>there will never be a game that captures the feel of going on a grand adventure
Hey Anon, got any recommendations for innocent fantasy literature?
I love The Wheel of Time, and A Song of Ice And Fire is okay, but it's been ages since I read something which feels "pure" like LoTR and Shannara and the like.
>lord of the rings
>not one of or if not the most grandest adventure ever
>actually thinking this
>probably stroking their limited edition shit ring and shit sword
Call of Juarez did for me. The first one. Especially the part where you're with an Indian on the plains and have to explore it.
Fuck I loved that game.
I second this shit, even though I think it was kind of slow in the combat, at later points of the game I just wanted to finish because there was no point in doing all the sidequests because you were already strong as fuck when u reached the final dungeon, not to mention, the battles were sorta slow and animations couldn't be skipped, would play again if I could fast forward some stuff like in Chrono Cross, but other than that it's a great fucking game, the only one to give me that "BIG ADVENTURE FEEL" you really felt far away from home.
Oh and the final boss was sort of underwhelming IMO.
I forgot about this game. Kinda clunky but still very enjoyable.
And yeah that part with the Indian was kinda neat - felt kewl climbing and looking out from the giant rock mountain.
so you're spending the week with your girlfriend then.
both of the new Fallout games were decent for setting up the Grand adventure
Fallout 3 by juxtapositioning the cramped dark Vault with the blinding and open outdoor world, and Vegas on the trek to Vegas itself (a bit of a slower burn but still a nice setup as an open ended 'tutorial segment' like the vault was)
name another work of fiction that even comes close to the amount of detail and storytelling than tolkien's
>you will never play Grandia for the first time again
It's kind of overlooked as it wasn't really anything particularly special, it just stuck with me for some reason.
The part at the end when you're exploring the empty town of Juarez trying to find the tomb as the sunsets is atmospheric as fuck too.
look, i got it on steam for like 5bucks during some major sale and i even forgot i had installed, i tried it yesterday before removing it to make space for Evolve alpha and i suddenly got addicted to it, the storyline has nothing unique and the gameplay has a lot of things you seen in other games but it feels so good to play for some reason
i would say this game is a solid 8/10 but well, if you tried and didnt liked it maybe your demanding taste will only get settled once the new zelda/witcher/elders scrolls gets released
in the mean time, i gonna play some more
Why should I bother? Anything I say will just be drown out by your fanboyism fapping loudly.
from the most humble of beginnings this game grows in scale so organically. Also it's super comfy
Final Fantasy 9 captures this feel insanely well.
>with randumb encounters every 5 seconds while not flying above clouds
Best game, but sucks if you want a physical copy shit goes for $50 then again you could emulate but not the same feels imo.
Thanks! Haven't read that.
Actually a decent recommendation, though I suppose you meant it as bait.
Through I have of course read it already.
(Hate how shit the series went after the 3rd/4th, though)
Is that a real thing, or are you calling me an edgemaster or something? I don't get it.
But sadly rereading never feels the same as the first virgin voyage
>implying any part of LOTR matters when you learn about religious undertones and the fact that they had an angel guarding them the entire time
>its all just a retelling of the bible in a very obscure manner
Check out Memory, Sorrow and Thorn by Tad Williams. It's not completely innocent as there is occasional violence, but it's truly a grand adventure filled with great characters. I feel like this trilogy carries the essence of LOTR more than any other fantasy series or even the LOTR movies.
I don't know what kind of advice I can give you.
lel sorry man, it's a real book series, the entire world is on the edge of a giant cliff and there's airships and tons of weird shit
>M-muh special snowflake book is so unique that everyone is coping it forever
Tolkien was a hack who just collected together a bunch of legends and folklore and called it a book.
Really? Show me a large-scale engine that looks better.
God, I remember that book. I read it as a kid. Good shit.
I remember another one similar to it called "Rumo". That was also quite good. They probably don't stand up to reading as an adult though.
Yes, you will never be the young teen playing WoW when it first came out.
They do look pretty bad but it is rendering the geography of the entire planet.
