>200 years after the Great War
>it looks like the bombs dropped yesterday, and people act like they did
>there are people who think 3 is better than NV
I started playing fallout 3. And thought it was a prequel to fallout 1 due to the conversations with the megaton citizens. Later notice it's the 23th century. u wot m8. Actually think. Maybe the NCR recovered nuclear abilities and renuked parts of the east in some war. But no. Bethesda is simply a retarded fishfrog.
This is part of what I really hate about the Fallout series. Take a look at the New Vegas strip. This is a piece of land that's being run by several people with robot guards that can hold conversations. All this in mind, why in the FUCK is there trash everywhere? Trash is fucking EVERYWHERE it's disgusting. They couldn't ask the robots to pick any up? The people living there don't clean anything? What the fuck
NV is pretty trash, nothing but
>have you been to the new vegas strip yet?!
>oh my god you gotta see the strip it's INCREDIBLE
>holy shit you haven't been yet? You better go right now
>oh mur gherd so many games and fun at the new vegas strip!
>few hours later finally show up
>very few decent quests
>only fucking blackjack and NO POKER or betting
>no difference between casinos
>nothing at all interesting about the strip
Don't small amounts of Enclave troops still exist in, what, Chicago or something? I wouldn't really mind the Enclave being in game so long as it's similar to NV
or you fix the Enclave and then lead them to victory
>Bombs dropped 200 years ago
>There is still rubble in the streets and rooves missing where people have been living for decades
Seriously what the hell. I get that it's post-apocalyptic, but why would there be doors with rubble blocking them hundreds of years after the war?
>Don't small amounts of Enclave troops still exist in, what, Chicago or something?
there was a small pocket of enclave in chicago but nothing big enough to cause damage.
I don't think we will be able to join the enclave, never ever.
they are dead
a giant radioactive crater
>WHERE THE FLYING FUCK IS FALLOUT 4?
During an interview back in february the toddler said there won't be a fallout game till the next generation of consoles.
Europe is still glowing, africa is a shithole as usual, nobody of importance lives in australia same as our world, russia got nuked, no one cares about south america but south americans
>People keep forgetting that Mr.House built a defense system to destroy any nuke in orbit that came even close to vegas
>People wonder why the capital of the entire country is basically dust and radiation
I'm wondering whether or not that was intentional, that people hold this small bit of quasi paradise up to such a high regard because they don't have much else to live for. Of course it's bethesda so it could just be shitty design
No. The first two games were set west of Vegas, and closer to the bombs dropping. The first game everything was mostly a disaster, but there was still minor agriculture, like in Shady Sands. By 2, Shady Sands had become the NCR, and things were generally looking up.
It hurts that I know I'll never be able to play as an Enclave troop
That'd be a fucking dream come true but it won't happen
a card game played by two or more people who bet on the value of the hands dealt to them. A player wins the pool either by having the highest combination at the showdown or by forcing all opponents to concede without a showing of the hand, sometimes by means of bluff.
So you're wrong.
>look south from rivet city
>tons of buildings in the background
>can't explore them at all
exploring decrepit buildings was the best thing about fallout 3
except for point lookout
Actually poker is a specific game. It's the one where you hold 5 cards, discard and draw more. That's called poker, everything else like stud or hold em have their own names
>calling others retarded
And in reality, DC should be a smouldering, glowing crater, but it isn't.
In the advent of an actual nuclear war New York is one place I fully expect to be completely just gone, utterly gone, but I'm sure Bethesda would think up some monkey wrench excuse for how they survived so we could go inside the empire state building or the statue of liberty or something.
>200 year old potato chips
>bag still sealed and fresh
>chips aren't stale
>loot dead body
>fresh rat meat
>in a body that had been dead for god knows how long
>in the middle of a fucking cave system
>or mutant lair
>untouched by all that pass
they have poker, moron.
what you described is literally stud. Poker is the genre, stud is the game.
you're dumb and wrong.
>what you described is literally stud. Poker is the genre, stud is the game.
Jesus christ stop talking about things you know nothing about
The thing that annoys me the most about the Bethesda Fallouts is the lack of story behind the locations in the world.
