>The Order is proven to be five hours long with a Youtube playthrough
>Neogaf is deleting posts that criticize the game
>Leddit's /r/PS4 is distroying each other (https://np.reddit.com/r/PS4/comments/2vz2om/spoiler_youtuber_plays_through_the_order_1886/)
All over this too
Has The Order already surpassed Evolve as the biggest blunder of 2015?
I'm getting mixed messages here anon
The game needs to be short because it takes a lot of time and effort to make NEXTGENAWESUM quality games. If the game was an hour longer it might take a whole extra year to make and several people working on the game would probably die of dehydration because they would have to spend so much time working that they wouldn't get to drink.
one dude finished in 5.5 hours, without rushing (he skipped collectibles, but never ran or ignored anything story related, didn`t skip cutscenes either - he says less than 2 hours are gameplay)
Nothing but snarky negative comments
>HOW DARE YOU CRITICIZE THIS GAME!
>WHY IS THIS THREAD ALLOWED
>WHO EVEN CARES ABOUT GAME LENGTH
Thread locked. fucking christ
Just watched the video, I like how he slaps the big guy in the face just after three minutes in.
There was actually a couple of decent ideas in that final battle though.
The 'targetted' QTEs could function as basically slomo combat sequences if you removed all the prompts and actually implemented some punishment for striking in a stupid place and bonus damage or something for striking weak spots. Something along the lines of Revengeance but with more depth could be a could 'gimmick' for this type of sequence.
The fighting would be less insulting with the complete removal of the QTEs (apart from environmental attacks I suppose). I mean, why have a dodge QTE when you can just have a dodge ability and leave it to the player to decide when to use it and which direction to dodge in?
But games like this are lowest common denominator trash for idiots, things like 'challenge' and 'freedom' and 'ideas' apparently frighten the vidya-buying public (and the wealthier vidya producers).
>"YOU AND I ARE NOT THAT DIFFERENT"
>A WRITER SOMEWHERE LITERALLY WROTE DOWN THE "WE'RE ALIKE YOU AND I" CLICHE AND LEGITIMATE THOUGHT IT WAS A GOOD IDEA
HOLY SHIT WHY ARE GOOD WRITERS SO HARD TO FIND
>You and I, we're not that different.
WHO WROTE THIS CRAP? If Sony gives you millions of dollars wouldn't you hire a guy who can do better than "It was a dark and stormy night" tier writing?
>I'd be surprised if it really is five hours long though
It's a fact. It's out on youtube. 5 1/2 hour total, about 160 minutes worth of cutscene and the rest is gameplay.
Also here's some neocuck tears for your amusement
Bottom line is, if a potential customer would rather watch your game like a movie instead of play it themselves, you've done a terrible job as a game designer.
Potential customer being defined as someone who wanted the game and has the means to obtain and play it.
>You are not so different, you and I
>One day you'll understand
>QTE Final bossfight
They couldn't have made this cutscene anymore cliched, could they?
>do not ask this of me
Is he seriously having second thoughts about killing the guy he just stabbed 40000 fucking times?
>Watch the end cutscene
>"You are no longer a knight of this order
>Start the first video
>It's titled 'Once A Knight'
Deliberate irony or just stupidity? Based on what little I've seen I'm guessing the latter.
Shut it down
Also to add, the cutscenes are NOT skippable because they're ridden with QTE fest
The decals are nice. I miss back when you could shoot up a corpse so much that the bullet hole decals would float above the mesh.
YOU AND ME, WE'RE NOT SO DIFFERENT
>speedrun of a brand new game, playing it for the first time
i love sonyponys
This is the future of gaming. I wonder if shit like this is actually selling and in a few years, this kind of quality gaming will be all that's left. I might actually grow out of video games if the past 2 or so years is any indication of the future.
>I wonder if shit like this is actually selling
it's a ps4 exclusive, so every sonygger will eat it up
this has 3x the pre-orders of bloodborne. welcome to the future
remember, consoles are responsible for this
I don't think that's entirely fair. I felt like a cheapskate and just watched a playthrough of The Walking Dead Season 2, I don't think I missed much at all but I still think that game holds merit because its an emotionally engaging horror-drama.
This game looks like utter shit. The ending is a hodgepodge of old ass narative twists that's been parodied on South Park for christsake.
>Father withholding the secret that his son is a monster.
>You're not so different you and I.
Very very amateur. As underwhelming The Last of Us was it was leaps and bounds better than The Order.
>owning a sony console instead of a 3DS
They brought this onto themselves.
Maybe once you become a game dev you can only play games as if you're in an E3 gameplay showcase. Walking around slowly. Slow camera turns. Poor aim.
Maybe everyone that played in the office was slowly walking to the elevator instead of running.
>You and i are not so different
they fuckin did it. those maniacs
guys, what if this is actually a good thing
what if this has actually demonstrated the limit people will stand of this recent movie-game shit
I mean seriously, not even metal gear is even close to being this cutscene heavy. Plus, half of these "gameplay" sections just feel like cutscenes in themselves, with the character limping or on a rail or some other stupid hand holding shit
5 hours is about the expected time for this sort of game.
