motherfucking STALKER trilogy.
Shit's extra spooky yet beautiful during midnight thunderstorms.
I just love how they made all the buildings, all the scrap metal and shit...
Also my nigga
accept no substitute
The atmosphere surpassed the gameplay.
It's a great compilation of a shitload of good ideas executed semi-poorly. So it's a semi-functional prototype of what Far Cry 3 should have been but never even tried to be.
Mother 2 and 3 are also great, but there was something about the first Mother that kept me on the edge of my seat at all times.
Beyond Good and Evil.
AION (Yes, a mmo with a good atmosphere, incredible, huh?)
Soul Reaver series
The binding of Isaac
AION has always been kind of an odd duck with me. It's like an MMO I want to get into, but somewhere along the line(usually after you get out of the starting area) I just drop it. But then I forget why I dropped it, and go back. Thus the cycle continues.
You just really need to take it slow and build up better arsenal first. Many people love the early "hobo phase", but I know it can be tough time for many new players.
Living next to real Chernobyl zone of alienation kinda does that. Many of the buildings in the games are based on real places.
Vanilla STALKER games are brilliant IMO. But if you got time, the AMK1.4 can make the game even better
AION is a superb "artistic" game.
The graphics, the atmoshere, THE MUSIC etc are superb, but it is, after all a korean MMO.
Do you remember Dark poeta? It's the most atmospheric instance ever made.
The music was the same as in Poeta, but sadder and "violent".
>that feeling of you're gonna get killed
Doesn't really hold up now, but it completely absorbed me when I was 7.
Why can't you faggots accept this game as the best game of all time?
who /killer7/ here?
Shadow of the Colossus
Alice Madness Returns
Zone of the Enders 2
GTA Vice City
King's Bounty The Legend/Armored Princess
Mass Effect 1
Star Wars Kotor
Final Fantasy VII, X
An unorthodox pic, maybe, but Donkey Kong Country. The first one a lot than any of the other ones. That original soundtrack and its much more grounded, debased aesthetic compared to DKC2 and DKC3 (which generally were more colorful, jaunty and goofy in artstyle, with more wholly upbeat and melodic music) made it pretty intense.
I mean, listen to this. This song, in levels with blowing snow covering the whole screen in a bleak, grey and white mountain snowscape (that happens to house the hardest stretch of levels in the game)...goddamn, man. It still gets me.
Have you played
F.E.A.R's scripted events were much better, and weren't repetitive.
Doom 3 was just the first AAA spooky shooter around that time, and had a head start. Even Quake 4's scripted events weren't as repetitive, so I guess they learned their lesson by then.
I actually think MM's atmosphere is very overrated. It is great in Clock Town and the observatory, but it seems much worse in the Swamp and Mountain areas. They seem far less developed than the other areas. Also, the dungeon atmosphere is poor, and really pales in comparison to the dungeon atmosphere of OoT. The Forest and Spirit temples have amazing atmosphere, way more than the temples in MM.
So I like the game, but I'm not totally crazy about it either. I think OoT, all around, has a superior atmosphere.
FNV up on this bitch
there's just something about oblivion that made it super charming
Kicking down doors and smashing heads on toilet seats on a cocaine fueled massacre has never felt this sexy. HM2 cannot come out soon enough.
hmm unreal 1 eh? i have the unreal pack but have never played em. thats steam sales for ya. should i install this? about to i think
Game was good but this area specifically really felt atmospheric
>tfw playing bro-op campaign on insane
>winding down to the final missions
>the silence that was had when passing really hard areas
>the conversations in chat during the walking cutscenes or any time we had a break
>dat team work
the best co-op atmosphere imo
>tfw when he hasnt got on in 2 years
>tfw im not even on most of the time
>tfw growing up
I'm aware the art-style doesn't speak for a very atmospheric game, until you put on your headphone and listen to some of the best sound-design in gaming-history.
Especially Book of Shadows is great in that department.
I loved this part
This and Witch's House don't get near enough love on /v/. Both are some of the better horror games in recent years. Much better than the Five Nights at Freddy's and Tall White Guy in the Woods Simulator.
