>Halo 2's ending
>Mass Effect 3's ending
>Bioshock Infinite's ending
>FFXII's battle system
>FFXV's boy band
>Everything about Kingdom Hearts
>Wind Waker's graphics
>Gone Home's gameplay
>Depression Quest's gameplay
>Heavy Rain's gameplay
>Civ 4's gameplay
>Diablo 3's colors
>Cole McGrath's hair
Just off the top of my head. I'm sure there's more.
>>Wind Waker's graphics
Nintendo has done PLENTY of fucking retarded shit, like Paper Mario: Sticker Star, the nonsensical repetition of Twilight Princess' first half or all of Skyward Sword, hell even Wind Waker is pretty middling during that fucking awful Triforce Hunt.
I'm not saying it's okay when Nintendo does it.
Those two points are fucking stupid.
There is a difference between criticizing it and demand them to change the way they want to make the game, they have the freedom to do whatever they want but at the cost of any and all criticism that goes with it.
Also half of those things are perfectly okay.
Oh this was bait...
>can't speak, didn't play much
>not complaining about 2
>development hell, not complaining about whole game
>development hell, too many directors
>can't speak, never played
>empty world is troubling me a bit more
>can't say, only played bbs and gameplay was nice
>complaining about wind waker graphics out of all the things
What's wrong with gameplay in sunsine?
>gone home/depression quest
>not knowing what to expect after fahrenheit
>complaining about civ 4 gameplay
>complaining about colour out of all the flaws
Halo 2 had a massive ending planned for it. So the "developer" had a vision but microshit fucked it up. So it wasnt a developer artistic vision in the end anyway. Faggot. Same applies to many other ones
>There is a difference between criticizing it and demand them to change the way they want to make the game
I can't think of a single game on that list where the criticisms didn't come with a desire to see the things criticized changed. And for at least 3 of them, they actually did go back and change it.
>OP pic is literally a demand for change
You should look up halo 2s development hell just for an insight how fucked up their job is during crunch time. Working 16 hours just to meet a deadline, no wonder the ending sucks. I can't imagine biowares crunch time since ea was probably worse and they forced them to put a tacked on MP on the game.
Imagine working a job like that. Microsoft basically made them work 7 days a week and it wasn't still enough time. Halo 2s ending is forgiven I think because halo 2 had the monumental task of basically creating xbox live, it created the entire matchmaking system, it was the first game to ever do it, it took them ages to get that finetuned, nevermind the campaign and other shit.