what do you consider good character design?
Is "gets my dick rock hard" considered as good character design?
it depends on the game, most of Awakening's designs are garbage and that's not even counting the abysmal guest designs
whoever approved this should be shot
He's designed to look generic and bland, but he's called "Broswagonist" for a reason
Pretty good design if you ask me
well except awakening but the weapon design makes up for it.
How do you go from this, a literal perfection of character design, without a single unnecessary addition to it to...
I consider it good if I like it.
This is the number one criteria.
where do I even start
Good character design tells you a lot about a character before they even speak a word. What their general personality and things like that should feel like.
Additionally, every element of the character should make sense, nothing should be there because "it's cool."
Aside from that, I don't think there's anything else vital for good design.
Something like this
Pic not related?
something along this line of thinking
What the fuck is up with his cape
What would it do asides from make him trip?
Blazblue's got some shitty designs like Bullet and Ragna, but then you have great ones like Relius and Tsubaki.
I love detailed designs where the details make sense. When it's just details for the sake of details, you wind up with 20 belts and knee-nickels and such, but when it's all utility stuff it looks great.
what the fuck is this shit, looks like crap
Meant to post this with it. I like her design.
everything about it is horrible
second sword [????] shoulder pad on one shoulder, dumb long headband tails, unpractical cape, belts, etc.
piece of shit.
But Relius is great, and I don't even like BlazBlue.
harada takehito in all fields
It comes close for me.
You still get the standard tropes of boobie armor, battle lolis, knights barely wearing plate; i.e.: armored chest and arms and nothing else, and I personally hate when I start playing a FE game and everyone I recruit and fight up to a certain point have a normal hair color and then suddenly a pink haired drillhair loli approaches.
Come on, pick a consistent art style.
are we talking character strength or simply the art design? because if art design, pic related.
>tfw the actual game looks like shit
Why do they even do this why not just make an anime
The fuck is your problem man? There's nothing bad about it
It depends on a lot of things
A character should look coherent to it's setting but also to its art style
Cartoony games should have more simple designs where the emphasis is on what shapes make up a character where a more "realistic" or a game looking to be immersive should look practical without lots of unnecessary additions.
But then different settings could call for something different what I posted above.
It's really broad question to answer, you gotta judge these things individually I think.
I'm going to be called a FromDrone, and that's fine because I pretty much am one, but I think around 90% of From's designs are fantastic.
Souls, Armored Core, Bloodbourne, they're fucking well realized designs.
Props to those art teams.
That being said, 90% are great. The other 10% is either fuckawful or stuff like Faraam and Drangleic set that looked good in concept and they modeled into ass.
The only flaw is loose socks over thigh highs.
Good character design isn't a matter of having realistic or sensible clothing just for the sake of it. It's not about being hot, either. It's about being instantly recognizable, either through the shape of the silhouette or the color scheme or something else that can be detached from the whole. It's also about appropriation of the look of the character to their personality and place in the story. Overall, it's more of a matter of symbolism, and not any one particular style.
I say this because every thread like this has people posting dudes in regular clothing just because they think being realistic is automatically good design.
Fuck, I love Titania so much, goddamn. I fucking love FE9-10 in general, they really DO have lots of great designs.[/spoilers]
See, you make good points and post something completely counter-productive to your ideas.
What the hell is that character?
An Asian math nazi?
I like SG too, but that one is pretty crap.
How much does it tell about the character, do their accessories fulfill a purpose, does it express their personality or their world, etc etc
To choose a character at random from my folder, here's Dedede. He's fat, which suggests his greed, he wears a fancy robe, to suggest royalty, his hammer implies he's large and in charge, the hat helps in his expressions of serious, angry, or proud, his simple funny logo shows a fun side, and he's a penguin thing, to show that the Kirby world is similar in certain aspects, but different in others.
a little overanalysis of him, but a great example of a wonderful timeless character.
back when FE had great design and its enemies were scary
He looks pretty badass, not edgy.
