Why are the differences between JRPGs and every other RPG so different and bizarre?
>Man-faced dykes meant to pander to lesbians and feminists
>Teenage girls in nonsensical and fetishized clothing meant to pander to otakus
Why can't we have a happy medium, like a cute young woman in practical clothing?
Japan has plenty of shit to pander to girls too.
When it comes to pandering, Japan is so much more advanced than we are. They have shit that panders to everybody and no one bitches at people who like different things.
Japan has a huge fujoshi/female otaku market too.
The difference is that there they don't bitch about what the guys are into, and girls often consume and enjoy the shit aimed at guys too.
Because there's no muh privilege cult there brainwashing people.
I agree with this. Stuff that goes more towards the middle of this are my favourite. The Witcher made a decent effort but I'm not too big a fan of their art direction.
She doesn't have to be plain as fuck, just something that isnt attempting to pander.
All I know is JRPGs produce faaaaaar better porn.
>he should be a bald operator with a drinking problem because his kid died.
>but he sobers up to lead his team into some situation the fate of the world hinges on
>also the bad dude killed his kid
>sukiyuki ching chang spirit beam
>that obligatory loli character that's actually 2000 years old
got a problem with it?
Does anybody actually take these threads seriously? You can't generalize either J or W RPGs, and their focuses in design are so different they might as well not even be counted as being in even remotely similar genres.
but why? isn't a fantasy world allowed to have it's own inherent logic? Pragmatism is too much of real concept. I feel like there's a definitely a market for it but it's practically a different subgenre entirely. It's like comparing cyberpunk to postcyberpunk.
>japanese character design
nothing wrong with it.
but what's pragmatic in one world might not matter in another. How does one even increase HP or MP those aren't things that manifest in a physical character change. Is the existence of those things even cannon? Does it matter? So as you can see somethings just really don't make sense no matter what world they're in. There's always going to be a perception gap between the player and the character.
dude, it;s stalking about Dragon's for fuck sake. realism went out the window
>dyke- manface, short hair, flat
>can also fuck you up, probably more because her weapon is bigger than she is
The right also isn't any less realistic than the left, seeing as female soldiers are as unrealistic as it gets.
so in your opinion, everything should either be totally random and nonsensical, or cold hard science and logic, with nothing in between? I think the best stories have both.
I like dragons, but I still want goddamn armor and other real stuff to make sense.
I'm not really saying either. I'm saying there's never going to be a better motivation for design choices than it's thematically similar to the world.
brb gotta go to the gas station.
Both sides know the real best dragon design.
Fuck every dragon who did this
This. I want my fantasy to be fantastic, yet not destroy my suspension of disbelief.
its been a while since i played god eater, but if i remember the plot alisa and the others are some kind of enhanced humans with greater strenght, speed and regen and the things you fight against would pierce armor in seconds anyway
>expecting /v/ - Otaku Culture to come to terms with the fact that Japan has some huge culture issues
good luck with that
>mfw weebs make sure games are from japan before they play it
I can just imagine some fatty in gamestop fervently googling game titles to make sure they're not from some "gaijin western shithole"
most of /v/ does.
Wrpgs are sort of the laughing stock of the game world. The only non-sophomoric about them is the lore. Which is consistently wrecked game after game by greedy assholes like bethesda. The vastness is the only redeeming factor present in modern wrpgs.
Read the read. 90% of the people ITT are diving in front of JRPGs to protect them from evil WRPG fans.
>Wrpgs are sort of the laughing stock of the game world
You are so god damn dense, anon holy shit. WRPGs sell so much better than JRPGs.
Unless by "game world" you mean "my little /v/ shithole"
I like both. Is that so hard? I like somewhat overdesigned armor on the western woman, but I don't like how skinny she is, nor do I like her lack of helmet or neck protection.
I like the tits and bare midrif on the east one, as well as her short skirt. I also enjoy the overlarge weapon.
I don't like her sameface
>Wrpgs are sort of the laughing stock of the game world
alright i saw the ET finger back in the day but wtf is this part, the only logical thing im pulling is that he clipped his picture when clenching his fingers in a fist but that doesnt make shit for sense either
>Thinks bioware and skyrims are better and going to convince those darn uncultured people who want their niche japan rpgs to come around
Depends on the character. Like, if you're making a woman who's meant to be an everyman character, you wouldn't make her a supermodel. You'd want to make her more average. Other archetypes tend to run the gamut as far as attractiveness, but it usually defers to their role in the story.
>Wrpgs are sort of the laughing stock of the game world.
