>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
We know the universe of No Man's Sky is truly massive, thanks to its procedurally generated worlds. Even if developer Hello Games could share the exact number of worlds players can visit, it would be incomprehensibly big. What it can provide is a rough estimate of how long it would take to visit every planet in the game: five billion years.
That figure was shared with IGN by Hello's Sean Murray. It's an extraordinarily long time, but what makes it more impressive is the fact that it's merely how long it would take to visit each planet for a single second. What we've seen of the game so far suggests you'll need far longer than one minute, let alone one second, to fully explore any given world, so suffice it to say, you're never going to run out of new places to visit.
BILLIONS OF TRILLIONS PLANETS
Each planet gets a starting set of parameters and then organically develops and grows, as well as life on it. So for example some planets might get dinosaurs, various plants, volcanos, while others get jungles, deserts and oceans and then from that starting point they form into distinct planets.
This just screams Spore and MOLYNEUX to me, but if the pull it off, it could be great.
The goal of the game is to reach the center of the universe, apparently.
Can you all stop posting these "YOU CAN EXPLORE FOREVER!" baits? This isnt new. This isn't original. It was done millions of times before, and gets extremely tedious and repetitive quickly once you start seeing the same head on a different body.
RED PLANET BLUE ATMOSPHERE YELLOW DINOSAURS
BLUE PLANET GREEN ATMOSPHERE RED DINOSAURS
YELLOW PLANET RED ATMOSPHERE GREEN DINOSAURS
FIVE BILLION YEARS OF THIS SHIT WHOA
>No Man's Sky Players Would Need 2 Hours Before They Realize Planets All Look The Same
>Diablo 2 Players Would Need 78 Billion Years To Explore Every Possible Act for 1 second, and 431890 Trillion Years to Find Every Item
> SPORE 2.0
> Borderlands 2.0
I think we all know this.
Are they all morons?
>It's to big to say how many planets there are.
>Visiting each planet for 1 second would take 5 billion years
>Simple math says that 5 billion years equals 1,5768e+17 seconds or planets.
Why are they lying? Hehe
IIRC, there can be ground fights, you can hunt/kill animals, other shit.
it amazes me how people still fall for this type of shit. they get so fucking disappointed and let down and then they just buy into it again with another game.
>gazillions of weapons- er I mean, planets
wow woah it's so new and totally not a sugar coated lie
Well mojang did do exactly that with minecraft on the console and I didn't see any backlash, then again it wasn't a timed exclusive.
I personnally wouldn't care because I think timed exclusives are poisenous to the industry. But I don't think console babies will be as mature about it.
Too bad the gameplay and the variety will suffer.
I'll generously give it around 20 hours of gametime to see the generation pattern and content exhaustion.
I think the gameplay wont last that long though. I have no doubt it will lack any longevity due to lacking complexity.
>I don't know shit about programming and am going to pretend a useful game development tool is somehow lazy
If you know anything about the development process of this game, you'd know that the fact that a handful of faggots making something so vast with a bunch of pages of scripts and a ton of assets instead of spending an unecessarily enormous amount of money to make everything by hand is downright revolutionary for the sheer amount of art quality.
Doesn't matter tho spacesims suck lol
>Forgetting about Spore
>Forgetting about Borderlands
>Forgetting about Minecraft
>Forgetting about Terraria
>Forgetting about Starbound
>Forgetting about Dwarf Fortress which only did it by adding lines of text to a massive dictionary not modelling and texturing shit
i've got two buddies i'd love to play this with
i've always wanted to go on spess adventures with a few friends, set up a base and shit, explore spess. if this game does that, i'll be happy.
STOP PROJECTING SO MUCH YOU LITTLE SHIT.
PROCEDURAL GENERATION IS A WARNING SIGN BECAUSE OF A LITTLE SOMETHING CALLED PATTERN RECOGNITION. FAMILIAR WITH IT? NO? LET ME EXPLAIN.
MULTIPLE BIG-NAME AND INDIE TITLES IN THE PAST HAVE USED PROCEDURAL GENERATION IN THEIR GAME, AND HYPED IT UP LIKE MOTHERFUCKERS. ALL, AND I MEAN LITERALLY ALL, OF THOSE GAMES TURNED OUT TO BE SHIT. SOME WERE A LITTLE NOVEL, BUT NONE WERE GOOD.
NOW WE HAVE WHAT APPEARS TO BE A BIG-NAME INDIE GAME CLAIMING TO USE PROCEDURAL GENERATION TO MAKE FUNCTIONALLY INFINITE GAME CONTENT, JUST LIKE ITS MANY, MANY PREDECESSORS. WHICH ALL SUCKED.
GEE, I WONDER HOW GOOD NO MAN'S SKY WILL BE?
'Billions of hours' actually isn't that long when you account for how many people would be playing the game
Or maybe it is, considering it's not that popular and people won't be playing it all the goddamn time
They showed alarmingly low amount of gameplay.
They showed more of the graphics and scripted AI sequences.
The way they talk about the game, and that theres no gameplay elements marked, even broadly, tells me its gonna be quite shallow and short lived.
Like an assassins creed game, without a story ( shitty). Repetitive, too simple for the brain to bother functioning and predictable.
Nothing kills the game faster for me than the lack of basic brain stimulation, be it through the requirements of somewhat problem solving interactivity, or really obvious repetition that cannot contain an illusion that theres more than you can see, intentionaly or as a unintentional side effect.
They increased the team size though, so it might get better if they lose the hipster attitude.
how did you get that resolution man?
I tried the resolution mod but it's shitting me with error about being unable to load some dll file...
please respon I've never played Diablo and I want to try it out
It's pointless to discuss this game in this state of developement. We should let this topic rest for about 1-2 years, till they implemented most of the things the want. Then we can talk.
From what i gatheres and saw, you'll have the same animal features randomised. So the same dinosaur in the pick with shorter neck and legs, but diffrent colour.
Could somewhat work if the variety is rich from the get go and the planets dont have everything displayed that will make you see the pattern on the second planet you visit.
Whatabout animal noises generation?
I wont even expect anything interesting in the behavior patterns.
And what about important parts. Gameplay. Is the progression any good and satisfying, doesnt feel like grinding and artificial. Is the high-tech enemy variety and interaction more than one dimentional nuisance. Theres just so many questions.