I guess it's thanks to him being a silent protagonist, if they gave him some Final Fantasy tier dialogue to spout in accented English he would probably be a humongous faggot.
I love to see disgusting amounts of detail and extreme stylization. Dragon's Crown was pure bliss for me because it's an aesthetic usually reserved for point and click games.
When you ask like that I'm not even sure what to say about it. I guess the umbrella soldiers are based on Nazis but they are trying to imply she is asian at the same time.
Not a fan of the oversized gun but I like the top heavy jacket with thin legs broken up by the kneepads and stupid big shoes.
It's probably not the best thing I could have posted but I like it I guess.
Do you think Simon is badass too? He looks like an edgy faggot anon, like a literal homosexual.
Thank you for not being a sillyperson.
The difference is that that picture of Simon is accessorized like a fucking goth chick, the demi-fiend is relatively simple looking, with some tribal tattoos that are hit or miss I guess.
>what do you consider good character design?
Distinct: The character should look different from other similar characters, at least enough that a person somewhat familiar with them could pick them out without much trouble. That's a problem with a lot of Fire Emblem characters: it's hard to pick them out from all the other red, blue, and green colored characters. Titania is actually kind of bad in that regard, and if she was holding a spear rather than that halberd, then it would be very difficult to remember her from all the other spear-wielding redheads in the series.
Distinctive: There should be something memorable that stands out with the character. For Titania, it's no doubt her braided hair and her halberd. Most other good character designs generally have SOMETHING which stands out for them, generally a distinct clothing pattern or something similar.
Simplicity: The design should be complex enough to get across the distinctive details, but simple enough to not distract from them. This is a big problem that some Final Fantasy characters fall into. They have a lot of details which helps highlight them as different, but it's so many little details that it becomes difficult to really pick out much that is supposed to make the character distinctive. Unless you want the character's distinction to be "wears a lot of belts", you probably don't want to put them in a dress made of belts.
Of course, I use hyperbole a bit, but it is sometimes difficult to tell these characters apart, as opposed to just "some character designed by X artist" or somesuch.
I'm still surprised they designed a game around a single piece of art.
>neo /v/ thinks this is a good design
Nobody thinks boob plates are practical. They aren't supposed to be. They're supposed to be feminine while also being armor.
There are plenty of awakening designs that are just fine. Mercenaries, Chrom, and peg knights in particular.
Awakening had a lot of good designs. They just really dropped the ball hard with the knight family and sword arm Ike. The other guest artists weren't bad, but didn't fit FE either like the design for celica and micaiah.
But then you have THIS. I don't think there's any better character design in the entire franchice
I like the overall aesthetic of Skullgirls too, man.
>tfw no playable anvil man
Would it even be possible to do an entire game in this actual art style?
Scharlachrot is one of the very few good AH designs.
I love how dorky he looks, the character design in 999 was off the wall
Holy fuck Ephraim got lucky in the sea of mediocre DLC designs. I wish this was his design in 8, it's just so fucking good. It's majestic, heroic, powerful, durable, everything a lord should be, and practical in battle to boot.
Best Tales protag design thus far. Though I find Lloyd's to be more iconic despite making little sense in universe.
Eddie is a parasitic entity that can change his shape as he sees fit, and is basically just a blob of shadow. He turns into sharks, sawblades, swords, scythes, holes in the ground, and all kinds of shit. He even wraps Zato, the guy, in himself and turns him into a cool gargoyle thing. His standard form when you summon him is basically a weird looking dog thing. Eddie is the shit.
It's too bad all of the kickstarter characters couldn't make it in, some of those designs were really unique.
Not that anon but how is his opinion shit?
Please, plenty of the DLC designs were really good people only bring up the couple bad ones on purpose. Leif's was a lot better than his FE5 official art for example.
Did you even read the post you responded to?
I'ts not about realism, a design can be as far fetched and crazy as it wants to be, as long as it's fitting for the character and their personality.
I enjoy characters to actually have body types that fit what they do. I mean, seriously, how is it that every "experienced warrior hero" in Fire Emblem is built like a fucking q-tip?
