After making well over 4 million dollars with their original Kickstarter campaign for Mighty No. 9, Keiji Inafune and his team are now demanding more money.
They say that they need $200,000 for voice acting, and there will be more stretch goals after that.
If they release the game even without getting voice acting (and later releasing the voice as a free optional patch) It's fine by me, if not's they can go fuck themsleves for being a massive scamlord.
If you think it's a good idea, then put in your money. If you think it's a bad idea, then don't put in your money. There is no "demand". It's really that simple.
I don't think it's an unreasonable asking price. I never expected to have voice acting prior to this new stretch goal. He never promised voice acting prior to this new stretch goal.
My faith was never in the man. My faith was in his dedication to working on video games. He may be a business man, but he's also a leader capable of assembling and managing a team far more skilled than himself. Leadership in project development is undervalued in this medium.
>My faith was in his dedication to working on video games.
This is the guy who criticized his own industry for being behind the times, suggested DMC be given to western devs (look how well that turned out, business wise) and then promptly ran off to revitalize his dead industry with...another Megaman game.
What I want to to know is why all of you faggots are all over Inafune's balls as though Inti-Creates have ever once made a bad game in this style.
I'll take all the Inti-Creates games I can get my hands on. If the stretch goals for this don't fill up then I don't give a fuck, I'll still buy the game when it comes out and you can suck my dick.
I don't understand, what any of this has to do with his ability to develop Megaman Rip-off.
>This is the guy who criticized his own industry for being behind the times
He was kind of right in a way. A lot of developers were re-using the same stagnant ideas.
>suggested DMC be given to western devs
Not his fault it was given to a studio who wasn't capable.
>and then promptly ran off to revitalize his dead industry with...another Megaman game.
But he's not trying to revitalize the industry. He said he's trying to merge the old concepts that people still love, with new ideas. And I'm seeing some new ideas for this game.
This is actually an enormous misconception. He advocated Capcom to give their IP to western devs, like bionic commando and DMC, but he didn't have a say in the specific devs. He didn't specifically advocate that shitty Swedish team or Ninja Theory. In fact, he's said a bunch of time that many of these games turned out to be failures was because Capcom refused to communicate well enough with the devteams, and the dev teams refused to communicate with Capcom.
So the notion of western devs doing their IP in it of itself isn't flawed, it's the execution. Wayforward's Ducktales remake was solid for example.
I've met the man and he's probably the most humble developer out there. He was the first to come out and criticize the xenophic Japanese game industry. People praised him for this shit, whilst the same crowd probably lashed out at Phil Fish.
This fucking guy created Onimusha.
He even respects Kamiya as a game developer - even when one of you faggots tried to tell him at SGC that Kamiya hated him.
>bland, uninspired 3D models and environments
>dull gameplay revolving around dashing "combo" gimmicks
>cheesy as fuck 3D animated series trailer
>$100k for English dubs
I'm liking what I'm seeing so far. They're still filling the game with content. So far, we've only seen the basic concept, of run > shoot > dash. Which is the basis of what makes Mega Man.
he's only credited as the conceptor, that doesn't really say how much of a hand he had in making it. Sure he pitched it and that was what made the ball start rolling but others on the team might have had a bigger role than him
>most humble developer out there
No he's not. He's not even a developer firstly. He labels himself as the creator of Mega Man which is a blatant lie. He's never really done anything of value.
>Not his fault it was given to a studio who wasn't capable.
It IS though. Considering the only good games to come from his whole Western Cocksucking were Dead Rising 2, Bionic Commando Rearmed and BC09. Maximo was an amazing game too, but it was from well before he was in charge. Oh and remember the time Inafune got another really cheap, awful western dev to work on a Japanese series. You know, Ninja Gaiden?
He's had PLENTY of times to prove it's a good idea, but given the fact he never actually finds competent studios. At least Capcom recently hired Wayforward to do Ducktales.
You should read up on BC09's development, most of it's issues were Capcom's executive meddling.
Yoshiki Okamoto created Onimusha. Inafune wasn't the creator of Mega Man either.
I always wondered why the fuck Inafune always has looked so "off". He keeps some sort of weird stubble mustache shit going on, what the fuck is that? Guy has looked weird since I first saw him. Nigga's face looks like its tilted to the side and shit.
Infanue doesn't program or direct games and hasn't had a direct involvement outside of concept design or as producer in almost 20 years you retard. It's the same thing for Mighty Number 9. He's not doing design or direction for it, he only created the concept, just like with Soul Sacrifice. Both are still Comcept games.
I hope it's not for the animated show.
>Keiji Inafune and his team are now demanding more money
>He advocated Capcom to give their IP to western devs, like bionic commando and DMC
How is this any better? If it wasn't NT fucking it up it'd have been someone else, like Sony Santa Monica.
Western devs don't get what makes action games so good, period. I'm playing Shinobi right now, never in a million years could a western Dev make a game like this.
Maybe we should give Street Fighter to the MK9/Injustice Developers too while we're at it.
>but he didn't have a say in the specific devs.
He SPECIFICALLY chose Ninja Theory because he thought they made games that felt like "movies" which is what he wanted DMC to feel like. Then he specifically told ninja Theory to make Dante as different and western as possible when Ninja Theory showed about of concept art heavily based on the original series.
And Grin actually made both Bionic Commando Rearmed which are both fucking great games. They were chosen for their past work on the series and they actually wanted to make it as wacky and dumb as possible, just like the Rearmed games. And surprise, surprise, Inafune told them to make it as gritty, serious and western as possible when he saw the first alpha footage. This is why Nathan Spencer's alternate skin, the retro skin, had some much animation detail during cutscenes such as lifting his glasses when he's used scopes and shit. Because that actually was his original skin.