FO and FO2 had tons of locations and most of them had some kind of story behind them as you sifted through the clues strewn around. FO3 and NV have things like 'Chucklefuck's shack', which is just another shed plonked in the middle of nowhere full of clipboards and fucking leather belts
The game. I think it's mechanics would fit well in a 3D Fallout (Trading with bullets, Visible ammo, A sneak that somewhat works, Masks with filters, the HUD is physically on your body)
But it's Obsidian and Bethesda we're talking about
I think I know what the Australians are really doing
oh i was more about setting
in 2033 book
people are dying in metro, slowly human race day after day nears it's extinction
they live in absolute darkness, have rotten skin no teeth, looks like death camp prisoners.
It's not though, it's fun, it's satisfying. It's certainly a better use of the terrible Gamebryo engine than Oblivion was. Melee combat is absolutely fucking horrid on this engine but at least guns are fun
I had enough fun just pulling off ridiculous VATS kills where people blew into chunks for no reason or ragdolled out. Shot some fucker into space with the launcher you can stick anything in. Plates and teddy bears killing niggas left and right
What would a game set in DC 200 years AFTER Fallout 3 look like?
Would the vegetation oasis have spread? Would the Enclave or Brotherhood have an effective government? Whats your two cents?
>red is blue
You see how stupid you sound now? Everyone here keeps telling you to pack your bags and go home but you just keep going ahead and making a fool of yourself if you want.
oh, there's both a new movie AND a game coming out, huh
Honestly, this is a problem that Fallout has in general, not just 3.
In New Vegas:
-old roads are torn up and cracked; haven't been torn out in towns and replaced with dirt roads or something
-dangerous abandoned houses are still standing and being used
-everything is dirty and broken; no focused attempts to clean and repair have been made
-some semblance of unified government and organized workforces beyond community peacekeepers and farmers are just starting to get established
And all of this is 200 years after the bombs dropped.
>That could make for a graphically beautiful game.
It would literally have been Skyrim with guns.
Being an actually vegas fag and avid poker player this feel is 100x worse
The Fallout series has always prided itself on being slightly zany and B-movie science fiction. That's why there's the TARDIS, aliens, giant mutant ants, etc.
I feel a 'realistic' portrayal of the game would do more harm than good.
>skeleton sat up right next to city enterence
>been chilling there for like 200 years
>check the body
>34 bottlecaps and a pack of smokes
No one in the last 200 years thought to check that dead guys pockets? all the people that walked past it to get into the city NOT ONE thought to look and see if he had shit or even move him?
I don't agree with the"I have to be handheld through games", but he is correct in the fact that NV almost forced you in one direction. Every time I play the game no matter how hard I try, I always find myself ending up in The Strip first.
>200 years post-apocalypse, with no aliens or machines or anything preventing humanity from rebuilding
except for giant deathclaws, murderous roaming robots, giant mutated insects, and high levels of radiation scattered everywhere
>Game loot is realistic
>Find not even one useful thing for the whole game because while you were in the vault for 200 years every useful thing was being scavenged
It may not be a good idea
Except there were aliens, machines (robots), various mutated fauna, areas with heavy radiation, irradiated water, and no semblance of society or government leading to murderous bandit gangs.
I don't see those things walking around town.
It makes sense that people wouldn't rebuild in Terminator or zombie apocalypses or whatever, since they can barely go outside, much less start fixing things.
Not the case here.
>I hate Fallout 3 because there's no way that it should look that way 200 years later!
>Same for New Vegas.
>It's post-apocalypse, of course it looks that way!
Make up your mind, retard. Is making concessions to common sense in the name of atmosphere acceptable or not?
I'm not excusing lazy design but given how dangerous the world outside is I can suspend my disbelief well enough to enjoy it. Really the problem is that they decided to make the game take place so long after FO2
Would help if I used a picture....
We won't get another game in Chicago anytime soon. Publishers will look at Watch_Dogs and be gunshy of anything that relates to it even if it makes no sense whatsoever.
I'm not kidding, this is how stupid publishers and producers are.
Some areas will always have molerats and shit running around, but for most of the wasteland it'll be packs of Albino radscorps and Ghoul Reavers eventually
>mfw fast travelling to Rockbreaker's Last Gas
Fallout 1 had all that shit too, still showed people rebuilding
The entire point of the series is that even with all of that shit running around life still finds a way to continue
>Implying you can find a gun and ammo fresh out of vault
>Implying hardened survivors would be scared of a young pussy just wandered out of his vault
Making Fallout realistic is not a good idea
>vegetation has mutated wildly
>newer animals like crocodiles and carnivorous birds appear for the water supply
>marauders and tougher raiders have been appearing in massive numbers
>the super mutants roam the radioactive forests
>the brotherhood of steel is getting stretched thin, and they'll recruit pretty much anyone
>liberty prime has been altered for manual control
>treeminders have become the nature version of the brotherhood
>Find a gun and ammo fresh out of a vault.
