What are some god tier grid-based tactical games? Bonus points if you can name one better than pic related.
A2 was alright but the shit you had to do yearly or monthly or whatever was getting annoying when I was looking for winged dragon girls.
story meh. enjoy it from time to time.
tactics orge never finished it got kinda of stuck aim to go back into after i train up a bit.
disgaea 1,2,4 d2 are great game play and item world was just fun to comfy back and do. don't know how the series will do with most of the original people gone from what it seems disgaea 5 has female lead character.
also got fire emblem series hopefully the next game has more to the ai and victory conditions.
I think this is the best most memorable game i have ever played in my life.
The moral of FFTA was that you should stop playing games.
If you liked it, you should heed the Marche.
Front Mission 3
Front Mission 5
Final Fantasy Tactics
Tactics Ogre: Let Us Cling Together
Super Robot Wars: Original Generation 2
SRW Alpha Gaiden
Shining Force II
Advance Wars: Days of Ruin
>What are some god tier grid-based tactical games?
Since you didn't mention that they have to have RPG elements, I'm going to tell you to play the Advance Wars series as they're the best grid-based tactics around
The original FFT and TO:LUCT are better than the Advance games.
I guess Fire Emblem counts. It's simpler, but usually requires thought, instead of just building OP units and steamrolling.
Advance Wars: Days of Ruin is the undisputed king of grid-based tactics though.
I tried to like this game, but the fact that I was steamrolling everyone by just doing all the missions alone and playing the game correctly really turned me off. You should try the original Tactics though. And if you really really like the job system, play FFV.
For other good SRPGs, see Shining Force and Vandal Hearts.
Surprisingly solid PSP SRPG that was overlooked.
It has french waifus.
Tactics is fucking garbage
the interesting premise is only touched upon every 20 hours, the game explains NOTHING, it's slow as balls, and it's so fucking grind and dull.
Like I would I play it when I could play Fire Emblem and get actual gameplay and a story.
At least it played with one of the most core of classic FF things though: Existance vs. Nonexistance. If it was a normal game, you would definitely be playing the bad guy.
Also OP, try Eternal Eyes if you like monster games too.
Is there any way to design an SRPG and have it actually remain dependent on tactical decisions instead of grinding/how you raised your units?
I love Advance Wars, and I love the idea of an RPG mixed with that kind of gameplay, but every SRPG I try just feels like 90% of the battle is decided before i even make my first move
The funny thing is, these games are designed like that.
At least, conceptually.
The problem arises in making the enemies worthy enough of handling a human opponent.
To some devs, this just means giving them cheap (sometimes unique) movesets.
The other alternative is, well, a cheating AI.
Yeah. That's why I want to make my own tactics game that maintains the feeling of RPG-like progression but still decides battles on how you play and not how you raised your units beforehand. But it seems the two might be mutually exclusive
I want to get into Disgaea, what games should I start with and which should I avoid? Unfortunately I don't have a PSP or Vita, but I understand those are the best ways to play those games
Not the same anon, but which ones have you played? As someone who's only played 7 and Awakening (which I found to have been a major downgrade), I can't say I really agree. Exp management was an important part of strategy in the same way managing weapon durability/uses was, although Awakening throws both of these out of the window. I can't speak on behalf of the series but I'd still like to hear your reasoning.
Alternatively, if you want to have fun with a bro Great Big War Game is pretty much just like this but on
mobile don't bother with little war game really, they're made for casuals
I like the random nature of the item world it can make you adapt to fucked up conditions. Like an invincible block with a block that spreads Geopanels will result in an unwinnable situation if you aren't fast or clever.
I played Path of Radiance and Awakening (on Hard, which discourages grinding by making Reeking Boxes more expensive). I can see where your coming from, but EXP management really isn't the type of puzzle I look for in those kind of games. No offense to anyone who likes it, but it wasn't my preferred kind of strategizing.
