>I want a good story
>Should I read a book? No
>Should I watch a movie? No
>Should I play a video game? Yes
>What the fuck where's the story why is there such a focus on gameplay this is bullshit
The more difficult the challenge=the more satisfying it feels to beat that challenge
I play on normal almost all recently released games because AAA shitters doesn't bother to do difficulties right
>hard only makes enemies bulletsponges and your attacks cause less damage meanwhile AI one shots you
please don't put gone homo and myst in the same category. myst is a legendary puzzle point and click, the former is not.
>Games with no challenge or difficulty can be good
Games can be fun when you want to play them in short bursts, or when you just want to kick back, enjoy a relaxing day, and not want to be constantly focused.
Like the Kirby games, I'd say they're a good example of this.
That really fucking pisses me off. If you want to talk about whatever game it is you want to talk about, start a new fucking thread. Don't be a raging cock sucking asspie and try to derail a thread about a game you don't like to talk about whatever shit ass game it is you actually want to discuss
The only games which I really enjoy, are the ones where I can escape a challenging zone thinking "Wow, that was close" or "Fuck yeah, I handled that like a balla", games where you can beat levels mindlessly and without challenge just don't do it for me. Then again, that's just me, and each to their own I guess.
>Then again, that's just me, and each to their own I guess.
That's the correct mentality, anon. I mean, my favorite game is Deus Ex and it's pathetically easy. I can understand some people need challenge, but it isn't required to make a good game.
The idea of what feels rewarding is super fucking vague.
Looking at a painting, if you know whats up with paintings, can be super rewarding. its not difficult if you know whats up
thats not really a fair argument to make. both are extremely similar in structure and design, in choices ranging from gameplay to story delivery. they share many narrative devices and elements.
the only real difference is that myst is 20 years older and gets to say that it did them first
Games should be built to offer a challenge, not be challenging to play. If a game is just plain hard, that's bad design.
An ideal way to handle challenge is to build a game with carefully developed difficulty settings, where every difficulty above the last presents a new array of obstacles that force the player into a different mindset, requiring them to approach the game again from a whole new angle, thus also giving the player the satisfaction of enjoying the game a whole new way, but if you either want to relax and not be a tryhard or want your family to get in on the fun, they can go easy modo instead and enjoy the game at a casual pace.
A game is good if you had fun with it and you enjoyed it.
>playing anything multiplayer except couch co-op
>Having fun with videogames
Fuck you, Emmy.
Can a person that exist on this big blue earth have any opinion without being associated with a fedorian?
Disagree half heartedly, I agree with you on SotN but the challenge in Classicvanias is part of why I liked them so much and the lack thereof in IV is a big part of what made me hate it so much compared to the other games in the series.
I've played Nocturne. I don't literally mean every Japanese game, but christ. Persona 3 is a pretty big offender in a different way. Some of the music playing just doesn't fit the scenes and it kills it for me.