The only thing decent about Spec Ops is the audiovisual presentation. The gameplay is copypaste modern shootan and the story is a shizophrenic clusterfuck that first forces you to kill in absolutely linear progression and then goes all NO JOHN YOU ARE THE DEMONS on you, with the devs acting super pretentious in interviews and saying that not playing the game is also a legit approach just as long as you still buy it.
>>275892979 Not even. Mediocre story that's been done many times before with much more skill. Awful gameplay that would get shit on if it wasn't seen as a 2deep5me game. Choices that aren't choices to force feels.
>>275893916 What choice? To play or not to play? What's the point of making the damn game then? Fucking breaking the fourth wall like this and destroying the role playing facade is fucking retarded. I'm not gonna play or not play video games to validate my own morals but to have fun.
>game copies the gameplay of previous popular games to lure the players in and to make them ask questions about nature of violent games and video game as a storytelling medium >THE GAMEPLAY WAS SHIT LOL THEY COPIED IT CONSTANTLY IT SUXXX
>zelda and mario games copy the same gameplay, world, etc >ITS OK GOTYAY
Not demeaning nitendo games, but just saying there was a very clear and exact reason to the games unsucess: coming out a bit too late and targeting the people who are too stupid for it and had all ready lost interest.
Spe cops the line was a diamond in the rough, much like EYE, but way better in presentation, clarity and design. But sadly had a way too limited development time at the wrong time. Its a miracle this game got made and it was the last game I actually played through before losing faith. This was 3 years ago.
ive said what is my geniunie opinion after playing this through twice, reading lots of extra material and listening and talking to devs and this thread can now degenerate into mindless bashing and retarded yelling as it usually does.
>>275894534 it is completely clear at this point you are not having an objective or researched view since you focus on one point.
The game had many choices, many of them were not obvious at first glance. Like the crowd scene where you have an angry crowd throwing rocks at you. Most people shot them, killing innocents who were angry at you rightfully. The game then asked if you feel like an hero.
You actually couldve just pushed one of them and the crowd would've dispersed ending with no casualties.
Most choices had such little hidden bits that you could do. I agree the WP scene was shit and really poorly designed from the "giving player a choice" aspect, but in my theory, seeing how other scenes were handled, they simply lacked development time and had to leave this unfinished piece in, just like they had to cut many levels which explained a lot of the characters.
Atleast the arch of the main character was in, featuring gamings first non psycopath main character, that changed as the game progressed reacting to the deaths and mistakes he made, further asking interesting questions about why other protagonists seem unaffected by the violence they do.
Game really wasn't deep, it was just simple things and most haters don't seem to get them. Which is easily explained in threads where /v/ discusses art - gamers, especially the "HARDCORE OLD ORIGINAL ONES" have just not experienced other artforms.
That said games strongest point is gameplay and that should be the main thing focused on in game development, otherwise you could just watch a movie or read a book.
>>275895469 this is true. First time a game comes in and tries to do a commentary and everyone blames it for being pretentious art.
Were it a movie or a book board, /v/ would be regarded as the casuals, brogamers, people who are in it while not being mentally invested, discussing and criticizing only the most superficial aspects or trying to attribute too much meaning into things that have none.
>People in this thread that don't know the narrative was driven by it being a game >People who think "THE GAME MADE ME FEEL BAD I DIDN'T HAVE A CHOICE!!!!1" >Don't realize by making you feel bad the game was actually producing emotions. >Did it better than MGS2 MGS2 had better gameplay, but the story was all over the place. >These plebs are allowed to post here
>>275895384 >choices Except half the time even when the game gave you a choice, like at the overpass, the only other option would mean your own impeding death and reload from before the scene. It's basically just acting out the principle of "do you want to kill these people?" - "no" - "i ask again, do you want to kill these people?".
>>275895898 >like at the overpass, the only other option would mean your own impeding death and reload from before the scene. I'm pretty sure at the overpass you could take out the snipers. If we mean the same overpass. The one with the hung guys.
>>275895541 Thanks, I was trying to remember what was the third option there. Point is, spec ops tried to get its point across using the features that are only available to you in games. Spec ops would have never worked as a book or a movie, it had to be a game. Even if it was not perfect we should not blame it or dismiss it because we could really use more games that actually try to do something other than just be "fun to play" There's just a massive power vaccuum in games that is the actual citizen kanes of gamings and such, and spec ops is the step in the right direction.
