>Dat no sequel ;_;
why are the god tier indie games always for free?
Only good thing Adult Swim has put out besides Robot Unicorn Attack, and this is DAMN good.
Best indie game I've ever played.
Motherfucking Pilgrim's Progress and The Desolate Hope.
Got it in a bundle, haven't played it yet. On my list after I'm done with Battleblock Theater.
Volgar is good gameplay wise but christ, would it have killed them to spend more than 5 seconds pissing into paint to create those backgrounds and tiles? Would some paralaxing have really killed it?
My nig, I fucking loved Volgarr
People should nab it, it's on sale atm
Isn't this list newer?
Also, people should check out Tasty Static and Herione's Quest. Both are fucking sweet.
Anyhow, I think the best games are free because they're more likely to be made with passion than a desire to push a product.
FP is the bee's knees. The name is not very catchy, though.
Volgarr was fun, the fucking credits
Volgarr is fucking fantastic.
It's objectively a quality title; well thought out level design with perfect enemy/trap placement and controls, an acceptable length and OK difficulty.
The bosses are kind of easy, the hard path was a bit too easy overall and the art and visual quality in general isn't that good. On the other hand enemies and levels are varied enough so it isn't a big deal.
Another plus was the bro-tier developers who didn't give in to casual retard shouting but told them to fuck off, how it should be.
It might not be a game for everyone, which is fine, but it's a good game period.
I still have yet to play an indie game I actually just like more than Iji.
The main character is kind of a whiny turd at times (all the time) but every aspect of the gameplay is just so tight, run variety is huge, and the music's great.
It's has some pretty ugly sprites, but all of the attacks are insanely cool looking.
I really wish it even had the remote possibility of updated visuals but it's still tons of fun. I could also do for Iji just being a hardass.
It gets kind of lost in the sea of Cave Story's (deserved) dicksucking.
Most fun I've had from a single player game for a long time. You may cry nostalgia, and you won't be wrong, but this is the good kind of nostalgia. The game is well-designed and uses the gameplay elements from older games very well.
>One of the developers said that Volgarr is heavily pirated on Twitter
>mfw next tweet says that it doesn't affect sales
Couldn't figure out that walking left warped you?
Or that spears could be used as platforms?
This is a very good game.
The controls are fluid, the music and levels are great and the game play doesn't feel unfair. There's also a ton of codes for those who just wanna have fun. It's a solid game
not a platformer. I tried to nab some details from the dev and it does sound pretty unique and cool.
It's basically gonna be sort of a combination between Bomberman and a top-down shooter game. With random levels
From the combat demo, It definitely seems BB will end up god tier
>Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. It is being developed by Overhype Studios and is in pre-alpha stage right now. The gameplay is inspired by such classics as X-Com: UFO Defense and Jagged Alliance.
>You take on the role of a leader of a band of mercenaries and adventurers on the hunt for coin, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.
Why haven't I heard about this until today?
From a purely mechanical point of view I like it a hell of a lot more than Metal Gear Rising.
Pity the soundtrack and level (lack of) design and limited enemies kinda kill it. And the studio is just making dumb 2D sidescrollers instead of expanding on a formula they've shown themselves to be astounding at.
MKH2 fucking w h e n.
>dark fantasy Jagged Alliance
I never realized just how fucking much I want this thing.
Has there been a game like this up until now?
I was bothered by it at first too, but when I played the demo it turned out to work pretty damn well.
It makes it easier to differentiate between what weapons\armors your guys are wearing, if they have shields, how wounded they are, etc.
Makes it feel more "Personal" than look at a bunch of bars and numbers.
Like, when you have a guy with a helmet, it shows up on his sprite. If a dude's using a shield raise technique, the actual shield sprite is raised. If units get roughed up, you see them accumulating wounds, etc
Having a full body sprite just move around without being animated would look worse in action.
Oh, and it also helps making your soldiers feel more personal. They're not just faceless mooks so it will bother you more when they die.
Mulana was kickass. I hope the sequel manages to have the same quality of OST
also remove shitty puzzles like mantra and goddess tower entrance
Not sure how I feel about this one, I've had fun with it though.
