Did you guys like this series? I just beat the first game and now I'm moving on to the second, it's pretty fun. The music's really good, too.
They're a great couple of games, shame we'll never have a sequel
I made my own team, main was Isaac, Piers, Sheba and Jenna, switching out Sheba for whoever else I needed at the time.
I always kept Iris ready to summon on the back up party.
No, Piers is bad. And you should feel bad for using Piers. In general, good equipment pool, but all of his classes are the Water/Wind mage style classes EXCEPT for his pure water class. Which, btw, is completely shit compared to Ninja/Samurai/Dragoon series of the Fire/Earth adepts. Hell, Jenna with Tisiphone Edge was better than Piers.
Isaac: Bound by duty to his friends, often to a fault
Garrett: Headstrong, brash young man looking for adventure
Ivan: Trying to prove himself
Felix: Forced onto a dark path by forces out of his control, while still trying to do the right thing
Jenna: Similar to Felix, but more committed to the right thing
Sheba: Trying to find out who she is and what she's meant to do
Piers: Lost scion of an ancient society trying to find acceptance in the outside world after being rejected by his home
I don't see why it gets so much praise. It consisted of piss easy combat and retarded inventory based puzzles with those dumbass stones you had to carry everywhere.
The class system was interesting, but ultimately pointless because of how easy the game was. The graphics were alright but nothing to write home about. The story was balls terrible and the characters, for the most part, were dumb as rocks. Isaac was silent, Garret was a dipshit, Ivan was a 'push the plot forward' man, and Mia might as well have been mute.
The second game's characters are a bit better, except Felix just becomes Isaac, Jenna is a retard much like Garret, and Piers feels out of place. I don't remember much of Sheeba though.
So why the praise?
I loved the first game. Didn't play the second one though.
I did however play a pinch of Dark Dawn, and besides the points of no return and dumb story, I thought the game was alright.
Certinaly nice looking for a DS game.
It is when you're just forced to aimlessly walk around the random-encounter filled world map for hours looking for the right event flag to move the plot forward, especially when it takes the game about two thirds into the story to even tell you why your party is doing what it is doing.
>Best RPG series of all time
I genuinely can't understand how people can have so much shit taste.
Heavy nostalgia involved, but holy fuck if isn't comfy.
>Stupid big overworld with tons of stuff to explore
>Puzzles and combat are very enjoyable
>Psynergy is actually used outside of combat for progression, and also for useless but fun shit like mind reading NPCs
>Djinn system is fucking based
>Soundtrack is Motoi Sakuraba on fucking steroids
>No seriously why are his GS soundtracks way better than anything else he does
It probably helps if you're playing it as one of your first RPGs, but back in fourth grade or whatever it felt like I was a proper adventurer on an epic quest. Cool shit.
<spoiler>I even enjoyed Dark Dawn. It wasn't as great as the first two, but hell, just walking around the world map with Sakurabas tunes filling the headphones was enough to take me back. </spoiler> Would be legit excited to play a new Golden sun. We'll have to work on getting Samurai to get Isaac in.
>No seriously why are his GS soundtracks way better than anything else he does
They sound exactly the same as his Tales soundtracks which all sound the same among each other, too.
I don't know how anyone can say it about any JRPG. I hear it a lot about Xenoblade these days from Nintendo fanboys, despite it failing to execute most things that FF12 did far better.
First time is a pain, can be pretty frustrating and is a longass dungeon. You start outside, then climb the mountain, then you are inside of a huge dungeon going up and down and all around. 2nd time you play this is actually pretty comfy and a good feel of adventure
It's fun how the names were translated in other languages, in french we have :
Isaac = Vlad
Garrett = same
Ivan = same
Mia = Sophia
Felix = Pavel
Jenna = Lina
Sheba = Cylia
Piers = same
Somebody knows why ?
They just liked to fuck with names. Isaac is Robin in Japan, and Garet is Gerald. There's other ones too.
The first game is good, not too big of a fan of Lost Age. Pacing is fucking terrible in that game and they somehow managed to do things worse than in GS1. Fuck the boat, fuck the long ass time it takes to get around the world map(glad they give you a teleport power in the LAST FUCKING DUNGERON) and fuck the plot. Decent game, though.
dark dawn never happened
Hello, I am this game's main villain.
