Eventually it will come, knowing Shiggy, but where can they even go from the last game?
Pikmin 3 was fantastic, but there's not much they can add to the next game. What could new Pikmin types do that the current can't?
Also, Pikmin thread I guess
Pikmin 4 should go back to being a bit more similar to 2, 3 was a nice throwback to 1 in many ways so it'd be cool to see what they could do with a more combat orientated game.
Game should be set in a period where Hocotatians are colonizing the planet with research stations and shit. Olimar and Louie have to race another pair of Hocotatians to become the first explorers to categorise every creature on the planet by any means necessary. The rival squad turn up several times in the game and try to fuck shit up with their own Pikmin.
It can have whatever story like >>273802841
I just want it to be as long as Pikmin 2 and have the cool encyclopedia about the creatures and stuff you get and >>273802336
I'd buy it in a heart beat
I'm actually fine with them holding off a bit and doing other things before returning to Pikmin again. I feel kind of like Pikmin 2 was rushed a bit, throwing in caves and fighting stuff inside as a way to extend the playtime and just produce another Pikmin game.
I do think that merging the "challenges" with the main game would be interesting, though. One thought I have is to have stationary Onions (perhaps planted or otherwise immobile) so that Pikmin of a specific color are limited to a specific area. That way, you could have areas that involve all the types of Pikmin without worrying about managing 10+ different colors in the "main" game. You could easily have some postgame content that allowed you to "pluck" the Onion and add those colored Pikmin to your store, and so use them in other areas of the game.
I do like the separate challenges from Pikmin 3 as well.
I like the idea of having Alphas command their own troops of Pikmin
>Game should be set in a period where Hocotatians are colonizing the planet with research stations and shit. Olimar and Louie have to race another pair of Hocotatians to become the first explorers to categorise every creature on the planet by any means necessary. The rival squad turn up several times in the game and try to fuck shit up with their own Pikmin.
We build up to that
If you ask me do a bit more of world building showing off new planets and home worlds. I know no one is thinking about this but how bout new pikmin that are like pets that can help and are cute. Also for some new pikmin types one that works like a yoshi, on that you can ride, and maybe one that cn talk.
>playing the Pikmin 3 demo
>testing out controls between the tutorials
>where is my c-stick order command
>can't find it
>surely there will be a tutorial explaining it soon, r-right?
I will totally purchase Pikmin 3 someday but man that was kind of disappointing. I also did not like the lock-on system from the little that I have used it. I hope it gets better or more intuitive eventually.
How about no crash landing but you go there to learn and explore more about pikmin but with the help from olimar and alph's gang. Heck add more characters in who have special abilites. I honestly want more of a reason to use one characer over another in 3 they all should have had ddifferent special abilites.
+Can not be shaken off enemies
+Immune to poison
+High attack power
-Slightly below average speed
Feel free to suggest some Pikmin ideas
We used to have a parody pic of something like that posted in every thread.
To be honest, it isn't that big of a concern. Outside swarming an opponent with your Pikmin (which you can still do, although more awkwardly) there isn't that much you lose from not having the c-stick function. True, I would still rather have the original c-stick use, but it's still a perfectly fine game otherwise.
>Slightly below average speed
Good god no. I don't want to have to deal with part of my followers lagging behind all the time. Leaf pikmin are bad enough in a group of flowers.
I gave it slow speed so it had some drawbacks. I didn't really know what to give it for cons, so I made it slow.
+Can burrow underground
+Resistance (not immune) to fire
-Bad at carrying objects
They're uploaded to the eShop, you lazy bum.
>being able to have more precise controls makes things too easy
I bet you're one of those people who think the tank controls in RE were good because they made the game's combat clunkier too.
I would imagine a stealth element. Perhaps you can't grow new Pikmin or call out new ones from the onion, so you have to make due with what you start the night with. More aggressive and unique nocturnal creatures. Perhaps bosses would become common enemies at night.
It should be more like 1 in that it's a desperate fight for survival on a strange planet. That's what made the atmosphere of the first game so great.
It should NOT be a pointless treasure hunt with multi-layer dungeons like 2, and it should NOT be oversimplified and full of gimmicks like 3.
