>>256873171 It did have games like true crime like the other consoles had and Resident Evil but when you're cash cow is Mario you'll get labeled "Kiddy" but the games were great quality like double dash, sunshine, sonic 2, animal crossing. Lack of online multiplayer hurts when Xbox had Halo, and PS2 had Socom or medal of honor.
The wavebird is still my favorite controller and the Gamecube is my favorite looking system next to the psone, it's colorful and doesn't take up too much space.
not a whole lot sales wise it did poorly because of nintendo's reputation and the ps2 but hardware wise it was a fantastic console and i can go and play a ton of old games for it and have fun so whatever
>>256872486 this board is truly biased towards nintendo... I mean, according to the people defending this thing the console was perfect, so why did it really fail? A dvd player isn't enough for me to buy a console...
It didn't do what the Wii did, which was cater to the incoming pop culture storm created by Sony and Microsoft. Plus Nintendo doesn't do harmful misinformation marketing about the other companies like microsoft and Sony do, so a lot of negative image was there for Nintendo and the gamecube and it still exists in retarded mainstream gamers minds today. Some even refusing to play games that arent boring ultra reality sims rated M for mature gamers such as themselves.
>>256875369 FFX FFXII Disgaea Odin Sphere Okami God Hand Ico Shadow of the Colossus MGS3 The Raidou games Nocturne Digital Devil Saga games Jak series Soul Nomad Yakuza 1 and 2 Ratchet and Clank series Those are the only ones I can think off the top of my head at this moment.
>>256877330 I also want to add that I think the WiiU will sell about as much, if not a little less/more than the Gamecube. I 100% believe had Nintendo done the following for the WiiU it would be doing far better.
>Not calling it the WiiU >$250 price point >Gamepad is okay only if the console managed a lower price point, otherwise it should of opted out. >More games during the first 6 months. >Should of included Nintendo land at $250 bundle, or Wii Sports HD.
I do think it was mostly because of the name and price point. Confusion for casuals, and a price too high to match. $350 was just ridiculous.
I love my WiiU, I just wish Nintendo hadn't fucked it up so bad. I'm just glad they aren't giving up and are still pushing amazing titles out, far more than the Gamecube and Wii had.
>>256877949 how can you say that about the gamepad? its great. having 2 screens is almost ALWAYS useful and not needing a tv to play it is great too
while it did push the price up pretty high it was still cheaper than the competition. also, how well the ps4 is doing proves that you dont really need games to sell consoles though it lacking 3rd party support really fucked them over with the casual dudebro crowd
>>256873347 I traded in my Gamecube for the PS2 when I finally admitted to myself that GTA 3 was never going to come out for it. I was a huge Nintendo fan through the thicks of the NES to the thins of the N64. GCN had cool games, but it lacked the groundbreaking, gamechanging titles that PS2 had. I got tired of being left out of the conservation.
Pros: >Good hardware, about on par with the Xbox and better than the PS2/Dreamcast >Super ergonomic controllers >Strong first party titles >Virtually indestructible
Cons: >Smallest disc storage capacity >Weak third-party support because of the above >It wasn't the PS2
Ironically, the only reason why the PS2 sold so well was not because of the games, but because it was also the cheapest DVD player at the time. The main title that sold the PS2 when it was released in Japan was The Matrix
It went crazy with the 3D games and didn't offer consumers any 2D platformers. It had no 2D mario at launch.
The reason why NSMB U did not work for the Wii U however is a different matter. The game is ugly as sin and a graphical/mechanical rehash of a DS game. People are sick of that series.
The gamecube needed an excellent 2D mario platformer at launch along with the rest of it's lineup. It also needed a better dpad for this to work. The small dpad had the psychological effect of telling consumers this system did not do 2D platformers.
No external factor can account for the lack of sales, nintendo did themselves in. They neglected what made the nes and snes so popular. And they continue to do this with the Wii U.
