What are some RPGs with good combat? Dark Souls had good combat. Light attack, heavy attack, dodge, block, parry, etc. Been playing Divinity 2 and it's one where it comes down to clicking and potion chugging to negate the mountains of damage that will rain down on you. Click click click. No combos. No dance. Using number button skills. Jump-slashing. So many RPGs do that shit and it just ruins it for me.
Most "RPGs" really don't have much going for them beyond that.
It's all combat. That's what drives the medium known as RPGs. Even in pen & paper, it's all turned into hack and slash combat roll for loot shit. You try to introduce an interesting narrative or a character and it ends with your players rushing to attack the ancient lawful good dragon because KILL THE DRAGON. EPIC LOOT M8.
if it doesnt need to be old school crpg or 3rd person im gonna list my favorite combat systems of all time, in order. (its a personal list, not factual, dont go spergy on me)
Valkyrie profile 2
resonance of fate
lightning returns (basically valkyrie profile 3: lightning)
Ar tonelico 2
shadow hearts series
Dragon's Dogma has a worse 1v1 human-ish sized opponents than Souls but much better large monsters since it has a Shadow of the Colossus esc climbing mechanic.
However, DD still got things wrong that even SOTC did right and inherited many of the issues SOTC suffered from. In Dragon's Dogma for example climbing up to the back or head of a monster and letting go of the grab buttons results in you falling directly through the monster and hitting the ground, where as SOTC let you stand atop the Colossus.
DD is a strange mix really, the ground combat is mediocre, and doesn't feel nearly as good as souls, the Magic looks fantastic but most of the time lacks the punch you need. Climbing is passable but still inferior to SOTC and overall it's pretty fun but I wouldn't say it's better than souls. Souls does one thing really well and everything else kinda meh. DD does everything alright but nothing especially well.
This, honestly there is not coming back of climbing giant monsters. That feel of awesomeness was so fucking great.
The game lacked on a lot of stuff
wolves hunt in packs
but the combat was addicting and gratifying as fuck.
Div 2 in a nutshell: A chick who can turn into a dragon fuses her spirit with you as she's dying and becomes a voice in your head while also empowering you and guiding you so that you can gain power, turn into a dragon, and beat the Antichrist.
Cisquisitionbecause GF loves the series
>2H war has a block & counter skill
>hit it at just the right time
>the glorious sound of ringing steel fills the room as my character cuts a huge arc, knocking down everything in front of him
>oh god why isn't all the combat like this
>back to auto attacking
>tfw missed opportunities for greatness
i recently got this game but haven't really tried it. new classes&races so really have to look into them so i know how to create my group and so on. i actually created a party but i have no clue if it's good or not.
this. action-rpg's shouldn't be considered rpg's anyways
the climbing is toggle based you're not going to let go unless you're a fuck up. Souls is a very different animal you're suppose to really feel powerful and free in DD. Souls is more linear closed off and every enemy will pose some threat, it's also solo. These games are not really comparable because the scope of what the player can do and the way the battles are fought are entirely different.
Dark Souls is slow h&s with stats.
Try gothic/risen. They have really similar combat, but your moveset actually expand on level up while enemies are always dangerous even without scaling. And the stat do more than just murder death kill.
A h&s with better combat would be severance blade of darkness. Much more satisfying than souls. Too bad it has almost no rpg and keyboard centric control.
It has a certain charm to it you can also turn into a dragon.
Play Dark Messiah
>Good RPG Combat
You idiots make the assumption that you can make a combat system in a set of systems inherently reliant on RNG "fair" and "skillful". That is what you equate with good combat and that's why RPGs end up being mere H&S shitfests.
A good RPG SHOULDN'T have good combat. There, I said it. Or to be more specific, good combat should only be a very minor focus of the game, its outcome depending predominantly on the choices you've made prior to it.
I just finished Ys 1 and am now getting towards the end of Ys 2 and I'm finding them really fun. I've heard the series doesn't even take off until the next one so I'm really looking forward to it. The bump system is neat, but I definitely don't need another game of it.