My entire achievements over the course of both games' plots are convincing two people who wanted to save the world to go save the world, opening a door and trying to buy a boat. You could cut me out of the plot and the story would still progress and end exactly the same.
What I loved most about this game which is usually overlooked and not commented on is the level and puzzle design.
The constant usage of psynergies to get through different levels and then going back to older ones when you got a new psynergy definitely made the game stand out from other Jrpgs.
Loved that game.
Played it through 2 times.
>Golden Sun 2
Best GBA Game ever.
Played it through about 5-6 times.
>Golden Sun 3
Casual crap for children.
Played through 1 time, forgot about it afterwards.
They really stepped their game up by adding upgradable weapons in Dark Dawn.
I just wish the game wasn't so easy, ended on a cliffhanger and didn't have some retarded design decisions.
That's actually something I really like about the plot. Can't say I've ever seen a game where none of the antagonists are "bad", and the actual villain is just a pushover that wrecks himself in the end.
that djinn class change thing was new, i suppose
the actual combat system is just typical jrpg combat
and class change was done ages before
summons aren't new either
you can't really say it's unique because it added something like that
game is original in many other ways though, i'll give you that
well, i like GS1 more than 2 so I get that my opinion is different than most. DD isn't even a bad game, it just feels kinda there, you know? It took steps backwards in terms of improving the flow of the game. I do like it a bit, but just feel like it made the same mistakes GS2 did.
we still haven't fought alex or gotten a conclusion to the plot
think of how stupid that is.
So do we just pretend the ds sequel doesn't exist? If there ever is a proper sequel I hope that the retcon the hell out of that pile of shit. To top it off besides Isaacs son character design was balls compared to the original games.
Basically the lighthouses were sealed to take away the power of alchemy from people, because humanity was misusing it to wage war or something.
But the thing is, when the lighthouses were sealed,
the alchemy that held the world together was gone, so the world started to slowly decay and fall apart from the outside. Keep in mind Weyard is flat, not spherical like Earth.
When you use a 3-5 target psynergy, it will do more damage on the main target you choose and splash for less damage onto the monsters next to it.
Of course most people in Weyard aren't aware of the spoilered part.
Saturos and Menardi knew because they lived in the northenmost part of Weyard, and so were among the first ones to be affected.
One of Nintendo's best JRGs. I fucking love this series, and I wish they'd do more. I dont care if its a new game, a smash rep DLC, or even some BS toy. Seriously this game is one of my favs.
Yeah, I think I remember that part.
What did Wossname Bluehair have to do with the whole thing? Did he just want the advantage of being the first to get his hands on the stuff?
Honestly if that's how you play JRPGs, you should probably just watch a longplay on youtube instead.
And you can't beat the game like that anyway, not unless you grind for weeks, and even if you do, some enemies might fuck you over. Don't be silly.
Yes, he believed that
if he sat at the exact point in Mt. Aleph where the light of the 4 lighthouses converges while the golden sun event occurs, he would obtain INFINITE POWER or something.
I disagree, but thats your opinion.
The setting really does it for me.
>playing dark dawn
>get to giant winged werewolf
>get stuck, end up losing my copy
I know who he is, but other than that I don't know how the game ends, I've been meaning to emulate it.
The plot of the games was really weird.
The antagonists wanted to light the lighthouses.
Isaacs party wanted to stop it.
The antagonists, as well as Felix party in 2 wanted to light them, yet they still fought each other for some reason.
In the end Isaac and Felix lit all lighthouses and saved the world, getting rid of everyone who tried to light the lighthouses as well in the process.
Golden Sun felt too quick for a JPRG, can't tell how dissapointed I was when I found out I wouldn't end the quest in the first game. Also being a grind loving autistic faggot,it felt terrible having to level my party to 99 solely by killing Storm Lizards and Tempest Lizards in Suhalla Desert.
But! Everything was worth it when TLA was released, the game was basically the original, but 10x bigger with a few nice small additions, such as the blacksmith. Also it was nice to have a decent way to level the party with the Phoenix enemy line.
That's why by the time I got the original party in TLA I started using:
Isaac and Garret basically carried everyone.
Few things still stick with me till today, like soundtrack, weapon names, unleashes names and animations.
Best track right here:
Golden Sun was action.
Golden Sun: The Lost Age was shit long dungeons.