>>256880346 >Ironically, the only reason why the PS2 sold so well was not because of the games, but because it was also the cheapest DVD player at the time. In the longer term that's wrong, but in the shorter term nothing "ironic" about it bro. All consoles have to deal with the fundamental chicken/egg, bootstrap problem: the main purpose of a console is to play games, but developers don't want to dev for a console without a big user base. PS2 was one way around that: add some other really compelling feature that's instantly useful even without games but has some tie-in to games. DVD was useful right off so it added immediate value for early adopters, and then it also meant super cheap, large storage for developers down the road. That got the ball rolling so that the virtuous circle got going, wherein more and more people got the ps2, so more devs wrote for it, so more people got it, etc.
These days that sort of thing is a lot harder, though they still try a little. Having media center features or blu-ray or whatever is fundamentally the same idea, trying to add value to get the ball rolling. In this day and age it's not as valuable as DVD was for the PS2 but there's a reason why anybody bothers. Microsoft went overboard this gen to the point where it actually detracted from the Xbone's focus as a game system, but it still matters even for Sony who were more focused this time.
>>256881431 Why does everyone act like the Wii was a personal attack on them? Nintendo released tons of great games on it, but because they also released Wii Sports and Wii Fit they're suddenly anti-core-gamer or whatever.
>>256879126 I'm the poster you've been responding too, not >>256879614 , but he's pretty close to me. I played shitloads of M64 when I was young, without full completion, and shitloads more on Sunshine, full completion.
>>256880637 >hardware was significantly weaker than the PS2 >used CDs while everyone else was moving on to DVDs (except nintendo) >controller only has 11 buttons and one analog stick >everyone hated sega for making the saturn
it was a good 90's console but not a good 2000's console. It was doomed whether sega stayed in the console market or not
That first Wind Waker reveal probably fucked them early on.
>Be 13 during Spaceworld. >Tired of being made fun of for sticking with Nintendo >Mega hopeful for Zelda from first GC reveal >See Celda instead >Write mad comments on IGN, swear off Nintendo for betrayal >Buy first Xbox instead.
The N64 showed up late, was more expensive and harder to develop for, had a smaller install base, and had abysmal 3rd party sales compared to 1st party games.
Sony had it all locked down before the gen even started. The GC was also more powerful, but the limited disk space really gimped what could be done compared to uglier but larger PS2 games.
I'd say that the GC easily has the best % of good games in the generation, and has at least an equal share of the top games, but outside of 20 or so great games, you don't have the meat of the PS2s library.
>>256883070 What does it matter for the purposes of discussion? None of those games came out on GameCube, why does it matter if they were PS2 exclusive? The point is that GCN wasn't seeing any of these games and thus not selling as well.
Trips confirm it. I actually fully agree anon, the shitty modern vidya industry had its roots all the way back to the fifth and sixth gens, the PS2 being one of those roots, but people were too naive to see it at the time
Seriously, the attach rate for the PS2 was total ass, and all these niche games that /v/ circlejerks about after the fact sold like utter garbage on PS2. Not to mention the fact that it sold to casual non-gamers with its DVD player and the precursors of the shootan dudebros with its western games. And Sony's lies about the hardware was in full effect back then too. I'm not saying the PS2 didn't have good games but it gets a lot of undeserved praise here
>>256872486 nintendo thought the average consumer would care more about the games that a console plays rather than the looks of said console. unfortunately there is a huge "so mature" (pre)teen userbase that looked at this little purple box and funky looking controller and said "ayyy lmao dis shit gay".
gamecube has probably been their greatest console of all time but they'll never know because motion control gimmicks and apple tier aesthetics blew it out of the water financially.
>>256888297 >Faggots still talk about Sony going under and that's far less likely. They're losing money hand over fist ($1.3 billion last year despite the PS4 launch), selling off divisions, selling their headquarters, and closing game studios and firing game devs. Meanwhile Nintendo has been expanding as a company while only losing fractions of Sony's losses. "far less likely" my ass.
>>256888378 >nintendo thought the average consumer would care more about the games that a console plays
This is still what they think too. That's not what the industry is about today though, like you said. Part of me wishes they would understand that so they could boost their profits and popularity, but another part of me is glad they're sticking to their guns and actually focusing on good games and gameplay still. I'm conflicted.
