just downloaded FFT. I'm decent at most strategy vidya and I've played the shit gba version but anything i should know before getting into it /v/ ?
It is very hard at the start of the game.
Mostly because your units are very weak and have no skills of any sort. You will die a lot.
After the first chapter though, things get easier.
>shit gba version
That's a sequel that has nothing to do with this FFT.
Also what the guy above me said, it starts off hard. I recall not getting through Dorter Trade City the first time I played it, but I was retarded and 12.
>anything i should know before getting into it /v/ ?
If you can get past Dorter Slums, you will be able to beat the game
Random battles match your character level average, so grinding is useless for that
Story battles are hard-coded levels, so you can potentially grind them if you have too many problems.
This, of course, only matters if you're bad at TRPGs. Godspeed
If you grind too much the game becomes a complete joke.
Don't make the main character a caster or support class.
Don't do this. Unless you're so dumb you would try to unlock new wizard classes by leveling Knight.
>Get characters with compatible zodiac signs
>learn gained jp up from Squire job
>get knight with two swords skill that is learned from ninja
>have support character with white magic
other than that, you should be good.
Male generic units do have higher base Phys. Attack than female generic units, but you're right. Perfumes are really good.
Be sure to train up a Thief and get Steal Accessory to steal dem perfumes. Most of them are unique and you're only given one chance to steal them.
Get ready for the framerate to chug during certain skills. It doesn't matter what you are running it on, the game engine just cant handle some of the skills used in the game very well.
Black Mage/Draw Out
Completely breaks the game. I like that about the game. It can be pretty tough, but at any time you can completely bend the fucker over.
I guess I'll just ask here.
>anything i should know before getting into it /v/ ?
>anything I should know
Don't. It's easy enough as it is, you don't need to learn 700 different ways of breaking the game (it gives up after a certain point and breaks itself, that's how easy it is).
Of course, if you want a real challenge, you could play FFT 1.3, but that's just going from one extreme into the other.
Canopus is your nigga 4 lyf.
Also make sure to check the Warren Report constantly for extra events and/or sidequests. They're pretty easy to miss if you don't check it every once in a while.
I can't handle when I lose units that I trained up (goes for any SRPG really, other than VC that didn't have this problem). This game any different? Are there any other SRPGS/tile turn-based games where I don't have to worry about unit loss?
DeSu, as long as you do the battles titled "Do This Battle So This Potential Party Member Doesn't Die"
FFT you don't really have to worry about losing units as long as you can revive them/beat the map in 4 of that unit's turns or less
Should I leave it for a few months as I'm just finishing up the second story for Front mission 3 and I'm afraid I'll get burnt out on FFT. FFT sshares similar jobs with Bravely default yes?
Why couldn't Square Enix just release a Bravely Tactics game? If they don't want to go back to Ivalice, that's fine, but can't they give it a thought to release something that's close to the Original FFT, but new, with Bravely Default jobs and shenanigans?
>More classes in the PS1 ver
Nah nigga, the PSP version has the same classes + a couple new ones (Dark Knight and Onion Knight). The only thing it does about the classes is that it ups the requirements to unlock them (say, in PS1 version you needed lv. 2 archer to become a thief; in the PSP version you need a lv. 3 archer to become a thief and so on) as well as ramping up the prices for some skills, which is really fucking annoying, but still not that huge.
PSP version is not all that bad, but I do prefer the PS1 version myself. Maybe because of nostalgia + the soundtrack sounds kinda botched in the PSP version imo.
Whatever could you be talking about?
Danger from grinding actually comes from random encounters. Sure, getting your levels high will help you with story battles, but you'll also run into chocobo rape squads who will then proceed to live up to their names.
>Run into chocobos at early levels when I was just starting to play
>Man these motherfuckers are serious
>Usually kill one of my guys in 3-4 hits
>Prioritize the chocobos and then everyone else
>Get used to chocobo rape squads
>Eventually later on the game meet the red chocobos
>Think that I'm hot shit since the black chocobos are useless and regular chocobos are not a problem anymore
>MEANWHILE AT RED CHOCOBO'S ATTACK FIELD
In what dimension is this true? You've probably only played the most well known ones like FFT, TO and Disgaea. There's a lot more of them out there.
The Playstation version has a flawed and weak Engrish translation that actually cuts some dialog out of the game. Read this translation as you play, and try to find a middle ground through the dialog.
I'm being quite serious when I say that this translation will help make for a better experience. Just ignore the bullshit the author inserted for FF12 like Humes.
