>Humming Simulator 2014
Why is this game so good?
I liked it because it told the story during the game instead of wresting control for some 2deep4you crap.
The battle system was pretty good and the final boss
has to follow the same rules you do
I had an urge to play but gifted my only copy away to a friend who would probably enjoy it more. Is it really that good?
>it's my 2014 GOTY
>Game is fucking amazing. The ending made me cry little bitch tears
No dont you do it.
DON'T EVEN, RED.
I SAID DON'T.
>She does it
Achievement unlocked: Bye()
I'm not crying I'm just allergic to sadness.
>tfw downloaded the "breached" album and probably enjoy it more than the regular un-hummed music
God damn, so fucking good.
I found it good but nothing Oscar worthy.
Combat always feels like a chore in these games. It was interesting for an hour but the enemys felt very copy paste for the next 4-5.
The story is interesting enough to a point. But is vagueness the new 2deep4u? I feel after Dark Souls its just a marketing ploy to get people to talk about games.
Biggest kicker for me was the ending.
If Red just commits suicide to go into the Transistor with her Husband why didn't she just do that at the start? The entire game is actually pointless on reflection. Made me feel like all that effort and re-tries was for nothing
SHIT I SHOULD NOT HAVE READ THAT SPOILER TAG. That sounds ballin'.
If Red just commits suicide to go into the Transistor with her Husband why didn't she just do that at the start?
I can explain that.
Red didn't knew what happened, why she lost her voice, what was the Transistor and what was going on. She looked for Answers. Discovered the Camerata was responsible, what was the Transistor and she destroyed the Process.
In the end when she realized she couldn't bring her lover back, she decided to join him in the Transistor. She was the only person left in Cloudbank.
The story is explained by dialogue and a few insights are given on the backstories of the people absorbed by the Transistor.
Also it's pretty obvious that Cloudbank is a virtual world.
Also do you get anything good from the Backdoor area if you complete it?
Again with a game where the combat is the weakest part the last thing I fancied doing was sandbox time trial runs
So disappointing you mean? Gameplay got stale as fuck after just a few fights, the game is 2 hours long, humming/flourish does literally nothing, and there was only like 2 bosses, the last one being the only good one. Thankfully the music, voice acting, and art style were all top tier, but Bastion still was a better game.
>dash behind enemy
>hide behind a wall till its recharged
I want to like it, honestly, but the game feels too easy when you plan and too hard when you don't. Also the soundtrack is way overrated.
Well he sure didn't do nearly as good of a job in this game. I had to turn down the voice volume whenever the sword is tripping balls because he just fucking talks non-stop about nothing. It doesn't sound like he's telling a story, he's just rambling on about everything.
>but the game feels too easy when you plan and too hard when you don't
There is those enemies that don't let you use turn() in the late game, but yeah they could have forced the player to keep changing process and tactics, like in the trial runs.
I liked that you could chose your own difficulty as you go.
You could just put more dampeners to make the game feel harder.
>bought transistor because i liked bastion
>play it for an hour then uninstall it because it's boring as fuck and easy
It doesn't even matter that the game is pretty, the music is good and the voice acting is great. If the game has fucking boring gameplay, It's not really worth playing.
>It's not really worth playing
Depends on the person.
Some like a good story over mediocre gameplay. Game is only too easy if you want, you can put limiters but yeah it's not hard.
how do people bash transistor for gameplay but then turn around and praise bastion.
Bastion had literally nothing to show for in gameplay departament, it was pure shit and repetetive out the ass, atleast transistor had a glimpse of actual tactical gameplay with interesting combos, i for one like the idea of trampling your enemies.
Also it got so old repeatedly taping shift to dash through the entire game of bastion
P.S. the games naration gets old after 20 mins
While this game was decent, it was probably my biggest disappointment of the year. It's not a bad game, it was just that it's predecessor was a superior game in just about every regard.
The thing that irritated me most was the combat system halting after every encounter to do a rundown. It just broke the flow of the game too much for me.
I really enjoyed the game, but had hoped for a game to surpass Bastion and was let down.
Do your summoned dogs randomly blow up on you?