>>256888378 Gamecube was their best console to date. The problem is, the gamecube didn't fulfill their expectations because they assumed people would care about games, when more people started to care about "muh grafix" and "edgy" games, example being the reaction towards Wind Waker and the reaction towards Twilight Princess.
Then once the Wii sold buttloads, they believed people cared more about more gimmicks like wagglan', and now they're just starting to realize that we're getting back to the point that they thought we were at 12 years ago, where we only cared about the games.
>>256881958 because everybody else want soulless and casual rehashio with a gloss of Galaxy around it.
Sticker Star and Super Mario 3D Land were good examples.
Nintendo EAD is only leaving their creativity on Power-Ups, the Tablet, Secrets, and World Maps instead of the mechanics, level design, backgrounds (seriously just add NSMBU's BGs in SM3DW and it's perfect), style, etc.
recent news that the next 3D mario game will be more gimmicky to the tablet.
They've been on a huge hiring spree (instead of firing like Sony), building new buildings (instead of selling them like Sony), and they just went through a big stock buyback. Yes they've been losing money but they're definitely expanding. Not to mention
>>256872486 >bad exclusives every exclusive title on the Gamecube was worse than it's predecessor on the N64. Super Mario Sunshine & Super Mario 64, Star Fox Assault & Star Fox 64, Twilight Princess & Majora's Mask, Mario Kart Double Dash & Mario Kart 64 >got blown the fuck out by the PS2 if you wanted any first person shooter, any RPG, any survival horror, any fighter, you were pretty shit out of luck with the Gamecube >they stopped developing games for it after the first year
>>256889238 >because they assumed people would care about games, when more people started to care about "muh grafix" and "edgy" games,
oh shut the fuck up. If they actually thought that then they'd have gone out of the way to get a stronger third party library. they didn't.
Quit trying to act like Nintendo somehow has more integrity, it's pathetic. Sony has gone further out of the way to expand it's libraries with new IPs and game via the third party and here you praising a company that thinks so little of it's fan base they parade out the same core IPs they've been shilling for decades and expect you to lap it up like a hungry dog.
Nintendo doesn't like you or gamers past you money. You;ve all fallen in love with a prostitute
>>256890069 Would you as publisher even botehr to put your game on the underdog of the gen or the dvd player literally everyone owned? Nintendo tried with 3rd party but the casual masses were somewhere else. Still surprising how many good quality 3rd party titles they got nontheless.
>>256890927 At least rollcancel got fixed. And btw, trying to measure the quality of a game by the time and effort the fgc puts into it, especially at taht time, is not a good method. See: turd strike and mvc2.
And people forget to mention that the majority of the initial sales are from people who bought it exclusively for the DVD player.
They tried to pull the exact same tactic with the PS3 and Blu-Ray, it's a Marketing tactic that makes sense.
DVD players were still too expensive, back then, to be owned by the average household or family. The PS2 had an ok DVD player that was way cheaper than the top brands out there like the actual Sony DVD players from back then and it doubled as a gaming machine. So daddy and your douche brother could also play their NLH and FIFA on it.
The PS2 crushed the Dreamcast during the marketing phase, The Dreamcast was released too soon and with too little spport to survive the gigantic campaign Sony conducted back then and, then, it outsold everyone. Also, the Dreamcast feel victim to piracy like no other console before it.
As I said, they tried the EXACT same shit with the Ps3 the following gen. Releasing the Ps3 as a Blu Ray player when Blu Rays were still new and owned by people with dosh, but they made several mistakes.
The price. and Not being able to read Nintendo They never saw just how powerful a selling argument a mere "original" gimmick can be.
>>256890349 I have come to conclusion that no will ever support a Nintendo platform seriously. The DS sold 153 million units and yet support from western parties died like 4 years in. Wii was the absolute winner of the gen, and probably the best we ever got from a big company like EA was fucking Boom Blox. The 3ds has sold 43 million units in just 3 years while it took 360 9 years to reach 80 million, and still western support for the system is dead. I mean is their any EA games coming out the 3ds at all?