Honestly you could start anywhere as they are all good and fundamentally similar. The portable versions are always better but console versions are fine. My fave atm is probably 4 or 2. 2 had some abusable mechanics that I liked.
Operation Darkness is pretty cool. Maybe not god tier, but it's the only tactics game I can think of that lets you steal every last piece of equipment the enemy soldiers are using. All the options for cover/synch movements/ambushes were neat too.
Plus the setting is really dumb in a great way. One minute they're playing real black and white WW2 footage, and the next you're helping Frankenstein and The Reanimator stop Nazi vampire wizards from completing their summoning circle.
Start with 1 and play them chronologically from there, or it'll be difficult to play the previous ones without the latest features. Fuck anyone who says 1 has aged badly.
3 is really the only one I'd say to consider skipping because the cast is awful with the exception of Rasberyl. Dimensions I can't speak for but I've heard it dropped the ball in some aspects.
>Dat shitty 3D graphics.
You're a fucking liar, that game was terrible if only because you need rockets to kill skeletons and tanks, and there are a finite number of rockets in the game.
Had a generic soldier named Oliver Lick though, had him run suicide missions with only that shitty British starting pistol and he'd make it out alive. Shit amaze dme.
This game kinda, there's a very small amount of upgrading inbetween missions so it relies more on tactics than just having overpowered units. How it works is each mission you get 3 to 7 or so stars, and you decide which of your 6 units gets a star, which is one upgrade (usually a health upgrade, at certain intervals it can be something major like 10 stars might be a new gun) however any unit can only be given 2 stars at a time. It's a pretty fun game overall but it feels kinda unfinished, like when you kill an enemy they just disappear into a cloud of smoke. If shit like that doesn't bother you though, it's a great game for $10 or however much it is right now.
Maybe if you replay again again to get all the support convos, otherwise
just pirate it.Its a solid game though so if you're dead set on buying you're gba games I say go for it.
Give me one good reason I should play Tactics Ogre before I start Jeanne D'Arc
>Thinks being alive is always preferential to being dead
And that will never change the fact that he's stuck in a wheelchair for the rest of his life, having known what it was like to be able to move freely.
>Dual Magichange Big Bang grind
>Level 1 to 9999 in two battles
>Repeat through 20 reincanations
Test the system on Asagi first
>The 3rd Birthday
>Vandal Hearts 2
My nigga. People bitch about the synchronized turn system, but they also forget about everything else that was great in that game.
I love that shit in video games.
speaking of front mission should I play the entire series or just cherry pick? I heard they're all set in the same universe so are they related story-wise?
>>Thinks being alive is always preferential to being dead
If it isn't, why don't you kill yourself? That would eliminate all of your dilemmas.
The joy of having functional legs was only going to be temporary. Someone in a wheelchair can still enjoy a long life despite that fact.
start with 3. protag is a faggot but it's a solid game
4 is alright
5 is the best gameplay wise, only released in japan but has a fan translation.
>tfw the series is dead thanks to Evolution
Mediocre third person action shooter with terrible writing that ruins the original games. Notice them not associating the game with "Parasite Eve" as much? The combat and gun customization mechanics also aren't as deep or enjoyable
VH2 is probably the only other SRPG that actually stands up there with FFT and TO as far as political and complex story, as well as mature setting goes. Alon with other things like visible equipment changes, wide cast of characters, customization through the ass without being limited to jobs, etc. Its only problem is the absolutely exploitable combat system aka enemies will ALWAYS, without fail, go for a back attack on your characters.
Because I can't blow up a crystal and make this world fade away? Because I know exactly how the fantasy world got there, what its power source is, and how to turn it off? Because Li Grimm outright tells you it's a fake?
Dream Ivalice was basically a videogame where all the NPCs are self aware but at the end of the day they're still just NPCs.
>I heard they're all set in the same universe so are they related story-wise?
No. They're set at different points in time so you'll hear familiar acronyms here and there, but 3-4-5 are more related and should be played in succession.
>should I play the entire series or just cherry pick?