Oh, and remember to take all the equipment off Gafgarion before the second battle of Act 2 - Ramza needs his shit more than he does, and Agrias eventually leaves the party when you get to that city with the Cardinal so remember to rob her too before she's gone. Towards the end of Act 3 there's a major difficulty spike where you have some super tough battles consecutively, with a battle where Ramza has a solo duel while separated from your team, and a few missions later when you enter the castle Ramza has to have a pure 1v1 duel that can be challenging before then turning into a team fight which is an absolute nightmare if you're not prepared. Oh, and immediately after that fucking tough mess you have another special battle where you lose if a character dies, while having to fight special enemies that can 1-hit ko you. Bring characters with high movement speed (ninja) and unlimited jump (from Dragoons)
Man I recall trying to play this game back when I was a retarded little kid. Does it still hold up? I want to try to emulate it. All that shit with giant robots and the attack animations was rad as shit.
>read the translation as you play
Are there really people this autistic?
I think it holds up technically. Localization and anime style are separate matters altogether, though. It may take some endurance.
It didn't up requirements, they were lowered from the original japanese version for the western PS1 releases, it's just a return to the original.
You couldn't steal the genji gear in the jap original
Thou wouldst dare defend such malarkey? Insufferable trollop!
But seriously, there's no reason to tinge the script with old-english, and it does a passive-cover up on the major anti-catholic themes in the story by adding polytheism. It doesn't even have "Animals have no god" from Algus.
Look, it's not ideal, but it helps make the story a lot better, I promise. I mean, what the fuck is a Nanten or Hokuten anyway? This translation gets points on that stuff alone.
> I've always really hated "Hokuten" and "Nanten". These are Japanese words for "North Sky" and "South Sky", and sound misplaced in a quasi-medieval setting. The Hokuten and Nanten, are, directly translated from Japanese "The Northern Sky Knight Troop" (Hokuten Kishidan) and "The Southern Sky Knight Troop" (Nanten Kishidan). Instead of this, I use "Knights of the Northern Skies" or "Knights Aquilor" (based on the northern wind, Aquilo), and "Knights of Southern Skies" or "Knights Austeron" (based on the southern
Protip for grinding at any level:
Get into random battle.
Beat down monsters and goons until there is only one left.
Bring it down to minimal health.
Monster/goon will run and hide in corner of the map and just wait every turn (unless it can heal itself, fucking yellow chocobos)
Have your own party smack each other around and heal eachother until you can't stand it anymore.
You won't get much gil, but you won'thave to click the overmap hoping for battles. It works well cuz merely causing damage or healing, even 1 HP, will get you XP and JP. You only get bonuses for killing.
Really, complaints about the new translation in WotL really do mainly come from the removal of iconic lines more than anything else.
Most of us have never even finished the other classics that are out, so why would we want new ones?
I mean, most people haven't even beaten a single Ogre Battle/ Tactics Ogre game. Final Fantasy Tactics ends up being enough to last most fans for a lifetime. In our case it appears that will be rather literal.
>tfw that line didn't return in WotL
>tfw no attack lines that pop up when you cast magic or sword arts
Goddammit. It's my autism speaking but those things were iconic.
>Most of us have never even finished the other classics that are out, so why would we want new ones?
That is flawed thinking. Dude, I don't want to play 20 year old games that will just continue to get older as time passes.
> WHY TRANSLATE GAMES AT ALL?
I still can't decide if LUCT's new script is better or worse.
EXP is proportional to the level difference between the 2 units. Have your lower level characters Dash/Throw Stone at your highest level. If you're grinding your highest level character as well, have Ramza Yell them to max speed, then have that character Accumulate/heal themself
it aged pretty well, it suffers from 3d graphics of the psx era but since most of the models are pretty simple anyway it's not that bad.
Nah it isn't. Questgrind and duty finder are shit.
Go back to /vg/ faggot, this is a Tactics thread.
the worst part is that the data for all the attack phrases is still there, someone just turned off the bit that makes the engine look at them during battle
for no fucking reason whatsoever
I swear that and the stupid hardcoded slowdown and maybe sound quality are what people should bitch about, not the flowery language WHICH MATSUNO WANTED
> Tough... don't blame us. Blame yourself or God.
> Animals have no God.
> People are comfortable being used!
> 'God' is nothing but an image created out of their insecurity. It's their fault for knowing they're comfortably numb, and not doing anything about it.
Even with the butchered translation there were some fantastic lines. It's a real shame they dropped the ball with shit like Hokuten, and completely cutting out Meliadoul's dialogue when she confronts her father.
SRPG's peaked like Orson Well's career. It's a niche genre and most aren't interested in tackling it, especially when one can argue those clever japs already made the best games possible.
>tfw chapter 4 ramza gets booty-licious tights.
Also note that when a class gains JP, everyone else on your side gains 1/4 of the gained JP as well. That's why if you had a lancer who gained 1000 JP over the course of the fight, everyone else would get 250 JP to lancer as well, even if they don't have the class unlocked yet.
