ITT: WE GO ON A QUEST TO FIND THE PERFECT VIDEO GAME
POST A PIC OF A GAME, ONCE SOME ANON POSTS A VALID FLAW U OUT SON AND POST ANOTHER ONE
WE WILL FIND THE FLAWLESS GAME!!!
i'll start with something challenging
Game overloads the players with too much shit at the start, levels give little motivation for the player to finish unless it is a game that you just spent $30 on. Therefore it's no fun for pirates
NO JUMP BUTTON
You're fucked if you're left-handed and trying to play it on a 3DS XL. How much of that is the game's fault and how much of that is Nintendo's fault for not making an XL Circle Pad Pro (or including a second analog nipple on the XL) is debatable, but it's hard to enjoy a game that's physically painful to play.
>finding out that normal in Black is very hard in Original
Rune Factory 4...I'm to lazy to look for a picture on my phone
>My two favorite games next to each others
I love you both
Also pic related.
Story-based games need not apply. Story should be optional in any game.
>next to no story
>large cast with varied playstyles
>easy to get into, hard to master
>can be played against another person
>objective is to win against the other player or computer
>multiple different gameplay modes and difficulty settings
I'd say it's pretty much a flawless game.
The cutscenes are the only thing that've aged badly. The voice acting isn't the best but that's only because of the cutscenes. Big's Story isn't as bad as people say it is and the game is just fucking fun.
I'm left handed and used a thumb strap.
It worked like a charm until my L-button died and had to quite playing.
Pic related is what should've been packed with the game instead of the stand.
go for it
Come at me faggots
>dat ultimate survival mode
>barely a game
Excuse me nigga? It's got plenty of combat and grindan, just not so much that it gets annoying while at the same time not so little it feels like a movie or vn.
It balances gameplay and story perfectly for a JRPG in my opinion.
Protip: If you say Gateway to Glimmer or Year of the Dragon is a better game, you're wrong.
I played the game myself and it's not exactly award winning gameplay
Oh look rhythm fighting, fucking gotyay
I'd argue Earthbound gets the balance just a little better, but the combat is even less substantial there
>the game tries to force feelings out of the player in the beginning sequence by telling us how sad everything is without giving time to grow attached to the characters
>half the story of the game is told in a fucklong monologue
The gameplay was perfect though
The Leder exposition at the end is stupidly placed, out of nowhere, too long and completely irrelevant to the rest of the game.
Some boss fights like the first Cyborg Fassad can have dumb difficulty spikes.
The running mechanics are kind of weird.
not if they were 2 years old when Melee was released.
You might be surprised how much underage there is on this board that posts without knowing what they're talking about
nigga you don't need anything but the top tier to be a godlike game. Melee could have had just Falco, Fox, Marth, C. Falcon, Sheik, and Peach and it still would have been a 10/10 fighting game.
Would be one of my Top 10 games if the controls weren't made for aliens.
>Also the training mode is shit, I don't know what they were thinking disabling the c-stick
I take back what I said. You're right. That C-stick shit is a definite flaw.
I maintain KoF 98 and 3S as perfect, though
Full of emo weeaboo teenager shit. I tried to play it, but it goes all
"Why you dont listen to meeee?"
"Oh, I'm the emo protagonist that does not care"
Good gameplay, but the art/story was shit.
Alright but I'm adding this
>Nobody has posted this yet
Kazooie is also applicable
You're just mad that Peach and/or Daisy got outclassed by a modern character.
Nightmare mode: your flaw can't be the lack of Samurai Pizza Cats or Speed Racer
Wait wait wait, let me correct myself
The fact that you slide when you airdodge into the ground is not a glitch
The mistake is that repeatedly doing that is better than running in many cases, making it an exploit
So any game with an end is imperfect
Okay guys, bust out the puzzle games
It came out in 2005. It's a singleplayer strategy game about saving a digital world from a virus. There's a multiplayer component too but it was dead the day it came out. I like it a lot but it's not particularly complicated.
Pic from the demo which is still free on Steam.
A lot of the dungeons had a similar theme and the gameplay isn't interesting.
Seriously? Sure are a bunch of casuals in this thread.
>Be a kid
>Get to the part in the beginning; where you need the password for the manual
>Lost the manual didnt know the passcode
>Play game again
>Rock its shit because i was able to get pass the pass code part thanks to the internet
Man this game. So many good memories.
id like to see you try
A stylus you put on your thumb so you can easily use the touch screen.
It works really well in games like Kid Icarus or Metroid Prime Hunters back in the day.