Happened in FO3.
>Hardened survivors scared of a young pussy wandered out of his vault.
Also happened in FO3, they got killed easily.
There was literally nothing wrong with poisoning the waterhole
Actually, the entire point of the series is that no matter what happens, people will continue to war and fight over the same shit for the same reasons never learning from their past mistakes.
That is why they were going to nuke the west again in Van Buren.
Its a cycle.
well, it could have all been hand waved away by claiming people had recently moved back to dc. but bethesda.
>dc was nuked hard
>nobody could get hjere, it took us 200 years to clear the way and gather supplies to start an expedition out here
>hurr we leiv haer since tehb ombbs dro plol want some 200 year old soda?
>all super mutants die
>all radscorpions die
>all raiders die
>people that are left are already partially civilized and can easily rebuild
this would be bad how? DC is is barely surviving as it is
go re-read Fallout 1 lore, most countires around the world stopped using the kind of nuclear bombs we have in our world and instead switched to precise tactical nuclear warheads that had a far smaller explosion, but produced many times more radiation.
>In the Fallout world, megaton-class thermonuclear weapons had largely been retired by the major nuclear powers in favor of much smaller-yield warheads by the time of the Great War. An average strategic warhead in 2077 had a yield of about 200-750 kilotons, but with a massive increase in radioactive fallout in place of thermal shock, much like a neutron bomb in our own world. However, despite the apparent reduction in raw explosive power, this arsenal was far more dangerous to the Earth's ecosystem, as it deposited far greater amounts of fallout in the atmosphere than had been assumed by pre-War models.
would be interesting if all towns in DC existed on the fringes because of the radiation and only recently have exploratory parties been entering
the only true settlement in DC is a group of ghouls that are highly unhappy their quiet isolation is being broken and actively try to keep humans out. For the rest all that lives there are barely sapient mutants caused by a higher than average concentration of FEV without a master like figure to turn the mutants useful and a load of irradiated raiders that don't know how dangerous radiation is and basically come there to kill, fuck, get drunk and die
I don't get any of this.
>Cars and motorcycles seem to be really rarely used in New Vegas, and most traffic is pedestrian or animal so the roads being damaged doesn't matter
>The only threat to those buildings in a desert is erosion, and only poor people, addicts, and beggars tend to live in the really run-down ones
>The Strip is really the only place that's been repaired to a significant degree; also the NCR and Caesar's Legion are invading forces, the Mojave has been left to itself for years and years with no centralized authority
>The only thing that's confusing is House's pre-Courier power vaccuum. Freeside, Novac, Goodsprings, etc. all kind of have their own jurisdiction and sovereignty on a small level
None of this really sticks out to me while playing, I don't know
It's really stupid, I'm sorry but if you can't see that you're below me.
I don't know it's a shit thread.
You can enjoy Fallout, just don't be a complete loser and take it seriously. It's just a fun little game, the story itself is garbage.
and before you ask, there is a very damn good reason nobody uses cars and motorcycles: almost all oil in the entire world was used up a few decades before the great war and the little supplies that are left are impossible to reach for the current level of civilization
It's a better idea than you'd think. I was watching my
friendtry to play Fallout 3, and he accidentally installed a mod that made the game much harder than he had intended to make it.
Loot ended up being really rare, so he was constantly toting around 5 different guns with 20 bullets in them each. Every ammunition drop was a godsend, and I still think he has trouble finding water even after he uninstalled the mods. Every water source adds like 30+ Rads, it's fucking ridiculous.
It was fun as fuck to watch, though.
Super common glitch where they pop out of her head. Closer to when the game was released, every fucking Fallout thread had a guy posting about the glitch as if no one had seen it.
Vehicles in FO run on nuclear power, not fossil fuels.