Somethings should be left to be a mystery to discover though, but the small number of team makes me causcious.
sounds like fable, spore and skyrim all over again...
Uhh, that's right. Every planet on Spore is the same. Every weapon in BL is the same. Procedural generation is a shit way to make a big world. Minecraft does a decent job of it but I can't play it for more than 20 minutes.
Guys, here is a leaked screenshot to show proof that all the planets are totally different and there is 10 trillion of them.
Here is another.
Just look at how fucking amazing this random generation is.
Here is the last one.
Remember to buy No Man's Sky(c) guys.
Sounds like Space Engine but with a Daggerfall/Jade Cocoon endless tunnel shit. AKA reskinned 10 creatures and everything is fucking boring as hell after you've played through for a couple of hours and saw all the generator was capable of creating.
As hyped as I am for this game, I must admit the devs keep telling us PR bullshit that doesn't mean anything and not showing us enough gameplay.
If they don't release a demo or an actual gameplay showcase, I do not intend to get this.
Friendly reminder that this game is singleplayer only.
It would take ALL players 5 billion years, or just one player?
If the former, how would they know the amount of players they will get?
If the latter, that number is significantly smaller, since a lot of players will be playing the game
There is a shared Universe but even if it had multiplayer I don't think you'll ever find anyone, and if you did I hope there's no social interaction like chat, so you either keep on flying by, or you shoot him.
>It's an extraordinarily long time, but what makes it more impressive is the fact that it's merely how long it would take to visit each planet for a single second.
Each planet has flora and fauna of its own. I don't think players are just going to visit a new player and then leave inmediatly. In fact most of them will stay on the planet exploring. So 5 billions years would actually be way more, 1800 times more if you stay half an hour in each planet
I want some solid ground combat and SOME sort of space combat. I don't care if the enemy AI isn't crazy and combat sections appear at random, that will be enough to keep me playing for a while.
I was thinking more about a Lovecraftian creature mod.
So they have a massive team dedicated solely to creating art assets and parts of the art assets that would take on different qualities effects sizes shapes and colors that a game that is doing this would need, right?
It wouldn't be very difficult to create the assets for say ice planets, desert planets, water planets, lava planets, forest planets, grassland planets, so on and so forth. Of course the planets you create would just be variations of themes themes, but planets would still be different. You could even further make these planets different by having cities or huts or some shit to explore. Giving planets huge landmarks to go out to. It is possible for procedural to be interesting, it just takes time.
QUINTILLIONS OF FUCKING PLANETS
MORE PLANETS THAN HOLOCAUST CASUALTIES, SON
THE HUMAN MIND CANNOT EVEN COMPREHEND HOW MUCH PLANETS THIS SHIT'S GOT
TWENTY INFINITIES OF GOOGOLPLEXES OF PLANETS
EVEN IN 50 YEARS WE WON'T HAVE THE TECHNOLOGY TO ACCOMPLISH THIS FEAT AGAIN
>Friendly reminder those same 10 people made that awesome as fuck trailer
I've already seen enough to make this a day one purchase. If all the other things Murray and Co are promising are even half true, this will be a serious GOTY contender.
It would take a team of over 300 supercomputers with bleeding edge technology more than 77 octillion years to render every planet and every art asset for each planet including random events such as tectonic shifts and environmental disasters as well as cosmic events, environmental art assets for each planet, the surfaces of the full planet and every smidgeon of data, all at once. To scroll from end to end of a full map of the game's universe, would take 31.7 billion years, or almost twice as long as the universe has been alive.
Truly, a universe within a universe has been created, and the developers are the gods.
>create a bunch of assets
>these assets make for a handful of worlds that will feel truly uniue
>now expand your seed algorithm to allow for billions of worlds, wil only a small variety between
It's like comparing Gothic to Oblivion.
Sure, Oblivion has a far bigger map, but the copy-paste dungeons and other assets mean it's going to suck compared to the handcrafted world of Gothic.
So, in other words: I am highly suspicious of the quality of this game and the 'assets'. But it might be fun, depending on what you actually do. I mean, exploring caves and landscapes in Minecraft was fun, but it would grow old quickly...
Don't waste your time, they don't know they many possibilities of the field, They just personally dislike a handful of games. Or maybe not even that, but they just want to feel like they belong to a group, so they froth at the mouth and raise the pitchforks. You can say they're euphoric autists.
Okay guys what about this
Color COMBINATION planets, and photoshop image filter planets? Huh? Huh? How about planets with wonky gravity and planets where time is sped up or slowed down a certain amount? What about planets that may feature a little bit of all of this?
Okay okay but get this... A planet where all the life has adapted to fly in the air and the plants fly geostationary to the surface, which is flowing magma or even blue flowing magma.
And then one single planet where you can explore a tiny ruined civilization that doesn't look like ancient greece and only that tiny part of it.
Come on idea guys, tweet us those ideas! Help make the universe of No Man's Sky INFINITE!
it will be interesting for the first 2 hours until you realise that every planet is like:
>oh this one has green plants and purple dinosaurs
>ohhhh this one has purple plants and green dinosaurs... incredible!
I don't get why people are getting upset over a small studio making an indie game. Like it just seems that all the marketing has blown expectations out of proportion. Scale your hype back and look at the game for what it is. Sure it'll probably be simple and not every single planet in the universe is going to be unique and interesting and full of personality, and I get that, but I don't think the game is shooting for that anyways.
To me it seems like a cool game to just go run around in. Have you ever played GTA and just drove around the city not doing any of the missions, not advancing the story, just driving around and making up shit to do and exploring? That's what this game seems to me. It looks like a comfy ass game where I can fly around and go look at shit, occasionally shoot a dinosaur, find some foliage to fly way too close and try not to crash, just a sandbox to mess around in. I'm fine with it not having a story to go through or some shit. I don't need missions or objectives, I just want to fuck around.
Don't forget mixing weather effects into this! How about some planets that are constantly snowing or raining or permanently flooded? Or smokey or misty? Or a planet where the player can only land on one spot on it's surface but find a massive twisting turning winding and whipping cave system generated by a secondary procedural generation system with new and unique fauna? We even have 30 types of mushrooms and 256 different glows for the glowing mushrooms and over 400 different particle effects and 256 colors for each particle effect for disturbing the mushrooms!
it's the fact that they're saying maybe 40 hours of content is 999999 googol years of content. this shit isn't even like war frame where you can get kind-of addicted and clock a thousand hours grinding and still not grind everything currently available yet.
