Is it weird that I miss specialized memory cards? Especially now that every console has USB ports and you can just use a flash drive.
Also, what was the deal with "blocks"? Did they think people were too stupid to understand what megabytes are?
A card like this would be cool, but it would have to be universal.
For example, if SD cards were compatible with EVERYTHING, and you could store all of your saves/achievements/etc from PCs/consoles/arcades.
That might be interesting.
>Also, what was the deal with "blocks"? Did they think people were too stupid to understand what megabytes are?
Yes, there are a lot who still don't get it, which is why it's still in use.
It's not really a memory card, it's the same as every other console, storage space/HDD. If it was just a memory card nobody would be complaining because nobody needs 64GB to store save games.
>Is it weird that I miss specialized memory cards? Especially now that every console has USB ports and you can just use a flash drive.
Not really. One of the big upsides to this is now people can freely and easily transfer saves to their PCs and fuck with them. It basically opens up (albeit basic) modding. For example, I always fuck with my Pokemon saves to have Charmander, as it's the starter I first picked in Red all the way back.
>Did they think people were too stupid to understand what megabytes are?
My mother used to be a tech expert for Office Depot way back. Programmed and wrote shit in DOS.
These days she spends all her time playing farmville, calls data "time", and doesn't know the difference between any form of byte.
>3rd party memory cards keep erasing your data for no reason.
If they're doing it to stop piracy then they're retarded. The only reason PSP sold at all was because it got hacked. It's part of the reason why people still make games for it. I'd never buy a vita unless the same thing happened.
carts were the best anon
you could scratch a cart
knocking over the console when a cart was in wouldnt ruin it
loading times were low
systems didnt sound like they were about to explode trying to run from anything but your harddrive
plus now carts would actually be viable given how cheap data storage has become
clearly not as cheap as cds but you could severely cut down on packaging to make up the difference
carts when nintendo
the tablet failed make that your next gimmick
you could totally sell a newnes with near identical cart shapes and people would eat that shit up, the nes cart design is iconic
The only reason to miss memory cards is that you could easily make a copy of your save data for a friend or vice versa. For a cartridge the save files are stored in the game itself, so you need to take the specific game with you if you wish to play with that exact save. Nowadays the save files are tied in the console's own storage and it's a slightly bigger hassle to copy them over, provided it's even been made possible.
Proprietary hardware is fucking cancer. Just look how the Vita is charging $70 for a 32gb memory card.
Blocks are just used because Nintendo thinks kids are too stupid to understand basic storage sizes.
The wii used blocks as measurements in the system menu despite the fact many game saves had block sizes smaller than 1 block so if you delete them you dont get even 1 block but it states its 1 block in size.
nintendo is about 20 years from standardized digital distribution, theyre almost a fucking decade behind everyone else because of the wii printing money for doing nothing
and unless they can strongarm isps into increasing standard download rates in america thats going to be very a undesirable direction for console manufacturers in general
Memory cards and manuals for games at rental stores were the best, since they carried the hopes and dreams of all the other people playing those games. The other day I bought a PS2 memory card from gamestop and the previous owner must have been my soul mate. The card was full to burst with all sorts of rare horror games.
Also these little figures for each game were the best. Some were animated too. I got the picture from google, but I wish there was some gallery for all the save icons.
Well, there's always Vita's overpriced "shift the contacts slightly" proprietary horse shit.
Does anyone ever use memory cards on their 360 anymore?
Hell yeah I miss memory cards.
You wanted to show your friend something take your memory card to his house. But there were some drawbacks like Jak X erasing all my sava data fuck you Jak X I still haven't beat Vexx..
One of my cousins had a playstation memory card with a button on it.
If you pushed the button it erased the ENTIRE CARD. I pushed it once an he got angry and I thought he was fucking with me. Turned it on and NOPE, everything deleted.
Who the fuck thought that was a good design?
>buying non-licensed third party proprietary shit
entirely your fault bud
>Did they think people were too stupid to understand what megabytes are?
Not people, only consolefags.
