How the fuck do I not die in this piece of shit? And don't give me that "git gud" bullshit. I've played dark souls and done just fine
the moment I killed the first boss, the spike in difficulty was ridiculous. no matter where I go..
But the answer really is get good. If you get good at the game, you won't die. I doubt you were good at Dark Souls when you started playing it. Yeah, the skills translate pretty well from one game to another, but they're different enough that there's a learning curve for each. Demon's Souls is the harder game though.
I just started playing anon, I agree everything before Phalanx was super easy and then the enemies started doing huge damage out of nowhere for no reason.
The way I found was pretty nice so far is going to the Dwarf faggot place and fighting through it until you reach and kill the Armor Spider. The Dwarf fags will also drop shittons of sweet tasty stones.
I don't know how to get past the lava lakes and the rapist lava larva everywhere that comes after so just go straight to Tower of Latria, holy shit that place is so fucking great. Those fucking bugs and the bottom of that tower holy shit.
Also I'm just about to fight the second boss in Latria but help me out anons. Where the fuck do I get more Sharpstone, I need to upgrade that sexy sexy Estoc.
And what does the Quality upgrade path do? Is it better to just upgrade into Magic since my character is putting points into both DEX and INT?
Demons souls is a boring, unfinished, uninspired kings field derivative with a less imaginative director who didn't really know what he was doing.
Dark souls was somewhat more realised and interesting, but still lacked focus and was generally uninteresting due to a huge rushed schedule.
Dark souls 2 is a polished, quality game that bought back core values of what makes games like this truly special, and I for one congratulate the team and Naotoshi Zin on accomplishing that.
>the moment I killed the first boss, the spike in difficulty was ridiculous. no matter where I go..
Let me guess: you're getting wrecked by the Silver Skeletons in 4-1 or the Giant Depraved Ones in 5-1?
I-I think I'll just finish up with the Tower first. While I'm at it, I'm not going through the lava lake nor the stupid bridge with the dragon because I die instantly to both of those. I'm assuming going through other areas first is okay and doesn't fuck over progression right?
For Stonefang you need a piercing weapon. I'd say just keep doing the rest of Boletarian Palace since I think it's easier that way. If you have trouble with that then I suggest you
Not OP, I only have a piercing weapon right now, is that why I was doing no damage to anyone in 2-2? Should I have a weapon for each of the damage types? Am I fucked for blunt damage if I have no points in STR?
The uh, place with all the stone like slugs in 2-2. There is lava everywhere and it's the only way I can go from what I found so far.
you built your character wrong.
Demons Souls is heavy on the magic enemies, and most armor is shit.
Either build strength enough to the point you can get a good magic defense sheild or pump faith
alternatively get good
From what I recall there's a zigzagging slope that goes down and then there's a tunnel. IIRC the tunnel is maze like and has a long sword that does fire damage.
I'm pretty sure you don't want to be walking in any lava.
I played Dark Souls first (got my ass kicked for a long time) and found Demon's Souls pretty easy after that. Just started Dark Souls II and finding it impossible. And boring.
Anyway OP, you probably wanna go to 4-1 and get the crescent falchion (google it), then do 2-1. 4-1 is also a good place to farm some souls if you need to level up to use the falchion. After 2-1 I'd go for 3-1, and by the time you beat 3-1 you'll know what you're doing.
You go downward you fuck. 2-2 will have these OJ spewing worms that rise out of the ground and have all these shells from those bear bugs. It's literally traveling to the center of the world where you get closer and closer to where the god resides. Try and get pure white world tendency while you're at it. Just fight in Soul Form and beat the bosses before.
Piercing weapons are good against the rock miners but you've already done 2-1 where that would have helped the most so whatever. You can use whatever weapon you want it doesn't really matter. The enemies in the second section of each world all take more hits than the ones in the first, do the first section of each world first if you want an easier time, although 1-2 is just as easy as the X-1 levels if you're dying to the dragon than you're being too careless.
Ok OP, I havent played Dark Souls, but Demon Soul's is not a game to face head on when you're just starting on your first playthrough. Play smart, learn patterns and if you cant just backstab the bastard, at least survive a tediously long battle. This is a game of exploits, find your way dude, is not that hard. Also, exploration is welcome.
I remember when dark souls came out and I heard someone say it had an early boss where you fight two gargoyles on a roof.
I almost dropped my gumballs.
Those fucking maneaters.