>just don't be a complete loser
Why can't you disgusting fucking normalslime leave this site?
say thanks to limited console hardware, bethesda's amazing engine and only 1 year of development granted to the devs, seriously why do they even bother releasing games of this scope on underpowered hardware? It was okay to skip the Wii 1 but GOD forbid that RPG must be on ps360 at all costs! it will surely run with that amount of ram amirite???
>haunted casinos with crowd sounds
deepestest fucking lore
Im not the ones you've been arguing with.
I agree that you shouldn't take video game stories and lore seriously, but it enhances the experience if the lore is consistent, deep, and somewhat plausible. At least thats my opinion.
Not him, but there is a lot of shit about NV that doesn't add up
>They say the city wasn't hit in the war because of House.
>99% of the city is leveled for no explainable reason and all the debris is missing.
>They say the water is clean because House deflected most of the misses.
>Every single town's water tower is irradiated for no explainable reason.
>They say they used billboards to make the Vegas walls.
>All billboards still have their signs up and there are no poles from billboards that they took signs down from.
>Vegas was a city basically untouched by the war, and had clean water, but no one was able to make farms, outside of Goodsprngs and Nellis, until the NCR and House showed up 7 years ago.
>On top of that there was no attempts to make civilization, everyone was either wandering nomadic tribes or people who lived in caves and were cannibals.
So they had almost no farms, the only big source of clean water was the lake which is many miles away from most towns in south Vegas, and the local plat and animal life is so small there is no way they could have survived on just that for 200 years without grossly depopulating the local plantlife to near extinction....
so what did they eat?
highwayman in 2 isn't true nuclear powered, its reasonable to assume most vehicles in NCR are similar to it
most cars in 3 were nuclear powered because Bethesda decided it was fun if wars were bombs and most cars in NV are nuclear powered because limited dev time so no chance to create new models
I guess being smart makes me a normalslime now?
>incredibly obvious plot hole from the beginning
>pointing it out calling the lore trash makes me take it serious
>you're actually this stupid
You're a good guy, I don't really think the lore is terrible or anything it's just got a lot of things that make you realize why it's only enjoyed as a game and never anything more.
>most cars in NV are nuclear powered because limited dev time so no chance to create new models
Problem isn't model, it's the explosion, which could have been easily removed or replaced with a normal explosion.
2. Story was more coherent and flashed out
3. The world itself seemed more dangerous and tempting
4. Quest design is light years away from everything Obsidian fools can even dream of
5. No stupid, mostly useless "factions" that only have a few quests and other than that are completely useless
6. The game itself not losing momentum after 15 hours
... to name but a few
I can't even play New Vegas anymore because of this, it didn't bother me back when it first released but now it just too ridiculous for me to get immersed in, not even autistic about this type of thing usually but everyone still acting like 50s hipsters, crumbling pre-war buildings everywhere still which everyone still use for housing never even building new settlements is just lazy and dumb.
No the whole thing is trash because it's stupid and only appeals to children and teens. Everyone else knows the story is just a joke, that's why everything in Fallout is so comedic. The writers know it's a joke but you don't, that's just sad.
>oh no I'm proven stupid
>better resort to insults
>You're a good guy
Yeah when it comes to video games in general, you pretty much always have to suspend your disbelief about something, but that doesn't make it a bad game.
Take Dark Souls for example. The world has a consistency when it comes to world lore and how the combat mechanics work. Attacks, damage and movement all seem realistic for the setting its in, but when it comes to magic and demons and unexplained lore bits, you just have to shrug it off. Doesn't make it a bad game because of it though.
>99% of the city is leveled for no explainable reason and all the debris is missing
The Mojave is a desert. 200 Years of erosion would wear away almost anything. You could make an argument for erosion selectively effecting the Mojave, but it's a fucking video game. There is a perfectly logical explanation.
>Every single town's water tower is irradiated for no explainable reason
The Mojave is full of nuclear waste. There's tons of nuclear waste barrels out in the open, in caves, in buildings. It accumulated in the groundwater over 200 years. There are a lot of fresh water sources in the wastes, like Goodsprings, the tap in Freeside, and the Colorado.
Good point. They could have taken the billboard posts down with the billboards themselves, but you're right.
There are a lot of farms. Goodsprings, Freeside, Westside, and Nellis have their own farms. There's also a lot of previously occupied farmland outside of Westside and Freeside. It's a desert, agriculture, especially in a harsh climate where water sources are contaminated, is difficult. I don't think there needs to be some kind of centralized civilization; the Mojave is composed of roving bands of raiders and tribals - Freeside, Novac, and a few other places kind of organized on their own over time.
you don't either because you took it seriously enough to point out a plot hole
if its a joke why bother?
