>paying for indie games without trying them first
>not pirating them and then deciding if they're worth investing money in
If they didn't want me to do this they should've included a fucking demo.
>there are people in this thread that don't like hotline miami
>those replies after he BTFO every fat people there
I don't have a problem with paying for a game if it is well polished and complete product. The problem is that I rarely see that out of the indie community.
A lot of my main gripes are:
-Faux retro games: if you want to prove you can make a game, then by all means do so, but don't expect me to pay for it. I don't want to see another junk platformer since I can get my fill with 90's roms or flash games.
-Demoscene/concept stuff: testing out concepts is cool, but once you find out what works, make a real game out of it. Just don't slap a price tag on it.
-Early access: I will never feel comfortable paying for access to alpha stage software. Everything about it feels backwards from the days when gamers were the ones to be paid to find issues with incomplete products.
I did have a good time with Star Point Gemini 2.