You guys do realize the majority of planets probably wont be habitable for life?
There will be a shit ton of randomly generated planets with huge mountains, active volcanoes, acid rain, planets with eternal storms and 500mph wind, drastic climate changes and shit. In the real world there's planets made of pure platinum and diamond.
This might be cool in some scenarios if you get stranded or some shit on a planet that freezes over for a week when its hemisphere isn't facing the systems sun so you take shelter in a cave and find creatures and have to scavenge for food. This would be something they should make possible and not only allow minan flyan and huntan.
The few planets with life and non procedural shit like in OP's pic will probably be what the story revolves around and will be marked on your map ezpz style with scripted battles and discoveries.
>explore planet that looks like OP's pic for maybe an hour or so until theres no more planet surface left that you are allowed to walk on
>get into space shit and drive to another planet
>it suspiciously looks the exact same, but this one dinosaur spawned facing a different direction
>the other 90 planets around me are uninhabitable single color gas giants
>Scale your hype back and look at the game for what it is.
A boring pile of dog shit.
My hype is exactly zero. Nothing about this game looks like it would be fun for more than an hour, if that.
But 40 hours is a subjective number, just like 5 billion or what the fuck ever the devs are saying is a subjective number. You will get however many hours you want to get out of the game because that's the type of game it is. Hell, most games are like that if you think about it, but it's besides the point. Some people play Minecraft for fucking hours a day nonstop just because that type of game appeals to them. Fighting games have a very small limited amount of content but people still play them for years because the game allows for it.
I think what you should take away from the statement is that there are 9999 octoroon whatever the fucks if you WANT them. If it doesn't appeal to you then you obviously won't get that much play time from it.
Well, that's just like, your opinion, man.
>it's just one bush
>the bush is smaller
>theres actually only one differently colored pixel, the other one was a misjudgment because of lighting effects throwing you off
>Centillions of planets
No Man's Sky's developers have a history of entirely making mobile games. Their concept for NMS sounds bland, derivative, gimmicky and unfulfilling.
It's like Sony gave a shit ton of money to a nobody studio to make a game that has nothing interesting going for it.
Except you can do missions in GTA if you want, meaning theres more than driving around making your own reasons why youre driving, which makes you feel theres always more to the experience if you desire it. Knowing from the start theres nothing more than driving aimlessly is a shortlived entertainment unless the world was so dynamic that interesting stories would develop around you.
I'd be fine with it if NMS had this, but they showed none of that, infact it hinted at the opposite with not mentioning the gameplay past " you can fly and shoot things". There needs to be complexity to keep you wanting to experience more, and i dont see them showing any of that, but they sure as hell arent modest at all in mentioning so little of it that it comes of as that in peoples imaginations.
I dont trust it.
YES!! Any club inhabited by this many bitter, edgy faggots is one i'm proud to say i'm not a member of.
>More information comes out.
>It looks dodgy as fuck.
>/v/ now hates it after taking the information presented and making accurate estimations based on previous experiences.
>land on one planet
>travel to another planet
>it's also raining, except there are two extra drops of rain being rendered at a single time
>Except you can do missions in GTA if you want, meaning theres more than driving around making your own reasons why youre driving, which makes you feel theres always more to the experience if you desire it
I hate to go back to the Minecraft comparison again, but it's pretty pertinent. There's absolutely nothing to do in Minecraft except make up shit to do, and god damn millions of people own that game and more than a couple tens of thousands play it regularly. As long as there's enough in the game to "make your own missions", the game should still be fine. It really just depends on what kind of person you are and what you want from the game. Like I said, I think people just need to pull back their expectations and not judge the game based on triple A titles by big budget studios with hundred man dev teams.
Interestingly, people aren't skeptical about Routine, and they want to hear more and more.
It's interesting how we have the reverse effect going on. Routine, subsequently also has a much better foundation and what the developers did show looks absolutely fantastic.
The more I hear about this game the greater my interest declines. I'm starting to think Molenyeux is working on this project in secret or at least advising them on marketing with the way they are over promising shit.
>Snowing on one planet
>Go to neighboring planet
>It just so happens that the ground is tinted a brighter white in certain areas and textures are smudged to make it appear as though snow is collecting on the ground in certain areas
>too much planets
>Proceeduraly generated worlds and nothing to do but hunt & mine
>No Man's Land
>Proceeduraly generated plants with nothing to do but hunt & mine & fly & spacefight
>LOL SO SHIT WHY IS ANYBODY EXCITED FUCK THIS GAME
I don't think anybody actually buys into the 5MILLION DIFFERENT BLANETSSS! bullshit, it just looks like a comfy indie game.
WAIT THIS GAME IS SINGLE PLAYER
THEY MARKET IT LIKE A MULTIPLAYER GAME THOUGH
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
What can we do on these planets? Do we just walk around and look at the procedurely generated forests or can we actually do anything? There was a game called Shores of Hazeron which was online and you could make a little city and shit, that was procedurely generated too. It wasn't very good, but I don't know I'd play this over that.
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
This is retarded. That amount of possible randomly generated planets doesn't mean shit, you could come up with similar numbers for the different possible worlds in minecraft, or for the possible randomly generated levels on a roguelike.
This is bait for retards.
>and god damn millions of people own that game
They're also mostly autistic 10-year-olds/autistic adults. I don't know a single person, offline and on, who played that shit for more than a handful of hours who wasn't a complete sperg.
>Like I said, I think people just need to pull back their expectations and not judge the game based on triple A titles by big budget studios with hundred man dev teams.
This is the laziest fucking copout. He gave you a reason as to why he didn't like it and, even after saying it all comes down to what people are into, you still feel the need to pull this BUT IT'S INDIE!!!!! bullshit.
So according to this thread.
Its a 3d Starbound without random generated weapons, music instruments, shit monsters and probably no mod support., but you can fly in your ship.
This looks different but will get boring.
Your world will sync up to a server, when you discover a planet that someone else previous did, There name will pop up in your game.
>xXxDeW_KiLL3rF0_TWNYxXx Discovered this planet.
That's the "Multiplayer". Zero interaction with other people. Just a few kb of text downloading into your game every now and then.
>>I know nothing about thing, thus i must hate it.
>>This makes me better than other people.
Occam's razor cuts both ways, slick. Betcha I know more reasons to like it than you do to hate it.
