>>271460434 I never played either games but I really enjoyed the horror lore in the first one. So could someone who knows the story and lore of the second one explain what the fuck is going on.
From what I have seen there is this weird fucking puppet ghost and this boy with a balloon and some purple guy in a mini-game. Could anyone explain what the fuck it all means. I already know it's a prequel.
>>271465101 So, I'm not sure about the puppet and bb, but those weird 8-bit minigames are sort of retelling the kidnapping incident, the purple guy being the kidnapper. Through phone guy's messages, it's implied that the previous night guard who was moved to the day shift was the one who kidnapped the children using a golden freddy suit. The police start investigating on day like 4-5 or so, and the restaurant is shut down, with one last event being a birthday party, which is implied to be when the bite of '87 is going to happen. The restaurant closes and the new animatronics are scrapped, save for the original 4 (from Fredbear's Family Diner, according to phone guy) who, if the company ever scrounges up enough money (ie, in FNAF1) will be rebuilt.
>>271468397 >Through phone guy's messages, it's implied that the previous night guard who was moved to the day shift was the one who kidnapped the children using a golden freddy suit. The police start investigating on day like 4-5 or so, and the restaurant is shut down, with one last event being a birthday party, which is implied to be when the bite of '87 is going to happen. wait, so then >guard goes to party to scope out kids >predator senses kick in >guard gets his goddamn face bitten off ALL THIS LORE
>>271469256 Once you get to the later nights, you seriously do the same process over and over of shining your lights in both vents and the hallway in front of you. If anything, even BB, is in either of the vents just put on the mask and they'll go away. As long as you shine the light down the hallway as any point during this process you'll be fine.
I will admit FN@F was kind of creative, but this just feels like a constant barrage of flashing lights, cranking the music box and wearing the mask. Most people don't even look at the cameras anymore and they just look frustrated when one out of the ten things CONSTANTLY attacking at once finally gets them.
It's not tense or creepy, it's just tedious. The posters and shit don't even change anymore.
>>271468909 Actually in FNAF 1 they caught the serial killer. Which means the guard who got his head bit was most likely the guard from FNAF2 since he was working the day shift the next day and was told to guard the animatronics. The reason they are trying to kill the night guards is because the killer was originally a nightguard. The guy who switches to day-shift from night-shift your first night? Thats the guy hes the killer.
The murders had already happened by the time FNAF2 starts and is why the robots suddenly start going crazy. The police catch on a week later and eventually the place gets shut down. So the timeline is
>Previous nightguard kills five children and stuffs them into the suits >Suits start going crazy >He switches to dayshift because fuck those things >Your guy gets hired for nightshift >Three days later they catch the killer who was working dayshift and it is why the dayshift position is suddenly open. >They are forced to close but have one final event during the day >Your guy from FNAF2 is there and gets his frontal lobe bitten out by someone.
I actually think that the marionette doesn't actually kill you. It just drives you crazy and the same thing happened to the original killer who was the previous guard. It got to him and drove him crazy. If the marionette catches you in FNAF2 he probably doesn't kill you. He just turns you into a serial killer.
>>271471073 The article itself says that Freddy Fazbear's Pizza is closing again, and that the new robots will be thrown out but the old ones might be re-used in the future, since they're not giving up on the franchise.
>>271470197 Turning the lights off is an inevitable, unavoidable death. He murders you in the same way that a man who shouts out a meme which causes an avalanche on the mountain you are both climbing murders you.
It'd be cooler if Five Night's played more like Night Trap, where there was actually shit happening in a chronological order. Even better, it'd be cool if you could actually walk around and explore.
Maybe FN3 could have you play the role as a detective with point and click adventure elements in the day, and survival horror segments in the night. The lore is cool, but as it stands, the game just isn't interesting enough when it comes to gameplay.