Unless course, the joke is to intelligent for the likes of you, its possible it happens all the time, you just didn't notice.
Probably b8, but there's plenty of adults that genuinely describe themselves as "smart".
Better to ignore.
I'm well aware. "Most" is the important part. Fallout 3 also had totally gutted rides.
That's how people in the fifties imagined it would be like.
And that's what Fallout is supposed to be: The post-apocalyptic future as imagined by people in 50s. There's obviously going to be some logic fail, but that's the way she goes.
>Wood structures still standing after 200 years of no maintenance and being blown up
>Electricity still works in a lot of places
>Plumbing still works just about everywhere
>Many buildings still largely intact
>Roads are still largely intact; can still see paint on the pavement, interstates are still standing, cement is broken up but still in very large chunks and not gravel
>Pre-war food and drinks haven't rotted away or been eaten yet in 200 years
>Cars still intact
FO3 looks correct if the game were set 10 years after the bombs dropped. But it's set 200 years later. To put that in perspective, the American revolution was roughly 200 years ago. That's the amount of time we're talking about here. Think about how rare it is to find something left over from the Revolution, much less the Civil War, and that's despite civilization being around the whole time to keep things preserved and in working order.
To give you an idea of just how quickly buildings fall apart when abandoned, here's a picture I took of a building I explored that had only been abandoned for 10 years. Notice how it looks even worse than the buildings you explore in FO3.
They made buildings. Not a whole lot but there are a few. And they did make settlements look at jacobstown and new vegas. They built a wall around new vegas and the gun runners place. The sharecroppers is full of little buildings put together from scrap too.
And here's what happened to the generator room after 10 years of neglect.
>so what did they eat?
preserved food from before the war, like fallout 3
local flora and fauna - like half the vendors in the game carry gecko / brahmin / bighorner food
crops like maize when they could
apparently there are bighorner and brahmin barons in the west, too
both of those were built after the NCr showed up.
>There's also a lot of previously occupied farmland outside of Westside and Freeside
None of which shows any occupation in the last 200 years.
Yep. Inside an abandoned children's psychiatric hospital.
Found this inside the playroom.
>It's the capitol
>It got hit harder than any other location in the country
>The radiation and debris is just lingering
>Any "rehabilitation" in the area has been lost due to Supermutants
Yeah, I can buy it.
Shit was straight out of S.T.A.L.K.E.R. Had to go around with a gas mask on too the whole time because of all the asbestos and mold.
I remember when a few friends of mine started hatching a plot to explore some abandoned silos before they got taken down, I fucking insisted I went because they were all idiots who didn't understand what they were doing. Forced them all to bring masks and I packed a first aid kit, plus I actually had the qualifications to use the damn thing. Went well, all things considered.
Nope, Georgia. They tore the place down a few years ago sadly. A real shame, it was so cool. Was made up of several buildings on a campus all connected through underground tunnels that were littered with gurneys and wheelchairs and shit. Also had an abandoned greenhouse and mansion on the campus too.
The US has been getting rid of mental institutions for awhile now. This one ended up getting sold to a nearby university that had intended to use everything as an additional campus, but the funding fell through after they bought it so everything sat unused and rotted away. Then I guess they finally got funding but realized those buildings were beyond repair and tore them down.
Also, here's the ballroom.
IF U WERE KILLED TOMORROW, I WOULDNT GO 2 UR FUNERAL CUZ ID B N JAIL 4 KILLIN DA MOTHA FUKER THAT KILLED U!
....../ `---___________----_____] = = = = = D
.....), ---.(_(__) /
....// (..) ), ----"
WE TRUE HOMIES
WE RIDE TOGETHER
WE DIE TOGETHER
>The US has been getting rid of mental institutions for awhile now
Yeah, I'd heard about that. The old style of mental 'care' was often more harm than good but straight-up abolishing bunches of institutions rather than reforming them does more harm than good.
That is a ripper ballroom you got there.
I'd love to get into some of that stuff myself, but here in Melbourne there just aren't many buildings that get left to rot since developers keep snapping stuff up and the city is expanding so rapidly. The Victorian (and national, but that's another story) economy is contracting though, might leave us with a few places as companies go belly-up.
