>>259535339 Im tired of Indie games (and non indie I just notice it more) using the 'retro 8-bit' sprite look. I wish more games used 16 bit or above, fluid looking sprites. some examples of what i want to see more of http://www.youtube.com/watch?v=e0DtwhbU3bc https://www.youtube.com/watch?v=Y_c0bfJlnqg and for some not SNES thing https://www.youtube.com/watch?v=KP2886-Fxoc
It feels like we've come to the end of an era of possibilities in games. When I was younger every new advancement felt like a jump measured in lightyears, but now I look at games that promised the world (Spore, ME3, Destiny, which looks way smaller than what I was under the impression we would get), and everything new coming out looks like something no better than what we could do five years ago. I remember opening up a gaming magazine when I was young and being stunned at how realistic Splinter Cell Chaos Theory looked. Now? It's all I can do to stay hype for more games like No Man's Sky and Bloodbourne, and those are sounding more limited by the day.
The fact that the only people who take risks are indie devs who are incompetant at making games so it leaves me to choose from something well made mechanically to something original but rarely with polish.
it's the same with a lot of mediums though. not exclusive to vidya.
Modern gamers. Greedy devs pushing out day 1 disc locked content, early access/Kickstarter scams, game being dumbed down, and all of that shit wouldn't exist if it weren't for how stupid modern gamers are. Once the dudebros and casuals came in, it was pretty much over for my hobby, like many others. Only a few medium and niche devs in Japan are managing to remind me why I haven't given up entirely just yet.
So few games nowadays with long-term content. I want to enjoy my extensively long game. I know that the average gamer is an ADHD-riddled CoDkid, but don't punish the rest of us by taking your niche as shit franchise and making it able to 100% in ~40 hours.
>>259536586 I've given up on "New" concepts in gaming. I simply want them to take old concepts and refine them to the point where they are excellent, not try to revolutionize the industry again, make a pile of shit which sells almost nothing, and scare the industry into thinking "KEEP DOING EXACTLY WHAT WE'VE BEEN DOING FOR YEARS, CLEARLY NEW IS BAAAAD"
Give me a refined version of Guilty Gear Overture. Give me a high fantasy version of Mount and Blade. Give me a more intricate Advance Wars. Don't give me more Echochromes or Spores.
>>259537136 whats funny is, i see people go "you play (CoD, Halo, DMC) [game with short comitment] youve got ADHD" and then I see "you play (MC, Tales of, Final Fantasy) [games with long comitment] youre autistic" when did liking a short or long game mean you have a disability?
I'm not bothered all that much by games themselves right now. I think we are right now in a fairly interesting transition era. The seriously, systematic problems and negative trends in gaming industry of the past are ending. While there still isn't all that many titles that would interest me, the game industry itself seems to me to be heathier than it was the past long seven years.
What does bother me, A LOT actually, is the whole culture and userbase around it. The "gaming community" if you will seems to me to be increasingly hostile, stupid, insufferable. I'm getting seriously fucking tired of the whole "discourse" around games being more preoccupied with shitty SJW crap, personal vendetas, activism, insecurities and petty conflicts. If this is a mirror of the social skills of young people today, than we have a serious problem on our hands already.
I'm tired of the stupidity that is daily on display in the gaming community. Both on the side of the journalism, and the general public equally.
>>259537585 The only reason why I say games like CoD are for those with ADHD is because of the nature of the games. They aren't built for extensive play sessions, they are built for a player to jump in, play six rounds, and be done with it to go run around, come back, play six more rounds, repeat.
The people spouting "autism" whenever they see a game which requires any measure of dedication are more than likely the ADHD children I am referring to here. The kinds who still find Mario to be a challenging game (while, of course, saying "NUH-UH, I'VE BEATEN THEM ALL!"), and completely lose their minds whenever a game might have turn-based mechanics in any form.
What bothers me is this idea of gamer culture. People nowadays define themselves as gamers because that is a cool thing to do now. These people don't really care about gaming they just want to fit in. They don't want to see improvement I just wanna be cool and hip.
>>259537647 I agree for the most part but not ALL dlc is bad, its only the stuff thats like 'preorder bonus' or 'buy from Amazon' or 'true ending dlc' and not stuff like 'cheap costume that looks cool but isnt needed', 'non important dungeon', or stuff like Artorias of the Abyss. The main focus would be on not making it required or making it an after thought much after the game comes out.
>>259535339 ESports The entirety of the SJW crap(The recent shit with XSeed as an example) Companies becoming entirely focused on certain franchises whereas they used to have a wider variety of games.(See SE with FF and KH).
>>259538000 Most of the newer Silent Hills try to do this but fail horriably. Shattered Memories had two good designs for the monsters but they were still humanoids, just like all modern day silent hill monsters, and not grotesque twitchy contortions.
>>259538125 Blame it on everybody feeling this absolute need to be part of modern trends. The gaming enthusiasts don't feel some obligation to put on a triforce T-shirt because they played LoZ once when they were at a friend's house. It's the "GAMURZ" who are in love with that idea. It's chic, it's trending, it's becoming societally accepted, and it's evolving more frequently than any other medium in history.
I really am shocked by how this only applies to the gaming communities. Nobody who reads Harry Potter considers themselves a literary enthusiast or an avid reader. Nobody who watches The Expendables considers themselves a film enthusiast. Nobody who eats at Chipotle considers themselves a Gourmand. Why the fuck do people who play CoD and LoL twice a week feel this burning desire to label themselves with "gamer"?
