Im just still glad there are still decent horror games being made at all. Amidst AAA abandoning it all together for no reason, and indie scene just making shitty LP bait constantly, I thought it would be completely dead by now.
>>258429450 Someday youre gonna regret not playing those "shitty horror games" with your mom, because your autistic friends on the internet told you they aren't cool. Truly anon you dont know how lucky you are
>>258427357 I thought that just checking the hallways I would be safe, and even though there was nothing there, this blue fuck pops up and makes me shit myself. what am I doing wrong? I can't into point and click
Theres a couple in silent hill but its not the focus of the horror. Its psychological buildup and unease and creepy tension. But no cheap loud sounds all the time.
Playable Trailers scares come solely from the zombie lady grabbing you from behind while a loud sound plays. Just screamer shit. If PT is indicative of Silent Hills then kojima has no fucking idea how to make a horror game
I think screamer shit has a place in scary games. But it shouldnt be the focus because its fucking cheap and completely uninvolving. Being startled by loud sounds is a reaction, not a fucking emotional response like true dread and fear.
>>258436356 The only time Freddy has a jump scare is when you actually game over. The rest of the time are just animals appearing close to your screen when you flip to them (there are no jump cues). When the animals appear right outside your room there is a modest sound cue when you turn on the lights. That's it really.
>>258436636 >the rest of the time are just you seeing animals right up in the screen, just with no spooky sound cues Just because the soundtrack doesn't go BRINK BRINK BRINK doesn't mean that it's a pop-scare.
>>258436896 Hey, anon. Did you know that that's found in almost any shitty Unity game on the "market" today? >>258436951 The argument is that 5NAF is riddled with jump scares. When you lose, jump scare. When an enemy moves to another camera, sometimes they place themselves directly in front of it and scaring you when you flip to it. Sometimes Freddy just likes to scream and turn the TV to the Freddy Channel for no reason but to scare you.
Horror games that try to scare you with jump scares or punish you by having you killed by some kind of horror monster, while not missing the point of horror entirely, vastly diminishes the effect of said horror by making it some kind of cheap interactive horror game, with less emphasis on the "horror" aspect and more on the "gameplay" aspect, therefore failing at trying to deliver a well crafted horror experience. This happens in movies too, but it's harder for video game developers since there is a layer of interactivity that goes into video games.
Can't say I've ever really enjoyed games like Penumbra, Friday Night Pizza, Amnesia, Outlast, etc. for this very reason.
I think horror games would be more effective if there's a layer of believability and personal fear to certain situations that would make a lot of people feel uncomfortable - such as a shooting. Perhaps you could get the same feeling of true terror that fits more along the lines of some of Stephen King's work. Believable unbelievability.
>>258437195 >When you lose, jump scare. This is the point so I would actually defend this. A jump scare when you game over completely is acceptable. How the fuck is that cheap, bitch you just fucked up and lost completely.
>When an enemy moves to another camera, sometimes they place themselves directly in front of it and scaring you when you flip to it. What is what I was trying to say in the last post. This part isn't supposed to be a jump scare at all. If you are frightened by it, then that's just you. Honestly the camera flip didn't really scare me or others that I saw play it.
>Sometimes Freddy just likes to scream and turn the TV to the Freddy Channel for no reason. This is the only fair point.
>>258437428 I should also mention I think it would be a lot better if you make the player think they're going to die at all times, while never actually killing them, maintaining the fear throughout the entire experience, maybe up until the end.
>>258437695 >a jump scare when you game over is acceptable Sometimes. Not all the time, though. >If you are frightened by it, then that's just you You were honestly NEVER spooked by seeing Bonnie or Freddy's face just RIGHT THERE in the lens? You're either lying or shouldn't be playing horror games. Seeing a big gruesome face when there wasn't one before is one of the essentials of a jump scare.
I don't think anything can match the sense of terror I get from that one part in Misery where Paul is out of his room and reading the creepy as fuck scrapbook and he hears the car coming back and he just KNOWS it's Annie.
>>258437862 >Freddy >scripted AI behavior patterns isn't scripted
>>258437918 I'm not lying. I know it's freaky but the most that happens is a skip of heartbeat. I didn't jump and no one I watched jumped, maybe a cuss or two. Basically I think you're blowing it out of proportion, but hey horror has a different effect on everyone so whatever.