So if you only want to train one guy's class, make everyone that class and just gain JP with all of them. Remember to equip JP Up as well. Likewise, if you need someone to learn two jobs at once, just make sure they participate with characters of another job so they gain JP in that one too.
Squire ends up being Ramza's default class. His custom version of Squire ends up being ridiculously overpowered, especially with all the class-buffs and extra powers.
Just tack on a few class abilities and let him loose.
Are there more games thematically like FFT and Tactics Ogre? Vandal Hearts 2 comes to mind but that's about it.
I actually liked the weird dialogue they used for their attack and spells, it felt like an ancient prayer or incantation that of course wouldn't come off as normal in whatever era FFT takes place in.
>Animals have no God.
This whole dialogue was just really fantastic, really defined Wiegraf's sister and Algus.
I hated attack lines at one part -- the opening battle where all you control is Ramza. You still have to hang around and manually skip them because even if you put it on auto battle, it doesn't skip the dialog automatically.
Other than that, I'm pretty neutral about it all.
I've been starting and restarting this game every few days for awhile. How much do signs/gender matter for endgame? Should I take the time to recruit a team that perfectly complements each other? Should I make all the men physical damage and the women spellcasters?
There's 2 versions of 1.3, the good version and the shitty version. The shitty version which is found at insanedifficulty or the good version which used to be hosted at ffhacktics. Shitty version changes black mages and archers to be bullshit OP classes, removes a lot of the difficulty but punishes grinding too much and in general is a shitty patch. The good version is, however, harder to find, but if you do find it go for easy type (which doesn't make the game easier, it just doesn't make it impossible to beat if you gain more than 1 level per battle).
IF YOUR CHARACTERS DIE,
Vagrant Story is a sequel to Final Fantasy Tactics that takes place on the unseen eastern continent that the kingdom of Ivalice went to war with prior to FFT, with many of the same themes and even a a few insults leveled at the Glabados church.
Unless you like to speedrun things without training your units the game is not hard.
Just remember to never train or use calculator or your fun will be spoiled.
>actually, the most fun I ever got in this game was fighting in that trap battle with most of my units being level 3-4 knights and a calculator Ramza. Took a beating for around 40-50 minutes until Ramza had enough speed to spam some spells
Didn't Matsuno say VS isn't a FF game? Which makes all the references to FFT just that, references? Then again, he has flip-flopped over the years on that matter.
Dorter is basically the first layer of hell, but once you figure it out it's smoother sailing from there.
If you do 1.3 patch, going into the desert replaces Dorter as the first layer of hell, and you don't scramble your way back into sanity once you leave.
I actually really wish VH2 was more popular if only so I can discuss with someone, but it sadly isn't the case.
>different from the first game
>people can't stand the simultaneous turn system
>FFT wannabe with a political story
Such is life in Vandal Hearts 2.
Ramza and Wiegraf could have been friends. They all could have been friends. Wiegraf was just Ramza but in a different scenario, sister and everything. The only thing is that Ramza is hardcore when it comes to his morality, even in desperation he would have never used a zodiac stone.
Wiegraf can be beaten by Monk Ramza with his squire secondary.
Chakra + move HP up to heal, Yell for when you aren't dead, and keep moving.
On the other hand, it makes the boss battle right after piss easy because A: Monk Ramza OP, and B: You keep all of your buffs/debuffs when it transitions, including the insane speed upping you'll be doing.
Max speed is 50
Heard you wanted the end the war. Well, here I am. Congratulations, you win.
What's wrong, didn't get that R4 Anti-law I had in stock for an entire fucking month because you're too stingy?
Enjoy your shitty real life.
>Played FFT as a kid
>Didn't understand English well so I had to deduce from some words and actions what was going on most of the time
>Play it a few years later, have a decent grasp of English
>Wiegraf was a good guy all along and had legit reasons for doing what he did
>mfw you pretty much fuck up his whole life, kill his sister, fuck up his dreams and turn him into a monster
FFT my first exposure to serious plots in a video game.
Turns out the trick to having engaging stories is giving your characters valid and believable motivations for their actions. Who knew?
It would be nice if ''ancient evil awakens'' in those settings would be someone discovering an old stock of ICBMs and get them ready to fly.
The last boss would be fought with swords and magic in an old, forgotten, crumbling Cold War era bunker filled with flora with Minutemen about to rain death once more.
most vidya writers don't, that's for sure
I didn't realize it as a kid either, then again I sorta ignored the whole plot. Played it years later and I see it all for what it is. Wiegraf even went out of his way to tell the rest of his people not to kidnap and ransom or pull stupid shit but they did anyway. Then people like Ramza who are raised with strict expectations and in an ill informed society end up fucking up people he probably would have sided with.