Based on my limited experience I'd definitely recommend the Ys games.
Not him, but
mountain blade > dark messiah
Parrying a sword attack later in their swing results in a longer delay before they can attack again, a subtlety to M&B most people don't know, I think it added more depth to the footwork than Dark Messiah had.
Most classic RPGs generally rely on stats and numbers to determine combat and how you decide where those numbers go determine how difficult the combat will turn out. The knowledge and understanding of the system is usually more important than the execution. The reason why games like Diablo is all clickity click click is that you're seeing the results of what you've done with your character.
I see Dark Souls as a good example of combat but not the best for RPG combat since I've beaten the whole game at level 1 and there's not much knowledge to it other than just getting a decent upgraded weapon to rid of the monotony. The rest really just depends on your skill as an action player.
It's a really, really good game for the first two playthroughs, especially the first when you're learning all the crazy stuff you can do.
Shame after that, it loses all re playability.
>dark souls had good combat
>Divinity 2 had bad combat
Yeah man. 2 nearly identical attacks, a block and a roll.
That's such amazing combat.
All cRPGs should just be SRPGs.
i actually re doubt that, RPGs tend to have great playability and im relatively certain i build my char/chars/party in various different ways.
serious question though, how many different henchmen are there in the game, i don't think i've gotten more than
madora and jahan
>What are some RPGs with good combat?
I'm trying to make one.
pls no bully ;_;
I don't know. It can work with tactical combat. Where you have to know the strengths and weaknesses of your party and how best to use them.
Through in a chance for party members to ignore orders based on their intelligence and charisma compared to the party leaders. And if the party leader goes down, you second in commands stats take charge. If you've given everyone charisma as a dump stat, then expect your party to constantly under AI control.
For some reason I can't stand playing this type of game on the PC. I've tried emulating sRPGs before and I barely play them for an hour. However I can play them for days on a handheld. I don't get it.
>Dark Souls had good combat. Light attack, heavy attack, dodge, block, parry, etc
Don't you mean, backstab, backstab, backstab, backstab, backstab, summon a guy to kill shit for me when I can't backstab it, and backstab. Because THATS how i saw pretty much everyone play through summons and invasions.
There are 4 voiced and there are like 50 you can get inside your pocket dimension. the 50 are essetnially generics.
Some of them are OP through, like Cain, which starts at level 1 with 5 MoA. Of course, thats not as broken as it used to be.
It's true that almost all action RPGs take the easiest possible way out. Crisis Core Final Fantasy VII comes to mind, even if I liked the game overall.
It makes me feel like puking when someone says that Oblivion or Skyrim have better combat than Morrowind does because it's still so terrible that it doesn't even matter.
Even Dark Souls is kinda lazy. The action doesn't feel elegant the way "proper" action games like Ninja Gaiden feel like, and it's not like it has anything to do with the speed of the combat. It's still probably the best one to do what it sets out to do out of all ARPGs.
>Parrying a sword attack later in their swing results in a longer delay before they can attack again, a subtlety to M&B most people don't know
I'm not sure if this is even a thing in the later versions of the game, but I remember playing M&B betas a lot and those would always report the speed bonus of attacks and blocks every time they happened. Understanding those sure made the online play much, much later easier to understand.
Mountain blade has fucking awful combat.
Mash attack and block every ten minutes.
Seriously I have no idea why you guys keep saying it has good combat. The only decent thing about the game is the mechanics outside the combat, like keeping up your army and the different races.
You could just remove the action altogether and leave it all to tactics. So basically Morrowind but with less realtime thing and awkwardness.
Incidentally, it would probably play better because you could actually design interesting mechanics instead of the whole combat boiling down to LMB spam, all you'd have to do is drop the pretense of "action".
>shit music instead of just game audio
>swinging into a hammer's block, not trying to feint them out
I agree with you that M&B has great combat but that's a terrible start to a video about it
I'm sorry I have to be this guy. But Dark Messiah's melee combat is garbage.
Everything about Dark Messiah's combat that's great is NOT the melee combat.
