some people shit on game maker, but since the studio version, it has become a very viable engine, specially for 2D.
and even before that, it was being used to make great games such as hotline miami and barkley's shut up and jam.
I guess people like shitting on things just because they're easier to use and more practical.
anyway, its coming along fine, barely recognizable from what I had a few months back. I think I'm making real progress, with polishing, bug fixing and overall making the game better. and I only have to alter some of the NPCs dialogue before I can call it an "early alpha" and start distributing it for people to review.
>>266135658 >why not steal from SNES games? If it's just sprites, I might steal some. But I need some specific sprites that I doubt I will be able to find and some specific face art and some CGs.
>>266135678 Yeah, I know. It's technically a place holder for me to test out scripts. I'm planning on replacing all or most of the sprites with time. Right now my goal is to make proper scripts that I can freely use throughout my whole game and build around everything else around them.
>>266135992 It is quite easy to fuck up, but it mostly depends on how you build your core. If the core of your game/idea is flawed or half assed, then everything else will be the same.
>>266136615 You know as well as me that this is an exception. And yes, it clearly is the engines and editors fault because the barrier to enter is so low, that even your pet could make a game with it. which is why 99.9% of the released games are absolute garbage.
>want to make a game >can code >can't into art >forced to use shitty stick figures or stolen art >the engines /v/ recommends don't require complicated code and scripting is so easy an artist could do it
>>266136615 While it's true that you can make great games with RPG Maker, that doesn't stop it from being the mark of a bad game.
If the bad games made with it vastly outnumber the good games, then what the engine CAN do doesn't matter, because the fact of the matter is that almost any time you encounter a game made with you, you can pretty reliably expect it to be a bad game. And that is why it is not unreasonable to expect a bad game if it's made with RPG Maker.
The same thing goes for Unity, I'm so tired of seeing people arguing about this. Unity isn't inherently bad, but it gets used to make a lot more mediocre games than good games, so it is reasonable when encountering a Unity game to assume that it is a mediocre game before playing it. It's not about what people can or can't do with it, it's about what people DO do with it.
>>266137542 I'd like to add on to this: If you hear "RPG maker game", what is the first thing that comes to mind? Yume Nikki or Alex Quest? For me it's Alex Quest because that's the majority of rpg maker games.
>>266138195 >you always seek the most efficient way to get the most work done No, I've heard this many times before and it's a load of shit.
Lazy programmers don't always seek to most efficient way to get the most work done, they seek the way that requires the least effort, which usually means avoiding actually researching the problem properly to see if anyone has already found an optimal solution to it, avoiding learning new things as much as possible because it takes time and effort, and more often than not doing things the shortsighted and wrong way instead of the proper way, because doing it that way is easier in the short term.
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