This fucking guy. Not only are western cRPGs superior to any JRPG, but the good western cRPGs have objectively better writing and stories than ANY JRPG period.
The vast majority of consumers for any given media are like the majority of people,dead from the neck up. There's also a massive difference in population/demographic size. Somehow they don't seem to be putting games as buggy or incomplete on the market.
>changing the goal posts again
You said WRPGs are the laughing stock of the game world which is simply untrue. In fact, I'd say the opposite. JRPGs are constantly laughed at for being grind-fest UGUUU~~~ bullshit.
The game world loves WRPGs. /v/ is not the game world. You are seriously misled into thinking that anyone but /v/ gives a shit about your shitty little loli JRPGs.
How can everyone be laughing at WRPGs if they're buying and loving them?
Not even going to read the rest of the post because I just realized you don't even know what "laughing stock" means.
Protip: the "game world" isn't your little clan on Phantasy Star. The game world is 90% western gamers who line up for games like Skryim and Dragon Age.
No one buys JRPGs anymore. They sell like fucking shit.
Actually nowadays because of a lot of japanese games getting dogpiled for being "weeb" on /v/, it's actually easier to discuss JRPGs on relatively normalfag sites, even in the same threads that wRPGs are also discussed.
Your original statement is still wrong, fatass-kun.
WRPGs are loved. JRPGs are not.
You need to change your definition of "game world" because /v/ is not the game world. The game world is currently pre-ordering Shadows of Mordor en masse, ie. a WRPG.
Those are all pretty stupid reasons except for the wives and daughters point. Wives, mothers, sisters and daughters should generally be women. Except in Ran, where I'm alright with it.
people will shit on this image but it's true
RPGs have been slowly turning into Action games. RPGs used to be tabletop games with a controller where you actually ROLE PLAYED.
compared to WRPGs they sell like ass, which is why Japanese gaming has slowly been moving to mobile gaming.
Though I find it pretty funny that the companies that make JRPGs that "sell like fucking shit" are more financially stable than western studios that make multimillion sellers.
Get off of /v/ and go to your local Gamestop. Ask if they have Panty GrindQuest 8 and look at their facial expression.
Oh fatass-kun you keep on churning out the jokes.
>Get off of /v/ and go to your local Gamestop. Ask if they have Panty GrindQuest 8 and look at their facial expression.
They ring it up with a friendly demeanor just like when I buy any other game there.
You don't know much about Japan then if you think those are their only problems.
Then they'll go into the back room and laugh about how some fat autistic neckbeard just bought some shitty JRPG with re-used assets from the last game.
The only japanese gaming companies that I can think off of the top of my head that are having financial troubles are the ones that tried to become movie companies (SE), or ones that tried to heavily westernize (Sony, Capcom).
I thought the jap chick had a golf bag.
And then I thought, hey it's Japan, there probably is some sexy golfing rpg.
And if not, somebody who wants money should probably get on that.
yet again let me iterate sales do not equal quality. With a country that's education standards are barely above mexico you're not talking about a smart consumers either. Laughing stock means something of a humorously bad quality. Which they definitely are especially in terms of functional coding and gameplay. The game world means the world of games as if game were people or just in comparison to other games. Wrpgs would be george bush of that world. A major power force but it's obviously they're deficient in some important capacities.
It's the most retarded statement ever.
Unless of course you think pen and paper is the pinnacle of VIDEO gaming.
There is a reason 30 years ago people who played RPGs put most of the importance in things besides the actual gameplay and that was because of technical limitations. If you still think that today it should be the same then I'd recommend you a time machine to get back to that time.
>Then they'll go into the back room and laugh about how some fat autistic neckbeard just bought some shitty JRPG with re-used assets from the last game.
You have some pretty bad paranoia anon.
I don't even like RPGs. This board is 18 only, diabetes-kun
>you should go back in time because video games are shit now!
JRPG fans are fat
I used to do it
Their games don't sell well, but they're still fine because pretty much all of their games are commissioned and the development fully funded by Nintendo, Microsoft, Konami, or whoever.
>>you should go back in time because video games are shit now!
I said a good RPG today needs also good gameplay and at no point did I say that those don't exist.
Think and then use the implying-stuff.
Shocking news: Big name JRPGs and WRPGs sell about the same. Niche games sell less, don't have the same magnitude of AAA budget behind them.
Even more shocking news: Why make an RPG when you can just make an FPS and rake in the money from casuals instead of those gamer and niche markets?
They aren't in any apparent danger of going under, and they keep getting work back to back, so I don't know how you wouldn't call that stable. They're working on three projects as we speak.