>>275895852 This is what Spec Ops tards like to think, that it's some super meta philosophical story that tricked you into playing right into their hand/story. But it didn't, and it was awful to play to boot.
>>275895765 It's the year of our lord 2014 and you still haven't realized that games still aren't even remotely similar to movies and books. Expecting social commentary from video games is like expecting expecting social commentary from Scrabble. Games aren't about fucking social commentary, they're about playful competition and sharpening your senses and logical thinking.
>>275896010 it is obvious you did not play the game or pay attention, and were in it to have a fun experience. This game was not intended for you, it was meant to start discussion.
But bunch of examples have been brought out in this thread. There's no point though, you are not interested in learning anything, you are concrete in your opinon, you are here just to shitpost and troll.
IF you however are one of decent people hiding behind halfassed shitposting, there's a good dev interview on giantbomb spoilercast.
>>275895384 >You actually couldve just pushed one of them and the crowd would've dispersed ending with no casualties. A good game would explain its ruleset to you and then let you make your most educated choice. Only a shitty pretentious game like Spec Ops would intentionally hide mechanics from you to claim giving a choice you could've never known about apart from random experimentation.
>>275896182 I'm a specop tard and there is no superdeep story.
There are just simple additions that play off: You are infront of a crowd of civillians and you have a gun, making most gamers automatically shoot the people without searching for other options.
You are presented with a choice of killing one to save the other, most do what they're told but dont shoot the snipers
Sure the WP scene was shit but it is one poor bit in an otherwise very interesting game that shows something uniqe I've yet to see in any other games while not being pretentious or 2deep4u in its story.
>>275896651 >You are infront of a crowd of civillians and you have a gun, making most gamers automatically shoot the people without searching for other options. In case you don't realize it, that was the point.
>>275896204 I think it is ignorant to think games can't express anything more other than simple puzzles or mechanical tasks.
Paintings manage to do social commentary and evoke serious discussions despite being 1 frame of 2d image. Why can't games that have hundreds of frames (or 20 if you prefer playing from your couch) per second flash before your eyes do something that offers also some food for discussion? There's no reason they can't do both, like paintings can appeal to the eye by being beautiful but also make a commentary? Same for movies: that's why transformers its shit: its just action and nothing interesting while movies like the enemy is visually interesting but also have an added layer for the viewer to figure out.
I think gameplay is the most important bit but that doesn't mean we should limit ourselves to tetris clones.
>>275896858 Unlike real life, video games work on a limited set of preprogrammed mechanics. Apart from blind trial, how am I supposed to know that a game even posesses a 'push crowd' mechanics unless it tells me about it? That's what I meant by understandable rulesets. I'm not a fucking psychic.
>>275896571 It did explain it, most people just shot at them because shooting people is the way you are used to solving problems.
It did not introduce anything new in that scene: you had a choice of shooting at people, shooting at crowd or pushing people, you didn't have a new mechanic added that no one mentioned. This was in there since the very beginning.
I love seeing how majority hates on bioshit for stripping you of control and giving you a binary choice but when a game tries to show that you can do it differently it bashes it for not giving you a binary choice. Spec ops seems to be a game that came out at the wrong time, people simply don't seem to understand it or allocate wayy too much complexity to it.
>every single criticsism >you just don't get it, the game wasn't meant for you! >haters don't get it
>The game had many choices, many of them were not obvious at first glance. Except that taking these choices did not change a single thing in the storyline. The game still treats you like you chose to shoot all those civilians.
>>275896843 How si this game pretentious, How is it trying to be something it isn't
It's literally like malevitches black square or mondarians compositions
Everyone who is unaware claiming they are pretentious and 2deep4u while they were simple things with not much meaning behind them.
Spec ops is simple, it's a simple story and simple gameplay to make you ask questions about the violent nature of other games and making the player a hero in a black and white world.
Quite frankly there is no reason to keep going. Most people who hate this game take it wayy to seriously or are simply too stupid or narrowminded to understand how "depth" and where the "art" comes from in every other medium.
Spec ops tried to do what books and movies have been doing for decades and centuries and it seems like public just wasn't ready for it or it came out too late.
