Can we discuss these three guys?
Is everything fair challenge in dark souls?
If from made a giant room with tree hundred enemies that you have to kill by running in circle for two hours while slowly throwing daggers against tracking unsynchronized attacks would you do it?
Or was Yatzhee right in saying that this is akin to smashing a wall with your head during the course of a month and then feeling accomplished?
Only because you just can't hit them. Though, for loot purposes, I believe the crystal lizards to be far worse.
>It's tradition in this series that lizard must be impossible to hit
>Even though this problem disappeared in Dark 1
>Good fucking luck hitting one of them with a rapier
>If from made a giant room with tree hundred enemies that you have to kill by running in circle for two hours while slowly throwing daggers against tracking unsynchronized attacks would you do it?
Touché, while we could argue that Phalanx was actually well designed and didn't require any special strategy. There, the slugs are quite slow and the idea is to bring a lot of them to a place, then kill them all by attacking their backs.
Also, you don't have to kill all of them, just enough to expose phalanx's body.
The NPC human enemies in this game are fucking atrocious.
Hyper armour on demand
Perfect tracking (most notably on Maldron with his fucking greatlance)
Ten billion health
More damage output than any player can hope to do
A few well thrown firebombs will get rid of most of his "armor"
DS2 has a lot of fights where they just throw multiple enemies at you, instead of just designing generally difficult or interesting encounters.
Imagine if phalanx was in Dark Souls 2.
>Slugs move faster than you and are infinite
>All their spears have more tracking than Amana's spell pre patch
>Instead of dying in a couple of hits they all have massive health pools
>They don't really expose their backs as they turn on themselves too quickly
>It's a fight against your patiente and the durability of your weapon
Every cuntwagon that has played as Maldron,plays and cosplays as Maldron and will think to play as Maldron in any game ever I'm gonna find them and it will be beautiful and sanguine
The animation cancelling,hyper armor and healing are probably the three most bullshit things. Make no mistake the rest are bullshit. But the animation cancelling with infinite stamina is TOTAL bullshit of the highest order. Watch them hit a shield bounce off and then INSTANTLY be in the middle of another attack animation. Its especially obvious with the greatsword users.
But yeah they can heal too using estus. Despite being FUCKING DARK SPIRITS WHICH AREN'T ALLOWED TO USE ESTUS. And the Hyper armor oh boy. They start an attack and nothing in the world will stop them. This combines with the animation cancelling where they will get hit like twice while not defending and suddenly on the third hit poise through it to hit you with an instant attack.
Its lazy design. I like the idea of a gimmick player like enemy but if you are going to do that make them abide by the same rules player dark spirits have to. Otherwise you are just being lazy cunts.
>/v/ says a boss is the hardest in the game
>it's actually incredibly easy
What's her/his/xir name?
See, O&S are actually really hard but since they are well designed and for the most part fair (unless you get really unlucky with their AI) you can easily kill them.
This is why people misunderstand, or at least many in the community do.
>Something that always remains hard regardless of how much you practice and learn
>Something that was hard until you learned how to play and then becomes easy
I think they designed that fight co-op in mind, granted it's easy as shit if you have someone to help you.
But then as a pure melee character it's boring as fuck because you really can't do anything but cheese them
It's a crutch used by scrubs. I did pvp last night, got 5 consecutive duelists using magic spam and dark bead. Two hits from them and they killed me. Please note that I have over 2000 HP.
Ye, it's totally not OP.
>a magic-oritented character is gonna spam magic
no shit they're gonna use magic, that's what the build is for. Also it doesn't matter how much HP you have if your magic or dark defense sucks. Sounds like you're sore you can't dodge spells
I haven't PvPed much yet, but there really seems to be a bigger difference in fighting people with or against people using magic when there is some kind of connection lag. I kind of figured early on that even if I won with that, it wasn't going to be satisfying at all. Dunno how out of sync people get yet, but it could get pretty annoying.
I can actually dodge spells quite well, but whenever I attempt to get close to them they use that dark magic AOE. Taking into account the fucking shit netcode and lag, magic is fucking bullshit.