Xenonauts is great. It has a decent modding community too. I haven't really played any of the Xcoms, but from what I know they're supposed to be similar, so it's definitely worth a try if you liked any of the Xcoms.
It's all in all a pretty small game, so if you're unsure about buying it you can torrent it pretty quickly.
I recommend playing on Ironman to get the most out of it.
Where are all the good indie games with a cyberpunk/sci-fi setting? Gemini Rue has the perfect atmosphere but I'm not into point & clicks.
It's not out yet, but look up Radio the Universe.
and Iji, if you haven't played it yet.
Oh god yes. I loved the first game so much and beat it. I just love that it doesn't partake in that casual bullshit. It is funny how my friends all have the game and complain that it is just "to hard" and it is "to twitchy". They are missing out in a great game because they want things to be easy and handed to them.
My nigga. Also DROD series is godlike.
I don't care if it doesn't count, everyone should play calculords.
>mfw Carpenter Brut - Roller Mobster and Le Perv
thank you Dennaton for introducing me to him
he blows Lazerhawk and Perturbator straight out of the water
also Roller Mobster has the SICKEST beat I've ever heard, Dennaton better be saving this shit up for a boss fight
Naramura said he's make the release a surprise even for those who played the alpha, so I wouldn't be surprised if he puts instakill traps there to mess with them, like some places becoming traps from original to remake
i didnt like photopia much
even considering that the linearity was the whole point, i still found it offputting
but then, perhaps i should replay it before spouting opinions sourced from years-old memories
Are there any big faces in the indie scene opposing this?
Something should be done about it in any case. I hate to see indie going from fun games with good mechanics to artfag hipster central.
>mfw playing that with three friends
Can't speak for the issue as a whole but Stern's article is specifically against attempts to assert single-mechanic games as the 'right' way of doing things. It's a separate issue to "artfag hipster" games.
>"I kind of don’t get it… When the game is defined as a “classic old school RPG with tactical turn-based battles, simple economic model” why would you enter it in indiecade?"
Don't know if anyone here has played this
Think binding of isaac + hotline miami
Game is fun as fuck and it's hard as hell
Have 20 hours on it and still haven't beaten it all the way through
Yeah there is 1 checkpoint per stage but honestly it's too little and it doesn't make the game harder, it just turns the game into a chore after you replay the same section yet again just to get to the point where you died
I have not played any of the "minimalistic" games mentioned in Stern's article so it's basically another world for me.
I have absolutely no interest in playing games where you only walk around. That's not saying they shouldn't exist but seeing how this "scene" developed and excludes talented developers of strategy titles etc out of principle is a bit worrying.
Swen Vincke's blog states that he is an independant developer, but his design principles certainly go against those of this "indie scene" and these awards.
The lines are so blurry, I can definitely agree with the statement "fuck indies, fuck AAA, support good games".
Indie or not doesn't mean anything.
In this scene he's setting up an automation process to get himself into the Matrix to meet with Agent Smith. His relief is palpable when he realizes the person who walked in on him is just Neo, who can't read the code and understand what he's doing.
Expeditions Conquistador is fucking amazing and should be given a try if you're into SRPGs.
I bought shadowrun returns and was pretty much underwhelmed, even with the community content.
The fights felt trite.
I heard only good things about Expeditions Conquistador though. Would you care to tell me about its pros/cons?
>mfw I love but hate cave story for what it did for the indie scene
>no mention of the God of "less is more" minimalism
>implying shit like VVVVVV is a good example of minimalism
>not listening to that amazing Brother Android-composed soundtrack
This game was great.
>the true end is the bad end
That fucking soundtrack
>trial and error stupidity
like enemies popping up out of nowhere and killing you instantly, is mostly it. Lots of enemies that just surprise buttfuck you.
The delays are there, you have to be blind or have never played a game before to not notice them.
You can always see an enemy when it's entering the screen. If you're rushing forward not paying attention, you're gonna get hit.
As for the delays - do you mean like him winding up the weapon? Not every attack has to be instantaneous.