I had the summon 2 dogs ability but they always blow up one after another shortly after summoning if no enemies are around.
It's annoying too because the cast time is so long so if I wait until I see an enemy to cast it normally I'd have taken a few hits by then.
Honestly I don't remember fights being that long.
1) Summon Dog
2) Enter VATs quicktime mode
3) Move self and dog to two enemies and backstab until you run out of AP
4) Hide until you can repeat
Dogs don't stay summoned when there's nothing to fight. Besides, the fights are fairly short when the dog is involved anyway. Dog barks, everything in the room causes everything else in the room to suffer a resonance cascade that results in explosions, fight is over.
>you can put limiters
It's the classical:
>This game is too easy because I've read guides/asked for help on how to use a optimal configuration to make the game easier
I don't get and never will get this attitude. You can make any game harder or easy by your own will.
I remember playing Dead space with only one gun because of the achievement, and boy does that game becomes much more harder.
If you want a harder game, put limiters on yourself. In this case, Transistor gives you some if you want.
It's quite short for the price tag. I thought I was in the middle of the game and that it was really starting to get good and then it was over. It's good, but I wouldn't recommend paying thirty dollarydoos for it.
>i could have, but then remembered i have better stuff to do and i don't actually have any respect for anyone on this site.
I think you're an asshole, but I fucking respect you.
>story told through gameplay without cutscenes
>art is great
>music, VA, sound are great
>some extra "side quest" challenges
>has new game plus mode which feels sufficiently different
You want me to spell check every single word? Like I said, If the browser spell check is not working properly, how the fuck I'm supposed to know, if I'm not a native English speaker?
I hate people like you, that try to invalidate other's people arguments because of their spelling. This is not the fucking SAT exam, deal with it.
I bought the game, beat it in 4-5 hours, and felt no urge to play NG+.
Overall it just seemed like a weaker game than Bastion. The gameplay was more complicated and customizable, but easier and less interesting. The overarching plot tried hard to be deeper than Bastion but it leaves a lot of things unanswered and doesn't really come together to form a cohesive hole. Soundtrack was about the same quality.
The words in >>278232569 are all marked as wrong by the default spell check in Chrome, and I imagine in other browsers as well.
So unless you are only arguing for the sake of arguing, you should concede this and stop.
It's funny, because here we think americans tourists are uneducated because you rarely, rarely, rarely see one that knows how to speak a foreign language.
Your people walk around like they own the world and expect everyone to understand them.
I'm speaking French with you?
I'm not that guy, but this kind of shit makes me mad. Unless someone is writing an undecipherable and uncoherent post, no should use grammar as an argument.
You can understand exactly what that other guy said right? So who the fucking cares about typos and not perfect grammar?
Are there any other games which use Transistor and Bastion's type of customizable difficulty system?
Warband has the best difficulty system in my experience.
You can customize several aspects of gameplay and each gives/takes difficulty percentage so you end up with something like 150% difficulty.
Something I don't get it
The world is virtual and they live in some kind of mind uploading computer or Matrix like world.
But why do they have age? It's the age they chose to have? Because for what I understand, it's implied they are immortal.
>Still see posts made by tripfag
>Still see posts bitching about tripfags.
Honestly 1 isn't so bad as long as he doesn't act like you should know who he is, but 2 is the worst, most tripfags just have trips and people sperg about that for no fucking reason.
There is some gay people but it's has nothing to do with the story and is not part of their personality.
You'll only find it if you pay attention to the backstory and that's it.
Speaking of the difficulty curve, you're supposed to put on the limiters right as you get it right? Though, even then the only fight i really struggled with was the spine, i redid it like five times trying to maximize damage and dodging speed and also a way to deal with all the black little turds flying everywhere
>Why is this game so good?
Because classy redheads are god-tier females and we all secretly wish we were the wealthy, fit and classy husband of one.
I generally don't open hidden posts since 99% are shit and the exact reason I filtered that word/image.
It depends on the thread too, if it's those kind of threads that attract a lot of newfags and shitposter, I don't even think about opening.
I enjoyed Bastion, I'd say it was a solid 8/10 but Transitor felt more like a 6 or even a 5 to me.