>MILLIONS OF BILLIONS OF WEAPONS
>987 damage. 986 damage
>MILLIONS OF BILLIONS OF HOURS OF GAMEPLAY
>get this x and deliver it to y. kill w amount of z
>MILLIONS OF BILLIONS OF PLANET
>red trees. blue trees. red grass. blue grass.
>Raining on a planet
>Droplets make tiny little splashes of 2-d sprite effects that are always facing the player
>Go to other planet
>It's not raining as much
>The droplets are smaller and look more like thin lines falling from the sky and there is no splash
>One dinosaur has an extra leg clipping through its head
>9 planets 9 galaxies 9 universes
Sounds like BS. The number probably comes from them seeing how many procedural generated variables they have and how many combinations they can produce. In practice the number is much smaller since there is no practical difference between "Red Sky Venus" and "Orange Sky Venus".
>Dinosaurs on this planet move slower than the dinosaurs on the previous planet
>A moth flies by and clips through the trees a few times and then lands against a stone
>Moth is not present on the next planet
>Max integer planets
I hoping for some kind of Metroid'esque scanning mechanic. Would be cool to gain XP by discovering new species.
>I don't know a single person, offline and on, who played that shit for more than a handful of hours who wasn't a complete sperg.
Good for you? I know a couple people who play it. Not 10 hours a day or some shit, mostly like 30 minute bursts, but they do play it regularly.
> He gave you a reason as to why he didn't like it
And that's fine. But people are calling the game shit because it doesn't appeal to them personally. All I'm saying is that I feel like people are judging the game unfairly. I can totally understand why people aren't interested in it, but outright calling the game shit is a misstep. I'm still interested in it and so are tons of other people.
Let me fix that for your small brain
>I know nothing about thing, thus i must be sketpical and question.
>This makes me better than other people.
Keep on clinging on poorly written shitposts though and saying how you'll preorder 10 copies to spite everyone. That'll show them how level headed you are.
>i know nothing about thing because the people who are selling thing to me don't want me to know, maybe they're hiding something
>i'll wait until they release more information or other people purchase it and review it to see if it is worth my time
>this actually makes me a smart consumer
go fuck yourself
How much of the surface of the template planet can you land on? How many different spots will you be able to land on at all? You won't be able to land on it from any part you want because they'll just relocate the starting zone for that planet to where you landed regardless, won't they.
My guess is these categories will be in it.
The thing is, it's not quality. You're absolutely right, it's cost-efficient and time-saving. But procedurally generating environments like this has never worked. I see no reason to believe it will now.
>But people are calling the game shit because it doesn't appeal to them personally.
Or because it just looks like a massive pile of shit, which is their opinion that they're entitled to as long as they support it, something you've been hand-waving with BUH I LIKE IT AND SO DO A LOT OF PEOPLE.
It looks pointless, boring, and its advertising is something we've seen before. It's going to be awful.
>LOL FUKKEN SINGLE PLAYER!!! DED GAEM!!!
>IT'S BEEN SAID IN THIS VERY THREAD FAGGOT
>Provide actual proof
>LOL DESPERATE VIRGIN
You sound like a fucking moron, m8.
Provide actual proof of your claims, or you're just another mindless shitposter who parrots what they read.
It was supposed to have seamless planetary entry which would mean the entire planet being open. Problem is, they cannot generate enough content with enough variety and good enough design to make it work. Sure, every planet will have mountains elsewhere and there will be some 30-40 types of planets that are novel but once you went to the surface, walked around, flew around a bit more, walked around a bit more, there won't be anything else to do and considering their low development budget I don't think it's going to be interesting for any serious amount of time, if things go really well for them maybe 8-10 hours.
Before they boast about their gabahoonarillion different and completely unique planets™ I'd like to know what you actually do in this game
If exploration is the focus you gotta give me shit to explore and by that I dont mean procedurally generated planets with coal, iron and lapis lazuli on them but have one be a hellhole were glass rains down onto a lava ground and the atmosphere is acid, but there is a crashed star ship or the ruins of an ancient civilization on there somewhere
Strawmanning, now? Good grief, one more and you'll have a trifecta. Unlike you, I don't give two tugs of a dead dog's cock what /v/ thinks of my vidja taste, so I don't have to come on here and pretend to be an edgy faggot who hates everything to fit in.
So in your world, saying someone is quote "part of the problem" for being interested in a game is you being skeptical and questioning. Dear Lord, i'd hate to see what you do when you actually hate a game. Again, i've seen enough of the game to make an educated guess it's probably something i'd be interested in. You, on the other hand, are working from what you *think* the game will be, and deciding to hate it as a result.
I mean sure there's a ton of randomly generated worlds in the game. But........
WILL THERE EVEN BE SHIT TO DO IN THEM??I'm surprised no one has even asked this pragmatic question. I mean, we see how dull the massive cities in GTA 5 turned out to be. Simply "exploring" doesn't mean shit if there's nothing to do in the environment besides "exploring".
I haven't been hand waiving anything, I've been reasoning with people about judging the game based on something it's not. If you don't like exploration games why the fuck would you talk about an exploration game? If you wanted it to be a Star Wars game or some shit with a huge story and tons of fights and shit and you're mad that it's not I think you came into it with your expectations too high.
>It looks pointless, boring, and its advertising is something we've seen before. It's going to be awful.
YOU think it looks pointless and boring. And it is something we've seen before, something that HAS been successful. Your opinion doesn't speak for the actual quality of the game.
The problem isn't with your taste at all, the problem is that you looked at two trailers and read a few interviews and you've concluded that you know enough about the game to purchase it day one.
Ideally you should question a game a little more than that. Actually, a lot more than that, plus you also shouldn't, ever, prepurchase, since even if things are looking almost sure there often are cuts and last-minute feature changes, and of course lying developers.
NO MOM I SWEAR HARVEST MOON 64 IS THE LAST GAME YOU'LL EVER NEED TO BUY FOR ME. ITS DESIGNED SO YOU CAN PLAY IT FOREVER. EVERYTHING CONSTANTLY CHANGES.