>I never experienced those
Not that guy, but I'm not sure you understand what he means by delays. He means you press the button and the action/animation has a few startup frames before it takes effect. Volgarr most certainly has these kinds of delays. Whether or not you like them is more a matter of personal preference, but there is no denying that they are there.
Those aren't delays as I know them. A delay is where nothing happens for some period of time. What you're talking about is called "charging" or "winding up", which is not a technical delay but a feature of the game that prevents twitch responses.
Nothing is instantaneous. It's sluggish and unintuitive, especially with a one hit death system.
It's more like enemies that show up, and enemies spawning behind you at an alarming rate preventing you from moving back or going slowly.
the in battle mechanics are great and they're simple enough for the ai to use, though it's possible/necessary to abuse choke points.
the end day activities (hunting, patrolling, etc..) are a neat mechanic though the rng can be annoying at times.
the story was enjoyable enough for what it was.
the only thing i didn't really like was the map roaming because of terrain handicaps and the random resources.
Art looks like shit
I'm playing Treasure Adventure Game and it's not very good. The first few hours were good and then everything starts feeling rushed and there's very little treasure you can use.
Also, fuck getting treasure 7
There's tons of RPG elements available to you. You're able to pick out your crew, each member composing of different personality traits, and go through two different expeditions with them. This can range from putting together a crew of good-hearted adventurers, to pious over-zealous crusaders, and turbo racist spaniards.
Combat is easy to pick up but it's not faceroll. You can get stomped by even a shit group of tribal natives if you aren't careful. There are about 6 different classes I think and each has a huge skill tree to invest in.
The dialogue and descriptions are top notch as you can see and there are multiple ways to get through most situations. My few cons I guess were that the game is bugged to not register your achievements if you load up a save state while in-game, and that you can be screwed and have to grind out to get the best ending if you don't do a certain thing early enough. Other than that it's the best indie game I've played and has a really fair price point.
Fun (if a bit simple) tactical combat system. Flanking, attacks of opportunity, very immediate and friendly UI.
Hardly any reliance on RNG. In combat, melee attacks are guaranteed hits.
Fun to explore the world.
Lots of quests, good writing, C&C.
Balanced for Ironman.
Every decision counts.
RPG character stats are a bit shallow. Same for equipment.
2nd campaign is a bit lacklustre when compared to the first- it gets repetitive.
Not enough enemy variety.
The current free game for PS4.
BaraBariBall is one of the most addicting games ever.
I liked all of TAG. Something with it just completely clicked with me.
Also the tune that played in the bar reminded me of a 90's rock song from my country, so I love it even more.
I'm saving a lot of titles in this thread, but this one had my attention for some time, especially since Divinity : Original Sin level of enjoyment plummeted after the first town.
Definitely an experience I will never forget. Was it fun? I'm not sure.
So? Every obstacle in the game is designed around it.
Just fuck off, retard. Being unable to adapt to a working and responsive and predictable control scheme like Volgarr's means you're not even worth talking to, it's just idiotic and your opinion is absolutely worthless.
"It's sluggish" translates to "I'm literally too dumb to play this game", nothing else. Reading your posts is like reading casual garbage on Rock, Paper, Shotgun.
Try learning the game before complaining about it, or beter yet, never post your useless opinion on games ever again.
Too bad it has multiple definitions and can mean many things in different contexts. Classically, a delay in video games is a period of time when nothing happens after pressing input. It was not unreasonable to interpret it as that.
Holy shit, is multiple definitions too hard for you to understand?
Took me 58 hours to beat this. Needed help about 3 or 4 times.
Fuck the twin laberynth jesus christ.
A shame only the giants really got flushed out, they had such a sad story.
Ohhh fuck, that arcade segment. Yeah it's annoying. I hated the "cage" game the most. Annoying. Frogger ain't so bad, you can take your time with it. Just stick in a safe spot and move when you can.
Also, did people mention how you can press space to look forward and avoid anything blindsiding you?
Honestly, the only part in the game that I felt relied too much on trial & error was the final bonus level. Fuck those orbs and those pits...
No Rogue Legacy yet ?
Are you niggas high ? This is god tier indie game
yes I love this game too, spent hundreds of hours on it
I still can't beat the battleship
>I'm playing Treasure Adventure Game and it's not very good.