Abusing the physics/environment (traps, kicking, throwing, spells, etc) is what's great.
Melee combat feels floaty and tact on like your typical FPS-RPG. It has no depths and the attack variants are cosmetic at best.
Souls games are however the opposite. The melee combat is fantastic, but everything that's not melee feels boring and tact-on. Obviously it could be better, but Souls games lack any (intended) physics/environment manipulation.
Hellraid looks like it will be the next best thing right now.
But I'm skeptical since every game that showed promise ends up getting "back to the drawing board" treatment thanks to investors and comes out a complete disappointment.
>there are people on this planet RIGHT NOW, that believe this
>they're actually just a minority that won't shut up
There are very few highlights that make DD combat look great. You stupid faggots are so deluded you look past the majority that is trash.
>Dark Messiah's melee combat is garbage.
Go play some online mode and get wrecked because that's how you think the combat actually plays.
There's the whole movement system with its nuances, weapon reach, weapon speed, how that movement system affects your damage, how damage affects your movement speed,
then the whole speed bonus system with how blocking or getting blocked affects your speed bonus, how hitting your target affects it. Then there's even the fact that leftwise and rightwise swings are not identical but have different speed and reach. Hell, even attacks can sometimes block each other out because that's how the combat physics work.
This is what's running under that four way attack-block system, which alone is already better than what most action rpgs do.
>can stab at an enemy and miss by millimeters when they weave out of the way of your swing if you telegraph it badly enough
>directional swings push them in a direction allowing you to manipulate their position through swordplay
Never go full retard
Thats the funny thing about complexity, it doesn't mean complex gameplay.
Take Dorf Fort, the combat calculations couldn't be more complex and realistic. In the end though, its just clicking a single button.
MnB is the same, its just mashing with some nuances and guess work. its not much different then Dark souls in that regard, just much less polished in the actual reality of it.
because I don't care how good you think you are, you can't judge distance well enough with MnBs camera so the extra inch of range from the different horizontal strikes to make a difference.
Morrowind is just CoD with swords with a random number generator.
Imagine how lame CoD would be if each bullet did a skill check to see if your attack hit the target even if you obviously headshot your enemy.
Not only that it'll do a second check to see if you "skill" is high enough compared to your enemy's defense skills so even if the enemy didn't "dodge" your attack, you still only do .00003 damage in a direct headshot.
Morrowind is the definition of a FPS with artificial difficulty disguised as "RPG elements"
That's not a bait, nigger. Unless you abuse the evade system rolling everywhere like a moron (which is a obvious gamedesign flaw, we agree, but that's not the point), TW2 have pretty based combat. You need to plan ahead, time your attack, your parry, your counter-attack, manage your stamina, placement. You have to plan your potion and traps before the fight, you have to use your side weapons such as knife and bombs.
The arena test is actually quite challenging because you're attacked from everywhere and need to be efficient at every aspect of the fight and think fast, chose what spell is best and when to use what skill. It's pretty great.
But it's ruined completely if you roll around like a retard.
>because I don't care how good you think you are, you can't judge distance well enough with MnBs camera so the extra inch of range from the different horizontal strikes to make a difference.
It's like you never aim for head when you swing.
>claims to enjoy complex combat systems
>suggests swinging for the head and nothing else
I bet you spam fireballs in fighting games too scrub. How predictable.
You are aware mindgames doesn't make mnB complex, since every game of the style has the same mindgames.
>suggests swinging for the head and nothing else
That's not what I said though. I suggested that you don't purposefully do it even if you'd get the opening to do it because judging from your attitude you play by spamming lmb near enemies.
Also, mind games have nothing to do with it it but in this sort of game where each action changes the situation they're obviously relevant and need to be mastered.
I agree, but the contrarian Dark Messiah hipsters will rabidly defend their game in lieu of evidence that it's anything else than a kicking simulator.
I don't agree with Souls combat though, it's pretty boring.
playing RPGs for actiony combat is like playing arcade racing games for deep story
just get Virtua Fighter 5 if you want top tier reactional gameplay you massive faggot