Strategy vidya thread.
This is Sokol one to all battlegroup elements!
You are on a path to victory if you read this in my voice!
Age of Empire II, HD expansion and III are on Humble Bundle right now.
It has actually been such a long time since I played an RTS that the AI beat me the first time I booted it.
I focused on economy too much and it captured the artifacts and I couldnt fight my way to the temple in time.
did you know that sokol... means falcon?
Not for the original game which I believe used GameSpy.
There is an "enchanced" edition on Steam which has multiplayer through Steam though, but there aren't all too many people playing it unfortunately.
I couldn't have been the only one to play this could I?
>tfw decide to spice things up a bit
>nomad, start in Info age with 2x resources
>moderate difficulty remains unchanged because the AI cheats like a Chink above that
>no nukes of course because AI is fucking retarded and launches until oblivion
>mfw it is an 8 hour slogfest and possibly one of the most difficult and exhausting gaming experiences of my life
It is a really different experience to start in one of the later ages. I also especially like playing in the Industrial Age and preventing further age advancement. I usually just pass through the Industrial Age on my way to the Modern Age without really doing much, but it is a really cool age to be in.
>great looking infantry, especially as Germans and British
The Enlightenment Age is also really cool. If I have a gripe with this game it is the inequality with faction bonuses and unique units. They were very generous to some nations, such as the Germans and Russians, while Jewing nations like the Greeks. I still have no idea how they decided it would be a good idea to give the Bantu A-10s and a massive population bonus.
>not giving the Chinese and Indians a similar population bonus
Other than that, the game is basically perfect and a serious contender for bumping AoE2 of the greatest RTS of all time pedestal.
Playing Modern Age only as Germany
>mfw WW2 is won by the Germans.
>that fucking music
Probably one of the coziest games I've ever played. It has also held up incredibly well graphics-wise.
>Ayi! My cover is blown! I'd better hide, and quickly!
>tfw no WW2 campaign in Thrones and Patriots
>moderate difficulty remains unchanged because the AI cheats like a Chink above that
Resonaly certain the AI doesn't cheat on tough. Only difference between moderate and tough is that the AI is gimped in terms of playstyle. Tougher is where it starts getting resource bonuses.
Personally I kinda like the Turks, not really all that high on the nation tier list, but that bonus arty range can be real fun to play with.
>Found this one day in the bottom of a bargain bin at a local game store
oh my god the hours of fun
all you fuckers know nothing of metal fatigue and how it's one of if not the best RTS games of all time
Yeah, they're good in games with age restrictions. I just feel that Thrones and Patriots fucked them over by giving all nations access to faster assimilation through the socialist patriot.
>blitzkrieg medieval enemies
>use advanced technology to keep the savage hordes at bay
Man I don't know what it is about shooting less advanced people with modern weapons, but I had so much damn fun.
I typically do, but I play super scrub industrialist steamroller too. A japanese player might end up taking socialism just for that +2/+2 def/attack + the sweet ass assimilation bonus.
There is nothing as sweet as getting Aircraft carriers in RoN while your opponents are still in the Enlightenment Age or earlier. Carriers are probably the best units in the game. They can turn the tide of battle in a couple of seconds.
Rise of Nations was the only game it have accurate units unique to each nation despite the same stats and it was great, why are modern developers so fucking lazy
>tfw no Empire Earth HD Edition
Fuck my life this suuuucks so hard, why can't someone else do the whole concept
Well there is Rise of Legends, but I never got into it much, so you'll have to ask someone else for details.
You know what's interesting? I saw the metascores of the HD remakes of Age of Empires 2 and Age of Mythology on Steam. Both were really low I wondered what the fuck happened
Age of Mythology was fucking panned not because of the remake itself but it seemed they were complaining about the gameplay not being as good as Empires 2 and for the actual mythological aspects being "garbage"
Age of Empires 2 got bad reviews because it didn't actually "change the gameplay in any way"
Are reviewers this retarded or do people genuinely believe the gameplay and Mythology of Age of Mythology are shit?
Age of Empires 2 HD (the steam version) has latency problems, even in single player. There is input lag.
And if you shift queue actions they dont act as expected.
Like having your scout visit several points on the map, you shift click there and you expect him to move out.
In reality, he will not, as he wont do anything until you issue a regular, non-shift command.
You shift queue the points you want him to visit, then right click somewhere else to send him there and he goes there, then he continues with the shift queued path.
A different issue with shift queuing buildings, the shift part doesnt work and the builder will just stop working on the first one and go to the second.
