What the fuck were the developers thinking when creating this boss. Holy shit.
The biggest issue I had with him was taking out the little fuckers before he ran over and started raping my face.
Had to level a fucking bow just to get rid of the faggots and I never used bows beforehand. After that he's not very difficult.
Doesn't help you have to pass through the rat-faggots just to get to him.
It was attempt at copy pasting Sif but making it a little bit harder. At least it wasn't like almost every enemy in the game with the whole CHARGE, wait wait wait CHARGE attack wait wait wait kind of formula.
You posted the wrong image, anon.
they were thinking, "lets copypaste everything from Dark Souls so that we can't POSSIBLY fuck up the game!"
Can you fuckers already stop reducing everything concerning Dark Souls to "easy" or "hard"? It's not the problem that this bossfight is easy or hard. It is just plain stupid.
"FAST, create another boss for the game"
- "Here, but he is shit"
"Doesn't matter! Just add more minions to him!"
Meh, I disagree. Most enemies can punish you otherwise than with the charge. You can lure them in in doing any attack if you do it properly, but this won't hold up if you want to kill them quicker or if you aggro more than one.
It's an optional boss, yes he sucks, but why don't I ever see a thread about all the awesome shit in that game. Did you guys forget?
Let's get a favorite DkS2 boss going on instead.
Mine is the demon of songs. He's nothing special mechanics wise, but god that's the only boss that I found creepy as fuck, how come the "demon of songs" in the mermaid level is a horrible foreskinned skeleton frogs with very weirdly placed arms?
The second half of Dark Souls is literally the worst the Soul series has to offer. Dark Souls 2 shits on the second half of Dark Souls easy on top of having better mechanics and gameplay.
His one charge attack is pretty difficult to avoid, but if you have any shield stability you should be able to handle it without taking damage. Even if you get stunned he never follows up. If you're a light build without shields then just learn to time your rolls and have a lot of ADP.
All his other attacks are very avoidable, don't lock on, just run around him and start hacking at his nuts like Sif.
Just keep running when he jumps.
Don't even block or roll, just run under him. There is no way he is going to react fast enough to keep you from getting under him unless you are wearing idiotically heavy gear.
>Had to level a fucking bow just to get rid of the faggots and I never used bows beforehand
You have got to be fucking kidding me, what kind of shitter uses absolutely zero, none, zilch ranged weapons at all, just in case there was an enemy easier taken out from afar, or maybe a situation made much easier if you could attack some enemies form range
If you make a build with a very obvious weakness you can't really complain when there's a situation where that weakness is revealed
Boss is easy as shit
But that is one of the major problems with DaS2. Not a single boss particularly stands out.
Oh and I'm not saying DeS is much better gameplay wise. But at least they had cool designs and great atmosphere.
Demon of Song had some of the coolest design of any Souls boss. Shame its fight was so simple.
It's called the Demon of Song because it lures humans close with its beautiful singing voice so it can devour them. Remember the singing you heard as you walked through the tunnel to its fog gate? That isn't the milfanito from the previous room, it's the demon.
the thing is that he can jump back way too far for you to follow. Once you learn how he works you can bait close range attacks but even then he will sometimes jump far back and then give you that horrible attack.
>If you make a build with a very obvious weakness you can't really complain when there's a situation where that weakness is revealed
A. Nowhere in my post did I complain.
B. This was my first souls game and it was a really shit sword and board build that I threw together as I went along. Up until that point I hadn't ever needed a real ranged option.
>better mechanics and gameplay.
They tried, but no.
Having the trademark quality of the gameplay being ganking is not fun
Basically they tried to pander way too hard to DeS fags and DaS fags instead of making something unique like they were
I love how people bitch about this boss when
A) They don't aggro you when you enter the gate. Giving you plenty of time to assess the situation and homeward bone out if you want to
B) It's completely fucking optional
Bed of Chaos is far more offensive. And that boss is required unless you glitch the game to enter the Kiln.
This, my friend. He was very hard for me as a magic user. His attacks are always faster than my spell recovery time and he hits extremely hard. Enough to one shot me. The bosses in the game will fluctuate in difficulty based on your build, which is something that I think this game did better than the first one.
I thought it might be the demon, but since I didn't remember seeing him actually sing (that would have been awesome though, it would have completely contrasted with how horrible he is right on the spot) I wasn't sure.