I am in those tunnels and I got that sword. I'm pretty sure I've scoped out everything and the only 2 openings the tunnels get me to the weird lava lake. I guess I missed something I'll go and run in circles in that place again.
I'm trying nigga, I'm going all the way down it just that it takes god knows how many hits to kill the giant slugs even with Enchant Weapon. The tendency for Stonefang Tunnel is a lot whiter than all the other ares so I'm assuming I got the white tendency? Shit nigga I don't know how this stuff works I'm just having fun.
So the dragon that comes out of nowhere to one shot me is not impossible I'm just fucking up, got it. I guess I will try again after I finish up the other X-1s.
Shit this thread is too helpful somebody fucking yell at me or something already please.
For my first playthrough I did and I feel great shame.
I also summoned for the Flamelurker fight,
I am truly casual.
I never understood the issue with Flamelurker.
I always hear about people having trouble with him, but beat him my first try with my halberd.
And the second time I fought him with magic and absolutely rekt him.
Speaking of summoning how alive is the game's online. I only got one internet cable and I'm lazy so I didn't try plugging my triple in yet and played offline so far. Am I missing a lot or is it okay?
I like Demon's souls but these things are just fucking stupid
wrong, EU is dead but NA and jP are alive and kicking
alright, I just started a knight build. I'm not sure what I'm doing here
what should I be pumping numbers into?
also how do I play online? I got given these stones, but it does a poor job of explaining them
.. and does anyone want to play together for a bit?
its my first souls game. I've had it installed from PS+ for months now
>Evens out DEX and STR
WOW FUCK. I guess I accidentally fucked myself over with this +5Q Rapier and not a single point in strength.
I'm splitting my points in DEX and INT right now do I just keep going the normal upgrade path and just put Enchant Weapon on my shit or can I just relax and just rub Moonlight Stones on my weapons/
I had a few good skirmishes back in march, but it's no where near as big as it used to be in like 2010 or whatever. I used to be able to invade in the same area dozens of times and always get a new person.
I am 'playing the fucking game'. I just want to try out the online, which is a feature
I've ran into 2 summons on my other character, but I'm not sure how you even come across them. Or how to get summoned myself
You have to be in human form to summon other people
You must be in soul form to be summoned/invade someone else's world
In order to invade, use the black soul stone while in soul form. To help other people, use the blue soul stone in soul form.
>I am incapable of adapting and overcoming challenges and would be purged from the gene pool if we didn't live in a society where natural selection no longer exists.
Fixed that for you.
Well that explains why I've never been invaded. I good at clutching through and laming things out, so don't die much.. and when I do, just instantly revive myself
I guess I'll kill myself
You will only be invaded while you're in human form.
Given the state of online though, I'd recommend playing the entire game in soul form because of world tendency. If you die as a human, your world tendency is affected and you won't be able to get certain gear because of it.
I read about that. I noticed the gate in world 1 was open for me, so checked it out. Killed the crazy hammer lady etc. Later on I had this religious dude join the hub area. I accidentally killed him and his 2 followers and I think that made my world tendency permanently black
You don't have to farm anything if you're gud. The only shit you have to farm is upgrade materials, and even then extreme farming isn't necessary to complete the game and it's only one or two of the upgrade paths that outright REQUIRE extreme farming to max out.
I don't know what this means
there's too much vague background bullshit in this game
>I just started playing anon, I agree everything before Phalanx was super easy and then the enemies started doing huge damage out of nowhere for no reason.
I did 1-1, phalanx, 1-2 and tower knight all in one go without dying once.
The only challenging part was world 4 and first Latria, because I was annoyed by the obnoxious maze-like level design.
go to 4-1
get that sweet-ass +1 crescent falchion off of the cliff near the start
cheese the rest of the game
if you want to cheese further, defeat the 4-1 boss, kill the 2-2 boss, and make the Meat Cleaver out of an unupgraded club. That weapon is just plain disgusting.
I think caring about this would make the game less enjoyable..
> How the hell do you run out of grass?
> fight boss
> use grass while fighting boss
> already explored the are so rush to the boss room after death thus skipping the enemies who are your main source of grass
I just can't cant beat flamelurker. He is the first place I died in the game(besides the mandatory one). What do I do
Do fortress untill you defeat tower giant dude.
Then go to the mines and get to the dwarf that upgrades your weapons, git better equip.
Go to the windy castle, the one with skeletons, and do ALL levels. Is easy as fuck.
Trouble with bosses? Bow is the cheap and easy way, unless the boss is called "flamelurker", "penetrator" or "fake king".