Where you bullied in kindergarden by some fat kid?
Nevermind, we established you are illiterate so there is no point in arguing with you.
Guys, I recently got into JRPG (Turnbase rpg's) games cause of Hentaiverse.
What turnbase RPG do you guys recommand I should try first? My only friend from steam says I should try Lost Odyssey.
What do you guys think? Any other recommendations?
It's a difference in culture, mostly.
The way I see it, WRPGs focus on the player. They give you choices which can (supposedly) have an effect on the world and characters you interact with.
JRPGs focus on the story. They want a vibrant, interesting world that the player can enjoy and experience, but not necessarily change outside of the story.
Neither of these are right or wrong.
When it comes to character design
WRPGs focus on realism. That is, realism in aesthetics. Western fantasy often traps itself in the 'generic' fantasy setting and rules you might find in classic fiction such as Tolkein.
JRPGs focus on vibrancy. Colorful characters with interesting clothes and crazy weapons. JRPGs also tend to trap themselves in the 'generic,' this mostly trends to plot elements and character archetypes.
Neither of these are right or wrong.
Personally, I always find myself enjoying JRPGs more than WRPGs. My favorite kind of RPG is ARPG, and I find those are more abundant and more varied in JRPGs. Games like Kingdom Hearts, Souls, The World End with You and Parasite Eve don't really happen in the West all that often.
it's not really new but trails in the sky fc finally came out for pc
I don't know anything about Hentaiverse, but some good turn based JRPGs include Digital Devil Saga (not too good a choice if you're strongly religious), Final Fantasy X (not a good choice if you hate linear games), and Saga Frontier.
They're both terrible
is an abomination is regards to anatomy, perspective, and proportion, And his design just looks faggy and stupid.
Just looks to bland and anime.
Ethier way OoE has the best character designs in the series.
And then you have shit like this cancer ridden faggot.
In terms of sales, Pokemon crushes all wrpgs. "But my beloved Skyrim!" Is objectively shit and got outsold by a game on one platform.
FFXIV is getting new subscribers everyday, it's only competition being WoW, which is losing subs faster than rats leaving a sinking ship.
The Souls series has become a phenomenon, both selling in multiple milliions and garnering critical acclaim, all without a 500 million dollar ad campaign.
FFXV is globally the most anticipated RPG right now.
Now fuck off back to Reddit already.
Also one thing I hate in videogames how open endedness, exploration possibility or making your own character are associated with being RPG - This goes to point where I honestly know a guy who thinks this is what Computer RPG is about - so DayZ is greatest RPG of our time.
It is world, characters + gameplay mechanics, to me computer RPG in core is RPG only if it has RPG gameplay mechanics, leveling gearing and so on, which is why Mass Effect 2 stops being RPG. Dialogue choices can be made to any game, heck next call of duty could have them throughout the story would that make it a RPG?
I liked both too, morrowind just is so great when you can have story of a guy who just went around killing everyone never minding the main story, he just silently sneaked from village to village, killing the people without guards noticing, stole everything and moved to next village
If skyrim is made with $80 million and with total sales at 60 dollarydoos each you get about 15 times the money back for that one hit of a big name franchise.
If a niche jrpg title with a smaller fanbase like the sells 100k and is sold at 40-60 dollarydoos from a shoestring budget means a respectable return for that small comapny.
The fact that any skyrimjober or wrpg bootlicker would try to lord it over the niche market is asinine.
>when people have names like Zero and have white hair
or when they have to be described in like 5 sentences
like hes a god but also a demon and hell good swordz but has a spreading disease that can only be sated by the blood of his enemies and also has a dragon pet and a sword the size of jupiter but only fights when necessary and also has a son that is a robot and he has a laser gun that shoots dildos
average redditor rebuttal to your entire post:
>"b-but pokemon isn't a jrpg, it's its own genre!"
>"b-but ffxiv is an mmo, d-doesn't count!"
>"b-but souls games are wrpg's because, uh, because no turn based combat!"
>"b-but ffxv is for casuals"
Why are you arguing with retards?
Those things are associated with RPG's because the term role-playing game originates with tabletop RPG's like D&D. Both the storytelling and gameplay components of tabletop RPG's inform our understanding of the term role-playing game.
>I weigh 120 pounds.
>mr mime 4'03'' 120.1 lbs
I'm going to post this every time I see these fucking threads until you assholes stop replying to them.
Final Fantasy 13 outsells Skyrim
Chrono Trigger remake on DS sells over 2 million.
Maybe not an active franchise, but millions bought a remake of an over 15 year old, easily emulated game.
