Why do modern Nintendo franchises have this soulless, sanitized look to them nowadays? They look like fucking plastic, completely emotionless shells of former interesting characters...
This has been happening with Kirby, Zelda, Metroid, Star Fox, Mario... Is this because of the current Nintendo management?
it's what happens when a mascot character has his design tweaked and refined over the years to be perfect and keep with times.
It's the same thing with Mickey Mouse. the current Mickey Mouse before they went with his retro redesign was the most soulless empty thing ever.
for reference, the current retro inspired design
The designs were always fucking sanitized. It just doesn't look it nowadays because you're used to what appeals to the general public nowadays.
The ~old-school retro~ Mario has the exact look of all of those 80s cartoons that was extremely common back in that day.
Pretty much everything that you feel went through a S?????????????O????????U?????L??????L??????????E?????????S??????S????????????? ??????????C?????O??????????R??????????P????????????O????R???????A???????????T?????????E?????????? ????????S?????????????A???????????N??????????????I???????????T???????????I??????????Z???????A????????T????????????I???????????O??????????????N?????????? was always "soulless" and a design meant to be marketed.
this has to be one of the worst criticisms out there.
And don't even get me started on Zelda, just look at the fucking art directions of both Skyward Sword and A Link Between Worlds.
We didn't had a Star Fox game in years, and Other M was a huge flop - if you are going to think in "modern Metroid", think Prime, because that's 3 games.
You are a gigantic faggot if you expect the art from spin-offs like Party or Golf to be as good as the mainline games. Just look at how pretty 3D World is, even in the art. Way more expressive.
I honestly don't feel like its soulless. It's definitely sanitized, but honestly the characters still have quite a bit of...character to them imo. Just recently played though galaxy 2 and it was pretty interesting.
That looks much better.
Donkey Kong is the only one who still has some life in him, mostly because the only thing they touch when they make a new DK game is his fur, which looks fabulous in Tropical Freeze. All the other protagonists look like shit, judging by their most recent iteration. Link looks absolutely terrible, pic related.
The RPGs and mainline 3D games say hi.
how is it legit if you can't explain it?
Its as legit as "its just fun man, I can't explain why, but its fun"
We can't discuss or argue unless there's a concise explanation on what the issue is, soulless isn't enough
For how many seconds in the whole game do you actually see Link's face? The game uses isometric view, if you want to think in the "look", try making some fucking sense.
You posted a pic of SMB2, so I guess you are referring to the game's art, since ingame the characters are very simple sprites.
In that case, how about I post a piece of art from ALBW too? It's even official.
Not fair, though. SMB2 was made in a time the pixels couldn't match the drawing of the model. LBW WAS made in a time where it was possible to in-game render the artists' visions.
I've only noticed it in Mario and Zelda. Zelda in particular has been becoming more cheesey with each game getting more...silly to the point when the pompadour spouting bully was a more believable character than Ghirahim was.
Mario's 3D renders always look pretty sterile. Especially in the main series.
The character icon art in 3D World and the Smash Bros renders have a lot more personality to them.
I think it has more to do with how Miyamoto's artstyle translates into 3D more than anything.
Here. It's an old comparison, using pre-release footage. But you can see the color is all around more intense, and the greens actually skew relatively closer toward blue. And the browns skew relatively closer to yellow.
I'm getting kind of sick of all the "offical" art of Mario and Zelda just being 3D renders.
But you look at the concept art and it's like pic related
Like, what happened? All the art they did prior to even programming the game. Come on.
You can blame miyamoto for the soul-lessness
remmeber how he holds down deep story?
you can only tell the same story from a differnet angle SO MANY TIMES before it gets stressfull
for example: the endless eight
The drawings you see are based on the pixels, not the other way around. That's why it always bugs me when people post all the stock illustrations from magazines and guides and boxes and manuals and such and say they're "concept art". They're not. They're illustrations, which are done late in the development process and have a lot less work put into them than the actual game graphics. The actual "concept art", that is, the things that are done when they're planning how the game graphics will look, are usually very rough things that are rarely seen by the public outside of maybe one or two things in the back of an occasional artbook.
That shit is one of the reasons I dislike Aonuma
I don't want zelda to be dark souls, but the characters are just too cartoony.
At least the N64 games had a good balance of that.