>>256891348 >And people forget to mention that the majority of the initial sales are from people who bought it exclusively for the DVD player. People always say that and yet I've never seen a source for it
>>256891314 RC getting taken out would have ruined the game, and anyone who can play that game worth 2 shits would tell you the same. Without the threat of being BTFO by A setups and C grownman-damage the Bosses and Eagle could sit in the corner with 3 buttons and win.
I'm not attacking the Ps2, I'm just saying a shitload of them sold for the DVD player and that has always been the case. People think the Wii was the first "family" console, they didn't see the ammount of dads and dudebros who bought it JUST for the DVD and their FIFA.
All I'm saying is that the DVD was a huge selling argument that sold the console far more than all the others because even when DVDs dropped in rpices, a DVD is not ALSO an affordable gaming machine.
If you think 150 million of these units sold because of muh Kingdom Heart and muh Final Fantasy, you're wrong.
>>256891796 >having a sword doesn't mean you fit the theme You nigga soulcalibur is about fighting with weapons. That is why link and spawn were good and heihachi was shit, I bet it didnt even took namco 1 day toport him over from tekken.
Link was broken? Normally people call him lowest of low tier. He fits perfect into the game, deal with it.
>>256890069 You act like I'm defending Nintendo, you dumb cunt. I haven't owned a Nintendo system since the Gamecube, but it's still one of my favorite consoles to date.
Nobody brought up Sony, you dumb cunt, but it's obvious you're a sonigger. Sony doesn't care so little for you, just like Nintendo, so you don't need to shill for them. Sony didn't go "out of the way" to get any of the games on the PS2, most of them companies wanted on the PS2 because it was selling a shitload. And the reason they "parade out the same core IP's is because they sell money, and people like them, you fucking idiot. Sony has only a few IPs, but Nintendo has a shitload. Pikmin, Chibi-Robo to name a few started on the Gamecube, yet you fanboys love acting like they only have MARIO ZELDA POKEMON.
I do agree that there are way too many games with Mario slapped on them, like Tennis, Soccer, etc etc, but to say that the Platforming Mario games aren't fun shows your shit taste.
And don't deny that the Wii U isn't the most game oriented console Nintendo has had since the Gamecube, because it is. I played Mario 3D World, that was hella fun, and so was Mario Kart 8. I'll see about buying it once their new 3D Mario/Smash comes out, but until then I'll stay speculative.
>>256891348 To be honest one factor people forget about the ps2 is that it's still being sold in poor countries. Why do you think Fifa still has ports for ps2? That shit is still selling in brazil and other countries.
the system was too Japanese it was cube the controller was almost as bad as the original xbox controller no dvd player all the big games had E or T ratings. imo they're going downhill since the Wii but still have a dedicated and loyal fan base i stopped buying after the wii came out i still own my gamecube and n64 gameboy and gb advanced they really slept on making it more appealing to there aging fan base not everyone is satisfied with just kid like games as the exclusives
>>256892389 >He fits perfect into the game, deal with it. >is from the land of magic elves and shit Hyrule >Soul Cal takes place in what is very obviously Earth >Doesn't even match the aesthetic of everyone else instead retaining his OoT look
Also what do you fags like so much about that controller anyway? It had a good analog stick and triggers and that's fucking it. The dpad was shit, the second stick was shit, the button layout was stupid and the fucking cord is too short
I understand that, but despite its huge library and fairly obscure niches of neckbeard games, the PS2 was pretty much a console owned by normalfags and teenagers. I know this doesn'T apply to everyone, but I remember my highschool days and hearing about every fucking kid owning a PS2 and every fucking kid played a combinaison of GTA and Need for Speed or at least that is ALL they ever talked about amidst the conversations about playing Diablo 2 and Stacraft.
If they had big brothers, they'd usually play the same shit combined with sports games and if daddy had a go at the game, he either played the exact same games as his son with maybe a gold game in there depending on the dad.