>sister is kidnapped and with the worst people possible for a long time
>one brother turns into a monster he has to kill
>another brother becomes an undead monstrosity that begs for death
>friends die, people who could have been friends die, his own family disowns him
>his best friends has gone a completely separate path
>the world declares Ramza an enemy
>his entire country is falling apart at every seam
>history writes him off as a lying piece of shit and kills anyone who says otherwise
>fights the devil and her council
>never breaks down and never stops fighting for what he believes is right even if he's never rewarded
Ramza had a hard life. Everyone had a hard life.
Read up on Faith and Brave and how it effects each character. Besides that.... it is rather typical game play mechanics.... also there are some enemy moves you only get one or two opportunities to learn.
I've got to admit, I didn't expect that epilogue.
I didn't expect such a brutal scene to happen with that music in the background. I also didn't expect Delita to pretty much realize what he had been doing all along and just say "What the fuck did I just do?"
It was a great way to end the game. I'm playing through Tactics Ogre now and I expect great things out of it.
You didn't fuck up Wiegraf, the nobles in power, his own thugs, and then even he somewhat fucked it up.
The nobles for starting this whole mess by turning their backs on them, and the thugs for turning to attacking innocents and giving ruining the image of the entire movement.
Ramza gets involved when they start asking for ransoms and kidnapping small children. Wiegraf is 100% against it and makes it known so very clearly, but he doesn't take strong enough control of his operation and they just keep doing shitty things that makes them all look bad.
it's goddamn matsuno. that man knows how to conceptualize and write believable scenarios. he also took inspiration from yugoslav wars for tactics ogre.
>replace Dorgalua Oberyth Valeria with Josip Broz Tito
suddenly everything makes sense
>never breaks down and never stops fighting for what he believes is right even if he's never rewarded
This is why I still consider Ramza as one of the greatest FF protagonist in any game. He began the game when he was at around 16 and finished it at around his early 20's, and he never complained, whined or had emo moments. Instead, he got shit done despite everything basically screaming "FUCK YOU RAMZA" at every turn. He just took everything and kept fighting for what he believed in despite his own brothers and everyone else believing that he was a heretical piece of shit that was literally Hitler and the scum of the Earth.
I only wish we could have another protag as based as Ramza in another FF
The roof above the castle is even more bullshit.
>next battle should be easy
>don't have ninjas or anyone with 9 speed
>rafa runs in the middle of the fucking room
>game over times infinity
im looking forward to this, even tho i hear it isnt great i still want t give it a try.
most complaints i read are about difficulty and not much else so i dont know if its a broken game or if people are just shit and cant handle it.
anyone have any input on it?
That battle is literally just a test to see if you have a bait character or a speedy glass cannon. You don't even have to kill them all you need to do is knock one of them into crit to end the fight, but you have to do it before Rafa gets murderized.
I've played 2 on the Ps1, and the Wii one. The PS1 game has partner characters which are pretty useful (although if a monster kills anything, from one of your AI buddies to another monster, they level up instantly), and you can summon more with feathers (which are randomly granted for breaking your equipment, so expect to never get any). Also, if you have a second controller in you can have a friend play the partner character. They can move anywhere on screen before you make your move and attack once/turn (but they can't use the AI's special abilites, like Mog's steal or Shiroma's much needed healing)
The Wii version has extra challenge levels (most of which you have to do to advance the story) and plenty of extra stuff to explore before postgame. Also an entire minigame corner. The only thing I have with it is that you have to go back to re-beat dungeons to get summon stones. The story is also a bit more coherent. ALSO, there's a class system, but don't be fooled the only class you need is white mage for heal, holy, auto-raise, and my personal favorite the ability to charge up extra ability points.
Gameplay-wise, both are pretty good.
I can't tell if it's nostalgia or what, but I just can't get into FFTactics on the psp. I hate that ye olde englishe style of speaking they have. It works okay when you can hear it, but when you have to read it it loses its strength.
They're quite numerous. Did you go into the Palace of the Dead already?
One thing I wanna add is that it's a must to save empty bottles in the PS1 game.
You can collect monster essence by killing them with an empty bottle, and that can work wonders when it comes to equipment crafting.
That and teleport tags are the best kicking items. If you have more than one teleport tag you can teleport troublesome enemies away by kicking a spare at them. The item kicking applies for both games.
The lower one is Tactics Ogre though. Not to mention that the PSP script of FFT is closer to the Jap translation, clearer, naturally, and devoid of shit like "l i t t l e m o n e y". There's some names I hated in the new script though, like Algus', and Tietra's, but overall, I prefer the new one, even if I found the original to have a certain charm.