Although I agree with all of these in the way that they should feel like a grand adventure... I always get caught up in the gameplay/collectibles/meta stuff and I've never been able to let myself be part of the adventure itself ;_;
Shadow of the Collossus was close, but I only felt like I was part of something bigger when I was witnessing the ending scene. By then it was too late.
I've got a signed copy, and I didn't even like it.
I like how good Brandon is at describing strife and pain, but beyond that it isn't a very good book.
Far prefer Elantris, despite the nagging feeling that it's not quite "complete".
You have all my nostalgia anon, but the problem with those games is they encourage you to scour them for knowledge and locations, and then the adventure is over for good. It will take me a good decade before I forget the details which are worth discovering.
I think he means that the planet will have been randomly generated, and the graphics engine isn't constantly rendering the entire planet, it's rendering only certain parts of it optimised for different scales.
Really like it. Sure it gets repetitive, but it's also pretty comfy for lack of better word. Great general mood, music, voiceacting (rarely even notice it, but it's seriously god tier here), visuals. Nice lore and themes of fate and shit, deeper than it may look like at first glance.
It's not randomly generated, they generated it based on whatever numbers they had that digitized the planet. It's quite accurate.
Of course there are levels of detail, not shit. But you can zip around the planet in it's actual scale and it almost always looks great.
>hurr bring ring to volcano to destroy big bad guy
>hurr something goes wrong
>hurr will the MAIN CHARACTER DIE
>LMAO WHO ARE WE KIDDING OF COURSE NOT
>that one ending when he just throws everything into oblivion and runs away with her, watching as the world slowly ends from a distance
You lose, not the same guy.
And I don't look at GOT because it's like the opposite.
LOTR is gay, GOT is hurr durr dicks and violence.
The only good heroic fantasy stuff I liked back then was Conan.
Because let's face it, elves and demons and shit is totally gay.
i know right, fuck hero's journey, so fucking mainstream. god damn sheeple learn to think for yourselves! *watches ultra contrived anime thats contrived just for the sake of it*
This game I wanted to love so much. It had such a great feeling. But that shitty puzzle where you have to do something utterly counterintuitive at the start really put me off. Grand adventure does not come from repeating content until I pick the right dialogue tree.
I love games that just take you so far away from where you start.
I know you return to Stark a few times. But still.
A modern grand adventure game would be good.
Breath of Fire 3.
>2 variants in dialogues, one of which leads to the bad, but interesting ending and other one continues the story with the ability to replay the last minutes and chose another variant
>every timeline jump is explained to you multiple times
>what is ffxiv: arr
just started playing recently and fuck me it's incredible
Two worlds II I genuinely really like it, it's fucking great.
I'm not telling YOU to like it, anon.
It's why I spoilered it. Yeah, the game has a ton of flaws, but it's still fun to me.
r8 my handhelds
not him but it's not that bad faggot
>really gear mage combat system
It has a number of SERIOUS issues that never were fixed (worthless loot in minor dungeons, tier progression that stops on the first fucking island), but god, sometimes it felt insanely good.
>not being a mage who can cross the entire worldmap in few minutes and walk on the water
If you're only able to construct yourself by what you read, vote, or define yourslef by your community/flag/colour/religion and so on ... Anything that doesn't come from your own work or experience, you are actually less than a man.
You're just the product of others.
That's pretty gay and you should kill yourself
dwarf fortress adventure mode has a lot of potential to become a grand adventure, depending on what kind of goals you set for yourself and how in-depth you like to roleplay.
>that atmosphere when checking weather in the morning
>Walking for like 30 minutes across a frozen sea to reach an isolated settlement deep in the northern tundra, totally cut off from the rest of the world, in order to learn the secrets of life and death from the necromancers there
>sea instantly unfreezes and refreezes, killing me
get some glasses, your eyes are fucked
This, I played OoT 2 years ago and I was feeling like a kid again, the hours passed without noticing, I took time to find out all the secrets of this game and when I finished, I felt empty, not knowing what to play next.
toady's getting there...
The first DaS
Gothic 1 and 2
come on, OP, that wasn't that hard
>Why should I bother
Because you can't that's why you use that shit BUT YOULL TALK BAD ABOUT IT excuse.