>Why can't we have a happy medium, like a cute young woman in practical clothing?
What about a cute loli in practical clothing?
I don't care why they're different. I'm glad they are. I don't want everything to be the same. If I get tired of western style I switch to eastern style and back again as I please because it's all good just in different ways.
Have I got news for you, anon!
Also see Xenoblade Chronicles, Xenoblade Chronicles X, and Final Fantasy XV
if you think acting like an edgy teenager is dangerous
if by mysterious you mean some underage kid writing a character thats dressed in black covered a black cloak with a black hood whos face is constantly in shadow who is sitting in the darkest corner of the darkest in in the darkest shadows because hes the darky dark dark mysterious hero
the one on the right, whatever generic crap writing went into her, at least she looks like she was made by someone that wasnt completely inept
half of biowares bullshit they spew about their female characters not having to be beautiful to be characters is just to hide the fact that their character modellers and texture artists are fucking talentless hacks
Don't forget about an obscene amount of sidequests.
At least its not Final Hallway XIII or something like that. Its much less linear at the very least.
Maybe he missed it.
You have a point though anon, he really should've known.
it only really works numbers/values. I can't even remember the names of every star trek tng episode though I love it much more than pokemon. Sucks when you can't pick your own stats.
I love how people say shit like this without knowing what the word linear means. The SaGa series of games alone disproves this nonsense, not even getting into anything else, and there's plenty more.
Too bad you can't refute the fact they're still shitty games made for brainless casual permavirgin weeaboos and they're still not even remotely 1% of a proper RPG.
All right anon, I'll continue playing your little game.
But that's part of the point of the picture. Its not just some generic personality. He grows and changes.
That's what Fire Emblem is for.
from an immature naive teenager into an adult with a sense of purpose. Coming of age stories are large part of jrpgs because they're often the most significant change a person has in their life and they can be learned from.
>they're often the most significant change a person has in their life and they can be learned from.
In other words, they're easily relatable and can be mass-produced on a large scale with little to no effort while being praised to high heaven by critics.
Oddly enough, the SaGa series of games, alone, counters just about every issue people have with games. Even the one that they pander to weeaboos, since, the SaGa games were made for Japanese players, never with a thought to western audiences, even the ones that like Japan a tad too much. Non-linear games, multiple paths, different ways of playing and the ability to build your character as you like, learning completely different techniques with the same character over multiple play throughs and more. I know you're trolling, that this is essentially bait, but you really should give the old SaGa games a play.
Even non-RPGs in Japan offer great non-linear gameplay, for example Steamboat Chronicles. This is a game where you wash up on a shore, and have no memory and a pretty girl finds you and takes you to town to recover, but on the way you're confronted by a bandit. In any other game this would be your introduction to combat. In this game you could fight him, bribe him, or even give the girl to the bandit.
Now that's non-linearity.
I honestly didn't expect this kind of modesty in armor design from Square.
Dark Souls is the only other one I can think of that doesn't have retarded armor designs for women.
I don't know why more RPGs or games in general from Japan follow suit. And it makes me angry that the west is the main target for claims of sexism when Japanese character designs are ridiculous
it's a common theme but it's just that a theme in a story made of several themes. Some characters even regress. I personally think they're implemented more out of need than attempt to get praised. Because there's not that many ways to show character development in video games. It's something practically non-present in wrpgs because they just don't know how. The character ends their journey not far removed from the way they began it. Which in my opinion is sad and a failure of the writers to make the weight of your decisions reflected in the character and not just the world.
>Because there's not that many ways to show character development in video games
Except there are plenty.
Any way that would be possible in a book or movie is possible in a game, and then some.
The one that's actually a reflection of actual people.
I'm not in high school anymore. Stories about fantastical beings that breach the realm of sense and are less about examination of humanity or the human condition and more about THIS COOL THING BECAUSE ITS COOL aren't interesting anymore.
Does anyone remember back when FF was a weeaboo shitfest? Those were good times man, good times.
No, they're absolutely and purely artificial
For anyone who is actually interested in the western and japanese RPG video games and the dynamics of how the different styles came to be, read Quests by Jeff Howard and Dungeons and Desktops by Matt Barton
But I know all of you fuckers are just gonna keep making these shitty threads and bickering about waifus and shit
I don't agree. With most jrpgs they have to often balance focus a lot between character on your team. There's almost always a main focus but you can't have them changing allegiances more than once or making choices that alienate their team. Mainly because the players would get mad. That you'd have to stop the game for everyone to have soliloquies or internal monologues which really kinda sucks and is abused in a lot of literature.