Pic related is a very bad example, but it's the most recent one I can think of. This Knuckles actually looks like a, you know, GUARDIAN.
>the face makes up for the body
What a load of horse shit, apply that to every moeshit character ever (really do that because if you took that face you wouldn't be able to distinguish him from other Castlevania men).
>HD lego shoes
I'm still laughing.
Kill La Kill character.
Is this the artist who drew the 999 characters or something?
I'm pretty sure DC came out before KLK.
But really how is the opinion shit?
Fire Emblem has many wonderful character designs, but their issue is standing out from one another at times since there are so many characters.
Guilty Gear's designs are worse. He's got more belts than fucking Ragna.
Good Blazblue designs are few, but they exist.
I've only played P3P. Explain what I'm looking at because I like it.
I love the designs on Devil Survivor
I want a hat like Atsuro's.
>not posting the best character design of any work of fiction
>Dynasty Warriors games have pretty nice designs in general, I think.
I have to agree with this. Pretty much everyone in the series is visually distinct and looks, at least somewhat, memorable.
Omega Force in general is terrible at character design. They barely even try. I think it's half incompetence, half not wanting backlash for straying for pre-established images of the characters.
Except 6, with the exception of a few really great ones.
Also both 7 and 8 have their fuck ups, but in general they're great.
Cordelia a low tier peg knight design
Pic related, no boobplate found
I think that the fact you could easily confuse Kain with Dark Knight Cecil was a real problem. I actually liked it better when Kain was that sea-green color on the original SNES cart, because at least he was visually distinct.
I really like Yu Jin's look, he really comes off as someone built for combat, especially compared to a lot of other characters in the game.
Well mostly it's on purpose, generals and females don't look too "combatey" while the warriors mostly do.
Not saying Yu Jin wasn't a general obviously, it's just a general trend. Like for example Cao Cao, Sun Quan and Liu Bei barely wearing armour.
Kazuma Kaneko is a god-tier character artist.
>legs thick as a tree
Never skip leg days kids.
Here is what i consider a perfect design
>outfit is what you'd expect from a plumber, simple, yet practical.
>absolutely no unnecessary anything, just a overall with some pockets to carry shit you find around
>hat has his trademark, makes him recognizable from a mile away
>gloves and shoes make him look cartoony while still maintaining a good cohesion with the character
>Colour pallete is great and simple, red and blue contrast with eachother very well and give him a neat, yet recognizable and unique look
Nintendo characters overall are great in the design regard.
The Male necromancer is essentially waking the dreaming dead up, clap his hands and saying "pull your weight". The assumption is that the dead are just idling around like a bunch of lazy bones, who need an intimidating sorceror to slap their shiftless skulls into motion. I like the notion that a Female necromancer can do the same thing, but takes a different route to it, by pouring new life into the old bones and giving them succour. The dead just need a little lovin', s'all. Top notch food for thought, anon.
Name one vidya character as stylish as Henry V
Why do you feel the need to end your post with an elipses? Do you know how much of a pretentious prick you look when you do this? It's. Like. Typing. Like. This. Please stop
Pretty much all the characters in Darkstalkers were great.
I liked Cecil's Dissidia art. I honestly prefer Nomura's older style, but some characters looked better with his more current style. Just wish he was a little less feminine.
I can't see Kain now without thinking of Caius. Same VA doesn't help.
Main characters need to be simple yet complex.
Whether or not you like Halo, Master Chief is very well designed.
He's a green fucker with a motorcycle helmet, but he still looks like a futuristic super soldier.
Dissidia art in general is great.
Also I find Caius' design to be incredibly irritating. It should be really shitty but somehow I like it, maybe it's that I just like the character.
Blazblue isn't a parody game though, it tells its own story that's supposed to be taken seriously. On top of that, Ragna is the main character, the face of the franchise, so that's kinda bad.
Design is equally as important if not more so than writing.
Nintendo is known for making timeless characters in general. Mario, Pikachu, Kirby, Yoshi, Samus,Wario, Bowser, Peach, Bame & Watch, I could go on.