Yeah. It just crashes and fucking burns. The final boss and ending are downright embarassing. Soundtrack's really solid though.
You are a fucking moron.
The delay is just that. You press a button, you wait a short time, and the effect of your button-press takes place.
I wasn't even saying that they are bad or that I don't like them or that I don't like your favorite indie game. I actually like Volgarr. You're just being a dick.
I've 100% Volgarr and still don't know how to do the very last jump before the final boss without intentionally losing the flame sword.
The rest of the level wasn't too bad though.
Want to fight, bitch-nigger?
There's no delay between pressing attack and Volgarr beginning to wind up. It would be a delay if you pressed attack and it took awhile for Volgarr to begin winding up.
Jesus Christ. Young people these days.
>COPYRIGHT INFRINGEMENT: THE BOSS BATTLE
this was my face during the entire thing.
I wonder how he'll do it in the remake.
But damn the OST was good.
You'll get it eventually mate
Colourblindness, the flatness, the matrix stuff; it was all boring and didn't really affect the gameplay much, but made it more difficult to play.
Grinding gold is a big component - I know you can win at Level 1, but for most people, grinding is practically required.
It's inspired by roguelites so I know it's normal to have repetitive environments, but it really does get boring going through the same areas over and over. You eventually begin to see the same RNG'd screens over and over so it can become quite tiresome.
You are just mad that the word "delay" seems to carry a negative connotation. There is a delay, an intentional delay, between the button press and the ultimate effect of the button press.
I'm not complaining about the "delay." Some other anon was complaining about it, and even he was saying that they aren't inherently bad, he just didn't like the way Volgarr handled that mechanic in a subjective, personal preference kind of way.
- shops getting more expensive every time you buy something, disencouraging you from trying stuff out
- awful collision detection (enemies shots would sometimes just pass through the terrain and hit you)
- damage upon contact with every enemy. this is the one that annoys me the most and you can whine all you want, but when a game has a downward thrust attack you should be able to do it without hurting yourself should the enemy survive.
>stuff that made it more difficult to play
That shit is there to offset the birth bonuses you fuckwit.
Shit like endomorphism and the one that stops you setting spike traps off, shit that makes the game easier.
The game would have been so much better with a different art style. It's not even only about the furries, but the cartoon-esque shading and outlines are what killed the game for me.
You're too dumb to communicate with. I don't know what if you're intentionally choosing to not comprehend what people are saying, but either way, I'm not going to even try to talk with you anymore.
Yeah, because seeing everything over a colour filter sure is a fun way to counter-act state bonuses or whatever.
DWARF FORTRESS (SERIOUSLY no one psoted this already? is /v/ dead?)
>Colourblindness, the flatness, the matrix stuff
Those are random traits, it's fun, useful in some areas (exemple, hte no pulse thingy for spikes). It has nothing to do with a poor design decision
>Grinding gold is a big component
Yeah that's the whole point of the game, you gain gold so you can improve your character so you can go further in the game. You're not supposed to win at level 1. That's what makes the game addictive.
4 environments is not a lot. I guess i'll give you that one.
>shops getting more expenise with each purchase
Thanks to your character become stronger and thus requiring less effort to get gold
>Some enemies shots go through terrain
Yeah, some classes of enemies will penetrate terrrain, some don't, not the games fualt you never learned which did and which didnt'
>downward thrust attack you should be able to do it without hurting yourself should the enemy survive.
Good thing the pogo attack will launch you into the air on a successful hit then isn't it.
A lot of people equate Cave Story to being the downfall of indie developers, but I think Braid or Limbo did that.
Like I can't think of any reason why Cave Story is the indie game that doomed all indie games.
Just play the original, then. Should run on a toaster.