They have sort of answered it, this is an exploration game. They gave that answer to every similar question. Which quite literally means that you won't be able to do anything other than just go to place, look around, go to another place. There will be combat though apparently so that's something.
what is this fucking borderlands?
is anyone retarded enough to fall for this shit?
all they do is design a handful of things and use random generation algorithms, all the planets are going to feel and look exactly the same after a while anyway, this isnt some BILLIONS OF VIDEO GAMES IN 1 bullshit, procedural generation has been around since animal crossing
>Go to a planet
>See a bunch of trees with five branches at the absolute tip top only
>Mine some shine rocks and kill some scale lizards
>Go to another planet
>One of the trees in the very far back has a leaf growing midway up the trunk
>Hunt some shine lizards and mine for some scale rock
>"5 billion years of planets"
>all these planet numbers
>still no mention at all of how the game plays
They must have some really impressive generation tech with no game to go around it.
Sounds like it's going to be space engine with player models.
You're right. Sorry anon, this is assuming you find a new planet every second, so there will probably less.
Still, I find it hilarious how they try to portray it like this.
Everyone knows about procedural generated worlds. I think you'd need just as much of the same time to discover every Minecraft or Terraria seed.
Fucking hell, who the fuck falls for this shit?
I can't wait for the shitstorm when this game flops.
The people who are getting hyped for this game are either new to video games or haven't been paying attention at all.
AT MOST you should be cautiously watching this game. especially since it's making some pretty strong claims.
If PC was the main platform there would be a faint chance that down the line they would patch in more content and more gameplay, now that it's sold out to Sony it's very easy to conclude that the devs are primarily after money and not making a good game hence that is not happening.
>Wow that looked amazing, think of all the shit you can do in the game, I cant until they detail the gameplay!
>X months later
>trailer shows nothing new in the gameplay departement
>This is an exploration game :^)
>Fuck this shit, nothing but procedural generation planets with nothing to do on them, I'm out
>Fucking hell, who the fuck falls for this shit?
I don't think people actually care about it, or at least not the people who were already interested in the game. No one plays Minecraft to count blocks, no one is going to play NMS to count planets.
As an actual game dev following No Man's Sky closely, there is no way they can deliver this promise in any meaningful way. It's literally the same as calling Minecraft "BILLIONS AND TRILLIONS" of wolds, because there are that many or more string combinations you can put in to get a "unique" level to fuck around in.
You can make algorithms to produce near infinite DATA SETS that tell the engine what to spawn where, but you can never make algorithms that produce near-infinite CONTENT such as interactions, dialogue, textures, models, meshes, animations; things that actually make a world unique.
Expect Minecraft in 3D. Sure, some worlds will have cool configurations of the existing content, but that content can only be recycled and recolored so much before you run into the same mountain range or animal or tree over and over again B-BUT THIS TIME IT'S BLUE.
Still gonna play it, but the marketing/hype is deceptive.
>that shitty fucking detail
jesus christ, it didn't look that bad in the e3 reveal
>the power of the piss 4
that already worried me when they showed flying from one planet to the next in a few seconds
like yeah travel time with nothing to do is boring but you gotta make me get a feel for the distances
Was that really it? I always thought they remain unsure how much of the depth it will contain.
I knew they wouldnt focus on a story, but i expected some longevity out of gameplay itself.
-Ship progression ( which ad's alot already, also ship outfitting)
-Some Combat complexity thats not just point a crosshair on an enemy, some system management, or system damage that would affect your probably next traveling point or force you to land and seek specifi materials)
-Maybe character progression ( though that usually is complete ass outside RPG's, like farcry 3 garbage, or watch dogs tacked on nonsense)
-Some dynamic in-universe loyalty system that would dictate your path aswell, maybe go out of your way to fix your standing with space fairing species.
This would be nice, although it sounds like what the general Sci-fi space games are trying to achieve, but those would seem to just compliment the reasons to have landable planets.
I still hope theres some of it there.
Thing is, Minecraft isn't an exploration game. The random worlds are a feature to enhance other aspects of the game. NMS is set out to make the entire game about their randomly generated planets with some small side-features.
Well it IS implying the world is infinitely large (for one person). You can never discover all planets.
That gets a lot of people interested even though most of us know that it just means things like; >>258218439
>Land on very first planet
>Get those ooh's and aaah's out of the way in about ten minutes
>Kill a dinosaur and leave the body to rot like an asshole
>Go fly to the next planet nearby
>So far, looks suspiciously the same, but who cares, maybe as time goes on they'll look more varied
>Fucking around mining and hunting more lizards, things seem to look exactly the same until something back near the ship happens to catch my eye
>Walk up to it
>Look straight down
>Zoom all the way in
>And then crouch
>there is a texture seam
>"5 billion years of planets"
I think at one point these kinds of things jumped out because there weren't many games (that people had heard of) doing this scale of random generation.
It's just not impressive anymore because now there are a ton of indie games that have already done it. It's not enough to say "It's an infinite world!" anymore because things like Minecraft have gotten so big.
there are only 10 people working for hello games.
if anyone thinks this isn't going to be some piece of shit indie title then they are sadly mistaken
Well I'd say it's likely it's going to contain a small amount of ship progression and basic ship systems because it's not hard to add that sort of stuff. However I really doubt it's going to have mining or trading, it will almost definitely not have any serious faction system or character progression. If it got any of these it would have to be extremely shallow, they just don't have the manpower or the time or in some cases computing power to deal with systems like this.
Well we know there's combat. We don't know what that combat entails, but we know it's there. Even if the game is just look around and fight space bandits that's something, but I do think there's at least a little more going on than that.
Well then those people are idiots and the problem with the gaming industry, because they don't do research.
>procedural generation is terrible. there will not be anything worthwhile around it
If you can look at this trailer, and all you feel is bitterness and cynicism, all you see is procedurally generated content without noticing how awesome it all looks, maybe this isn't the hobby for you. Because this thing is fucking amazing, hands down. Space fights, dinosaurs, plants that react dynamically to creatures in-game, seamless water to land to air to space to whole 'nother fucking planet travel, with zero load times, space battles, exploration, motherfucking sandworms!!! If nothing about this game gets your blood racing, even just a little, check your fucking pulse, man.
>Number of planets continues to increase each day by the illions as they add one single new value or art asset that can be a different color shade
>more planets than atoms in the sloan great wall
>nonstop increasing numbers of planets
>by the illions
That's great until you realize that for one you can't see many planets, it's mostly suns, and for two they're all gonna look the same with at most a few dozen different basic types. Even their trailer world mostly looks like a weirdly colored Earth with animals mashed together from different periods. Which is not to say it's terribly unrealistic for alien life, but at the same time you should set expectations accordingly.