I love vh2 but it was so easy to exploit it, there was never a battle that gave me any challenge. Also, that gothic music just went on and on. I liked it but it did get very repetitive
I'm aware of the truer translation and all that, but the original, despite its flaws, had those few abso-fuckin-lutely golden lines that have stuck with many of us for years. The psp one, while totally acceptable, never really has any "Holy shit!" moments.
>and devoid of shit like "l i t t l e m o n e y"
>this script is so great even though it removes all of the iconic idiosyncrasies
I bet you'd defend a Final Fantasy without chocobos, too.
I felt the original was a bit plain. People back then didn't really speak like they do in FFT, language was way rougher, so to speak, back then, but to me, the Vagrant Story style of Alex O. Smith fits Ivalice more, and the Valerian Isles as well.
Only level scaling for randoms, story battles stay the same.
You're going to suck until you level enough to make some of the better classes. Just focus on changing your dudes from shitty squires into stuff that's actually useful and you'll do alright.
See this motherfucker, he can ruin 30 hours of gameplay if you don't multiple save, also you will hate Dorter but it's the first real trial you'll face, losing units is never a good option unless it's something you can easily replace and in that case you probably just need to git gud.
Also strip gafgarion
They're products of a shitty translation, so fuck YOU. And I would, if it did other things right. 4 Heroes of Light doesn't have a Cid, Chocobos OR Moogles, and it was more of a Final Fantasy than the entire FF XIII trilogy.
>when there's level scaling?
The story battles aren't. Only the random free battles are scaled.
>And how am I supposed to get better
Where are you stuck? Chapter 1 is actually the hardest chapter in the game. Specifically, the Dorter Slums with the black mages on the roof and the knight on the ground. That battle is meant to teach the player to not dive balls deep. Sometimes letting the enemies inch toward you (to disadvantageous terrain) is preferable to getting assfucked from the rooftops.
Where are you stuck right now?
Mostly of times it's just leveling and finding out new jobs, a lancer, a ninja and a mage (either black with white magic or summoner with time magic) are a must on your team
You should try 1.3, where the story battles have scaling levels, there are humans all over the random encounters, the AI gets more JP and potion/phoenix down are free skills, and if you level too much the enemy's equipment goes up a tier and you get royally fucked because of it.
Feels good knowing that even as a child I wasn't stupid enough to save over my main file during the continuous battles, not that I had trouble with the duel thanks to monk Ramza being overpowered.
Don't even get me started on those fucks. I used that first random battle area to get Ramza and 4 other generics maxed out on their classes. Try taking out a fucking normal Chocobo when it'll just run away and use Choco Cure and all you have is a basic Long Sword or Dagger.
>Using level 1 weapons against level 50 instead of stealing weapons or inviting a monster
>Not surrounding the Chocobo before it reaches critical health
>not wanting access to all the classes to make a good balanced and fun team to go through the game with
>implying the chocobo didn't wreck my shit before I finally killed it
It's like you've never faced chocobo rape squads before.
>Balthier got down and dirty with Fran and the Bunansa bloodline is still going on strong more than a millennia later
>Stacking 5 people together just so you can chakra
>Not spreading them out, throwing potions or using a healing spell when needed, dispersing damage
Nigger, you're about as dumb as the people who don't use monks because they can't use a sword.
>the guns that actually had some good/decent attack are obtained close to the endgame
Anyone here play Crimson Shroud?
>all dat FFT and Vagrant Story
>For the price, its worth it if you enjoy games by yasmat.
that I do
to the point that I get driven out of Tetsuya Nomura threads for being a Matsunofag
It's not overly long, unless you're looking to fully upgrade your equipment, but maybe 20 hours if you don't rush it. I myself have almost 90 hours logged in, but I've beaten it three times already, and the last one, I was writing down the entire script, which was particularly time consuming because there's small choices in the game, and there's also a New Game+ feature where the game gets harder and every enemy drops new weapons, the chests get refilled, there's more areas to visit, and an alternate ending to unlock. It's more of a traditional RPG though, very different from Matsuno's usual SRPGs or VS/FFT, but it FEELS like an Ivalice game, because he got his old team mostly back together, except Yoshida didn't draw the characters and monsters. And it's like a VN outside of combat, but I'm sure that won't be a negative for you if you're a fan of Matsuno's writing.
>It's more of a traditional RPG though, very different from Matsuno's usual SRPGs or VS/FFT
I like dungeon crawlers like Etrian Odyssey, The Dark Spire, or Grimrock. Is it close to those?
Its something like that.
You're given a drawing of a map and you select which room you'd like to move to from the current room. The top screen shows a static camera of that room, and theres lots of split path ways.
In combat, you select actions and roll dice in a tray on the bottom screen, think Table Top RPG style. It works pretty well and its pretty fun.