The man was Director of Overall Game development and Research, he had ALL the power he could have and then some. He literally couldn't climb more in the development ladder, he only had to answer to the board.
>This is actually an enormous misconception.
Speak for yourself. All of this shit is in several interviews online, either said by Inafune's co-workers or Inafune himself. You can stop being a shameless apologist sheep now, you're only demeaning yourself.
So he just wanted to make one game then go back to stagnating, okay, he's a visionary for sure. The hero the Japanese Industry needs.
Meanwhile Kamiya makes the only game worth a damn on the WiiU in terms of using the fucntions of the damn console and it's NOTHING like any game currently out (inb4 Pikmin herp derp).
Doesn't really mean he had a say. And shareholders could easily override his actual suggestions for development and make him pick studies that would be cheaper and more efficient at ploping out games. For example, if he wanted to team up with CD Projekt Red hypothetically for an open world Onimusha game, Capcom could argue that they would take too much time to make it and they want a game out in 2 years and not 3-5 years and tell him to go to some shit studio like Ninja Theory to churn out a shit game much faster.
>He SPECIFICALLY chose Ninja Theory because he thought they made games that felt like "movies" which is what he wanted DMC to feel like. Then he specifically told ninja Theory to make Dante as different and western as possible when Ninja Theory showed about of concept art heavily based on the original series.
Citation desperately needed.
Too bad it took Ninja Theory over 3 years to developer DmC.
With BC09, you can definitely tell they left some of the goofy things in the game too, like Super Joe telling you you have to fuck one of the bosses instead of fighting it when it loads sometimes.
Maybe they should check this game out.
That's already being used for the original stretch goals.
Also, it would be dishonest with people who backed during the KS campaign to relocate funds for new goals that no one has been informed of previously. Many of the KS backers don't care for VA.
Yes, but all you did so far was say "shit" and "awful" without telling us WHY you think that. When you make a statement like that, a mere "no it's not" would easily counter it.
Being a producer doesn't necessarily mean you have the rights and privileges to decide which studio gets to work with the business's IPs.
Besides, he was given that title 6 months prior to him leaving the company.
>He SPECIFICALLY chose Ninja Theory because he thought they made games that felt like "movies" which is what he wanted DMC to feel like. Then he specifically told ninja Theory to make Dante as different and western as possible when Ninja Theory showed about of concept art heavily based on the original series.
Anyone got that interview where Capcom shito n NT designs for DmC?
It was like:
>Capcom : "So why does this Demon have a wristblade? Does he attack with it?"
>DmC: "Nah, we just thought it looked cool"
I bet Capcom were smiling there while internally were like 'I've made a huge mistake.jpg'
Comcept's also putting out Azure Striker Gunvolt and put out Bugs vs Tanks. But you can keep lying to both yourself and everyone else.
I don't know what Kamiya has to do with any of this, because Kamiya doesn't own or run Platinum and is just a designer/director. He doesn't run the company like Inafune runs Comcept. Different jobs and responsibilities.
>tfw I backed it
>it looks like a cheap cell phone game
>With BC09, you can definitely tell they left some of the goofy things in the game too, like Super Joe telling you you have to fuck one of the bosses instead of fighting it when it loads sometimes.
Grin was actually fucking pissed at Inafune's requests concerning the direction of the game. The entire team was basically doing something they never did (Gritty serious shit) and they snuck some goofy shit here and there throughout the game.
There's actually plenty of interviews that popped out after Grin closed talking about how discontent they were in general while making the game. That and Square Enix being absolutely fucking retarded while working with a game dev. SE was so fucking stupid in dealing with them, that it was part of the reason why they bought Eidos Interactive.
No it doesn't. Top investors/board have the final say. Are YOU fucking retarded that you literally didn't read my post?
>Too bad it took Ninja Theory over 3 years to developer DmC.
Development started in late 2010 and finished in 2012 and the remaining period was spent marketing the game. That's 2 years of dev time. But even if it took 3 years, sometimes shit happens and games have to get delayed. However, the point is that shareholders could easily pick a studio that promises to get a game out in 2 years over a studio that will make a better game but will take longer.
Hideki Kamiya said it best
>MUH INAFUNE GIVE US MEGAMAN INAFOONAAAAAY
>THANK YOU BASED FUNE EVEN NOW THERE IS HOPE FOR MAN
>WAAAH I ALWAYS KNEW HE WAS A HACK, KIKESTARTER NOT EVEN ONCE
Can you fuckers just make up your mind already?
>Give money to Mighty no. 9 thinking it will be basically megaman
>every gameplay video they show has a stupid fucking "dash into enemies to absorb them" as a core mechanic
This isn't what I backed
That was a Final Fantasy game actually. I kinda switched topics there, sorry.
>Didn't Square required that Grin send EVERYTHING by Fax
Yep. By fucking fax. It's fucking baffling.
Didn't they announce an animated show? Surely they could have put the massive amount of money that would have gone into that black hole and invested it in stuff people would actually appreciate, like the aforementioned voice acting?
>The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not.
Alarm Bells must have rang so hard at this point they exploded.
>kamiya makes a distinction between art/craft and business, implies inafune only really cares about the money rather than delivering a quality game that may only appeal to a niche (perhaps, the niche that funded it)
>your retort to that is "oh yeah well kamiya's games haven't made that much money"
go to bed keiji
Bayonetta is actually better than any DMC game to date in my opinion, and Kamiya directed the original DMC regardless, directed Viewtiful Joe, Okami, worked on early Resident Evil games
are you this much of a pleb? Get off /v/
They're not spending a sincle cent with the animation. That's not how licensing works. It's Digital Frontier who's paying them to use the MN9 license to make the animation, not the other way around.
Or maybe that's just the story they're giving us.