I didn't buy them pay much attention, but weren't there considerable netcode issues and bugs in the HD releases? I got the impression that they were rushed out without much improvement and asking for $20 each.
>Who here played Rise and Fall?
That game is actually free nowadays. Decent enough and I like the twist of taking direct control over your hero.
Another issue is the increased unit counts don't really work. If you try a 2v2 game with a 500 cap it turns into a 1 fps slideshow at about 300 per player.
I got it because I wanted to do some coop games with a friend with insane map and unit count sizes but it just doesn't work.
>I am Kenji of the Serpent Clan, and my ancestor broke the world.
Yes, it's real. It's some kind of a weird mix between HD update and a sequel because they're introducing new mainland clans and shit. Genesis is also a name of a new tabletop game they're working on or something.
It was one of my favorite multiplayer RTS games. I fucking loved Massive's UI and units having dynamic LOS, though personally would have preferred the Ground Control approach of having only a limited number of units you had to make do with for the whole game. At least it wasn't as bad as Ground Control 2 as long as some retard didn't think heavy artillery was actually useful.
so... underrated rts' ?
>dat mix of rts and dungeon delving in underground maps with fully functional hero units
>no one gave a fuck about the game
>dat totally fitting choice between dragon and serpent in the campaign without the game spelling it out for you
>two totally different campaigns and characters depending on what you choose
Kinda, I'm not sure if they fucked something up or if it's just going over 200 that messes with thing. We tried 2v2 against the AI and any time it got close to 300 you could feel it, map size seems to have zero effect, just the unit count.
250 would probably be ok in a 4 player setting, anything more than that would get hairy.
>peasant goes into bath house
>maiden comes out
>A better Warcraft III, but ignored by the masses.
To be honest BR's main fault was getting released in that awkward period when WC3 utterly dominated the scene and overshadowed everything else. I would say Armies of Exigo is a much more closer take on WC3 which also got overlooked.
Neat, an RTS thread.
What are your favourite space RTS games?
I tried getting into Sins of a Solar Empire but it was incredibly boring and tedious.
Homeworld is still my favourite.
Tried running Cossacks 2 the other day and was disappointed at how poorly it performed on my comp, laggy as fuck.
I really wanted to play it too.
Cossacks 2 is seriously shit compared to the first game, anyway.
>mfw /v/ campaign challenge is still on
>Cossacks 2 is seriously shit compared to the first game, anyway.
I really like the first but it just feels incredibly arcadey and you get to a point where you pump out 100 troops per minute.
I was looking forward to Cossacks 2 with a little bit more tactics involved.
>What are your favourite space RTS games?
Conquest: Frontier Wars. That motherfucking soundtrack.
Imperium Galactica 2.
Its a bit older, but cool. Also has an rpg aspect layered in.
> Also has an rpg aspect layered in.
Really don't like RPG shit in my RTS games.
The art style of the first Imperium Galactica looks incredible. Reminds me of an earlier game the same studio made.
Which IG is better?
>Homeworld is still my favourite.
I'm still amazed how they managed to tell such an emotional engaging story without essentially having any traditional characters. Ship's AI is probably the closest thing to a typical character.
>totally different campaigns
It was a good game but come on, the missions were essentially the same with just a different character betraying you/different faction allying with him.
As well as the fleet command guy.
Also, Taiidan best fleet!
Runs fine on Win7 64 bit mane.
Try using this .exe:
Tell me if it werks.
Knights of Honor download, it's a pretty fun mix of total war and grand strat in real time.
It's just less popular than LoL nowadays, but people still play SC2.
Broodwar is still my favorite RTS, and I enjoyed WoL. HotS campaign was a fucking joke tho.
I still play competitively
>Rise of Nations was the only game it have accurate units unique to each nation despite the same stats and it was great, why are modern developers so fucking lazy
THIS for fucks sake. Nothing triggers my autism quite like it. Much as I love Civ IV and V I can't play either without the diverse unit mods. Is it really that fucking hard to spend a little more time on the sort of fluff that makes your game look more professional and better put together?
My all-time least favourite example of this is the Indians getting stuck with the East Asian tilesets in IV and V.
Just to prove your example about RoN it's the only game I can think of where the Persians/Indians get their own architecture.
>Is it really that fucking hard to spend a little more time on the sort of fluff that makes your game look more professional and better put together?
yes because it doesn't make a game sell any better.
Didn't play HotS.
What did they do?