The place I currently live has a lot of abandoned buildings, including a couple of schools. I've been really tempted to go explore them, but sadly they're all in the ghetto and in full view of some main roads that get heavy cop patrols.
>The old style of mental 'care' was often more harm than good but straight-up abolishing bunches of institutions rather than reforming them does more harm than good.
here's a good exposes on that
Honestly, there's still a lot we suck at when it comes to mental care. The important thing at the moment is that honest efforts are being made and abuse is being targeted. Thanks for the link, going to give it a watch.
This is where we get into an interesting question of how you define mentally ill. I would argue that a good chunk of the current crop of people getting swept up in the ever expanding LGBTQ+ (or whatever the current acronym is) movement are actually suffering from some degree of one of then numerous sexuality and gender based psychological conditions out there, but rather than receive assistance from people who can help them, they get told it's perfectly normal to sexually identify as an AH-64 Apache.
Too bad the game couldn't have places like this because the engine.
Most popular fic in the fandom.
Mental state prevents you from living a happy, productive life: mentally ill.
Like it or not, you were born with a male body, and your body will always be male. You need to adapt to that.
If you can't, that's a mental illness.
>It's okay when Obsidian does it!
>It's shit ON PURPOSE!
No wonder /v/ loves this company so much, they have the same mindset as half the retards on this board
>brotherhood of steel should have already made a giant city along with industry, mining using their technology
>everything else not made by them or others with industry/artisanship recently is completely unusable (apart from extremely rare hermetically sealed stuff in vaults perhaps)
>game would consist of city states, to some extent feudalism again.
>perhaps a fledgling democracy and signs of recovery as well
>all them missions to different pre war complexes would be moot since everything just degraded by that point
Why cant they just say thats its been 10 years? 200 years indeed is way too long.
I don't get it, the original fallouts are also prettu fucked up when it comes to this. Old buildings everywhere, people living in tents and yurts, little pockets of civilization joined together by trade routes but no centralized power, that sort of thing. Fallout 3 isn't the only game suffering from this.
You people also seem to forget that prettu much everyone was stuffed in some fridge until the vaults started opening. Most people either died when the bombs dropped, became ghouls and died in the wastes or died when their vaults "malfunctioned". You'd think a handful of people who have been part of a social experiment for the last 100 years or so wouldn't be society-rebuilding visionaries.
the fun thing is that hoover dam only has another 500 years before it silts up in the real world, so in NV they have 200 before the whole area is completely uninhabitable except for tribes
Well,it´s not like the could leave the vaults right away after the bombs dropped.
How long could it take for radiation to reach normal levels so people can live outside? 50 years? even more i guess, since this was a nuclear holocaust.
generic knowledge doesnt disappear just like that.
chemistry 101 will get them to industrial revolution levels again.
Crop knowledge also still exists in basic books. Newly build steam engines should be within their possibility and those things run on fucking almost anything.
200 years should be easy enough to get to industrial revolution levels again, enough to produce things somewhat easily. Even though they have low population numbers it should be beneficial.
Why are there so many people who only think Fallout is just 3? There's a 3 in the title meaning at least two came before it.
>applying real world logic to a video game
Fallout 2 was the quivelent of Bordermemes. Fallout 1 was a good start, but it got shit all over by Fallout 2. It was a good game mechanically, but lore wise? It was laughable.
They didn't get up and shake the dust off when the bombs hit in 2077, the earth was silent for generations. It's true that they might've been taught STEM in the vaults, but the few people who got out were fucked in the head with agoraphopia, xenophobia and overall anxiety. Nellis is a pretty good example, they were willing to use their knowledge to achieve self sufficiency but were hesitant to share what they knew with the outside. Vault City were also a bunch of elitist cunts who cared only for themselves and left everything else to rot. There were a lot of societal factors stopping people from just coming together, forming a science committee and putting the world back on its feet.
Why would they switch to nukes with MORE radiation, that's completely ridiculous.
Like, there is no logical reason to want a nuke that is MORE radioactive, like ever. It's not a byproduct of using smaller nukes, that would decrease the radiation also. They did that on purpose. Seriously what's the point of radiating the shit out of a place if you don't have to, that's just more land you can't use once you've nuked it and taken over.