I remember all the games (the trully good ones we talk about here) I used to play and that I own for my PS2 today were games that nobody else played. the only people I could talk about FF10 with were the weird nerds at the loser table. That's why I assume that the majority of these PS2 were bought by casual normalfags you were hype they could also watch porn DVDs between games of Medal of Honor and Forza.
At the time, Nintendo believed “Geist” — a first person shooter published by Nintendo — would be GameCube’s “Halo Killer”. Shigeru Miyamoto had contributed gameplay ideas to Geist including “object possession”. Because of Miyamoto’s minor involvement, Nintendo had strong confidence in the title, and everyone inside the meeting reassured Reggie that “Geist” would become a huge hit with the older hardcore gamers who loved “Halo”.
>>256892992 >soul calibur has no magic Dude even the first entry soul blade the mix of magic and technology. You obviously dont know what you are talking about. Link is also fights not with magic in sc2 except for flaming whirl attack and arrows which fits PERFECTLY into the soul calibur universe.
That's not something backed up by charts, it's more of an observation.
The marketing tactic is obvious, but as I posted somewhere else, nobody played the games we enjoyed for the PS2. BAck in highschool, 90% of the kids who owned a PS2 I couldn't even talk with because none of them played Disagea, FF10 or Megaman X. It was always Racing games and GTA.
Don't get me wrong, I love GTA and shit, but it's just that a lot of PS2 passionates seem to think the system sold because of its gigantic library alone, but most of the game sin this library, nobody fucking played.
I do agree though, the fact it was a console that both a full on nerd and a dudebro could get mad hype about is, in itself, a brilliant marketing move
>>256893298 The Duke, but they were both great from what I recall. Comfy, stylish plus it had the most buttons of all the controllers that gen, really sad console manufacturers haven't kept improving on that point
>>256893382 Duke was one of the biggest reasons why the xbox almost flopped you only like it because it makes you feel nostalgic the gamecube controller and duke were almost as overrated as final fantasy 7, OoT and Halo all boring stories
>>256893361 Even if Geist was good, it would have taken twice as much marketing as normal to explain to consumers why they would want it. It's not a game that sells itself, and it's pretty stupid for marketers not to see glaring customer education issues like that.
Who cares about scores? I loved the shit out of FF10 back then, not so much today, but it doesn't change the fact FF10 makes it in most lists I see around here as a PS2 classic.
As I said, I don't like GTA and I have nothing about dudebro games, just because I'm on /v/ doesn't mean I think videogames are my secret club no normalfag and woman allowed, but it's still a fact that this game is owned by a majority of casuals, which, I don't think is bad, a casual is not a bad "gamer", in my opinion, but a casual who pretends to be a passionate, that's another story.
All I'm saying is most of the top ranked games for the PS2 are games that mostly casuals played. It doesn't mean GTA 3 isn't a fantastic game
>>256894528 I tried it once with my dudebro friend. He got no problems with teh controls even with never having played it but we dropped it after 15 minutes because it was just boring. You could smell all the hard work that went into the mode.
>>256895149 >no final fantasy It had the best ff of the gen. Not turnbased but everythign else was back to classic lore and feel. >liking the shitty sony pad That thing breaks when I sneeze at it and feels horrible in your hands. Enjoy not knowing where to put your little and ring finger.
>>256873232 >implying it didn't have the most quality library over the PS2's shovelware and handful of hidden, yet multiplat gems >also implying it didn't have the best graphics That's some heavy implying considering that the gamecube has around 10-15 good games depending on your tastes that were only on gamecube during the actually lifetime of the system.
The only reason the PS2 seemed like it had a ton of shovelware is because every system gets a ton of shovelware but since ps2's library was so massive 50% shovelware games for it looks insane compared to 50% shovelware for GC.
