Wanna start getting into fighters for fun.
Which game (for PC) do you recommend and how do I git gud? I wanna kick ass.
Get Ultra Street Fighter 4. best you can get for PC right now. On sale as well.
Then - Skullgirls. It's damn good.
Next is MK9, then BlazBlue recent PC port (it has good SP, but online wise it has always on mic).
Main problem with all fighting games on PC - is small online pool of players. So prepare to get your ass kicked, cause it'll be hard to find same level opponents online.
No idea about KoF
>Wanna start getting into fighters for fun.
>I wanna kick ass
Pick one. Also if you get one game and you practice one game, you only get good on that game. You won't get universally good. Get USF4 since footsie fighter is best for newfags; go full grappler if you wanna go as homosexual as possible.
Don't go near a KOF. I don't want faggots on my game
Don't listen to anyone. They're all dumb. Here's what you do OP:
Get USF4 and mess around with it
Then pick up an upcoming fighter (MKX, SFV, etc.) when it comes out learn it as everyone else does.
The most important thing about a fighter is to learn it as its new
This is retarded.
You're not going to be learning alongside everybody else just because a fighter is new. You need to learn technique, which takes a long time to develop. The only difference is there will be more shitters on a new release who are breaking in. You will still get your shit stomped by the core player-base.
Also OP, get fightcade on try some classics while waiting for the new games. Do not play a fighter that has a small, but strong online player base until you're very confident. (Skullgirls, SSF2THD, Project M, 3SO)
I'd recommend getting KOF 98 UM FE on steam and Smash Wii U as well
All he needs to get into a new fighter is fundamentals. Then he can start understanding the systems of a certain game while it's still fresh and there are plenty of shitters like him
Let's use SFV as the example.
1 year+ (until it comes out) of SFIV leading up to it is going to have a MASSIVE difference than just waiting for SFV.
I mean, fuck, I can't stress the word MASSIVE enough.
It's not because it will be a similar game either.
If i had to make a guess, SF4 is probably going to be the easiest entry into fighting games on pc. No matter how you look at it though, you in for a slight incline on the learning curve
IF YOU ARE AUSFAG AND YOU PLAY KOF13 ADD ME ON STEAM NIGGER
MK9 and Injustice are both on PC and are very accessible to beginners, they would make for a pretty decent starting point for the genre. Stuff like KoF and Guilty Gear are fun once you are good but if you are really new to fighting games chances are you'll get frustrated and quit before ever reaching the skill level where it becomes enjoyable.
I say try something like Street Fighter or Injustice to get a hang of the fundamentals then branch off from there.
>go full grappler if you wanna go as homosexual as possible.
Fukken fight me
You will not git gud on PC. Your only option on PC is USF4 and the netcode is completely fucked, so you'll have to go to locals just to practice. Considering you haven't a clue on where to get started, going straight to locals is probably a bad idea.
What are you talking about you nigger.
GGPO has some of the best netcode for any game ever. It has the most lagless fightan in the world outside of local.
I can legit play against some Americans with 0 frames of lag and I'm Australian.
Street Fighter. Pick Ryu. It helps if you have friends that also want to get into them, playing against people with higher skill levels constantly will kill you. I wouldn't recommend going online until you can beat arcade in hardest.
fighting games are tough man, hope you have fun.
>PC does not have fighting games
I have currently installed:
mugen, mugen, mugen
Guilty Gear XX, Isuka
you are retarded friend
>look at these games nobody plays!
>thinks GGPO is good
>doesn't know the emulator GGPO adds 2 frames of input delay
>doesn't know how rollback works
>has never played offline
>claims PC has fighting games
Protip: roll back isn't magic. And it's total shit unless the game is designed around it.
>look at these games nobody plays!
ONLINE you raging faggot, learn basic reading comprehension. I have mates round regularly for fight nights. Playing fighters online is retarded in almost every case.
>doesn't know the emulator GGPO adds 2 frames of input delay
This is a setting you can adjust. Lowering delay results in more rollbacks and jittery play.
And you have it backwards, the whole point of rollback is to make games which weren't' designed to be played online more playable. In contrast, delay works fine if your game is designed with certain leniencies to make it less noticeable, such as in BB.
You can fuck off back to whatever shithole you came from. Fighting games and PC have never mixed outside of doujin games.
Nobody fucking plays emulated shit offline, nobody plays injustice, nobody plays skullsgirls, kof 98 is popular in mexico and china, kof 13 is all but dead, >mugen, nobody gives a shit about divekick, nobody has played CS or CT in years, GGXX is a decade out dated, isuka isn't even a fighting game, MvC2 is emulated shit, TvC nobody ever played anywhere, and it goes on and on.
You could have at least said Melty Blood.