There is no fucking way this is better than regular Baiken.
Regular Baiken is perfection.
Despite being terribly drawn, ZUN's designs are really good.
Characters are distinctive and every one of them have some memorable part of design.
There's two I'd like to point out which I think are good character design, firstly, Travis Touchdown.
His default attire is appealing, stylish, normal, and shows off his interests. I think the hair and glasses work well together, and the outfit does a good job showing his personality as well. (Read as: flashy)
Sorry the picture is small
The second, which I'll post a picture of next, is Jack from Madworld (Also Anarchy reigns, but there's a few changes in AR's design)
Sadly, I only could find concept art for Anarchy Reigns, so explaining it would be a bit difficult.
Is her "shirt" supposed to be mail? Otherwise, leaving the chest completely unprotected is not very practical. Same with her pants, unless they're supposed to be brigandine or the like.
The ponytail matches her viciousness perfectly, the boots in that image look retarded, the cat ears are "what the fuck are you doing" and leaving her missing eye uncovered is just something she would do. She doesn't give a fuck about her appearance, she gave up being a woman and just wants to kill the fuck out of That Man.
If they use that design for Xrd I will be heartbroken.
I don't seem to have whichever one you're talking about, but that one is from either an arcade or story ending CG in AC, I can't remember which.
Design wise 4>2>Accord>0>1>5>3
He's just weird. I mean, I want to dislike his design because of the girly, fluffy, purple hair and armor. In universe, he just doesn't fit in. But at the same time I can't hate it because he's still pretty distinct because of his flaws.
For fucksake Anon, I'm not even gay and you have to make me feel that way?
DC really revved up the artistic integrity and character design discussions when it was hot. Good times
I love Sho's design.
It's memorable, to the point where I remembered and recognized him before I had even played his game.
It conveys pretty well that he's a ridiculous punk who thinks he's cool when he's really, really not.
>putting cat ears on baiken and getting rid of her glorious ponytail
I'm not a fan of all the frilly shit at all but they are pretty unique and definitely easy to pick out of a crowd.
I like Travis because while he does dress in a typical cool guy fashion he does also have a dorky look to him too. Yusuke Kozaki's is probably my favourite character designer, I can't think of a character in NMH 1 or 2 that I don't think looks rad as heck.
I think it might be this, it was Ishi's. It's still inferior to regular Baiken.
Seriously, it's a travesty.
TWEWY had amazing designs. I want Lollipop's hoodie even though I'd never be able to wear it like he does.
Nah, I can't forgive his weapon. Or Noel's.
Ragna's design is fine, and he's actually probably the best BB character in terms of personality and characterization, if you can ignore his combat voices dub. It's really corny, but outside of the stupid neo-hakama it's pretty cool.
It's just that it would be like five billion times better if Ragna was a girl with the exact same character traits.
I can't speak for all characters (because I simply can't remember their designs back then, fuck), but some of the redesigns were absolutely brilliant, compared to a lot of boring shit they do in the rest of the series.
Two characters that I feel were best were Zhao Yun and Lu Bu (yes, I mean it).
Zhao Yun's full suit of armor gave him a more heroic vibe. MUCH more heroic. The typical boring seperate armor plates make him look like a normal general.
Lu Bu was really fucking hated because of the weapon, but it had ONE really good detail: they ditched his old color scheme for full-black. Made him way scarier and more intimidating than before. It was such an important advancement that it ended up being repeated in the games after it.
I quite like the designs for Legend of Dragoon
What game has some good Elf lady designs? I liked Judith's (purple hair) but after awhile they all tend to blend together.
Shall we fix it, then
Dungeon and Fighter.
Don't believe anon's lies, the Elf Knight as opposed to just the Knight (who is an elf) looks like fucking dogshit and makes me want to puke. Her other subclasses are good though.
Chie's got a really good design, realistic, practical, and her colors are so good the whole game was designed based on her color scheme, and green and yellow easily link back to Chie in a Persona player's mind.