Ps2 won at first with DvD player and maintained it's dominance with its massive library/
>>256896095 The only reason the PS2 seemed like it had a ton of shovelware is because every system gets a ton of shovelware but since ps2's library was so massive 50% shovelware games for it looks insane compared to 50% shovelware for GC. >dem niggas seriously implying that1650 were not shovelware on ps2 J U S T
The gamecube controller was fucking awful, there's no fucking way around it -Movement stick has an hexagon under it, limiting 3D movement to 8 directional movement, terrible for fighting games -D-Pad was fucking tiny and hard as shit, have you tried playing megaman x collection with that shit? -retardedly big A button in the middle of the 3 other buttons, gee this sure worked fine for every game not called smash bros, mario or zelda -atleast 3 buttons less than the other controllers -Retardedly small c-stick -Both sticks wear out rather quickly
Why can't you faggots accept it is a horirble console
>>256881142 wonder if there will ever be another physical format like that. like to say "no", holographic won't be widespread, but then again amerikka land is holding back the world with its dogshit internet so who knows.
>>256896887 That's not even remotely true, the PS2 probably had 5 times the % of shovelware that came out on Gamecube. The PS2 library is beyond beyond massive, and even a lot of the Wii's shovelware titles were PS2 ports.
>>256897175 Funny enough, the PS3 has like 3x the games the GC had. Why do people here try to ignore the fact that the GC had a small library? This isn't opinion, it's fact. And the few Nintendo fags that do admit it, use the whole "quality over quantity" argument.
>>256897732 Not him, you've heard all these arguments before though. >FLUDD reduces intensive platforming in all areas that aren't the secret stages >less level variety >240 blue coins >the pachinko machine >I'm a chuckster!
It had a porting of RE2 It had Ogre Battle 64, an amazing tactical RPG that had swearing in it. I don't agree that it is a mature console because the notion of maturity being an inherently positive trait in a videogame is utterly fucking retarded, but you can't deny Nintendo isn't a company just for babies.
>b-but muh children muh babbies they're playing the pokémon!
Sorry dude, sometimes, there are cool games on Nintendo consoles.
>>256897318 Just look at RE4. It's not just the lighting. Fog, pop-in, geometry gimping, texture downgrade, ambient lighting, dynamic lighting, water effects, low poly models. It's far closer to compare it to the difference between Wii and PS3 than PS3 and 360.
Gamecube neither had quantity or quality when it came to games.
People can nitpick all sorts of problems as to why the Gamecube didn't do well, but that's the reason.
Remember the Playstation 2 had some of the most convoluted difficult hardware to work with and that didn't stop it getting massive third party support. And yet people say the Sega Saturn's difficult hardware was SOLELY responsible for that console not getting any third party support.
The only flaws I really recognize in this list are the blue coins, the fact it's got less levels and level variety and the pachinko machines, but none of them are even serious enough to make me reconsider playing.
I don't understand what beef everyone has with this game, it's a fucking blast.
>>256897263 The only games that were online for the Gamecube were Phantasy Star ones and a Japan-exclusive game, and the servers were hosted by SEGA until they got shutdown and people made their own for it. Plus, there's only like four games that support LAN.
Nintendo wasn't that interested in having online play so they didn't encourage it, so I'd assume most dev's figured it'd be a waste of time to put something the nintendo audience might not even play into a game.
>>256898498 > I don't agree that it is a mature console because the notion of maturity being an inherently positive trait in a videogame is utterly fucking retarded
Nobody cares that you think your console makes you appear grown up. Maturity doesn't have an inherent place in good videogames, maturity is a theme that can only be explored by mature people, otherwise you get all the try hard shit that the PS2 and Xbox tried to appeal to the edgy highschool kiddies.
Sony marketed the PS2 towards middleschool children who wanted to be "grown up" and did a really good job of it. Meanwhile NoA and NoJ were working against each other in terms of marketing strategies and both managed to miss their respective marks entirely. NoA targeted actual adults for some reason, and NoJ targeted an audience that wasn't old enough to appreciate their games until very recently.
>>256898703 They still put the option in the console that was meant to be super cheap. The online gaming for console just wanst THAT big at the time. Funny enough though, nintendo had online cappable consoles some gens before gc.