It's not a setting you can adjust. It's the FBA emulator being a piece of shit. You get 2 frames of delay on top of ping, even offline play is affected.
>how can pc have no fighters when it has more than any other system ever?
Nobody claimed it doesn't have fighting games. They claimed that nobody PLAYS them on PC, which is a fact.
Nobody who plays fighting games seriously will play with 2 frames of input delay. They will grab a DC and a CRT and play.
>2frames of delay
So a games plays the same as it would on a ps3. big whoop
>worst cross assault auditions
Best shit Capcom has ever done. I'd rather have cross assault happen 3 more times than ever have another Megaman game
>2 frames of delay
>not game changing
And this is why you will always be shit at fighting games . You're too stupid and/or lazy to even set them up properly, let alone play them properly.
King of Fighters 13 is pretty fucking cool but you should start off with either Street Fighter 4 or Skullgirls, SF4 is the axis around which other games turns and Skullgirls has an extremely robust tutorial that will teach you everything from the absolute basics to more advanced stuff.
Be warned though, if you hop onto online multiplayer you're probably going to endure a lot of ass kicking. It's all part of the learning process though, and as long as you can learn something from each loss you'll eventually start kicking ass in return.
The frame delay on PS3 compared to 360 is debatable in certain cases.
Some titles have the same 2F delay in arcades, so the 360 version responds a bit differently.
In games like MvC it doesn't really matter, since there is no arcade equivalent, so 360 is the standard.
This is thought to be because the 360 versions do not have vsync enabled, which also can cause some inconsistent timing. I could not confirm that, however.
Games where this difference was present have all been on the Taito Type X2.
I'd be interested to see a comparison between GG Xrd on Ringedge 2 vs PS3/PS4 to see if it's an actual limitation or intentional.
Arcade versions are always vsynced. Which creates other problems like in the case of Blazblue on PC/360 running at 60 fps when the arcade.ps3 versions run at 57 FPS. Most games perform arcade perfect on PS3 because the PS3 can do proper vsync and the 360 cannot. Capcom games are the exception because they are horribly coded.
Arcade setups (Naomi I/II and Taito Type X2) both have 2F delay as well.
You've actually been doing it wrong this whole time.
In case you plan on saying it is because of DCEmu, I happen to have a physical copy of Naomi II GGAC and have the same results.
Couldn't say if CPS3 has the same thing or not, but this is why console sticks are compared to a known lagless reference and not the absolute frames.
>both have 2F delay as well.
Caused by vsync, which you have on with emulators. The emulator takes an additional 2 frames to process inputs. DCEmu is a much better emulator than FBA as well.
said buy another fighter in the meantime, there are tonnes of great ones, no reason to just doggedly stick to one franchise? He wants to play fighters on PC, Capcom's flagship franchise has a confirmed new entry, taste something different then get in on that sweet action later. Why the fuck pay to buy into an entry that's already on its way out
>Alpha 2 is the best
Anyways. We don't know the mechanics of the game. There's probably a reason for no chip deaths. Also, saying the game is going to be shit because it doesn't have chip is just as retarded as saying it's going to be good without knowing anything about it.
>Why the fuck pay to buy into an entry that's already on its way out
Because it's one of the only fighters that isn't dead?
Because it is a good intro game to fighting games?
Because it still has a year or two of life left in it?
Because it is probably the best preparation for how V will play?
Do you want me to continue?
never had trouble getting a low ping game of skullgirls, kof, or mk going, and encouraging this retarded level of fanboyism to one franchise is what makes the franchise so shit.
Others have recommended good games but let me tell you something about gitting good.
Pick one character and learn the fundamentals, like footsies, spacing, hit-confirms and so forth.. Once you know the funamentals, then you move one to the character specific traits.
The good thing about fundamentals is that they're transferable to any other fighting game as long as you know what to do.
A lot of people skip on fundamentals and end up bitching about shit they can;t do.
OP should just buy XRD and flail around aimlessly trying to learn how the fuck Sol works.
I did that back when XX was still new, I sucked ass but it was fun as fuck. Sol's a great character for keeping you motivated to learn shit. He's a hell of lot more interesting than Ryu.
Okay. I'll continue because you don't seem to get it.
Because it's only $15?
Because there are a wide variety of viable playstyles?
Because MK is a piece of shit?
Because he's just going to get DDR'd if he plays SG?
Because KoF is actually dead, despite what you say?
>Call one fighter shit, while mentioning several others
>WAH LOOK YOU THINK ALL FIGHTERS ARE SHIT!
Ironic that you accuse me of some kind of strawman. Mortal Kombat is a shit competitive fighting game.
Good luck having friends playing PC fighting games. Either they're playing fighting games on console or MOBA/CS on PC. Also, if OP had friends playing fighting games, he'd probably ask them instead of us.