I kinda like all the cliché towns and themes actually, and the way the side-plots just shove themselves in your way, pulling you away from your oh so important main quest for a few hours more. I thought it was pretty charming.
>Just a more adolescent version of earth with the land just about to shape our current continents
>Ancient Civilization of demigods
>Anemos never properly explored.
I think a Prequel of this game like Tales of Symphonia would be fantastic, it's one of those cases where the pre-setting of the game sound way more interesting than the game itself.
Setting being Avatar The Last Airbender the video game. I'm sorry you don't like it.
Anemos Sanctum was the city of Jupiter adepts who:
Built the Jupiter Lighthouse
Floated their whole fucking city into the sky
Dropped Sheba like an unwanted child and never went back to pick her up.
Where you fought Dullahan for the Iris summon
Except Avatar has a consistent world where each elemental nation has its own distinct architecture and culture, while Golden Sun has a bunch of JRPG tropes like "the ninja village" and "the thieves hideout" randomly scattered around the world map with no regard to geography.
Again, sorry you didn't like it.
I thought it was charming, and I loved the 4 elements motif.
I think it was either the one where you learned the kamehameha, or the one at that mountain where you had to wake up that dragon with light beams.
Or were those the same thing?
It's been damn long since I played the games, plus I'm really tired.
But there weren't any ninjas in that village.
Also that island is suppose to be Fantasy medieval Japan.
Just like how Northern Hesperia is filled with Native Americans and Eastern Angara is filled with chinese monks.
>Randomly decided to have a reference to Yamata no Orochi
But it's not randomaly inserted in, because Izumo is geographically Japan.
>I just wanted to revisit old locations in GS2
>mfw they just put cliffs and mountains around the old continent to prevent me from docking
>not liking Matthew's design
Dark Dawn's artwork was fucking gorgeous and WAY more detailed than Golden Sun or Lost Age's.
>named all the characters after the people that were nice to me in grade school, and one kid that wasn't but was 100% garret so there was no getting around it
>rearranged the team constantly around the interpersonal relationships reflected in the real world
goddamnit i'm such a fucking autist all the time
You can get on the old continent at the beach south of Loho, pic related.
All the towns and caves were removed so it's just the overworld.
The Lost Age is my favorite game of all time. Golden Sun may have its flaws, but no game before or after got me so invested. My first playthroughs of the first two games were magical.
Really, Dark Dawn wasn't that bad.
I'm personally under the impression that people are just experiencing Star Fox syndrome and dislike it for not being the same or for being easier, perhaps.
>There will never be Tales of Golden Sun, a retelling of the original two games with a battle system that combines the strengths of both Golden Sun and Tales.
No, it was shit. Here, I'll tell you why it was shit.
>Points of no return. Absolutely inexcusable and completely went against the entire feeling of adventure that the first two games establish
>One new summon
>Overall too easy
>Abandoning the geography of the first two games, replacing it with shit areas
>Forcing eight characters to join the party in the most unnatural way possible
>Replacing the interesting elemental conflict with "muh edgy DARKNESS" plot
I could probably go on, but the game was so terrible and an insult to everything that made the first two so great.
>Huge sense of adventure, with tons of islands to explore and djinns to find, both in dungeons and in the wild, and with little to guide you
>Tons of new summons
>Not too easy
>Interesting and unique areas require the use of numerous types of syngery
>Weaving together the stories of the first game's party and the second game's party, making their team-up reasonable
>Interesting elemental conflict
See how it's the exact opposite to >>268478383
People always hold extremely high opinions of their first games, especially if they haven't played it in years. Also the GBA was seriously lacking JRPGs that weren't ports/remakes so it made it look even better by comparison.
Actually the setting itself is deeply based on the world we live in. The continent Angara is based on the name of a river in Russia, so you could say that Angara is based of that whole part of the world. Osenia is Australia, Izumo is Japan, Atteka is South America, Hesperia is North America, Gondowan is Africa, and so on. Literally the entire map is based of the real world. And you can see this with the types of NPCs you encounter in each continent.
TLA's fucking retarded plot is bad. The pacing is bad. The fucking trident quest being something you'd need a walkthrough for is bad. Sailing is the slowest and most boring thing, and that is bad.
TLA is better, but still has its own glaring issues.