Have a point about halfway through the campaign where the MC turns around, kicks the camera over, and yells "Buy the damn game!" before walking into the sunset with all the other present characters, then the credits roll.
really, you should be developing for one console anyway; developing for console makes it so you can optimize your code much more thoroughly instead of having to optimize for an absolutely humongous amount of hardware configurations. plus, you'll be remembered as "the guys who pushed the x to its limits" rather than "the guys who made a sorta good looking game once".
Difficulty would scale randomly every time the game was loaded so some parts of the game would be pitifully easy, and some would be goddamned impossible.
In the final room before the final boss, the door would seal behind you and there would be a nonstop flood of enemies. No way to stop it, just fight and fight until you die. Then when you die, it wipes all your saves, drops to desktop, then attempts to take and upload a picture to the developer's server along with an IP and user login name, which then posts all that online for everyone and anyone to see.
Without being a complete jewnigger with shit like always online? Probably something like what others have said, a mechanic which would require you to get far into the game to even notice. It of course would not stop pirating, they would eventually notice it as people play the pirated copy. But at least they got a free demo.
Include a special opening screen ONLY for pirates that's just a long paragraph explaining how making games was my dreams and how thankful I am that they took money out of their wallet to support me and have a good time
Your character's aim would be permanently locked in a drunken like state. You'd shoot like Micheal J Fox on a weekend bender. Anything barring shoving the rifle up their nose would pretty much be shooting blind.
In the most important cutscene of the game the characters would start talking a bunch of nonsense a-la Kojima interviews style and in the middle of all that this would play:https://www.youtube.com/watch?v=GXoZsgNHquM
>>267701286 I release the game on consoles only shortly after they're released. It takes several years for a crack to be developed, by which point I've already made 99% of my money and am well on the way to making my next game.
Why the fuck would anyone develop games on PC these days besides multiplayer-only shit designed to run on toasters?
>>267698653 The whole game would be built around hidden DRM.
Entire computer would be infected with a renaming replicating virus that constantly updates the files based upon server values while computer is connected to the Internet.
Online server would switch between IPs while updating client files that check for authenticity.
If something doesn't match up then all of the models are instantly replaced with gigantic penises constantly squirting semen. All dialogue audio files redirect to farting MP3s. Background music is Sanic. Controls are reversed.
This is how the game is naturally without authentication. Authentication mods the game to make it not like that.
Just the authentication would be so rooted that it would take a long time to figure it out, then they would have to get the actual files from the servers and figure out how they are modded into the game.
Finally all distributed keys are stored in tables and verified instead of just checking keys against an algorithm. Any duplicates deny authentication even though it will say "authenticated". This would throw the crackers another problem that would be hilarious.
>>267702574 If I get you right, you're saying the keys are deeply rooted within the game itself to be checked against the server for verification. If this is so you're literally giving the pirates every single key for the game.
One third of the way through the game, there is an online PvP dungeon that you have to go through to progress. Think Grave of Saints in Dark Souls 2.
You can complete it offline, but instead of one easy invader to kill, it's almost impossible. No matter who you have to fight for PvP, it is always desirable to fight a human instead of the insane difficulty ramp in this dungeon for not being online.
Hell I would input a hidden difficulty, where only if you pirate the game you would access to this difficulty. I wouldn't even buff the enemies, just Extreme AI that would read your buttons and counters it
Game runs perfectly fine, nothing in-game is changed, except that it uses three times the memory and processing power and the process isn't closed when you close the game. Also, the process is named something inconspicuous.
>>267703209 You can play the rest of the game offline with no difficulty ramp.
It sounds like your main problem with 'always online' is 'muh piracy', when in fact the REAL problem with 'always online' as any legitimate patron knows is that it interrupts the flow of gameplay, like infamous AC2 pausing the game if you lost connection, or Sim City rejecting your saves.
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