Considering the following have only been mentioned once in the entire thread, here they are again:
Risk of Rain
because people who create and release games for free actually love games, and want to make amazing games, rather than make money
it's like this in every art form, the ones that live on and are remembered are the ones that have the most love put into them, whereas every other piece of shit can mean big sales for 5 minutes, and then sales drop off and die forever because it has no lasting appeal and has no love put into it, it was just made to make money in the short term
publishers still haven't figured this out, and they are so eager to get as many shekels as quickly as possible that they don't care about lasting appeal, even though that can mean steady sales for the next 30 years
I know what you're saying, cunt. You're just acting like there's an agreed upon textbook definition of the word "delay" when it comes to discussing video games. When this discussion started, it should've been obvious to you what the original guy talking about delays meant (pic related), but you willfully misconstrued his words to start your little hair splitting bitch fest.
Which means you are the retard.
And I win.
> shops getting more expensive every time you buy something, disencouraging you from trying stuff out
Yeah...you also win more at each run so you can totally buy everything
>- awful collision detection (enemies shots would sometimes just pass through the terrain and hit you)
it's not random, some enemies can shoot through terrain, some can't...learn2learn
>damage upon contact with every enemy
I'm sorry the game is too hard for you ? I guess super mario did that awful shit too, you must hate it.
Nigga you clearly high
This would work if the upgrades were proportional, but if you upgrade your health or equip load in the beginning a lot because they are relatively cheap, you end up with a small bonus while some of the late game stuff just becomes unaffordable for you.
Also i know exactly which enemies shoot through terrain and which don't, but this doesn't seem to stop the ones that shouldn't from doing it once in a while.
The third one might actually be right, I don't remember it too much, but the platforming combat was still pretty bad compared to other games with similar gameplay.
I'm trying to speak about a deeper level of game design. 50% of random traits do nothing but impede the actually gameplay - colourblindess just makes everything look weed, flatness just makes turning weird. The farting thing just doesn't make sense. It's definitely not a good design decision- it fits into the genetics mechanic but ultimately doesn't make the game much more enjoyable. It's useless fluff. i.e., poorly designed. The dwarfism was an example of a good random trait but it is one of only few.
Grinding gold is BORING, dude. I don't like having to beat the castle 200 times just so I can afford a STR upgrade or something. If not for gold, I could speed past the castle; but because some or all of your gold is removed every run, it's practically required to go through the easy modo beginner level every time. Bad design.
DCSS does this a lot better - every run is the same. No grinding for gold. No permanent upgrades. And yet, each run is completely different (past the beginning) and tons of fun. That's good design.
Stop being underage.
Also, play Space Quest and Monkey Island while you're at it.
I came home this afternoon after picking up my copy of gta and I smelled something funny from my neighbors house. I went over there and the door was unlocked so I went right in. Sure enough there was my neighbor and two of his friends smoking to their hearts content. I told them they had two options, one- they could put the joints out or two- I would put the joints out for them. My neighbor had run ins with me before so he knew I meant business so he threw his joint down and told me to leave. I said you made a wise choice but I'm still calling the cops and then I turned to leave. My neighbor then got up off the couch got behind me and said a few cuss words and told me to mind my business. Well that did it. I turned around, took off my shades, looked him straight in the eye and said "lets get high". I then front kicked him a good 8 feet in the air. Then his other friend came at me with the bong, I grabbed his arm, snapped it and then hit him in the stomach with the bong. His other friend ran into the kitchen so I went after him. He was in the corner crying so I said "this is your brain" and then I grabbed a frying pan and said "this is your brain on drugs" and then I hit him in the head as hard as I could with the frying pan. After that I called the cops and they came over and arrested my neighbor and his friends. As I was leaving the sarge shouted out to me thanks. I turned around, took off my shades, looked him straight in the eye and said " well you know sarge, perhaps if we build a freaking dunkin doughnuts on this street it would give you guys a excuse to ride up here once or twice a week and keep the crime down. I then threw my shades on the ground to let him know I meant business. I feel pretty good about what I did for my neighborhood today.
Nidhogg is a one-trick pony, but it's amazing when playing local versus.
Sunless Sea is pretty fucking rad
>I'm sorry the game is too hard for you ? I guess super mario did that awful shit too, you must hate it.
read my comments you idiot. I said I liked the game, but it has a lot of flaws and will never be considered god tier. And seriously, there are games which did contact damage right, like Shovel Knight or Mario games, but this one definitely doesn't. and read my other comment >>263468947
You know, you asked for game design flaws, and I gave them to you. Just because some flaws can be worked around doesn't mean they don't still exist. Plus, spelunker isn't available in the beginning, and charon skills have to be grinded for in order to be bought, so my point remains.