I'm usually not that into fantasy-literature but I really, really enjoyed the Kingkiller Chronicles by Patrick Rothfuss.
Might be called a pleb for "entry level" shit though.
I just want RPGs where the cities aren't fucking empty
And I want to see my party members traveling with me; imagine if you were sailing on a ship like in Wind Waker or something but you could see the rest of your group sitting around the boat as you traveled the seas
The combat wasn't bad, it was MMO styled, I find it a lot better than most of the others combat system in jrpgs, especially turn based.
I can understand why people may not like it though.
The music was good.
like a few other people say i just wish the cities in rpgs were fleshed out more.
It's usually just a shop, an inn, a place to customize your appearance, and like 5 different npcs among the 50ish there that are of any importance
most of the doors to npc houses are usually fucking locked so you can only go into like 3% of the buildings in each city
They even went as far as giving another sets of monologues to the townsfolks around the world at different stages of the game, really good.
Unfortunately the game itself is shit though.
Me and my roommate just talk to each other in the new Dwarf Fortress things that the NPCs say.
"Hey, how was X?"
"It was sad, but not unexpected."
"Hey look, a black person!"
"IT MUST BE STOPPED WITH VIOLENT FORCE"
Elder Scrolls VI is my biggest hope.
but I know that it will be Skyrim2
One of the worst PS1 era jrpgs, but it has a mighty sense of adventure for sure.
Not exactly what one would call a epic adventure, but it was one hell of a adventure
Most modern mmos are much more in depth and action orientated than that but even 1-0 hotkey MMOs have more depth than Xenoblade does and they're harder too but I didn't play the game for that long, maybe 10 hours.
It has its moments.
>that feel when standing on the balcony in the Duke's and seeing all those areas you've been through before in the distance
I just realized where I posted this and thought I'd add it. Not really giving a fuck either, I really love the series. Can't wait for the last one, though lazy Rothfuss is making us wait a little longer.
I'd actually like some names, it's been some time but the last ones i played were Ragnarok 2 and Tera Online, aside from feeling like i was playing the same game again it really wasn't exciting
> There aren't enough games that feel like a grand adventure
Some have done it for me though:
> Level 5 is the best for this. Dragon Quest 8, Dark Cloud 1 and 2, Ni No Kuni.
> Zeldas. Especially OoT, MM, and WW
> Morrowind, and Oblivion in some parts
> Fable 1, while not perfect, did a pretty good job feeling like a grand adventure.
> Grand Theft Auto San Andreas. It may not be fantasy, but it sure as hell is a huge adventure.
> Pokemon. Crystal especially.
That is all I can think of. My top 5 adventures would be
1) Dragon Quest 8, 2) Dark Cloud 2, 3) Zelda: Wind Waker, 4) Okami, 5) Zelda: Majoras Mask
Ragnarok online was the first game that made me feel like I was on a grand adventure.
>my first swordsman
>the first guild and the first castle invasion
>doing party all day in gh
>being reborn together with all of your guild
Stop it anon, I got it...just stop, please...
>Getting on a plane to go for that one steampunk city with a bunch of people on the plane
Shit was interesting somehow
I'd even go as far as saying that Tibia back in the day was a boss at feeling like an adventure, even in the newbie island exploring the most distant parts with the biggest fears of our lives of dying and losing all our 200 golds
Too bad the game went to shit
You would pick the CDI games instead?
>only weapon classes will be Axe, Sword and Bow
>two guilds with 3 quests each
>only destrcution, conjuration and illusion magic left
>three main perk trees
You know it will happen anon.
>wanted to get into it since like 2005
>always ended up forgetting about it
>now it's simply too late
I will still be, dreaming my way home.
I get whimsical chills whenever I think of my time with this game.
>someone seriously believe this shit
RV Engine is straight trash, even Bohemia don't know what the fuck they're doing with that engine. Besides RV engine doesn't have the scale of Outerra in the slightest.
Outerra generates a whole planet. RV Engine generates a 250-450 m2 map, on which you can't max the viewdistance properly ( objects, shadows, the whole deal ) without having to deal with 7 FPS flat.