I'd start with FM1 or 3 and move on from there. They're all self-contained conflicts taking place in the same world and timeline but FM5 ties it all together, so you'd appreciate it more saving 5 for last. They're all pretty solid
So won't a bitter loser on an imageboard with working legs, yet there have cripples who live fulfilled lives, some more than people with functioning limbs.
It did not matter if he could walk or whatever because the world was not going to last.
It's not grid based but I think valkyria chronicles was a really good innovation in srpgs. The sequel is even better mechanically but has unbearable characters and was on psp sooo... Anyway I hope more People adapt this formula
reality is the only truth in this world, the Ivalice in FFTA isn't real and only perpetuates the idea of running away from the obstacles of life
these kids are just that, kids. they know nothing of what the world has to offer.
This is just neckbeards who would like nothing more to be guildfags questing, but then come ti the horrible realization that you have to be physically fit in order to do any of that shit
I hope you have your PSP hacked (or emulate it) so you can patch your game image with the anti-freeze fix.
/v/ would be the first place to go if armstrong had his way
in fact he would probably ban vidya and make everyone play football and join the military
It's really stupid. Basically after Megaman went away Dr. Light made X. X was the most advanced thing ever conceived by a human. Unlike Megaman X was completely free of all robotic restrictions and could think and act on his own as his own person. As well as having a ridiculous series of weapons and armors. Light thought X was too dangerous to exist in that time and so locked him in a capsule to ensure that he'd never ever go wild and attack people. 100 years later Dr. Cain found him in Light's ruin lab and woke him up. In addition Cain built every reploid that ever existed based on X's design. But Cain was an archeologist, not a roboticist. So the reploids were imperfect and a large percentage of them randomly went crazy, eventually leading to a series of wars that pretty much destroyed humanity.
And somehow all of this is Light's fault for building X in the first place and not Cain's.
The Banner Saga is pretty fucking rad.
Kamidori Alchemy Meister is objectively one of the best SRPG's made
>30+ characters, ranging from humans to elves, angels to demons, and more
>different weapon types for each character
>hundreds of different abilities
>can craft your own weapons, potions, armor
>3 different routes to take
>also an H-game so you can fap to it
>EX dungeons are hard as hell
Though, the stories and the characters aside from the three main heroines aren't really fleshed out
pretty much yeah.
if they can find any value in life thats their problem
i don't need to sympathize with them.
its matter of perspective, if they want to ruin it for themselves, then thats on them.
It's not rocket science. Just pay through the story and complex things like the item world/reincarnation are gradually introduced. I like the sequels a bit more on the mechanics side but the first one has the best characters, setting and art.
Very primitive entry to the franchise. Widest breadth of potential endings, cast is very colorful and flavorful, the mastery system actually means something, be careful as fuck with the item world because no free Gency Exit, and some of the least impressive music, but most of the most iconic songs in the franchise.
PS2: A fairly fun game with a grindfest that becomes a snoozefest as you watch the winged slayer animation a million times.
PSP: A fun game, fun endgame thanks to animation skip.
FFTA was too easy to even let me consider it as the best.
If I can blaze through the whole things, WITHOUT using my 3 I-WIN buttons from the 10 JPs accumulated, it's hard to say one way or the other if the strategy is good in it.
Regular FFT was better, I felt.
vandal hearts 2 was also ugly as fuck. probably in part by design to portray a gritty and merciless world, though.
Everyone's life is bad in some way. We don't exist to be happy. The only way you can bear life is to deal or make it as good as possible for yourself and others.
Their issues weren't dealt with, they were distracted. And in the end, they would lose everything. It is better to "suck it up" than choose a dead end.
translation is off, has slowdown issues but there is a fix for it.
main bonus is that they put in Balthier from XII, and the Dark Knight class which is overpowered as fuck, although it's a pain in the ass to unlock.