Am I the only one that didn't enjoy Pikmin 3? I found the game was pretty damn easy the whole way through and I never even lost many pikmin until I reached the final boss. It didn't help that the game was pretty damn short.
I still want some infection pikmin based on the dwarfs you find 2.
Have them be very hard to grow and gain in numbers, but throwing the amount of them equal to the weight of an enemy over takes them. The enemies can then be used for specific puzzles, dragging heavy objects back alone, be ridden on, or fight within a day/ control time limit before the pikmin inside leave.
Do Mission Mode.
It seems like a tacked on mode that they didn't put an ounce of effort into, but it's actually probably the deepest Pikmin experience I've had. There's a reason it was pretty much all they showed at E3 2012, even the DLC is worth it if you enjoy it.
Created by giving a normal Pikmin of any type a special nectar. They grow a second brain instead of a flower.
+Don't get lost/confused
+Projectile attacks (psychic waves)
-Very weak strength
-Sometimes refuse orders
-Can only have one at a time
Yoshi gives you a yoshi themed Pikmin or costume.
Samus gives you metroid themed levels with enemies to. And a costume based on her suit.
Pit's would be similar to Samus.
Villager gives you extra food.
Olimar amiibo gives you extra Pikmin and suit upgrades.
Mario same as samus.
If you have one amiibo from that series it does it all. Like if you used luigi you get everything from mario's minus his costume.
Stuff is still unlockable in game just this way does it faster.
Have it so that a day has two stages, day and night. A captain can't do two in a row so you plan around how many you plan on using. Say we get 4 captains, you might decide you can get away with only using one during the day but 3 at night.
I played the demo, was pretty upset.
>wollywogs are no longer dangerous at all since rock pikmin are COMPLETELY IMMUNE to their attacks
>near impossible to lose pikmin to drowning
>tutorial is long and frequently takes control away from the controller
>lose a grand total of THREE pikmin to the first big boss
First boss is easy as hell. The rest will tear you up the first few time s you encounter them. I never lost so many Pikmin to any thing in 1 or 2 as I did to several fights in 3.
You are lucky you don't have a wii u to have to do this.
Otherwise I'd have to shame you for trying to not support shiggy's pikmin episodes of cute/comfy
I need to get it on the eshop.
I think that an optional nighttime gameplay would be great. After returning to your ship, you would get the option "Do you want to stay the night?" and from then on out, you just need to survive some really nasty creatures coming after you constantly. You could accomplish more in fewer days if you do so, but it would be very difficult to drag much of anything back to the ship when stuff is jumping out of bushes and attacking nearly all the time.
The pikmin have finally learned how to handle themselves properly. They've even started appointing themselves captains.
The pikmin in a certain area are running out of resources, as the climate has been changing. You, the Pikmin Captain, need to lead your fellow pikmin to richer pastures.
I think Pikmin 4 should go back to basics with only red white and blues + bulbmin put in there somewhere so they can focus on the core gameplay, rather than "you need this color for this obstacle and then this color for these specific obstacles which only exist to get in your way and then leave them in the onion for the rest of the day".
>tfw this is like a new cave system where you have to work with what you got
Give you some reason for having to stay on the Planet at Night.
>new set of captains crash on the planet
>they use the pikmin to escape
Pikmin isn't a story heavy franchise. The premise doesn't matter.
Have a new pikmin type, well designed environments and some interesting new bosses. Maybe bring back a reworked version of caves, and a kind of night time play. Maybe a new pikmin type lights the area around your army, so enemies will stay at bay and you can travel around in the dark. Same for caves.
How do I git gud a pikmin? I've had it since the mario kart promotion and I've barely played since, the touchscreen throwing system is bad, pikmin never land where I wnat them to land and they get killed
>Knew about the promotion but didnt think I earned shit because I havent been able to buy games on the eshop
>Have 499 points
>mfw I downloaded WWHD from the MK8 deal and didnt think it count towards the deal
Oh shit my nigga I might splurge on the eshop
There's some VC games on there I want but what other games I should get to earn more points?
Does it count 3ds games? I doubt it due to it being a Wii U promotion even though you use the Nintendo Network ID on both eshops.
I made Brown Pikmin >>273807898 and Green Pikmin >>273806718, which are kind of what you wanted but separate Pikmin.