Soo..out of that BILLIONS OF TRILLIONS OF PLANETS, lets assume that 1/3rd are uninhabited due to being too far or too close to the sun like they mentioned in that interview thingy.
So billions of trillions minus 1/3rd means there will be approximately 4.7 shitloads of planets in this game, give or take.
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
Yeah, and I'd need a lifetime to explore a single Minecraft map as well, doesn't mean it'll be interesting or fun to do in any way shape or form. Any idiot can create a randomly generated map algorithm and say "I'LL TAKE PEOPLE A ZILLION YEARS UNTIL THEY SEE EVERYTHING!" all that's saying to me is your game doesn't have a good enough feature to advertize that you have to rely on these marketing buzzwords instead.
Everything in the trailer looks brilliant maybe with the exception of combat which looks very basic. The problem is that everything they showed in the trailer is quite likely everything the game is. It can look awesome all it wants but if there are only a few types of planets and only a handful of different structures and plants and whatnot it's going to get boring.
I didn't know I was living near the sea because I sure can smell salt
Combat does not carry the game. GTA is boring as shit once you realize that outside of the tedious driving missions there is little to do other than drive around, ramp up your heat, and then put your crosshair over the police officers.
There needs to be MEANINGFUL shit to explore. Old ruins that are more than just a few hallways with a chest at the end. Mountains that have caverns that connect to other caverns. Distant islands to sail to on a creaky rafts. Rainforests to climb trees in, tundras to trek across.
But we all know how these sandbox games turn out. Grind your way up to a powerful weapon, render all of combat meaningless, and constantly hop between nearly identical planets where all of the exploration is only surface-deep and the dinosaurs are merely palette swaps.
>Kill dinosaur and leave it to rot
>Fly to another planet after a few hours of flight
>Mysteriously, the same dinosaur is there with the loot I didn't pick up earlier
>But my character will tell me that it stinks
I really don't get why people keep being surprised by how procedural generation can generate infinite presets.
That's the point of it: What people really should call to question is how multi-seeded and variable the generation will be, as >>258198376 said, in all cases we've seen so far, it's just the same head on a different body.
Oh definetly, i dont expect any trading simulation as in X games. Since theyre going for the oldschool sci-fi shows or something, but they shouldnt think that that will be enough to keep peoples attentions. I mean even games like Assassins Creed for me are just too simplistic, my brain just starts noticing how predictable it is and i just sense im grinding for no reason. Especially the collectible nonsense and general repetitiousness and terrible simplicity of combat and progression elements. The artificiality of it all is just blowing up right in my face.
I really dont want it endup like that.
Now if the dynamics of the world are good enough, and theres some elements weve talked about, there could be some decent dynamic conditions happening that would keep the gameplay somewhat unpredictable.
For instance Arma games manage to dynamicly create events that need satisfying problem solving from the player using the same library of elements, even in single player, which i find really rewarding. Or roguelike games.
Most of AAA industry doesnt even bother going that far with this type of gameplay, i hope they do though, i think thats a strong point of video games that needs to be explored more.
what you want is a different game where theres 20 planets and they're called levels instead
this isn't even going to be like ratchet and clank where everything on a planet is taken care of in one small spot of a city or some shit because thats too much variety
you would need a fucking coalition of companies to do this right
I sure love exploring meaningless dull boring shit thanks to the infinite power of procedural generation and the game being marketed on nothing else, I'll invest more hours in it than world of warcraft!
Nah, he's probably spot on; the poster in question took someone's 'meh' for YOU THINK PROCEDURALLY GENERATED MEANS IT'S ALWAYS SHIT YOU DON'T KNOW THAT.
Sounds like the projection of one's misgivings to me.
It is going to be like borderland's "one billion different guns".
It will be cool for the first few worlds until you realise every world feels the same and exploration becomes increasingly dull.
5 bucks on swapping the colour of flora and fauna and passing them off as new worlds.
Another 5 bucks on landscape being repeated with the same rock scattered every 10 metres.
tldr; They will technically be right, but it wont be as fun to play as you imagine.
Yeah and there's also 410,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 possible pictures you could create in Mario Paint.
Big numbers can be thrown anywhere, Anon. No Man's Sky runs the risk of every every single one of those gorillion planets being a fucking bore-fest.
If they got gas giants with shit actually going on on/in them
>hurr how do gas giants work?
And big storms and gas formations
Imagine different layers of gases. Maybe something like Bespin or pic related.
Some gas giants might even have an ocean far below the main atmosphere.
I think its rock planets without any atmosphere. Like Mercury.
how the fuck am I backpedaling when that was my first response to something in this thread? don't let forced anonymity make you retarded, more people view threads than you think
>Cloud city, floating baloon flora and faunax
Inconceivable outside of scifi fantasy. the gravity of gasgiants would just pull what ever into the molecular slop, there's nothing to anchor on and the winds of the atmosphere are constantly changing and raging on at a gorrilian miles an hour + it's probably corrosive as fuck.
only thing that could work but then you're not really on/in the planet, just next to it.
>trying this hard
Fight's over already, slick. You missed it. But do feel free to continue swinging at dead air like a spaz. It's entertaining.
>what awkward fuck even are you
>literally too retarded to comprehend how conversations flow
Congratulations, I guess? It must have taken you tremendous effort to reach 4chan and successfully post not once, but twice.
>list does not contain a Funky Cold Medina
>Fight's over already, slick. You missed it.
>replies to a nearly hour-old post
Wrong question. The galaxy is distributed procedurally, meaning points follow a spiral distribution pattern. Each dot is a star and has a unique seed. Wham is not the problem when the polygonal creation won't exceed your machine's Wham.
I'm reading the OP and all I'm hearing is "this game is guaranteed to be buggy garbage because it is literally mathematically impossible for us to do even the most rudimentary bug-testing for edge cases in our procedural algorithms"
It's like spray-and-pray with code. If it's really capable of that kind of variety the number of unexpected interactions that can occur is huge.
alright I guess that makes sense, but it might as well be classified as desert planet without an atmosphere.
would there even be anything but cold selenas, if it's something without an atmosphere, how would it retain heat to be classified as a hot one unless it was orbiting the very edge of a star or something.
>All you can think to do is mention that I didn't reply at a certain time
Oh yeah, fight's long, long over, slick. Historians are already doing research on the fight as we speak.