It is true it's an uncompleted game and others find it shitty (I quite enjoyed some aspects of it) but it makes you think in a way the real artforms do and this is rare.
But perhaps you all are smarter than you seem and are just trying to fight the good fight in keeping games from being art.
>>275897659 People are making this game a lot deeper than it is. All people realize you do not just have to kill people, and when that fails people are like oh shit no it was commentary on how programmed we are in playing video games. In reality this is just a retelling of heart of darkness, and not some crazy social commentary.
>>275897948 It's pretentious in it's presentation. It presents this big deep dark story that's supposed to thrash you emotionally but all that steam is lost by awful gameplay, lack of real choices or consequences, and hit you with "hard" questions.
I appreciate games trying to be art but this one falls flat on it's face in it's own mire of artsy "you could have just turned the game off at any time" excuses.
>>275897948 I personally play games for fun. I think it is dumb to try and make a game like a movie. i do not want to pay $60 for a game that has a story I can only experience once when I can go to a theater and pay $10 and get a better experience.
If the game play isn't fun I have no reason to play the game a second time, and acting like this is a great game because it is a poor game with a mediocre story is just moronic.
>>275897948 >Spec ops tried to do what books and movies have been doing for decades and centuries and it seems like public just wasn't ready for it or it came out too late.
Fuck you. Games have been doing this shit since almost the beginning. Most of yours and most people defense of this game is that it is in any way, shape, or form unique while it has been done before without the clunky storytelling in Spec Ops. Seriously, play more games before spouting that kind of thing.
>>275898636 I've played buncha shit but I don't recall anything else getting as close as spec ops. Pathologic maybe but it did it completely differently, and had an overall better approach but it is not as accessable as spec ops.
>>275898797 >some niggers make a deconstruction of military shooters really badly and with an awful budget >guahh guahh I dont like it :(((( >some niggers make the annual CoD >no one on /v/ likes it, how fucking new are you?
>>275898636 I've played buncha shit but I don't recall anything else getting as close as spec ops. Pathologic maybe but it did it completely differently, and had an overall better approach but it is not as accessable as spec ops.
I'm fine with having games like dorf or quake or whatever but we shouldn't just completely hate on spec ops because it isn't another zelda, especially when most of the counterarguments are extremely hypocritical.
Doesn't matter what you say now. In 10 years I know I will be right.
>>275898791 What? Don't throw out random vague non-arguments, man. Steppenwolf and Citizen Kane are great uses of the medium they're in. Spec Ops isn't even remotely that. I don't dislike it because of what it's attempting to do, I dislike it because it fails miserably and becomes a frustratingly clunky gameplay experience because of it.
>>275899019 Question to a fan: How did you get past all the terrible Gears of War gameplay and awful brown and bloom that typically gets shit on here 99% of the time? Seems like it'd really detract from all that art.
Marvel Ultimate Alliance had better choices. I could never decide to save Nightcrawler or Phoenix. I literally had to stop playing the game for 2 years sitting in a blank room shaking myself because I couldn't handle killing somebody.
I think Darkness 2 was really good. I didn't expect to like it, but I played through the whole thing and had a good amount of fun. They did 1st person cinematics pretty good, or at least how I'd like them handled, and you definitely feel powerful in fights.
There was a gallery of spooky occult shit, that you could check out and have narrated when you found the collectibles in the game.
Maybe not masterpiece, but definitely off the rader
>>275899079 Spec ops uses the gameplay to get its point across extremely well
Eg the overpass scene, the crowd scene, the final choice, the combination of attacks and the mental detoriation of the character throghout the game.
It would not make much sense for the game to have a "GOODY GOOD ENDING YOU DID EVERYTHING RIGHT I GUESS YOU ARE NOT BAD AFTER ALL, WALKER" because then it would lose it's point. They couldve arguably implemented it by making all good endings result in death or whatever, but it is none the less an interesting experiment
I place it in the same category as E.Y.E. and pathologic and such - games done with passion and love but had bad development cycles.
It is a diamond in the rough. There is not much really to discuss to warrant spec ops generals but It is still sad to see how threads about it just boil down to people trying to discuss it and others just barging in to ruin a perfectly good discussion with their memeposting. It is or should not be bannable by any means but I'm just saying, no matter how I dislike a game I don't barge into their threads to shit on them.