Swamp is the easiest level after the windy levels.
Then go for the flamelurker, the best way to reach him is to turn RIGHT after the room where you fought the spider, and do a leap of faith near the walls.
The fortress with the octopus guards is quite hard.
Keep the fortress for last.
I just recently played through this, having played a lot of DS/DS2. Finally got a PS3 and ran through it pretty easily. i mean, yeah, it was great and all, really good level design. fantastic atmosphere, and a good sense of flow, even though it is more linear(seemingly) it flows quite well too. each area lets you explore and find new tools and tricks to help in subsequent ones.
The few issues I had with it were small things, like the grass healing system, which led to farming when stocks ran low. estus works better in this regard because it eliminates the possibility of farming for healing items, which keeps the game moving, and also makes the player manage another system in the amount of healing juice they have left. its a pity DS2 went back to this system after DS1 rectified it so thoroughly.
similarly, upgrading equipment can be frustrating due to the staggering amount of individual upgrade materials and their difficulty in obtaining. Dark souls titanite varieties are a much better solution as it only requires the player to have the material for all basic weapons, ensuring that a player can probably level what they want and not be limited by what materials are available to at the time. case in point, the crescent falchion, which i found and loved in 4-1, the could not upgrade because the materials for it are seemingly only readily available in 4-2, which i did not attempt until much later in my playthrough. its a small concern, but think that the Dark souls system lets the player choose the weapon they want to use based on move set, rather than what you can upgrade.
Yes, it does, but it also makes it exploitable. While on a good alignment, the game is easier but gives less drops. While on an bad alignment, the game gets harder but the drops are better.
get the crescent falchion in 4-1 if you haven't yet (he's weak to magic damage)
stop locking on to him you retard
also roll. if you need to block make sure you got a good fire-resist shield (the heater shield should do just fine if you can't find anything better)
Learn when it's better to block or to roll. And manage your stamina. Never drain it all on attacking unless you know for a FACT you'll kill what you're fighting, and if you only have enough stamina to block one attack before guard break, roll. Always. At least you'll have the stamina when you recover to start blocking even if you take a hit, which is much better than being guard broken and taking a shit ton of punishment.
You can't level up before killing Phalanx, so you could consider 1-1 the true tutorial that has to be balanced around the base stats of any starting class. Thus the lower damage and health of enemies.
I'd say Demon's Souls' difficulty feels a lot spikier than Dark Souls. With Dark Souls, they really tried to maintain a pretty consistent level of pacing and difficulty and the new bonfire system allowed that to happen. With Demon's, you often end up with very long areas that are much more difficult than the bosses because the game accounts for the fact you can have a huge stockpile of healing items, and then bosses often devolve into gimmicks. I think this ends up making the game feel more immersive because you have no idea what you're about to face. You're just overcoming anything thrown at you, and getting over the spikes ends up feeling even more rewarding in the end. With Dark Souls, everything felt more even and fair, at least until a few parts towards the end-game.
I think Demon's Souls also tried to emphasize the RPG aspects of the series more. It's totally fine with sending you at enemies or bosses where "builds" have a wide range of effectiveness and expects you to adjust. If enemies aren't taking much damage, slap on that spear you just found, etc. And since you can give up on areas and try somewhere else until you get through, this ends up working well for Demon's Souls where it wasn't really implemented into Dark Souls. They tried it again with DS2, and that ended up pretty bad since no one was willing to give up on a path coming from Dark Souls 1 experience. Resulting in most earlier areas of a path feeling super easy because you already killed the old soul of another.
tl;dr : People coming at Demon's Souls with a purely Dark Souls mentality are probably going to have a bad time until they learn the hang of things.
Maybe it was because you played Demon's Souls first, if you did. I played Dark Souls first and only got around to playing Demon's Souls this summer. I think I can count my deaths on my hands, including the mandatory death at the beginning of the game. That and most of my deaths were from falling off of things.
Serious, if you have played Dark Souls, Demon's souls is just easy as fuck. I didn't even use a fucking shield.
Except you aren't sent back 20 minutes. You're sent back 15. And the next time, 10. And then 5. And that's all going on the assumption that you've learned basically nothing. Because when you die, enemies respawn, sure, but they're in the same places with the same attacks, and you should have no problem doing what you already did even faster. And hopefully you'll have learned what you did wrong with whatever killed you, so you won't die to it again and can progress. I wouldn't call Souls games forgiving, because they really aren't, but they each patience and reward you for learning patterns. When you beat something that killed you before, it feels like a real accomplishment because you figured it out on your own.