If they would just darken the lines on this and add a quick layer of shading it would look a million times better than the fucking 3D models they use on all their books and covers and ads and ugh.
Dunno OP, I find the 3D World models to be quite good and expressive.
>It's like the colors in the 3D one look 'dead'.
You guy are doing this on purpose, arent you?
I know, right.
Plus Rosalina is supposed to be like over a century old, why does she have such a modern fucking look when she's been flying through space with a bunch of star toddlers.
I think you are forgetting things like the Chain Chomp in Link's Awakening, the Deku Sprout in OoT, turning into a bunny in Link to the Past...
regardless, Zelda isn't the franchise to criticize for having a generic look, when a key point of the franchise is that most of the main games have had the art style changing in dramatic ways.
Mario, on the other hand, has certainly reached a sort of generic status, but as >>258955672 so kindly points out, they aren't afraid to switch it up now and then. Also, the Mario art style works wonderfully, fuck you if you don't like it- Mario emotes more now than he ever did.
It being 3D doesn't have anything to do with it.
But the light from the portable device could be a factor. However, I do believe the 3DS's backlight is sufficient enough to properly light the game.
But assuming it isn't, that still wouldn't explain the shift in hue.
>he enjoys playing the NSMB rehashes
>he thinks 3D Land is a better shit than Sunshine
>he thinks 3D World is better than the Galaxy series, 64DS, and Sunshine
>he think the NSMB series is better than World and SMB3
>he think Yoshi's Kazoo Island is better than the Yoshi's Island
purge this menace
it's best if Nintendo see us as three different sections of the 3D Mario fandom
Open World 3D Mario fans: 64, 64DS, Sunshine
Linear 3D Mario fans: Galaxy, Galaxy 2, 3D World
New Mario fans: the NSMB/SM3D games
The games practically a reimagined SMB2, where Toad had blue spots. It also makes his color theme more distinct, since normally it would overlap with Mario's.
It might also be a dumb attempt to say that the NSMB blue Toad is actually Toad now.
I know what it is.
It's called CGI and 3D graphics, and that type of thing is known to suck the life out of characters.
When you draw a character, you use lines to make them as expressive as fucking possible. With CGI and 3D graphics, you can't exactly draw lines like you would on paper, as a result characters are more likely to look plain, plastic, empty. Frozen would most likely look way better if all of it was hand-drawn.
Just because shes old as fuck doesn't mean she can't keep up with the times. Its part of what makes her better than everyone else.
Pretty sure you are an idiot. If anything, the 3DS game has a more natural color palette, and the SNES one looks more like a cartoon. But both are totally fine and basically the same so this shouldn't even be an argument.
This is really the way I feel when I see these threads.
Fucking retards that have the vocabulary of grade schoolers not being able to express themselves properly but still insisting on shitting up the place with their opinions.
The anti thesis to actual discussion.
I wish we could get a 3D Mario game that looked exactly like this.
except that's a different issue, Nintendo games still have a ton of quality animation, just play Mario Kart 8 and look at the characters taunt fly out of their seats, just play Tropical Freeze and watch as DK stretches his arms out to meet ropes, even if he misses he just falls with his arms stretched out looking at the rope, watch as he swims upside down when reversing in water. There is still a ton of effort put into fine details in graphics in video games ffs. Not all video games though.
>being this booty blasted
>actually ignoring the original Mario games
I wish 2D animation would come back. CGI just isn't as "magical," you know?
the 3D mario games we have right now look a hell of a lot better than this
>be 12 years old
>see this in magazine for N64
>get hella pumped as I had no idea what pre-rendered images were
>beg for N64
>get one used because we were poorfags
>load up mario
I still loved the fuck out of the game but I remember taking one look and being like "What the fuck is wrong with his head."
My problem is that the color palette looks relatively worse than ALttP, because they changed it.
Older portables like the GBA would use brighter colors for their games, because it didn't have a backlight initially, and then when it did get one, it wasn't very bright.
>the 3DS game has a more natural color palette
Nah, most grass isn't emerald color. And most soil sin't gold colored.
>CGI just isn't as "magical," you know?
While I prefer 2D animation most of the time (claymation still trumps it, though), you're still a faggot for actually nostalgia-goggling that hard and calling it 'magical.'