Repetitive gameplay, but still really fun.
Backtracking was a major problem
Even if the original also had some, it doesn't justify it.
though finding General white at the end was fucking worth it. Creepy steeple not so much.
Also flurrie an obvious shit. You don't need a tank if you don't take damage.
now I see it, OK
I sometimes use finger over stylus, like in project rub, but in other games like knights in the nightmare I like to see under the stylus, I have big hands so thumb would obscure too much. Still I see how it would work with KI or prime
And if you say Baby Mario's cry is annoying I will find you and slit your throat.
I will never understand how you guys like this game, it's completely inferior to WL3. Levels seem way too streamlined and it's just so much more simple in general than previous games.
Bosses are pretty forgettable except the final boss.
Specifically talking about the GC version here. I know the PS2 version had performance issues.
too short aswell. considering selling my copy since it just lasted a day or two. also not nearly hard enough for a series thats considered very hard
I love this game
But it pales to the Land games
It's one of the few transitions to 3D that I can truly say is bad, and it sucks because Wario Land has a lot of potential to be better with a Z axis
Way too easy to exploit.
Far from perfect but deserves way more credit than it gets. Reviewers hated it because of simple level structure and shot length but it's basically Wario Land on a home console which is pretty awesome. Beating up enemies was really fun too.
And no, the controls are not a valid complaint
The bongos were top tier
Yeah, bongos really are a must have.
Also reminds me of a time, me hanging out in a video game store playing the Donkey Konga demo for hours.
It was so addicting but in the end I never got the game.
So much fun.
>Inferior to Twisted
I wouldn't say inferior, but Twisted does have more micro-games, so there's that.
>Inferior to Touched
I like the way you think. Only complain is that it's too short. That only means we want more of it and we are greedy pigs just like Wario.
We make him proud.
It was okay. Top notch soundtrack. Touchscreen gimmicks ruined it though.
Oh man. I loved the shit out of this game as a kid. I always got pissed though because I'd get to the end and then lose all my lives on something stupid. Wario was a pushover though
Multiplayer is still a daunting task, especially considering the dudes you play with might just leave and then you're fucked.
Almost never during the game could you choose between playing Mario and Luigi or playing Bowser. Kind of felt like bullshit.
The music was lazily ported and shitted up for the GBA version.
Anyone trying to solve this one, DON'T say the aliens came out of nowhere, the game is fucking called STARtropics
THE SHOW IS OVER GUYS
So did you just drop it before the end of the first week or did the themes of Neku growing out of his teenage angsty bullshit and becoming an alright guy just fly over your head?
Am I being rused?
>complaining about a story heavy game full of mysteries being linear
>probably neglecting all the little optional conversations and events you can observe if you do go out of your way
>implying a game full of logic and physics (real and game unique) puzzles a visual novel
Not the guy you're replying to, but I hate that I can't complement Mega Man X without being accused of being an Egoraptor fan. I loved that game way before I saw that shitty video.
If it kept the original Bros Moves system and got rid of that dumb waiting part I would be more inclined to agree with you.
Unfortunately it falls a tad short of the original, but its the best sequel in my opinion, right up there with the best
While that game is literally flawless, in that there's nothing wrong, the Oracle games are also flawless and have more content. Even if you want to count them as separate games rather than one super double game, each one still has shit like rings, animal buddies, larger overworlds, way more NPCs, bigger stories, etc.
I love LA dearly, but I have to give Oracle the advantage for taking everything good about LA and making it better.
I'm pretty surprised this game hasn't been mentioned
>one of the best soundtracks, if not THE best, in a game ever
>awesome characters, epic story
>fantastic 2d graphics
>just as fun as it was 15 years ago
>battle system was fun as hell with the combo moves. Loved to mix and match teams for completely different techs
>13 endings based on how you played the game!
>you can time travel at will, your actions do have an effect on the future to.
This is as close to perfect as it gets people
Iv got this feeling that someone could come up with a legitimate gripe for this game. But that person is not me. Pretty damn fantastic over all.
Referring just to the version of Metroid Prime on here. I know 2 has too much backtracking and 3 is too linear. But Prime got it perfect.
personally Iv never had a problem with the backtracking in 2 and the slightly more linear action focus in 3. I agree though, trilogy is the definite version of Prime 1, 3's controls and getting rid of the auto aiming was the best thing that happened to it.
Either way all three are packed with so much detail and content I cant see how anyone could dislike them.