I don't get why JRPGs are so beloved to be honest, I don't believe I have ever played one with gameplay I considered to be significantly good an please don't shout about how a few TRPGs or ARPGs have great gameplay, because those hardly should even be counted as RPGs, you know exactly the sorts of games I mean when I say JRPG so don't start arguing semantics.
Also before you snap at me, I know WRPGs aren't any better in that department, it's just I can understand the appeal at least in playing choose your own story sorts of things, with JRPGs you often don't even get that. So why are they so loved by everyone, is it the stories? I can't believe it would be the grind or anything. If it's the stories you like I guess I can see that, even if I don't understand enjoying that type of stuff myself.
Again, I'm not trying to troll or anything, I just can't understand it.
Don't you realize we need this to focus our almost incoherent rage into something "fun. Perhaps one of the funnest things in life is arguing and through doing so questioning your beliefs and preconceptions. Live and grow, and enjoy the fight because we are.
JRPG: Females with the faces of 8 - 12 year old little girls and the bodies of porn stars.
WRPG: Busted hags with manjaws.
One is directly aimed at pedophiles who want to fuck little girls but don't want to feel guilty so they slap some tits and ass on them while keeping their face looking like a pre-pubescent little girl, the other is aimed at.. Well I don't know who the fuck wants some manjawed dykes.
That's just it, it isn't modeled to be some wankbait.
WRPGs need to be compelling in gameplay, not sexual appeal.
Though OP's example is bad considering Bioshit makes western skinned JRPGs.
I've definitely changed my opinions on a lot of things since. I don't think the same come to these threads consistently. Just felt feisty tonight so I figured I'd join. I've maybe been in 3 of these things in 5-6 years. Maybe more... there's been some internet drinking nights.
Dark Souls is a JRPG. Dragon's Dogma is a JRPGs. Saga Frontier is a JRPG. Resonance of Fate is a JRPG. And many more.
The fact you're acting like there are no choices, and they're extremely linear, tells me your experience of JRPGs is paper thin in the first place as JRPGs were offering non-linear and choice based gameplay as early as the NES days, into the SNES days and still in the PS1, PS2 and onward. People just like to cover their senses and pretend they don't exist so they can rant.
WE'RE NOT SO DIFFERENT, YOU AND I
I can't find it in my mass of pictures. Have this consolation prize.
>he's 100,000000,000000000 years old
Why do weabs love this shit? The only time I've ever played a JRPG where they did this right was Lost Odyssey.
>i can't play these games because i'm insecure about playing as a cute girl, so i'm just going to dismiss them as "moe shit"
Oh, what's the point, I already know it's a bait image, why even bother
> you know exactly the sorts of games I mean when I say JRPG so don't start arguing semantics.
You're a real cunt mate, you heard what I said, but you had to regurgitate the same bullshit excuse used every single time anyone says anything critical. Muddy those waters and maybe no one will see the real question in the depths is that your plan?
If that's true it shouldn't be hard for you to name more than a handful off the top of your head. Talking about what older forgotten games have done in the past has very little to do with what we are talking about currently, the here and now. Also, for your information, I have tried more than a handful of popular JRPGs. and unpopular ones for that matter, and the experience has been relatively consistent, if these titles that offer so much choice are as common as you say chances say I should have blundered into one by now.
Oh, and by the way, you still haven't even bothered to respond any of the other points raised.
>When I ask for an RPG heroine; I expect a tranny. Thanks EA/Bioware!
There's that moeshit defense word again.
No faggot, the reason people don't like played as those retarded sexualised 12 year olds is because they offer no depth or character.
Remember, people used to play RPG's primarily for the story and characters, moeshit is just pandering wank material for wannabe pedophiles, nothing more.
If I want to wank, I'll watch porn, if I want to play an RPG I'll play one with good characters.
WRPG character design=take a picture of one of the devs, GIS some medieval armor, c+p his head on top of it, give him a beard/5 o clock shadow, and double the size of the pauldrons
I have a question, and I'm curious as to how the folks on this thread will answer.
I recently learned of a series called Chronicles of Valkryia, which, as I have been told, is a kinda strategy/action/jrpg mixed together and is supposedly quite good. I only know it through the soundtrack, but what do you guys think about it?
Kek this is like me saying you don't like pic related because you're too insecure to play as a big handsome beefy muscleman.
I wonder what an RPG made by Mexicans & Brazilians would be like?
Or an RPG made by some
shit-stain, disease-ravaged, retard-villeAfrican Country (raping a 3-year old virgin cures AIDS, which isn't caused at all by HIV!!!)?