Yeah, pretty much. As far as I can tell, there are like 15 different classes and they each have a niche special ability. Humans seem to be glass cannons while the giants can take a few hits but generally seem to do less damage. Difficulty is spot on though; I haven't been able to complete a battle without a unit getting KO'd but I also haven't lost a battle yet. Also, outside of battle, the decisions you make decide stuff like how many days worth of supplies you have, who you recruit, and it seems the only way for a character to die permanently is through the dialogue choices. (RIP Egil)
Overall I'd go with TO.
Having said that, I feel FFT's class system is flat out better, and FFT doesn't have that completely terrible crafting system. Holy shit what were they thinking.
With the slowdown fix, yes.
Killing the collosi was a kind of fucked up thing to do, but far from unreasonable. Did anything bad even come of freeing the wizard (I forget his name and I can barely remember SotC's lore right now)?
I love Soul Nomad. Shame NIS never really followed up on it.
WotL updates the translation and adds some cutscenes and extra events. I found the music to be superior on the PS1 version, though.
The WotL version also fucked around with the job requirements, making it harder to get jobs. Fuck that.
Disgaea is the money cow. You could say the same thing about Makai Kingdom and Phantom Brave. Latter at least received some ports west-side.
Probably LUCT, although I'm biased. And you can tell the team behind LUCT actually gave a fuck unlike the guys behind WotL who settled for superficial additions like the new cinematics while fucking up things in the process.
1-3, Alpha Gaiden, GC (WIP by /m/ last I checked), and J are the only ones on the list.
The UI is easy enough to where if you've played one you've played them all.
Honestly though Alpha Gaiden and J are the best out of the bunch we have.
That's common sense. The DoI has the "pursuit of happiness" as a natural right instead of "right to happiness", because no one is guaranteed happiness. That is reality, all you need to do is look around.
>What are some god tier grid-based tactical games?
>Thread degenerates into pointless escapism/existentialism debate
All you had to do...was follow the damn train, CJ!
That crafting system deserves to be forgotten. Damn you for bringing it up
>going back to real world with all its possibility vs dying
I don't know about you but I'd rather live, especially if my whole life is ahead of me like those children.
The fact that they were just children was something important, along with the fact that playing the fucking game lets you know the world would not last.
It's an example to show that people recognize that happiness is not a right.
>It's a political document, not a philosophical one.
Political philosophy. You can(not) be this dumb.
Wasn't that because Marche was breaking the fucking world? It's been a while since I've played this game but I seem to remember that being one of the plot points.
And there's nothing wrong with that but don't pretend you're doing them a favor.
It may not be a right but that's a whole lot different from saying "the point of life isn't to be happy", which renders the whole thing moot. If the point isn't to be happy, why pursue it?
>Bonus points if you can name one better than pic related.
that is easy to do because of the retarded law System
Jeanne d'Arc is a fine SRPG, but pales in comparison to TO. Save the best for last.
Update your version of PPSSPP, nigger.
No, nothing exists to be happy, as in happiness is not some state that comes (or ought to come) with existing. The world is full of so much suffering to conclude that we are 'purposed' to be happy. That's what makes the pursuit of it meaningful.
I also think happiness is not all there is to life either.
You are. Swordcraft Story series are spinoffs.
3 could've been good. I was amped up for it. But Jesus some of those decisions they made
>Whimsical music replaced with ROCK
>Your big ass army replaced with 3 people
>Long ass dungeons with multiple stories strewn with enemies that can two shot your units
>Miracles taken away for whatever the fuck Don Don did
I sure do love exploding lizards and guillotines that one shot my units. The only good decision 3 made was how much more powerful the Hero was and your flag bearer remained alive as long as your shield pon was alive.
I like to think of 2 and 3 as both good but in different ways.
2 had a larger focus on an actual army while 3 has only 5 units. Your Hero, 3 other fighters and your flagbearer.
