>>258598626 there's very little separating fear from arousal. That's why horror movies often have some sexy girl running for her life in skimpy clothing, sweating all over her body while some terrifying thing chases her. Sexual and fear arousal put together, it's exciting.
would /v/ be capable of calling any horror game NOT a jump-scare game? a horror game has to put the ghosts or monsters on your screen EVENTUALLY, so when they do is it always going to be classified as a jump-scare? would people prefer a QTE prompt to confirm something spoopy to happen?
Because we're all already so used to be in a safe condition and environment. No war, no riot, and no nuclear fallout. No ghost, no vampire, and certainly no dark spirit who want to maul us and drink our blood.
But this shit isn't scary. It's scary when you can't quite see what's scary but you can feel it under your skin. Showing a monster for more than few minutes and more than a few times. It's just baffling how many writers and designers in horror genere doesen't get it.
>>258599335 For me it's all about the atmosphere and sounds.
Take a game like Pathologic for example. Set in a eerie creepy but facinating world where you have to find a cure for the upcoming plague. Freaky shit will be encountered and i were several times really frightened at what may happen next.
And pathologic has no jumpscares, everyone moves really slow and sluggish, kinda like system shock 2 which is another great example of a scary game.
The feeling of loneliness and despair makes it terrifying, not to mention the creepy as fuck enemies.
As a last example, i found Amnesia not scary at all while Penumbra scared me a lot. The idea of being all lone in an underground bunker on fucking greenland, knowing you¨ll freeze to death if you attempt to go outside and the general darkness of the game.
In amnesia, you were in a castle, there were windows. In an emergency event your character could brake a window and escape. It didnt give me the same feeling of isolation like penumbra did.
What makes a game scary is subjective i think. I'm sure people will tell me i am wrong.
I get an adrenaline rush and an undeniable sense of accomplishment conquering my fears. Just checking around the corner or walking down a dark hallway is a challenging task thanks to my emotions. However, seeing a horror game to the end is an experience that can't be matched by any other game genres.
>>258600395 >At least horror games have some consequence for failure
Horror is an aesthetic. Failure states are not inevitable and not inevitably brutal when present. Conversely, games with lighter aesthetics do not necessarily lack consequences or promise that their consequences will be slaps on the wrist.
>>258599010 Or more likely sexy girls enhance anything and if you're gonna have mature themes then you would just go all they way? That a girl getting pursued by some evil monster or whatever feels rapey and that's sexually arousing.
If you wanna tell me where you heard that though I'll humor it.
>>258598626 I forget the psychological term for it, but there's a phenomenon where after the stimulus that causes an emotion has ended, you feel the opposite emotion. After said fear comes relief. After discomfort comes comfort. After tension comes ease. Just one reason.
>>258599335 someone once posted a concept idea for a game that sounded impossible unless it had a huge budget and was made by someone with a huge eye for detail but it was actually really scary sounding i don't remember what the concept was, though this was like a year ago
>>258600532 But in Amnesia, it's not the castle that's haunted, it's YOU. Escaping would only delay the inevitable.
Also the castle is on like a cliff or something, you would fall to your death, or if you survive, break several bones, in which you would not be able to escape anything. The monsters would probably just slowly creep up on you, knowing you couldn't do shit.
>>258600707 It can be an involuntary reaction. Your body functions independently of you. You can be totally disgusted and cum anyway because the basic way your body functions. "Touch dick + stimulation = cum."
>>258600435 Oh. >It's gotta be something pathological, right? I suppose. Maybe I'm just too bitter about things now, but the fear of things in vidya has been gone since I was in middle school.
But SH3 is my favorite horror game. The "Closers" used to fuck me right up when I was younger. Same with the bunny costumes. One of my earliest memories was when I was really young, and I had a room full of stuffed animals, one of them being an easter bunny, and I vaguely remember seeing it move and look at me. My imagination was crazy. So naturally I should be more scared of shit like that but I'm not.
I wish my PC could handle running Five Nights at Freddy's.
>>258600564 h-games and horror are a surprisingly common pairing, although as far as /d/ content there's not so much. Games like demonophobia are slightly sexual but mostly violent, and the mostly sexual with a spookeh horror them tend to not be aimed as like, sexual horror games but just as horror themed smut. I'd love to see a game like in your post.
>>258598626 Man, I don't fucking know. I'm a pussy and couldn't even beat Slender but I still want to play Fatal Frame and Silent Hill and crap. I start Shattered Memories but that game isn't even scary.
>>258601852 The fact is failure needs to be truly eliminated from the game completely to make it flawless.
Because removing checkpoints from a game doesn't fix that.
In fact, adding extra real-game risk to dying/failure doesn't "increase suspense" it makes the game less about the fiction and more about the gameplay; as well as adding frustration, which will throw suspension of disbelief straight out the window.