I totally disagree on the trait thingy, i find it very fun but i guess we just have differents tastes here... :/
As for the gold, you dont have to do the castle over and over for some gold as it barely pays enough for any upgrade on higher levels, you have to go to the harder parts so i dont really get your complaining...Also like i said, it's what the whole game is about, if you dont like grinding i dont even know why you're playing that game.
This. It does one thing, but it's fucking awesome 2 player party games.
Other good couch games:
Speedrunners (Early Access) - 4 players in a fast competitive platformer until everyone else falls off
Assault Android Cactus (Early Access) - 4 player twin stick shoot 'em up
Forced - it's like a Warcraft 3 RPG map
>search for "crypt"
Crypt of the Necrodancer is fucking awesome. Someone told me it was like if you took a rhythm game and roguelikes and crammed them together. I told them that was fucking retarded.
I was wrong. This game is really fun.
Path of Exile just feels... eh. It wasn't any fun to play when I tried it. And the world looks like everything's made out of shiny plastic. Every world texture I saw had this funky shine to it like anime titties.
Not the first thing that comes to my mind when I think indie. One of the first things that comes to my mind when i think of great game though.
They are independent, they have made their one game, but they have a substantial dev team right?
> pretty obviously
It's not pretty obvious at all, you just dont like it. Even with some useless traits, the gameplay is never ruined and it can be improved or changed with some useful ones.
You think it's not fun, I think it is. In both cases it has nothing to do with a bad design decision.
Kinda like being able to fuck hookers in gta (maybe not the best exemple but you seem smart enough to get my point)
Well, you clearly have no idea how to maintain a discussion, and I'm getting a few vibes from you that indicate either a young age or English as a second language, so I'm just gonna stop here.
I wasn't really trying to maintain that conversation. I was just trying to explain how your opinions aren't facts and that they're just your opinions.
Anyways, kudos for being an arrogant dickhead.
I was thinking of making my own city builder type game, maybe with a touch of king of dragon pass.
Volgarr is fucking perfect. I love its Conanesque looks and music.
But damn It can get frustrating, I still have nightmares about some levels.
But you can feel yourself getting better at the game. Best 2d game since 16 bit era
>king of dragon pass
>Sierra city games.
Not in a million years you can do it faggot.
>mfw fighting that boss for the first time as a little kid
You really, really oughta check out OpenXcom then. It's a fantastic remake of X-Com UFO Defence rewritten from scratch to remove all the engine limitations that were present in the original game and includes tons of new UI improvements and comes with a veritable buttload of options and mods that can be enabled via the options screen right out of the box. These days they're even working on TFTD support which will be fucking amazing once they get working.
>them hand-drawn sprites
>those tight as fuck controls and poweups
Oh man, I fucking love Spacechem so much. Just hands down the best puzzler I've ever played.
I was never able to beat it though thanks to pic related.
I've always felt Tilted Mill never got enough love, this game is a bit like Diablo, buy you owned the town and managed its growth while stomping gits out in the forest. A bit like a town mayor that kicks ass.
My girlfriend and I are in love with this game. Just adding coop made us made love on a picture of Edmund McMillen.
I'm not going to bother if Shovel Knight has been posted yet, I'll just say Shovel Knight.
It's fun, for a while. But IMHO it has no replayability. The levels gets old and there are too few item/spells.
Ok, no one mentioned Towerfall, is it because /v/ has no friend ?
(at least someone mentioned Speedrunners).
Nah, I already played so much of the regular Isaac that I really don't need a remake of it in the next 15 years. It would have to be a full-fledged sequel with 100% new content to interest me.
>Stone of Balance
>Cloud Castle 2
Fuck I loved all those mods, especially Cloud Castle do
>that dink vs
dinkfight >"You went on a quest for chess for christsake!" >"A. QUEST. FOR. CHEEESE!" >dat monkeynuts
The sequel has gone into beta BTW. GET HYPE
This game makes me feel like the biggest idiot in the universe, and then like a genius the moment it all comes together.