And i find that funny that you talk about the water in Outerra engine in such a bad way, when the one in ArmA 3 looks like an undistilled pool of shit.
>There will never be a Nausicaä game
>There will never be a Laputa game
>There will never be a Princess Mononoke game
>All of them open ended with no hand holding
>Make your own adventure
Neither will a game that takes place in Gensokyo, where you play as a villager and will MAYBE get to see a youkai if they attack your village. You wouldn't be the hero, just a bystander trying to get by and maybe helping the shrine maidens. The goal would just be surviving as long as you possibly could.
Dragons Dogma is a lot of fun, it just doesn't feel very grand to me. The only game that has ever given me the sense of immersion in an ancient yet fantastical setting is Shadow of the Colossus.
Each Colossus encounter is unique. It felt like a world of its own and the gameplay allows for a once in a lifetime experience.
Also, whoever posted Grandia...you're awesome.
Which looks too dated by now.
We know that they still have talent, the DLC are still excellent after all.
They just need to get their shit together and start making good main games again.
If you guys need something new, cheap, and easy to find, give this a try. It's a solid 7/10 Zelda knock off. I really enjoyed it.
>Skies Of Arcadia
>Dragon Quest VIII
>Final Fanasy IX
Final Fantasy XV is a good challenger too, i recently read a lot of shit about it and it's really promising adventure-wise
what is Dragon Quest 7. Discovering all these new and different lands with different stories and mysteries was a blast.
With Unique Landscapes and Better Cities installed you can get lost, other than that there is also a fully finished Elsweyr mod which will expand the world quite a bit, and the total conversion Nehrim feels like a solid 9/10 RPG
Well, problem is, that my PC is mediocre, and Morrowind is, from a technical point of view, unoptimized crap, meaning that I can't run a fully modded Morrowind with all the god-tier graphical enhancements.
Please. After an hour you stop missing shit and that's it. I get the feeling you've played morrowind 20 minutes, said that it's too dated and quit.
Fact is, the gameplay is the most in depth out of all the recent TES titles.
There are more mods than that that make the world larger. You can get lost without the compass activated with just UL like that anon said though. Not many other large RPGs though, I think I've only ever been lost in modded Oblivion now that I think about it, as far as open world games go.
my question is, why is there no massive open world star wars or lord of the rings rpg. imagine how fucking based a gigantic star wars rpg would be with a fuckload of planets, space shit, factions like jedi, sith, smuggler, bounty hunter, and you can only go with one of them because being a jedi and a sith would be stupid...oh but an anon can dream
>read this thread and understand that i want to make a DQ8 playthrough again
>remember the insanely high encounter rate and slow overall pacing of the game
Remember the potential Fable had? I thought we would eventually get the game Fable 1 was supposed to be.What the fuck happened?
Well, tree of is coming
soon I hope.For what I could see, it has some of that ragnarok feel, keep a eye on it, if you like it will be your second chance to explore a game with the same fun vibe as the old rag.
does kotor have the faction stuff i was talking about? I was thinking something like morrowind or oblivion faction-wise. Kotor you have to be a jedi and theres a linear story you have to follow, not as open as id like
No, I don't remember. Partly because if you owned an original xbox you were a faggot, and partly because you would have been blind not see Peter was just bullshiting about all the features.
Which in the end, turned out to be true.
I can agree with that, I guess
The entire time he spent learning with the Adem ended up being pointless because as soon as he got back to the University he went back to being a huge cunt except now he knew swordfighting. Like, why make such a huge deal about how "we'll kill you if you don't learn this properly and instead come here for the wrong reasons" if they are just going to let him leave without changing his personality at all?
The 'mission' to go kill the thieves in the forest was actually kind of interesting but the whole side note about him fucking the incarnation of the moon was pure shit.