>>259538109 >Why the fuck did things get this bad? I actually suspect the deeper social problem at play here. A whole generation of people brought up on some seriously fucked up ideas of social interactions. I don't think it has anything to actually do with videogames as a medium honestly, as most of the problems I see don't really even relate to games anymore. I think gaming community is an amplified image of current social trends in general.
A lot of games now try to pander more to people that want a cinematic experience. There are some companies that still make legitimately great games, but there aren't enough to keep me interested in current gen stuff.
>>259538583 >lazy More like scared. Kids these days get away with fucking anything. If you dare, DARE to beat them, you can expect to get child social services called on your ass. If you tell them off, they immediately reject you. Their friends teach them that they are right, that parents are old idiots who are wrong, and when parents attempt to tell them things based on life experiences, other kids flood their minds with bullshit, and since mommy and daddy aren't as nice as Eric in room 8, they listen to Eric more.
Not to mention now you also have websites like Tumblr where you can fill your head with bullshit from people you don't even know who will listen to your every retarded cry as if it is a true suffering, as well as Reddit, who basically are the neckbearded equivalent of Tumblr.
You know what really grinds my gears? Early Access Games done wrong. Yes, they can be done right. Minecraft did it right. Pop quiz, how much was Minecraft during alpha? $7. How much was Minecraft during beta? $14. Next question. How much is any fucking EAG you can pull off Steam's front page? What's that? $25? Twenty five fucking dollaroonies? Yep. Twenty five dollaroonies for a fucking buggy piece of goddamned shit that probably won't see the light of day because the developer decided to pick up the hobby of jacking off 24/7 with his kickstarter funds than decide some fuckall Day Z clone. And you know what? Fuck Day Z too. The mod was fun but unbearable at times, and we get this nice promise of a full standalone game for years, with just the dreaded hope that it would be the experience we really wanted. Instead, we get this bare bones walk-around-for-five-seconds-and-die simulator but with the added bonus of no fucking helicopter, zombies, and the return of the shitty community that plauged the mod in the first place. And you know what? Fuck gaming communities. Why do so many games have so many shitty people, more so than others? You load up a game of Counterstrike Global Offension. You might meet an asshole or two or some shitty 12 year old or even a guy who's got his head so far up his ass he could start naming off his organs, but generally, the people there want to just shoot shit and have fun or hone their keyboard warrior skills. Now drop into Garry's Mod, Call of Duty, or the aforementioned Minecraft. Ponyfuckers everywhere comparing which of the Main 6's horse vagina's they want to stuff, teenyboppers utilizing their high pitched voice as a weapon to surpass even Metal Gear, and autism that surpasses those with actual autism. Especially Garry's Mod, goddamn, fuck everything about the people that plague that shit. Just.. Just really grinds my gears.
>>259538567 I never actually played Silent Hill 2 I heard Cry of Fear's enemy design was similar in origin to SH2's for the most part, being symbolic about the main character I tried it out and absolutely loved it, looking forward to trying out SH2 when I get the chance http://youtu.be/bvGGlySZymE
Non-sports games with yearly releases. Who wants to buy game #23 when #24 is out in two weeks, and gives you the same mechanics and a equally cookie-cutter story as the last one. Cheapens the series as a whole.
Most games using the same engine end up looking and feeling samey, unless they are given an insane amount of polish. The annoying focus on graphics and especially lighting in games where it doesn't matter. 2D games with 3D models or "HD-Sprites" that look like they are made in flash look cheap, and it keeps me from getting into them despite how good their game play might be. Remakes and remasters that hardly do anything to the game, even graphically. Villains out to kill the whole world to end suffering. Games with "modern, hip and urban"/Edgy main characters, it does not help that 90% of them look like fucking douchebags that you want to punch, even on the cover. >One of the main character isn't a gay black woman? MUH SOGGY KNEE! RASINS!
>>259535339 fucking mmos Leveling is literally retarded. I dont give a fuck about subscription. I'd play WoW so much if there was no level other than item level. Everyone is always the same just with different items. The problem with leveling is that it just seperates you so much from people that actually play the game. Now its basically impossible to get into WoW. You either spend a whole month getting to 90 or pay your way to 90, but then you don't know how to fucking play your class. The Secret World could have been good since it had no leveling, but instead they just made it shit.
What bothers me most about current vidya is patches. I mostly play on PS3(though I do consider myself an idort), and so many games I buy require patches before I can play them. Saints Row 4 for instance. I had to download 2.5 gigs worth of patches before I could play it. But even after the patches, the game was still a bit buggy and froze later on in the game quite often. I can't even imagine how bad that shit must have been before all the patches. But what bothers me most is that what if I want to replay an old PS3 game 20 or 30 years down the road? The servers to download these patches are most likely to be dead, right? Will I even be able to play my games? If I can play them without patching them, how much of a buggy fucking mess are they going to be? It's not so bad with PC gaming because patches for games will always be available for download. But what of console games? Remember before PS3, 360, and Wii when you could just buy a game and play it? When devs released a finished product that didn't require any patching?
>>259539304 I've recently realised that the most vocal youth these days, people around their 18-25, are the very same generation that used to be called "the generation of little tyrants" at the end of the ninetees.