Then I feel like an idiot again looking at the global stats and how inefficient my designs are by comparison
Almost every level past the first world has taken me a ridiculous amount of time to complete, and although there's probably a ton of content I'll never get to, somehow I've already got my money's worth out of it. Fantastic game.
It's been a while since I opened that game up. I hit a wall in that one area with the fuckton of skeletons and teleportation tiles, I just couldn't get out of there.
Does anyone know if taking too long actually can get your party killed in the dungeons collapsing? All the rumbling and noticing that previous areas are blocked by rubble really unsettled me
the Serious Sam franchise
Food kinda acts as one.
Stalling for too long can have your party starve to death IIRC
>Thanks to being chained together the surviving members need to drag the emaciated corpses of their friends along with them at all times
I got so stressed thinking about the walls caving in and crushing my party. If conveying a sense of claustrophobia was their intent, it sure as hell worked on me.
I hope they're still working on a sequel or some sort of follow-up.
Also, that music
I'd really love a game like Spacechem or Factorio with economical and management aspects mixed in. Like you can decide which molecules you buy so you can save money or recycle one atom for another thing you are producing. The ultimate minmax game.
Anyone got a link for the Chzo mythos games, as well as Yahtzee's Eldritch horror time management game that he's working on? I think it's called The Consuming Shadow or something like that?
If you're serious then I don't even know what to say to you
Risk of Rain is the only indie game i've invested more than 100 hours on it
>I really hope they do expand it some.
Sometimes "more" is not really that useful. Grimrock tried to be a solid traditional dungeon crawler, and it succeeded as such. I'd rather see Grimrock 2 be a new solid traditional dungeon crawler, than have it attempt to be more than it is and fall flat on its face
>I really hope they do expand it some.
Well the next one is going to have outdoor areas at least.
I'm hoping for the same level of design upgrade as between EOB1 and EOB2.
I just want a few more enemies and the rune system working properly.
Magic was the chief failing of the game since the spell pool is so small and rigid and utterly locked down by the skill point system they chose.
The whole thing that made the rune system fun was the ability to both tweak your spell's strength but to be able to experiment, experimentation that cannot exist in grimrock. The runes are only there as a nod to the fact they existed in the older ones.
But I understand your sentiment.
Just to clarify, I'm all in favor of listening to feedback and removing the issues. You raised a solid one that should be addressed (and afaik is addressed). They don't have to be static for the sake of it. I just don't like games outgrowing their purpose, if that makes sense. To many games end up as jack of all trades, just not fun. Grimrock found its niche, and should establish itself there, with refinements
>Magic was the chief failing of the game since the spell pool is so small and rigid and utterly locked down by the skill point system they chose.
They're apparently redoing the skill system in some unspecified way, so hopefully that adds some variety on that front.
The skill system was one of Grimrock's main failures. You basically picked two skills out of eight per character, and raised only them. Doing anything else was wasting points.
It's far too short but if it were longer then it would become repetitive, unless they added more enemy types with reskins of the trash mobs. Also the main joke would probably wear thin as fuck.
This is good.
This is also good.
I understand, though it is fun to think about all the what ifs.
>no option to construct your own dungeon and try to ward off adventurers who wish to plunder it while sending your own parties to sack others
Not crazy. Fun is not a function of production value but of dedication. The authors of these "cheap" games did them because they wanted to make their games, and make them as good as they could.
> that webm
> " Oh, smart, going to fight them in the medbay!"
> " Oh, you're going to open the ship up and wait for them to suffocate, smart move
> " Now, close the doo- you fucking retard
I'm really enjoying it. Basically, you sail around the map, trading, fighting off monsters and exploring islands. It does have a LOT of sailing in it since they added in the randomized map, so island are sometimes really far apart, and you go insane if you stay at sea for long. Definitely worth a try, but i can't blame you if you find it dull.
Going through this thread and trying to collect names for good indie games is like going bug catching for the first time - there's one everywhere you look, but there's too much going on for you to do it properly.