The setting, art style and music were really good and the story had an interesting premise, but the way it was told was pretty bad. I just thought the man in the sword was nowhere as good as the Narrator. While the Narrator did a pretty good job of building the world and the characters, The Man pretty much did none of that and left most of the lore in optional profiles. Also the ending didn't really hit me as much as it did in Bastion (the ending where you saved Zulf was just GOAT).
Gameplay wise, I'd have to say both are average at best.
>2D Zelda swordplay with none of the gadgets and floating sky hallway level design
>learning ho to jump 5 minutes before the credits roll
Yeah, nah. Bastion was a shit game with a cool narrator. At least Transistor gave you some nice abilities.
I still prefer Bastion's story and its execution, probably because the story was
more optimistic with the hope for a rebuild in the evacuation ending and the walk after I chose to save zulfwas goat. But I think the combat system in Transistor was more fun. dunno.. I liked the turn system and customizing skills.
>and there was only like 2 bosses, the last one being the only good one
It was three and the first one is fucking great too. It's brimming with personality if you see it in a story context.
It's my GOTY, I've got a lot of pics.
Anyone that never played Transistor will think this music is shit, but God, this is one of the best boss themes I've listen to in a long time
It's mine too anon. For a few of us it's GOTY.
The game is good because its an archetypical example of "the whole is greater than the sum of its parts"
The combat system was nice and simple enough in concept, and it had variable difficulty, if anything they failed to explain that better.
>game too easy
>what a joke
Use more limiters
>hmmp I am better than this
Use all limiters at the seame time champ.
>baby's first "tactics"
well, its all the game has to offer, and was honest at that.
This game system is all about the "unforseen" effects of combining stuff, some combos were lame, others were rather powerful.
Yeah, the game offered you combos that work so well in average that it didnt incentivate you enough to explore more. Thats one of the few game flaws for me.
That depends on tastes. The first stop I made at the beach I was blown away by how a humming song could be so relaxing that made me want to hear it for hours.
A game with simple enough mechanics, everything else is beautiful, maybe I seen this formula with Journey, and it works wonders.
No bully pls, this is a nice thread.
That's a really thoughtful post. I like it.
Yeah people complaining about being too easy should try with all the limiters. It's really not explained that the difficulty can vary as you go, if you will.
>Thats one of the few game flaws for me.
They should just force us to use all the functions, just like in trial mode.
You are not obliged to post neither stay here.
The Pine was a statue right?
Red is gorgeous and attractive without being sexual.
I like it.
The Spine was a very large Process, whose aura was messing up the dude inside the Transistor.
Sandbox is the comfiest.
Yep. But Red has a song about the Spine, right? I always thought the Spine was a statue or something that was altered by the Process, like all the enemies are citizens corrupted by the Process.
The combat system was great, I had a lot of fun messing with all the combos you can build.
But honestly, I 100%'d it in 10 hours and I really don't see any reason to ever play it again. Why can't you at least replay the sandbox challenges ?
The game has very nice graphics, colors and animations, but halfway across the game I got really tired of the 2deep4u story and especially of the dialogues. Characters talking in circles, not finishing their sentences... That really pisses me off. Also the background files for the various functions, as well as the general character design, really push too far on the special snowflake side.
7/10 bretty gud but overrated as fuck
[spoilers]The country is inside the Transistor.[/spoilers]
ÌÔMPÆOË a best.
I was REALLY close in buying it on the sale when it was around 6 bucks.
But I remembered it was only 4 hours long.
Will wait when it is a "beat the average" of 4 dollars in a humble bundle in less than 3 months most likely.
I bought shovel knight instead. And my god that game is amazing.
The country is never explained.
It's probably the real world or death. They can never come back after they go there.
The country inside the Transistor it's not the real one
>for example, Asher Kendrell telling Red that he would, "See [her] in the Country" before committing suicide. Royce Bracket also compares The Country to the Transistor, remarking that: "You can get in but you can't get out. How about that! You can get in but it's a one-way street, a one-way road. It's like the Country. You don't just go for a visit you go for good."
She knew, she was waiting for it.