I think some of it has to do with the limitations of 3d. Cartoony morphing is hard to do in 3d, and you generally want to keep everything as consistent as possible. Creating quality 3d models takes a fuckload of time, while a drawing can be done in a few seconds.
>y-you mad, i won. whip out ur tears ;_;
pls you only making my
The modern Mickey looks like the type of douche who would do the ice bucket fad and actually think they're curing a disease.
>differences in crotch bulges
What is wrong with me?
Its extra bad in these Mario threads.
I'm really hoping that this is all just an elaborate ruse because I refuse to believe that such people exist.
No. But I use terms that arent ambiguous with a definite meaning behind them.
It's amazing how an exaggerated expression can make a crappy drawing look better than a 3D model. The one on the left only looks good because Mario looks like he's genuinely happy. The one on the right looks like he's just posing for the camera.
I love the limitations of this game when it comes to enemy design.
>Enemy that's literally a wall with limbs
>Boxes with frowny faces spray painted on them
>GIANT REALISTIC MORAY EEL
>Its extra bad in these Mario threads.
It's extra bad in a lot of threads, especially RE, FF, SH, or any thread about a long-running series. You always get a combination of nostalgiafags, youngfags and retards who don't know what they're talking about to form the perfect mix of shit.
No, you're just not a bitch. The only real difference is color and the eyes, the first being excusable, the latter being a matter of preference. I prefer the old eyes because they look cuter.
Hated that shit.
Dislike Mario64 in general.
I'm getting Mario Bros 2 vibes from it and it feels like they just reskinned another videogame.
Both art and gameplay just dont add up to anything that resemble Mario outside of the fact that you can jump.
The new Smash leaks that I've been seeing kind of gives me that feel with Ness. He looks too cutesy instead of quirky and I feel like he's gonna end up like Kirby and start suffering from "bigger face, smaller everything else" syndrome. I liked how he looked in Earthbound the best. He just had that sort of charm that fit him. But ah well, if Nintendo is redesigning him then maybe they're just getting him ready for an Earthbound revival? I mean they could be doing it to try to modernize him to get him ready for the new era of gaming.
It's still just a leak though, so I'm not gonna get too pent up about it though. And hey, even if it does turn out to be real, there's still a good amount of charm in the design and it could definitely be worse. I mean again the fact that they possibly redesigned Ness gets me excited for something like a reboot since Earthbound did so well on the virtual console. It's possible with how they made a new Donkey Kong Country, a new top-down Zelda, a Punch-Out reboot a while back, and they even gave Kid Icarus a brand new game with amazing quality.
Oh uh, yeah, anyways, I agree with you on this sort of thing. It does seem to be happening an awful lot. My least favorites have been Star Fox and Zelda, specifically with how the new Star Fox designs don't really feel the same at all and how Link looks a little too girly instead of being like his original art for Zelda 1 and 2.
You don't have to be a weakling to know when someone's a dick.
What he most likely meant by the term "magical" was that 2D animation had more life and emotion in it, which in my opinion, is true. He was simply stating CGI doesn't exactly have the same level of expression good ol' handdrawn animation does. Don't pick apart word choice.
Man, that looks like some mid-90's computer game FMV, now that I think about it. It's kind of an ugly CGI look. I mean, look at Bowser's fucking shoulders. He doesn't even have ANY shoulders, his arms are just glued on crudely. It'd take some serious convincing of everyone involved, from the development team to the fans, to make it intentionally like bad CGI. It'd be Wind Waker all over again.
"Exactly like [old concept art/illustrations/renders]" is such a dodgy and impossible-to-discuss topic in visual design. It's like taking Pokemon art back to Sugimori's Toriyama-ripoff watercolor artwork, and making the entire game based off that. Or making Epic Mickey the way it was portrayed originally.
>Super Mario Club Dev Level
pls, a bonus doesn't equal the whole game you retard.
i'm looking at you Kirbyfags with True Arena
if anything its been getting a lot of soul lately
Why didn't he just take out the Fire Bros at the beginning?
>new visuals in games
There is far more detail in newer games than you ever had in older games, and devs are actually using this detail.
Marios oustache wobbling as mario zooms around in Mario Kart
Donkey Kong Stretching out his arms as he grabs vines in Tropical Freeze.