Except if its fc3- Fuck fc3 and fuck everyone who likes it.
>>275899173 Since I deliberately had no interest in the games where it copied its gameplay, I didn't mind. I just went for headshots and cleared it quite easy despite highest difficulty. The visuals were memorable and great, it is evident a lot of love went into all the small details and the dubai under a sandsea. Some bits were forgettable, eg most of the indoor fighting and such but it had great bits.
>>275899945 It wasnt an opinon, it was a question and nobody cares about your stupid ass opinon you shitstain, unless you have some interesting points and facts to back up why you have said opinion. Thanks for bringing down the quality of the board once again, you flatbrained faglord.
>>275899950 So, it's easy, it shares gameplay with some of the most bland TPS of all time, and lots of it was forgettable? This doesn't seem like a recommendation.
I mean, I'm glad some people enjoyed it but these threads have been going on over a year with people saying "You guys just didn't understand the story!". Not my cup of tea and Specfags love to be really fucking preachy and pretentious about art.
>>275900169 I've seen people slowly gaining to like spec ops over the years now. I guess most of the beyersremorse is fading since people wanted another genericest of generic game and were dissapointed.
I just get involved in these threads because I want to find some people to discuss this game as it is a flawed gem, but there's just so much mindless hate on it for the silliest of reasons. It's just a misunderstood game that is mediocre.
E.y.e. was a shit game with lots of appeal and love and somehow it gets discussed just fine. same with stalker.
>>275892979 The Talos Principle. It's a great puzzle game ala Portal by Croteam(Serious Sam) with superb gameplay, nice graphics, awesome sound/music and a decent story(although some people think it's a bit 2deep4u fedora-ish). The length of the game is also good. I have ~20 hours in the game and I still haven't completed it 100% yet, still working on the bonus stars after I completed the story.
It's getting really good reviews all over and they are definitely well deserved, but somehow it has managed to slip completely under the radar of the mainstream. It's really sad, because it's really good.
I think it's even a contender for one of my personal GOTY which includes South Park: The Stick of Truth, Dark Souls II, Divinity: Original Sin, The Evil Within, Lords of the Fallen and Metal Gear Solid V(assuming it doesn't get delayed and isn't shit).
>>275895384 > I agree the WP scene was shit and really poorly designed from the "giving player a choice" aspect But it wasn't a choice. Walker already made the decision to burn everyone litteraly second before the scene. Walker is not the player and as such you cannot completly control him. As the credit at the beginning said you're just a guest.
>>275892979 Finished this a week ago for the first time, definitely a fun game. Loved the setting of Dubai, they made it work really well. Nothing about the game is particularly unique though, definitely underrated but not a masterpiece by any means.
>>275900467 >E.y.e. was a shit game with lots of appeal that's because it was fun, and what more could you possibly talk about in regards to this game, you seem to think you have it all figured out so what could your gain from more discussion
>>275900532 Haha really? You know most Americans are very critical about our military right? Where do you think these SJW's and armchair warriors are coming from? It's from us. I live in the south and while we respect the troops more down here, no one wants to be in wars.
>>275900901 Others peoples views on it is what I gots to gain from discussion. Not the experiences they had in game but what they made of the game.
Spec ops was fun as well >dat running and gunning while glasgow mega snake plays
Eye is just different and focuses on the gameplay and is a jumbled mess of good ideas, spec ops focuses on narrative through gameplay and is a jumbled mess of good ideas. They are brothers, it's okay if you don't like one but just don't shit up other peoples discussions.
>>275900532 People complain about Americans being ignorant of other cultures, but honestly how can you be this stupid. Pretty much ever since Vietnam there has not been a war that American are happy to be in.
Devils Cartel had a mini Mass Effect 3 backlash from fans of the series because of things in the story but I dont give a shit because the gunplay and gun feel is hands down the best in the business for a TPS
>>275901396 This is the right approach. Reading too much into it ends with 2deep4u discussion, while this is the right amount.
There is something very enjoyable in a story where protag just makes mistakes and has to deal with it. Going insane was this games way to deal with it and it is overall a very interesting concept to explore. I'm glad there's one game that explored it and did it in such a way.