Might be just me, but I've been playing through Nostalgia recently and have been getting those sort of vibes. Main character wants to be an adventurer and find his dad, see new places, that sort of stuff. Also has you traveling around the world in an airship, exploring ruins, documenting various finds, etc. To be fair I'm not far enough in to personally say whether it's great or not (and the game does have you do some backtracking if you want to do jobs and build your adventurer rank), but it's doing a good job at having that sense of exploration so far to me.
nah that's elder scrolls racers obviously
>not a single dick
Season 1 had Theon's dick show up momentarily after he fucks Rose the Whore. There was that guy that tried to poison Dany after she got married to Drogo and was dragged naked behind the horses. Some dick revealed during the gay scenes involving loras and that baratheon gay guy and later again with that other gay guy who was spying for littlefinger. You need to pay more attention to your dicks bro.
>there will never be a TES racing game a la Mario Kart
>there will never be a TES strategy game a la Total War
>there will never be a TES Star Wars Battlefront clone
>there will never be a good TES mod for Warband
Only the first one was a joke, the rest is dead serious.
This franchise has lots of potential outside the RPG genre
Gothic series gave me an adventure feeling. Not grand in scale but it was so fun exploring in Gothic 2. So much hidden stuff.
>tfw vista point
The first half of Crysis always feels like an adventure me. You advance deeper and deeper into a tropical island, starting at a coast and ending up inside a mountain. Unfortunately after that it's all downhill.
At least there is a chance we will get Warhammer: Total War
I really like the warhammer fantasy universe, so many factions and posibilities. I just really hope they learned from their fuckups with Rome 2.
"You thought it was over? Nope, here is another fantastic ending. You think it's over now. Nope, here is some amazing closure with every character. But it's over now right? Well, there might be another secret ending."
Besides Okami, I can't think of a game with better closure. Fucking learn from this Nintendo. I want a freaking epilogue.
Doesn't have to be developped by Bethesda, and it should of course never be a part of the main series.
They delved into other genres with Redguard and battlespire, and TESO as well, and who wouldn't want to charge the Imperial City as a commander with your army of thousands of Daedra ?
Show some fucking respect.
Rome 2 is decent now, CA really knows how to
Wind Waker probably counts for a lot of people.
Morrownd gave me that feeling.
I became so fucking obsessed with that game when I was a kid. Obviously there wasn't a big cast of diverse characters but adventuring on your own was just fucking perfect.
I would obsess over checking out dwemer ruins, walking through those mushroom cities.
God, what a world.
I tell almost everyone I meet this story at some point
I played through wind waker the first time without knowing how the sail worked
I HIGHLY recommend it... sorta changed my life a little
I know it's just a poorly disguised recommendation thread, but anyways ...
Games that actually felt adventurous to me:
Shadow of the Colossus
The Longest Journey
Genso Suikonden II
Final Fantasy I - IX
Ocarina of Time
For some reason I don't get a real adventure feel from games like Morrowind or Gothic
even though I really like them.
Maybe they are too straight-forward or lack a certain ambiguity.
Well, you only posted story focussed games with almost no exploration outside the mainquest, so I'd say to you an adventure is something with a clear and important task to you, like LOTR where Frodo gets the task to destroy the ring.
That's probably why you didn't think that TES 3 or Gothic were adventurous, because there was no such task, no purpose to explore the world around you other than your curiosity.
I remember the first time I went through Darkroot Basin/Forest.
I was walking across that bridge by the waterfall and I just imagined what it would actually have been like to be there, in armor, lugging around your sword, just trying to make it through that world.
No one around but you, the waterfall rushing, no shitty game music, nothing. Just you, the scenery, and the knowledge that something was going to try and kill you soon.
What a lonely experience that game was. Even when you connected with other people, there still felt like there was a huge distance.
>tfw haven't played Grandia yet
what should I expect?
You're a pretty fucking boring person for finding Dark Souls immersive, I'm sorry to say. The only truly immersive place in the series was the swamp and tower in demons souls because the sound design with 5:1 was fucking glorious.
A real interactive story with game choices you hae to make yourself.
A complex, political setting a la GoT, where good and evil are hard to distinguish.
Responsive combat, which means that the movement of your mouse decides the direction your hits will go, and you will cut the enemy at the spot where you hit him, complete with the ability to dismember, parry sword slashes with your own sword etc.