>>256898698 It's not THAT big, but it's way more significant than some piddly "you'll barely notice it" thing. We are talking at the point where the PS2's graphical deficiencies will hurt both gameplay and immersion in some titles.
>>256898370 >>FLUDD reduces intensive platforming in all areas that aren't the secret stages game was still fun and replayable as fuck >240 blue coins get use to it, 120 green star and the Mii sticker are just as worse. it's finding 120 star in 64 but faster >>I'm a chuckster! you need to aim right also:
this really doesn't work anon, post some source or something I mean, i literally knew no one who bought a PS1/PS2 to play CDs or DVDs, mainly because they were kids who couldn't care less about movies or music
Then again, I'm mexican, maybe the DVD thing was more marketed in america
In the mind of /v/ the Gamecube games were perfect in every single way and certainly NOT RESPONSIBLE IN ANY WAY for the machines failure to sell and so it was either some little quirk with the hardware that was responsible (*gasp* mini-DVDs! *gasp* online that nobody cared about at that time *gasp* the controller *gasp* the purple color *gasp*) or that Sony and Microsoft (those faceless corporations!) conspired to keep the Gamecube down.
That's not why they chose to ignore Nintendo, they chose to ignore them because of several reasons involving losing the sales race, losing the marketing race and also pising off many people with their archaic business practices like they did in the N64 gen when they cried bitch tears about having the rights to the cartridge technology and charging ridiculous fees to allow companies to put their games on cartridges. The technology being too expensive and obsolete, most companies decided to go with the Playstation because it was alot firendlier to third party support and the CD format opened a far greater potential for videogames.
Then, in the Gamecube, they kept being stubborn by insisting they'd use a different storage media. Nintendo always liked to have some kind of brand gimmick since as far back as the N64.
Financers, marketers and developers don't choose their consoles based on whether or not kids play them, that's an underaged little shit argument you're making. Because if you wanna talk about a kiddie game, let's talk about the Ps2 being the console that every highschool 13 years old kiddie owned back in our days. Don't forget we used to be the underage shit we now hate and the PS2 was much more of a console for kids than the Gamecube, because the Gamecube and the N64 never showed any pretense of being a console for adults or mature people, it just aimed to entertain while the PS2 had a shitload of this Rap culture shovelware mashed together with Fast and Furious and big booty chicks that tried to appeal to the highschool kiddies.
>>256897732 Dramatically worse. Everything but a few scattered obstacle courses was easy, tedious, and dull. Fewer levels, most of which were extremely similar. Less platforming and more running around empty beachfront properties. Sunshine kept 64's filler stars and added even more like blue coins and Shadow Mario chases in each level. It's not a fun game.
>>256891348 It's really just this. Nintendo had, and has continually experienced a long chain of fuckups in it's appeals to the gaming market, but sony had the suburban dad market from the get go. They weren't even playing the same game.
>>256900062 >In Electronic Gaming Monthly (issue 147), Metal Gear Solid creator Hideo Kojima was asked about the possibility of MGS2 coming to the Nintendo GameCube. Kojima responded to EGM, “When I pick hardware to do a game, I don’t look at the specs of the machine. I don’t really care about that stuff. I don’t care about how good the system is, because all consoles right now are at about the same level of power. I look at the audience that it has. Releasing a Metal Gear game on a Nintendo console would be ridiculous. I don’t know about GameCube, but [their] machines [until now] have been for younger kids.”
>Imamura told IGN that a Silent Hill game would be too adult-like for the console. “Not likely,” he said. “The machine will probably be good, but the demographic will be largely younger gamers initially. That doesn’t really fit in with our market for the Silent Hill series.”
>“Our target is high school students and older, not Nintendo’s grade school demographics,” said Minako Gotoh, an executive at FromSoftware.
>>256900062 >Rap culture >Fast and Furious >big booty chicks
High school won't last forever anon. I know the jocks are assholes right now, but don't be so bitter. There might even be a chance for you to be a cool kid someday, you just need to stop defending fluffy childish nick jr video game consoles on the internet.