>How much has Dark Souls II changed since the launch? Is it still an unplayable mess as far as PvP goes?
Don't you mean Dark Souls I? That's staying an unplayable mess forever, enjoy your poise lagstabbing.
Typical fairy. No skill involved. We'll just spam our magic and one hit kill everything.
It's always funny to see you magic fags summon melee users whenever they can't beat a boss.
I gave up on the game because I couldn't beat them on my second play through. I need to beat Ornstein last this time and I'm just clueless on it. The biggest annoyance isn't even them though, it's the hike back to the fight and past all the guards. The only idea I have at this point is to poison them, but I don't even remember if you can do that.
>he biggest annoyance isn't even them though, it's the hike back to the fight and past all the guards.
The hike to the boss has always been a pain, I'd give you that. But there's an "exploit" that allows you to jump over a ledge on the circular stairway and it has become my standard path to reach them in the case I die. It rarely happens at this point, but never say never.
The thing is that you're given every tool needed to fight the Phalanx as you travel through the level. You're given Firebombs, Black Firebombs AND Turpentine, all of which help speed the battle up dramatically.
Can we agree that the biggest problem of the game is the rng of the drops?
I really enjoy the fact everyone drops something. Usually their entire armor set and their weapons. It's really nice.
What I dislike is that I can never, NEVER reliably say "Oh, I'd like to make a run with this weapon and this armor" because not only the drop rate is abysmal but enemies dare to despawn. I know what people say: burn an ascetic. But isn't it bad game design that someone will randomly get awarded what they need while others have to make an entire area jump to the next ng+ cycle in this way?
It's a shame because early game variety in weapons isn't that great and to me it seems like that even the stuff you buy/find in chests is relegated to ng+ after you respec your character. Seems weak.
For most AOE's they are locked into the animation, throw a firebomb at them and stab the shit out of them during the 500 year recovery animation.
The fire circle doesnt give 100% protection, it's basically 2 pillars of flame that slowly rotate around the caster, you can walk through it when it's not blasting and just rape them.
Same with most other AOE's, you just gotta go balls to the walls instead of waiting for them to regain stamina in between spells.
Hell, the second you see an AOE thats no going to hurt you,estus or throw a bomb/ranged weapon or get ready to charge them.
Worst case scenario, and i mean like absolute fucking worst.
If you even have a medium set of armour on, they need to hit you like 3-6 times depending on the spell.
They have full stacked spells, you need to doge like 6-8 AOE's and like 8 telegraphed spells and then they got nothing.
Check any speedrun of Dark Souls 1 and they'll use it, try some of the lobosjr videos. It's immediatly after the archers. Normal path is
>Go past the archers
>Go past the bonfire
>Use the stairway, then do the loop around the rooms in the castle
>End up in the hallway
With the exploit it becomes
>Go past the bonfire
>Start climbing the stair
>You are in the hallway now
It's probably designed to make the game different on each playthrough, so that you use the stuff you find. It doesn't end up working that well though, since you need the stats for stuff AND the materials to upgrade it.
You don't seem to understand that when I am close to them and they use an AOE, it means instant death. There's no rolling away or other bullshit like that. Any ranged weapon like a spear is still in range of me getting fucked by their AOE.
The second I see an AOE, I'm dead. Because there's a hex AOE that stun locks the shit out of you and you can't move.
Never tried it because I'm not a masochist and I play the game because I like it, not because I want to farm and grind for ten hours.
And people thought that getting a Balder Straight was bad in Dark Souls 1.
Some bosses are harder or easier depending on your build. Also its very level dependent and how prepared you are. You look like you are around SL 60 or 70 if not more which is overleveled. And you are wearing full havels with a black knight Halberd, Ring of FAP and a fucking grass crest shield on your back. Not to mention you the the estus number means you killed Pinwheel already.
You read a guide and geared the fuck up along with overleveling. Try doing that shit blind on launch. Most people fought them at SL 30-40. You should have beaten the game already with that gear and high SL. This was bait and I fell for it.