It sucks though.
This is why one price for all games makes no fucking sense. 5 hour game with probably very little replay value costs the same as a game like Skyrim, where you can play for hundreds of hours (if you can stand the shit combat) due to all the side quests and hidden quests you stumble upon and whatnot.
Skyrim should cost $60.
The Order should cost, at most, $30.
>Has The Order already surpassed Evolve as the biggest blunder of 2015?
That's not how a blunder works.
It might be a shit game, but the Order's preorders are through the roof and it will sell millions, warranting sequels.
Too bad the Xblunder and Pii U are already dead in the water and it's only downhill for them from now on and Petition Cucks don't even have anything to look forward to except for sloppy seconds multiplat console ports.
Meanwhile the PS4's library will only get better and better :^)
OHHHH GUYS COME ON YOU'RE BEING TOO HARSH!
THIS IS OBVIOUSLY A... UHHHH...ummm... ehhh... Y-YES! IT'S A PROFESSIONAL SPEEDRUN... Y-YES THAT'S IT!
>Resident Evil Remastered comes out
>game is only 3 hours long
>everyone praises it
>The Order comes out
>game is only 5 hours long
>everyone loses their shit
>Let me as you /v/
And yeah Ground Zeroes has a lot of fun content so its not even a contest. It would have been my GOAT if Kojima had just bothered putting in all the standard MGS Toys (Magazine, Box, etc).
>yfw realize no matter how bad something is, unless its deliberately campy or satire, there will always be SOMEONE defending it
Maybe they should try to account for that. You're seriously telling me that non of their testers ever once ran to the elevator, saw that and thought "Hey, that's kinda stupid"
>Generic Anime Girl Reaction Image
Oh shit anon you really put me in my place. Guess I gotta get a $400 Playstation 4 The Players.
QA probably picked it up. I would say 'definitely picked it up' but I have a sneaking suspicion that companies are really skimping on QA.
Noticing it, thinking it's stupid, and filing a bug report probably all happened.
Obviously spending time fixing it didn't happen.
What are those funny symbols you use around numbers mate. This is America goddamnit. You're on a fucking American board, so fucking convert that shit faget
>/v/ hates nintendo
>reddit invades /v/ and brings nintendo circlejerking here
>redditers on /v/ call anything pro-ps4 to be reddit
Holy fuck, mods need to permanently IP range bad some of these shitposters already.
Neo-/v/ is a nightmare.
Fucking this, that was some of the most cliche shit I've ever heard. I mean fuck, your average COD game has better writing than this.
I thought this whole games schtick was being super mature and deep and cinematic yet it's using babby level writing cliches and every line sounds forced as fuck.
That entire scene was just cringe, and the fighting itself looked copied from other sourced and looped over on itself.
Looks literally garbage.
I think video games can and do have good writing though, but it's never in AAA titles like these, I think publishers must force them to dumb it down or to just copy famous film scenes or something. There is no way anyone thought that was good.
I'm throwing out a ridiculous possibility explaining why jarring gameplay to cutscene transitions are still in this presumably 'tested' game while mocking E3 gameplay for how poorly it translates to actual gameplay.
Or did you not get that?
pretty sure with, but almost every cutscene is a QTE in some way so its almost impossible to determine that. Maybe if someone measured the time you're actually free moving we would get a really laughable number
>yfw the order 1886 has only 30 minutes actual gameplay
You can't put a price on quality anon
Went to see Interstellar not long ago, disregarding the movie quality, it was almost 3 hours long and the movie ticket was only 7€ and 4€ for popcorn and drink.
Isn't it getting ridiculous?
>"He's going from checkpoint to checkpoint, not paying attention to any of the details"
How the fuck is this an argument? You're supposed to play the fucking game, not leave it as a screensaver for a few hours pretending to get a longer experience from it as a story.
seriously, the final scene was literally all cringe exposition, I felt like the characters were at any moment going to look at the camera and start laughing
BUT YOU ARE MY SON
WAS IT ALL A LIE WHEN YOU DID _______
WHY WOULD YOU BETRAY US LIKE THIS
HOW CAN YOU JUSTIFY WHAT YOUR PEOPLE DID
fucking kill me please, its 2015 and a AAA video game has this writing
The only nice thing is that it seems I will be able to have a nice weekend
>Rent game from Redbox
>Play through it in a night
>If it was fun go back and get the collectables and Platinum it
>Have it back by Sunday
Meanwhile retards will pay 59.99 for it
>so much buttpain from one single Nintendicksucker
>that painstackingly autistic constructed picture, holy shit how much of a no-life must one have to actually create this
That's true fandrone dedication - hating with a burning pashion.
Wanna know how I know that you are an autistic permavirgin manchild with hotpocket stains on your shirt, Nintendickgobbler?