>>259539694 You know what else really pisses me off? Paper Mario Sticker Star. Yeah, fuck your sighing, I'm not just going to beat this dead horse, I'm gonna ram my copy of SS straight up its poop chute. Fuck EVERYTHING about this shitty ass cash grab stick-em-up. Super Paper Mario was the fucking bait for gimmicky bullshit and we took it because SPM was legitimately good on its own, but now we get presented with this stupid fucking fishtoy that is SS. It fucks with absolutely EVERYTHING that made Paper Mario, Paper Mario. In fact, why even call this shit fest Paper Mario? Why not call it "Fuck You: And Fuck this Bullshit Too," and make it about something else? Why fucking take away our partners that had lovable personalities and added to the charm as well as tactical advantage in combat? Oh, because it wouldn't work with SS's sticker based combat? WHY DO WE HAVE THE STICKER BASED BULLSHIT COMBAT IN THE FIRST PLACE. It's fucking awful. It isn't fun, it's grinding down the turn based combat we had into a dull slate and plastering some of the dusty stickers you saved from Valentine's Day. There's no fucking XP to be gained, so battling is fucking useless. The only benefit you will EVER get is coins and an occasional sticker, and you know what coins do? They buy stickers. But what do you use to battle? YOU FUCKING USE STICKERS, THUS CREATING A BULLSHIT CYCLE THAT'S ABSOLUTELY MEANINGLESS. Sticker Star is a stealth based platformer, because the objective of the fucking game is to try not to combat any enemy you see. Even if you do, there's absolutely no penalty for running away, PLUS the enemy actually disappears! So you just end up stocking up on powerful stickers that one shot a boss and then you avoid every single enemy that isn't a forced battle. But let's just forget the actual battling part when there's THE FUCKING BULLSHIT PUZZLES. Fuck that backtracking marathon. Just, just fuck this game. Fuck you Miyamoto.
Have you ever had that feeling, you look at the game, you are actually interested in playing it, but deep down inside you know you aren't going to beat even half of the game and get bored of it. I have this feeling with every Sony exclusive. Some might even call me one of those anti-sony faggets. But I really can't see myself saying Uncharted is best game ever or Infamous is best superhero game ever. They just smell dull and when I tried them on my friend's PS3, I decided not to buy it and I won't buy PS4.
>>259537594 > If this is a mirror of the social skills of young people today, than we have a serious problem on our hands already.
I think the problem is that lots of young people spend way too much time on the Internet, so they end up thinking that bickering, ever-hostile shit like console wars is actually how people interact.
I think we really need to cut down on how long we spend on sites like this. People like those dedicated shitposters and those "I don't know what to do if 4chan goes down" people are way too dependant on this site. This place is addictive as fuck and it will ruin your life if you let it.
>>259535339 I hate how the ability to update over the internet went from a nice way for Devs to fix minor bugs in their games post release to an overly abused way for the Devs to shit out rushed untested products.
>>259541947 >I think we really need to cut down on how long we spend on sites like this. There is an actual term, coined particulary in South Korea: "digital dementia". I'm not sure that I agree that that is actually the root of the problem, though. Internet, places like this one, but also places like Tumblr and even Twitter, are merely places where people can vent their frustrations more easily. It certainly does make things worse, as they will get their attitudes confirmed and normalised, but I think there is a deeper problem that drives people to act mental beneath that. I think it's a whole fucking "social ethos" underneath that. Combination of deep individualism, value-relativism, and inherent sense of hostility that is actually taught in many western institutions from a suprisingly young age.
Maybe I'm wrong about this, but I've been to american college orientational seminar, and the fist thing I've learned there is that all guys are rapists and that all girls should carry weapon of some sort at any time and never trust anyone, ever. If this is a standard image that american schools teach their young students about social space, then I'm not suprised that they grow up with deeply rooted sense of ever-lasting hostility and agression.
>>259543012 >I've been to american college orientational seminar, and the fist thing I've learned there is that all guys are rapists and that all girls should carry weapon of some sort at any time and never trust anyone, ever.
What the fuck, they actually teach people to be paranoid like that in America? I went to college in the UK, and there was no fear mongering like that. Most of my college time was spent on Counter-Strike and Dawn of War LANs.
A lot of games today dont have good replay value. I cant get more than maybe 2 playthroughs in me for most modern games.
Its been ages for me and my buddies to find a good, relatively new PC game nowadays that has decent multiplayer that doesnt get old in like 3 play-sessions. The closest thing I've seen is hearthstone and ASSFAGGOTS, since my freinds talk about LOL all the time, but unfortunately, those games just aren't for me.
this desire is particularly why I like a game like Dark Souls in an age like this, because its always fun to just replay the game with a new build or try out a new weapon since more than half of them are viable to use. Its one of the only games I've ever played where making a different build actually makes the game feel like a different game (as opposed to other shit like Mass Effect or Elder Scrolls where it still feels like the same game even if you are doing a different class)
I hate anons that grossly underestimate how assbackwards telecom companies really are in North America. Not just the states, Canada as fucking well are retarded chimps holding back the progress of broadband.
If "Ifs" and "buts" were candy and nuts, we'd all be at Korean-class webspeeds but unfortunately progress of technology and ISP company profits are two different roads that do not agree with each other.
If change happens within the next 5 years where slow connections are a thing of the past? Great. Realistically, I'd give it another 15 years.
>>259544234 >What the fuck, they actually teach people to be paranoid like that in America? I'm afraid so. Actually, I would very much like to organise a study of this, if I'll ever have the opportunity. An analysis of how are american college students taught to percieve social relationships in institutional education.