I really like the gun system in Receiver, but the dev is a fucktard.
How exactly you going to remove failure from a horror game without making the main character immortal. You're saying a horror game should be like a haunted house ride in which you know nobody is actually going to hurt you?
>>258602289 Are there any streams of FN@F without some autistic faggot screaming in his mic? Or better yet, one without an autistic faggot at all? Because every time I try to find one, all I get is HEY GUISE FAGGOT MCDICKS HERE AND BOY DO I LOVE TALKING CONSTANTLY
>>258602698 I use the gingerbread man cookie cutter, it makes me laugh when the cookies come out of the oven looking like a person.
>>258602289 >The only consequence I receive for failure in a lighter aesthetic game is a gentle restart
And loss of progress, possibly having to do the entire game over. Old-school platformers can be cruel.
>if the aesthetic is working failure is palpable
But so is success. If the aesthetic is working, you never have to actually screw up to be scared. In fact, one of the tightropes developers have to walk when making a horror game is preventing excessive failure.
>>258604613 As shameful as it is to say, might as well just guide through it. Siren 2's more user friendly and blood curse is literally just 1 but more Western and therefore easier to play/understand mechanic wise.
>>258604764 Actually I meant I was interested in the plot of the first game as it is, not as in I wanted to know what happens before I get into the second game.
>>258604894 >blood curse is literally just 1 but more Western and therefore easier to play/understand mechanic wise. Yeah I saw that, I'm thinking of picking it up but I find it kind of weird that they replaced all the characters with Americans or whatever the fuck it was I was looking at. I might just go for it anyway.
>>258603438 How loud the screaming once they get in the room is pretty bad but I think the biggest flaw is the game is fucking short with not a lot of variation. You'll probably be bored in like 2-3 hours, custom night is only really worth fucking around a few times. It's not really worth the $5.
What's the point of playing this game past the first night? If it's your first time playing you probably lost, which means you saw most of what's scary in the game. Beyond that there isn't really anything enjoyable in it unless you have that itch to be a security guard.
I will say it's refreshing to have a flavor of the month horror game where you can't move, though.
>>258605793 You play it for the gameplay of course Nothing happens in the first night. 2 hours is waiting for a phone call, and foxy/freddie won't attack. There's also still a lot of surprises left in the following nights.
I just want to experience a pc game with amazing atmosphere to make me feel sp00ked. I'm looking at the new Alien game, and a game called Routine coming out, I like those. But all I can find with horror games are lame jump scares and bad environments.
Because gamers lack excitement in their life, so games that make gamers feel something even if is just scare jumps are popular, same with games with "deep" and "emotional" stories like TLoU, gamers can´t live those feelings IRL so they procced to the closest thing, it really is an Emotional Masturbation this is also the same reason why gamers want achivements and "characters progress" in games because their own lifes lack progression.
>>258600745 This is so fucking stupid. It can be interpreted the opposite of whatever it's supposed to be.
Let's say you want easy mode. A.You choose I. Mountain Climbing because it feels like it's for people who have to struggle to finish a game. B.You choose II. Hiking because it feels like it implies that they'll make things easier on you, maybe your character is more able and can take more abuse too.
>>258599010 >there's very little separating fear from arousal
>For decades, the amygdala has been known to be a major player in processing fear information. It is involved in fear-related innate and learned stimulus-response activities, in appetitive processes, and in information storage and retrieval
>The amygdala has been implicated in processing mental aspects of sexual-arousal in adults. Brain fMRI’s of subjects watching erotic videos were compared with fMRI’s of the same subjects watching non-erotic videos. Due to the complexity of the events, many brain areas were activated by the videos. However, in most studies the activation of the amygdala showed a positive correlation with the erotic stimuli and with the ensuing sexual-arousal
>>258608905 >Once they had the audacity to insult double stuffed oreos just because we were having a picnic on top of a pile of them Kill your dream friends the next time you see them. Better to have no friends at all, even in dreams , than to be around people who hate double stuffed oreos
>>258609170 >But normalfags don't want to git gud. And that's why even 2spooky games are usually still pretty easy.
But games that make people squeal and scream are popular with the e-celebs and that's motivation enough for semi-normals to give them a playthrough. And when they keep getting spooked by da goofs, they have to gitgud.
>>258602982 Why the fuck would you use a gingerbread man cookie cutter when you're not making gingerbread cookies? What kind of fucked up person are you? Do you crumple your toilet paper to wipe your ass with too?
Yes, established logical fallacies as in "You're being an asshole because the method you just decided to use to try and debate something falls under this shitty tactic". I didn't even say anything about Silent Hill itself.
I figured out what you meant, but in all honesty only an idiot would confuse the meaning of those phrases, and they'd deserve the difficulty they receive for their stupidity. Hell, it might help them git gud and actually look for a challenge instead of always going for the casual option.
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