So what went wrong?
And what went right?
>Multiplayer connection functionality
>Linear level design and mostly linearly arranged world design combined with fast travel meant that places were never revisited, making nothing memorable
>Poorly implemented, uninteresting, and easy boss fights were constantly thrown at the player
>Overarching plot is deliberately obtuse and unexplained, making your character's actions even more meaningless than the first game
>NPCs talk about how their memories are gone and how the world is generally fucked; this interesting plotpoint was actually never explored
>Lighting system was ditched at the last minute, removing potential atmosphere and a use for the torch system. This also made the game a general visual downgrade from the first
I could go on, but those are off the top of my head.
All of these opinions I can agree with. Souls 1 has way more hours than 2 at the moment, could never pinpoint why but I think you nailed it. From did a terrible job of building the world with the sequel, I wanted some deeper lore.
I agree with all of these. But the first one isn't really a problem for me, but i can understand why it would be a problem for most people.
Overall, Dark Souls 2 blundered a lot trying to emulate Dark Souls 1 instead of doing it's own thing.
I still like it though.
I haven't been following bloodborne at all because going into a souls game blind is the best thing you can do, so i'm just going to say yes.
I like dark souls 2 though so maybe my opinion is worthless to you.
-No poise, return of stunlock PvP meta
-Need 60+ poise to tank one hit from a fucking dagger. Poise break values are beyond fucked.
-Heavy weapons are more useless than ever before
-I-frames tied to a fucking stat that makes your hurtbox linger outwards so you can get hit even more if you don't level up
-Fucked up scaling on pure melee
-No reason not to level up to SL 300+ since Soul Memory expires your characters, not leveling up is basically a disadvantage no matter what
-Drop rates on some equipment is insane
+Lots of cool new armor sets
+Other healing items don't really ruin everything, Estust is still the best
+Proper dual wielding
+While it doesn't actually work, having poise as "hyper armor" was a good idea. Still listing it as a pro because the idea behind it is pretty good, even though it doesn't really work in the final version of the game. No, tanking one hit does not qualify as working.
+4 ring slots, though this was necessary, to be honest.
+Allowed to have a decent roll up to a pretty high equip load %
+Guard breaks to punish turtles, though it is kind of on the slow side
+Allowed to run while locked on, free movement
A lot of design choices were just terrible. Poise is non-existent, damage is all over the fucking place, i-frames are either too little or too fucking much, messed up hitboxes everywhere... lots of good and bad things with this game.
>So what went wrong?
Tried to copy Dark souls but failed
>And what went right?
It's still dark souls, but with more content
To be honest, Dark souls 2 feels like an expansion, a pretty big expansion but still an expansion, it blundered here and there but i like it.
Why the fuck are rings so fucking shitty in DaS2
>half of the "good" rigns are weak copies of the handful of good ones from the first game
>the other half get nerfed to uselessness
Petrify is fucking worthless.
In fact, most goddamn status ailments are worthless and don't do a damn thing at all now in Dark Souls 2. Just feels like they should've removed it.