I think you're trolling, but I sort of agree. Fallout 2 was the best possible sequel to Fallout in a lot of ways, but at the same time I think they were trying to force too much into the game without clear direction.
Devs were afraid of taking it seriously, apparently. Maybe they thought it would make them look pretentious, or maybe they just didn't have enough confidence in the quality of their work.
Fallout 2 deserved to be taken a lot more seriously.
I dont think you even need to have a science committee.
Basic knowledge learned at schools will already get them far.
Some libraries or cities that werent hit also could provide with more than enough knowledge to start it up to industrial levels.
These things are easy to do, thats why they teach them at middle schools, not universities.
There are also still books in their packaging in all kinds of warehouses that werent hit properly most likely.
Its just impossible to not get to the industrial revolution levels, in that gameworld or even in real life.
There were a lot of things to do, but once you get into the overworld, the overhanging goal you were handed at the outset fades into the background.
Fallout 1 was a bit bare-bonesy, but at least you had a clear goal. Rescue Vault, kill everything that moves.
how to tell the difference between 3 and nv in 1 easy step they don't want you to know:
>goodsprings has bighorners and the npcs tell you they use them for food and hides
>megaton has a cow so that the player can see how crazy this world is because the cows have 2 heads whoa!
>no one acknowledges it or how it survives
at least you can tip them over
>I got ninety nine problems but imagination's not one
>imagination's not one
At least you aren't anthony burch.
If i liked 3 and NV will i like Oblivion or Morrowind?
i've always wondered how that poor cow survives or why it's even there
>it lives in a muddy crater filled with irradiated water
>the only food is preserved pre-war food
>no one seems to own it or anything
>it just sits there its entire life and provides no benefit of any kind to anyone
It's been a while, but I remember liking roaming 3 more solely because of random events
why the fuck did they seem to ditch those in NV? Maybe they were there but I can't remember anything but grunts, while in 3 I have a fond memory of exiting a metro tunnel, watching someone's head drop down from above me, looking up and have a giant radscorpion pounce on me from above
I've seen Megaton residents raking next to that cow, and I think a bucket is near it. So it's probably a communal cow. We never see brahmin milk. Nor do we see anyone milk a brahmin. But Moira does talk about brahmin milk, so it must exist lorewise even if it's not shown in the game. Like the squirrels and iguanas that they eat.
The cow is probably a communal cow, all the Megaton residents chip in to feed and care for it and they all get their share of its milk.
It's a video game. Human mannerisms are more noticeable when they aren't actually people.
Games that aren't super realistic from their incarnation are the only ones where this kind of animations has a place.
The more this phrase pops up, the more I realize how FO3 really is an amusement park.
>Megaton and the bomb
>Republic of Dave
>Little Lamplight and Sticky
>2spooky haunted Dunwich building
>Girdershade and Sierra's Nuka-Cola museum
Everything is just random as fuck.
-Hunters hunt food from various animals across the wasteland, ranging from radroaches to mirelurks..
-Scavangers go around the wasteland harvesting mutfruit.
-Rivet City grows food in its hyrdoponics bay.
-They trade with Point Lookout for Punga
Pre-war food makes up a fiarly small portion of what they eat.
"stores" sell junk, actual food merchants sell a combination of pre-war food, along with mutfruit, mirelurk cakes, and other animal meats, along with punga if you have PL installed.
Horsefucker master race here, and I always end up playing Fallout 3 or NV for 1 or 2 weeks, and then forget about it for maybe 1 year.
There's a Fallout in Equestria general in /mlp/ though.
No. Their actions prevented genocide, and Chosen One directly contributed to Arroyo's eventual success, but the Core Region was mostly made by the work of others.
That said, GECKs were used to build up Shady Sands and Vault City. Former went on to become NCR, which later consumed the latter. They were a huge help, though not in the weird quantum mechanics way Braun's GECK could be.
Since when do skeletons sit perfectly upright, conjoined, and in completely perfect condition for 200 years, especially after a nuclear holocaust? At the very most you'd see a body imprint on the wall he was lying on before the bombs went off.
Because Bethesda tried changing the plot at the last minute by advancing the time by 200 years. the game's supposed to take place directly after the bombing, but Beth was like "nah nigga".
1:57 - I actually enjoyed playing the game
2:04 - I thought the did a good job of understanding what the universe was like, and then setting a different kind of game in it.