Based on the footage we've seen, I don't think the entire 4 million went toward the game development.
>guy literally says that the only thing Kamiya made that sold well or was good was an off brand DMC
>I explain that Kamiya made DMC, so that's a factually incorrect statement
>"defense force derp"
You can't be this stupid.
There's a reason a game Inafune has worked on in the last six years hasn't sold well. Or gotten good reviews. Funny how most of his games lately are by bottom of the barrel western teams too.
Honestly, how can someone like Inafune have fans anyway?
He convinced Tecmo and Capcom to outsource to Spark Unlimited: makers of 'masterpieces' like Turning Point. Let that sink in for a moment.
Whether he did it to save a couple bucks or to intentionally kill those franchises, I'm not sure.
I've said this many fucking times, but there's no actual proof anywhere that Inafune himself is responsible for these studios anymore than the upper management and board of directors at Tecmo and Capcom.
They said most stuff is placeholder. And really we all know >it's a beta. Only three stages have been made so far. Chill out, anon.
Besides, that's just how it works. It would make no sense from a business standpoint for Comcept to pay Digital Frontier AND allow them to use their license. It's as if Valve/Nintendo/whoever paid you to acquire their games.
>TFW decided not to back this
>TFW I'll be able to buy this for $5 in a sale a few years from now with no drama or bullshit
>In an interview published in an issue of Game Informer, Inafune revealed he would not rule out Capcom, his former employer, as a potential publisher for the game, even if it meant re-skinning Mighty No. 9 as an actual Mega Man game.
To be fair Shinobi PS2 is mediocre. The level design is passable, the latter half of the game suffers from a terrible camera that leads to istant deaths and having to wait specific attacks to onehit kill bosses was a terrible mechanic, especially for the final boss.
Ah Inafune, one of the biggest dickheads in the gaming industry who has spent the entire last gen whining about Japanese devs, not because they're actually less competent than their Western counterparts, but because Inafune himself is a fraud and hack who couldn't design, direct, or create a good game if his life depended on it.
Fuck that self-xenophobic crybaby; his ideas are downright poisonous and should be scorned and ridiculed at every chance
>>This is the guy who criticized his own industry for being behind the times
I can kinda see where he's coming from. Japanese companies used to dominate the market in the 90's with Konami, Square Soft, Capcom, Namco, Tecmo, Irem,Treasure, SNK etc constantly releasing new hits and being at the top of developers.
Now most of these companies are dead, merged, or losing money like crazy while a western company like Activision is able to make more money then any game company has ever made on just one IP.
The only real big Japanese IPs I can think of that are doing well right now are Metal Gear and the Souls series and they copy western themes
At Capcom he was both "upper management" (highest development related role) and part of the board of directors.
Having two of his projects being developed by the same team under different publishers is a bit too much of a coincidence in any case, especially since TK wouldn't have had any reasons to choose Spark, as they had never worked on action games.
Stopped reading there.
Wait for someone to reply you with
Because that's the default defense mechanism for /v/ now, along with "it's a beta" and "Kamiya warned us".
that and he has a TERRIBLE eye for Western devs. The only ones that did decent were with Dead Rising 2 and Bionic Commando Rearmed. Everything else has been SHIT. And the idiot is completely oblivious to that
He did art direction for the first game, and actually pushed forward the development for Mega Man 2, despite Capcom's skepticism after MM1 performed less than expected in sales. If it wasn't for him, Mega Man would be one game, not a series.
>To be fair Shinobi PS2 is mediocre.
Like I said, it was perfect, you're wrong.
> The level design is passable,
No, you see, Shinobi aims for simplicity and to do one thing and do it well which is fast paced arcade kills, Ninja Gaiden style levels would slow it down.
And no one will ever convince me the camera in Shinobi is bad, I once heard people say the pitfalls were a flaw in this game which was amazing, people just need to get better.
If people can speed run this (including shuriken throwing off screen obelisks) with barely enough time to move the camera at all then that's enough proof for me.
As for the boss thing, you make it sound easy, it isn't. That's why it's satisfying.
They do not really need to spend all of it, as long as they deliver what was promised.
Basically, they could spend half of it and use the rest on marketing or other projects.
Stretch goals do not represent the actual cost, they are just extras to incentivate donations. For example, the making-of documentary was tied to a 250k donations goal and it sure as hell does not cost that much.
that's pretty fucking sleazy
>I'm gonna make a copycat of the franchise I left with my publisher and hold it as a bargaining chip if the fanbase gets big enough that they are willing to give me even more money
Keiji Inafune did NOT design Mega Man's look or concept. NO iteration of Mega Man's design (Mega Man, X, .EXE, etc.) was done by Inafune.
He's a fraud.
>As for the boss thing, you make it sound easy, it isn't. That's why it's satisfying.
There's nothing difficult about it, it's just tedious. You spend 10 minutes running around waiting for the boss to do a specific attack and nothing else.
That money doesn't go exclusively to stretch goals, but to the game development in general.
For example, if the game hadn't broken the initial 900k goal, they wouldn't be using Unreal Engine, making it more difficult to port the game.
As far as I know, he came up with the original design of Megaman and worked on the early Megaman games as an concept artist/character designer/object designer. He eventually climbed the ranks to be the (sometimes executive) producer of games. However, people seem to think that because he came up with the illustration/concept of the Megaman character, because he was "involved" in the early games' development in some way, and because he later became a "producer", that he is actually some kind of actual game designer or programmer who actually has any meaningful talent gameplay-wise, that he was actually the whole reason why those Megaman games were good, rather than the directors/designers/project leads behind them. Man makes a good artist, apparently he also worked as a designer in the original Street Fighter and Ducktales games, that combined with the designs from Megaman make a fucking awesome portfolio, but he didn't design gameplay mechanics or program anything into them. He's also "produced" some good games, like Lost Planet, Dragon's Dogma, Minish Cap and Ghost Trick, but there's a difference between "producing" and "directing", in a way it could be said to be similar to the relationship between a publisher and a developer, the publisher is at the top and/or provides funding as well as making some calls, but the developer is the real one behind the game.