I tried it back when it was first launched on PS3 and I didn't like it very much, but then again I generally hate Japanese 'tactics' games as they're so god damn slow and monotonous.
If you like shit like Final Fantasy Tactics you'll probably love it. Story seemed decent enough.
Japan is a perverted nation filled with loosers.
Furthermore, they romanticize, idolize and warp the idea of western history and mythology because they are fascinated by it and don't understand it.
Dragons, elves, dwarves and trolls? Those are European phenomenons! We believe every nation has a pre-concieved notion of these fictional entities but they don't.
And that's why Japan makes everything fantasy weird.
>Dark Souls is a JRPG
Sure it is, buddy.
WRPGs are generally just nostalgia fests where boring morons try to recreate their LotR fantasies from childhood. Designs often look alike from one game to the next and gameplay is often uninspired and boring. Either that, or they take a generic FPS and slap stats in there to lure in retards.
JRPGs are more or less interactive anime, so we're talking about male power fantasies, sexual fantasies and other related things. They generally have more variety in appearance, design and gameplay, but the sheer volume of them and all good ideas being used up years ago has left the genre feeling flat and pointless. Not to mention that in recent years the pedo audience is being pandered to HARD as well.
Witch do I prefer?
retro JRPGs. They're basically a little of colum A and a little of colum B, and generally have interesting gameplay features that modern games of all types totally lack. Plus they're shorter, witch appeals to me as an adult with a family and job. And they also generally lack any loli material, witch is good, because I find that shit disturbing.
Modern RPGs of any type are often shit fests that simply aren't worth the time. Yet ironically are designed to waste tons of time with.
All the in-fighting among RPG fans is humorous though. So keep up the good work you fucking dullards (WRPG fans) and perverts (JRPG fans).
Except one of those is an RPG - playing a character, making choices, interacting with the world -
The other is not - assuming a pre-determined character, no choices or only superficial choices, interacting with the world where the writer decided to have the character interact
RPGs are not about getting gear or leveling up. RPGs are about making choices and interacting with the world.
They are also very rare in today's market.
VNs are more RPG than JRPGs
No no, it's nothing like traditional Final Fantasy.
FF Tactics is a spin-off with completely different gameplay, it's an isometric turn based tactics games (kinda like chess but for kidz)
It's pretty easy to dismiss the character as having "no depth or character" when you've never actually played the game they're from- since we've just established that you only see it as wank material for pedophiles, nothing more.
Why are Westerners so obsessed with making fantasy realistic?
>assuming a pre-determined character, no choices or only superficial choices, interacting with the world where the writer decided to have the character interact
This could be said of WRPGs, as well.
In Mass Effect, you are Shepard.
In Skyrim, you are the Dragonborn.
You always have a predetermined role to fill in a video game RPG.
The only way to get a ~true~ RPG experience is to make one yourself with a tabletop RPG.
JRPGs chose to adapt the gameplay elements of tabletop RPGs, whereas WRPGs seem to have adapted the player-focused narrative of tabletop RPGs.
Why not give them a try, you might have
Any moeshit I've played or watched has literally been nothing but wank material, with either no character development or the typical cliche'd archetype moe characters I've seen a million times.
Hook me up with some moeshit that isn't just wankbait for wannabe pedophiles who are too scared to commit to their fetish, with some actual solid character development and not genric ditsy archetypes and I'll give it a shot you little faggot.
If you have a PSP you can play the sequel, it's pretty damn good as well.
Dark Souls isn't any kind of RPG. It's hack-and-slash, and anyone claiming otherwise is deluding themselves. What can you do in Dark Souls besides fighting? That's right, absolutely nothing, so it doesn't qualify as an RPG. Having stats and wardrobe changes does not make a game an RPG.
That is the most retarded creature I've ever seen, how do people find this 'cute'?
There's 2 games in the series on the PSP as well.
One is shit.Both suffer from some problems though, like the battlefield being in several segments instead of one large area like in the first game.
Atelier was in that goddamn image you stupid asshole, if you're going to call that "wankbait for wannable pedophiles" then you're clearly full of shit and have 0 idea of what you're talking about.
JRPG is a genre, not just a classification encompassing "an RPG made in Japan."
We don't add a J to other genres when referencing other Japanese games, why would you do it for RPGs? Are 2D Mario games J-Platformers?
The only other thing this works for is J-horror because it refers to a style of horror film, exactly the same as JRPG referring to a specific style of role playing game.
What, you think people who actually like moe and slice of life have it great? We have to wade through rivers of shit hoping we find a gem like Nozaki-kun or Sabagebu. Being a fan of good SoLs and mecha these days is the absolute worst.