Touhous are very distinct and easy to identify, and their designs work really well, I just wish ZUN knew how to draw worth a damn.
Go post some.
You were close!
Next time, try to get more of Aira in the frame!
All BB designs are pretty embarrassing looking except maybe Hazama Valk and Hakumen. They are pretty tame.
>experienced warriors look like twigs in Fire Emblem
What? The only one I can think of off the top if my head is Karel, and he's a swordmaster. There's other stuff like Caineghis and Giffca, Oswin, old Hector, Brendan Reed, Oswin, Gilliam, Greil, etc.
Depends on which Simon we're talking about.
This one kills bears with his bare hands
No-one's even saying that. If the character on the left is more attractive than the right, it's only because it looks like a human and not pudding poured into a flayed skin.
And this is spite of the Bioware character's decidedly more provocative attire.
I've never been able to understand how a guy who is so crap at drawing can be so good at designing dozens and dozens of memorable characters that inspire thousands of fanart and comics.
Maybe I need to start drinking more Japanese beer.
>he's actually probably the best BB character in terms of personality and characterization
I don't think that's a good thing.
But she's really fun.
Waiting on Dragon Knight though.
I don't think anything will ever replace fBrawler or Demon Slayer in my heart, but if anything has a chance it's Dragon Knight.
I consider this 10/10 perfection in terms of character design. Both in appearance and personality.
We can complain about the unrealistic designs and the boob plate as much as we want, but it's still a lot better than the designs from most western developers. Seriously, Halo is probably the best example I can think of. Blame it on character creators, where the protagonist designs are by definition up to the player, and a high focus on "normal", "regular" looking characters.
I meant this one.
This is my absolute favorite work of art depicting Baiken. Fucking perfection. A nice mix of traditional clothers with a subtle modern flair, and a good bit of attitude. Shows a battle scarred warrior who fights in a traditional style, in a modern world, and simply doesn't give a fuck.
Designing a good character and being a good artist are related, but still separate disciplines. We're used to people who can draw well but can't design for shit, ZUN just happens to be the exact opposite.
>All these GG characters being posted
but most of the xrd changes and new characters are disgusting
That's a good point. Its fortunate then that we have so many fanartists that can bring true life to his vision.
This reminds me. I honestly wasn't that fold of Papa Nier at first, but then he grew on me. A lot.
This. It's like someone with a huge vocabulary who, no matter how many words he crams into his sentences, cannot get his point across while a bumpkin with maybe 2000 words tops can, because the bumpkin puts the words where they're needed.
Master Chief's design is pretty good. The design for Ezio isn't too bad either...
Uh... is Kratos western? His is good too.
Aside from Rareware, most modern studios are pretty shit.
Actually, the designs in KI are pretty fucking sweet.
And of course Banjo. Simple, yet very memorable.
Was the creator inspired by JoJo? And what's up with all the blue and white wearing blondes?
Western studios don't put out a lot of good designs I guess. Japan puts out a lot more inspired and fun games with fitting designs than the West does which is over satuated with gritty "realistic" titles. Not to say those designs can't be good but maybe people on /v/ just prefer that stuff.
Outside of Power Armour and Grimdark Fantasy there really isn't a lot of unique characters in Western games that come to mind.
This might be a unpopular opinion but some of the outfits designed by 3rd party artists for League are really quite good.
Makes my dick diamond-hard
Because, well, western designs are pretty generic. Outside of medieval or power armor, all they can make is generic looking characters because, its realistic.
Have you ever met anybody that dresses anything but generic in real life, on a daily bases? You can either have normal looking characters or have the whole cast look like a bunch of hipsters.
It is implied
Diana was in love with Leona and that's what made her escape.
Anyway, Syndra has a very good design. Reminds me of Midna, a character I loved, but with her own evil touch.
This thread is pathetic. None of you know anything about actual character design, you're just going "which vidya character looks da coolest?" and acting as if one stock art image will prove everyone else wrong.
Character design is a beast, it cannot be summed up so easily and as with most art it's also subjective.