>>271472229 On the sixth day phone guy calls and tells you the place is closing but there is one event left the next day. During the dayshift and you are told to guard the animatronics. The bite of 87' has yet to happen and it's literally the last day the place will be in operation until the 90s which means that the bite happens then on the very next day.
>>271472229 The phone call on Night 6 talks about how the security guard has to work a birthday party the next day. He advises the security guard to keep watch of the animatronics during the party, and the man on the phone also comes off as very uneasy. He also says that a man has taken a "yellow suit" and the security guard should watch out for him. This is referencing the first game, where the game explains that a man in a costume began to kidnap children.
If anything, the marionette is behind most of it. The Golden Freddy deaths are very similar to the death screen for the Marionette. It would explain why he appears in every mini-game, and why the phone call on Night 1 in FNaF 2 warns you that the puppet "thinks" and can be anywhere.
I'm sure there's some flaws in this, but this is what I've gathered so far.
Is it me or are there so many bullshit deaths in this game? half the time you throw your mask on quick as the flash when one of those fuckers are in the control room and they still get you. i'm totally confused.
>>271473316 If you're gonna shitpost, at least get your facts straight. There aren't doors anymore, if anything it's a flashlight simulator.
The game has a great atmosphere, but the design is horribly flawed. Both games can only be won on harder nights with the same, repetitive process. That's why people go into streams, watch someone flicker lights and wind up the box, then come back here to shit post about how awful the game is.
>>271473681 Eh, I agree with the other guy. F2 just feels tedious as fuck. It's essentially spamming flashlight/music-box windup with no real thought or strategy. It's hectic, but I feel it's missing the atmosphere that the first game has.
To somehow imply that it's more of a game than say, Isolation or TEW, is just being contrarian.
>>271473681 >>271473692 I was actually referring to the first game, because that's where the fan base originated in. I haven't watched any gameplay of the second game because from screeenshots it looked like same game. My bad.
>>271474523 There was an original restaurant called Fredbears family diner that had the original 4. After it closed, they took the animatronics and used some pieces for the new toy versions. That's why they're run down and broken.
>>271474523 The original animatronics from the very first Freddy's were scrapped from that location, brought to this location (FNaF2) and then re-used at the lower-budget location (FnaF). Regardless of whether it's a prequel or a sequel, it's implied there is going to be a third game.
>>271476510 First one is literally the same tactics every night, just faster. And the scares all suck. Second one has a lot more variety in scares and the tactics needed to survive, and the scares are more genuine.
>>271477612 First was literally check door lights, check Pirate's Cove. There was nothing else to surviving.
Second one requires timed placement of the Freddy Mask, varied flashlight use based on the animatronic, winding the music box while worrying about the other animatronics, and having a lot more things coming at you at once.
>>271478121 Well of course, the first game was brand spanking new and the idea of a horror game in which you're in a fixed location watching everything rather than running away from the monsters wasn't something that'd been explored a lot.
Since people already knew the optimal strategy for the first game it was easier to figure out the second, that's all.
>phone guy says he'll take your night shift the next day >phone guy knows the animatronics are fucked >doesn't want to be near them at all >the bite of 87 happens to you, as you try to keep the animatronics away from the children >you dont get your check till november because youve been hospitalized for brain damage
>>271478121 >It took players longer to figure that out. Stop moving the goalposts. The first game was braindead as well. This game was figured out more quickly because we're now more familiar with the first one.
>>271478219 It's more likely that it was a summer job. But due to the police investigation that Freddys was going through their funds were frozen during the the for the duration of the investigation which took several months. He finally got paid in November despite working in the summer.
>>271476945 I fucking shit meself when Chica was in my vents, Freddy at my door, and old Bonnie popped up after I put on the mask. Waiting for death to come as the puppet was about to wake up too. Oh and I found out later that balloon guy was in the room with me, too
is there any point in checking the cameras anymore? you just have to check the hallway, the vents and wind up the music box. also theres just way too much shit going on with so many robots coming after you, it's not scary, its just insanely stressful
>>271470938 You can still use "they" when describing one person if for example you don't know their gender or don't wanna give any info to number/gender of person if the person you're talking to could figure it out.