These three, especially Unreal
Those first steps off the wreck I'll never forget
Also, Undying back when it came out
Just didn't age that well compared to the others
Playing new episodes at 2am is my jam.
The Metro games. They nailed the post apocalyptic, dead city atmosphere perfectly. The atmosphere in the metros is also very unique.
The only downside to this game was the poor voice acting and dialogue that sounds like it was written by a 14-year old. It's just plain bad.
Tiberian Sun had a great atmosphere, and the music really added to it. The same could be said for Emperor, Battle for Dune.
Yeah, what was I thinking. Games with their own engines are totally better than them. I guess Five Nights is truly the spookiest and most inventive and best looking game in the world....
Pretty much everywhere in Warlords of Draenor, especially Gorgrond.
>ambient sounds max
>turn off second monitor
My immersion hit critical mass. I feel sorry for the players who rushed to level 100 and skipped everything without paying attention, whining about how questing wasn't "fast" enough.
Skyrim, realistic snow, weather survival mod, realistic weight, campsite mod, hunter mod, Then try to cross the top of the map from left to right
>tfw my first playthrough on Cod4 was on Veteran
>tfw this mission for the first time
I wish there was some kind of modern-age Pokemon Snap game where you aren't on rails, and instead you venture into caves and jungles and shit and just observe/photograph pokemon doing their shit. It would be all about ambience, design, visuals, etc. to maximize immersion. Each pokemon would have unique animations, making them truly seem like animals. You could watch them fighting each other and all kinds of shit, doing crazy pokemon things.
I fucking loved the atmosphere in Flower, Sun, and Rain. It's a shame that Suda51 doesn't make games like these anymore
Kings Field 4 has fucking amazing atmosphere when you are above ground
Diablo 2 has atmosphere nailed too
Minecraft felt super special when I played it
GTAIV is perfect when you drive around Algonquin listening to something on the Jazz station
The Desolate Hope has some pretty damn good backgrounds and background music.
Don't give a fuck what anyone says.
The first Dead space was and is one of the better atmospheres in games. It really is a shame what the series devolved into.
This and Metroid Prime.
All yall need.
Soundtrack is still one of my favorites too.
Fucking Transistor. This game oozes style and atmosphere, despite it's short length.
Supergiant could make a game about shoveling pig shit, but if it had the same art and music as their other games, I'd buy it in a heartbeat.
More the first than the second, but both have their moments.
are the extra missions that come with metro last light worth playing? I kind of got bored after finising the main quest and didn't bother. It is way too linear for my taste. Great first playthrough but not much replayability value in the metro
this game man, this game had some good shit
Slender: The arrival.
>People killing people irl
It has atmosphere.
Look, I'm a cleaner. I can feel no remorse for seeing a dead body. To me it's just cold rotting flesh.
It's also an ok game.
Transistor is more strategic, non-action oriented when it comes to gameplay, unlike Bastion. In Transistor, you freeze time, then plan out your limited movements and attacks using a combination of four abilities (which you choose from a pool of fifteen or so total abilities + various upgrades and modifiers) to deal the most damage. By the end of the game, shit can get pretty intense and quite difficult. It's well-balanced.
I thought Bastion's gameplay was incredible for an isometric action game (I liked it a lot more than Diablo), especially on the highest difficulty levels with all the idols turned on. Don't know how you'll react to Transistor though. I can't imagine how anyone could think Bastion was boring.
I fucking loved the atmosphere of Bioschock 1, made me feel so alone
Jesus loves me this I know, for the bible tell me so. Little ones to him belong, they are weak but he is strong
The other one is Condemned : Criminal origins. Very good game.
yes, alan wake's atmosphere was amazing
10/10 level design/detail
the environmental sound was incredible too
gameplay didn't do the art/sound team justice, because they worked their asses off
Broken by the bright white hud floating in the top of the screen.
Needed to have an option to remove. I preordered alan wake because it looked -and was- amazing. but that really pissed me off.
Bought this on a whim for $5 at a yard sale last fall. The controls are iffy but this fucker oozes atmosphere.
>start it with "post games you like!"
>thread is full of shitposting
>start it with "post games with good atmosphere!"