I have no problem with the artifacts. They're honestly fine if you're scanning everything and always keeping the scans in the back of your mind so you pick them up on the way. I also liked having one last tour of all the old worlds before the game ends.
I think this is more of a subjective thing than an actual flaw.
I honestly don't mind the differences in 2 or 3 either, I just knew that someone would have a problem and use that to stop it. Prime is the only one that's flawless, but I'm glad 2 and 3 have those "flaws" so that they are fundamentally different games and not rehashes.
Maybe it's cause I played the fuck out of the final mission cause I thought it was fun but I have no trouble with it at all. I imagine where it gets tough for most people is when the aliens start chasing you, I find if you don't take the first shortcut next to the Simpsons house and instead use the giant turn through the park to the Kwik-E-Mart you lose the aliens instantly.
>No mention of this yet
I thought you guys were better than this
Well I played like that, but it still just felt like a lazy excuse for retreading the world again.
I don't mind backtracking in prime, and why the hell would you if you're playing a Metroidvania, but usually the backtracking has some sort of reward. Here it's just a key to the last area. Compare this to backtracking for other things like missile expansions and beam combos. With those, the trek back to the most recent area is at least different from the first trip because now you either have a shitload of missiles or some other new ability.
>Oracle games are also flawless
You forgot this part.
>no one has contested this
City Trial made this game. I would spend entire nights with my brothers playing the fuck out of it. I can't remember if we managed to beat the King Dedede fight though, it was hard as fuck.
Your game is my number 2 of all time.
People complain about random battles, but honestly, I don't give a shit about it that much.
This is my number 1.
My only flaw is that it wasn't even faster. I found it so frustrating when I found sonic running upside down uncontrollably on the roof of the cave in mystic ruins to only find that I could slow down and put him the right way around. The game would be perfect if it was at least 3 times its current speed.
Doesn't do either shooting or RPG mechanics particularly well. Functional, yeah, but not things that are exceptionally well done.
And I hate saying that, because I love the hell out of Deus Ex.
>rehashed enemies everywhere
>Chapter 2 was ugly and boring
>Chapter 4 was excruciatingly cheap with the forest backtracking
>Chapter 6 was boring, felt incomplete and is unbelievably overrated
>those pretentious awfully-written TEC/Peach segments
>that fucking fog that appears 1/4th of the time when you battle enemies
Relies on RNG to supply artificial challenge
Offers nothing in terms of writing
Audio in many versions is an afterthought often leading to the rehashing of songs from the last entry
You can call these flaws insignificant, but they are flaws
This game series will probably be the only reason I didn't regret buying a DS. I know the DS version is a remake, but damn son.
The best games are the ones that excel in all things that make a game. The gameplay, the writing, the audio, and the visuals
If all games were without one of those four core elements, the medium would have less meaning
This is not to say every game needs extraordinary writing to be of high quality, I hold Tetris to be a fantastic game. However, I cannot bring myself to call something that's essentially a top-tier mobile game perfect.
>normal and hard
>dem perfect sprites/graphics
pic oh so very related
Only flaw i can think of is that casuals think its to hard.
Which is a good thing in my opinion.
And you cant even criticize the story considering its shit on purpose.
>Game overloads the players with too much shit at the start
Hur dur it's not a straight line where I shoot things and then go play multiplayer for 10 hours, and eventually buy the corresponding DLC packs for said game.
0/10 see me after class
You can waggle the sticks and ALWAYS catch the star notes. Always.
This was fixed in F 2nd.
What's wrong with it?
It was fun, dialogue was great, being able to use adult and baby M/L in field and battle was super cool.
Frankly, BIS felt like a step down in every field compared to PiT.
If you singled out just the third game I'd agree with you, but the first has a slow third case, and the second has Turnabout fucking Big Top.
I agree it's a top tier franchise though.
Difficulty curve like a motherfucker. The only game where I would say there should be more tutorials or help, considering how you almost have to look online for tips if you want to get good.
That said, excellent choice, still my GOTY 2013.
Oh shit, you fucking do. It should be an international crime that the sequel hasn't been ported over here yet.
Soundtrack is a mixed bag. I would say it has more good songs than bad ones but only by a little.
Fucking Sk8r Boi, Good Charlotte bullshit, Sum 41, Makes no difference and Walkie talkie man are all fucking lame. I might be forgetting one or two.
OK, so there's less stuff in PiT.
But it was a really great, focused experience.
I mean, for all the content BIS has, I really didn't enjoy it as much as PiT. So I don't think that's necessarily a measurement of quality.