Sup /v/, I'm in the mood for a roguelike. Got 10 bucks on steam to spare and currently browsing.
Got my eyes on The Dungeoning and Rogue's Tale. Anyone played it?
Otherwise give me your recommendations. I'm not pro or anything at those games, but I enjoyed things like SotS: The Pit and Doom RL.
The best roguelikes are free, most are open source at that. Play something like NetHack, ADOM, ToME (I prefer the 2.3.5 version that still had Middle-Earth setting), UnReal World or something.
Dungeon crawl stone soup is an awesome rougelike, cataclysm dark days ahead is also good
Listen to all these, OP. NetHack, ADOM, Angband, ToME are all much better than anything you will pay for on Steam.
ADOM and Angband are my favorites (ADOM especially).
I've been enjoying Delver quite a bit lately, it's not great yet, but it has been getting regular updates and the atmosphere is top notch. I hope first person roguelikes become much bigger.
Why, I am playing one as we speak, anon!
You don't need to pay for roguelikes. The best ones are for free and have titles.
Angband (you don't have to win and it has an easy early game to enjoy yourself)
Dungeon Crawl: Stone Soup
Been on /v/ for years, and everyone talks shit about it whenever I mention it, or dont even know what I am talking about.
I've played it for so many years now. I was a kid when I started out. I still havent gotten very close to beating it. I always get impatient and do something stupid. I love that game.
Tales of Maj'Eyal (available on steam, but also free on the devs website) is arguably one of the best, if not the best, roguelikes out there. It is also probably the cheapest roguelike. It's only a few bucks. Considering that it has around 50 hours of game content just for one play through I'd say that you aren't going to get a better deal as far as roguelikes go.
How rare is it to find fans of true roguelikes on /v/ in general.
Angband is great - large, expansive dungeons, interesting bosses, kind of a "play at your own pace" feel (but certainly not grindy).
I prefer when it was called Tales of Middle Earth and only had ascii graphics.
You can still play it that way, too, if you want, but I prefer the current iteration. It feels so sexy to be a Necromancer in this game.
True, but the amount of different dungeons you can tackle at a given time still gives you more choice and variation than pretty much every other roguelike. Most of them don't even have branching dungeons, let alone more than just the one dungeon you keep exploring deeper and deeper.
TOME does have some nice dungeon variety that I haven't seen before like the sandworm dungeon where you have to follow the giant sandworms who make the tunnels and try to keep up with them before the tunnels cave in behind you.
>buying flasks of oil
They drop a lot in early levels, but thats really nitpicking, its not like its expensive.
I always die because I forget I dont actually have to fight anyone. I always think 'yeah I can do this', when really I should have been just phasing away.
I dont know, I like it more when it was randomized. Sure, Tales of Middle Earth was imbalanced as fuck and broken as hell but attempting Lost Soul runs was hilarious.
>starting on level 99
>lots of epic level items everywhere
>monsters one shot you
Never made it out of the Halls of Mandos. But if I ever did I would be pimped out for the real game.
It was enjoyable the first time (I beat it on my second character) but with too much deterministic "content" and too little emergent gameplay, I'm not too keen on doing it again. Plus, it has a number of annoyances like an UI that's somewhere in between WoW and typical roguelikes but not as good as either.
IVAN is fun but complete bullshit, the only reason you don't get frustrated at the hideous levels of bullshit being thrown at you is because they're usually incredibly amusing.
>I dont know, I like it more when it was randomized.
Nothing wrong with that. I really like TOME for the character customization that it offers and I really like the dungeons, but it's not the only roguelike I'll subscribe to for the rest of my life. I like to play more randomized roguelikes as well. I think TOME is a good babbys first roguelike, though, without being super easy.
Then man up and dive.
Then man up and dive.
My only ascension went like this. Once I got reasonable resistances and was max stated (which I got by normally descending in the dungeon) I pretty much dived from DL 65 to DL99.
The Morgoth bossfight is unlike everything I have ever encountered as well.
I hope next gen roguelikes avoid it.
>Hokuto No Rogue
>Liberal Crime Squad
>One Way Heroics
>The Night the Rogue Maiden Went Down
Try these out and see how you like them, OP.
All free, all quality.
>Tales of Maj'Eyal is arguably one of the best, if not the best, roguelikes out there
>It is also probably the cheapest roguelike
Disregarding all of the other shit I disagree with, most roguelikes are free. TOME kind of is and kind of isn't, making it more expensive than most.
Any of you beat Rogue? I can never get past floor 15 or so. At one point there are way too many bullshit pitfall traps.
>Finally smacking Trolls left and right
>Spawn in the middle of a Treasure Room
Screenshots don't do much justice but it has animated flames and lightning effects, simple yet effective tiles and besides that is a really straightforward RL.
dungeons of dredmor
I like you too anon.
Also, here's more that I forgot to mention.
>Caves of Qud
>Inversion of Control
>Starcraft Rogue Mercs
>You Only Live Once
Shit, you're right. I forgot that one was paid.
I thought I was the only one that played this.
The game is so fucking big and feature rich that everyone should play it. Only problem some people might have is that it's grindy.
I read a bit about brogue before. What's the goal of the game? Is it true you should avoid fighting too much? I think that sounds kinda cool, different from other roguelikes where you should kill everything you can.
Elona truly is JRPG condensed into roguelike form.
I spent sixteen hours in the original grinding performer so that I wouldn't die because someone thought I sounded like shit. Thank god Elona+ made it easier to grind it.
>Got 10 bucks
Irrellevant since all the good roguelikes are freeware.
I see Angband mentioned, if you guys like that game get Sil. It's pretty cool and has a nice skill system.
IVAN is fucking hilarious, beating that one was a lot of fun. The last dungeon is such a madhouse
DC:SS is cool but the latest updates have kind of changed the game radically
Cataclysm DDA is a game with a lot of content but no goal other than survival and not enough challenge. There isn't anything to do in the endgame besides steamroll everything with a super strong character.
DoomRL is RIP AND TEAR and feels very similar to playing a normal Doom game. The perks are awesome and it's definitely worth a play
Haven't played TOME much but it has a really cool class system and lots of fun gear.
Same as most RL really, just reach the last floor and escape.
And yes, in Brogue there's no xp or rewards for killing monsters. There's no xp at all, actually. You only get stronger by drinking certain potions or upgrading your equipment. So yeah, while exploration is important, killing monsters is not, and you could pretty much sneak past every one of them.
>Tfw you will never be autistic enough to enjoy roguelikes
I did 60mg of adderall and just barely managed to beat DoomRL on easy. How anyone manages to ascend in nethack or DCSS is truly beyond my comprehension.