However, in 3 they're way hardier and can actually take a beating. I'm not sure how I feel about the distinction of the Uberhero having a fully 'grown' body though. But I did like that the masks actually looked like masks.
they actually couldn't use the Parasite Eve name because the author of the novel got pissed at them for Parasite Eve 2 so he reigned in the rights to the story and name
So they had to call it The 3rd Birthday and completely fuck everything over and no mitochondria shenanigans
Your pons are hardier but holy shit the damage some enemies crank out. If one of your units gets caught in a Salamander explosion you may as well write that unit off. And a lot of times it feels like enemies act outside the normal rhythm so you have to throw away Fever just to get you units away in time.
anyone who likes FFT should try out the 1.3 Hard Difficulty hack
it's a FULL rebalance of EVERYTHING EVER in the ENTIRE GAME
Archers become Marksmen and also become OP DESTROYER OF WORLDS BONUS RANGE AND DAMAGE AT HIGHER ALTITUDES RANGED EQUIP BREAKS WHOA SHIT
a good altitude of like 10-12 can easily give a Marksman's 2H bow about 12-15 range
also reviving is way more necessary and stealing equipment is critical
The way you're explaining it makes it sound like you're saying happiness isn't a worthwhile goal in itself, while I'm saying it is. I'm sorry you're so jaded that you think "being happy" isn't a worthy state of being.
The point of FFTA is that you must accept that portions of your life are going to be shitty. Those shitty parts of life can never just be wished away or ignored, they must be confronted head on with realistic expectations if you ever want to make any personal and social progress with your life.
Life nor the universe has purpose. It will all come to an end eventually. Everything in between the beginning and the end is time we have to fill one way or another.
There is no objective way to live life. Live life how you want, not based on what others want.
Ritz can overcome her fear of being ostracized for her hair
Mewt can accept his mother's death
Cid can suck it up and become a better father.
Doned is stuck in a wheelchair, living a painful life taking medicine every day
Preachy faggots like the guy you're replying to have never been bedridden, or suffered a congenital disease, or had a kid that was a cripple.
Fuck em. Fuck em and fuck that stupid game.
Rondo Of Swords
If you can manage to get to the middle, it makes it all worth it. Be careful, it's easy to miss some pretty cool secrets.
This guy is braver than you faggots will ever be.
His name's Nick Vujicic. Fuck you dicksuckers for hating Marche
FF Tactics for psx, FFTA is solid tho, never thought I could dump 300 hours into GBA game.
Front mission - start with FM 1 for NES then FM 2 with translation patch, FM 3 and so one.
You will be surprised how well even first FM holding up.
Since no one mentioned it, Xcom Enemy Unknown/Within is actually grid based and its pretty solid as long as you understand and ok with a few things:
>Obstacles dont stop the bullets, every single weapon is capable of penetrating and destroying everything (apparently thats how powerful they are)
>Obstacles just hide you from the view and making hitting you more difficult.
>Play with aiming angles or what ever but the next point is, you can see giant enemy towering above the car but the game will still count this as in cover, same if the enemy stand next to a pillar and you can see 90% of it.
Game is heavily based on RNG, example:
There is really narrow corridor and one giant alien that blocking most of it.
Your team has aprox 80-90% to hit it.
Your team fire 6 times with abovementioned hit percentage and
every shot missesdestroying everything to the sides of the enemy just not hitting the alien himself.
Some small dude firing at you across the whole map and is fucking instakill.
This how RNG work in this game, if you ok with it, you can try it, nice maps, well done weapons, soldiers skills are nice and managing your base has some strategic depth, nice visuals, just fucking RNG.
Tried to get in Disgaea 4 but before you get some skill you spend lot of time grinding on some very bad, randomly generated maps in item world, nothing to see or do, jsut grind but hey, people say its 10/10
Valkyria Chronicles, not really grid based but have some common elements with this genre.
Just few on top of my head.
Seconding Rondo of Swords >>261191728
Are those attacks that trigger while moving through enemies?