What this means, though, is that Mighty No. 9 won't necessarily be bad. If Inafune sticks to his traditional role of illustration and production, and hires competent people for direction, design, and so on, then there's no reason it can't be like some of the many Megaman games he's produced, or those games like Dragon's Dogma that he produced. All we can do is wait for the game to be released and see
>Inafune never did that which he explicitly said he did not do, despite the fact that people still believe otherwise. Because of that, he is a fraud.
Are you hearing yourself right now?
He finalized the Mega Man design and he also designed Zero, who is miles cooler.
Besides, he never claimed to.
>he came up with the original design of Megaman
Wrong. Mega Man was designed and conceptualized by someone else.
Mighty No. 9 is a ripoff of Mega Man.
Mighty No. 9 is ripping off other people's ideas.
Right, but once you take out the fixed development costs from 4 million, you are left with a ton of salary money. Am I really supposed to believe you can't afford to have 4 talented, but not famous, VAs come in and read a substantial amount of lines within the budget?
Inafune wasn't the only person who worked on Mega Man 2. It was the whole team doing it in private. It was Fujiwara's first Mega Man on top of that.
He did until very recently. Go watch the episode of Icons about Mega Man. Not a single mention of Kitamura.
>the only expense in developing a game is pure salary for the main team, not even considering any other costs of hiring them outside the raw pay they get
Just get out, retard. Maybe Inafune could do better, but you obviously don't know a single thing about what you're spouting
10 minutes? You're exaggerating a lot here. You wait about 30 seconds on most bosses and longer for later ones to get enough minion spawns.
I just did 2-A and that boss instantly starts off with like 6 Dogs, takes 5 seconds to 1 hit kill him.
Not the norm, but yeah, not every boss is the same, granted the last boss is a fucking asshole but he's a standout due to that reason.
>that feel when no Nightshade on PSN
Yes, I like Nightshade, what of it?
A lot of delusional Anonymous such as this guy are suffering from something called post-purchase rationalization
They have already backed the product and even though it turned out to be a big scam, they will continue lying to themselves... it is quite sad
> If Capcom came up with really great terms to make it a Mega Man game, then of course I would listen and that would be an option. But the base of this game is that we wanted to create something original. If they gave us an offer we couldn’t refuse, that would mean having to change the main character into Mega Man. On top of that, it would still have to be our IP, which is what we want. I can’t foresee that happening. We really want this to be our thing.
>I can’t foresee that happening. We really want this to be our thing.
The game would have many, MANY more than that.
And that is for japanese AND english. That'd be 26 to 28 VA's in total, and that's only for the characters we know about. Also, see >>255779493
That blind samurai boss in Shinobi was cool as fuck, if you walked slowly he couldn't sense you, you could stroll right past him and until you jumped to the walls (to kill the minions) he springs into action.
The Simpsons has 5 or 6 VAs that do maybe a few hundred characters between the lot of them.
South Park does pretty much the same thing.
You'll need two female VAs for both En and JP Beck and Call, as well as any other characters you want to do. You'll need two male VAs for any bosses and doctors or whatever.
That's 4 talented VAs that can cover your entire cast.
If that's true, than Kamiya has never been more right about anything. It's a fucking indie game, and he needs to act like it.
Trey Parker and Matt Stone get MILLIONS to do South Park. The Simpsons VAs get hundreds of thousands of dollars to do their work. They also have the ability to demand high sums of money because they are irreplaceable iconic voices.
Complaining about 200k for an ENTIRE VA budget is fucking childish and baby tier, you're a moron.
>just shows how greedy he is
>Sure I can let Capcom fund my game but that would mean Beck would have to be changed into Megaman. I don't want that to happen, this is my own thing
Somehow this shows greed?
So wait a minute
if Inafune's main role in the Mega Man series was to illustrate enemies and he didn't even come up with any of the ideas, why are we giving him a pass on basically stealing Mega Man? it's literally Mega Man and it even has classic Roll
Shouldn't he get sued or something? This guy is starting to seem like a big thieving jew
Parker and Stone do all the non-women voices and they basically write episodes every week.
The Simpsons VAs get hundreds of thousands every episodes because they're good VAs and they've been doing the same show for 20 years.
Voice acting for a game this calibre is not 200k worthy. It's worth a couple hundreds and coupons to McDonalds
No, I'm saying he needs to understand that sacrifices need to be made and creative limitations need to be set. If you can't afford to spend 100 million dollars on a game, you need to find creative solutions to get around that.
There are tons of people who have made indie games with exceptional voice acting and 200k would be a more than substantial % of their total budget.
They can demand that because they are famous. There's no reason why MN9, a brand new indie IP needs VAs of that caliber.
They certainly got more than 200k to air South Park from the start. If that was what people sell shows to network for TV wouldn't exist at all you sperglord. You're wrong, deal with it.
I don't think that The Simpson's cast asks for an outrageous amount outside of the show either, because Dan Castelleneta is still in plenty of things outside of The Simpsons. Like Kingdom Hearts, since he voiced Genie in the Aladdin show and second film.
You missed the point of my post because you're stupid, but if they command that much money, D list anime voice actors can easily demand 20k-50k for a role, so the budget makes sense.
It's a moot argument, you can't compare what two show creators are getting for their complete package with what voice actors are making. You can look at the fact that it doesn't take much voice acting to make a huge cast and see how that would beneficial for a medium budget game though.
