Oblivion was the last fantasy game not to have overdesigned shit.
Prove me wrong
but you can't.
only early-game armor looks good in oblivion. The higher level sets are just as retarded looking as those in skyrim, while a few examples are infinitely worse than their skyrim counterparts.
Not only did it have overdesigned shit, even the 'normal' armors looked like shit because the artists were absolutely terrible.
>those elven faggots
nice try bethesda
i'd say dark souls keeps the designs clean enough
I don't think Oblivion had any artists working on it at all. Look at this shit. This is what they released as 'concept art'. Look at that fucking Scamp. This is clearly the work of someone who finds drawing very difficult.
>look mom i posted it again
The only thing wrong with that armor is the guys face with those huge lips and peach fuzz. Prove me wrong. Use any face other than a mixed up intentionally retarded looking face and it looks fine, and even better than skyrim or morrowind glass.
nice cherrypicking bruv
its like a dev made some outlines for the poses and forced an artist to draw them with that anatomy at gunpoint.
that's no excuse for the horrifying anatomy. tapestry drawings were stylized, not outright disfigured.
go to school. you dont even know what tapastry is.
you know nothing about tapastry you child. its the same style as plenty of actual historical prints.
>this doesn't look good
what are you 8 years old moralfag? that is awesome
There are loads more.
Once again, relatively realistic, but still overdesigned.
>Chain thing from shoulderguard attached to scard
>Chainmail outside tabard behind scarf
>More belts than a Kingdom Hearts character.
>Leather glove on one hand, and metal glove on the other, and the leather glove isn't even on the shield hand.
>Tabard over Studded leather mesh over chain mail.
seeing this makes me remember what I named all the pieces
>Container of a Demented Head
>Armor of Magnus
>Stranglers of Children
>Breeches of Calamity
>Old Lady Tramplers
and the sword, Magnarok
so edgy but so good
If I were ever to go back (who am I kidding, already reinstalling)
Is this still the de facto guide?
Everything in Oblivion is incredibly ugly. The concept art all looks like it was done by a middle school kid. There are a lot of great things about Oblivion but everything visual is terrible. Morrowind and Skyrim both look leagues better.
This is not professional art.
who are you kidding, you'll spend hours installing those mods and setting them up, another hour creating your character, and a few minutes of playing before you uninstall the game and realize what a waste of time you embarked on.
Fucking this, i find more fun in modding skyrim than i do actually playing it
Still, main thing wrong with that picture is he's clearly not good at drawing in that style. Most of them have OK anatomy at least.
Did this guy get replaced for Skyrim? The art in that was a lot better, even if it wasn't exactly creative a lot of the time.
It's true friend
Look at this shit.
Skyrim looks so much better than oblivion and this is why.
I am hunting for a job so wouldn't say no to such an offer.
Just thinking of exploring the places I've not been before and trying not to break the game intentionally (no 100% chameleon)
Skyrim for all it's looks is dull since I know 90% of all caves/temples/ruins I enter will have nothing but Draugrs and a shouty Darugr at the end.
Also Melee range magic is shit, I want magic missiles
I like this picture. The more you look at their bodies the less sense it makes.
And wasn't it the writer that did most of the Morrowind art? He did a pretty good fucking job.
Bethesda is one of the few companies I know that actually goes against what the fans want. Like, taking something out of a game once, or changing something once, and then listening to fans and being like "yeah we made a mistake. this shit is fixed in the next one", they proceed to take even more shit out and change even more shit.
I could forgive it in Oblivion because I doubt they would have anticipated the backlash. 0 fucking excuse not to put them back in Skyrim though. Fucking joke of a company. Even Bioware is better than them.
Especially because after your initital sneak attack everyone from three square kilometers knew where you were and the bows in oblivion actually took some learning for long distance shots
Ebony looked pretty good as did Orcish, Dwarven, Elvish and Mithril
but I never used them because they were rare as hell and you basically found better shit almost immediately
Daedric was alright (its supposed to look edgy)
As you said the artwork of the Morrowind concepts wasn't "professional". But it was inspiring. Which is what concept art is about. That is also the reason why complaining about anatomy in concept art is really dumb. You're dumb.