It's in the lyrics from the Boss fight. She was trying to save Cloudbank by trying to put Red inside the Transistor by force.
"But I Won't Save you"
>TFW you realize they have the same last name.
>Ethnic diverse cast
>Lesbians and a homosexual couple
>Both has nothing to do with the story or the characters personality
This is how you write good characters if you want a diverse cast.
Royce also a best. Everyone a best.
Sybil's song, best song.
She's in the country now.
Even the sounds were sooooooo good.
OVC Terminal Sound
I'm planning to use as a cellphone sound
Last comment for me. Glad to see a civil thread and overjoyed it was one about Transistor.
gg's gn /v/
Me too. Sybil is gorgeous.
>This whole thread
See you in The country anon.
Also tumblr need to step up their fanart game. Few looks exactly like the characters.
She even stopped to eat and take a shower.
12/10 GOTC. Where's my sequel?
It's okay. Maybe a pretty good game on its own, but the wasted potential really kills it for me. It starts off very strong, but nothing ever develops in ANY aspect. The gameplay, the story, none of it ever amounts to anything. I think the fact that so many people praise the story is indicative of pretty low standards for vidya storytelling, or just that the game really perfects the illusion of depth.
It's definitely worth playing, but just think about it critically before you rate it.
It's leftover pizza, but you made me laugh
I can imagine Roy saying that
Who goes first? How about... me?
The story it's there. It's not trowed at your face, but it's there. Also gives pretty good space to speculate, that's good for discussions.
Holy shit. I had a vagina and didn't knew. Also I visit tumblr and didn't knew, should've not trusted myself like the guy in the mirror said.
Wish the Camerata had a bigger role in the game and that there were more boss fights.
Probably my favorite game from last year, I hope they add on to it. Doubtful, but they did it for Bastion so you never know.
The Camerata were fucking badass, considering they did virtually nothing.
There's no fucking story, though. It's a really interesting setting, but nothing ever happens in it. Red just goes back and forth without accomplishing ANYTHING and then the game ends. The "story" is really just you walking around and reading wikipedia entries about Cloudbank. There's absolutely no substance to the plot.
>Red just goes back and forth without accomplishing ANYTHING and then the game ends.
She was in a quest of self discovering.
Did we play the same game? Did you read the backlogs? Did you payed attention to dialogues and OVC terminals?
Red didn't knew what happened, why she lost her voice, what was the Transistor and what was going on. She looked for Answers: Discovered the Camerata was responsible, what was the Transistor and she destroyed the Process.
also a good example of how to write gay people in
Asher and Grant had the same last names and committed suicide together - you might even think they're related for a bit until it clicks
Sybil is also pretty obviously gay for Red once you read a little more on her as well
Just simple information you learn through their census data through their commands that isn't absolutely stated or shoved in your face
Royce is also amazing even if he is Nicholas Cage
I played it a bit, loved it. However there's some glitch for me. Whenever I start it starts at a tiny resolution and when I change it to my regular resolution the framerate becomes like 5 fps or something, any way to fix this?
>If you liked Bastion, you will love Transistor.
Loved Bastion, found Transistor too easy and boring, maybe I'll finish it someday but since I don't play games for the story anymore I doubt it will happen.
I hope you fuckers are browsing this thread listening to the soundtrack and humming the songs.
I know I am.
Fucking this. The shit that Bioware makes isn't progressive, it's just pandering to the tumblr audience by throwing gay in your face all the fucking time.
Transistor does a much better job of it because you don't even need to give a shit about that, it's just sort of there. Like there's a biography thing for one of your skills and the character is listed as "Gender: X". Doesn't talk about it at all, you could very easily miss it, but it's there.
>Appreciating good VA in a game that hinged on the strength of its' audio
nothing wrong with that at all. Most games' voice acting is atrocious, we should really be seeing better VA in games nowadays anyway.
What happened? How did Red lose her voice? What's the Transistor? These aren't even fucking answered in the game.
The Transistor controls the process, but what the fuck IS it? What were the actual machinations of Red losing her voice? The Transistor didn't even touch her. Why did the Transistor teleport away from the Camerata? Why did "losing" the Transistor cause the process go berserk immediately? Why didn't the Camerata try to get the Transistor back? You're not asking enough questions.