>There's no reason why MN9, a brand new indie IP needs VAs of that caliber.
Of course it doesn't. But IF it happens, all the better. That's why it has been set as a bonus stretch goal.
Of course they got more than 200k from the start, they didn't just voice act the show, they created it entirely and wrote it
Are you literally this retarded? How are you making this comparison to 200k for Mighty No.9 voice acting
can't wait for that sonic adventure-tier voice acting and script
Now it's a 4 million dollor "unity" game. Not much difference. "People" say a lot of things, the Megaman fags that funded this shit expected it to be in 2D as the concept art showed.
Actually the Simpsons was sold to Fox for quite a lot of money. James L Brooks and Matt Groening were established writers prior to the Simpsons so "sidestepping" the Simpsons only served to hurt your own point more. Fox marketed the shit out of the Simpsons as one of the first "adult" cartoons on primetime TV. There was huge money in it.
South Park was a bit more of a risk for Comedy Central.
>Megaman fags that funded this shit expected it to be in 2D as the concept art showed.
When was it ever stated that it was going to be in 2D? Was there any gameplay or interviews that showed the game running in 2D?
How are you making this comparison to 200k for Mighty No.9 voice acting
I didn't, someone else did and I pointed out it was a bad analogy. Learn to read you moron.
>I was saying it's a bad analogy because they get a ton of money
They get a ton of money because they're famous, not because they can voice multiple characters.
I love Mega man, but fuck this cunt. He didn't create Mega man, he didn't make the games great, he was just there, not even designing most of the crap.
The people who made mega man are retired or still at Capcom, making masterpieces to this very day.
Are you still going on about this? He's not "demanding." Some backers asked about it and they made the new goal.
Also, why did people back this project anyways? It's clear you wanted to play Megaman. It's clear this is not Megaman. So why did you back it just to get buttblasted later?
Whoa, Beck's adversary, Mighty No. 7, looks very original!
Bravo Inafune! Finally you're injecting some creativity into the stagnant Japanese gaming industry. You show 'em!
BREAKING NEWS: People are stupid.
ADDENDUM: A fool and his money soon go separate ways. Those who backed this probably would've just used that cash to buy the #1 copy of Superman or something. At least now, we're getting a game.
If they have WAY MORE than enough (seeing as they stated so), then shouldn't they have enough for this ADDITIONAL content?
Jesus Christ, do I HAVE to put the caps lock to get through your thick head?
DMC 1 only is weak game for its genre.
>Lame puzzle elements
The only thing good about it is the atmosphere it has. Everything else is terrible
But that's fucking wrong
>According to Screen Actors Guild rules, union voice actors can expect to be paid $760 for one four-hour recording session.
The average voice actor's ANNUAL salary is 47k.
A unionized voice actor without celebrity status earns $760 per 4-hour recording session.
Please don't just make up numbers. If it's an actual Mega Man game, there isn't even enough time to squeeze in much voice acting.
I'm rather surprised that She Who Will Not Be Named is not the central topic of this thread. Bravo /v/.
That being said, I can't believe how many anti-Inafune people there are on here. He's basically just the Stan Lee of Megaman.
Nope. /v/, /a/ "culture" of little kids talking shit about everything is not something I care about, nor "looking cool" as an Anonymous user. But this project looks like a big scam. Inafune is a hack and a thief.
No, no, no, no. Completely wrong, people need to take into account that DMC1 is not a combo action game and that it's not about how limited Dante's moveset seems its about enemy AI and moveset too.
Like how the 'fodder' enemies in DMC1 are actually a threat whereas Prides are the very definition of Fodder, the great enemies in DMC3 like the Archnae get left by the wayside because unlike Sloths they're hard to launch and jump cancel on for fucking ever.
Enemies in DMC1 are actually fun to fight, DMC3 enemies make great punching bags, gimme' a Shadow over a Sloth any day.
And as far as Boss goes, they're mechanically as deep as DMC3' are, if not more in the case of bosses like Nightmare. As far as recycled bosses go, they're pretty different each time, I'm not going to pretend they're a different boss but you can't say Griffon 1 is the same as Griffon 2 in the same way Vergil 1,2 and 3 are also different.
Maybe, but it's still got its moments, Phantom seeing Sparda's image in Dante, the Intro, Alastor...not really important anyway.
You make it sound like the ones in Ninja Gaiden, the second Water 'level' is a bout 10 seconds long. There's no swimming through massive underwater sunken tunnels here.
>I don't think that The Simpson's cast asks for an outrageous amount outside of the show either
Correct, the only reason they can do it with the simpsons is because the money the show is bringing in, as a proven and well established show.
How about you? She is not Roll she is another red robot girl with a pony tail. You are the one trying to make a point either you back up your point or you stay shut simple as that. Unless your pulling shit out you're ass to sound smart.
I used an image of Roll/the Mighty No. 9 girl, but that alone wouldn't be enough. What matters is the whole product --- the Mega Man ripoff, the Zero rip off, the Roll ripoff, the power stealing, the interface, etc. and it doesn't matter if they didn't actually use Capcom's data/assets. They are making a Mega Man game under a new name with a nudge & a wink and it's not legal. Capcom has every right to take legal action, and they would win.
>Logan Cunningham voiced 3k lines in the Bastion's creators' closet for pennies and promises.
>If you played out his narration, it would run for the full duration of multiple Mega Man games
>but, but D-listers can demand 50k for a few hours of voice work
What I don't fucking understand is why anybody would support anything without a fucking business plan. Some fancy Kickstarter pitch page does not fucking hack it.
Before I commit a single dollar I need to see a breakdown of why they set their target goal at X dollars. Rent, wages, equiptment, materials, utilities, whatever. The timeframe to get the project off the ground. The rough scope of the project and in the case of video games: levels, play time, replay features, the inclusion of multiplayer, etc.