>>259544452 I wish it was woman studies. That was an entry orientational course, mandatory for all freshmen students regardless of their fields, both humanities and natural sciences alike. My friends around US reported the same.
And this goes further than that, really. Look at your average american teenage show, how they actually depict their social relationships. Or fucking crime shows. And there are analogies to that even in accademic works, philosophical and social papers. It would be quite fascinating subject to study, if it wasn't a bit terrifying.
>>259545160 >As far as I know, UK colleges and universities don't have stuff like women's studies. I'm pretty much positive they do. Actually, the woman studies movement is almost equally as strong in UK as it is in america. The same goes for France too. It's usually associated with sociology departments. England is a bit more conservative though, so it's just not quite so visible.
Gender (or identity in general) studies now exist on virtually all major colleges around the world. Even in my country, and that is a small, backwards east-european slavland, they exist in some forms on all social-studies faculties. Sometimes they are still bulked together with sociology, cultural studies or rarely with social antropology or philosophy department. Admitedly, they do work a bit differently here.
>>259539694 This. I bought that fucking piece of shit, I understand that the game is barely playable because alpha and shit, but I want to see some goddamn updates at least every fucking month. Fucking lazy cunt.
>>259545613 >How do these mandatory feminism courses even work? It's an orientational seminar, it's supposed to help the new students get accomodated to the enviroment. They teach you a whole bunch of orientational shit, including stuff like where to go if you have administrative problems, basic requirements and rules - basically a form of FAQ for newcomers. As part of that, when talking about personal safety, they will also teach you this shit. The one I suffered through was actually divided into several lessons, and this had a whole separate session dedicated to it.
>>259545785 >Actually, the woman studies movement is almost equally as strong in UK as it is in america.
I actually haven't heard of it at all. I did two years of college and one year of University I dropped out and ended up as a NEET., and in those three years I didn't hear anything about feminism or women's studies.
>>259546338 What subject did you study? If you go through technical fields, and don't look around too much, you can live your studenty life in happy obliviousness, but in humanities, you will run into them inevitably.
>>259535339 Cod type shooters generic white dude protagonist the shitty lgbt feminist protagonist that are being shoe horned into games in it's place bad writing we wouldn't have these problems if the writing wasn't so shitty
>>259535339 Nothing, I guess, it all lays in the developers (or publishers for the many cases) and the audience - these who really bother me with all they do, how they react, dev/publisher goals and audiences' casuality.
>I think the problem is that lots of young people spend way too much time on the Internet, so they end up thinking that bickering, ever-hostile shit like console wars is actually how people interact.
I have to agree, I took /v/ way too seriously 7 years back. I ended up being depressed and thinking every game was shit and so on. A nostalgiafag shaped by the Internet. Then I met a guy who was basically /v/ incarnated, and a serious pessimist at that. That's when I realised what a idiot I had been and decided to change afterwards.
>>259546912 >I would be really interested in seeing a more detailed hypothesis, including a comparison between america and your country of origin. I have currently different subjects to work on, but later, I would be very much interested in doing just that. Since I have quite some background and contacts in Japan, I'd like to involve data from Japanese universities as well, if at all possible. It would create an interesting trigle of extremes, I think.
It's a bit problematic though, because my background is mainly in aformentioned humanities - social antropology and philosophy, which are the fields that gave birth to the whole neo-liberal philosophy. It creates a methodological problem - basically, the "tools" which I am taught to study these problems are inherently designed to confirm things like gender-biases, which basically means that I have to work on a whole new methodology to even approach it. Most analytical tools my fields have are inherently biased towards individualistic and relativistic points of view, which are the source of all problems to begin with. So there is quite a long way to go to make such studies with even a slight bit of validity.
Humanities are weird. Sometimes I wish I had gone for molecular biology or something - it would be in some ways much easier.
I am genuinely tired of hearing about video game journalism. It doesn't matter how much you kick scream and moan, it's going to do whatever it wants because at the end of the day it's just advertisement in a journalistic form. If there was a change in the voice and tone of it all it would do is give your organized commercials a different audience.
It is always about the money and favors and it forever will be. You cannot change it and the more kids that grow up reading it and absorbing it will think it is the norm and out number those who remember the times when it was exciting and a new frontier. We are past the times of creativity and exploration for video games. Long gone are the Actraisers and Cave Stories. We used to purchase expansions and now we spend money on gun skins. It's over. The wild west was tamed. And now kids will grow up thinking mobas and nickle and dime mobile games are normal and not know what a full game is like. They won't open a fresh box and smell the print of a new instruction book. Gone is the thrill of beating a game just for fun without nagging achievements and in it's place is a share button to let everyone know you collected 5 objects. It's over. Welcome to the stagnation.
>>259548156 The problem with Game Journalism is that some tried following IGN's influence by throwing a character into covering games and then it became less about character and more of a cult of personality.
There's too much emphasis on the artist rather than the art. Sure, I don't mind them getting coverage for the game but nothing warrants these fuckers spreading their fucking business online.
Hell, IGN reeled back on that shit long ago when they realized how asinine it was to put the cart before the horse.
>Terrible standards. Games legit being worse then something made a decade or two ago because things like challenge or exploration are automatically treated like something terrible by modern level designers and developers in general.