Really, the writing and combat is where the game shines the most, the combat is fun and rewarding, you might have to try some battles more than once because they can be difficult. The dialog is the quality you'd expect from a Matsuno game, spot on.
Well, outside of combat, you choose a part of the map to go to, and your party walks there and then a narrator describes the room and then if there's a chest, then you can open it, or have your rogue/ranger character unlock it, which prompts a dice roll where you manually roll the dice with the stylus, which is a mechanic used quite a bit in the game, being a big homage to tabletop RPGs and all.
In combat, it's a mostly typical turn-based RPG, where you can do a physical attack, use magic or skills, and can use the multisided dice to enhance either your accuracy or your attack power. Each skill is tied to an element, and chaining elements, by using ones that don't cancel others, you can get more multisided dice, starting with a d4, then d6, and so on.
All in all, I think you'll enjoy it greatly, from the look.
>I backed that project with $30
Anything for Matsuno. I even promoted Crimson like crazy when that came out, and he expressed his thanks personally, which validated all the work I did for free.
Is Matsuno just a name they're using as a badge to shill that game? It looks like shit and the website looks like it was made by a teen in their Tech class. His name is the only reason they got money, right?
>Is Matsuno just a name they're using as a badge to shill that game
Yup. He's phoning it in quite literally. He's not on-site or anything to write the story.
>His name is the only reason they got money, right?
Most of it, probably. There are a lot of people around who are trying to fight to be the "next Final Fantasy Tactics."
To be honest, out of all of them, Massive Chalice is probably the most promising. Unfortunately it's got the whole humans vs. demons shit that FFT and TO devolved into halfway, but it's right at the beginning. Anyway, judge for yourself:
>Yup. He's phoning it in quite literally. He's not on-site or anything to write the story.
Thats a shame, and kind of misleading. On their website they talk about how Matsuno is excited to be able to make another rich, new world. Like he'd be part of creating the story, world and lore. Glad I didn't back the project.
>To be honest, out of all of them, Massive Chalice is probably the most promising.
I'll check it out, thanks for the vid.
Matsuno said he's developing the combat and the job system along with the handlebar mustache dude, and he's writing the entire scenario of the game, all the lore and backstory of the game's world, Rasfalia, Akihiko Yoshida's drawing the characters and monsters, and Hitoshi Sakimoto is composing the soundtrack. That I wish it was Hiroyuki Ito working with Matsuno on the combat/jobs, you fucking bet, but he's still working in Square, and Matsuno's not leaving that on that guy's hands.
I want to believe it will be good, but I hear Matsuno isn't very involved into the development team.
I just don't know, man. I want to get hyped but I think it just won't be as good as I want it to be.
I trust Matsuno, he hasn't let me down yet, so I'm giving him the benefit of the doubt.
Plus he got the old team back together and he's writing an SRPG. If it ends up not being as good as Tactics Ogre but is fun anyways, then that's still a success for me. I just wish he signed on to Mistwalker and everyone else from the Ivalice team went there so the Gooch could fund his genius and he could make the games he wants to make.
Vagrant Story really was a perfect game. The gameplay, the story, the plot.
A game played over the course of a couple of days, with a story unfolding and becoming more complex, making you second guess everything you were told. And all the political undertones that show a world in a cold war, nation against nation. Leaders using men as tools for murder and control.
Combat that rewards good decisions, and punishes the bad with crafting that means one weapon isn't going to be able to stomp on everything.
The cinematography was amazing for that kind of game, I still get chills watching the intro cutscene. And I'll be damned if Alexander O. Smith ever makes a bad translation. Thank christ Matsumoto work is always being translated by him.
If this >>261649693 is any indication, I'd say it's the very opposite. Despite the incredible limitations imposed on him and the other devs who worked for the Guild01 project to cram four games into one 3DS cartridge, he really put a lot of effort and love into the game, even if it could be better. But it shows how creative he is when he's working under restrictions.
Come on, FFT was never that hard. The only time the start felt hard was when you fought Weigraf and his band of fucking assholes. I didn't like having to kill his sister though.
>tfw she explains the motives of the rebel group
>tfw "animals have no god"
>tfw time to feel bad inside
>mfw hearing the credits for the first time
I've been playing FFT since I was a kid, but I never managed to finish it because of stupid reasons like data corruption or putting it off for months and then forgetting the story. I finally finished it a few weeks ago, and the credits just hit me hard. It just felt like I finished a unique game.
Sakimoto's Matsuno-related games' ending credits tracks are always fucking glorious.
Final Fantasy XII
By far, my favorites are VS and CS, followed by FFT and then XII, which I don't hate, but I don't find it to be as good as the others, as much as I fucking love the game.
Yell. Just fucking yell like a little girl until you have like 10 turns before he can even move, and what's fun is since the battle is continual you should still keep your speed boost until the end.