Environmental magic, so you use the environment for your spells (like bending in Avatar)
In short: Impossible stuff
Games try too hard to be grand by giving you larger than life goals and save the world type shit.
You know what the best adventure stories are? The ones where you have a fairly simple goal, and getting from where you are to your goal is half the challenge.
Shit like The Hobbit. It's one of my favorite adventure stories of all time. It's just, "We want to kill this dragon for personal reasons. Now let's get travelling!" And there's so much attention put into the simple act of travelling and the landscapes and all the creatures and shit that you stumble across, in addition to lots of incidental roadblocks. The goblins and trolls weren't sent out by Smaug to stop the dwarves, those were just some things they bumped into along the way.
Games just need to stop relying on "You are the chosen one, you must save the entire world from the brink of destruction while the evils are trying to stop you," and instead just let you explore and soak in a grand world on the way to something that's not necessarily world-saving or anything.
What are some games with huge, open spaces, /v/? A game that will allow me to ride a horse/car through miles of grass hills etc.
The only ones I can think of are RDR (Not that big, though), Fuel, WoW in some areas.
Oh, and also
>that feel when you realize there will never, ever be an open world TES-like game set in The Middle Earth.
>There will never be a game post 2005 that captures the feeling of going on a grand adventure
Fixed that for you, OP.
>there will never be a good ripoff of minecraft that focuses on exploration and adventure rather than autism
I like games with comfy bright colours. Easy controls. Preferably companions or characters to interact with. And a decent difficulty.
It's a shame Divine Divinity 2 was so unbalanced. It could have been good. Especially the mind reading was great fun.
One part jaded assholery on the part of the devs one part jaded assholery on the part of the players.
To capture that adventurous feeling you have to be given some tools a large inspiring fantastic world and a goal(s).
>You aren't too old, it's a matter of narrative and graphics more than anything else. New games have neither.
I am pretty sure if I played the first generation of Pokemon again I wouldn't feel shit.
I played Disgaea on my PSP in the dark with my headset on. It was an emotional rollercoaster in some parts.
I'm not an emotional guy, so I didn't know 12 year old loli's could make me cry. Poor Kurtis.
The world has to be full of things to be entertaining. There's not a lot to discover in a world that's just landscape, you'll get bored of it. If you could hire a dev team large enough to populate a massive world with interesting things, then sure, I'd love to play a LOTR game set in a middle earth sized map, that would be amazing, but I don't see that happening.
I do too, I'm just saying the cel shading doesn't do a whole lot for it.
I know exactly what they mean, do you?
>no one posted Shadow of Colossus
Half of the fucking game is running into an open space and you can fuck all and just walking and enjoy the scenery.
I really really wanted to love ni no kuni, but the gameplay was fucking awful and I couldn't stand to play it. The setting was great, the music was great, but fighting was such a chore.
It's fun. Play it with a friend for the best experience IMO.
Combat is fun and the leveling/trait/skill system is fairly complex (compared to the usual casual RPG shit you get these days) allowing for interesting hybrid builds.
Story was pretty good I thought.
Why does the Lord of the Rings look so barren? Where are the farms and towns? It's like one isolated city or holding and nothing else in between.
Budget I guess.
Because ToV is mostly character driven game so it lend itself better to that adventure feel,
There was no huge, ancient conspiracy like on Symphonia or Abyss (besides Alexei machinations which are comparatively smaller), hell, Yuri quest starts because of something extremely mundane. It is mostly about the cast coming to terms with themselves through the journey.
Not really, no. But that's besides the point, you were talking about filling out worlds and MMOs have pretty much jack shit in them but they're usually fun to explore.
Just look at how many times SOTC was mentioned in this thread too. Making that game 10x bigger and just filling it out 5x more would be awesome I think by anyone's standards.
A very unpopular opinion whether I agree with you or not.
Games where you go on awesome journeys:
>Skies of Arcadia
>Final Fantasy X
>Heart of Darkness
>Beneath a Steel Sky
>some Dragon Quest games
>Tomb Raider 1/2/3/4
SoTC was not an exploration game, I don't know of many people that just EXPLORED in that game, you explore as a byproduct of going between colossi. It meshes between the two fantastically, but it doesn't work nearly as well as a game like, say, Just Cause 2, which is a game that absolutely loves to help you explore its world.