Donkey Kong spinning around mid air as he bounces off enemies in succesion, striking the differently each time.
Pikmin playing games when you leave them idle.
Luigi in Luigis Mansion Dark Moon wobbling his legs in fear looking down every corridor as you explore the mansion.
Even thinking for a second art direction itself has been hindered is fucking retarded, Super Mario Galaxy utilizes a rim shading effect to replicate visually what objects look like when they are floating through space not being lit by refractive light from atmospheric dispersion. Kirby and the Rainbow Curse replicating perfectly a hand animate clay look in realtime 3d. Pokemon X&Y using a single pixel wide tight line around 3d models to replicate the visual style of older games with their outlined sprites.
The new Shitpost has arrived and the new buzzword is soulless.
I get what you're saying, but that's just because it's natural for animation with set models in a program to appear robotic and lifeless. A good film to check out if you haven't already would be Rango. Animated in 3D, but still an amazing showcase of cartooning skill. There are some other works that come to mind, but a lot of those use cel-shading to emulate a 2D look, which I guess is kinda cheating.
>using gaijin art for comparison
thats all i have. some one should post the one were he freezes luigi on the lava stage
I've never been a fan, it's always seemed too distracting. I remember one kid in Yvonne of the Yukon
please tell me I'm not the only one who watched that showhad his plaid jacket done like that and every time he was on screen after I noticed it was the only thing I could look at.
nothing is hand drawn anymore, so each iteration of the new franchise lacks it's own unique direction and feel. take super mario world with yoshi's island. take mario 1, to mario 2, and 2 to 3. they all have uniqueness about them, in spite of being the same characters in the same franchise.
And there's no uniqueness between 3D World, Galaxy and Sunshine?
What the fuck am I reading?
you'll notice zelda games are also a lot less "lifeless" than say mario games these days, as they have more liberty to take the franchise in darker or lighter directions, with oot, to wind waker, to twilight, to skyward. all have their own feel to them, for good or for bad. mario games have literally been the same with slightly differing powerups for almost 10 years now.
not saying that at all. but as we approach a peak of hardware performance good enough to give us HD mario that pretty much resembles the prerendered 3d artwork, there's a lot less unique about each iteration because of how stock he and all the other characters look. been this way since the wii, with every newsmb past the first one, the galaxy games transitioning over to 3d land, world and the new mariokart.
>Sunshine Mario looks like Galaxy Mario
>mario games have literally been the same with slightly differing powerups for almost 10 years now.
The shit I read here, I swear.
I think its just the way he's facing. Left is looking forward in the direction he's traveling. Right is looking back at the camera implying he's going on an adventure with you. The shape changed because of the transition to 3d and his eye brows don't go over his hat anymore. Mario still keeps real nigga.
If only they would release sunshine on virtual console, I could for a short time not regret selling off my gamecube and gamecube games.
i mean this is absolutely true for the new super mario franchise. it's just the same game level edited and different powerups programed in. they barely even have no music in them.
this goes on even with U.S money. probably to appeal to more people.
It happens with everything. Focus groups.
Proportion and angle make a big difference in character design. The rendering makes a big difference too.
I never understood why Disney insists on rendering their cartoon characters like that. The shapes are simplified, so the coloring should be too.
Remember when Mario used to be cool?
This was the best depiction of Link and it will never be surpassed.
Mario isn't so much a character as he is a corporate logo. A logo is very carefully constructed and micro designed down to the last detail. If the logo happens to be a person, you're not going to have anything resembling a natural looking human afterwards.
idk, i feel like if they but actual work on whats in the static area it can look really good, like give the patterns some work, not just super simple things like a plaid pattern.
Some shows over do it.
Like The Count of Monte Cristo: Gankutsuou .
I like the style, but its a little intense for me here.
I think Chowder
because all of nintendo's best devs left years ago.
they use plasticy cartoony and bright artstyles to cover up the shitty low res polygons.
just look at the abomination that was mario 3d world graphically, old nintendo would never make a game that fucking lazy
they're not really characters - they're brands and they designers are not allowed to go off model.
but this wasn't always true. that's the point. super mario bros games were all different on the nes. mario world games were different from eachother on the snes. mario 64 by itself was different from all the rest. only about then did they start becoming completely repetitive and samey in nature.
Mario would be cool again if he got punching back