Because no one else pulls that shitty "MUH SEX GENIE!" strawman except for dying out Nintendodos.
I don't want to defend this game because it looks like shit but if you expect a linear third person shooter to be longer than 10 hours then what the fuck are you doing?
Vanquish was 6 hours, Gears of War was 7. Linear TPS are always short as fuck. Don't play them.
They put way more effort into the graphics too.
>Theoretical physicist Kip Thorne was a scientific consultant for the film, to ensure the depictions of wormholes and relativity were as accurate as possible. "For the depictions of the wormholes and the black hole," he said, "we discussed how to go about it, and then I worked out the equations that would enable tracing of light rays as they traveled through a wormhole or around a black hole—so what you see is based on Einstein's general relativity equations."
>Thorne collaborated with visual effects supervisor Paul Franklin and a team of 30 computer effects artists at Double Negative. Thorne would provide pages of deeply sourced theoretical equations to the artists, who then wrote new CGI rendering software based on these equations to create accurate computer simulations of the gravitational lensing caused by these phenomena. Some individual frames took up to 100 hours to render, and resulted in 800 terabytes of data. The resulting visual effect provided Thorne with new insight into the effects of gravitational lensing and accretion disks surrounding black holes, and will lead to the creation of two scientific papers, one for the astrophysics community and one for the computer graphics community.
Epic damage control :^)
Why is there no music during the whole fight? It makes it really flat and lame.
>sam back up! you're moving too far forward
>think for a split second this is a "return to combat zone" line and the screen would start flashing red
>player continues doing whatever the fuck they want
>remember platinum is based as fuck
post yfw "You and I, we are not that different"
Why didn't Sony just let RaD make a CGI movie out of this? Seriously, it's obvious this game doesn't even want to be a game. I feel sorry for everyone involved, sorry for Sony investing millions into a flop, sorry for RAD making games when they obviously hate games and sorry for the thousands that will buy this full price expecting an actual game with gameplay.
>it's a ps4 exclusive, so every sonygger will eat it up
>this has 3x the pre-orders of bloodborne. welcome to the future
>remember, consoles are responsible for this
Can the developers lose money when lots of peeps sell it back?
Gears had multiplayer, Vanquish has multiple difficulties, time trials, challenges, and some of most fun trophies/achievements to unlock that actually had a lot of thought put into them outside of "beat this chapter". Hell even the Uncharted series has regularly been 12-15 hours long and only 2 or 3 of those are cutscenes, and that series also has multiplayer and collectibles that actually require some thought to find unlike COD/Bioshock Infinite/Order's usual "walk along every wall until you can pick something up" bullshit.
When you beat The Order, what do you have left? I'm pretty sure the difficulties (if any) scale in the traditional "take more damage, do less damage" sense, and there certainly has never been a hint of a horde/bloody palace/time trial mode.
Remember, the guy running the Playstation division was a former Sony Pictures marketer.
It was almost surreal levels of bad. This game has been hyping itself of being cinematic for the last year, and no one expected anything decent from it gameplay wise, but I thought it might still have a nice story.
But nope, it's just tripe hackneyed garbage. Even the camera work was nothing special, the hyped camera work is just that fancy style and nothing serious or artistic, reminds me of RE5 hyping up it's cutscenes and then it's just spinning camera's and epik matrix moves.
>Vidya claims its art
>Hypes up new art release
>Epic spinning camera with cliche dialog
>Everyone says vidya isn't art
>Meanwhile good games with good gameplay actually have good writing and direction and no one outside of a few dedicated /v/irgins even knows of their existence
>Medium eternally shat on
They do this to themselves.
GUYS HOLY SHIT
THIS JUST IN
THE ORDER 1886 WRITERS PLAGIARIZED FROM A MOVIE
>all that damage control in the Reddit thread
I'm sorry, but that has to be one of the absolute gayest shit I've ever seen in my entire life.
What's the appeal of "cinematic" videogames? I play videogames because I want to control what's happening. I want to create MY story.
I have never watched a movie and thought: "wow, it would be awesome if I could press cross, box or pyramid now". No, but I have watched movies and though: "holy shit, imagine running around and doing your shit in these settings".
>waifufag posting with a steven tumblrverse reaction image
opinion discarded holy fucking shit
it's still ass and I'm still gonna get a PS4, I'm almost full idort and the PS4 is the final piece to the puzzle.
the fucker didn't even have to aim to shoot the fucking guy, its literally press a button to continue. it would actually be MORE efficient to watch a movie cause you wouldnt have to bother with the controller and could go grab a drink
>lowering myself to your level
MPC-HC + MadVR masterrace.
Its great. Once you get the shortcuts down everything is crisp and clean, very easy to use too. Never thought not having a GUI would be so fun.
I've compared it to MPC-HC and VLC and mplayer is much better.
>He beat MGS2 in less than 2 hours without rushing
>The speedrun world record is ~90 minutes