I like the idea of a mountable creature, but Pikmin don't really fit, so I made up a new creature. It can mount a Captain and up to 30 Pikmin at once. It can jump, swim, etc.
Give Yellow Pikmin the exclusive ability to carry bombrocks again and introduce some sort of radioactive bombrock that makes a long lasting fluorescent glow where it explodes.
>Already 3 whole waves of Amiibo announced
During the day they create spores which can make enemies dizzy and slow. During the night/in caves they are phosphorescent and walk ahead to light the way. The light confuses most enemies and scares them away, so mushroom pikmin can be placed at key areas to light the level. They also have an innate sense of direction so they can get back to the onion on their own, this way you can place them about and more or less forget about them.
They were only useful in the Submerged Castle because you could only get Blue Pikmin in there.
Any other cave was ez and the bulbmin weren't needed if you planned your pikmin well
Did you just give phazon to a pikmin?
What the hell is wrong with you son
>No Piklopedia in 3 so i cant even learn the lore of some of the brand new enemies that are weird as fuck
>No Breadbugs in a game thats main gimmick is to collect fruit
>Ending still shows the Plasm Wraith alive and Louie is left behind again but the game just ends unlike the 2nd game where you go back to save Louie
>Hardest boss in the game is the Mireclops
I dont know if i like 3 as much as 2 but i certainly love the gamepad functioning as a waypoint system and map.
Speedrunning 3 is probably still not as efficient as 1 cause of some of the random elements like the swarming sheargrubs, but its a very excellent game for speedruns.
Alternate timeline where Olimar fails and becomes a pikmin.
It's not that I dislike 2, but the series works much, much better with the pacing of 1 and 3. Having to be as efficient as possible in a limited time is the essence of Pikmim, not exploring caves for how long you want.
Idk, maybe Kerokero or something like that? Kerrog?
+Create spores to ward off foes
+Create light in dark places
+Don't get lost
+Immune to poison
This timeline is severely lacking.
Where's Photo Finder, the Pikmin shorts, and Sm4sh?
There's an idea. When set alight mushroom pikmin will explode, so you have to keep them well away from fire enemies.
This could also be to your advantage. Bring a few mushroom pikmin to a fire enemy and let it go nuts. Instakill.
Has anyone tried to emulate either of the Pikmin games? I'm waiting for christmas to get Pikmin 3 (i'm a poorfag college student ;-;) and passing the time with some Pikmin in the meantime sounds fun
+Used to create Bulbmin
+Can create Pikmin versions of most common enemies
-Can go rogue
I like it
I have Pikmin 1 for the Wii somewhere around here, but are wii games backwards-compatible on the Wii U?
To be honest, I'd rather play them on Dolphin with slightly better graphics (and a higher resolution) anyways.
Pikmin 4 should be about a big game hunter going to PNF-404 to kill creatures to take as trophies for glory and profit
Every few days the gameplay switches between Louie trying to survive and this other guy documenting and murdering the wildlife
Eventually at the end they meet up and Louie goes back to Hocotate to save the Freight Company with the money he made from killing creatures after helping the other guy
Pikmin 4. Olimar and the Koppaites have officially reported their discovery of the pikmin planet, and exploration of the planet has begun. Olimar's son, several years later, becomes a biologist and travels to the pikmin planet to explore and catalog.
I disagree. I would enjoy either or honestly. I feel like I have a lot of replay value with 2, and there's so much fucking content it's insane. 1 is a great feeling a few times but generally it plays out the same way each time unless I royally fucked up.
3 I just can't stand not having a dual analog control over them so I haven't gotten very far into it.
Pikmin can't pluck themselves. They can be removed from the ground by other creatures.
The onion can't starve. It just uses fuel to make seeds. No fuel just means no new pikmin.
As long as it has a bitchin' piklopedia. That's basically how I felt during Pikmin 2. Treasure hunter and big game hunter. Having the piklopedia completed felt like such an accomplishment. The huge variety of big bosses in 2 made me love it.
If the pikmin were all just sitting in the ground until a captain comes along they couldn't survive as a species. Unless they're immortal and they just sit there for thousands of years until a captain comes along.