I don't care if they need more money afterwards, shit happens.
But for most Kickstarters there's no fucking business plan presented before OR after the money is raised. How the fuck can you hold these people accountable if you have no numbers to work with?
I've supported Kickstarters before. And they all had a breakdown of their costs. People who support this shit blindly are stupid.
It's sorta funny how Inafune gave Okamoto shit for leaving Capcom to work on Genji for Sony, since it was a Onimusha clone.
But then Inafune leaves Capcom to work on Mighty no. 9, a Mega Man clone. THIS TIME, HE NEEDED TO BEG FOR MONEY THOUGH. What a fucking hypocrite.
Don't remove words to fit your own argument.
Successor is garbage like the iPhone game.
Faithful successor is Megaman X
Clone is Megaman 9
This was marketed as a Megaman X, instead it's X7.
In fact, I'd go so far as to say we'd all be jumping to give Inafune more money if it weren't for the big forum scandal. But I haven't even looked at the backer forum in months, because anyone that says something Bitchtits doesn't like gets banned. I imagine most backers feel the same way. Way to alienate your moneymakers, Inafune!
I'm pretty sure if Capcom wanted to do this they could but I bet the legal fees alone would sink them at this point so they're holding off. Probably wouldn't help their dwindling fan base as well.
Because they're folks with experience in the industry who we decided to put our faith in. Stop acting like ALL IS LOST, THE PROJECT IS RUINED, INAFUNE TOOK THE MONEY AND RAN. You people are so fucking stupid it causes me physical pain.
I'm not whoever it is you've been circle jerking with.
It wasn't marketed as anything other than a Megaman successor, something that is an homage to the things we enjoy about Megaman.
We haven't seen enough of the game to even judge it like X7. Stop being such a baby.
Your mistake is in thinking most people have any understanding of how real businesses get started. Most people have never approached a bank for a proper loan.
Internet people think they can throw money at something and it will magically appear. As I'm sure you know, business doesn't work like that. Ever.
Addressing legal action from Capcom...
>That being said, Mega Man is Mega Man because it's my style. It's my artistic style that created that character. Beck, in Mighty No. 9, is also a character that I've created. If the idea is that I should try to stop creating characters via my style
In another interview, Inafune admits that he didn't even come up with Mega Man, someone else did. Which is it?
I didn't back it for this exact reason. I kept thinking, oh that's cool. but where's the budget.
I'm curious how they were ever going to make the game with just the goal. A lot of the stretch goal features have been included in releases with an under 1 million budget.
>even bringing her up
Fucking stop. Right now. You know damn well what's going to happen if you do.
I don't get this thread, you retards act like the game is never coming out, that shit is on fire, that Inafune is embezzling everything and some sort of evil lizardjew mastermind. What the absolute fuck?
>something that is an homage to the things we enjoy about Megaman
Yeah exactly, and MN9 looks nothing like that.
Making a blue dude with a blaster and a blonde companion isn't an homage to what we enjoy about Megaman.
>We haven't seen enough of the game to even judge it like X7
Except the gameplay video that overall looked like it plays like X7.
You don't need to see hours of gameplay to get an idea of what the core mechanics are going to feel like in your hands, it's all based on Animation speeds and physics, all of which can be visually identified in the short gameplay we've seen.
The two don't contradict each other. The statement is that Beck and Mega Man have stylistic similarities because that's just the way Inafune draws. That has nothing to do with him coming up with the concept of Mega Man.
Faith is not a substitute for a business plan. Neither is reputation. A business plan is entry level shit; everyone has to do it. Like a resume for a job, transcripts for scholarships, passports for entry into a country, water for a fucking swimming pool.
> How the fuck can you hold these people accountable if you have no numbers to work with?
Even if they had, you couldn't kickstarter is free money with no strings attached, and as you say usually nothing substantial is presented beforehand, save for a vague bare bones concept.
The only one I ever backed, and probably will, was an adjustment of an already existing product made by the company behind the KS, that weren't a bunch of fucking has beens like $chafer.
Why would you put your faith in something like that? I'm personally against Kickstarter in general, but I'm somewhat interested when someone actually lays out how the money will be spent.
You've given your money for basically nothing, don't you at least deserve to know how it will be used?
I gave my money because I had faith the project would work out. I have not been disappointed by anything I have seen so far aside from Beck's awkward-ass running animation.
I feel like people are being far far too critical because of
A) The incident involving She who must Not Be Named
B) Other kickstarters having failed miserably
C) What happened with notch and how he polluted the words "alpha" and "beta."
All I'm seeing in these threads are insults to Inafune's character and conjecture that the game COULD be bad, and then suggestions that it's a scam, that backers are idiots and foolish, and it doesn't make any damn sense.
BUT ANON! It's le epic schafer, if you say anything mean about him you are evil EA shill and kickstarter will usher in golden age of gaming if we just keep throwing money at it because they keep promising us they will make great things with it.
Nothing that concerns you, shitposting faggot.
X7 was bad for many, many reasons. You're somehow trying to take a few minute we've seen of an unfinished project and then applying them to a finished product. That doesn't make any goddamn sense.
> Because they're folks with experience in the industry who we decided to put our faith in.
Long since irrelevant experience is all it takes for you to have blind faith in something and throw money at it?
>I don't understand copyrights and the legal system to which their involved in, yet I was spout like I do!
>Because I am a glorious faggot!
> How is their experience irrelevant?
Because it's dated as fuck, people said the same thing about $chafer, conveniently ignoring the fact he'd been an irrelevant has been for over a decade.
>X7 was bad for many, many reasons
Primarily, its core mechanics being fucking boring and slow.
Which I already explained is easily identified through the gameplay we've been shown
There's that word again, "faith".