>They generally have more variety in appearance, design and gameplay,
I've already tried them becase faggots insisted they were 'different', and there was literally no story and all the characters were fucking retards.
The gameplay was fun though.But I can't sit through a fucking RPG with shitty characters and a non existent story.
It's an action-RPG.
>What can you do in Dark Souls besides fighting?
You can speak with NPCs
Explore the world
Customize your character with stats and equipment
If you really think Souls is a hack'n'slash, maybe you need to actually play a hack'n'slash.
A couple decades ago JRPGs and WRPGs were very different and very specific things.
But since then, both "genres" have branched out and become very large categories of an even larger overall genre.
If we continue using J/WRPG as genres when both regions are producing things that combine elements of both, or completely swap, things will only become confused. Like people who call Souls WRPG because it isn't turn-based or whatever.
Using the terms as genres worked back when they were heavily segregated and heavily similar amongst themselves. But games are different now so it's not quite as easy to use them like that.
Same reason people like Jane Austen or Shakespeare's comedies such as As You Like It; fun and endearing characters that provide entertainment and, if done well, can be related to as they go through their lives. Granted, that's only when they're actually enjoyable. Shit like Strike the Blood and Nisekoi is fucking attrocious
Except you can decide who you are as Shepard, or the dragon born
While both Mass Effect and Skyrim are very shallow RPGs, you can decide things like how your character interacts with the world.
Mass Effect had their renegade/paragon as well as some even more superficial choices, Skyrim mostly boils choice down to how you play the game - mage/warrior/guild or faction allegiance with the only choice to make whether to continue a quest-arc or not.
Both are pretty shit examples, though.
Instead, look at the Witcher series which, imo, is one of the rare modern RPGs and the only one of off the top of my head.
Featuring meaningful choices that actually affect the story.
That's what an RPG is about, choice and agency.
Primarily choices that changes the story around you, choosing how your character feels about what is happening, choosing how your character speaks with others.
But, like I said, these are rare. Games like the Wticher has branching stories, but little choice in making the character yours. Games like Baldur's Gate and Fallout gave great agency in making the character yours and in character interaction, but little agency in choosing or changing the story.
Most games that are called RPGs only have superficial choices that change how you play the game - like leveling magic instead of swords - choices on how your character is equipped, choices on who you bring with you, etc.
>But since then, both "genres" have branched out and become very large categories of an even larger overall genre.
No they haven't. JRPGs are still (mostly) turn based story driven affairs with tons of Japanese storytelling tropes and Japanese design influence. Even when they aren't turn based the combat system is still based on stats and rolls (think about it, Secret of Mana is still a JRPG, right? Doesn't it have basically the same combat system as Kingdom Hearts and FFXV?). The dressings change (character design, art direction) but the core concepts are still there regardless of whether or not modern JRPGs give you more control over your character's movement than old ones.
But Souls is honestly nothing like any JRPG in terms of design and themes. It's more akin to The Witcher 2 than anything.
Why? I'm on /v/. A board that shouldn't have anything to do with anime. And yet its all over the fucking place. There are so many god damn weebs on /v/ and I really think its the reason why this board sucks most of the time.
>Secret of Mana is still a JRPG, right? Doesn't it have basically the same combat system as Kingdom Hearts and FFXV?
Can't say for XV, since it isn't out and I don't know exactly how it's combat will work.
But Mana is nothing like KH.
The only stat roll in KH is critical hits.
Damage, hit percent, everything else is set in stone based on your stats and how you play in the 3D space.
Souls is pretty much the same, only with a little more nuance to its combat. And its critical hits are more locked down.
And then, these games play nothing like, say, Parasite Eve, or Legend of Dragoon.
They don't play like Resonance of Fate, or Ni no Kuni (although this is more classic JRPG).
"Stats and rolls" is a universal concept in RPGs. It isn't at all endemic to JRPGs.
>You can speak with NPCs
You can listen to NPCs.
>Explore the world
Like you can in all hack'n'slash games...
>Customize your character with stats and equipment
Like you can in most hack'n'slash games...
Oh no, that's the way it's always been.
YOU are the reason why the board sucks most of the time. A clever anon once made an analogy that the various boards on 4chan are like unrelated subforums on a Runescape forum; they are for fans of Runescape to talk to each other about other subjects. In much the same way, 4chan is for anime fans, and /v/ is for anime fans to talk
shitpostabout video games.
That's just the way it is, quit 'yer bitchin'.