>play through 1-1 and 1-2 quickly
>only have about 15 crescent grass and a few half moon
>get rekt by armored spider & flamelurker
>find yourself forced to 3-1 with no grass
Happens to me on every playthrough. The other areas just give you next to no grass, so for a while, you gotta make do with no healing items.
Then 1-3 and 1-4 shower you with full moon grass, but by that point you're already past the hardest bits and don't even need it...
>>get rekt by armored spider
I don't know why he gives some people an issue. I'm not saying you're bad or anything like that, because I have no idea how you played, and it could be genuinely challenging played differently, but I just facefucked the thing and it couldn't really do anything.
Have you seen alpha footage? You lose STUPID amounts of health when you get hit, and unless you manage a riposte, you get basically NOTHING back from attacking. At least not enough for all these "lol casulized Souls gaems" complaints.
The first few times I beat him I didn't know that running back to the beginning of the room was a viable strategy to avoid his flame breath, I just stood there and tanked it behind a shield.
The boss became so much easier when I realized that I didn't have to do that shit.
I have already seen this exact thread a week ago, post for post, picture for picture, word for word, with only a few completely new replies present.
Getting in was my only real issue. But once I was past his fire, he doesn't really have many attacks that you can't just fucking backstep away from. Only this one shockwave thing that pushes you back down the tunnel, but you can just tank it with enough stamina.
It's incredibly easy when you learn his pattern and prepare with right gear, but the first few times were total despair. All I could think about was the slow, anxious walk through the tunnel while getting web and fireblasts in the face.
Im just the most op weapon in any game ever
either an extreme autist has taken it upon himself to repost threads with several computers, or several autists, to make it play out exactly as it did originally in the hopes of replicating something he wanted to see more original responses to
or for some reason, moot has threads reposted sneakily here and there to make it seem like boards are more active than they really are, but I don't know why that would be necessary
and so you know, I have seen this happen with other threads too, though only on /v/
I did it Anons' I did it!
>actually being ok with shields being removed
I haven't touched a single shield in DaS2 since release either but that doesn't mean I agree with them removing one of the most basic gameplay elements. I also don't use magic but I don't want it to go away.
>dark souls threads
>help im struggling with x
>i beat x on my first try, in 5 minutes, x is literally the easiest thing in game
in reality most people struggled with many areas in these games but faggots think an anonymous e-penis means something
>tfw enemies in NG+ regularly hit me for 90% of my life with 30 Vit
The people complaining about Dark Souls 2 when it came out had all the same shit I had to say when switching over from this to Dark souls on release.
>these bonfires are too close to each other
>wow, it's just a bunch of enemies close together
>common enemies with a boss, the boss ain't even hard, just the enemies harass you
>oh, TWO gargoyles, real original
>refillable potions? Man this is easy mode
>the lore is all over the place
Then I eventually got used to it. So when people complain about Dark Souls 2, it's always funny for me because it's pretty obvious Dark Souls was their first Souls game. To be on topic, just get used to always having 50 percent health(or 75 if you have the cling ring). See that as your standard health and anything else is extra.
It probably didn't help that I started with the Depraved class, but it took so fucking long to get through the first forest level. I've played like 9 hours and have only beaten one boss (admittedly I take my time and did grind a lot to buy Royal armor), which I don't mind in itself but I'm just not enjoying it. I find all of the environments so far to be unattractive other than Heide's Tower, which looks nice (Anor Londo-ish) but is the same everywhere and only has one enemy. I'm trying to beat the Penetrator-like boss in the Cathedral of Blue or whatever, but I really have to force myself to make the run from Majula each time. Maybe I'm just worn out on Souls, I got the platinum trophy in DeS and DaS so have put hundreds of hours into the franchise, but I'm just not in love with the world like I was in the other two games
Also mechanically I feel like every minor change has been for the worse... particularly fast travel being available from the start, which ruins immersion a lot. It was okay in Demon's Souls because the world was geared to it, but this is an open world, I prefer being forced to explore it properly like in DaS. The health system doesn't feel great, life gems, limited estus flasks and non-instant life recovery are all things I'd rather not have. Rolling doesn't seem to be as effective but blocking is hugely effective. The level up system is ridiculous too - if I can fast travel to Majula from any bonfire, that essentially means I can level up from any bonfire, so why not just let me do it there and skip two loading screens and four lines of shit dialogue? Even the intro was shit, those old women weren't interesting and neither was what they had to say. DeS filled me with so much intrigue talking about Vallarfax and Biorr, and Sage Freke etc, I wanted to know who these people were, and the opening hour of Dark Souls is just fucking brilliant, so atmospheric and immersive.