>making a custom spell to summon a full set instantly like those Mythic Dawn guys
was pretty sweet, wearing my high class finery around then going Bezerker Mage when shit got real
Y'all are idiots who think that minimalism is the only way to go about things. That's probably pretty accurate to what a travelling knight would wear in his travels, on pilgrimage, or attacking filthy sandniggers.
Oblivion was never meant to be a hard game. Neither was Skyrim. They are essentially platforms for the player to roleplay and explore in. Oblivion failed for me because the world wasn't memorable enough and exploration wasn't rewarded. I mean leveled legendary items (and monsters) are like the antithesis of what made Morrowind great for me.
Dwarven Armor in Oblivion looked good as fuck, the weapons on the other hand were fucking retarded. Also, they called it Dwarven, fuck that. The worst part about ANY armor set in that game is the fucking goggle helmets.
it looked really "fantastic" like good ceremonial armour
fantasy is fine if it doesn't look stupid
Steel everything was the best in Oblivion
>that fine Steel morning star mace
Honestly I just want a modern Morrowind, because I really liked the different landscapes and the genereal style of the armor and architecture. It all looked so unique and other-worldly. Guild Wars has some of these aesthetics too, but i hate MMORPGs. I mean, I already have a job.
I don't care if Oblivion was shit.
It was comfy as fuck and you'll never not make me love mithril armour.
TES VI is going to be more complex than Skyrim, but like every previous ES game they will forget why the shitty parts were so shitty and then fix it in the most retarded way possible.
Morrowind got too easy if you were really strong? Alchemy and enchanting too exploitable? Better make everything a walking beef tank that scales infinitely, and gut alchemy and enchanting to a shell of themselves. Oh, leveling in Oblivion was retarded as fuck? Weapons and armor broke if you looked at them the wrong way? better remove attributes and classes from the game, and make everything indestructible.
Mark my words, ES VI Summerset (or where the fuck ever they set it) is going to be: Oh, people really hated the jack of all trades approach to levelling, better put a hard cap on skills.
>Guild Wars has some of these aesthetics too
That's waht I was getting at. Being able to fully explore the jade sea, echovald forest, desolation and abaddon's realm would be fucking nuts
If they'd bother to actually develop proper combat they'd have a lot less issues with balancing skills and leveling. You can call it all the fancy names in the world but in the end you're either a sneaky backstabber, a weaponflailer, a spellspammer or a shit-from-distance-shooter.
Vanilla Oblivion may be shit but if you install OOO, Oblivion XP, Better Dungeons, Unique Landscapes compilation, and whatever graphics mods, the game becomes pretty good. Do the side/guild quests if you haven't. A popular immersion mod is Alternate start and something that restricts fast travel. If you're a mage character start from Anvil, go counter clockwise to Chorrol, do all the recommendation quests, end on IC and go to the Arcane University. By then you should be decently leveled up and can create nice custom spells for dungeons.
>Redguards are Nords who became black after moving to the desert province of Hammerfell.
>As no surprise to anyone, Redguards quickly resorted to piracy
This always depressed me. Think about how close that guy was to suicide. Sitting there in his shack, stripped of the only title and job that gave his life meaning and purpose, fighting, he attempts art. And the result is that hideous thing. He contemplates it and realizes all he can do is fight...kill....his purpose is to kill he realizes.
i mean face structure & skin color
everyone, EVERYONE is brown and pudgy.
i mean, i would be okay if Imperials were actually like that lore-wise instead of just slightly less white nords, variety and all, but it looked retarded.
I know, read my first post
I get to style on enemies like a pimp in armour worth more than the whole of the shire, and get actual protection like 'real' mithril should provide
Well Oblivion isn't exactly meant to be hard or challenging. There are a nillion ways to break the game. Also if you look at the game mechanics it is actually more usefull to pick the race that gets the least boosts to your class because you will get more levels out of that built.
Rosethorn had the best location and was the most expensive so all the other adventurers would be jealous at your housewarming party
also that one in Chorrol was pretty sweet as was Cheydenhall
>Best overall armor designs
Skyrim > Morrowind > Oblivion
Morrowind is still pretty close to the top though for the sheer amount and variety of armor it had.
honestly if i were a wizard, i would wear the craziest thing ever on my head too.
Still think they look nice visually. Though if you're one for practical armor you're probably going to be disappointed by most RPGs in general these days.