>>275901190 >spec ops was fun as well it was a generic TPS
>don't shit up other peoples discussions except this thread isn't for discussing spec-ops, it's for underrated masterpieces, if you want to hear other peoples opinions on the game create you're own thread
I think it's best to avoid the deeper parts of spec ops because the game was not completed. a lot of content was cut because publishers forced them to make multiplayer while complying with a strict deadline. Hard to read into something if you don't have all the pieces.
I'm a retard when it comes to stories. All I remember from Spec Ops is that it had fucking awful gameplay, some cool visuals during the hallucinations at the end, and TECHNOLOGY when I shot in the air to disperse the crowd.
What else is there to the story besides how the main character was a schizophrenic cunt the whole game? The whole "DO YOU FEEL LIKE A HERO YET" did nothing for me.
>>275901798 it's basically >yeah lets go in to find the guys >we found the guys, mission complete >BUT LETS DIG DEEPER >oh shit made a mistake >lets fix it >oh shit that made things worse >stop shooting at me that way you just make me WP, sempai etc
>>275893390 >The only decent thing about Spec Ops is the audiovisual presentation I wouldn't say so. The pacing is superb, with every level feeling needed to tell the story. Not only that but Dubai is actually fleshed out with a lot of interesting backstories and lore hidden in Intel; and that's neglecting to mention the brilliantly written dialogue which is a cut above most games.
Say what you will about the White Phosphorus scene; Spec Ops was GOTY 2012.
>>275899305 It's hamfisted and clumsy. Also the ending is M.Night Shamalama levels of predictable stupidity.
>Press X to kick puppy >I don't want to >Press X to kick puppy >Why would I do that? Why would my character do tha? >Press X or you can't play the game you paid money for, fuckwit >Fine! >OH MY GOD YOU BASTARD YOU KICKED THE PUPPY HOW COULD YOU?
>>275897154 Okay, now come the fuck on. I never even played Spec Ops and don't plan to participate in these debates of shitflinging, but I really don't think that is your actual opinion, and you are just saying it out of stubbornness to find another "flaw" with Spec Ops.
Unless it is actually your opinion. In which case you are literally the cancer killing video games.
>>275902238 No, that's not the quit button. The quit button doesn't mean you walk out. It means you stop right there. You don't walk out, you don't report back, you don't call in reinforcements to evacuate the city properly.
>>275899305 >Generic 3rd person shooter with mediocre controls >Story literally boils down to YOU DIDNT HAVE TO PLAY THE GAME YOU PAID $60 FOR >Multiple sequences contradict themselves (such as the war camp/refugee camp) >U WER THE BAD GUY ALL ALONG OMG SO DEEP NEVER DONE BEFORE 14/10
>>275901896 >while not a masterpiece so by you're own admission it doesn't qualify to be in this thread nor discussed >and grossly underrated its not underrated, people just aren't interest in it, and the ones who are interested overrate it
>>275902135 I agree. I'm an avid defender of the game whenver there is the time, but it would NOT HAVE HURT AT FUCKING ALL to put in an non-obvious choice to just walk out and it displays "WELL FUCKING DONE YOU AMERICAN HERO"
I guess they were planning to so they resorted to "just turn it off lel", to which they had lots of basis to from the playtesters who told them they can not continue playing this game cause it makes them feel bad.
Just a little good choice, like choosing to not wp the civvies and pushing through and dying but doing the bad choice, the choice MC would've done wouldve allowed you to stay alive to continue the story.
All in all you can argue you have no choice because you are playing as a character, not yourself, and it is a roleplay, like in DND you don't do what you would do but what your char would do.
While an interesting concept on its own, it would be wayyy to much for spec ops to have it in, as it allready had many ideas.
A good painting has one good idea presented well, bad one has many good ideas and that alone drags it down.
>>275892979 The absolute worst part of the game is the WP
>Come across literal armed camp >APCs, dozens of soldiers, mounted guns etc >No indication of any kind there are any civilians there >Options are try to shoot through and definetley die >Or use the WP to clear the way >Clear the way with WP >OMG YOUR A MONSTER, YOU BURNED ALL THESE CIVILIANS HIDDEN UNDER A BRIDGE ON THE OTHER SIDE OF THE CAMP YOU PROBABLY DIDN'T EVEN FIRE AT
>>275895384 >I agree the WP scene was shit and really poorly designed from the "giving player a choice" aspect This was because of developmental limitations and executive meddling. Originally, the plan was for it to be possible, but very difficult, to fight through the waves of soldiers with ordinary bullets.