>thread is full of video games
Me and this one friend started up a server for us, super fun. Got like two houses
cheated on them just a bit
Got boring after we got like, halfway through most of the Nether Progression so we hopped on Terraria and just got Wall of Flesh.
Not as Atmospheric as MC but damn there's a lot of shit to do
I really hope 2 is as great as 1 was, I have yet to play it.
So there's this website where you can win free games and shit, you're welcome /v/
What about pic related? You can't say it was totally devoid of atmosphere.
This town has a odd atmosphere about it, don't you think so Zach?
Besides the Alien being scripted to walk by you anytime you hide and never leaving, I loved the game.
Absolutely this! The graphics and atmosphere blew my mind when I first played D3, after about the 4th level the shear repetitiveness of the shitfest that is the gameplay took its toll and I could play anymore. It's a damn shame, because everything about the game aside from that was perfect, yet it'll be remembered as a mediocre game through no fault of the artists
>try to play this a few months ago
Looks like a ps2 game. Weird cause I remember playing the fuck out of it when the 360 was new and loving it, but the construction and casino levels were great.
I don't know man. you either like it or you don't. Theres only like 7 looking odd characters between both games but I think the variety makes them stand out more and be more memorable. Not everyone can be as handsome as byakuya or perfect as kyoko.
That's gameplay dickhole, not the level/detail design. He's talking more about the art direction in the game. Every panel is beautiful and meticulously designed, every texture is stunning. But non of that matters because the fucks who's job it is to make the gameplay engaging totally fucked up.
I remember reading somewhere that "Stickerbrush Symphony" was meant for a different level, and not one as frustrating as Bramble Blast. But having such chill music there really contrasts nicely with the gameplay.
What's a game that makes you feel like you're in the middle of nowhere?
What's a game that makes you feel comfy living in the middle of nowhere?
It's a great, good-looking sandbox at first but it's no surprise how quickly I got tired of it. Repetitive as fuck. Missions are the same shit over and over again. The story is nothing to write home about and the malaria gameplay is annoying (cool idea though).
I know /v/ hated it, but this game has great atmosphere. So fucking comfy.
Never really explained, but I remember something about it being a biological weapon gon haywire. But I also remember the main character reading some book about the soviet union being a large scale satanistic ritual.
did not expect the thread to be this good
It did have an amazing atmosphere.
>you will never march through a cold snow storm to see a humanly figure, only when you approach it; it's a troll who attacks you and you have to run and fight for your life.
Not really. I mean, the interior designs and stuff were very nice to look at (approached the sort of style of Mirror's Edge imo) but the first Deus Ex was far more atmospheric, gritty and real. Everything in HR feels like it's too clean and made of plastic, even the people.
Riven's tagline tends to drive this feeling home.
>"Enter a world, neither secret, nor safe."
Also considering one of the first things you see before you link to Riven is a face briefly seen staring at you from out of the linking panel, its strongly implied your always being watched.
That doesn't creep me out. What does is when you'd click on a menu option, there'd be some transitional imagery/sound, and then... nothing. You'd be at the next menu and it'd be a still screen with no sound. I expect something, or some weird Easter egg that I'd accidentally click on, or suddenly I'll stumble onto the Illuminati or Mozart or somethin', shit.
Still DVD menus just always creeped me out.
Same Capital Wasteland, just with graffix mods up the wazoo.
Damn, those alien bastards are gonna pay for shooting up my ride
also many good suggestions itt
I can't be the only one who thought nothing ever came close to the atmosphere of KOTOR
I played this at a LAN party before the summer despite never having experienced it before.
It was a good experience, very bleak and engrossing. Maybe not so good of a game though.
Danke. Tried to give it that STALKER vibe, even installed Monster Mod which adds psy dogs and shit.
Shit, I thought it was just me. Yeah, 2033 teared on my all the time, literally the only problem I had with it technically. Considering getting the Redux so I don't have to deal with that again.
A surprising amount of good games here. Sometimes /v/ surprises me. Its very rare however. I get the feeling I should leave this place everyday.