>Ms. Reisz met Red while putting together a small program for up-and-coming artists, and became infatuated first with Red's music then with her
This is from her files.
lost her voice because they had control of a lot of aspects of people who had allowed themselves to be part of the census system, and took her voice away - alternatively, some say it's because she was touching Blue when he was hit by the Transistor, and since he fucked up the Transistor and made it do a hard reset Red was affected and lost her voice from it. The Process is the man behind the man that controls all the aspects of Cloudbank as voted by the citizenry. It teleported because it just went haywire for a bit after trying to absorb and process someone it had no census data on. The Process went berserk because the Transistor was being actively used by the Camerata to keep it in check at all times, so the resultant loss of the SuperUser and switch to Red and it not being the Cradle anymore made it go nuts. And they did try to get the Transistor back, Cybil's remaining thoughts are all about wanting it back - but the thing is, without it or the power of the masses, they literally can't do shit to take it from Red because they've lost all the power they once had with it.
It's all in the backlogs and Dialogue. Roy explain most things near the end.
The Camerata wanted to put Red inside the Transistor. Sybil was the one that chose Red, because she was infatuated with her.
Red's secret lover tried to save Red and he himself got absorbed by the Transistor.
All went wrong after they lost the Transistor.
> How did Red lose her voice?
The Transistor absorbed it.
>What's the Transistor?
"The key to the city". It's how the Camerata was controlling the Process. They build it by reverse engineering cloudbank's source code.
>but what the fuck IS it?
The key to the city, the way the Camerata invented to change cloudbank's code.
>The Transistor didn't even touch her.
The Transistor Scratched her.
>Why did the Transistor teleport away from the Camerata?
The Transistor has some pretty weird powers, he probably tp himself after he got awareness trying to protect Red
>Why did "losing" the Transistor cause the process go berserk immediately?
Because the Transistor was the only thing controlling the Process. The camerata created the Process.
>Why didn't the Camerata try to get the Transistor back?
They tried, Sybil fight. Also they were trying to fix the virus. They found a solution, you end the process before fighting Roy.
It lights up every time your sword talks like in the game. Also his voice comes from the built in speaker. It's ultimately pointless but it's such a nice touch and it kind of made me even more immersed in the game.
Nope. They say it in dialogue, they made it after studying a lot of complex equations.
There is a Transistor schematic in the Chalk board,in the Camerata's lab.
Pay attention to dialogue.
I dislike the speaker from the controller because it's really low quality. I instantly disable it if it's possible to in any game.
Anyway, I don't know why people complain about the light bar on the DS4 so much anyway. Unless you're playing in complete darkness, I never even notice it. My biggest gripe with the DS4 is the shitty battery life in comparison to the DS3.
The narration in Bastion was a lot better, while I'm glad they didn't do it exactly the same it felt more annoying like a server pestering you about refills at a restaurant, rather than someone actually narrating the story/what's happening.
But they know. Roy explain it.
Cloudbank is a True Democracy. It's a city where the citizens vote for everything, even what the weather should be.
The Camerata were tired of everything changing.
"When everything changes, Nothing Changes". Roy says it. He says that people vote for a new bridge to be build in the place of a park, them they vote for a new building in the place of the p bridge then they vote for a park in the place of the building. The Camerata belives the people doesn't know what they want.
They make the Transistor as a form of bypassing the democracy.
"Cloudbank is the canvas and the Transistor it's brush."
Again, is everything in dialogue.
best song coming through
I thought worked really well for transistor. Made it feel like you were holding the sword.
Most games fuck it up pretty bad though. Holy fuck Warriors 3 bugged me so much with it.
>hey this thing doesn't really make sense or wasn't explained
>retort is just repeating the same fucking lines that don't clarify anything
Arguing about this game's plot is killing me.
Tell me exactly what you don't get.
You said they know very little about the Transistor, but they know. The Transistor its Cloudbank's brush, that's it. Nothing more.
The world that exist inside is not really the country. It's just the place the people absorbed go to.