A just goes back to the argument that the DVD gimmick sold a lot of people because kids wanted both those things. A new Playstation that is also a DVD player, you get to be the double cool kid now. Owning gaming consoles is a status thing for kids.
And B, well it had great first party titles, so it's probably not because of that.
A reason for some of its failure was the decision to use mini dvds, which could only hold 1.5 GB of data. While their competitors at Sony and Microsoft used DVDs which on average held 4.7GB of data/ around 8GB if dual-layer. Which was a lot more space for developers to work around with. Explains the lack of third party support for the Gamecube, or lack of any games in general.
My point is that the PS2 had an avalanche of shitty games and all the games we like on the PS2 are the games nobody played because most people owning PS2 were normalfag kiddies playing the Forza and GTA.
Meaning that those games are the games that sold the most on the PS2
>>256901159 It wasn't the diversity or size of the library that moved systems, though. I'm not trying to cast PS2 players back then all in the same MTV-shaped mould or anything as spiteful as that, but christ, the killer app was GTA even though it was multiplat.
>>256901536 It was consumers gravitating to certain kinds of games at the most agreeable price point, yes. This doesn't actually speak for the quality of the GC's first party games in the slightest. Learn when to use quotes, please.
>>256901536 You are moving the goalposts to some fictional world that shows how underage you are. Even if video game consumers are somehow immune to marketing now nowhere close and more informed than average people who buy other things probably less than most, they definitely were not that way before fast internet access was a given. Why do you think games will often spend as much as half of their total budget on marketing?
ps1 wins the marketing war ps2 rides the marketing train to victory ps3 completely fucks up with problems, letting wii win the marketing in a different way wii u completely fucks up with problems, + the casual market really not being all that reliable or just moved on to the other consoles, ps4 takes advantage somehow and resumes the selling spot.
I'm kind of hoping the Wii U fails because Nintendo usually tries their best with games when they're the underdog. When you have an underdog console, weird games like cubivore, chibi robo and killer 7 sometimes come out
>>256901970 >This doesn't actually speak for the quality of the GC's first party games in the slightest. Well it does. Nintendo games are created for the sake of profit by trying to make the greatest number of people happy.
If a game is failing at its own objective then it's not a quality game. I think we can objectively say that the Gamecube games didn't reach the audience that was intended.
>you're basically saying that the public actively voted against good games. What YOU think is a good game. You might hold up Persona 4 as a good game, but a person from the general public might hold it as a bad game.
Who is to say who is right? That's where consumer democracy comes in. Sales.
>>256902115 there's no arguing with you according to your logic the ps2 was kiddier than the gamecube in general, i don't know in which world you live where adults want to play smash brothers and mario , i already posted here >>256900610 that the general assumption of everyone was that the GC was a console for kids
Im not even stating it, im just saying everyone thinks so
I never implied that there was objective quality in taste.
I simply implied that you should play the games and make an opinion by yourself, but I didn't perceive your argument the way you intended me to perceive it. If we're talking about numbers, you are entirely right.
>>256903859 I did, I don't think Gamecube games were bad, just a missed opportunity. In that massive article on Gamecube that people keep linking,
Miyamoto seems to regret that he didn't come up with like a non-violent GTA3 esque game. He considered GTA3 to have very good gameplay. That's the problem...Gamecube games didn't really have much in the way of innovative gameplay. I think for many people maybe the issue was not so much quality but deja vu. With the Wii Nintendo actually did innovative quite a lot.
>>256904314 Gamecube had a lot of new gimmicks in its games. >sunshine had fludd >wind waker had sailing >donkey kong had a rythm game and then a real game with that device >there was a pinball game that you control with a mic >pikmin >chibi robo >mario kart has teams >1080 got avalanche tracks >wario ware on gc >Gamecube games didn't really have much in the way of innovative gameplay If anything the gc games had too much innovative elements.
>>256905530 Netflix is an application, that doesn't count. Plus it didn't launch with those capabilities, it got them late into the life cycle, and the only Wii that they sell now a days is a top loader that only plays Wii games.
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