Oh ye, because lag has nothing to do with it. The fact that lag is on the side of all hex users. Ye, i'm totally bad for not being able to dodge all the odds that are against me. I should check my privilege right?
You DO realise that lag is not a one-sided phenomenon right? You DO realise that if they're lagging on your screen, you're lagging on their screen too, right?
You DO realise that you're a whiny little cunt, right?
You don't seem to understand how most hexes work. My melee lag is nothing compared to me lagging against their Dead Again spells.
There are hexes that literally become OP with the help of lag.
>You're given a whole game in preparation of the three robbers.
Arguable, considering the level design the game assumes you are good enough for the area if you managed to kill The Rotten.
Oh wait, it doesn't because they didn't care for shit about good level design since you can just teleport away and return later.
>BPs that can do things that break every single established rule of combat
>do not have to commit fully to their actions because they can roll-cancel out of literally anything
>have absolutely no risk attached to anything they do because they can roll-cancel out of any animation
>can actually read your inputs like AI on higher difficulty levels in fighting games
>are literally only killable because their AI is dumber than From's codemonkeys
>this somehow qualifies as getting good
>full havel set
>probably around lvl 70
The only thing missing is lightning spears / fully upgraded pyro flame
They don't even have to roll cancel out of stuff. They can literally stop animations at will. It just seems like they are roll cancelling because they are dodging one of your attacks after they cancel an animation.
>not being able to escape those
You mean the spell that relies on corpses being nearby to work?
You mean the spell that works for a whole fucking second, meanwhile the guy who swung at you is still attacking and his next hit WILL deal damage?
You mean the attack with a 3 second wind-up that locks you in place and can be out-ranged simply by backpeddling?
You're really, really fucking bad.
I enjoy beating up children as well.
They are mostly distraction so you can deal with one of the guys alone. The problem is that with 2 other phantoms, it takes forever to kill the first one. I was going to try taking one of them, although I suspect I would still wind up spending half the fight doing loops through the water tunnels. It's a pretty irritating fight.
I don't understand this argument. Then, considering the entirety of the dlc is technically optional, would that mean that if everything is shit it would be excused?
You are one of the worst people. You think when someone complains about a fight then it must be because it's hard. No it's just a shitty and tedious fight. I could do it fifty times in a row without a single death. It's not difficult. It's just a long tedious and shitty fight.
This is not a case where the player needs to git gud. This is a case where the Developers need to git gud and create a fight that actually challenges the skills of the player and not their ability to handle tedium.
I actually think that it's the fairer of the 3 optional bosses since the arena is very well designed and gives you the ability to cut them off and attack them one at a time. Also, it was ridiculously easy to run through the slow enemies of that area.
L&Z on the other hand where just bullshit.
>I could do it fifty times in a row without a single death. It's not difficult. It's just a long tedious and shitty fight.
which is why I don't do this fight on playthroughs anymore, lucky for me its optional
Finally did it /v/, I beat my first boss on ds, took me like 6 tries which I think is pretty good considering I do pretty much no damage.
What do I do now? Where do I go? Don't wanna lose my hard earned souls.
If I had not bought the season pass I would have stopped playing DaS2 after I beat those cunts.
My autism commands me to finish any Souls game without summons and totally blind.
Those where one of the biggest bullshit I've ever saw in any game, ever. They just do things they should not be able to do and in an already unfair 1vs3 fight. Fuck them.
Btw, just when I tough those guys were the worse shit ever I had to do the last DLC all alone without summons, including the frigid outskirts.
After I beat it I never played DaS2 again.
Who are you to tell what things should an NPC do or not?
Fuck you. Plus this is a co-op fight, the developers said that multiple times, it's supposed to be a 3v3.
The bed of chaos was much worse, and it was mandatory as well.
>Plus this is a co-op fight, the developers said that multiple times
>forcing people to coop a boss
>forcing people to get internet
>forcing people to interact with other people
Wow what a fucking pro strat
That's one thing Idont fucking get with people bitching about das2 and its "bullshit" bps.