Surely they couldnt have fucked it up harder than the whole Raynor going from "I will kill you if we ever meet again!" to "MUH WAIFU! I MUST SAVE YU!".
Kerrigan gets reinfested
Jimmy gets mad
they have a quarrel
they make up
oh and she fucks up half the terrain colonies and kills Megnsk
but Jimmy still wuvs her <3
Thus the noble zerg leave the ruins of human colonies and go forth to destroy the evil Amon and his hybrids.
>There are people in this thread who haven't played Tzar
What other RTS lets you build Bridges anyway?
>Prague as your capital city
As a Czech this makes me happy.
> Brezhnev and freaking Dubcek as faction leaders.
. That´s neat I approve of their dedication to fact finding and research,
>This implies a late 60s/ early 70s Eastern bloc/ Late Cold war setting, that´s awesome.
>This implies a late 60s/ early 70s Eastern bloc/ Late Cold war setting, that´s awesome.
Go play Cuban Missile Crisis.
Its Blitzkrieg in Cold war gone hot scenario.And the chinks have unit responses in chink.
>F3 "BFME" 0 results
Really? This game was amazing and had so much player made content.
It's a shame EA shut down the servers
Daily reminder that you can force Anti-Aliasing in Blitzkrieg and it looks bretty gud 9/11.
Netstorm is all about building bridges.
>hey, how about we make an rts under the recreational influence of lsd?
such a shame perimeter was subpar
The expansion packs make it way better and more challenging.
That's fucking weird. I used to play AoE 2 with a modded unit cap to 2000 and there were never such problems.
Except for some minor graphical and pathing issues with that many units.
Hello? Do you remember me?
Posting a classic from back when /v/ used to play Age2 at gameranger
>CTRL F 'Command and Conquer'
>CTRL F 'C&C'
So what's it like being a bunch of giant faggots?
Warrior Kings Battles was great. Pagan master race.
We do not speak of that game.
Anyone know of more city building RTS like Anno and Black & White?
There was plenty of wood on his side. And it's not like he couldn't delete a bit of the wall, or build a gate in it. Yeah, it's a waste of time and resources, but it's hardly gg.
>The gods are four
>whose works grow cold,
>As one betrays their laws of old
>Then dark grow deeds
>and darker hearts,
>For lost to all are holy arts.
>A vagrant comes amids the gloom,
>To seal the gaping maw of doom.
Speaking of which - Kikestarter has a campaign for a remake. It looks like it's dead in the water though...
Kane's Wrath was the last decent C&C game.
RA3 was mediocre and there is no C&C4.
AoE2 was surprisingly tough to come back to. Joan of Arc campaign started kicking my ass two missions in. Also, apart from new civs, what does The Forgotten add? I read that it's supposed to have a new age, but I'm not seeing it.
Your majesty, our royal treasury is nearly empty!
>not varying your houses
>not playing to the contours of the terrain
>little variety in ornaments
>no aesthetic trees
>wonder in assfuck random spot
>civic buildings all clustered together
Do you even impress?
fuck i gotta find my discs
To this day I can't beat the map where you're up against two Saladins.
I just kinda manually click the blackspots with my scout to the far corners and roughly draw it out.
Sometimes I see someone sometimes I don't
Sometimes I find a relic and make him stand there forever
Relic still manges to get hijacked because I'm no good at early game.
Sometimes I just forget he exists.
Why are so many RTS about micro hell and actions per minute more than actual strategy?
Only RTS I've properly enjoyed in multiplayer was RUSE because it was more about unit positioning and area affecting abilities. In stuff like Warcraft, Red Alert 3, Wargame or CoH I constantly got wrecked due to not being able to change stances and activate abilities quick enough and the same was true for my friends when we tried out AoE2 multiplayer together. It always seems to be about the fastest clicker winning.
Whining aside best single player RTS campaign coming through.
my favourite RTS is Medieval 2 Total war, simply because of the voice acting
Like, clicking on an unit and being told "You are not mein kaiser" or "You are neither friend nor foe" makes me instantly forget any flaw the game could ever have
>Lionhead studios is no more
>Molyneux is fucking about in some indie tablet game company
>he has also gotten even more incompetent
>EA still owns the rights
Did anyone play Warrior Kings?
Comfiest RTS ever.
I wanted to buy Age of Empires 2 as a little kid because my friends had it
The guy at the store said that it was sold out and that this was really similar and just as good
I bought it and was so sad because I didn't understand it. I couldn't control any of my units and I rage quit.