So, people who spend all day playing Souls games would somehow not get purged from the gene pool while people with lives who actually reproduce would get purged. Am I getting this right? You do realize the girl in your pic would choose a guy who does better in life than a video game 100% of the time right?
This is 4chan. I remember a thread a few days ago where a 29 year old NEET was literally BRAGGING about mooching off of his parents, getting welfare, and never leaving his basement. He was PROUD of that.
Personally, deprived is easy as fuck. You even get a dagger and some light armor to start you off with. Even a fairly good shield is available right away. I always start off with deprived just for control over my stats.
It sounds like you're just not open to the changes. Think of it as more of a series of sprint than a marathon. You don't need to conserve. Instead, use as much shit as you can to get to the next bonfire.
>I find all of the environments so far to be unattractive
Whereas DaS1 was pretty good looking with a few meh areas, DaS2 is just opposite ends of the spectrum. There are places that look like dogshit, or look like fucking masterpieces. When you get to the Aerie you'll see what I mean.
>I've played like 9 hours and have only beaten one boss (admittedly I take my time and did grind a lot to buy Royal armor), which I don't mind in itself but I'm just not enjoying it.
I'VE PLAYED FOR 60h AND CAN'T BEAT ANCIENT ASSHOLE OR VENDICK IT IS FUCKING IMPOSSIBLE AND NOT EVEN FUNNY WHO IS GOING TO GIVE ME MY LIFE BACK
Why do people insist that Demon's is the easiest? I found it by far the hardest and played it after Dark. I think a big part of it was tripping up over carry limits and the level design being a bit more devious than the Dark games. Bosses were piss easy though.
Oh and another big issue I have is enemies not respawning after 12 kills? That just encourages the player to grind them away rather than improve, whereas in DaS1 I used to think "ok I can't do that bit, I'll go and get better equipment and come back" I'm now thinking "well if I kill six key enemies in this level 12 times each, it'll become easy enough for me to complete the run and I'll have loads of souls to spend". Of course I can choose not to do that, but I feel like it is an example of worse game design than DaS/DeS
You could be right though, maybe I'm not giving the game a fair chance. I might just not be in the mood for it, I didn't buy it at launch because I wasn't ready to play it, I only bought it last week because it was half price on PSN. I'm thinking about just coming back to it in a few months.
Yeah I like Depraved because I feel like I appreciate bad armor more when I actually get it. It felt like it was a bad decision this time around though, those regular bandit mobs in the forest were absolutely wrecking my shit until I got some real equipment.
If you slap on something like Havel's shield, Vendrick basically can't do anything to you. Likewise just hugging his face and circle-strafing gets you past pretty much everything he does.
Ancient Dragon is basically just 5 minutes of pass/fail mechanics regardless of what you do. Since killing him is a sin, and only nets you a giant soul that you don't need to kill Vendrick, I honestly wouldn't even bother. I killed him and look back on it as nothing but a waste of time.
Just noticed that I've referred to Deprived as Depraved twice
Did you get the shield on the way to Heide's? First stop should always be to Heide's to get the ring of binding before anything else. Only takes ten minutes, even with a knife.
Demon's Souls is harder. I stopped playing DS because it was too hard, then beat Dark Souls. Dark Souls is fucking easy, you can memorize everything because it is all connected. DS has long ass levels with checkpoints and it's harder to get through them. That one rainy swamp level in DS is a 100x harder than Blighttown. You have to travel through fucking poison and there is fast enemies in that shit. Bosses are all harder. This guy is right, but I went back and beat DS.
Are you people still complaining about that? You never have to fight more than 2 at a time and they're easily baitable. In fact, most times, the two will attack at the same time so you're not even dealing with sequential attacks. And they're not even on the black knight's level.
I do have the ring of binding now, I haven't looked at any guides or anything so I didn't know to go there, but it has helped. I have quite a lot of shields, currently using the Iron Pavel, I think it's 90% reduction and 45 guard break, which I am preferring to 95% and 40 in the large leather shield.
I would complain about enemies permanently disappearing, but at the same time it's so incredibly easy to just run past every enemy that it ends up being a non-issue. Enemies are often just a complete waste of time, and even bad players will probably make more progress faster upon learning how bad the AI is at catching them. It actually ends up just killing the rare item farm rather than helping newbies.