>Darkness is actually done right
>Visions are trippy as fuck
>Game is both spooky and really fun
It may have been because I smoked pot at the time (cut me a break, I was a college kid), but Catherine's block puzzling levels always seemed to have intense atmosphere to me. The music, the backgrounds, the other sheep running around panicking, it all came together into one little disturbing package for me.
'atmosphere' is a code word for people who can't justify why they liked a shitty old game beyond nostalgia and the fantasy traits they projected onto the game from their imagination as a child.
Softest shadows in the industry. Gunfights and dropkicking so precise, it's poetic.
I think we might see more Adventure games like Myst, we have the engines ready to make them. It difficult to nail the atmosphere of them however.
What I would really love is an adventure game like Myst but with good exploration and good puzzles. Have the freedom to lose yourself in a desert, swim to those islands in the pic. Survive in those lonely but so dense Ages.
Dayum I just started a new game. The first time I spent my time looking over my shoulder waiting for some spooky shit to happen
especially in the armacham level where practically nothing happensbut now that I know when the scripts are triggered it's just a fucking awesome FPS with kung-fu, nailguns and shotguns. WE CAN'T STOP HIM
>no dwarf cock sucking
>Dat utterly fantastic and perfect OST
>Dem bosses and their backstories on playthrough 2
>All that story, all those secrets
>that utterly perfect atmosphere the game oozes every single step
Nier's atmosphere is perfect. The other game that comes to mind as having perfect atmosphere is Okami
Fav game mate.
First playthrough was beyond magic.
I'll never feel that feel again. ;_;
Thats exactly what I was saying, no music intrusion except for the right parts. Just lonely exploring weird and exotic places. Like Ico and those lost 90s adventure games like Atlantis.
Which project is that? Looks really interesting.
just completed it. holy shit that game was good.
Well its a great fucking game. It has believable and weird fantasy scenarios with no bullshit modern moral values. A consistent mythos and the right amount of rng.
Severance blade of darkness, any fan of Souls should play it.
I would give it to Myst, there was no interaction with any characters in the actual world in that game, yet you got drawn into the world completely. Had a real feeling of being secluded and alone on the island.
Thief 1 and 2 are such masterpieces, fucking hell. LGS was too good for this world, such a marriage of great gameplay and tight world design.
If you enjoy classic fps you should play it.
I spent so much time reading the lore, in and outside the game. Glorantha is a great universe. I just cant play it now due to me knowing every event.
Very coool how if you played the game rationally you would get fucked.
Witcher 1 had goty OST
You twisted fuck! The pain!
Severance always screams to me how new /v/ general age has gotten.
I loved the Hero quests, they really took you on a weird shamanistic spiritual journey.
It might seem simple to those who have played the 3D TWs, but the music, the beautiful paintings on the unit descriptions, all those little details made it into an unforgettable experience to me.
Fuck yeah anon. Its a real tragedy it does not simply work in modern systems. I tried everything, only by emulating an old OS.
I once got the glitch with the face, but never that.
NV modded out is very atmospheric. When a sandstorm hits its pretty amazing.
I'm surprised nobody posted this one yet.
>drinking a beer in the old camp
>magic barrier in the distance
Gothic 1 really had that "prison" feel to it, didn't it?
I just started playing it.
It's amazing how the game is graphically on par with the shit that came in Captain Crunch boxes in the 90's but manages to evoke a really stunning atmosphere.
Still having some issues with the actual virus battles, that shit is intense.
The virus battles are kicking my ass, I've never had my ass kicked so hard in a video game before.
This fucker right here has an attack that drains all your health insanely fast and I haven't found a way to stop it yet.
Don't starve is too abstract, instead it just gives you a sort of lost and stranded feeling, it doesn't feel as mysterious in the same sense as say minecraft.
The hawk's nest house mod is about as atmospheric as it gets
>tfw no cozy cave-tower-house built into a mountain.
Also why hasn't anybody posted Sanitarium? This game had amazing atmosphere, specially during the part with the little kids.
It's never really explained. If you look at the kremlin you feel an irresistible urge to venture into the catacombs beneath it, from whence you never return. The rangers venture down there at one point and find some kind of giant goop, which they kill by crashing a gasoline truck into it and detonating it.