So many of Skyrim's armours just don't make any sense. Why do so many of the plate armours have so many flanges and edges for example, rendering them literally useless? Why do the fur armours leave huge amounts of bare skin exposed, thus defeating the whole purpose of wearing furs (staying warm)?
Add in the fact that 'armour' is just one continuous set rather than variations of cuirass, pauldrons, greaves and so forth and you lose that distinction between a uniformed/properly outfitted knight and a motley rag-tag bandit. Everything looks designed, like an MMO, which I don't like.
You're at the tavern and this nwah soul taps your gf's butt.
What do you do?
>What is verisimilitude?
Magic is not something real. It can work however the designer wants it to, using the good old 'wizard did it' reasoning. Armour, weaponry and physics are things we do know about, however, and when a developer takes the time to design armours that would actually work as armours the whole setting becomes much more immersive and appealing.
>that one morrowind quest where there's that dremora outside the redoran temple and you do some shit and banish it
see if he messes again. the women of my house are pure and would fight the demon spawn themselves
also there was an image posted before about realism levels in armor lvl1 historical:kingdom com lvl 2 somewhat historical functional with twists: witcher2 lvl 4 nigga wtf:skyrim
I dunno why people knock Morrowind quest design, yes they were a bit samey mechanically but they usually had pretty interesting scenarios underpinning them, rather than ALWAYS being "hey, Dragonborn! My Holy MacGuffin of +2 Hitchcockening was stolen by eldritch vampire bandits! Go to the cave of Markers' Deep and get it back, and I will let you keep it!"
>Every fucking game they have the exact same sets of armor, slightly redesigned
>They look worse with every iteration
>Game world get scaled down every iteration
It's beyond me why you faggots love this series so much when they're bound to make it worse every single time, and Morrowind wasn't even that great to begin with.
I hate that people who like on TES game over another always gloss over the fact that Skyrim, Oblivion, AND Morrowind were all chock full of samey theme dungeons. Skyrim was full of Draugr ruins, Oblivion was full of Ayleid ruins, and Morrowind was full of ancestral tombs. They ALL suffered from lack of dungeon variety.
they are pretty much all mediocre games where the player has to make his own fun
if these games didn't have mods they would be absoloute trash and no one would give a shit.
besides consolefags i guess, since they'll eat whatever shit they get
i'm convinced that morrowind was the last elders scrolls game made where bethesda actually enjoyed the elder scrolls and immersed themselves in the setting
yes, i understand i'm only remembering the general theme and look of the game, as opposed to the technical clunkiness and poor aging. oblivion just didn't make me feel it. skyrim was a step in the right direction, but it didn't quite make it there
I still can't quite believe that these games are successful on consoles. It blows my mind. They look and run like absolute garbage and they're filled with game-ruining bugs and glitches that you absolutely need mods or the in-game console to fix.
Look at this changelog for the unofficial patch. Fucking look at it.
like i said; console fags will just eat up any fucking garbage
their games have been running at like sub 30fps sub 720p for the past 9 years. they don't know any better
as for the games being buggy/glitchy messes, i don't know. they just accept it or don't care
on top of all this the gameplay is bottom tier trash too. who fucking knows man
>No madness armour
This shit is the fucking best amour design in any game.
Thing to remember was that Morrowind being full of ancestral tombs actually made sense, since ancestral worship was so integral to the native population. In other words the tombs reflected the lore. It was consistent and enriched the world you were in.
Anyway, dungeons weren't what that anon was talking about.
I would pay American money and a small sum of it for a AAA WRPG whose lead designers were thirteen-year-old boys
Like, sure, get professional artists to do the rendering and get someone with a degree in literature or at least writing to oversee the process and maintain cohesion but I'm serious
Kids don't give a fuck about established tropes and aren't often familiar with non-movie Tolkien
Every time I read this comic I want to play Oblivion again.
I play it for an hour, remember that I don't really even like Skyrim anymore, let alone Oblivion, and leave the game for the next time that I read that comic again.
It's pretty damn ironic, because when I had just Oblivion I wanted less generic high fantasy and more realism, but when I finally got Skyrim I got annoyed by how blandly realistic it was (nothing but villages, like Dark Age Europe level) and wished for Oblivion's comfy generic fantasyness.