Like three years later I tried it again and finally understood what was going on and it become one of my favourite games ever.
Eh, I would've been able to build a prettier city if I had started out better and if the mouse wasn't worse than Hitler for building roads.
Did you also have issues with the mouse controls feeling very "sticky"?
Also buildan 4 lyfe armyfags can suck a dick
Shit son, loved this game back in the day. Actually just dug up my old copy a few days ago too; I'll definitely have to rev it up when I get home from work.
I'm playing Earth 2150 as ED and I think I'm past the point where I just get buttfucked by tiny-ass moon speeders. Now I lose maybe half the usual amount of units. It feels like I'm getting so damn few resources though. I've done maybe 8 missions and I'm not even done with 1/3 of the resources I need to send. Is it possible to run out of resource deposits by the end of the game?
It was fun for compstomping but had awful multiplayer. The second game was somewhat less imba, but it still suffered from horrible design decisions like literally no LoS on anything, paper-mache fortifications, and superpowers and custom heroes that were fucking ridiculous. Especially when it turned out you can glitch powers between different hero classes. You know what's worse than a custom dwarf hero? A custom dwarf hero who can stealth, teleport and cast Word of Power.
>Building a city while 100% evil
>All those little details
>that constant low rumble, moans and crying babies
>flaming cracks and spiny weeds
>windmills made of human skin
>even the good connotated buildings are spooky looking
>fucking twilight half the day
gameranger and voobly are programs that make your game believe it's in a LAN, port forwarding is needed to open the ports you need to connect to other players. If they aren't forwarded you can't play, there are guides all over the internet about how you can forward ports depending on your router. However /v/ never bothered to google shit and the group ended up being tech support for all the new guys who played with us. Pretty boring for both sides, even more so when people end up being 12 and play just one game never to return again. Thus, /v/ aoe died a slow death and only a few still play the game
>mfw being so proud of my well made 100% good city I kept working on past level complete that I made it my wallpaper
Fuck I wish my HDD hadn't failed.
>have shit APM and can't compete in any fast paced RTS
>slower ones that I can play, like Sins of Solar Empire, take 8000 hours per match
Do you think this guy makes any good points, /v/?
I found this site of his a nice insight on just how screwed up Generals F2P was, never getting a chance to see the insides myself, and see some truth to his words in this article.
Of course, it's not 100% listen to that German and you make the best RTS ever kinda deal, but he does make a few good arguments.
What do y'all think?
Jesus that's pretty-
>add a few more '?' and play it again
Can't be, my friend.
That guy has actual game developing experience... I'm just wasting my time on 4chan.
No, really, I would ask on /vg/, but /rtsg/ is basically refined shitposting.
Golly gee would I even dare agreeing with someone who says there's something wrong with the genre and a real reason why it's so... dead.
In my eyes Rise of Legends was an absolutely GREAT game, but it wasn't like Rise of Nations so all the RoN fans who wanted RoN 2.0 got butthurt because they hated everything that wasn't exactly like the original.
>having the economy lipmit sound as your message tone
Still nobody know where that sound effect come from I feel like a stranger.
I really liked how in Rome TWs multiplayer you didn't have to have incredible amounts of micro and macro in order to win, but were instead rewarded for making a few correct decisions, and executing your strategy well. Do you know of any other strategygames out there that are like that?
THis site is garbage and I got cancer from reading it. It is clear that whoever wrote it doesn't know jack shit
> being the only one who played conflict zone
This. Too many RTS games try to occupy you at all times, and don't realize how rewarding it is to just have a 2 minute standoff where all that happens is the players slowly edging toward eachother and looking for openings.
You don´t know how much I like you right now anon. I played the demo of this ages ago and I´d frogotttent abou this . I could remmber there was an elvish/o or orc-like "Forest dwellers" (or something) faction which had aswesome things such as werewolves and pixie unit that could infest enemies like a parasite to give them a debuff.
I woudn´t have remembered this game if it weren´t for you.Thank you anon.
No, but cilizations are actually differentaited now by having various bonuses For example Mayan unversities have 20% more hp, tha those of other nations, they gain tech points (for research) for converting enemy units, and their spies gain "mana" faster. Also, there are unique units for each cilization, just like In AoE II.
Forther, civilizaztion are rouped by cultural regions (Western, Estern/Asian and a third one I can´t remember) which detemine what wonders and support powers you get each age.