But I think the Souls serie have amongst the best boss fights I've ever seen in any game! Obviously Shadow of the Colossus is on a whole different level, but the game is entirely focused around them, and no other example comes to mind.
You've got to mind the noobs, it takes time to figure out the ropes of the game, and focusing on upgrades, infusion, stat scale, buffs, debuffs, poise...etc is already a lot to take in, it's hard to start looking into ranged combat in the same time, and maybe not necessary.
My first DkS run was pretty much shield+drake sword/claymore. I got into pyromancy a little later but I think it's not as fun as pure melee, at least when you start.
My first run of DkS2 was purely power stancing BS falchions and blacksteel katanas, and it's a blast. You learn to deal with stuff by getting good at timing strikes and rolls, there's always a way to manage it, that's the beauty of the game really.
>Basically they tried to pander way too hard to DeS fags and DaS fags instead of making something unique like they were
Wrong. From Software makes games THEY would want to play. That's been their mantra since day 1 and it hasn't changed. The only thing From Software pander to is their own tastes as a company.
>Having the trademark quality of the gameplay being ganking is not fun
Cry more. They give you the tools in game to handle crowd control. Make do or stop playing.
DeS and DaS had quality over quantity, save for bed of chaos. At least the dragon god had a cool feel to it. When I saw the Old Iron King pop up in DaS2 I said to myself "YES THIS IS THE DRAGON GOD BOSS WE'VE ALWAYS WANTED!" but he's one of the lamest fights in the game and I was pure melee with no shield....
I really believe they do (make the games they want to play). The argument "don't play it if you don't like it" doesn't usually hold up when the industry tries to satisfied it's customer, but From Software has really listened to the people to give them ideas, and there's not much to complain about really...
People want perfect artistic direction, because the two previous were great in that aspects, but what about playing the game for what it is? Why try and compare and analyze flaws in a game, and not build your experience on your frustration.
One's reaction to the Royal Rat Authority shouldn't be "WTF IS THIS SHIT BOSS" but "Oh fuck, that's gonna be tough you stupid dogass rat". The Souls are emotional experiences, and it's wasted by trying to overthink everything.
>Bed of Chaos
ok, I have played through this game more times than I can count and I haven't died to BoC in probably my last 30 playthroughs (I don't CE when I want to make a new pvp char which is the reason for the high number)
based on the amount of complaining this boss gets, I'm just going to make a video on how to beat it without absolutely 0 risk of dying, no quit abuse either. I'll post it tomorrow
No one is talking about DYING at a boss. We are talking about it's design. Everyone who's played the game knows how to kill BoC without dying (at least they should). It's called a homeward bone.
Yea, i am. Demon's Souls was never about being hard when it came out. We imported and played it because it was a good game. Best times ever. But the only thing you fuckers care about is if the game is HARD enough for you to show off that you're not casual. That's why Dark Souls 2 is shit. Because retarded B-team combined with marketing of Bamco made the game to what it is.
A pile of shit.
truth. Look at the box for DaS1 and 2 and they're all about "YOU GON DIE!!!" and difficulty, but the DeS box is telling you about the worlds you will explore and how you can experience these worlds with fellow players.
>not Grim-Dark Zelda 2
that's what these games always reminded me of
however, I am a casual faget and have not played DS or KF
>That's why Dark Souls 2 is shit. Because retarded B-team combined with marketing of Bamco made the game to what it is.
If you REALLY believe this. You're a fucking moron and have no idea how business works. Holy shit. Read >>255947025 and stop your bitching.
PS: Dark Souls 2 was self-published in their native country. Bamco has nothing to do with development. Only advertising in the west.
Never said it was. You're taking this whole thing a little too personally. If someone disagrees with your opinion, it doesn't mean you're wrong or that you're being attack.
For example I disagree with you. You're talking about importing the game, I think you made Demon's Souls something very personal (I was there before it was cool). I've played all three (DkS, Des, DkS2) and I think the best one is Dark Souls 2. Dark Souls was much more intense, but the second one is much more free flowing, and it feels right. Maybe it didn't benefit from the same high quality artistic direction the first one did (You can't ask From to keep coming up with very original stuff forever), but the mechanics make up for it quite nicely.
If you Dark Souls 2 came before any of it's predessors, it seems extremely obvious to me that the everybody would have been really disapointed.
Stop expecting so much from a team that already does much better than most of the industry.