>>271480860 You don't really have time to check the cameras because of the constant barrage of shit coming at you. There are suggestions that checking the cameras can slow them down, but there are so many it's basically impossible to keep them all in check and also keep the music box wound.
>>271481221 After whatever happened at Fred Bear's, they decided to make new animatronics that wouldn't attack anyone unless they were part of the database. When the bite happened, they got rid of those robots and went with the old ones that killed anything they saw.
>>271481417 that really sucks. The scariest part of the first game was playing it for the first time, peacefully checking the cameras, only to see that suddenly one of the animatronics had moved a bit. Now you're just getting hugged at all times by at least 3 of them at once
>>271460434 >Literally everyone going apeshit over this game >"OMG SO SCARY !!!!!!!!!!!!!!!!!!!! D:::" >its just cheap jump scares, I don't get scared >game has a rabid fanbase with loads of fanart
I don't get the appeal.
I understand that the concept of a horror game where you are firmly planted in place is somewhat interesting, but after a little while none of the jump scares phased me in the slightest Not even the new marionette that everyone's been dry heaving about
>>271481949 You can do that the first night, and kind of the second, but by the third night almost everything is online and it's just too much. I feel like better pacing and introduction of stuff going on would have served the game better then just dumping it all on your head by the second night. First night is the three new ones and BB, second night adds Mangle and Marionette, third night takes the new ones offline for maintenance (Except Marionette which remains a constant new mechanic, but with less winding needed and no alert) but adds the 4 classic ones back in, 4th is a random assortment each time you play it ("We've been trying to take them offline for maintenance but sometimes they seem to turn themselves back on"), and 5th night activates everything at once with 6th night being roughly the same as now. Gradually up the pace of things instead of going from normal to nightmarish instantly.
>>271481949 >that really sucks. The scariest part of the first game was playing it for the first time
That;s the only problem, it requires the same strategy as the first. It would probably be just as spooky if you played FNAF2 first instead
But they definitely shoulda paced the introductions better. Hell phone guy didn't even give you tips, or mention some of the bots And since it's a sequel I feel it woulda worked better if it had more nights
>>271484118 One of the animatronics, generally believed to be foxy in the past but with some people thinking it could be mangle, attacked somebody at a birthday party and bit out their frontal lobe, causing the closing of the establishment.
>>271484842 Light in the first game is followed shortly by them coming in and ending the game unless you slam the door, you can argue either way really, foxy doesn't like the blinking of the camera and Freddy doesn't like the light and lurks in the darkness.
I don't buy the whole prequel thing, it doesn't add up.
>Guy on phone mentions building can't run out of power and no doors, as if a building in the past had those things >First game's phone calls imply this building is at least as old as 87, and has been around and beloved for years >If the first game's building is a cheaper, more run down building than the second game then why would they rebuilt the older, faultier animatronics and not just use the newer, clearly less dangerous ones? What happened to the new ones?
The check could be dated for 87 because the second guard suffered the bite and couldn't receive his check due to brain damage. No guard has lasted five nights since then, so the kind of shitty, poorly managed establishment Freddy's is just keeps passing the first check down to each person until one actually stays that long.
For once, Reddit actually posts something of substance.