>Kids don't give a fuck about established tropes and aren't often familiar with non-movie Tolkien
So you're saying that copying from movie Tolkien is better than copying from book Tolkien? The fuck am I reading?
>but when I finally got Skyrim I got annoyed by how blandly realistic it was (nothing but villages, like Dark Age Europe level)
Trust me, it's really not. Bethesda's designers just suck, and their engine sucks even more.
Do you know any little kids man
All the ones I know are just like "then the good guys killed all the bad guys" they don't give a shit about what an orc is or who the white hand is
Hell if you were to ask I bet they don't even know what the ring does besides make shit invisible
What I mean is Tolkienism wouldn't be a prevalent keystone to their fantasy world building
>What I mean is Tolkienism wouldn't be a prevalent keystone to their fantasy world building
If they haven't seen the movies either then sure, I agree. Otherwise it would just be totally-not-Legolas and totally-not-Gimli killing totally-not-Mumakil.
So much potential wasted for Skyrim, visually, on crap Bethesda art.
Don't even get me started on the Cyrodiil retcon
I still don't know why they didn't just make 3 big cities (the dwarf ruins one with the sexy savages outside, solitude, and windhelm) make them really big, and just have villages and pastoral countryside besides that
I said that as well. Bethesda are not clever.
Worth noting that The Witcher 3 apparently only has one, city-sized city, with the rest of the map being either city hinterland or actual countryside. Same goes for Kingdom Come: Deliverance only with two castle towns and then assorted villages. Trouble is, Bethesda's terrible ideas continue to sell in millions, so why would they ever change?
Yeah. It was the one up on a hill. When you walk in there for the first time some dude is being executed. I was pretty dumbfounded when I found out it was supposed to be the capital city.
No it wouldn't. Real armour covered the sword arm as well as the shield arm. In fact, there was no shield arm for real plate armour. Because full plate made a shield redundant, so plate-clad fighters didn't use them. This is not even mentioning that a shield wasn't just used for defense, and was also used as a weapon.
So basically, you're an idiot who doesn't actually know anything about medieval combat, but still feels qualified to talk about it.
I guess that could be fun.
Really though I fucking loved Morrowind lore and I feel like the reason it was so good was because Kirkbride has got to be a massive fucking history buff. There's a lot more that can be traced back to ancient cultures and beliefs than to Tolkien, once you get past the elves and shit.
that wouldn't be thanks to consoles, though. That's just bethesda being lazy. Every unique item means less time to spend on items they can copy-paste.
But it's the fucking throne of Skyrim, it should have been unique and cool looking.
Everything Bethesda has done in the past decade or so has been pretty half-assed. There were some high points with Shivering Isles and KotN, but most of the games just feel like they have no effort put into them. Entirely new gameplay concepts and features are introduced, and then... not expanded upon.
Take Skyrim for instance, you can cause bandits and other enemies to beg for mercy and "surrender," but the moment you relent they will attack you again. There are a dozen neat things Bethesda could have done with that feature, instead it's absolute rubbish. Modders fixed it within a week of the CK release.
There are literally dozens of half-finished Skyrim features that modders have fixed with ease. It's not just bad game design choices, Bethesda is actively not putting 100% into anything it does.
I actually really liked the Falmer caves. There was one especially, The Sightless Pit or something, that stands out in my memory as being a true adventure the first time I stumbled upon it.
It helped that I was playing a pure magic character at the time.
On Master difficulty.
>There are literally dozens of half-finished Skyrim features that modders have fixed with ease.
Spears still make me laugh
>mfw the dlc had spears that the enemies could use but the player couldn't
>Loved the visuals and aesthetics of Skyrim
>Couldnt bring myself to play it again after remembering how shallow and streamlined the gameplay is
It just lacks the depth to go along with that beautiful coating.
There's not much to do with Skyrim unless you make stuff to do. And even then there's a lot of filler made up of running back and forth selling everything you grab in dungeons.
You hit that plateau pretty quickly and end up having too much treasure/items to even sell off, so it all ends up hoarded.
As much as people are going to hate the Morrowind dickriding, it did do it right by not giving you a house so early in the game and forced you to manage that inventory properly.
>Tfw Skyrim could have captured that same sense of exploration and reward