Next big Kickstarter that dominates our front pages I'm going to be screaming GOD WILLS IT.
There's nothing wrong with faith. But nobody actually knows anybody involved in this project personally, and EVEN personally doesn't matter, you don't know them professionally. Don't use "faith" to excuse that you didn't do any diligence.
"I'm on the pill, I swear."
So their experience doesn't count anymore because they haven't been in the industry for a few years?
I'm pretty sure Inafune was still in charge of shit up until the day he walked out of Capcom. I know this whole thread is about INAFUNE DID EVERYTHING WRONG, but even Kamiya said he's just a goddamn businessman, and he's taken a leading role in many Megaman games. That experience has to count for something.
X7's horrid changes from 2D to 3D and awful sound effects/voice acting and poor overall controls were its main downside. If anything. Mighty Number Nine looks far more like Megaman Network Transmission than any other Megaman game.
>giving money to a thief
>trusting a thief
>guy has worked on a lot of things I've enjoyed in the past
>Guy says he needs help to get his new company started and says he'll give me something I want
>toss him 20 dollars
>suddenly YOU GOT SCAMMED, YOU GOT SCAMMED, YOU LOSE *ALL* OF YOUR MONEY, HOLY FUCK YOU'RE SO GODDAMN STUPID
Oh no, Inafune stole the money I could have used for a large pizza! That fiend!
>X7's horrid changes from 2D to 3D and awful sound effects/voice acting and poor overall controls were its main downside
No, they were problems that people could overlook if the core mechanics were fast and fun to play.
MN9 is in the same position, the game looks floaty, boring, and slow, it doesn't matter what little bells and whistles are glued onto the games, games have always been defined by the core mechanics, if the bells are good, cool, bonus, if they aren't, oh well, downside on a good game, but make the game boring slow and uninteresting to play and it doesn't matter what extras are on there or how good they are, the game sucks.
So you're judging a game's core mechanics based off of a youtube video of an unfinished product.
It's not surprising but it is disappointing.
>mfw everyone shitposts the game to hell and back for playing too much like Megaman when it comes out
>This game plays too much like Megaman
>This game plays too little like Megaman
>Oh man, I don't like the looks of this level, I bet DINA is behind this
>30 dollars for a fucking indie game with shitty graphics? What a fucking scam!
>MEGAFAGS BLOWN THE FUCK OUT
>I never supported the kikestarter to begin with!
>I hate Inafune!
>MN9 DEFENSE FORCE PLEASE GO
>I remember when /v/ was excited for this
This is Cans Without Labels all over again. Why are there so few successful Kickstarter projects?
It had a fairly open world, all dungeons (save for the tutorial) were connected in some way, the plot went from "minor background nuisance" to "center stage." Combat was kind of wonky and the camera could be your worst nightmare at times, but it was a fantastic game.
You do know that scamming people for small enough amounts for them to not be bothered with the problem of doing something about it is well established right?
And note how you're not basically tracking into "well it's not much money anyway" as you can't actually face his arguments.
Are you literally retarded? You're posting in this thread, therefor supporting what you call shit posting. If you don't like negative attention to your scam starter don't bump the thread fucktard
It did a 3D Adventure game a year before Ocarina of Time. So did Mystical Ninja Starring Goemon though. Director of Legends was Yoshinori Kawano though. He was the director of both Dead Rising and Chop Till You Drop as well.
>You're posting in this thread, therefor supporting what you call shit posting.
>Everyone in this thread automatically has the same opinion.
Are you hearing yourself right now, anon?
Okay wow. I did not know that. So, did Keiji Inafune just come up with the game concepts and Yoshinori Kawano being the one that implemented them? Or did Yoshinori Kawano design most of it? I just want to see where Keiji Inafune plays in all of this.
Dude, it's fine that you were wrong. But just stop posting like everyone else does.
>What fucking argument can I bring against a guy that keeps insisting it's a scam?
In this case, none, because you have none. Had it been a solid project they'd have a plan presented and be able to be held accountable by the people taking the whole financial risk for example, which you could have pointed to.
IF they were, but since they have none of those things, you can't.
> You won't accept that either.
Why would I? It's an unfounded and moronic statement.
>It wasn't Inafune! It couldn't be! It's a setup, I tells yah. He's Capcom's patsy!
Inafune was Head of Global Production. That means he oversaw every single triple A project that the company was making despite not working directly on them. He WAS the Upper Management, shit for brains.
Well aren't you an enlightened and super-intelligent poster, meanwhile I'm super-dumb and incapable of "arguing" against your fantastic statement that this entire project is some fantastical scam cooked up by Inafune and a group of other old Japanese guys.
Golly gee, it sure is embarassing that you've proved that this is 100% for sure a total scam. Looks like I've been shown who is the boss!
>Knows he's being trolled
They were designed and created by Hideki Ishikawa.
If Inafune really gave a fuck about Mega Man and Legends 3, he would have waited until the games were done before leaving. He doesn't give a shit, he just wanted a sob story so people would feel bad and give him money.
Just the hivemind at work, they latched on to that retarded SJW mod and someone assumed the entire game is ruined.
What's really said is that MN9 might be really good but we won't be able to discuss it here as the threads will just get shitposted into oblivion, we also can't talk about it on /vg/ because the MN9 generals are actually banned over there.
Whatever. I'm sure you fags are going to find something else to bitch about with this game in another month. Maybe one of the people who works on the music is actually gay or something.
The composer is a cute milf. She's a good composer on top of that.
It does suck they didn't get Naoto Tanaka or Shusaku Ichiyama to compose though. They're probably the best composers for Mega Man.