If they werent bullshit they would be pushovers and everyone would complain about how easy they are. Now that they are bullshit all I hear is about how they rape face because of animation canceling an tracking. I personally love the bps in das2 because while they aren't NPC PvP fights, they act like actual fucking minibosses
I fucking loved ganksquad 3 op and it is my opinion you need to git fucking gud
Git gud was here long before DaS2 came out, everyone spouted it all the time after the giantdad video. Now at least people look down on it.
It's free though, you don't have to buy the DLC to play in that area.
What, the bed of chaos is better?
Also I said that the fight is FAIRER than the other co-op fights, not that it is fair.
>It isn't shit
It's by far the worst and laziest encounter they ever produced in the entirety of the series. The "boss" has no mechanics whatsoever, it's just a room with three dudes ad they fully well know how badly this game works when there are encounters against multiple enemies. They just don't care, here, have your boss, let's spawn three npc, done.
Ironically, even the Ruin Sentinel which are equally as bad at least works well as a boss because it works like a boss should (A first phase through the balcony, then on the ground against two and their AC actually has them taking turns unless you get greedy). The "Boss" here is to run around a column hoping they don't hit you with perfectly synchronized attacks and you will only die because you can't take anymore of such tedium.
>B-but it's o-o-optional!
>the arena is very well designed
A big arena with a circular path on a side, 10/10 from, superior level design.
>If they werent bullshit they would be pushovers
Have you seriously fucking said that a boss to be challenging has to be unfair?
Have you fucking said that?
I fucking love Dark Souls but the community it spawned is the most idiotic and retarded I've ever seen.
The whole fight with Astraea is amazing and memorable and the fight with Garl is only part of the encounter. There was care and dedication in creating something that would stick with the player.
I don't even like Demon's Souls that much but I think I will never forget that fucking cave.
>The whole fight with Astraea is amazing and memorable and the fight with Garl is only part of the encounter.
It's just two shitty NPCs, one that barely attacks and doesn't move, and a shitty player with infinite stamina when guarding. The arena also sucks ass.
>forced to get plagued if you don't want to fight Garl
10/10 level design from
Are you saying these guys are hard? Just hit and run the archer shit first. You are given a large stage for a reason. I had more an issue with Smelter 2.0 than them until I figured out he was magic instead of fire.
>Oh, this guy wants to talk about it being poorly designed, but he must mean they are hard!
They are tedious, the combat takes forever if you can't stun them and you can't really separate havel and the katana dude unless they get stuck on something.
>Or was Yatzhee right in saying that this is akin to smashing a wall with your head during the course of a month and then feeling accomplished?
So by this I can assume he never beat Fume or Alonne?
>Take massive damage from even shitty leveled weapons
My +7 richard's rapier does shit and can't stun even the archer, not even with the stone ring.
Backstabbing them does like 40 damage.
>All boss fights in dark souls are tedious, every single one.
Sure, absolutely. I run in circles around havel and the katana guy for 20 fucking minutes and I just said fuck it and used a homeward bone, this is ridiculous. If you think that having to run around for a hour is good design I really don't know what to say.
>My +7 richard's rapier does shit and can't stun even the archer, not even with the stone ring.
Why isn't it +10 out of curiosity? By that time it should be. And if you really are having an issue, use a spear. That, for the most part removes the annoyance of spacing between the guy that bleeds with his sword and the haval armor cunt. He hardest this fight has ever been for me was using a greatsword because of slow swings, so that rapier should be fine.
Honestly, for people having an issue with these three, I really do wish I could somehow sit and beat them for you. Because they've never been a problem for me. The forever it took to beat Fume with my sorcerer has been the only thing I raged about in DaS2.
>By that time it should be
Care to explain to me why? The area is immediatly past the rotten fight which is an easy boss in the 20~ sl range. The whole sanctum city area is easily done with backstabs that deal massive damage, now suddenly all my weapons are not enough for the boss in the area?
>But the dlc are post endgame areas
According to who? Is it my fault if the level design is shit?