Enlighten us, oh great character designer.
>My face when I was born on the same day as Zappa and Talim
The armor is not too decorated and would still be usefull in combat. While the dress is split to allow better movement it still suffer from being a bit too long. To fix this it should be cut aroung knee height.
As for the hair it's too long even if tied an enemy could seize the pony tail so the hair should be cut around shoulder height.
The character itself doesn't have the musculature to wield this axe.
Other than this it's a great in comparison to most female fighter in video games. But honestly a female warrior is a stupid idea unless the female is well shaped or buff my dick likes it eitherway though.
Everything is Bioshock is beautiful, sans humans.
>pull your weight
I'm imagining Karl Pilkington as a necromancer
>aight, you laze-a-bouts. let's go, c'mon. pull your weight.
>You, you there. I see you. no whingin'. you got all your bones, what else do you need? PULL YOUR WEIGHT.
Not really an example of good character design, but Hilbert had my favorite Pokemon protagonist design.
I really like the visual look of swords at the waist. especially multiple swords, the crossing straight lines against a rounded body do good things for me.
Or any other sort of hip-placed accessories, I guess.
another thing I like: these kind of shoes. coverse all-stars, or similar to them. Brightly colored and paired up with clothes that you wouldn't really think about wearing such casual shoes with. bonus points for being slightly oversized.
I think I like that, because honestly I only own one pair of shoes and they just kind of have to match with everything. or maybe it's the juxtaposition.
jojolion's Josuke, and Sakura from SF also fit the bill.
No. No reasons will be given if I do.
Simply changing the shoulder pads into something smaller and not space mariney and adding a gorget akin to pic related would fix the second one and make it good, however.
I really have to disagree. While each faction in DW shares colours and that's a nice touch, the designs themselves aren't anything special or distinct and aside from a few, characters aren't very memorable. It doesn't help that most of them share the same weapons and movesets either.
SB on the other hand does a great job of having distinct silhouettes, unique designs that don't go overboard, and fantastic use of colour. I wish KT put as much effort into their designs.
last design feature that I know I always like is baggy pants, like indian pants. ninja pants, too. or just bottom-heavy character design in general.
Harem pants, maybe they're called? I dunno. they always seem like they'd be mad comfy
did you ever consider it may not be a mistake, though? that the artist thought "you know, this shit looks cool. I bet other people will think it's cool." and drew it that way, on purpose?
as if he wasn't trying to design a practical armor set for a realistic world bound by conventional physics, military tactics, and cultures.
as if he was - wow - making something up?
As much as I like Hilda, I have to admit that those shorts are some of the dumbest things I've ever seen. I think she would've been fine with a skirt, or even just regular shorts. Not these strange ripped/frayed/extended pockets thing she has.
>I've never understood why DW8 get's so much more attention than SB.
Probably because DW was first, and so got the most attention. Most people interested in Musou are probably sticking around with the franchise that has the characters they like, rather than jumping ship to another one with completely different personalities.
I head that SB is more popular with the ladies, though.
Koei generally does a good job with their characters.
Actually I did. I said one armor would be good with one very minor change to it. I even then went so far as to say what the change would be.
I never said Titania's armor was aesthetically bad. Almost all of the armor in Fire Emblem is bad function wise.
You're right about Western Samurai, which is why I said with one minor change it'd be good armor. Not cool looking armor, good armor.
Hell, if we want to get into aesthetics, I'm fond of the Atelier Dusk series of character designs.
Because Capcom never bothered to market SB3 at all, and they totally fucked the first game's localisation and never released the second. They dug their own grave for the series and then pulled the plug when SB3 didn't sell the 2 million in the states that they wanted (when it doesn't even sell that much in Japan.)
It's a goddamn shame because SB is now one of very few series that Capcom doesn't bring over anymore and yet it's also one of the only series they have that's still solid.
I think you mean "if it weren't for that dumbass winder doodad on her hat." The wings are cool.
Her hair could use some work, too, but that's just me disliking straight himecut bangs.