>Gaming press being non-existent to the point where even shit titles will get their pole polished and receive high marks. I'm excluding all the stupid SJW, potential favors, and not even being able to judge if something isn't terribly broken (Colonial Marines).
>Reboots. We don't fucking need that, nobody had anything to "reboot" in 1996 or 2000. People just created content and if that content that was REALLY good it became a classic rooted in gaming history.
>Games aren't made for gamers, people would much rather use most titles as substitute for a book or a movie. And not very good ones, MGSV is a GIGANTIC EXCEPTION and we haven't had a story as good as Legacy of Kain ever since.
Look, if you just spend way over a million dollars on a game like Thi4f, and it plays worse and is less enjoyable then fucking MINESWEEPER, there's something SERIOUSLY FUCKING WRONG going on.
>excessive youtube-tier jump scares or >edgy pain and suffran grimderp agony craaawling in my skiiiin or >omg blood gore and guts so visceral so shocking
Or, more commonly, all 3 at the same time. Fucks sakes horror games shouldn't have to rely on these to be scary, a truly good and well-done horror game shouldn't need to rely on any of those in order to make the player feel terror.
>>259535339 Lack of open ended strategy games. Being a 90s PC gamer, open-ended strategy games, RPGs and various experimental one-shots revitalized and kept my interest in gaming up, after I'd outgrown consoles. I just hate games that are on rails, or that restrict the way you play them. To me, half the fun in playing games is discovering strategies by myself. Simply repeating static gameplay in the exact way the game devs want you to play the game isn't fun at all.
>>259535339 >dlc intentionally held back from release >journalistic entitlement >all the fucking focus on graphics on consoles >season passes >hand holding >general lack of creativity across ALL big publishers
>>259536432 The 16-bit era was the worst. There's a reason people go for the 8-bit look when creating retro games. 16-bit games had that awful, washed out look and music chips that sound like they're stuck inside an empty tin can. 8-bit games were crisp, both aurally and visually.
The entire medium has a massive self hate complex. AAA games are terribly afraid of being seen as "toys" or "fun" and instead of exploring and pushing the boundaries of the medium and embracing itself as a medium, they pretend to be cinema.
Indie games are deathly afraid of not being taken seriously as an art form. The entire scene stinks of pretentiousness and desperate attempts at making it blatantly obvious that videogames are an art form and critic pandering/progressive games that deal with bullshit issues like gay issues being praised further highlight how far behind we are other mediums in high art subject matter.
Ultimately, Nintendo are the only developers of note that love to make video games that look like video games. How many videogames in the mainstream will have contrived level designs now a days? (random platforms and pipes stuck together in way that clearly only exists for the players benefit and not part of a universe)
>>259550632 >And then in all the english/literature classes they have you writing feminist papers. The worst thing is - from an accademical standpoint, the movement is dead. It does not hold up. It's like still teaching marxism as a dominant social theory - it has been disproven and basically torn to pieces quite a long time ago. Half of my teachers even refuse to adress it, claiming that it's an irrelevant subject of the past. Yet somehow, it holds on with incredible fervor. Like if most humanities departments in the west just severed any contact with post-nintees philosophy and social theories all together.
mobas, rts's, mmos, and games with isometric viewpoints are shit
im sick of casual (for lack of a better word) faggots that do nothing but sperg about LoL, game of thrones, pokemon, skyrim, avatar/korra, and superhero movies like the avengers. the girls of which dye their hair blue and they go to small cons with their shitty cosplay. probably cosplaying joel and ellie or fma
I like popular things so im not being a hipster, but its ALWAYS these exact same fucking things. Get some fucking taste jesus
I hate the audience. I hate the average person who identifies as a gamer. A person with no critical thinking skills, buys AAA games annually and has completely no understanding of what game design is yet they feel games that they like are actually good.
Video games take themselves way too seriously now. Imagine releasing a game like Doom or Contra in the current climate. It would either be toned down to match the typical military FPS aesthetic or released under a veneer of insufferable irony a-la Blood Dragon.
Video games are putting too much emphasis on story and the "cinematic experience". Nothing against a good story, but that's not what video games excel at, so there's going to be a dissonance when you inject too much of that stuff into most video game genres.
Single player games are either completely scripted content-muncher type games, or open world ones. Where's the middle ground?
And I think the biggest problem is that the people who are in charge of making video games don't understand what actually makes video games good, and instead we get clunky, boring games full of scripted events and skinner box mechanics instead of games that control well and have good mechanics.
>>259551885 isometric is fine for sims games, but anything else is just gross. if im playing an rpg or something, i want to be in the world. not look at it from the corner of heaven surronded by a black abyss.
its so unfathomably stupid i cant believe i have to explain why
>>259552449 >its so unfathomably stupid i cant believe i have to explain why Well, there is something unfanthomably stupid here for sure... The irony of you actually saying "get some fucking taste" here is almost palpable.
>>259545785 Where are you from, anon? I'm in Slavland myself and I constantly thank my lucky stars that the SJW cancer hasn't made it here yet. Are you telling me that a glorious, based slav country has been infiltrated by SJW cunts?
>>259552537 >yeah sure bro It has, actually. The doctrine is fundamentally flawed, and the flaws are actually very easy to identify. It was driven mostly by huge moral ethos in the seventees and eightees, but as soon as the initial wave of moral obligation faded, new generations of schollars quickly began to rip in into pieces. You should look a bit into criticisms of constructivism, into new philosophy of language, Grice and relevance theory etc... The criticis aren't very vocal, work on a strictly accademic levels and have very little broad public acknowledgement, but they are there, and it's becoming obvious that the argumentation lines that started with postmodernism are no longer defendable.