It's one of the games you need to have the correct opinion. It's like there was to be another series exploring aperture science in the 50's with a secret puzzle mechanic valve was excited about, but playtesters said "BAWW WE WANT MORE SCHELL AND LOL SO FUNNY CAKE" so they scrapped it and made portal two.
It's just expectations that ruins specops for many people. It is a very niche game just like dorf or something. Alot of people get into dorf because they want to have fun building a forteress but the ui and complexity puts them off.
>>275899893 I'm not him, but I've played both MGS and Deus Ex and I'd say it would be unfair to compare those three due to the fact that they all have different messages to deliver. The end messages of these games in a nutshell are: >MGS2 "There is no objective truth, you can shape your own reality." >Deus Ex "Advancing technology to the point were it overtakes us has it's pros and cons." >Spec Ops "Why the fuck are you tolerant of games with COD-tier design?"
Comparing them would be like comparing GTA with Final Fantasy.
>>275903450 >Have to have the correct opinion Top kek anon i hope you're being ironic because that is the most hugbox retarded drone shit i've ever read in my life. >Portal 1 >Anything special If you're implying portal 1 was also a masterpiece with that portal 2 shit i feel extra bad for you. But atleast portal 1 was a solid game unlike Spec ops the straight line.
>>275903715 Niche means it is not for general consumers.
And really, "you don't understand" is a valid defence because it's not like you do some research, come back, slam down the facts and Yell "NO YOU DONT UNDERSTAND YOU LOVE A SHIT GAME" Yet nobody but spec ops fans come up with facts and good arguments while haters are just "lel gameplay" or "lel specups defence force is here again"
You could really sway most peoples opinion if you tried. The closest anyone has come to swaying my opinion to dislike spec ops was when I read someones post that was pro spec ops but tried to convince me it was 2deep4u.
The Wikipedia entry sums it up nicely: the Spec Ops series (several games in the 90s and 2000s) has always been troubled with poor reviews and little media attention. However, an entirely different developer created the multiplayer portion of the game, which the guys at 2K despised, since the multiplayer matches undermined the messages and themes of the 1P experience. 2K were budget-fucked throughout development, basically.
>>275903537 >Hurr the plot could have be solved in two minutes thanks to my amazing writing skills First of all, this would have been a very boring game. Second, you are their superior. They question your choices (at the hanging guys they tell you they don't have time for that, and that you should just walk), but they can't give you the "Dude" or "Are you crazy?", and they won't question the commanding abilities of the one guy that kept them alive in a city where everyone and everything wants to kill them
>>275904040 >Casual gameplay >A twist literally anybody unless they're a complete sociopath can understand
Wow so niche friend right up there with fighting games , action games , jrpgs that aren't square and survival horror. Spec ops is so niche how could i think otherwise with its learning curves , deep plot and smart level design.
>>275899581 >>275902037 Both it and the first game are truly underrated. The Darkness 2 might just be the most fun single player FPS in years (to the point that the only achivement I've yet to unlock is finishing it on Don difficulty), and the first one has one of the most emotionally gripping narratives in video game history (and can be found in bargain bins for your dusty PS3/360).
Such a shame there isn't likely to be a third one or a competent movie adaption
>>275903958 >>275903843 opinion was the wrong word, a mistake I wrote down because I was propably concentrating on some other bit. I meant expectations as in "you should have no expectations" get into it without thinking what you are in for.
Portal 1 was a great game, there is nothing wrong with it. Portal 2 was a bit more flawed but there is nothing wrong with it.
I wouldn't mind if people called portal 1 a masterpiece but I wasn't calling portal 1 one. I was simply providing an example of a similiar thing happening elsewhere in games. If you honestly are so fucking retarded you lack the minisculest of critical thinking without having a knee jerk reflex I have no reason seeing why you mindlessly hate games like this. You propably heard some opinion and you are just parroting it instead of forming your own anyway. Its fine, we all do it sometimes.