>>258437982 >Until you start expecting jump scares and they aren't scary anymore, thereby making the horror experience not very scary anymore after a while of playtime. I see what you're trying to say but I think the same can be said about playing Silent Hill or Fatal Frame for the 8th time.
>>258438198 >the most that happens is a skip of a heartbeat If you have a negative reaction to it, you've been scared. Just because you don't scream and ask your viewers to like, comment, and subscribe doesn't mean that you weren't spooked by the game.
>>258438178 >that atmosphere and story you piece together yourself >gets harder and even scarier the more you find out I'm not going to even say it has gameplay, it has basic controls and such yeah. But remembering maps and solving basic puzzles is a big part of it too
>>258438198 >I see what you're trying to say but I think the same can be said about playing Silent Hill or Fatal Frame for the 8th time.
That's my point. Those games may be horror by definition, but the overall horror experience diminishes as you play through it. I believe it's possible to make a horror experience, video games or otherwise, to last up until you're finished. Be it fictional or non fictional, as long as there's some personal or relatable level involved between the player and the events taking place in the game, and as long as you aren't punished by death for being caught or doing something wrong, then there will always be a somewhat of a horror feel. You will always have your guard up, because you never had the chance to let your guard down.
Daily reminder that Markeplier is fucking even worse than pewdiepie. He's clearly retarded, and doesn't have an insightful thought in his head. Daily reminder he has hundreds of thousands of views per video and is rich from acting like a tool and copying pewdie. Daily reminder that my friend keeps linking me to his videos to piss me off, and forcing me to contribute to his views.
>>258437428 I remember a flash horror game where you play as a little girl that comes back home, and a killer is inside, waiting for you... it might be interesting for you, I can't remember the name though
>>258438485 Okay lets say I was definitely spooked in the sense that my heart stopped beating. Why is that cheap or disliked? I want the game to give me more heart stopping moments but doesn't cross into jump out of chair and scream territory.
In fact I loved when I somehow won AFTER my office blacked out for 10 seconds. That 10 seconds I was in pure Fatal Frame level of tension and I swear I was going to freak out. Turns out there was no jump scare there.
>>258429450 >Mom is trying to get into your hobby >Wants to spend quality time with her son >Looks up let's plays on youtube to see what all the "cool kids" are playing to try and connect >You blow her off because she isn't as deeply informed as you are
Fuck you. Man, I remember growing up my mom would play games like Legend of Zelda, Earthbound, random MUDs and wireframe dungeons, Ultima, and Quake. My mom played and devastated at fucking Doom and Quake. She still kind of games, but does more of the casual bubble pop and match 3 bejeweled type games. But fuck if that woman hasn't earned it. Still, she was curious when ALBW came out on 3DS and watched me play it.
>>258438979 >why is that cheap or disliked? Because it's way overwrought, and incredibly short-lived. Eventually, you're just going to be either jaded or pissed off, and that's not good game design. Sure, you say that can be done for games with more subtle horror, but the thing is that it takes MUCH LONGER for that horror to wear thin.
>turns out there was no jump scare there There was going to. When the office blacks out, Freddy waits a little while before rushing into the office and jump-scaring you. You were anticipating the jump scare.
Anybody who watches Markiplier or Pewdiepie doesn't watch them to see the game they are playing. They are watching them to see their reactions to the games they are playing. There are plenty of videos out there of people who are playing the game without commentary. Or you could just download the free demo to try it out for yourself.
>>258439369 >Played great classics >Is probably old and doesn't have the time, patience, or energy for actual games >Still wants to invest in the hobby, probably to pass the time while that delicious home cooked meal is in the oven getting ready
Like I said, if she had played such great classics and enjoyed them, and even enjoyed Dorf Fort, the women deserves to have some casual tastes.
Because I don't understand how people can't see that the whole thing is an act. That irritates me. He puts on this really forced voice and pretends to be scared all the time, it drives me up the wall. I'm allowed to be annoyed by this.
>>258439215 >You're just going to be either jaded or pissed off Everytime I run into a scare moment there was definitely a cuss moment, FUCK MY LIFE or AWW HELL NAW moment, but that's the good part.
>Freddy waits a little while before rushing into the office and jump-scaring you. Usually this would qualify as just straight up cheap scare but the context is that you already set yourself up for a game over. This is a completely different complaint than needing to travel down a hall and a skeleton pops out of a closet on the way.
>You were anticipating the jump scare. Yes I was, that tension build up was absolutely insane but I lucked out. Truly an awesome fuck yeah moment when you never knew that you could time out Freddy like that.