That entire first chapter is laden with how fucking unbalanced the world had gotten. Ultima gave me weird feelings since the one heretical text called Ajora a man and I did not expect Ultima to have a sexy woman's body.
Maybe I should get around to playing Vagrant Story one of these days. I hear it's amazing at everything but the gameplay, which seems to be really tough if you don't know what the fuck is going on. Everything else sounds very compelling to me.
>why are these noblemen speaking like noblemen???
This isn't like your slavshit Witcher games where everyone spouts profanities because they're too stupid to diss someone in a tactful manner.
For some stupid reason, when I first played FFT I didn't notice how to add units other than Ramza to the battle party. So, I ended up beating the first half of chapter 1 with just Ramza and the guest characters. I died a whole lot of course, but I thought it must just be a really tough game.
It always amuses me a little when I hear someone talking aboit how tough early battles like the first one at Dorter are when I pulled it off with one character and minimal knowledge of the game's mechanics.
>that feel when you manage to tame a red chocobro
Not only is choco meteor awesome, but the sheer mobility of a red chocobo is useful in getting slower units around the map.
Very versatile all around, I love my chocobo.
Confirmed alive by Matsuno. I recall him answering on Twitter that he's alive and in another continent going on adventures with his sister.
Honestly, the bigger question for me is whether the rest of the party actually made it back safe or not
The gameplay's one of the highlights of the game though. The only people who say otherwise are people who play RPGs for the story and don't want to bother with the gameplay mechanics or the intricacies of the game. There's also more exploring, and item crafting, and boss fights and learning and exploiting enemy weaknesses and such than there are story cutscenes, which are never very long either. If you've played Demon's Souls, then you might have a slight idea what it is to play it, though it's more tactical and the game has a rhythm-based pausable real time combat system. But really, just get it on PSN and dive in. You won't regret playing it.
Wonky English aside, yes, as confirmed by the writer.
Well the Chocobos they were riding seem to imply that. And I really do want to explore other continents in the game, since it seems odd that ALL the non-human species were killed off and yet no one mentions finding any remains from back then.
Ultima is a sexy beast. Yeah, there were hints to him being a spy, but I don't remember a female gender being hinted at.
Play on an emulator and enjoy the bliss, that is the fast forward button.
I still find it funny that Ajora's bloodline mixed with Germonique with Alma and Ramza being the recipients. I'm guessing their mother either had both her it came from both their parents.
>Ajora's bloodline mixed with Germonique with Alma and Ramza being the recipients
Wait, what? I didn't know that!
>you will never get to see Barbaneth fight before death claims him
he had to die to fucking poison
It's why Alma was the perfect host for Ajora. The irony was the one who sealed Ultima the last time was hinted to be Germonique. At least that's what I got from some of the writing.
I'm currently playing through it on the PSP version, I need to keep my eyes open for this. I'm going to guess that if anybody, it was Ramza's mother. It was her that he and Alma were born from, right? Dycedarg and Zalbag didn't seem to inherit anything unless
they got the recessive genes.
FFTA was awesome.
Maybe FFT was "better" or some shit, but I have awesome memories of chugging through FFTA on my Game Boy ages ago. On the toilet, on the bus, just chilling by the lake...it was a great game with phenomenal music.
makes mention of the man who last sealed her and realizes that both Alma and Ramza are his descendents. I think, haven't played the ending in like 9 years or so.
This is basically my favorite game.
At times it is complete bullshit though.
Before the 3rd battle you NEED an archer or black mage or it's gonna be really painful
Try to kill those fucking archers at the top of the tower without aggroing anything else before doing anything because they seem to have unlimited range.
Monk, Ninja, Squire, some Dragoon passives abilities, and black/white/time/summoner mages are the best classes.
Don't make too many characters because the story characters you get can easily carry you through the game unless you neglect them.
ALWAYS USE AGRIAS AND ORLANDU.
MUSTADIO IS USEFUL BUT NOT SO MUCH ENDGAME.
AGRIAS IS BEST GIRL.
>implying this is not the best song on the entire series
>implying isn't OP as fuck and a complete boss
In my last playthrough I finished the game as fast as I could and Orlandu and Ramza were the only useful members.
Orlandu is bro4lyfe.
AgriasxMustadio is terrible, please stop.
Delita obviously fuck his sister and Ramza obviously bones Agrias multiple times.
I took on that map with nothing but squires
I'm currently trying to make Agrias into a super defensive paladin. I have a ways to before I master the white mage job.
All mage classes suck except time mage and calculator.
Use a monk with dual wield or a ninja with brawler skill.
Blade grasp for everyone.
Chemist or Bard with item/throw item or sing secondary with a gun for a healer.