>Because it's one of the only fighters that isn't dead?
>Because it is a good intro game to fighting games?
Holy shit this is wrong.
>Because it still has a year or two of life left in it?
I agree but maybe even more depending on how nostalgia driven or bleeding edge loving the 09ers are.
>Because it is probably the best preparation for how V will play?
Fighting Game fundamentals carry over from every game to every other game so this is not a problem.
>I couldn't shitpost a strawman as bad as you if I tried
>I'm not accusing you of strawmanning at all
Just stop posting. Better yet, learn the language better before you try to communicate with real people again.
>Because it's only $15?
Skullgirls is even cheaper for the game + dlc.
>Because there are a wide variety of viable playstyles?
>Because MK is a piece of shit?
Dunno, it was the best selling and critically acclaimed.
>Because he's just going to get DDR'd if he plays SG?
You will get literally raped to death in every fighting game if you are new to the genre. There are actually more low-mid tier player lobbies than high tier.
>Because KoF is actually dead, despite what you say?
Dead if you mean not full of scrubs giving a fuck about an epeen rank.
>sf doesn't have variety in it's playstyles
>MK is good because it sold well and people who don't play fighting games liked it
I don't even need to continue. You've already proven you're the village idiot.
I play every day with americans and it is fine, even a friend from SA is relatively playable in 5 delay.
Skullgirls allows you to set up the delay for yourself while also giving a suggested delay and displaying ping in raw numbers with colour code.
Don't bother. If the OP isn't complete retarded he'll opt for USF4. Otherwise he'll go Skullgirls, play for a week, jerk off, and then quit because it's dead and MvC play style is shit.
I've only messed around with it for an hour, and I could do 8-9 hit combos with L-M-H chains.
Supers are also single motion, and standing 360s are much easier to do than in other games.
Execution isn't as strict in SG as SF, and most moves link or cancel directly into most others fairly easily. As far as I'm aware one frame links aren't really a thing in SG either (whereas in SF most characters have one or two super important 1F Links to learn).
Kof has moremxomplexity and depth than street fighter ever will.
That's why its not as popular.
I was a sf fag until I got introduced to kof 97. The kof 98 came out and blewmwvery fighter out of the water.
Sf is still popular because its simple and get complex to a certain degree.
But once you get into kof, you never get fully re-invested into sf. Its just a step backwards.
Anpha 2 is dog shit, its unbalanced, its glitched its broken, its full of 100% damage combos, most of which are unblockable, the game is unfinished and none of the character have far standing/close standing attacks.
I'm talking world wide. Op proly resides in the us, and if he's looking for longevity, he should stick with sf. But if hes looking for a great fighter, go the kof route.
-Also, didn't snk say they never sold a kof cabinet to mexico? Meaning they're all botleg/pirated version of the game?
Skullgirls tutorial is invaluable to anyone who is just getting in to fighting games. All the characters are unique as well as fun to play as and the game is enjoyable at both low and high skill levels.
Why do fighting games die so quick?
I would love to buy and play KoF 13 but its probably dead as fuck
because initially a bunch of people play
then a large chunk move on to the next new game while the people who stay get really good
then there's a huge power gap between new players and the old ones which demotivates a lot of them
then most of the old players leave because ded game
all you have left after that is a small group of autists
People reccomend SG to people super new to the genre because of it's better-than-average tutorial a lot but it's actually a fairly difficult game to get into. Fast paced resets/ridiculously gimmicky mixup potential with some characters ontop of assists means as a beginner, you really end up struggling to ever get yourself out of mixup/reset hell versus good players.
Either this is bait or you are literally clueless
>4 was fine, 6 and T2 were just awful.
>tfw no qt anon to gift me Ultra SF4
Uneven ground led to various hitbox problems causing attacks to whiff mid combo or become unpunishable.
Completely unbalanced, Jin was completely broken JFLS was a launcher that was unavoidable/unblockable for the vast majority of the cast, it made the game unplayable.
Movment was slow and clunky, side walk was implemented horribly and got in the way of trying to do other stuff
Infinite hit combos/juggles, the game was full of them.
Glitches everywhare, the game was blatantly unfinished and very glitchy, you could fall through the stages into the ether and go on forever, hit people in the crowd outside of the stage all sorts of stupid shit.
Also the last boss was Heihachi in a diaper, no one wanted to see that.
What? Netcode's an issue if you play ranked for too long, 'cause the way Steamworks operates will lead to the game DDoSing itself. Same thing happens in KoF98UM. Restart the game every 4 - 5 ranked matches, or just stick to endless.
>it was the best selling and critically acclaimed.
SF4 - 8 million copies sold
MK9 - 3 million copies sold