The moe aspect of it is a bit harder to explain, as it comes down to visual preference. "Moe" artstyle tend to have soft lines and pleasing primary color palates, which give them somewhat of a relaxing aspect. Given the general state of Japan's labor force, with incidents of worker being literally worked to death being sadly common, and it's no surprise that the last thing they'd want to do in their few hours off is be reminded that life is horrible.
>site is called 4chan
>literally copied a Japanese image board
>boards use the first letter of romanji translation
>404 images are Yotsuba
>80% of banners are anime/manga/VN/games
>moot shitposts on /v/ with Evangelion
How gritty a country's art is is inversely proportional how much hardship it has to face.
We saw this with escapism in the Great Depression. No one wants to mope when they're surrounded by dread and sadness, they want something to lift their spirits. Murrika and France have cushy as fuck lives and don't have any real crazy problems to face, so they just make ones up. This is why the indie scene is full of 2deep4u walking simulators and the AAA is full of gritty brown shooters or "Cinematic experiences." Life in Japan on the other hand is pretty bleak, serious and dreadful, which is why their art is a lot happier and perkier.
You're not wrong.
There are dialogue options with some NPCs, and depending on how you answer, you will receive different results.
>Like you can in all hack'n'slash games
Souls has more open environments than, say, Devil May Cry.
And they have much, much, much more limited customization. It's pretty much only a decision of which weapon you use, of which there are typically only a few.
Also, Souls is very slow compared to hack'n'slash. You can be fast in Souls, but it takes specific equipment and stats. Most of the time you're gonna be slow as fuck, which is very much unlike a hack'n'slash character.
It is totally a JRPG in the classic sense, but at the same time a very different beast from older JRPGs like the early Final Fantasy games.
Yeah, and I can go to the runescape video games forum without actually playing runescape, but it would make me retarded if I started crying that there was runescape related shit everywhere.
This is a dumb analogy. They would tell you to keep Runescape related discussion to the Runescape related discussion subforums. if you started posting about Runescape in a film and television board or a music board they'd fucking move your topics
You've never been to a video game's forum have you?
There are subforums specifically related to the shit to do with the game like help and info forums and there are off topic subforums where people can talk about other shit.
Yeah, but would you cry that people have runescape avatars or signatures and shit? No.
95% of the retarded "Anime is /a/ only" shitposting I see here is reactive to a simple anime reaction image being posted. Yet no one was talking about anime.
Do you cry when someone posts a reaction image of House that they should go to /tv/?
>Souls has more open environments than, say, Devil May Cry.
Then it's just a question of magnitude of gameplay mechanics, not the mechanics themselves.
>And they have much, much, much more limited customization. It's pretty much only a decision of which weapon you use, of which there are typically only a few.
>Also, Souls is very slow compared to hack'n'slash. You can be fast in Souls, but it takes specific equipment and stats. Most of the time you're gonna be slow as fuck, which is very much unlike a hack'n'slash character.
Just because Quake is faster than Halo doesn't mean the latter isn't an FPS...
Hack'n'slash games don't have stats Or character creation But you're going to say those don't count for some stupid reason because you're convinced an RPG is a hack'n'slash purely because it isn't turn-based
WRPG's also do it up to some point - especially when it comes to unimaginative settings for D&D fags who never played a campaign outside of forgotten realms(why is Dark Sun forgotten?
General problem with RPG's is that they're doing shittons of fanservice instead of doing their own thing.
WRPG's that tried to experiment with settings? Shattered Sun, Wastelands/Fallout, Arcanum, KotOR, Alpha Protocol, Deus Ex, Planescape, VTM:B etc.
JRPG's that didn't pander to otakus? Demons/Dark Souls, Dragon's Dogma etc.
I don't think that games that do the pandering are automatically shit but it's perfectly visible that games that don't do this don't actually have to be great(Arcanum and everything outside of setting and surprisingly good plot...) to be remembered. Which means that we simply aren't doing anything outside of said comfort zones with cute animu girls and aesthetics for JRPG's and generic medieval fantasy WRPG's. It's bad up to the point where The Witcher is considered to have original lore while it incorporates slavic elements to typical tolkienish mythology(aka does the same setting but with a twist) and Dragon's Dogma which still has influence from animu is an example of japanese game going outside of said stylistics.
1. Japanese devs don't feel obligated to make every fantasy work into a Tolkien derivative
2. Japanese haven't been bitten as hard by the AAA bug; games are aimed at nerds instead of trying to appeal to western normals
3. Japanese prefer to distinctively separate combat and exploration.
4. Japanese love numbers and attributes.