I feel like a lot of DS2's issues are that it went for band-aid fixes to systemic problems, and it ironically resulted in just causing more problems.
To be fair, when I first realised the despawning mechanic, the first thing I thought was god damn, O&S would have been so much nicer if I could have farmed away the golems
I've never played Demon's.
Just annoying when people are telling people playing for the first time "its easy xDxD i can do it without shields and armor and with my BARE HANDS"
With Vendrick, I just deal so little damage that the battle drags on and sooner or later I fuck up the timing for a roll and he 1-shots me. Gotta try with Havel's shield, maybe it would help.
The dragon, I just don't get. I've seen the cheese vids, but can't get away from the downward breath. The flames aren't even reaching my character, but he dies regardless.
Anyway, thanks for the tips.
I saw an anon say once that Demon's Souls has tougher levels, but easier bosses, and I think that's about right. I definitely think that of the two, whichever one is played first will usually be the hardest. There's not that much between them. I agree that Blighttown wasn't so much difficult as annoying, whereas the DeS swamps were tough (and annoying). However, nothing in DeS ever tasked me anything like Ornstein and Smough, or even the Capra Demon on my first playthrough.
Shields aren't gonna help
I must have died 50+ times to that fucker before reading up about i-frames and ADP.
Then you just gotta roll through all of his attacks, you can get away with blocking some but it won't help you win really.
>don't be dumb. it's pretty clear in context he's talking about demon souls being too hard and beating dark souls.
however you're right for the proper abbreviations. DaSo and DeSo also works
Actually, Maneater on NG+ and beyond reduced me to cheesing through the fog wall, so I guess I have to say that was tough. At the same time I never felt like I couldn't beat it properly if I tried, it was more weariness than inability. O&S and the Capra Demon both had me doubting if I was even capable of beating them no matter how long I tried.
Are they in front of a boss fog? No. Is it necessary to ever fight them? No. In DaS, you can run through most levels without killing a single enemy, which I often did when going for boss.
In DaS2, the enemy tracking forces you in many places to eliminate the enemies, in order to proceed to boss. It's not a matter of difficulty, just unnecessarily extending the play time.
The flames are fucking huge. Also, while he's hovering in the air, he's actually slowly moving towards you resulting in the fire getting closer and closer even if you don't notice it. You basically have to be near the end of his tail to be safe. Then it's just a matter of getting lucky and not having him hang his ass out off the end of the platform. He's really not worth it.
You do need 4 of the 5 giant souls to really deal decent damage to Vendrick though. I think even with 4, you're doing half of normal damage to him. You can also use a bonfire ascetic at the first black gulch bonfire and go cheese the giants below for free giant souls to get 5 and do full damage.
I originally killed him by 2-handing the moonlight greatsword with no armor on because 2 hits would break the guard of my medium shield. My last playthrough though, I just slapped on Havel's Greatshield fully upgraded and discovered I could block his entire 3-hit chain and hit him back once without running out of stamina. Stability is too strong.
Okay, I have 4 souls, just gotta get by with those somehow. It's just frustrating to leave bosses undefeated, when I got everything in the previous games.
Except Kalameet. Fuck all these dragon assholes.
I played Dark 1 and 2 before I was able to get Demons. Sure, it's hard and a bit tedious at some points, but it's really really fun. I'm stuck at king allant at the moment. Dude takes like zero damage...
King Allant was probably the least fun boss of DeS for me. Less difficult than Maneater, but at least that fight was engaging, King Allant felt so much like "if I try this 50 times eventually I'll get lucky and he'll do shit attacks and I'll win", and sure enough that's pretty much how it turned out every time I faced him, and I played to NG+++++.
>yfw he starts up SS and you're still recovering from an action you took
Played Demons Souls on release, platinumed it in a month or so. Played Dark souls on release. Platinumed it in a week. Never went back for the DLC. Played Dark Souls 2 on release. Platinumed it in three weeks. Never went back for DLC either. I liked Dark Souls 2 most overall. You had to play differently and the bosses changed in difficulty based on your class. Rat Vanguard have me no trouble as a melee, but as a caster, I had to retry a few times. Same with the dragons on the aerie and other areas. And the mechanics just feel more solid. Whereas Dark Souls had a nice difficulty, but it was static over your play throughs. All fun games though, the three of them.
He resists fucking everything! I think I used the Crescent Falchion to beat him most times, I used Lava Bow once or twice too, that's a fucking dull way to do it though and only marginally more effective