As much as I wished that this game was going to be good, it's simply not going to be good.
It already lost my interests as soon as one of the developers referred to it's game play as "consoley" (ie; designed for children and the mentally disabled).
>5 Billion Years
maybe by then sony would have released the ps5 and maybe it will have some games on it
The game probably has a bunch of lies attached to it, that's a given. But it's not out yet. So until I see more I'm reserving my judgement.
Well, cold also means tectonically dead. No activity. Moons close to Jupiter sized planets might be very active due to the gravtitational pull for the host, causing slight to extreme heat increase.
That's not true... Dinosaurs have the same color.
Im more concerned how fluid space-to-planet transition will be. Ive yet to see a game that does this fluidly on my PS4-tier machine from 2010. Everytime its eyejarring texture loading in segments or in incredibly eye-soreing low texture resolutions.
Does the PS4 have some texture loading advantages with its gddr5 crap? Im not that tech savy.
Also NMS seems to have some sorta almost loading screen like atmosphere vision blocking moment in all the material presented last i recall. But that might not work on atmosphereless planets.
And maybe something else i cant recall. I imagine its pretty demanding considering how much of space is within your vision.
>"the fight's already over!" when the fights already actually over.
Are you actually this dumb?
This is probably the same as Skyrim's endless quests. Why would it matter that you can visit endless planets if they're all the same? Or at least their differences are purely aesthetic and every world feels empty? I'm cautiously optimistic that the actual gameplay with be compelling, but I think exploring the worlds will get old after you've seen a few of them.
God fucking dammit, why is /v/ so opposed to discussing this game?
Can't fucking have a thread to just talk about this shit and it's
>potentialwithout hordes of memespouting faggots saying it's dead on arrival.
I can understand him though. I tried to get back into diablo, but it looks like shit on my 16:10 lcd monitor at a 4:3 resolution of 800x600. And not just like any old game looks like shit, but it actually makes it unenjoyably shitty
No thanks, I'd rather waste my time instead of completely destroying it
>you realise if everything is procedural, nothing is important or special, it's just random shite
I also look forward to the same rock/sand/grass textures repeated ad infinum with colour changes
But as several posters have specified, it's the random generation that makes this game bad.
I mean fuck, I guess I understand, but /v/'s matter-of-fact way of discussing their opinions pisses me off.
We are actually discussing it though. But most of the discussions are on how large a promise it is and how unachievable their statements are.
We recognize that those "potential" will most probably end up becoming empty promises and are discussing what it would be instead.
Such as these
And they will most probably be right.
I'm still looking forward to it. If it looks like it's fun for a while, then I can get into it.
But it would need to following thing:
-Lot's of different ships, especially really big battleships, and players can use them.
-Some unique locations and loot (not generated, but handmade), that is randomly placed around the universe
procedural can be done badly and lazily or it can be done right. most "big" indies that do procedural have been doing it lazily and generate empty worlds (Starbound comes to mind first, among others) . Even spore put more effort into procedural generation; despite the dumbed-down state of the rest of the game.
Read what I just replied to the other anon with.
From my point of view the devs leave a little too much for the imagination that any form of positive speculation comes off as a little too wishfull in an inexperienced way. I blame the general marketing campaigns of big budget games that always underdeliver and cleverly pretend the games are more than they are. Which kinda gave rise to the overwhelming skepticism from people who witnessed it.
I already wrote my wishes and concerns though. But again theres so little about it that you mightaswell go and write a sci-fi novel instead and for all you know thats gonna be the game.
I don't see the appeal of procedurally generated games.
Places may look different, but they could as well be the same, because there's no level design to make them actually interesting to play in.
The human factor is called oversight and content generation. Especially the latter. I would bet anything that their engine doesn't generate creatures from scratch because they'd look like Spore instead of looking actually animal-like. Which means that there's a set of rules and a set of animal parts that are all modular that the engine mixes and matches. Which means that you'll only see so many types of animals, and many of them will likely be similar to one another. This applies to everything else in the game the exact same way with the sole exception of terrain, which differs in that it is generated from scratch.
A different perspective on the subject is provided by Star Citizen. They have many many times more money than these devs, and yet they are only carefully talking about procedural generation because they don't want to opt for lazy piles of boring content. It's actually planned very far down the road, after the initial release, and they already have people working on research to figure out algorithms to make the generated content not suck. Compare that to how much time and effort could have possibly been spent on No Man's Sky, and figure out where they might fall on the spectrum of Great procedural generation - Lazy procedural generation
>it's still a planetsized body.
Really? It didn't seem like that in the videos. When they were approaching planets, they seemed pretty small, if you compare them to the size of the ships.
I am he as you are he as you are me and we are all together.
Apparently. Not sure what you're playing at here slick, but just for the record, this is me:
And I don't know who:
This games is making some claims that seem to be way to massive.
These kind of claims always leave you with barebone options to do outside of "LOOK AT THAT THING" or "WOAH THAT LOOKS UNUSUAL". Im not going to watch this too closely until i see some gameplay showing that there is more to do than look at shit.
>No Man's Sky developer Hello Games is based in Guildford, UK, same fucking town Peter Molyneux and Lionhead are based
Oh gee I fucking wonder
Will the procedural generation be as fun as Dorf Forts?
No Warframe. Does this happen a lot?
This seems a lot like the typical bethesda game where it will be awesome for the first month or 2 then end up being a boring chore to even turn on after you realize you have already seen every god damn thing this game has to offer. Procedural generation is fine but unless they spent bookoo bucks on the algorithm It's going to end up being the same shit every damn planet after the 10th or something.
This is not a point to brag on. It's evidence of the game being garbage, souless, and uninteresting, just like the "one gazillion guns!" thing for Borderlands. If all tlhey're talking about is every minute variation possible through the combination of options in their world generator, then who the fuck cares? It doesn't matter that it used rock_02 instead of rock_01 at this spot. What will happen with this is what always happens with projects that try to pull this shit: you will see the seams and you will immediately stop caring. You will know there is nothing greater to realize or to experience in your continued playing of the game and will not waste your time.
>Peter Molyneux is literally operating under a fake indy studio they've propped up
>tfw you now know how some no name indy dev got flown in to show their game off at VGX, while many others didn't
>tfw Lionhead will be in the games credits
>tfw Hello Games even have ex EA (likely Maxis) employees
>literally Spore 2
Alright. Moley made quite a rollercoaster in the past years. Is this the next phase of some sorts? A final trick.