If you still think that's super cheap then I could really say the same about Fatal Frame. Every fucking time a ghost looks at me through the lenses and I'm just anticipating for the literal BOO jump. Yes it's true indie horror games have had a bad track recording, Freddy isn't the best game ever but there's definitely some bias here defending classics like FF as if they didn't do jumps too.
>>258439772 nope. This is the first time I've heard of this Mark Cippler guy that everyone has been posting and "Lol i cringe hearing him"
Pewdpie? Only seen one video of his ever, I think it was a promotional video for Dead Space 3 or something. Same deal with pop stars, only song of Justin Bieber I've heard was "Baby" while shopping at Target or something. Would have thought he had dropped off the face of the earth if it weren't for people constantly bitching about things he's done off stage.
>>258437918 The creepy faces hogging the camera aren't a jump scare, they're just unsettling. It adds to the stress of the situation but it's not a jump scare, especially since their face can hang there for a while if you switch away and back again and the face is still there. A jump scare is a one-and-done thing and has something else to accompany it to startle you.
>>258436141 >If PT is indicative of Silent Hills then kojima has no fucking idea how to make a horror game The credits clearly state that none of the content in PT are indicative of Silent Hills content
I'm exactly the same as you. I don't understand why everyone has to bitch and moan about things that could just as easily be ignored. The funny thing is that all of these people don't realize they are just giving these people they hate attention, which is exactly what they want.
>>258440484 5NAF has no puzzles, looking for keys hidden under rugs and shit, that's why it pales in comparison to AAA horror games. Yes this game is bare bones compared to other games but complaints are so redundant, like complaining about how families and kids are having fun at a haunted mansion. They just wanted a casual wild ride for some laughs yet people are criticizing that it isn't a GOAT psychological horror game. The misunderstanding is the issue.
>>258427357 I like Markiplier, part of what makes him funny is how he makes a parody of youtubers with how overproduced all of his shit is. Plus he's raised over $200,000 which statistically is more than most of us will do for humanity. Plus there might of been some genuine fear in that part if you watch the video, that as a tense moment. If you guys can make a better horror game do it, Scott did.
>>258441109 No, that notion is coming from you faggots who keep saying "waah why are these indie games so underwhelming compared to my Silent Hill it's like not real horror!". People who aren't cancer will see games like 5NAF as something that's just for fun or popcorn horror so to speak. Lose the fedora and just ignore the game.
Remember when you couldn't just sit at the computer all day and watch other people play video games online just so you could then shitpost about them on imageboards while acting as though you had actually played them yourself?
>>258427357 People don't really act like that when playing a spooky video game, right? I've played startle games before and I'll get spooked just like anyone else, but this reeling back in your chair and cowering in fear is so overacted and lame.
Every bit of credibility you could have is lot the moment you start projecting like that. FNAF is a good game, it plays a lot on the fears a human naturally has. Just because you didn't like it, or it didn't hit you as hard, or whatever reason you could have doesn't change that it's a unique game in a genre that has been stagnant for years.
>>258441964 Please stop using a tripcode, it comes off as obnoxious and goes directly against the anonymous nature of 4chan. It serves no purpose in the context of this thread and merely shines a light on you as a target of hate and offtopic shitposting.
>>258441980 Wow..dude. are you like, dense? That's part of the point. You don't need to play the games to watch the LPer. A lot of it comes from liking the player as a person or enjoying the quality of his videos. You don't need to love the game, or play games to watch them and enjoy them.
It's fine if you don't like them, but they're not really hard to understand
>>258427357 >Game claims to be suuuuper scary >They show live footage of people getting "scared" while playing >The lighting always ALWAYS changes just as they panic indicating a jump scare >Scary atmospheres are a thing of the past
>>258444082 I respect him for what he does charity-wise but i can't fucking stand his content, he's just a loud obnoxious asshole. if you look at his newer videos you can see that he has soundproofed his room, his neighbors probably told him to shut the fuck up.
>>258429450 >mfw my mom never plays video games but respects them anyway >mfw I've instilled great taste in vidya into my sister >mfw I play KF with her regularly >mfw I convinced her that Pewdiepie wasn't worth two shits >mfw she's starting to play good vidya on her own, without me recommending stuff to her
>>258429450 Shit... holy fuck... now that I realize it, it was my mom who got me into vidya. She was the one who played Mario Bros. with me, she was the one who played zelda with me, she was the one who played pikmin with me. Sure, always with a guide, but my mom is responsible for introducing me to passion in my life. I need to call my mom.