You should only use calculator to get the skills, then ditch it beacuse of its terrible stat growth. Summoner is a great class to level for mages due to its high damage.
Hamedo is better than blade grasp if you're not complete shit.
>tfw finding out a higher bravery stat pretty much makes you invulnerable to all physical attacks with blade grasp/shirahadori
Best thing in the entire OST.
Actually the entire OST is god tier who am I kidding now I have to play this again for like the 20th time fuck you OP.
Maybe it's time for a 1.3 playthrough.
>mfw Antipyretic for the first time
>If you can get past Dorter Slums, you will be able to beat the game
I never got why people have so many problems with Dorter Slums. I mean the game actually fields an unarmed archer against you.
I pity the fool who thinks FFT and TA are the same game.
What's so hard for you to understand about "You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"? Middle and Old English is way more confusing, and the game doesn't even use thous, thys, thines, etc. either so I don't get it when people say this.
Nothings hard to understand about it. Alexander O. Smith is really good at using modern English in a way that makes us feel we're in a medieval fantasy setting without using cryptic language. The guy you're replying to is just an idiot.
Trisection is best.
And OTP is RamzaxHarem
PSP with the slowdown patch. Having 24 character slots lets you have all the story characters without dismissing/killing some of your starting generics. Also: vastly improved translation.
Too bad there's no patch to fix the lack of reverb
>11 Monks at Grogh Heights
>The rare battle with all those dragons, hydras and behemoths at Balias Tor
>Ninjas in Araguay Woodss
>they spawn enemies 10-20 levels higher than your highest leveled character
Yes, random battles are easily far harder than any storyline battle.
>no random lines for certain sword arts or spells in the PSP version
For as long as I've been playing it, I KNEW something was off about this version. I thought it might have been a feature I turned off and not something that permanently disabled. Darn, I would have liked to see how they did the translations for those.
"Iconic lines" can go to hell if it means a better translation overall.
This is like the people complaining about Castlevania Symphony of the Night retranslations not having "What is a man?"
>tfw you will never play a prequel set during the 50 years war with balbanes as the main character
>where you have gaff in your party and witness him becoming more and more dark and cruel in the way he handles himself during the war
>where you constantly trail thunder god cid in his prime
>where you potentially see vormav's descent into madness
>tfw you will never fight with denmada to viura
this life isn't worth living
yes, the "patch" isn't actually applied to the game file, it's loaded in CFW and changed how it reads the game data since the slowdown was coded into a part of the game that was hard to modify
>You will never see Balbanes and T.G. Cid joining in what seems to be an impossible battle and have an overwhelming victory
>You will never see scenes with Balbanes and Cid hitting pubs and telling jokes
>You will never meet Ramza's mother
>You will never play this game
>You will never witness the ending where Balbanes tells Ramza to uphold Beoulve honor before passing away
S-Stupid Square-Enix, i-it's not like I wanted this anyway
So I downloaded the PSP version on my Vita instead of PS1 version. Did I do good or bad?
He probably would have joined if Adramelech didn't kill him/teleported him away/whatever.
His Arc Knight class had some rather unique abilities too, like having non-Squire reaction and support abilities unlike every other special class in the game.
Zalbag did see the error of his ways, he just killed by Dycedarg when he used the Zodiac Stone. And was forced to become a zombie to stop you from killing Ultima later.
My game time was 6 hours when I finally managed to beat Dorter City Slums.
Is that normal? That level was complete bullshit.
Does the date on the world map mean anything?
I've played for like 16 hours and I'm only nearing the end of the prologue/flashback. I'm going after thieves. Just fought that chick that I already beat who then ran away.
I rarely win a battle the first time playing it. Not knowing the stage, or choosing a team that unknowingly will get destroyed, or my attacks all just fucking missing is keeping me to repeat fights over and over.
I also don't understand why sometimes my mages need to charge a spell and then sometimes while casting that same spell they don't need to.
I don't understand this game.
If you want to increase the speed of your spells have Ramza use Yell to increase their speed stat for the fight. And why it takes longer depends on your opponent's speed stats. A thief or Chocobo will most likely be faster than a Black/White Mage in most cases.
>Does the date on the world map mean anything?
You can send people on errands to earn jp and gold and sometimes get things that are for flavor text in the Brave Report
>or my attacks all just fucking missing
Stop attacking from the front and always attack from behind if your can
>I also don't understand why sometimes my mages need to charge a spell and then sometimes while casting that same spell they don't need to.
Don't listen to this guy>>261692118 spells have a charge time measured in clock ticks, every clock tick each unit's CT gauge increases by the amount of speed they have, increasing speed has no effect on how long an ability that needs to charge takes to charge, only the ability short charge affects it.
I'd just like to say guys, thanks for the good thread.
You're welcome bro
Have some Agrias