2:18 - They understood SPECIAL, I think they adapted that well to a first person style RPG, and a real time RPG.
2:28 - I think they did a good job of understanding the lore of the game. I think they got a lot of that done well.
Tim Cain, creator of Fallout, on Fallout 3.
My only intention was I wanted the player to feel like they were traveling the road to The End. The proper "The End" feel for any Fallout game lies in seeing the wreckage of the world before, all its architecture twisted and cracked and flooded with invisible fires, radiation, and seeing the grave of the world that was. ~ Chris Avellone talking about Lonesome Road's look
Fallout 3/Lonesome Road is the way the world is supposed to be in Fallout, get over it.
Except the world isn't still irradiated you fucking twat. FO1 even makes it clear that only small areas are still that way because of slow leaks in areas that got hit the worst.
Because DC received a much more dense bombing and none of the vaults received GECKs aside from 87 and all of the vaults were set up to fail. And it's not like Civilization isn't no where to be found, Rivet City and underworld are thriving. Part of making the Capital Wasteland a not total shit hole was a pretty central part of the story.
>oblivion is shit
>skyrim is better
Oblivion was glorious and actually playable without mods.
But you really should be playing any Bethesda game with a coating of fan-patches and modes.
Except that more bombs doesn't equal longer lasting radiation. Radiation isn't like water where the volume increases depending on how much there is, once time passes, the radiation WILL decrease naturally. It wouldn't even matter if some bombs went off later than others, degradation of radiation still occurs even when they're inside the bombs, it's not like a seal jar of beef jerky.
As for that vaults, even with the ones designed to fail, it still doesn't make any sense that DC's society is complete shit compared to the West coast's
>it still doesn't make any sense that DC's society is complete shit compared to the West coast's
D.C. was more advanced then the entire 4 states commonwealth was before Caesar showed up.
Those fuckers were still tent living tribals with no real cities, trade routes, or knowledge on how to use or maintain weaponry.
The ONLY place that achived more was the NCR..... and thats a rather small portion of America.
Longer lasting radiation wasn't the point. It means more people fucking died and there were less offspring. Every Single one of the vaults was designed to fail, so the surge of people that the west received when vaults gradually started opening just simply weren't there
Only because the idiots at Bethesda don't understand how radiation works. Even though the original FO team played with its properties (mutants and the like), they still adhered to the fact that radiation DEGRADES over time, it's not some eternal substance that stays potent even after a century or two.
Except it's stated that not everyone in the East OR West were just from vaults. Plenty survived by going underground inside cave networks, some had shelters, and others just managed to be far from the blasts before heading out.
the only part of the east that is still iraddiated outside toxic dumps is the water.
And there's still some irradiated water in NV, and even back in Fallout 1 Aredesh talks about glowing water.
>playing Fallout 3
>it's like I'm actually a Lone Wanderer, trying to survive on my own in a nuclear wasteland
>seeing another person is an alarming and rare experience, and you don't know whether to trust them or kill them
>playing New Vegas
>I don't feel like a lone wanderer anymore I'm just another person living in the wastes
>bunch of fucking errand boy quests
>go kill this guy for me, go take this to this guy
According to The Pitt, the three marked rivers are irradiated, which means the land around them is fucked also.
Look at all that irradiated wasteland.
For one, FO1 is not even a century after the war, hardly enough time for the radiation to have totally dissipated. As for the water, water wouldn't stay irradiated any longer than the ground or atmosphere of area blasted.
I wasn't implying that wasn't the case. But the ratio of people that could survive in cave for generations(much less have one on hand when a nuke was dropping on them) compared to that of vaults which were set up to be shelters is just not even comparable. The social experiments take a hit to this but in the capital wasteland there was literally almost no one who are descended from vault dwellers aside from the very very few people who left vault 101 which was designed to never be opened
Not him, but that is wrong 101 was NOT a control vault. It was designed to never be opened and to study the effects of an all powerful overseer in a contained environment.
All control vaults were designed to open after 50 years or so.
I like the way you think. Shame you didn't get lucky 7s.
Vault 101 wasn't a control vault. Although the adults treated James' entry and that general period as a blank, it was always intended to remain closed forever.
Or just a fucking idiot in denial of yourself. Let's keep mental illness to people who actually can't help themselves, like mentally retarded folk who obsess over minute details.