>Doned is stuck in a wheelchair, living a painful life taking medicine every day
And that is something he just has to live with. Its unfortunate and sad, but bitterness and wishful thinking will lead nowhere but to pointless things like hugboxing and wallowing in self-pity (also known as tumblr). Ivalice was basically Doned's circlejerk over his own sad lot in life and his refusal to accept that it is pointless to fixate of what could have been. There are many ways for people with shit lots in life to live a happy and well-adjusted life, but they will never get the chance to pursue that happiness if allowed to be consumed by their own bitterness; particularly those around them must be actually supportive and not simply enablers of delusion.
>Bonus points if you can name one better than pic related.
That's not hard because FFTA is shit.
>Fire Emblem 7
>Tactics Ogre: LUCT
>Final Fantasy Tactics
>Front Mission 3
>Super Robot Wars Z
FFTA is bottom of the bin garbage.
You don't know me, asshole.
I spent the first 20 years of my life in crutches. I've got chron's too, so horrible abdominal pain every other week or so.
Yeah, keep telling me that I need to just buck up and stop taking pain meds "as an escape" and everything will be hunky dory.
Fuck you. Get in a car accident.
Most strategies in these games involve leveling OP characters and/or exploiting flaws in the AI. IMO, the problem is they allow for too much customization so the designers can't simply make a few legitimate solutions to the battle as a sort of strategy puzzle. If they actually restricted your unit choices it could be done more like a puzzle.
>it's a FULL rebalance of EVERYTHING EVER in the ENTIRE GAME
>give Squire class a revive
>entire game turns into sand-bagging
No thanks. The original game was fairly bad in terms of only giving the player consistent capability to resurrect friendly units (with enemies being unable) but adding a resurrect ability to an early as fuck class, and then subjobbing Squire or Chemist to every single enemy is just idiotic.
What they ought to have done, if they were fiddling that hardcore with the ISO hacking, was making consumables like the XCOM remake. If you bring 3 Med-kits (Phoenix Downs) into the battle equipped on a character, you can only use 3 per battle. No infinite sandbagging.
Actually, I think Tactics Ogre's PS1 version did this
My only complaint about that game is the flat battlefield without obstacles (besides the odd fire pit once every 10 maps). It just makes it trivially boring.
Beyond the tactics portion, I feel like they didn't develop the overworld Oregon Trail stuff enough. I liked making those choices a lot.
The art is perfect, though. Absolutely no complaints there.
>Ctrl+F Yggdra Union
This wasn't a good night for /v/...
I was hoping someone else remembers this game and was already posted but alas.
>And you can tell the team behind LUCT actually gave a fuck unlike the guys behind WotL
They're the same team, you moldy cunt. The PS1 LUCT was created by Matsuno and his company Quest. They were bought over by Squaresoft to work on FFT and then Vagrant Story. Then Squaresoft turned into Square Enix. Matsuno was promoted to lead designer/producer, made FF12, and got fired because he took so long. Besides Yoshida (the artist) all the Quest people stayed behind.
These ex-Quest remainder people are the same people who remade LUCT and did WOTL. I'd argue that LUCT's got some flaws too, like adding in the TP system from FFXI (it belongs in an MMORPG, not a TRPG). WOTL is fucked because of the naming conventions and speed slowdown.
I do. Played it on PS1. Cant replay it now since it never worked on an emulator.
Funny how some of the stuff pays homage to A Song of Ice and Fire (The White haired guy is in the North)
Sting's games are alright. Their art style is overly cutesy so that's probably why it doesn't appeal to many fans of the genre
Disgaea has the raunchy humor, memes, and endless grinding which seems easier for the masses to tap into (Borderlands, Saints Row) Personally, it's not my series
I don't know, maybe the original PS version? Really it has far better gameplay and the plot while it gets really fucking stupid is at least better than "lol it's a video game world".
I remember that scene. How pissed I was at this. Then later, wondering why I got tossed to chaos route for being morally right, I dug around and found out it's cause the morality of it isn't in the equation, but whether you're a good, obeying soldier or an idealistic fool.