Before he was a big ass sword? Yes.
No that's her writing a song and he's bringing her some coffee.
What the fuck does that guy do anyway? I call him Blue. Like, what's his job? Why did the Transistor fail to absorb his information?
what a surprise she was a slut. Can't trust any of them, fucking worthless. Disgusting 2DPD
I don't think the transistor is artificial, Royce says that he found it on the outskirts of the city.
Way I read it: cloudbank is a digital world. Whether it's created or if tech is just like magic to them, I don't know. The only place outside of cloudbank (real world or maybe some kind of digital afterlife) is 'the country'.
Because of its digital nature, damn near anything can change at a moment, the city's completely at the whims of the masses, like a hyper-active internet forum. The camerata studied the code the underpinned the 'natural' mechanics of cloudbank, and discovered what was equivalent to admin privileges in the transistor, which they intended to impose some measure of stasis and order on the city.
The transistor doesn't actually give absolute power, though, rather it allows them to absorb the influence that certain people have over the city and bring it under their power. That's why they hunted down a bunch of famous and popular people to store inside.
The process was the equivalent of the source code, the invisible mechanics that lay beneath the motion and movement of cloudbank. The camerata brought them to the forefront to make people appreciate the act of creation more than the creation itself, something that Royce, a former architect, was a bit pissy about.
Adventure game with a band of Optimistic band of misfits.
And as you progress throughout the story your band of misfits becomes smaller and smaller as more and more of them die until only you the player character is left and all you can do is remember your friends as you continue on alone till you fall yourself on the last mission against never ending waves of enemies. I like sad endings.
>Hey Red, I'll make some coffe for us while you write your song. k?
>Before let me unbuttoned my shirt and jacket all the way, to show you my muscles, because in this futurist world there's no AC.
It's obvious they were fucking. Also his a mystery, it doesn't matter who he is beside Red's lover.
He doesn't have a job, he's the only guy in cloudbank not to have one. I don't think there's any real money in cloudbank, or if there is it's some kind of economic version of social influence, so being unemployed is basically deciding to be a nobody in a city of famous people.
Game files call him "boxer", so maybe he was a street fighter. It'd explain why he acts like a bodyguard to red, and the cloth he has wrapped around his hands.
I think he lived 'off the grid', in that he wasn't part of the census and didn't take part in the demarchy the city ran on. That's why the Transistor itself couldn't find a file on him.
>Royce says that he found it on the outskirts of the city.
So I probably messed up the Dialogues.
>city of famous people
I like the theory that they live in a post mind upload world. If you leave you can't come back because there's no physical bodies to come back from anymore, they have long perished.
Everyone looks famous and wealthy because there's no scarcity(Virtual world) so everyone can have luxurious and glamorous lives.
I would play the shit out of a DLC where you play as boxer, and red's voice is in the transistor. At the start of the game, you strap the transistor to your back, and just start punching the shit out of the process.
as big Bastion fan, it was disappointing because it ended in 2 hours.
It felt like a demo.
Didn't even cared for N+
>actually done well
You didn't play the game did you?
I posted it earlier, my favourite of all. I like how almost everyone in this thread has a different favourite track, there's not one major standout, since the entire thing is 15/10
Canadian. Steam advertises it as having a Female Protagonist in its keywords because they now cater to radfems who only play games which support strong feminine roles of power and preferably shame men for natural behavior.
I hear FarCry 4 has good gameplay too, you gonna buy that and support the ashkenazi jew dev as he pokes all male gamers in the eye and ruins gaming just that tiny bit more?
Fucking faggot, the way he talked like he had didn't really care that his clusterfuck was destroying the city made me so fucking mad and it got worse because the fucker simply killed himself not allowing us to fight him
This is the game you payed for. This is the world you chose.
I do not get it, what are you implying? I'm just mad that the guy simply killed himself so he would have to fight you and get separated from his the guy he loved, to bad that both were alive enough to get assimilated into the Transistor and get put in the middle of a bunch of people who hated them
If the programs were remnants of people Processed, could it be because that's where they used to go, where they used to hang out? Driven there by whatever's left of their old minds, haunting the place like spectres.