>>275904437 3rd person shooter. You and two buddies, special forces, get sent to a dubai that is hidden behind perpetual sandstorms because catastrophe and there's american soldiers there who initially were there to evacuate the city and refused to leave when things got too bad. You're supposed to look for survivors, but not be seen. You find survivors but instead of reporting back, head further into the city to find out more.
It all goes to hell from there and you essentially kill everyone, and then you're supposed to feel terrible about it.
>>275904040 why do you need to do research when the game is supposed to deliver the message to you while your playing, if you need to do additional research after you completed the game then it failed miserably at delivering it's message that you praise so much
>>275904495 How can the game be a masterpiece if its only a "masterpiece" when i expect nothing of it? That is retarded and means i might only think a game is better then it is because i expected nothing from it.
Not a masterpiece but Severance Blade of Darkness has gone completely unnoticed by everyone except some slavs. You'd think with the Souls games it would get more attention but nope, no one gives a shit.
>>275904437 Spoilers ahead John Stalvern waited. The lights above him blinked and sparked out of the air. There were demons in the base. He didn't see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway. John was a Space Marine for fourteen years. When he was young he watched the spaceships and he said to dad "I want to be on the ships daddy." Dad said "No! You will BE KILL BY DEMONS" There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the UAC he knew there were demons. "This is Joson" the radio crackered. "You must fight the demons!" So John gotted his plasma rifle and blew up the wall. "HE IS GOING TO KILL US" said the demons "I will shoot at him" said the cyberdemon and he fired the rocket missiles. John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill. "No! I must kill the demons" he shouted The radio said "No, John. You are the demons" And then John was a zombie.
>>275904612 Except there totally are choices that the game just doesn't allow you to make. There are ways around stuff that just aren't allowed because they wouldn't be pants-on-head retarded.
During the white phosphorus scene, you can kill every enemy without harming the civilians. Every one except for one. One humvee. Even if you just barely knick it with a shell, the trench full of civies is apparently knee-deep full of gasoline and they all die.
That's not "making hard choices," or "having to accept a bad option as the best" or whatever.
It's just watching a drooling, paintchip-ridded retard make obviously bad choices that you have no control over.
Anytime anyone says something remotely positive about that fucking trash heap of Spec Ops, I wonder if they legitimately have brain damage. That 4 hour game was one of the shittiest and most cliched pieces of shit that I played when it came out.
>>275904939 Everyone with the faintest interest in war movies has seen the Three Kings. It was a cool movie with great presentation and it keeps plebs interested with good visuals and action, while giving some food for discussion later.
People who enjoy movies should def see it. While we're there, jar head is good as well.
>>275905249 that doesn't even make sense as a reply to my post the game is suppose to deliver a message, if you need to do more research on it, listen to dev interviews, and hear other peoples opinions to understand what the game is trying to tell you it failed in its delivery of said message
>playing Spec Ops for the first time two months ago after hearing everything /v/ said about it (mostly bad things) >hard mode cuz I'm petty hard myself >laugh like a retard when pic related happens >shoot americans all day while trying to farm achievements >at the white phosphorus part, throw one phosporus bomb right in the civilian crowd, say "Oops!" and throw two more in it for good measure >stealth parts feel fucking good >rock music playing at all the right moments >scary loading screens 8/10 p good game. If you don't like the gameplay, you don't like third person shooters.
>>275906103 >because they all seem the same copies and slight improvements over one another seem to offer nothing interesting then why do you like spec-ops, its as generic as the come in terms of gameplay, the only thing it has over zelda is its story, and that's only because zelda is as simple as the come
>>275900467 That is because E.Y.E. is fun and doesn't hit you over the head with pretentious horse shit. As soon as you say the player has the choice of not playing the game, then you have failed as a developer.
>>275900467 Most E.Y.E. and Stalker players don't brush off criticism with "you just don't understand it man". As a fan of both games, I don't try to claim that their flaws are non-existent or even trivial. They have serious issues that detract from the quality of the game, I just enjoy them regardless.
Then there's the fact that the concept isn't even remotely new, or even well done. It's a lackluster story with bland mechanics and art direction.
Go play Silent Hill, the older Resident Evil games, just about any RPG from the 90s, fuck, even MW:4.
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