>Care to explain to me why?
Because by the time you've gotten yourself down into the gutter, you should have encountered at least one slab through sheer dumb luck at least. The first one you ever get you get with the Chloranthy Ring in the FoFG, and chunks should never be an issue in attaining regardless.
1: A chest in the Shaded Woods after the third bonfire (Shaded Ruins - the one just after the fogged area). After fighting the first two lion warriors, move up the ramp and turn around, then jump across the gap to a chest that's easily visible. There's a Petrified dragon bone in the chest, as well.
2: In the Forest of Fallen Giants Cardinal Tower bonfire, In the room to the right just before Pate with the 4 big ballistas pointing at you, below is a chest that will contain x1 Titanite Shard. (NG+ or if Bonfire Ascetic is used there are x3 Titanite Chunks instead).
3: A reward for killing a belltower intruder as a member of the Bell Keepers covenant in either area.
Those are the easiest ones, assuming you are in the Sanctum City early and do not have access to other areas yet.
Or just murder the fuck out of these guys til you get large shards/chunks
Actually, as far as DLC goes, I would say that Shulva and its connecting areas are the easiest to complete. Quite possible as the hardest thing to do there is navigate, the bosses are the easiest bit. I would never want to go to Brume Tower or Loyce as a low character.
If you're a dex build and having trouble, ditch richard's rapier as your main weapon and use the heide spear instead when you get it. That thing can carry you through the whole game. Or, to a lesser extent, lighting infused spears in general.
on every character I make I just pump some levels into 12 str, 2h that big club from bastille and run attack them. Works every time
EXCEPT FOR THAT ONE NIGGER LIZARD IN HUNTSMAN'S COPSE
I don't think so, it's only 10 bucks each.
Easier said than done. I've solo'd Fume on bonfire intensity 5 but the tigers on 3 with 2 summons keep raping the shit out of me.
I keep getting really close, but an unlucky moment always fucks me over. I know I can do it, but it's all luck and that takes away a lot of the impending joy.
>summoning for the tigers
>upping the difficulty
The summons are useless, firstoff. Secondly, I don't think you'll be able to get through the second cat's buff. With 2cats, you have to get the first one dead extremely quickly, and then hope to fuck you can bruteforce through the second one's buff and kill him before he can regen.
>Secondly, I don't think you'll be able to get through the second cat's buff
Sure he can, I summoned for it and if you play it safe on the last tiger and only keep his low instead of getting greedy trying to finish hem his health will stop regen eventually.
Better than when Fume buffs himself the second time.
Vengarl is pretty useful. Far more than Abess, simply because he has something like 7 billion hp. Seriously. 10 great heals maybe give him back like 1/6th of his health.
But I won't summon Abess if I can find a human. She can still be useful. She's healed me and sacred oath'd me mid-battle on multiple occasions.
Thats why you play it safe.
When you have two on you its MUCH harder than when its the last tiger who tries to regen himself.
I has blindsided so many times, but everythime it was me and him left I got damn close and finally beat him by learning how to dodge through that swipe eventually.
Same with how I beat fume, learn the dance and dodge through what obliterates you.
You fight two melee specialists and a stunlocker/ ranged launcher.
They give you one melee dude and a mage.
The bosses are near immune to the mage's magic.
Though, if you are lucky, they can gank one of the enemies, while you deal with two. They are good against Varg if they two-on-one him.
>Kill Hovel d'imposter
You dont know that, all we know for sure is that the one in DaS1 was just one of his men.
Im still waiting for the 5 vs 1 havel mob they have in DaS3 leading up to fighting the one tru rock.
>all we know for sure is that the one in DaS1 was just one of his men.
But this is wrong. Yes, only his men used the ring, but only Havel himself used the shield and dragon tooth. Maybe he had a ring on him incase he needed to give it to someone.
Until you get guardbroke or backstabbed because shield-stabbers are spatially impaired retards (which is proven by the fact they use that retarded tactic when there's such a risk)
Throw away the shield, get 105 agil and dodge.