>>258443931 How about you actually play the game? Playing Freddy's is a LOT different from just watching it, due to the nature of the game mechanics. Granted, if you still don't like it or think its scary, then you're entitled to your own opinion.
in the picture, its silent hill 2, by your standars, should be the scariest thing
but its like watching a movie, i can see the fucking character, i dont feel any danger, as i have a third person view, if anything comes and hit me, i cant be disoriented, because i only watch the animations of the fucking character
is the same as a movie, scary movies are really fucking shit.
on the other hand, is a pretty fucking good game, but scary? walking to the kitchen for water at 3 AM is more scary
>>258446309 Call it shit, but what about the last of us or Batman: AA or AC? When you were hit, the camera itself was disoriented. Take into account the small corridors of Silent Hill, and what's the issue?
>>258446309 >it's not scary because it's 3rd person this guy. You've obviously never played video games before if you can't immerse yourself in a 3rd person game. That's some seriously autistic shit you're spewing. The atmosphere and visuals is what makes SH scary, not cheap shit like jump scares. Also SH1, 3 and 4 are scarier. SH2 is just a well crafted game with an interesting premise.
I don't see how people are still saying the game's only jump scares, most of the horror stems from the stress and tension caused by sitting in a dark room with low visibility and having to multitask with the security system on limited energy. Sure there are a few jump scares, but that's basically only if you die.
>>258446330 The way you phrased it made it sound like you did. But fair enough, I do agree with you to an extent. Though most games are now copying the 'amnesia formula' of hiding from invincible enemies, it seems. I.e SOMA, Alien: Isolation, Slender, etc.
>>258446309 Silent Hill 2 is probably the "least scary" Silent Hill.
Its horror is in unsettling the player with strange people, foreign environments and inexplicable creatures. It just kind of makes you feel weird, and the story keeps you sort of melancholy which adds a tinge of hopelessness.
SH3 would probably be the "scariest" SH in the traditional sense.
If a game is just literally random jumpscares with no rhyme or reason, it's shitty. See: shitty flash games and one-off indie horror things.
But, if a game follows rules and only punishes you with jumpscares, it's acceptable. There are no random jumpscares in FN@F, they always follow the rules and you only get that screaming shit as a punishment.
That said, FN@F just doesn't have all that much to it. It's an hour long game, tops. So,m while I'd make it a mark against it for only having tension and jumpscares, it's really so short that it could only be a one trick pony.
As a side note, I think the game would have so much more impact if they didn't scream at you. Just imagine turning back and seeing the fucker just standing in the room, staring at you, and then it cuts to black before the game over screen. MUCH better than a scream IMO.
So beside the furry shit and the whinning about this game being ''too praised'', any updates on the lore or whatever? Feels like we're gonna have to wait for an update or something if there's no new lore info.
The jump scares in this game works because it's the only actual scare in the game, and it only appears when you don't prevent it. It will be unexpected almost every time because if you'd known about it, you'd have stopped it. You can't "pretend" to scare someone by the way. Also, jump scares used in moderation can be very effective. Pic very related.
>>258449058 Fuck you. Ocean was not even remotely scary. It was literally just pots being thrown at you and seeing some girl standing off in the distance. I'm pretty sure they fucking reuse her model for one of the dancers in the nightclub too. Get off that fucking VTMB bandwaggon you cunt.
>>258449539 Okay son, we get it, you're a big boy who isn't afraid of the dark anymore; most people found it scary and the horror was all in the atmosphere instead of relying on jumpscares, so that's pretty much a given that it did a good job.
>>258452470 >People can't walk without lights in their fucking houses because they aren't fucking owls, and nobody wants to bump into stuff like a sped.
I think you can safely walk in your house without bumping into anything because you already know where is everything
I would add some sense of real danger for the player, instead of showing them "scary moments" that don't do anything, everything is scarier when you cant see the danger, but you can feel its coming, but that's just my opinion
People get paid to think these things, make them fucking work
>>258452612 I don't think how you can reach that conclusion, but disliking a game is not the same as wanting to kill myself
>>258451923 Attempting to be objective I think Silent Hill is a little more impressive than Freddy's. Freddy's is a fucking awesome indie horror game, and really nails anxiousness, but in Silent hill you're part of a narrative. It's different.
Thread replies: 285 Thread images: 44
Thread DB ID: 10220
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.