new modes and the nintendo clothes? What is a good character for beginners to git gud at?
>>255677736 Also you have a strange mindset, usually people play characters to find which they like and then play them. But if you're interested with Tier list and ease of use right off the bat it's OK. You can also try Dragunov. maybe Migel. Or Bruce.
>>255678623 They don't, it's more his character in general that causes this shit. if he hits he gets 300+ free damage and a possible ultra, if he gets blocked he gets free pressure. It's also due to the fact that he is the more "offense oriented" brother so his divekick has to be overall better so he can consistently apply pressure while his defensive options are wholly limited
So basically it rewards you for going yolo420divekickintoGeneiJincombo
>>255678901 >git gud with the easiest ones and then move to favorite ones Do you understand that "gitting gud" requires around a year of playing if not more. yes, you will get decent spacing and general punish knowledge by that time and learning new characters won't require as much time. But will have to workl on your playing style and match ups from the ground up and it's not an easy process. And more than a year with chars you don't like, quite the stretch.
>>255679163 Do you need to watch the capcom change log video again where they say Yang players complained about not being able to get in so they gave him a safe lunge punch and dive kick that's easier to combo off of.
How do you give him that and expect him not be over powered. Not to mention his Red Focus attack does so much damage and is so fucking good it gets rid of his one major weakness which is needing to use Super.
Fuck his one Target combo builds like half a bar on block and I believe it's safe.
>>255681462 I use a pad because fuck stock controllers for the most part and I've yet to use a stick that doesn't feel awkward as fuck. Pad is perfect for the 4-button but I struggle to find a comfortable way to use them for 6-button.
It's sad when I can use a KB more effectively for 6s than anything else.
I can't into fighting games because it's like the only genre where I can never figure out what the "pros" are talking about. It looks quite simple when you're watching a match but I guess it's much harder when actually playing the game. It's 2fast4me. Congrats to the people who are very good at fightans.
>>255656147 >Tekken is rarely mentioned >King is always posted ANyways I really could play as any character to have _fun But I mostl Play as Kazuya, Xiaoyu, or Raven. Also I'm not some fighting game expert but whats the deal with King? People always play with him and I keep hearing something about grapples
>>255646734 >don't know which one to stick with and get gud at >no dosh for SSFIV or ultra when it comes out >none of my IRL friends are into them that much outside of one who's into mvc3 >only two internet friends who play them, and they both play different games, one SG and the other MB
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