These are all things that weren´t in the orginal game where civiizations were basically interchageable, Plus there are new things like the territory system, weather, crowns and associated specal powes, and a kinda elaborate diplomacy system ( those war plans, hnng), so EE II definitely wasn´t dumbed down.
EEIII on ther other hand, I´ll grant you that, because that one is dumbed down so fucking much.There was a reason the series died after it came out.
>new to rise of nations
>tfw supply wagons
>"time for some STRATEGY, i'll just use my cavalry to harass the incoming armies, destroy their supply wagons and let them all starve to death!"
>reality: hypertech and macroeconomy then a-move your army on their base
That screenshot was from an offline game. I never really played the game with /v/.
>Scrin in general
One of the biggest reasons I couldn't get into CoH. When I'm fighting more than one front I prefer to have a good look at the whole battlefield.
I'd say RUSE but I'm not sure how alive the online is today and I never tried out the single player campaign.
Sokol-1 to all battlegroup elements
You are to execute Plan Odessa
There will be no more reconnaissance
Weapons are free and we are now at war
Red Dawn! I say it again, Red Dawn!
Make me proud
If playing team games without round timers that's true. In those cases people usually try to play a bit campy, poking every now and then and building expensive money making buildings. Usually one player picks Britain (aircraft focused nation) and just lets other players protect him for few dozen minutes until unleasing a horde of unstopable bombers.
That's why I always preferred games with timers. Forced the players to actually go out and fight.
>manage to ally with them
>get to use their warp tech
I've beaten all the Crusader trails that ever existed, Crusader HD, Extreme, original, you name it. Shit was fun as hell and addictive. After enough tries, you manage to find a way to halt their initial attacks/buildup, and then, from there on, it's just a matter of time before you crush them utterly. Or maybe I'm just a tactical genius, though I highly doubt it, I'm mediocre as fuck.
Recently played TA Kingdoms. It's actually pretty damn fun in multiplayer. Nice variety of races too with expansion.
Too bad controls are fucking clunky.
There is some alpha for TA Universe mod for TA. Looks pretty sweet actually for those who doesn't want to play Spring or Supcom - http://zero.tauniverse.com/
Majesty was awesome. Too bad they fuck it up later.
I'm shit at rts but I loved it as a kid
raise pop cap to 1k and collect wood and resources, make a castle and sorround it with farms, making mines, conquest a muslim palace to create muslim units and create the trinket maker, only to make an uberweapon of one hit kill that took forever to complete, MOTHERFUCKING BALLISTAS.
Shit nigger, I loved it
The VERY FIRST fully 3D RTS game, fucking impossible to get work on windows 7 and it seems I'm the only person who played it.
Please, this is a plea for help from anyone who knows this game, if you know how to get it working people share this information. Its a game my casual younger self could not beat, I need a second chance
I still got a retail box on the desk.
That game was good, but holy fuck why did they used securom shit ?
Not only that but it's almost a fucking nightmare to uninstall.
>come to a thread he doesn't like just to say he doesn't like it
Dude just get out, go to a thread of your liking. Again, this isn't your blog you aren't entitled to come to every single thread to give your shitty opinion. Contain yourself to threads you like. Do you even understand how basic internet social gatherings works?
>mfw the final Montezuma mission
I love this alternate history stuff so much.
Getting ready to destroy NOD's base
>no stronghold crusader
Go fuck yourselves, Stronghold Crusader was the fucking best
>We will never get a proper sequel or major overhaul to Star Wars Galactic Battlegrounds
I loved that game.
I remember just assembling as many air transports as I could and dropping my army smack-dab in the middle of an enemy base. It's a shame the AI was never really able to get off their island if you didn't put their difficulty on a high enough level so that they started getting bonus resources and research/build speed as well.
Does anyone know how the Earth 2150 series is? I picked up the base game and its expansions for a dollar+ or so on Steam and I haven't gotten around to playing it yet.
>playing original Black and White
>leave the computer to get something to eat
>forget i was playing
>come back hours later
>i'm fully zoomed out of the map
>slowly zoom in
>my entire village is empty
>i can't find a single fucking person
>look at the graveyard
>it's completely full
>keep looking and eventually find bodies lying around
>close the game
That was fucking spooky.
>Tovarich Malashyenko here, I´m gonna act full retard until you save my ass.
>Them I´m gonna blame you because I´m so brainwashed by communism.
>Hurf Durf communism is bad.
I enjoyed the fuck out the Soviet Campaign thought, Wargame is the only thing I can play that remotely remember me this.