That was intentional. My guess is that, at launch, the $250 pricetag was still too narrow of a profit margin (if a profit at all) for Sony, so they monopolized and overpriced the memory cards to compensate. It's more palatable to the consumer to sell a $250 product and then have a $50 add-on rather than charge $300 up front. Frankly, it worked for the 360. Had the VIta included even 1GB of internal memory, it wouldn't be nearly as dead as it is today.
>SD cards compatible with EVERYTHING
In the golden days of Wii homebrew, there were many cases of retards that broke their sd reader because they either pushed too hard or used it too much. We know nintendium stopped being a thing 2 gens ago
Only the original style of 360 even has slots for them.
I have one, it was 250mb so I used to use it when I'd go over a mate's house. Now you can't fit shit in that so I keep only my GamerTag on it which after eight years is like eighty megabytes.
My bloody HDD that came with the first generation of Xbox 360 consoles was only 20gigs and over time it got lowered to 12-15gigs after all the massive system updates the 360 has gone through.
It is a different machine than when it started that is for sure. Actually at some point
many timesmy machine died and was replaced by Microsoft with essentially a different machine in an old style case. It sounded different and the drive was different and ran games better.
Hard drives allow for greater space and cut out the middleman, but they aren't portable and copying files to other memory cards is harder in comparison, if not impossible. I never hated memory cards, but I don't think hard drives were exactly an unwelcome change either. If anything, I think it's the one good thing Microsoft did for consoles with the Xbox Hueg.
The 59 was 512KB. They marketed it as "FOUR MEGABITS" thinking no one would be able to tell the difference between bit and byte. Same thing with the DS--they marketed the carts as holding "ONE GIGABIT" to make it sound bigger than it was.
>tfw I had one of these and 2 64gb SanDisk SDXC cards
>over 90 gb was just movies and the rest vidya
>tfw I can't even touch my PSP anymore after playing my Vita because the screen is so shit
Good times were had though.
I deleted my other cousin's 100% medaled Lylat Wars/Star Fox 64 cartridge by accident one day. I don't know how I did it, I borrowed the game for a few months and didn't intentionally erase all data.
He was a little upset but you start from Corneria each time you play so it is just the medal icons that were missing (and maybe on foot mode in multiplayer but I didn't bring that up).
I wasn't good enough at the game to medal all levels again for him.
I miss them but at the same time I'm upset because I can't find my old gamecube memory card and I have no way of saving. Don't want to spend the money for a new one because I know that fucker is still around here somewhere...
>tfw Ocarina of Time/Master Quest ran entirely on RAM
>friend has a copy
>load it up on my GCN
>keep it going until I beat Master Quest
>two other friends did this at the same time
>no one would be able to tell the difference between bit and byte
They can't, and tech companies exploit the fuck out of it.
This infuriates me to no end. Even further, Windows reports numbers in GB/MB when it means GiB and MiB.
Nintendo used "blocks" because they are morons, I guess. I can't actually think of any sane reason to not just use megabytes
unless, of course, the number of MB per card is embarrassingly small compared to your competitors.
There was a fucking game for GameCube called Phantasy Star Online and it had three different save files that took up space and you couldn't copy or move them because they were basically MMO save data and they didn't want duping.
One of the files was options, one was characters and the other was 'Online Data' which was not used since Australia never got the GameCube' modem adapter but still was allocated a shitload of space.
After dumping one hundred hours into the game with my mate we decided to delete the excess file.
Next time we boot it up the game says that the excess file was not found... Recreating files... Deleting existing data... Complete!
My mate and I were practically in shock as our characters were erased in front of us.
Didn't stop us doing the ENTIRE THING AGAIN and then some. We even picked the same characters and I picked the same name so we got the same items that we had last time instead of retooling and experiencing new stuff.
I don't miss memory cards.
What I DO miss is specialized save screens. Look at this garbage. Every fucking PS3 game saves like this. It's so goddamn sterile I hate it.
I think the Gamecube's PSO1&2 was the only way to rip data from game discs for a while, which made it extremely sought after. Prices reached about $100 and higher before another method was found (reading discs using a disc drive).
What's the typical lifetime of a gamecube memory card?