Start as a band of hedge knights trying to make a name for themselves by fighting bandits at night in the city docks.
Kill your first robber baron and gain fame.
Slaughter witches, heretics and demon worshippers while you roam medieval germany.
The only game where dragon fights are truly epic because the hardest part is tracking them down in their cave and where getting caught in the open field is practically a death sentence.
The only rpg where your party can get so old they have to retire and you can keep playing with a new generation of heroes-to-be.
Oh fuck yea, I used to love bitching at my friends to carry the chalice. Really wish they would make a game for wii u similar to the original, that way the map can be on the tablet instead of GBA's
If you are still ITT, I absolutely recommend the Coldfire Trilogy by CS Friedman. She has created one of my favorite fantasy worlds, as well as one of the best deuteragonist EVER
Morrowind is one of the best open world PC games of all time. You aren't the center of the universe. You're just some fucking fresh of the boat n'wah. The world doesn't revolve around you. You're just a little cog in a big machine.
The Foundling series by D.M. Cornish is probably one of the more original words you're gonna find in children's fantasy. It lacks a strong driving plot, but it makes up for it with fantastic world building and a really superb cast of characters.
have you ever played the greatest adventure of all time?
>You will never have a grand adventure with friends in real life
What's the point /v/?
Time passing as you played really did it for me. I felt like I was really living this guy's life, improving my abilities and learning more about everything as I did. Changing cities was also a pretty good idea.
On a sidenote, I love games where all the action takes place in a small amount of time, the character going from well dressed to ragged and tired. For example, Max Payne 3, Spec Ops The Line, Arkham Asylum, Splinter Cell Chaos Theory, etc.
So many subplots and so much to do in this game.
If the combat was more polished it would easily be one of my favorite games.
This is the closest I can think of. But it's not horse riding, at least not the first one, it's walking. And it becomes tedious in the end. Also, not that huge.
You're right, however WW art style was awful.
It filled me with that for all of 5 minutes then I got bored of it and simply struggled through it till I learned to ignore the style and even find it charming.
But to be honest, they really should have gotten a better art style.
The wishsong stuff?
Shit's kind of brutal in that dark fairy tale kind of way. Although the idea of a weapon master who styles all over everyone by simply being good with weapons is fucking awesome.
This and the original secret of mana are the only reasons I haven't completely given up hope on the Mana series.
If they got rid of that stupid world building thing and had a better designed battle system like you said, it would really shine.
I actually think nintendo should throw some money at se to get them to make a Mana like that but you spend time trying to grow the mana tree and small town around it, along with the typical adventure story.
Even make it a multiplayer thing where they fight monsters together.
u wot m8
Golden Sun had the Grand Adventure feeling to me when I first played it.
What do you mean, it's always been paywall
yeah bro it's awesome
EA is so boss for not making it a FPS and having it render entire planets
>tfw that seamless ground to space
>tfw all this under 10GB
Fucking DICE, fucking geniuses.
Took me 70 hours over 2 years to finish that game. Breaking the game is hilariously easy - just make sure you make out smithing and gemcrafting, maybe some alchemy for boost potions.
You'll craft green equipment better than the purple shit you find in game. Utterly. Hilarious.
Also champion a best
hold up I am confuse. That looks like a fucking open world sandbox game or someshit not battlefront 3. Was Battleterra 3 just a play on game name or is it actually something different?
Battleterra 3 is the private closed alpha testing the engine/vehicles/weapons/space to ground etc.
>There will never be a game that looks like this.
I don't understand what you guys are talking about here.
Quit trying to confuse the poor anon
>you will never visit a place like this in a game with almost full interiors and realistic NPC/object interaction
>You will never know what it is like to be there.
>you will never wander some cool as fuck fantasy woods like this one without 10FPS and lower
>you will never stop for a drink out of a refreshing downwards stream from the mountains beyond and get
waylaid upon by a sexy forest nymph
>too big and empty.
Yeah unlike the real world amirite