When I did no bonfire/no deaths run this guy was my biggest concern, after doing couple practise runs on my other character I found out that pure melee with anything that has spin2win makes this fight a joke, also zweihander is really effective. To be fair this fight was first one where I used mushroom to get throught so it's semi challenging
I bought DeS on a PSN sale for like five bucks, played it for a bit and was immediately impressed with the Nexus, such a cool hub location unrivaled by DaS 1 / 2
What happens when you kill that first "boss" demon btw, I know you're supposed to be defeated to get sent to the Nexus, but I got him down to like 1/4 health before he finally managed to hit me
>Look at the box for DaS1 and 2 and they're all about "YOU GON DIE!!
True, let me post the cover backs.
You get to a small bonus area with some extra grass and upgrade stones then get forced into a cutscene where a dragon punches the shit out of you. You die either way no matter what you do because the premise of the game is that you're bound by the nexus.
Seriously am I the only one who enjoyed this?
I immediately saw the four rat/dogs and I knew exactly what the developers were going for. I love it.
They give you ample opportunity to take them out before taking out the Sif rat. It's a race against time it was great.
man what really drives it home is when you're talking to the old women at the beginning of the game and they're all like "you'll lose your souls over and over and over again! KEHEHEHEHEHEHEH!!!"...I was like....maaaan...really?
>one of the PS3's most satisfying action-RPGs
OR IS IT
I like to think it is, in some weird connected way
The execution for speedrun strats usually isn't that easy though. Most boss fights, at least in Dark Souls 1, involved very specific setups for manipulating your health to trigger RTSR and then exploiting the boss' AI.
i.e stunlocking quelagg
That was actually kind of clever though. And he set it up perfectly. I don't see anything wrong with that, except maybe the number of possible sprllcasts he had to try it multiple times if he failed, though I'm pretty sure you can't use the same corpse twice for Dead Again.
If you try to talk to the malfinito in the room before the boss it disappears because it was an illusion.
If you hit it with a guard break it stands up and has freaky proportions
>not joining the rat faction in Grave Of Saints and walking through with friendly mobs
I've gone through the area on about 4 or 5 different character and never fought the enemies there
>those fucking toxic dogs rushing you the moment you enter the boss room
every time I got summoned as the LGK squire I would be dead on arrival. Even if I mash roll, I am already dead. Takes too long to get control of your character.
On the other hand every time I got summoned as the Old Monk boss in DeS the player would die before even reaching the boss room I'm waiting patiently in.
As others have said, simply sit under RRA and you can kill him easily.
Darklurker however is a total ass simply due to having to pay a humanity to even attempt to get to his area. Finally killed him last night after 20 some odd humanities.
how the fuck can Dark Souls be so graphically superior to Dark Souls 2
I just realized, there's the natural motion logo on the back of the box. For a second I thought there was euphoria implemented in the game, but I'm pretty damn sure it's not the case. Must be their other animating product nobody cares about.
A better question is what from was thinking with their cheating NPCs in the DLC
>Jester Thomas can take as much shit as he wants without getting poisebroken
>Jester Thomas can roll as soon as his spell goes off without any recovery time
>Jester Thomas can interrupt a spellcast to roll
>Drakeblood knights can start up a new attack as soon as their old one hits your shield
And much more. Did From just go full RTS and enable cheating instead of making good AI?
Wait, the ones in the houses do disappear if you talk to them enough times. I'm pretty sure of that, there's only 4 of them, and I clearly recall at least two of them disappearing. The internets tell me you can "free" all of them, that surely implies them disappearing!
Must be, I don't think From concerns themselves with performances that much though.
Imagine what kind of frustrating clusterfuck DkS would be with euphoria. Every time you're staggered, euphoria kicks in and your character tries to drunkenly gets back on his feet, falling to ridiculous deaths most of the time
"Hey, this boss is piss easy! I don't have the time or motivation to actually redesign its moveset to make it a challenging boss so I'm just gonna slap some poison rats in the same room!"
That sounds depressingly familiar.
>not disliking dark souls 2 for the complete lack of scabbards
I'm stuck at this vagina right now. I mainly dislike the fight because after splitting, one of them always wanders to the complete opposite side of the arena, just so you can't see what the fuck it's casting this time to fuck you up. Fight without lock-on to see what's going on? No idea right now, guess I can just retry a million times until I finally get lucky with the AI. Fun.