Does it have a limited number of writes/reads or is it pretty much invulnerable?
My n64 memory card finally died a few years back, the battery in it went.
fucking THIS. what the fuck were they thinking.
MGS4 was the first PS3 game I played and I didn't realize that it was actually a huge selling point that the installation screen was specialized. I feel like something else in that game had its own menu too
I sold my mate a copy of super duper magical preorder Wind Waker with a golden cover and the Master Quest GameCube bonus disc for like $20 a couple of years ago.
He sold it rather than played it. My wife has a copy she bought second hand and it may as we'll be the same copy I originally had, except the little tray where the second disc would sit is empty.I guess it is just as well that you can just pirate it and I bought her the 3DS version of Master Quest anyway.
I DIDN'T EVEN KNOW WHAT BLOCKS MEANT.
i ALWAYS GOT THE WHITE ONES.
turns out they had 1GB of memory which is sweosme.
still have 2 of them with my 78 files of tales of symphonia thankfully.
wondering If I could extract the files to my computer somehow.
>have 1000+block memory card
>game still has limited number of save files
for what purpose
Still have my old big gc memory card from some 3rd party. Now that I think about it, it's pretty hard to believe they still work. Probably the only Nintendo related thing where 3rd party products are just as good if not better than Nintendo's.
But man, I miss the times when you just had to take the game and your memory card to a friend's place to play it with him.
You would connect your gamecube up with the broadband adapter and have that connect to your PC, you would then initiate online mode and switch PSO with the game you wanted to play - which you could then download from your computer.
A comprehensive guide is here http://digiex.net/guides-reviews/console-guides/4535-how-backup-copy-gamecube-games-your-computer-works-windows-7-a.html
Phantasy Star Online had only four character slots per card, plus three 'tourist' character slots for if you wanted to borrow a friends' character, but you'd have to give it back for him to play it again.
It meant you were limited to playing only four of the twelve classes in the game unless you deleted your progress. If you wanted to co-op you'd also pretty much need a character slot each at the same level and the game supported up to four player split screen, but you'd basically have to start a new memory card for that.
Just as well that the classes were not that different from eachother.
That is interesting.
As I said before they never even sold the addon in my country and I wasn't going to import one (at the time) just to find out if it would work here anyway.
THIS, goddamn this. I hate it a lot too, especially because it's so damn boring. At least they could've allowed some BG modifications or something.
The only games in the PS3 that I played that have their own save screens are Dead Rising 2 and Eternal Sonata.
It is better than the 360's guide shit that would appear.
It used to be this shit blade thing that would peek out from the side of the screen but they changed it to just a big fuming white screen.
That is for picking a storage device not a save data slot though, if you only had one device you may never notice on 360. If you pick the wrong device it usually meant a reset of the console and later a deletion of the redundant empty save data it would create.
and hope to god you don't delete the real save data by mistake.
Actually it's because of a RAM limitation problem on consoles.
Those memory cards used ROM memory, and the characteristic of ROM memory is that it is not written on, but programmed. Even if you change one byte, the whole memory needs to be cleared and reprogrammed, as opposed to RAM, which allows you to modify a single byte without affecting the rest.
This is obviously transparent on a computer: back then, when writing files to a flash drive, the computer actually read entire ROM blocks and stored them in RAM, reflected the changes, and then reprogramed the whole blocks of ROM. Nowadays, flash drives have their own integrated RAM memory, taking care of this process on their own.
But on consoles, games could potentially use up all the RAM, so it wasn't guaranteed that a game had enough RAM left to load a whole ROM block in memory, modify it, and rewrite it. Therefore, it was decided that games shouldn't store their data on the same block as other games, because there was no guarantee all games could support that. Thus a game would clear a block before writing its own data to it, regardless of available space on it, creating the infamous "block" concept.
There you go /v/.
>there's still no way to select a default storage device
That's not bullshit, "blocks" were quite simply "ROM blocks".
Storing data in terms of "files", continuous across several block, would have required enough RAM available to load a block, and the necessary functions to handle this, and seeing as there was no real operating system on those consoles capable of handling this, it wasn't possible.