My idea is one I stole from some OP on /v/ who wanted to make a horror game where you are driving through the dark woods
It wouldn't need to rely on jump scares, it can be really subtle like maybe there will be a face in your rear view mirror, but its so subtle you get scared when you suddenly do realize what you are looking at
Alright, there are jump scares, but they are really lazy. not cheaply done, no, the monster just isn't that much in the mood. as the player you're constantly dreading the moment until the monster snaps, but it never happens.
>Hitchhiker by the side of the road >Offer them a ride >Have conversation with them >Find out their name >After a certain amount of silence you turn your head and realize they're not in the car anymore >Radio report comes in of the person you picked up being killed on that road
>>260548559 Dont know but all of my dreams are like Video Games for whatever reason and last night I had a dream where I went to go and investigate this completely abandoned city. Cant remember why but I do remember I was looking for something and apparently had some history with this place.
Barely anybody lives there anymore because of spooky shit going on in the backround and the people who do while not necessarily hostile are very very "odd". Doesn't seem too scary until I went to sleep because apparently the game has a tiredness state that you have to reduce by sleeping.
Going to sleep in this fucking place seems to transport you into some kind of "Dark World" version of the city that is very surreal. So for instance I go to sleep and wake up at a round table in the apartment that I slept at and all the people who I talked to during the day are sitting around the table and staring at me. The apartment is completely pitch black except for this one lamp above the table which illuminates all of us and the table but nothing else. The only person who seems to exclusively appear in the dark world is this strange woman who seems to be at the center of shit going wrong. Me and her talked about something and she was saying all this cryptic shit about me, as in she seemed to know a lot about the protagonist.
She brought in this little dog who jumped on my lap and nuzzled up against me but was covered in scabbed up scares and shit.
Explore a town at night where everyone has apparently been replaced with immobile mannikins. You walk around and see creepy still scenes, like a mannikin apparently walking into the town lake, a mannikin going into it's child's room, a mannikin writing weird things on the town church, a mannikin who's making a bunch of nooses, etc. Nothing ever moves, but if you return to a place you've already been they might have moved slightly.
It's a game where you don't know why you're being thrust back and forth - then you turn around and realize you're getting buttfucked.
I'd set the mouse sensitivity all the way down so it takes a long time to turn around. Then when you lock eyes with the nignog raping you the credits immediately pop up and that rage against the machine song that was at the end of the Matrix starts. CMON DOO DA DAT DOO DA DA DAT DOO DOOO
I'd make it so you gradually learn that your big scary monster that stalks you at every turn can only be defeated one way; by confronting it, something a lot of players won't realize or have the courage to attempt.
>>260551184 It was only then that the protagonist recalled that in his past when he was a kid he used to take care of this stray dog, but it was stabbed to death by this one angry older man on the same street who seemed to have some kind of grudge against the protagonists family. The protagonist seems to get really upset at this and stands up and screams something at the woman before the lamp above flickers and everybody vanishes.
So then I took out my revolver and flashlight and exited the hotel into the dark city that is almost completely pitch black and I started to explore and shit. At multiple points I had to slow down and sneak or stay perfectly still to avoid monsters out in the darkness.
Eventually I went to explore this little hobo village under a bridge and then I started to hear screaming. It was then that a bunch of enemies tried to rush me. I caught a bunch of them in my peripheral vision. When I did not have the flashlight on them they their forms seemed grotesque and impossible like real Lovecraftian shit but when I aimed my flashlight at them it revealed the forms of heavily disfigured and strange people (but their shadows looked like those silhouettes that I described.) Then when I equipped my revolver and started to fire at them I suddenly woke up. So yeah.
My idea for a horror game is a point-and-click adventure where you search around a creepy house at night searching for parts of a message.
No jumpscares, the paranormal events of the game mostly revolves around the house creaking, chairs moving around the room since the last time you came in, etc. All to build up tension. And when you finally look at the message it's dead silent.
>>260553321 It felt like I was playing a game It was really weird. I really enjoyed the idea of going to sleep transporting you to the shadow world.
If I didn't make it clear the whole Idea was that during the day you explore investigate and talk to the few people who still live in this city while the spooky shit is very subtle and happens mainly in the background and then during the night you have to find a way to wake up by solving puzzles fighting monsters exploring the other world etc etc
My inventory stayed with me in both worlds so multiple times I had to solve some side puzzles in the dark world by using items I found in the normal world.
I also forgot to mention that sometimes the game would fake you out by making you think you woke up only for something pants shittingly terrifying to happen before you woke up for real.
Gone Home, except instead of lesbians, you're investigating a serial killers house. Dude has been caught, and you're walking around with him in cuffs, as you try to get him to show you all the fucked up shit he's hidden away, but he's being an asshole.
You are "graded" on how many hidden alcoves you find, how many clues you get & how much of the mystery you solve. The quickest way to win is by bringing the serial killer with you, but they will be creepy and fuck with you.
>>260549651 What about a horror game where you are in a car? As you drive along you will be prompted to do different things like restart the engine and turn the headlights back on. As you drive down the back road you will be able to piece different things together and learn about a murder that happened on a farm off the road or some shit like that. If you take to long to fix your car's faults when they appear you could get a death animation where someone appears in your back seat or infront of the car before your screen cuts to black
You see everything from mutilated corpses, weird drawings, and so many creeks. You can investigate on your own, but that will slow everything down, and you might not get everything in time. The Serial Killer is the son of a senator, and he's sending the FBI down there to basically lock shit down in a few hours.
Time Limit + Creepy serial killer stuff + Murder mystery = Cool horror game without jump scares?
>>260554309 Fuck I know I'm just rambling but I will continue describing it.
So in the story there is this sort of undercurrent that the dark world is like a second layer of reality to the city as stuff that happens in the real world effects stuff in the dark world and vice versa.
There was also this unsettling idea that the reason why a lot of people just vanished from the city was because the Dark World pulled them in and did something to them and then they became the creatures that you fight in the dark world.
As I got further in the game I started to get more and more sleepy more often and this means that the city wants to absorb me completely into the dark world so there was some sort of time element to the game where you need to complete the game in a certain amount of time or get one of the bad endings.
I would imagine that this could be slightly compensated for by drinking energy drinks and stuff like that to keep you awake for longer.
Problem with no 'jump scares' is that the medium has to rely on them to be consistently scary.
Its also a question of implementation.
Movies can be scary because you completely control the camera and what it sees. In games, Amnesia fails to be scary if you start looking at the monster for more than a couple of seconds because there is no real danger. Games can have a scary atmosphere, but if it relies entirely on that it can turn into a joke too.
>>260558717 I think some games can be scary without just scares, but most probably need a couple. In Silent Hill - Shattered Memories, you quickly find out that nothing can hurt you when you're exploring. Nothing bad will appear. There's simply no reason to be afraid. It was still fun, but it wasn't scary.
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