Pikmin in the ground just go through death and rebirth over and over until something forces them out of the ground. Like if you leave them in too long in game they wither and regrow. They can't truly die until they get plucked.
Expand on the RTS elements a bit more. They were headed that way with the extra ways of micromanaging pikmin presented in Pikmin 3, after all, what with remotely moving your captains. Add a new new pikmin type: Fluorescent Pikmin
Fluorescent Pikmin work like miniature squad leaders. You can assign pikmin into their squads by dragging them to them on the touch screen on some sort of squad menu, then use the touch screen to direct the squad leaders around on the tablet minimap. This lets you micromanage pikmin in transit by having squad leaders dedicated to setting up supply routes, and also has combat applications because you can move the squad leaders out of harm's way mid-combat. Maybe give each squad different colours for easy switching between colours or some shit. Maybe gimp them in some way relative to Hocotate captains, so maximizing the effectiveness of the uber-leader(s) is more important.
Fluorescent Pikmin are fossorial and stay in the ground over night. Since the other pikmin aren't, you don't have access to reinforcements from the Onion. You can play as the fluorescent Pikmin during the night time with vastly more dangerous animals roaming the surface. As the Fluorescent Pikmin are really fragile, it should add a new layer of challenge. With the captains dying is almost never a threat, but at night it becomes a real danger.
Give me the fucking C stick back, moving your Pikmin about the captain was so much better than the dodge whistle.
Have a cute thing, Anons
I was gonna add all the Pikmin I drew this thread, but I'm getting tired
Pikmin 3DS: You are playing as one of the pikmin, and need to respond to whistling and being tossed around it a way that allows you to survive whatever your stupid captain is trying to get you to do.
If they're adding new pikmin types, the absolute worst thing they could do is add a new pikmin that just has an immunity to an element with maybe one or two other functions tacked on. Flying Pikmin and Rock Pikmin were awesome additions because they felt vastly different to use in combat than regular pikmin, and Flying Pikmin in particular really opened up your options for puzzle solving. They also shouldn't completely trivialize the game, like Purple Pikmin (and Rock Pikmin to a lesser extent).
Your stuff looks great looks how I think pikmin would look if they were in webcomic or cartoon. Got ny art of Olimar, Alph, Or Charlie.
Really wish I could draw. Imagine the pikmin cast the gang from always sunny.
>Give Yellow Pikmin the exclusive ability to carry bombrocks again
Fuck that. You never needed more than a small handful of yellow pikmin in the first game for this exact reason, and it made them feel completely tacked on. I'm down to flesh out Yellow Pikmin a bit more, but not by having every other colour hamstrung.
One sec, I'll whip you up something
The series takes place long after humanity has disappeared from the surface of the planet. Everything in the games takes place on the scale of insects (Pikmin are only an inch tall). Olimar hails from an industrialized planet with the capacity for recreational space travel.
The plasma wraith is based off of the Japanese legend of Umiboozu, who was depicted as a dark mass in the ocean who would drown sailors in pursuit of treasures.
Olimar's an alien.
Earth might still have humans, you just don't encounter them.
I theorize that Pikmin are just specialized seeds that act as vessels for the onion as a way to get nutrients.
>pikmin were made in a lab
>humanity was trying to find a way to survive the dwindling resources of their planet
>pikmin were one of the results of genetic manipulation that survived
It would explain why Onions can lift off into outer space naturally.
You're the best, Anon. Always looking out for me.
I want more varied levels.
Instead of doing Summer, Spring, Winter, Autumn as level themes, base them on various environments.
One could be a pine forest, another could be an overgrown street, you could have one based on a desert or Australian bushland.
>all those spelling/grammar errors little anon makes
>tfw little anon is either underage or disabled
>drawfriend is making him happy
>his pictures mean so much to little anon
The feels are too much
using the gamepad as the controller with classic control mode is arguably the most efficient way to play, because you can use the touchscreen to "go here" on the fly much easier than if you're using the wiimote and nunchuk (you have to hold both in one hand, reach to the gamepad and then assign "go here")
But using the wiimote is super intuitive and makes playing the game more enjoyable from a control standpoint. But I'll say again, as far as having easy access to all available features, gamepad on classic control scheme is the way to go.