Is the Cube still relevant somehow?
The final nail in the coffin containing Peaty Polynew's credibility was Curiosity Cube.
Thanks for looking Inside the cube.. It's not surprising he would have to make empty promises from the shadows.
In that interview they answer things the usual dodgy way but some things that were asked before itt:
>there is a faction system though it's not constantly updating you on your standing with each faction, it's working in the background
>mining exists but he was very dodgy about answering the simple "what do you use to mine" question, possibly you just have to scan the resources to gather
>ship upgrades not possible, you always buy a different ship if you want something different, you can buy ships at stations
>there is land combat in some form
Also there is texture popping even in the trailer and everyone should expect that.
> procedurally generated worlds
stopped reading right there. its just a bunch of empty bullshit worlds with no life in them. if you want to see this shit in action play starbound.
There's a small, but pretty vocal subset of gamers and game developers with severe autism that think that procedural generated anything is revolutionary instead of the reality that it's total shit and a hallmark of laziness, as has been proven with literally every single procedural generation based game. Why this doesn't sink in for them I have no idea.
Guildford is actually a silicon Valley type town in Britain for video games. A lot of European devs have offices there. Including Ubisoft.
That doesn't mean molly doesn't have his hooks in this. The whole things reeks of his handiwork.
if exploring a massive universe amidst various other players asynchronously is even half as beautiful an experience as exploring the small world of Journey, it will be completely worth playing.
the question will be, even if it is that good an experience, is the limited nature of the experience part of what makes it so beautiful, and will a game that is procedurally generated eventually wear out that feeling.
Molyneux said that to him minecraft is the greatest achievement in recent gaming history. No wonder godus is in a similar abstracted way as an hommmage to minecraft.
I don't mind this style at all.
I believe it when it happens.
Hello Games is good- Joe Danger is a fun, competently made racer- but the scale and scope of this is so massive that if it doesn't wind up being a Molyneux situation I'll be fucking floored, procedural generation or not.
On the bright side, if it does pan out as expected, nobody will ever have to take Molyneux's bullshit ever again.
I think he meant visual style. Or maybe not. Though the style wouldve worked well if there was substance to it or any complexity at all.
But theres nothing. So it looks exceptionaly dull.
I noticed certain shortcuts in the game, such as the time it takes to leave one planet's atmosphere being noticeably short. The worlds are probably going to be small town or city sized, maybe some that are a bit larger, but I really doubt each one will have the equivalent landmass of actual planets, unless they're like, Pluto or something.
so basically what you're saying is that every planet is generic as fuck random generated garbage that has no artistic thought put into it because the designers are lazy and can't create a lot of custom made planets.
Ok, so theres something promising
- you can only buy ships that are docked in the station
Atleast theres some hints of interesting progression potential. Gameplay is the most concerning for me since i dont expect much from the procedural part.
You mean completely designing your own ships?
Also the dude seems to have some good mindset here and there, like not telling everything thats happening like 'faction points' or whatever, i like that.
Still theres just too many loose ends left.
>This might be cool in some scenarios if you get stranded or some shit on a planet that freezes over for a week when its hemisphere isn't facing the systems sun so you take shelter in a cave and find creatures and have to scavenge for food.
but this is impossible idea guy bullshit, this wouldn't be doable on a procedural engine for one planet (with presumably other unique shit like this on every planet) those kind of events would need to be written.
The procedural generation is not what's keeping me from ever buying this game. There are all sorts of cool games created in that fashion. The simple fact that kills this game is that THEY HAVE NOT SAID ONE
ABOUT GAMEPLAY. How can I so much as care about a game when nobody knows how it's going to play? Do they even know? This may shock the designers, but games are only worthwhile if the gameplay is, and not in my wildest fever dreams would I consider purchasing something if I don't know how it plays.
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
I hate when developers say things like this. It's like when Borderlands said "there are a BILLION guns!"
It just makes me think "wow they figured out how to randomly generate content".
Everything about No Man's Sky sounds too good to be true, so I'm staying very VERY cautious of it.
Wait wait wait
Do you want to say that gas giants are almost completely made of gas? I thought they were just cloudy
50 billion years at silky smooth 30 fps. I couldn't even begin to imagine a worse kind of hell.
do you really think the frame rate would be stable even at 30?
every time a creature pops in - 15 fps
every time you fire your gun or your laser - 14 fps
every time something explodes - 12 fps
and if a creature pops in while you fire your gun with explosive rounds - crash and corrupted save file
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
Whoop de fucking doo.
As real devs figured out back in the late 80's, people would rather a smaller world packed with content than a massive empty one. There are exceptions, such as Shadow of the Colossus where the world is barren for lore purposes and atmosphere. With this it's just something the marketers can spew out that casuals will shit their pants over.
A procedurally generated game is theoretically infinite
but in reality, its size is limited by the computer it's running on. if there's supposed to be a persistent universe in NMS, then it's limited by the official servers.
this five billion years bullshit is just them spouting nonsense for clickbait and hype, and casuals who enjoyed minecraft are gonna eat it up.
You antisemite. It's actually 6 Million Billion years.
Why am I so amused by marketing numbers?
Such limited amount of planets would dictate for another kind of game entirely.
Even though it will be samey, it needs to utilise the strongpoints of vastness of content. Looking at similar games like Roguelikes and where they excell is its a playground for dynamic engaging accidents. But roguelikes have alot of options which manages to create events that dont feel entirely samey, just because you have alot of ways to problem solve them.
I'd be down with that. It should not be a walking simulator in space, thats for sure.
listening to this man is is fucking unbearable
who the fuck sends someone like this to make a public presentation and thinks it was a good idea?
Atleast i have more depth both literally and figuratively than whatever 1 of 7 archetypes youre supposed to be.
That's a good one, 3D pig. You complain about our ~7 archetypes while all you can be is:
>the crazy bitch
Marketing is hell of a drug. Maybe unintentional by the dude, but the info he gave is so vague and abstract sometimes that it mightaswell be.
Same thing is done by regular games. Like Ubisoft. Every ass creed game and watch dogs is shallower than puddle in a desert, but they script the marketing videos so as to avoid showing it at all, creating such immersive images in the viewers imagination that cannot exist on a basic level in the crap they call video games.