>He doesn't give a shit
>Started development of the MT Frameworks engine that was designed for ML3
>Made Lost Planet and Dead Rising showing what the engine could do and convince Capcom to fund ML3
>Stated a few times that he hated his job but stayed until Legends 3 was approved
>Personally made the announcement of Legends 3
Yeah, he really didn't care that much for Legends 3
The same could be said for all generals.
What I mean is that you guys want this project to fail. If it isn't Dina, it's Inafune, if it isn't Inafune it'll be someone else. As someone who wants this to do well, who wants a good game, I'm sick of seeing every single thread a complete and total shitstorm, normally a manufactured shitstorm at that.
Compare to Shinji Mikami and RE4 then.
>was given the choice to revive the dying series or just make a game to end it
>chooses to revive it
>hates working on the game
>hates dealing with Capcom Higher Ups
>promises that it'll stay Gamecube exclusive, which Inafune then gets a team to port behind his back, which makes him look like a liar and an idiot
And then he fucking left. He finished RE4 though, he saw it through to the end so he could see it released. Technically he left in 2004, before the game officially came out, but it was gold by then.
Inafune cries about Capcom and then leaves a game that wasn't even really greenlit yet in mid development. And then he cries about how the game was shitcanned like he wasn't surprised about it.
And what do you know, Mikami's had a more successful post Capcom career too. Even owns his own studio who didn't need to go to kickstarter.
>Take this for example: I was the head of development. That means I was actually at the top of Capcom. I couldn’t go any higher.
Inafune's own words. He literally only answered to the board of directors. His word was basically fucking law.
Jesus Christ, this defense force is the most desperate I've seen on /v/ and that's saying something. This rockstar developer mentality is one of the biggest cancers of the gaming industry.
They've gotten 16K in about a month.
The problem is that this campaign is directed to people you haven't pledged yet. On top of that, you need to donate $50 minimum in order to contribute towards VA, but only $27 of that actually goes towards it.
>DEFENSE FORCE DEFENSE FORCE DEFENSE FORCE
Or maybe people are just sick of every goddamn thread about this game needing to be some hot button controversy of shit. What does any of this have to do with the fucking game?
>Board/Investors have the final say
Do you know how companies work, because you are wrong.
They can only ask for somebody to be fired for doing things they don't like, they don't have the final say.
>B-but let's talk about the game now!
Too fucking late to backpedal after dozens and dozens of posts discussing his influence at Capcom only to realize he WAS responsible for plenty of shit over there. Get fucked.
I backed this and spent around $300
never again. the game looks like dogshit.
All you guys have been doing is desperately trying to run Inafune's name through the mud so you could be proud of making it impossible to talk about the game, to ruin something for another group of people just because you can.
Christ, all you people are doing is spending your free time trying to invalidate this game and make fans feel as angry and as bad as possible. Is this some new trend against all Megaman fans? I've seen this for actual Megaman threads too.
Koboyashi has his ups and downs. He worked on some pretty great games and some pretty fucking horrible abortions. He still hangs out with people at Platinum to this day.
Because the ones that did pop up where just complaining about the SJW mod Dina, they had paste bins, recaps, and god knows what else of endless forum posts and Dina bitching, so the generals where outright banned.
We might see them again when the game comes out, but for now you can't start a MN9 general over there.
I find that his games at Pro. 4 were fine, since they still had a very talented team working on them. His games as of late are either rushed, incomplete, or just ass like RE6. It's like he's the only guy who worked on the old games left still at Capcom, so they hired him for RE6, but he doesn't know what the hell to do. Even worse is that Sasaki, the director, also has experience in Resident Evil. He's gone on the record to saying he was dissatisfied with the final product though.
>run Inafune's name through the mud so you could be proud of making it impossible to talk about the game
I'm going to have to demand a source on this. Specifically one that has a poster on /v/ state
>I am running Inafune's name in the mud so I can be proud of the fact that I am making it impossible to talk about the game.
Only then will I believe this statement.
For some reason I had decided I really, really needed a signed art book.
>All you guys have been doing is desperately trying to run Inafune's name
Oh, Inafune did all the work himself, we're just stating facts and providing links to those statements. Which is then somehow dismissed because you people are incapable of realizing that your precious Megaman guy is a major fuck up when it comes to game series he never had any previous influence.
We're not even talking about the fucking abortion of the Ninja Gaiden spinoff which is the exact same shit that happened at Capcom. To a T.
But yeah, there's desperation around here, alright. You just can't see where it comes it from.
Don't bother anon, people on /v/ actually think the board and shareholders actually actively run day to day activities in a company, down to small design details as if they were sitting behind developers watching their every move.
So in other words, you're trying to redpill us poor, deluded Mn9 supporters and make sure we wake up to how horrible inafune really is? Gee, thanks for making Mn9 threads even worse than before, we sure do appreciate it. Fuck video games, am I right?
>He's gone on the record to saying he was dissatisfied with the final product though.
Sasaki is a major puzzle freak. He said in an interview once that If he had his way, he'd fill RE6 with old styled puzzles.
Puzzles ain't explosions nor are they QTEs so that shit wasn't gonna happen.
Good thing Inafune's not making MN9 and it's in the hands of people who have proven to be competent at making Megaman games, right? Do you even give a fuck about any of this or do you just want to stir up some drama?
I don't remember the circumstances of killer7 getting ported, which was an outsourced port, but Viewtiful Joe was by Clover themselves. I remember Capcom themselves said it was to recoup lost sales, but the PS2 port sold like rotten shit compared to the Gamecube version.
>PS2 port sold like rotten shit compared to the Gamecube version.
>Wanting more money
>After the dima debaccle
That's one kooky gooky. Inafune seems to be Inamess! I wouldn't give him a single nippon nickle for this game with the gimmies!
This latest fundraiser fiasco has gamers saying Sayonarra to this sorry dev!