Not much ever since i mostly started playing indie games with the occasional triple A that's not an unoriginal piece of garbage. But there are some issues:
>3D indie games. Seriously, they're almost all garbage. Indie teams shouldn't go for an art style they won't have the resources to properly do.
>War games. Old trend that just seems like it won't ever fucking die. We're at ADVANCED WARFARE now, really? The fuckers can't even come up with an original name.
>Assassin's Creed and every sort of clone spawned by its popularity. It's more of a personal choice to stay the fuck away from them since i understand people liking them even though i don't, but i'd really like to see them stop milking this series.
>Talking about AssCreed makes me think of Ubisoft. Fuck them. Fuck EA. Fuck Blizzard. Capcom is fine though and you fags just can't deal with the fact that they would do the megaman games if they hadn't sold like shit in the recent past.
>>259552757 >We the proletariat know otherwise "The proletariat" are those that cling onto the pseudo-liberal philosophical theories the hardest.
>>259552863 The west-most slavland country. And yes, it has been inflitrated, but no, it's not that bad. Depends a lot on the field that you one studies, and the location/university as well. In my particular school, the "SJW" (though around here, it's commonly called "PC" instead, because we don't exactly keep track of the latest terminology changes) is represented in one or two depratment - mainly sociology and cultural studies - but is also highly criticised by other depratments, particulary the philosophy one. For the most part, it exists, but is commonly laughed, and most common folks have very little sympaties for it. If I ask any of my female friends and colleagues, the odds are that they will tell me that feminism and the whole pseudo-liberal movement is shit 90% of the time. So that is something.
>>259552390 >And I think the biggest problem is that the people who are in charge of making video games don't understand what actually makes video games good, and instead we get clunky, boring games full of scripted events and skinner box mechanics instead of games that control well and have good mechanics.
I recently got this feeling playing Momodora 3. Got it straight away due to the lovely art-style, but the game itself is shit. The Touhouvania games are also a fine exampel of excellent assets being used in an overall shit game with bad gameplay and level design.
>>259548156 also to add to this rant, the internet has expedited the race to creative bankruptcy in video games. Now this isn't something that can be helped but with the rapid share of information now we can see the ideas of pretty much everyone around the world and support or shun their ideas.
Now take the indie dev of today. They've grown up playing old games on NES and Genesis and they see platformers and they grew up thinking about how great it would be to make their own game and share it with the world. To create something and see someone else genuinely enjoy it is an amazing thing but what is being made is based on the experiences that were taken from previous games. There is no longer a clean canvas from where new ideas come from but a painting on top of another painting that is being presented as something new. It's not easy to make a new idea and fully realize it either. To just tell the industry to "make new ideas and experiences" is a very tall order as the structure for what we expect out of a game is already set and the devs know if they stray out of it no one will be interested as we already expect a particular set of rules in all games due to rules indirectly set by people in the 70s-80s. To just create something original is an incredible struggle and to expect originality nonstop is absolutely ridiculous now that we have set personal standards for what we want in games whether we realize it or not.
holy shit this is a really long rant I'm sorry I'm stopping here
>>259554559 I'd blame Piwdiepie for that. He plays every single game like an impressionable little girl, and while it's some light fun to watch it, it really gives the wrong impression about the games.
>>259548156 Meh, don't be such a drama queen about it. I stopped reading any gaming sites whatsoever for about a year now, and getting game info from a cesspool like /v/ is usually good enough, since people here can smell viral marketing from miles away. Only problem is the occasional spoilery faggot.
>>259549997 >Terrible standards. Games legit being worse then something made a decade or two ago because things like challenge or exploration are automatically treated like something terrible by modern level designers and developers in general.
This. Any trolling aside, i'm yet to play a better FPS than HL2, which is just ridiculous. I'm not even saying HL2 doesn't have lots of flaws or is somewhat dated already, but damn.
>>259556365 I don't really like the oldschool sort of FPS, huge labyrinths, looking for cards, that sorta stuff. I enjoy watching knowledgeable players go through them, but don't really like playing them myself.
>>259535339 I keep asking myself that question and i just can't come with an answer. I just hate everything about the gaming industry. From the shitty DRM to the corrupt "journalists" who always give the most hyped games 9/10 to the gaming community in general. It's gotten worse now with the launch of the PS4 where every single sony fanboy going to every forum and place on the internet bragging for buying a console with no games because his dad got him that console. Don't get me started on hype, that's what killing the industry. Also indies but that's a topic for another time.
>>259556590 Why not? Sorry to say this but you're exactly the sort of a person that designers today try to cater towards. There's absolutely nothing wrong with making a player wonder around a bit in order to progress. It can be FUN.
>>259556794 Yeah, but those games were seriously drab. Monochromatic as fuck, which made the labyrinth aspect become sort of a monster to me.
>>259556620 I like this anon's point though. HL1 had less pseudo-cutscenes where you need to stand around like a moron pretending you're still in control. Still loved both games but that sorta shit makes replaying HL2 a chore.
The maps are gigantic, but their layouts make architectural sense and are otherwise easy to navigate, because you always know where you are. Them using the massive amount of incredibly different assets they did helped.