>not disliking Dark Souls 1 for the complete lack of capes
>This is Dark Souls
Yes I know. I'm not retarded enough to play 2 before 1.
'optimized' textures for maximum console framerates, or just lazy
>tfw no-one plays dark souls anymore despite it being better then DS2
I can tell you on XBox there are plenty of people, but only in specific places. I.E: Undead Parish and Pre-O&S Bonfire Anor Londo.
You'll also find the occasional Forestfag and Sen's Invader.
Outside of those areas though the game is fucking barren for PvP. PvE you can still find a few people in The Depths and pre-Queelag's Domain Bonfire.
they were thinking
people like sif
people whined about the dogs with the capra demon
people bought into prepare to die, and THE HARDEST GAME EVERR, so let's take the shit that was relatively difficult or praised in dark souls and crank it up.
I liked the game, but it was trying way too hard.
Chaos Storm or whatever it's called pyromancy as he starts splitting into two. If you get lucky it hits him a ton of times for a good chunk of HP, also leaves your hitbox too small to hit with sword attacks.
From what I read afterwards it seems you can stun him from ever splitting but no amount of poise damage did so consistently even with the strongest attacks made repeatedly.
>trying to be reasonable and wise
>on /v/ of all fucking places in the world
Holy shit I was I was still as idealistic
Take some pyromancy nukes and save them for when it splits. Then just take him down ASAP. It's pretty much impossible to fight him when he splits so you need to kill him fast.
why would you use the targeting system on him with a melee weapon at all?
>play Dark Souls because I'm spent on DS2 for now
>get regularly summoned for Asterix&Obelix, with the occasional dickwraith invasions
>my brother even got invaded in Sen's Fortress
Check your info before spouting nonsense.
>Gee B-Team Guy 1 this boss is kinda easy, should we give him some more moves or something to make him more interesting to fight
>Nah B-Team Guy 2 that would take too long, he's optional anyway, just throw some of those dogs in his arena
Royal Rat Authority is actually a dog.
Yes it's a sif remodel but if From really wanted it to look like a rat they would have.
knowing from it's probobally sif's hollowed corpse.
I wonder what the fuck were they thinking with some of the bosses. Like this guy, fight is tense enough withoug faggot dogs coming at you since he can kill you with one or two hits, yet they throw a trash into the fight anyway. Same with Freya, whole encounter could be so much more fun without the need to fight off those little spiders. It's not hard, it's just annyoning. God, I'm so fucking glad that I have sold this game when it was still worth something. What a lettdown.
>being a ninjasamurai guy
>when give the choice to be a glorious tanky Paladin Master Race
If only, anon, if only.
Fuck what a retarded boss design, a giant Twilight werewolf with a big sword in his mouth.
They should have made a proper jap monster, like a unicorn wolf with dragon claws and a mace tail.
Then have him charge with the horn, try to claw with the dragon hands and then do a 360 trying to hit you with the mace tail, instead of trying to cut you with the bigass knife and jum around like a retard. or something like that.
I know right, what was A-Team thinking? A dog with a sword in his mouth.
>A-team 1: I think I've run out of ideas. Should we put more dragon anuses?
>A-team 2: Nah it's cool I've got an idea. Put a dog with a sword in his mouth
ebin, simply ebin from :')
Not true, theres signs in all the common places and bps everywhere. I've been playing all week and enjoying myself again. I remember thinking das1 was slow compared to des, fucking 2 is the slowest and clunkiest yet.
>calls himself "masterrace"
>relies on heavy protection because he is pussy
>uses brute force instead of clean and precise cuts
You paladins are nothing but savages with flashlights.
>savages with flashlights.
>not relying on heavy protection and using your own strength to protect yourself
>focusing on rolling around and dodging enemy strikes because you're 2weak to hold a shield
And I'm the pussy, pssssh.
So what you're saying is,
fashion souls time?
Did someone say Fashion Souls time? Cause I heard Fashion Souls time.
Alvafag reporting in. That shit is so tight with the Elite Knight Helm.
You call it dodging I call it dancing. For me, cutting is an art. I rely on my training, you entrust a piece of scrap metal with your life.
First time playing a souls game
I just wanted to wear and use anything.
I'm so fucking shit at this game.
I got to around Pate and a bullshit trap got me.
I wanna carry on blind as much as I can though, but I'm so bad. The game runs so beautifully compared to DS1, but I was wondering if there are any fixes or mods I'm supposed to get anyway to make it even better?