>A few logs hint at the game being a prequel to the first game such as; The first game mentions in the first call “They used to be allowed to walk around during the day, but not anymore.” and in the second game it says “They are allowed to roam around even during the day” among other hints in the calls. >None of the animatronics look anything like the first game, almost as if concepts of designs were taken and made less scary to be more kid friendly. >The owners in the first game are cheap, as if they are having to save money due to having spent too much money. >You get more money in your paycheck in your first game than in the second, like inflation would cost your minimum wage to go up. >The check in the second game has the date of 11-12-87 on it. The first game mentions the “bite of ‘87” and the second game makes no mention of the bite of ‘87, so the bite must have happened during or after the events of the second game. >The first call in the second game mentions that the “old” animatronics were being retrofitted with SOME of the new animatronic software. Not necessarily all of it. >he calls mention the name of the old DINER (not pizzeria) called something like Fazbear’s Family Diner. >The morning shift suddenly becomes open and the phone guy SAYS he will “probably take the night shift himself”. The first game starts with him explaining that “I used to be the night guard before you, but this is my last week.”, also explaining how he was still alive until night 4 of the first game in which he is then killed. >A call mentions that someone has stolen a golden Freddy outfit. Also, the cops are beginning an investigation by night 4/5. >The animatronics in the first game were not phased by flashing lights yet the new ones apparently are as a shut off protocol. >Cut scenes show the first game’s animatronics and the Chica you see looks nothing like the “old” one.
>>271486357 >The story begins as you are now working to guard this new Pizzeria in 1987. You watch the animatronics and attempt to survive as things begin to transpire in the morning. By night 3 or 4 someone has stolen a yellow Freddy suit. As in the lore of the first game, this may mean the morning employee has taken the suit to lure kids into the back closet to kill them.
>By night 6, the morning shift is open and you are asked to work it for a birthday party if you are able to make it through night 6. The phone guy then takes over while you work the next morning until the business is then shut down for a time. Upon returning, the phone guy takes the night shift and is killed on night 4 of his shift. The first game’s events then transpire where Mike learns about some of these things but is then fired due to “tampering”.
>The first guard employee took the suit and began killing/kidnapping children after asking to be moved to the morning shift.
>The bite of ‘87 wasn’t a child, but the employee who attempted to steal a 6th child but was stopped in his attempt by an animatronic who had earlier in the week seen him take a child and in response, due to being connected to the criminal database, bit off his frontal lobe to protect the children.
>The animatronics were upgraded and new exoskeletons made in their design as an attempt to replace the cute animatronics, which were confiscated for the police to investigate the deaths and missing children.
>>271484842 >>271470298 How the fuck could it possibly be a prequel. The building is a direct improvement to the one in FNAF1. They explicitly state these are *new* robots. And on top of it all there's the old robots from FNAF1 in the building too.
For it to be a prequel, the building would have had to have had a costly renovation to make it both smaller and in general shittier (makes no goddamns sense), they would have had to have gotten rid of the new robots in favor of the old ones (could make sense if the new ones were even worse than the originals, but still makes very little sense), and they would have had to have gotten rid of the whole "wear a freddy hat" technique which also makes no sense.
>>271486595 >-The company by the first game is now in a lot of debt to pay for getting the new exoskeletons, dealing with police, paying the families of the dead children, etc. and must save power and money to keep running at this point.
>The building was refitted with doors and some areas torn down or replaced in the time the place was closed for investigation to prevent future disaster involving employee death.
>The reason the phone guy is afraid of the old animatronics is that the old business they were in had been closed for some time DUE to incidents involving the animatronics becoming hostile or malfunctioning due to the time being when animatronics were first being made and tested.
>The tampering done in the first game may have been done by the marionette, who seems to have some influence on the events of the first game due to cut scenes then revealing he was there.
>The marionette took the souls of children and put them in the first game’s suits, thus “giving life” as in the mini game does.
tl;dr: it's a prequel, the game spells it out for you.
>>271486357 >The animatronics in the first game were not phased by flashing lights yet the new ones apparently are as a shut off protocol. But Foxxy was phased in FNAF2 by lights.
Also why didn't phone guy bring up the mask thing in FNAF 1, hell why didn't he use it himself, they have plenty. Why were the Animitronics freaking out before the kids were killed and stuffed into them? Hell why didn't they fuck up the guy who stole the suit to kill the kids? Namely while he was stealing the suit, since the suits all seem to be held with the old animitronics
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