People keep trying to make videogames every part of their lives because its "trendy and cool" They don't /really/ play videogames. None of them could strike up a conversation about any sort of game that isn't shit like minecraft, dayZ, skyrim, jumpscare pewdiebaits, dark souls, generic shooter, fallout, latest phone game, and edgy movie trash like the last of us and gone home. I have more respect for the blacks that play call of duty and sports games.
I think i'm an actual gamer (although i'd never unironically say gamer or call my self one) because I can play a shooter, an mmo, a moba, an RTS, and then play a flash game, nintendogs, animal crossing, pokemon, platformers, mario kart, pikmin, ect. I don't play whats new and trendy, I play basically anything and everything.
>Finishing the game after a wild ride. >Watching your guild die as the fad of the MMORPG you play fades away. >Having no time to play the game because of others. >Spending too much time on the game incapable of giving other games their share. >Time of Life.
>>259558324 I also hate people who play on playstations, xboxes, and PCs that think they're too mature to play any thing that isn't gritty and serious. They're too delusioned by their "I PLAY MATURE GAMES FOR MATURE GAMERS" to see the fun that they could be having. I find alot of the kiddie platformer games to by harder than the gritty shooters.
> there are no more simple, fun games that let you fuck around > everything must have some serious story and shit I really liked SR3 and 4 because how light-hearted and easy-going they actually are. No unnecessary drama, no gritty bullshit, just "well shit let's kick those asses". I also miss RWS, good thing they are making Postal2 expansion now. Maybe we'll see proper Postal3 later.
>>259535339 I am 40 and still like to play, problem is, major studios do not make games that cater to my demographic. If you add to that the sudden war on anything remotely mature in video games all is left is Puzzle Bubble, Tetris and Dear Ester.
I am fond of eroticism in games, not crude porn, eroticism, and as a reader, would like to see an improvement on story telling.
I am aware that there's no enough incentive to do so and that's the issue.
I am not too old to play, i just no longer find any pleasure fragging like a made man or trying to immerse myself in oneiric world wrote by and for 16 years old, no pun intended.
>Western developers trying too hard to reach out to wider audiences >Japanese developers substituting substance for otaku pandering >the increasing development costs stifling creativity >developers feeling like they HAVE to have "modern" production values instead of just making good games that run well >feels like nobody is truly willing to take chances anymore
>>259560504 > they used Lotus Elise as an example in that picture > one of the best-controlling cars on the market with its sole purpose to be precise as fuck I want to kill the person who decided to put it in.
>>259560410 Actually marketing has fuck all to do with it. It has more to do with how the manpower required for games these days needs many extra hands, especially in the art department. Even so, development is still a troublesome process that somehow feels understaffed for whatever reason.
Part of the reason why indie, 2D games are heralded is because you don't need a team of 300-400 people to make a game happen.
>>259560410 well tbh, they are all calculated risks. marketing has been shown time and time again to be more profitable than making a slightly better game. so publishers do it.
why? because gamers these days are morons and eat up any piece of shit being fed to them. you can't really blame publishers for capitalizing on the public's stupidity.
this is partly due to consoles turning people into fucking vegetables that can't operate more than 2 fucking buttons. if people still had to build their own pcs and know what the fuck they were doing, we wouldn't be in this situation
Day-One DLC's, Season Passes and shit like that are what I hate and I really think they are hurting the industry as a whole.
To me, it's like buying a movie and then paying extra for the missing scenes. I don't understand how the video game industry is getting away with such an anti-consumer policy that would be shot down instantly in any other form of media.
People who actually buy that shit are a blight on the industry
>>259535339 People that are excited about no mans sky without realizing it will be like star bound. Sure there are different planets but it's just different colour palettes. Also the people that think it's something new when it was done in 1993 by frontier: elite 2, it's done by Rodina, and probably done best by Evochron Mercenary.
And people that don't know anything about space and complain about dumb shit
Instead of daring to take risks and making niche games for fans devs are forced to make a game based on the checkboxes given to them from corporate executives. All this while we've clearly seen what a selfpublished dev can accomplish when it's doing what it wants to do. Both innovation and an excellent game - for fans of the genre instead of an as broad as possible audience - Dvinity: Original Sin.
>>259535339 I don't like procedural generation. I feel like developers use it so that they don't actually have to design and interesting level or things for the player to actually do. I don't like sandbox games at all, the idea of padding a game out with a bunch of inconsequential shit doesn't sit well with me.
> phoneshit and social networking where you don't need them > devs treating players like braindead retards > difficulty is non-existant, you can breeze through everything > level design is "straight line with special effects"
That video game stories have not improved a bit in 20 years. The Last Of Us, Mass Effect, Deus Ex, Metal Gear Solid and the various Bioshocks all have terrible stories and are extremely badly written. There isn't a single modern video game whose story would stand up against the average book or movie. This bothers me because a lot of game companies and the press are making bit deals about video games as storytelling medium, but they can't support their rhetoric at all.
>>259535339 Games are designed with multiple difficulty levels instead of being well crafted to gradually get harder and forcing a player to improve if they want to progress. Alternatively, games have a light RPG system so that they can grind instead of improving.
the quality bar is lower than for american comedies, which is really damn depressing. Mostly its the fault of those who buy casual garbage games, and then cry here on /v/ to justify it. Also fuck you /v/ fol tolerating every single crap.