Dying is part of the game, stop worrying about it. If you can't handle the lowered HP from dying, you can just put down a small white soap stone, kill a bunch of enemies for the guy that summons you and you get your humanity back.
Also get this http://blog.metaclassofnil.com/?p=567 for maximum grafix
>nerf every form of magic
>magic takes forever to cast while melee attacks take .01 second and can be combod to do 10x more damage
I guess they make more money by promoting le sword and shield rollspammer meme man
I just got the kings set, this was my old look.
I was looking for some great fitting shields, the Blossom Kite Shield looks great with this set, and the Grand Spirit Tree Shield looks awesome on the Kings Set.
>full magic build
>soul arrows do 250 damage and take 1.8 seconds to cast
>can swing 3x for 350 damage each in less than 2 seconds
>also can wear far better gear due to naturally high strength
>they got rid of scabbards and sheathes in the sequel
I THOUGHT WE WERE SUPPOSED TO GO FORWARD FROM THAT AND THE FUCKING SHOULDERPADS WHY WOULD YOU DO THIS TO ME
At least there are bitching cloth physics and CAPES. All I'd like is having an option to sheathe my blade from time to time and having a belt holding the scabbard so that the game doesn't suffer from the notorious "magnet backside" syndrome.
Am I the only person who found Chariot to be not only interesting, but kind of cool? Sure the necromancers are there for no other reason then to make you lose the fight a couple times, but the actual boss design and level is pretty sweet.
Otherwise, I will agree with you. No other boss really stands out.
I don't know man, Darklurker was pretty fucking intense the first time I got him down to 50% health and he split in 2.
Royal Rat Vanguard was really unique and surprising too, and the soundtrack fit so fucking perfectly.
Pursuer was great but could have been so much more. Have him a boss fight like, five different times as he "pursues" you. Then, when you kill Nashandra, she stumbles forward to cast one last hex at you, and, in a not-cutscene moment, Pursuer shows up and does his Curse Grab on her, taking her power or some shit as the final fight of the game.
Pursuer could have been awesome. There are multiple places you could have had him ambush the player like he does in that first zone. Make each one of those ambushes work the same, where you can run away if you want, or even kill him preventing him from attacking later as a boss. But instead he's just a decent boss that ends up being thrown into the melting pot of bosses that is dark souls 2.
Yeah, but fuck them they'll complain about anything.
I know, but none of those really felt like boss fights to me. Like they were just thrown in. I mean they were cool, but imagine him just showing up on the hawk while you were in the middle of a level with no warning, fog gates pop up around you like you were invaded so you can't go back, so you have to either kill him or race to the actual boss gate as he pursues you through the remainder of the level.
Almost reminds me of the only thing I liked in Prince of Persia Warrior Within.
Yeah, this could have been really cool.
As for the thread, I was just talking with my friend and he had this to say:
the game wasn't designed that way though, they originally made to be more accessable
maybe that was what they did though to make it harder after the fact
wait that makes alot of sense actually
Wow, ok, that didnt come out right.
>From wants game to be more accessable
>Game becomes too easy
>From adds pointless or shitty adds to boss fights just to make game harder
Would make sense. That's what they did in DaS too. Not enough time to retool a boss fight that's too simple, so you just throw some mobs at it. You can really feel the places in both games that were added on later in development. Or, atleast I think I can.
Eh, I don't think so.
The whole theme of the rat covenant was that several things are coming at you at once, which is reflected in the areas themselves, the covenant and both boss fights.
A necromancer riding a chariot having resurrecting skeletons around makes sense too, as does a group of 3 necromancers doing the same.
This boss is probably the worst in the game.
The boss it's self is retardedly easy to kill. It's hit boxes are all fucked up so hard it makes Plesioth hip check look fucking small time, but at the same fucking time other areas of it have literally no hit box at all, so you can stand there and never be hit.
The other rats in the fight have probably the worst hit boxes in the game. They are a tiny square covering the rats back left leg. If you hit them anywhere else it doesn't register.
The only difficulty in this entire fight comes from the small rats and their shitty hit boxes. If you get rid of those, you basically win the fight without even trying.
Just trying to capture the magic again.
It basically says "Move no one else" with fucked up genders the way you put it.
Yes, nouns have genders in german, it's fucked up.
The closest thing to "move no further" would be "Keinen Schritt weiter".