95% of people that use the word "medieval" mean "swords and archers" or "pre-modern technology."
Now that you bring it up, though, I'd love to see more ancient RTS games.
>tfw you'll never recreate a Mesopotamian city and use chariots to wreck the next city over
although tiberian sun gets a ton of praise all the time why do so few people mention firestorm?
the music in firestorm was 10/10 just like tiberian sun's soundtrack and the campaign had some really cool shit in it
There was a game named Chariots of War or something. Was turn based with real time battles. Though you can't control your units after you set the formations and shit.
I tried to get into Sins OF solar blah blah like 4 months ago, I will always be a RTS fanatic since Red Alert 2 and I enjoyed that building and pushing between planets but I found the game ridiculously slow and boring on long term.
Currently I cannot decide between Supremme Commander or Red Alert 2, but I´m taking all the replies you got to consider getting into space RTS again.
Also I didn´t play Homeworld yet, dont hit on me silly anons.
I could never finish the campaign, it always bugged out and crashed on me when I had to escort some stupid elf D:
I assume they named the game about Greece Chariots of Fire?
Anyone knows more RTS games where you can modify/design units? All I know are Topware/Reality Pump Warzone2100 and Earth series.
Earth 2150 just blew my mind, how weapons not only look diferent, but use different mechanics, like laser warming up objects till they explode, EMP guns paralyzing buildings and vehicles, energy weapons overall completely ignoring armor, while conventional ammunition requires supply runs but is completely unnaffected by energy shields.
Or one side using exclusively hovercrafts, so can cross water anywhere, while others have to rely on bridges, aircranes, or naval units. Or dig tunnels.
wbc3 was extremely easy sadly and when i played skirmishes against many of the highest difficulty AI it crashed for me too
you can beat the game solo using only your hero if you just make an assassin and max out your speed
>mfw I can't find anyone to play dow2 with anymore
Thandor: the invasion
You can choose what weapons to put on which platform
In Outpost 2 shown here >>258888124
You could build different kinds of tanks.
There were 3 chassis, light medium and heavy and on top of each you could place one weapon system, Cannons, laser, suicide bomb and couple other weapons that were different between the two factions.
Also the projectile weapons and lasers were different between those two, others used rail guns and masers instead of regular cannons and lasers.
Also, if you used heavy chassis (most expensive one) you could have dual weapons on them, so basically you could make Mammoth tanks galore in there.
Also that game had a day and night cycle, light towers that illuminated shit at night and increased FOV of units during the night and of course, my favorite, weather and other natural disasters could occur, like meteors, volcanic eruptions, tornadoes earthquakes and in story mode there was this weird terraforming bacteria that assimilated everything it touched.
Are there any other RTS games where majority of the units are automated? Picture related, civilians were mostly autonomous and the only control you had were the military units.
I heard Settlers series is similar to Knights & Merchants overall and Banished has autonomous units.
The people in Banished basically do whatever they feel like doing, but it's not really like K&M in that you're managing your individual citizens more.
It's an alright game, though. Banished, that is.
K&M is way, way too slow. You have to have A LOT of time to go through even one game.
2complex4u RTS coming through. I still play it from time to time.
Thank you! Someone else played this. Its on gog btw now too.
It really was.
I love the way their trees sway in the wind.
I played it recently and tried the campaign and did much better than as a kid when it came out.
It's a great feel when the first mines start working and you can start your production of tools and weapons.
First 2 popoulus games, you had no control about any of your units, only your god-hand doing the teraforming work.
>tfw this is probably the only decent upcoming RTS
Played it a bit last fall up to maybe third or second last campaign mission, then stopped playing for some reason. I found it pretty fun.
I also felt like the missions were really challenging, but I'm fine with that. It's the only game that makes me feel like this is my castle and people living in it. I just like the art style and atmosphere in it.
Yes and I have played the living hell out of it. I love the fact that you can build ships in custom games.
The problem with online is that one game takes a long time and I don't see point in playing 1vs1 on a small map. You can't even get economy going on such map since it's tower rush.
It's not settlers thus t's shit.
A nice little game.
MY NIGGA. I fucking love startopia. Got it off gog not long ago years after playing it for the first time.
I wish there was more sci-fi city building games.
Fourth faction made it into a map editor, but never into game
Fifth faction in artworks.
Carlini died in a cutscene, despite leveling him to the point where he technically could one-shot that fucker!
>full maxed out terran base
>have to click on every single barracks to produce one marine