Now I'm really talking more about from a mechanical standpoint here so I'm not even going to touch on the whole "we need more female characters etc" stuff. I'm talking about how larger game devs keep on trying to make their games so that everyone, including your grandparents, can play them.
And then they look at the gameplay stats of people playing and they're shocked that less than half of the people who bought it even ended up finishing it. So they simplify things even mre the next time around. They make things even more handholdy and forgiving. They even make the game shorter in order to ensure that more people can finish it.
And it doesn't work because it keeps happening. It certainly doesn't work for me. I haven't completed a Naughty Dog game since Jak and Daxter because I always lose interest halfway through. All these 6 hour cinematic shootan gaems I give up after 2 or less.
I'm not saying I'm some ultra tryhard pro gamer but I appreciate a certain level of depth in the games I play and that plus interesting mechanics will usually keep me around more than cinematic moments or endless tutorials. That's why I stopped Uncharted 2 and didn't pick it up again after dying in the train sequence but have clocked up around 400+ hours in Demon's Souls.
The fact that so many fucking people want video games to be "Art" or mimic cinema even if it is at the cost of technical prowess or fun. I don't want the fucking game to play itself for me, and QTEs are only okay if they're platinum games-esque crazy where you're doing a bunch of crazy shit that could not be done with the normal moveset.
These fucking people who want video games to be art don't like video games at all, yet for some reason people listen to them. These people who want to make "Filmic look" for their game have no respect for the hobby itself and just want it to bleed into the gelatin mass of normalfag shit because they're so uncomfortable with being challenged, with being stigmatized into "That gamer nerd" that they are willing to grovel to moviegoers through a certain design philosophy as if most people who aren't already playing video games somehow now give a fuck about video games by doing so.
If these people liked video games, they'd be happy with video games being video games. They wouldn't pander, they wouldn't design something as a product first and entertainment second, and they sure as shit wouldn't be adding so many pointless QTEs.
The worst part? People lap this shit right up. The kinds of games that do this awful bullshit are overrated "10/10 it's okay" shit like TLOU that would otherwise be decently respected were it not for it's rabid fanboys who assume anyone who hates the game is an Xbot or Nintendrone.
So I like the idea of being able to support a small upcoming company that has been greenlit, so dont get me wrong.
But a company like Sony does not seem to be in the need of funding for their game, yet they charge huge amounts to let people "influence the development" - Yea right. Why not just invite people who a considered valuable testers? Because this is becoming a money machine.
And whats worst? That people buy in to this "bip" ! I sure hope the marketing devision got a fair bonus, because it sure takes some manipulation to get people to think that paying in order to help someone is a good idea.
>>259570116 You might be watching a ton of really bad movies. It's true that videogames are still really lacking in terms of standards for it's narratives. This is partially because the medium is young and has no accademic backgrounds, and partially because honestly, story is still a lower priority for many developers - and obviously, there are occasional exceptions, but still, the standards are riddiculously low compared to most other media, including cinema.
>AAA game >Has decent story, direction, and acting
>But below average gameplay
>Video *Game* is judged based on it's story, direction and acting and not it's *Game*play
You could make the shittiest game ever these days, so long as you make the cutscenes and story look "Just like one of muh drama movies!" and people would fall head over heels for it, shill it possibly inadvertently without realizing what people with sense thought about it as a video game, and then turn it into flamebait to fuel console war fires.
>>259570647 Well the guy said the "average" movie or book. But yeah video game standards for "greatness" are low. Hell even the standards for an okay game are low. An example is the watch dog reviews of Super bunnyhop, modern warnegro and Angry joe. They criticized and outright stated that the gunplay was bad, the story was bad, graphics were pretty shit, the side content was simply padding and that its puzzles were crap. Yet they all said that it was an "okay" game. It seems like they just displaced all their criticism.
Ruby and Sapphire are the reason a lot of terrible things are standard in Pokemon nowadays. They should have never happened. >shittons of legendaries everywhere >everything balanced around doubles nowadays (I like doubles but singles should be the main format) >a whole gen of pokemon with terrible stat distribution >more overdesigned bullshit than the first 2 gens combined >half assed introduction of abilities
Honestly what bothers me most is that the industry is so fucking corrupt that they just ruin every franchise and every new game is either F2P or has 13k worth of DLC that actually make the game worth it. This industry needs another game crash, this shit's gone too far.
>>259571658 >Well the guy said the "average" movie or book. Contrary to what many people think, the latest pants-on-head retarded comix-adaptation isn't "average" cinema production. I'm not sure if I want to go into "complex" game evaluation, I wanted to speak merely on the subject of writing and story-building factors in videogames... When it comes to evaluation of games in their full context, it gets pretty complicated, as there are hundreds of various issues that you have to take into account. And we all know that contemporary game criticism standards are laughable. But that is more of a current journalism setup problem. The problems games have with maintaining reasonable narrative standards are different, and are rooted deeper in the nature of the medium itself. Which does not mean that games cannot have great storytelling elements. It just means they have it harder than other media, and aren't doing much to change it.
>>259535339 Streamlining, causing a strongly reduced amount of depth.
It's not even about the challenge, but I don't really enjoy it when my choices in, say, an action adventure game are so streamlined and simple. There is no feeling of wonder, everything is formulaic and predictable. It's a shame.
The emphasis on multiplayer. I don't have many friends, let alone any with the same console I do, so it really bums me out to hear the devs talking about how they're putting all this effort into a co-op mode or something. I'd rather just have more content I can access alone.
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